This article was featured on the front page in July, 2024.
This is a Bassarid article. Click here for more information.

Bassaridia Vaeringheim

From MicrasWiki
Revision as of 00:31, 3 December 2025 by NewZimiaGov (talk | contribs) (Operational Activity)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

   Today's Date: 101, Thalassiel (Glinaeus), 52 PSSC – No significant events today. – Proverb: The frost preserves what must endure.
Bassaridia Vaeringheim
Flag of Bassarids, Vaeringheim
Flag
Coat of Arms of Bassarids, Vaeringheim
Coat of Arms
Motto:
Anthem: the Ballad of Old Lake Morovia
Location of Bassarids, Vaeringheim
Map versions TBA
Capital Vaeringheim
Largest city Vaeringheim
Official language(s)
Official religion(s)
Demonym Bassaridian
 - Adjective Assorted
Government constitutional sacralist stratocracy
 - Council of Kings
  • Commander General of the Bassaridian War League
  • Merchant General of the General Port of Lake Morovia
  • High Priestess of the Bassarid Temple of Vaeringheim
 - Legislature
  • Council of Representatives
  • Senate of Elders
Establishment 47.58 PSSC (6/9/2023)
Area ~ 1,844,352 sqkm (+997,056 sqkm Dependencies)
Population 125,480,509 (52.00 PSSC)
Currency Poli
Calendar
Time zone(s)
Mains electricity
Driving side
Track gauge
National website
National forum N/A
National animal Upper Haifan woolly lion
National food Blood-Infused Red Wine Risotto with Abalone
National drink Camel Hump Water Tea
National tree Alon Pyralis
Abbreviation VAE
A view of one of the many canals carved through the nation's capital city, and home of the General Port of Lake Morovia.


The Associate Domain of Bassaridia Vaeringheim is a nation established in the aftermath of the collapse of the Haifo-Pallisican Imperial Trade Union in the 47th Era PSSC, when rogue forces once loyal to the New Zimian War League seized control of the General Port of Lake Morovia and expelled local, mostly Alperkin chieftans from positions of power in the local government.

Geography

The most famous of all regions in Bassaridia Vaeringheim is the Gloom Forest of Perpetual Autumn. This forest is sacred to the nation's indigenous, nomadic Alperkin peoples, who bury their dead in the tar-pits found in the heart of the region. The Gloom Forest is said to be haunted by a golden Adlet, known as the Archigós, which is believed to be a manifestation of the Host Spirit. Statues of the Archigós can be found along roads throughout the Gloom Forest, especially in the woods surrounding Erythros.

Bassaridia Vaeringheim occupies the northern shores of Lake Morovia, including the city of Vaeringheim and large portions of the territory once controlled by the Alperkin. Bassaridian influence extends to a lesser extent to the cities of the former Maritime Markets of the Strait of Haifa, namely Jogi and the historic capital of the Bassarid Religion, Mylecia-Agripinilla.

The main portion of Bassaridia Vaeringheim's recognized claims can be broken up into several political divisions, including Bassarid Vaeringheim Proper, Alpazkigz Alperkin, and Odiferaen Alperkin. The first of these regions serves as the nation's administrative center, and encompasses the nation's capital city of Vaeringheim, as well as the cities of Luminaria, Serena, Lunalis Sancta, Sylvapolis, Delphica, Symphonara, Aurelia, Ferrum Citadel, and Catonis Atrium. Alpazkigz Alperkin encompasses the nation's western periphery, including lands once entirely controlled by the government of the Alpazkigz, the national government of former Alperkin, and includes cities such as Pyralis, Nexa, Acheron, Saluria, Erythros, Aetherium, Koinonía, and Aureum. Odiferaen Alperkin represents the nation's southernmost regions, and includes lands formerly governed by the Odiferian Alperkin tribal Chieftains, including the city of Somniumpolis.

The high desert surrounding Ferrum Citadel was once a vast, vibrant wetland, until the region was cursed by the High Alp, Regáus, after her husband, Typhön, fell in love with the mortal daughter of a prosperous fisherman.

The nation can furthermore be broken up into several different physical geographic regions including the Plains of Vaeringheim, the Coastal Woodlands, the Southern Odiferae Wetlands, the Gloom Forest of Perpetual Autumn, and the Northern and Western Highlands. The Plains of Vaeringheim are characterized by vast, open plains which are ideal for agriculture, and are an important contributor to the nation's economic strength. The Coastal Woodlands span across the nation's southeastern coastal region, and are characterized by sparse, swampy marshes and forests. The Southern Odiferae Wetlands are characterized by dense, heavily forested swamps which are the traditional home of the tribes of Odiferian Alperkin. The Gloom Forest of Perpetual Autumn is the spiritual center of the Alperkin religion, and is characterized by a dense, autumnal rainforest. The Northern and Western Highlands are mountainous regions which historically mark the nation's northern and western borders.

In mid-49 PSSC, Bassaridia Vaeringheim expanded to include the traditional homeland of the Normarkian people along the northern Strait of Haifa, following the New South Jangsong Campaign. Major cities annexed included Skýrophos (de facto capital of New South Jangsong), Bjornopolis, Aegirheim, Norsolyra, and Thorsalon; with smaller cities including Pelagia, Myrene, Thyrea, Ephyra, and Halicarn.

Through a coordinated sequence of operations—joint participation in Operation Thunder Drop and the subsequent Southern Lake Morovia Campaign—Bassaridia Vaeringheim dismantled rogue pirate and insurgent networks, restored secure trade across the southern Strait of Haifa and eastern Lake Morovia, and formalized accessions via locally administered referendums. The Haifan urban belt integrated into Bassaridia Vaeringheim now includes the major cities of Keybir-Aviv, Tel-Amin, Diamandis, Jogi, and Lewisburg; and the minor cities of Thermosalem, Akróstadium, Sufriya, and Lykopolis. Within this sequence, the Southern Lake Morovia Campaign secured Lewisburg and its wetlands, reopening littoral corridors to the General Port system and transferring civil–shrine administration to Bassaridian authorities.

Early Atosiel 51 PSSC Bassaridia Vaeringheim completed the conquest and annexation of the Normarkian city of Riddersborg and the island of Aderstein following the Lower Jangsong Campaign. This far-northern Keltia acquisition enabled the establishment of the territory of Bassaridian Normark.

In early Opsithiel 51 PSSC, the Ouriana Dependency was created. The government amended the Bassaridian Constitution of 50.43 PSSC to permit annexation of the Valley of Central Keltia as a Dependency, following opening phases of the Valley of Keltia Campaign that secured Bashkim, Ourid, and Tonar. The region—between the northern Lacaran Mountains and the southern edge of the Eastern Caledonian Highlands—was placed under Bassaridian protection and governance pursuant to a new Section III of Article VI.

In late Atosiel 52 PSSC, Bashkim and Ourid petitioned for full annexation under the Regional Investor of the Ouriana and were approved within the same Charter cycle, dissolving transitional dependency status and creating the Ouriana Territory. Shrine registries and civil administrations were inducted into national law and the Temple Bank’s canonical roll, with Shrine Watch districts integrated into national structure. Tonar—identified as a doctrinally unstable zone—was excluded and remains under Article X authority as a Ritual Containment Zone pending tribunal review. In Bassaridian usage, “Ouriana” now refers to the fully annexed municipal corridor centered on Bashkim and Ourid, with Tonar provisionally excluded until spiritual and civic benchmarks are met.

Following a period of peaceful integration across the Eastern Caledonian Highlands, Bassaridia Vaeringheim recognized new dependencies in northern and southern Caledonia on 57/1/52 PSSC, collectively styled the Dependency of Caledonia. The process began with the registry of regional companies to the General Port of Lake Morovia on 159/3/51 PSSC—including the Notranskja-based White Ruby Communes, Fanghorn-based Fange Velvet, the Amber Ports of Slevik, and the Sårensby branch of the Trans-Keltian Express. This was followed by the deployment of Reformed Stripping Path missionaries to the listed cities and the highlands at large on 31/1/52 PSSC, and a limited War League deployment to Fanghorn on 56/1/52 PSSC to stabilize corridors during formal talks. After negotiations between the Council of Kings and local and regional officials, the cities of Fanghorn, Eikbu, Galvø, Sårensby, Slevik, Sjøsborg, and Storesund in the north, together with Notranskja in the south, were recognized as dependencies under a unified administrative banner, with explicit plans to incorporate all major cities of the Eastern Caledonian Highlands over subsequent charter cycles.

Climate

On 1/3/50 PSSC, the first day of Opsitheiel, Acheron received light snowfall in an event not typical, but not altogether unsurprising for the region.

Bassaridia Vaeringheim encompasses a wide range of climates, shaped by variations in elevation, proximity to bodies of water, and regional landforms. In the Humid Subtropical (Cfa) regions surrounding Lake Morovia—most notably near Vaeringheim and Somniumpolis—long, warm summers and mild, rainy winters support ample agricultural activities. Here, entities such as the Gladeseed Farmers’ Union thrive by leveraging naturally irrigated fields to produce staple crops, while the Lake Morovia Blockade Fund times its regulatory efforts around seasonal storms that both challenge and aid their operations on the lake. In these same waters, the Roving Wind Farm Corporation uses floating turbine platforms, harnessing steady lake winds even as frequent humidity and rainfall demand robust, weatherproof technology.

Moving inland, Oceanic (Cfb) zones, typified by Luminaria or Symphonara, experience moderate temperatures year-round with regular rainfall. Such conditions allow industries like the Temple University of Delphica to benefit from a temperate climate that seldom interrupts academic routines, though occasional landslides or flood events prompt ongoing infrastructure maintenance. By contrast, Mediterranean (Csa) locales, such as Aurelia and Tel-Amin, undergo hot, dry summers and mild winters. While this climate favors orchard farming and vineyards, enterprises like the Shï Collective must remain vigilant against brushfires and droughts, balancing water conservation with artisanal production of luxury goods.

In higher altitudes, Subarctic (Dfc) settlements, including Aetherium and Aegirheim, endure short but cool summers and lengthy, frosty winters prone to blizzards. Although challenging, these conditions still host specialized endeavors: some mining cooperatives excel at high-elevation resource extraction, and the Camel Herders of the Jangsong Province adopt creative herding routes to traverse snowy passes. Meanwhile, the Hot Desert (BWh) environment at Ferrum Citadel features scorching days and cooler nights, setting the stage for dust storms that affect extraction ventures like the Thalassian Temple Granite Export Cooperative, which must prepare for wind-blown sand and limited rainfall. Finally, Cold Steppe (BSk) zones in places such as Acheron or Akróstadium exhibit warm, somewhat arid summers and cool winters. Large-scale agriculture may be constrained here, but fortress-based commerce and rail development—exemplified by the Trans-Morovian Railway Company—adapt to flash flood risks and the sparse water supply.

In addition to these varied climatic zones, Bassaridian Normark—encompassing the far northern cities of Riddersborg and Ardclach—presents a distinct environmental profile. Riddersborg, with its Subpolar Oceanic (Cfc) climate, experiences cool summers and cold winters where the moderating influence of the adjacent sea tempers temperature extremes but also brings frequent coastal storms, blizzards, and occasional flooding from storm surges. Ardclach, situated on the far northern island of Aderstein, endures a harsher Subarctic (Dfc) climate characterized by very short, cool summers and long, bitterly cold winters marked by heavy snowfall and persistent, wind-driven blizzards. These northern conditions necessitate specialized infrastructure and adaptive strategies, as local communities invest in robust coastal defenses, advanced snow and ice management systems, and renewable energy solutions that harness the region’s strong, persistent winds.

Taken together, these climate zones—from lake-fed subtropical basins and oceanic forests to desert expanses and snow-laden highlands, as well as the unique challenges of the northern Normark region—dictate both day-to-day living conditions and long-term economic strategies in Bassaridia Vaeringheim and beyond. Companies ranging from agricultural collectives to energy cooperatives routinely adjust to environmental demands, whether contending with floods, droughts, blizzards, or dust storms. Through careful infrastructure planning, tailored crop selections, and climate-specific protective measures, each region finds unique opportunities for growth while mitigating the climatic challenges that define its corner of the nation.

City Location Physical Geography Climate (Köppen) Weather Patterns Natural Disasters
MAJOR CITIES IN BASSARIDIA VAERINGHEIM
Vaeringheim Northern shore of Lake Morovia, Plains of Vaeringheim Lakeside lowlands, fertile plains Cfa (Humid Subtropical) Warm, humid summers; mild winters; high rainfall Seasonal storms and lake-driven floods
Luminaria Eastern Plains of Vaeringheim Rolling hills, sparsely wooded plains Cfb (Oceanic) Moderate temperatures year-round; regular rainfall River floods during heavy rains
Serena Ismaelean Mountains, Northern Highlands Mountain slopes, forested highlands Cfc (Subpolar Oceanic) Cool summers, cold winters, steady precipitation Snowstorms at higher elevations
Pyralis Northern Gloom Forest of Perpetual Autumn Forested area with geothermal springs Cfb (Oceanic) Damp conditions, mild summers, cool, misty winters Occasional steam vent eruptions
Symphonara Foothills of the Ismaelean Mountains, Northern Highlands Hill country, forests, waterfalls Cfb (Oceanic) Mild summers, cool winters, frequent rain Landslides on steep slopes
Aurelia Western Highlands near Morovian border Semi-arid rolling hills, juniper forests Csa (Mediterranean, hot summer) Hot, dry summers; mild winters; limited rain Droughts and brushfires
Somniumpolis Odiferae Wetlands, western shore of Lake Morovia Swampy lowlands, marshes Cfa (Humid Subtropical) Hot, humid summers, short mild winters Recurrent flooding in marshes
Nexa Deep Gloom Forest of Perpetual Autumn Dense forest, moderate elevation Cfb (Oceanic) Cool, misty climate, year-round rainfall Localized mudslides
Lunalis Sancta Western Highlands Hills, wooded valleys, small lakes Cfb (Oceanic) Mild summers, cool winters, consistent moisture Fog-related travel hazards
Sylvapolis Rainy Odiferae Wetlands Forested swamps, winding rivers Cfa (Humid Subtropical) High rainfall, warm summers, mild winters Swamp flooding
MINOR CITIES IN BASSARIDIA VAERINGHEIM
Saluria Eastern Gloom Forest Misty forest, winding rivers Cfb (Oceanic) Cool, damp air, frequent drizzle River floods
Aetherium Far Northern Highlands Snowy mountains, camel-herding terrain Dfc (Subarctic) Short summers, long cold winters, snowfall Blizzards
Ferrum Citadel High desert, far western Vaeringheim Rocky plateaus, desert outcrops BWh (Hot Desert) Hot days, cool nights, low rainfall Dust storms and heatwaves
Acheron Canyonlands, Northern Gloom Forest Rugged canyons, some forest cover BSk (Cold Steppe) Warm summers, cool winters, moderate dryness Occasional flash floods in canyon floors
Erythros Tar-Lands in Gloom Forest Forest with tar pools Cfb (Oceanic) Cool, damp, mist-shrouded forest Tar-pit gas releases
Catonis Atrium Juniper forests, northern highlands Hill country, forested meadows Cfb (Oceanic) Temperate summers, cool winters, steady precipitation Landslides on steep slopes
Delphica Coastal Woodlands in eastern Vaeringheim Redwood forests, winding rivers Cfb (Oceanic) Mild temperatures, high humidity, frequent rains Coastal storms
Koinonía Juniper foothills, Northern Highlands Valley farmland, hidden labyrinth Cfb (Oceanic) Warm summers, cool winters, moderate rainfall Mild landslides
Aureum Rolling hills with gold deposits Hills, forest edges, small rivers Csa (Mediterranean, hot summer) Hot summers, mild winters, moderate rainfall Summer wildfires
MAJOR CITIES IN NEW SOUTH JANGSONG
Skýrophos Western shore, Northern Strait of Haifa Coastal cliffs (Suncliffs), Alterbulb Forest Cfb (Oceanic) Cool breezes, short mild summers, damp winters Cliff erosion and sea storms
Bjornopolis Edge of Agnian Fjord, forested region Fjord coastline, waterfalls Cfb (Oceanic) Cool summers, chilly winters, regular rainfall Flood surges near waterfalls
Aegirheim Rugged coast by Pythe Spine Mountains Maritime fortress area, rocky coast Dfc (Subarctic) Short, cool summers, cold winters, snow Coastal gales, blizzards
Norsolyra Tarnand Fjord meets Northern Strait; Veinscour Marsh Marshes, terraces above fjord Cfb (Oceanic) Cool, humid conditions, moderate year-round rain Marsh flooding
Thorsalon Coast near Haemomantine Cliffs Cliffside vineyards Cfb (Oceanic) Cool summers, cool winters, consistent drizzle Occasional cliff collapses
MINOR CITIES IN NEW SOUTH JANGSONG
Pelagia Near Saltsteppes, Northern Strait Semi-arid coastal zone, oases BSh (Hot Steppe) Hot summers, mild winters, moderate dryness Sandstorms
Myrene Elysian Vale, Parnassian Hills Lush valley, Nornstream River Cfb (Oceanic) Gentle summers, cool winters, frequent mist Minor landslides
Thyrea Shore of Lake Kedem, Shoshan Marsh Marshland, lake shore Cfa (Humid Subtropical) Warm, humid summers, short mild winters Lake overflows, marsh flooding
Ephyra Vale of Delpa, surrounded by Pythe Spine Mountains Mountain valley, sacred springs Cfc (Subpolar Oceanic) Cool summers, cold winters, steady mountain precipitation Avalanches in higher passes
Halicarn Valley of Heroes, Helicon Hills Fertile valley, Orontes River Csa (Mediterranean, hot summer) Warm to hot summers, mild winters, seasonal rains Occasional flash floods
MAJOR CITIES IN HAIFAN BASSARIDIA
Keybir-Aviv Northern Coral Woodlands, eastern Lake Morovia Lakeside woodlands, coral formations Cfa (Humid Subtropical) Warm, humid summers, mild winters, stormy transitional seasons Shoreline flooding
Tel-Amin Western shore of Southern Strait, Plains of Melusine Coral Woodlands, apple-tree forests Csa (Mediterranean, hot summer) Hot summers, mild winters, moderate rains Wildfires in dry spells
Diamandis Near Valley of Diamonds Plains with diamond mines Csa (Mediterranean, hot summer) Hot summers, mild winters, limited precipitation Droughts
Jogi Eastern shore of Southern Strait, Plains of Jogi Fertile farmland Cfb (Oceanic) Mild temperatures, regular rain, moderate humidity River floods
Lewisburg Western interior of Haifan Bassaridia, near Lake Morovia Swamps, dense forests Cfa (Humid Subtropical) Hot summers, warm, rainy transitions, mild winters Swamp overflows
MINOR CITIES IN HAIFAN BASSARIDIA
Thermosalem Inland hills with hot springs Forested valleys, thermal pools Cfb (Oceanic) Mild climate, stable temperatures, year-round moisture Occasional landslides near hot springs
Akróstadium Hilltop fortress, southwestern interior Terraced slopes, strategic outpost BSk (Cold Steppe) Warm summers, cool winters, lower rainfall Dust devils on dry slopes
Sufriya Southern Abeisan Inlet, border of Lake Morovia & the Strait Coastal lowlands, multi-ethnic trade city Cfa (Humid Subtropical) Warm, moist air, precipitation year-round Storm surges from inlet
Lykopolis Valley of Haifa, northwest of Mylecia Coal-rich forests, hilly terrain Cfb (Oceanic) Cool, damp climate, consistent drizzle Mine collapses, gas leaks
MAJOR CITIES IN BASSARIDIAN NORMARK
Ardclach Coast of the far northern Keltian island of Aderstein Rocky coastal forests, mountainous interior Dfc (Subarctic) Short, cool summers; long, cold winters with heavy snowfall Blizzards, sea storms, avalanche risk
Riddersborg Coast of far northern Keltia Deep natural harbor, hilly coastal terrain Cfc (Subpolar Oceanic) Cool summers, cold winters, frequent coastal storms Storm surges, blizzards, occasional flooding
MAJOR CITIES IN OURIANA
Ourid Ouriana Basin, Eastern Caledonian Highlands (Valley of Keltia) Ridge-and-canyon shrine-city above the Ouriana River BSk (Cold Steppe) Warm summers; cold, windy winters; spring thunderstorms along the steppe River floods; landslides on ridge roads and shrine causeways
Bashkim Central Valley of Keltia, Ouriana River terrace Steppe terraces, caravan markets, river quays BSk (Cold Steppe) Warm summers; cold winters; gusty steppe winds; convective storms in Thalassiel River floods during heavy rains; occasional flash floods
MAJOR CITIES IN EASTERN CALEDONIA
Skøda Central Caledonian Highlands (northern latitudes) High mountain basins, conifer taiga, glacial cirques Dfc (Subarctic) Short, cool summers; long, severe winters; frequent katabatic winds Avalanches, rockfalls, freeze–thaw landslides
Fanghorn Caledonian High-Steppes escarpment (central continent) Sheer cliff valleys, funicular slopes, pine belt Dfc (Subarctic) Cool summers; heavy orographic snowfall; strong ridge gusts Rockfalls, avalanches, solvent-slope slides
Eikbu Central Caledonian Massif (northern latitudes) Alpine valleys, periglacial scree, hanging tarns Dfc (Subarctic) Prolonged frost, late thaws, downslope wind events Blizzard whiteouts, icefall and cornice collapses
Galvø Northern latitudes, central continental interior Upland plateau, kettle lakes, subalpine forest Dfc (Subarctic) Persistent cold, frequent snow squalls, strong winter winds Ground blizzards, frost-heave damage, ice storms
Slevik Arctic fjord coast, Eastern Caledonia Deep fjord, kelp beds, sea-ice margins Cfc (Subpolar Oceanic) Cool summers; cold, windy winters; frequent coastal storms Sea-ice surges, harbor icing, storm-surge flooding
Sårensby Arctic coastal dockyards, Eastern Caledonia Low headlands and sheltered fjord inlets Cfc (Subpolar Oceanic) Short, cool summers; wet, stormy winters; frequent gales Storm surges, blizzards, quay icing
Krlsgorod Lakeshore lowlands, Eastern Caledonia (arctic rim) Broad lacustrine shoreline, marshy deltas, dune ridges Dfc (Subarctic) Bitter winters with lake-effect snow; brief cool summers Ice-jam floods, whiteouts, shoreline erosion under lake-ice shove
Kaledonija Peninsula on a glacial lake, Eastern Caledonia (arctic rim) Low peninsulas, drumlin fields, shallow bays Dfc (Subarctic) Cold, windy conditions; freezing drizzle and fog common Shore-ice pressure ridges, ice storms, glaze-ice treefall
Sjøsborg Northern Morovian littoral, eastern Østfold coast (arctic rim) Fjord–lake hinge coast; terraced quays backed by drumlin lowlands and moraine rises Cfc (Subpolar Oceanic) Short, cool summers; cold, windy winters; frequent fog and freezing spray; recurring coastal storms Storm surges; harbor icing and ice shove; blizzards; shoreline erosion on exposed headlands
Storesund Estuarine delta on the northern Morovia shore, eastern Østfold Braided distributaries, leveed channels, tidal flats and reed marsh; low, engineered waterfronts Cfc (Subpolar Oceanic) Windy, wet winters with sleet and sea fog; brief cool summers; frequent pressure-ridge formation on outer flats Storm-surge inundation; ice-jam floods in distributaries; quay undermining from scour; channel siltation after cyclones


Daily Weather Forecast

(Day 101 of Year 52 PSSC, Thalassiel)

City Climate Season High °F Low °F Humidity (%) Chance of Rain (%) Wind Direction Wind Speed (km/h) Today's Weather Natural Disaster Advisory
Vaeringheim Humid Subtropical Thalassiel 90 73 70 92 NW 14 Intermittent heavy downpours, muggy evenings No reports
Luminaria Oceanic Thalassiel 64 52 72 39 SE 8 Moist air with lingering fog near streams No reports
Serena Subpolar Oceanic Thalassiel 45 34 75 85 N 7 Misty conditions could prompt snowstorms and river floods Unusual atmospheric conditions detected
Pyralis Oceanic Thalassiel 70 52 71 82 SW 11 Moist air with lingering fog near streams No reports
Symphonara Oceanic Thalassiel 63 57 82 76 NE 5 Intermittent showers may escalate into flash floods and coastal storms No reports
Aurelia Mediterranean (Hot Summer) Thalassiel 82 61 46 79 E 14 Heatwaves persisting, zero rain expected No reports
Somniumpolis Humid Subtropical Thalassiel 86 75 72 80 NE 9 High humidity and patchy thunderstorms late No reports
Nexa Oceanic Thalassiel 64 55 67 89 S 15 Light rain off and on, mild temperatures No reports
Lunalis Sancta Oceanic Thalassiel 59 48 69 89 W 10 Frequent cloud cover, gentle summer breeze No reports
Sylvapolis Humid Subtropical Thalassiel 90 73 69 74 SE 3 Intermittent heavy downpours, muggy evenings No reports
Saluria Oceanic Thalassiel 59 52 74 71 N 7 Rain-laden air, occasional breaks of sun Unusual atmospheric conditions detected
Aetherium Subarctic Thalassiel 43 39 67 43 E 15 Sudden midafternoon chill despite mid-summer period No reports
Ferrum Citadel Hot Desert Thalassiel 95 77 7 34 NE 1 Near-record highs, swirling dust at times No reports
Acheron Cold Steppe Thalassiel 73 59 31 80 S 1 Clear morning, chance of late afternoon storms No reports
Erythros Oceanic Thalassiel 66 57 84 90 SW 3 Frequent cloud cover, gentle summer breeze No reports
Catonis Atrium Oceanic Thalassiel 70 55 67 5 N 2 Cool, damp start, drying toward evening Unusual atmospheric conditions detected
Delphica Oceanic Thalassiel 68 50 76 90 N 1 Rain-laden air, occasional breaks of sun No reports
Koinonía Oceanic Thalassiel 63 54 74 0 W 5 Moist air with lingering fog near streams No reports
Aureum Mediterranean (Hot Summer) Thalassiel 90 61 39 15 NW 10 Scorching days, slight breeze at dusk No reports
Skýrophos Oceanic Thalassiel 57 55 83 77 NE 4 Overcast with comfortable breezes throughout No reports
Bjornopolis Oceanic Thalassiel 66 52 68 3 SE 7 Cool, damp start, drying toward evening No reports
Aegirheim Subarctic Thalassiel 57 36 50 80 E 5 Rainy intervals, potential sleet in highest peaks No reports
Norsolyra Oceanic Thalassiel 61 50 74 97 NE 2 Intermittent showers may escalate into flash floods and coastal storms No reports
Thorsalon Oceanic Thalassiel 68 55 77 79 NE 11 Intermittent showers may escalate into flash floods and coastal storms No reports
Pelagia Hot Steppe Thalassiel 102 72 29 49 E 3 Occasional swirling wind gusts, drifting dust No reports
Myrene Oceanic Thalassiel 61 57 76 15 N 1 Moist air with lingering fog near streams No reports
Thyrea Humid Subtropical Thalassiel 79 70 75 26 N 12 Heat advisory with only brief cooling at night No reports
Ephyra Subpolar Oceanic Thalassiel 50 43 77 3 SW 6 Faint sunlight overshadowed by thick cloud No reports
Halicarn Mediterranean (Hot Summer) Thalassiel 88 63 43 96 SW 11 Parched hillsides, no sign of rainfall No reports
Keybir-Aviv Humid Subtropical Thalassiel 81 66 65 79 NW 7 High humidity and patchy thunderstorms late Unusual atmospheric conditions detected
Tel-Amin Mediterranean (Hot Summer) Thalassiel 84 68 33 85 SE 0 Very hot midday sun, minimal clouds No reports
Diamandis Mediterranean (Hot Summer) Thalassiel 79 59 35 67 SE 9 Very hot midday sun, minimal clouds No reports
Jogi Oceanic Thalassiel 68 54 65 7 NE 4 Frequent cloud cover, gentle summer breeze No reports
Lewisburg Humid Subtropical Thalassiel 91 73 80 89 SW 4 Hot, steamy day with intense midday heat No reports
Thermosalem Oceanic Thalassiel 66 57 84 77 N 12 Rain-laden air, occasional breaks of sun No reports
Akróstadium Cold Steppe Thalassiel 68 52 40 13 S 0 Hot midday sun, dryness intensifying by late day No reports
Sufriya Humid Subtropical Thalassiel 90 72 80 72 NW 9 Sticky air, short downpours in isolated spots No reports
Lykopolis Oceanic Thalassiel 61 48 68 93 E 5 Soft rains, lush vegetation, stable temps No reports
Ardclach Subarctic Thalassiel 41 41 52 85 SW 2 Snow line retreating, green valleys emerging slowly Unusual atmospheric conditions detected
Riddersborg Subpolar Oceanic Thalassiel 43 36 79 27 SW 10 Faint sunlight overshadowed by thick cloud No reports
Ourid Cold Steppe Thalassiel 68 55 32 82 W 1 Warm day, potential for gusty thunderstorms No reports
Bashkim Cold Steppe Thalassiel 81 54 37 94 NW 12 Clear morning, chance of late afternoon storms No reports
Skøda Subarctic Thalassiel 46 37 75 87 N 3 Mostly cloudy, occasional glimpses of sun No reports
Fanghorn Subarctic Thalassiel 54 41 65 39 SW 9 Sudden midafternoon chill despite mid-summer period No reports
Eikbu Subarctic Thalassiel 46 39 79 16 SW 3 Brisk wind, earlier nightfall than lower latitudes Unusual atmospheric conditions detected
Galvø Subarctic Thalassiel 52 34 74 33 W 1 Daytime highs remain mild, nights quite cold No reports
Slevik Subpolar Oceanic Thalassiel 50 43 83 94 W 11 Misty conditions could prompt snowstorms and river floods River floods
Sårensby Subpolar Oceanic Thalassiel 48 43 89 80 S 11 Intermittent showers, damp wind from hills No reports
Krlsgorod Subarctic Thalassiel 54 39 70 72 E 5 Cool days may be interrupted by sudden blizzard-like conditions and heavy rain squalls No reports
Kaledonija Subarctic Thalassiel 52 32 84 42 S 6 Brisk wind, earlier nightfall than lower latitudes No reports
Notranskja Subarctic Thalassiel 46 30 81 79 NE 5 Snow line retreating, green valleys emerging slowly No reports
Hammarfell Subarctic Thalassiel 43 37 62 55 N 0 Sudden midafternoon chill despite mid-summer period No reports
Sjøsborg Subpolar Oceanic Thalassiel 50 37 77 97 E 8 Late-night chill with drizzle or brief sleet Unusual atmospheric conditions detected
Storesund Subpolar Oceanic Thalassiel 50 43 86 44 N 6 Heavy low clouds, pockets of bright breaks No reports


History

A local marketplace in the heart of the ancient, storied capital city of Vaeringheim.


Establishment by the Kingdom of Normark

The city of Vaeringheim was originally established by the Kingdom of Normark, an ancient maritime kingdom renowned for its strategic settlements and naval power. Located on the northern shores of Lake Morovia, Vaeringheim was founded as a fortified outpost, strategically positioned to control lucrative trade routes and protect against potential invasions. The city’s fortifications and its access to both inland trade routes and the waterways of the Strait of Haifa made Vaeringheim a key military and trading outpost for Normark, contributing significantly to the kingdom’s prosperity.

Transition to the Maritime Markets

As the Kingdom of Normark’s influence waned, Vaeringheim entered a new phase of its history. The weakening of centralized control in the region led to a rise in piracy along the Strait of Haifa. Vaeringheim, with its established infrastructure and strategic location, quickly became a prominent player in the Maritime Markets of the Strait of Haifa. These markets were a confederation of pirate havens and freeports that thrived on the wealth generated from plundering ships passing through the region.

During this period, Vaeringheim evolved from a fortified trading post into a bustling center of commerce, heavily influenced by the trade of goods obtained through piracy. The city attracted a diverse population of merchants, sailors, and adventurers, contributing to its rapid growth and the development of a thriving black-market economy. Vaeringheim’s reputation as a hub for both legitimate and illicit trade solidified its importance in the region.

Integration into the Haifo-Pallisican Empire

As the Haifo-Pallisican Imperial Trade Union rose to prominence, Vaeringheim’s role shifted from that of a pirate stronghold to a crucial member of the imperial trade network. This transformation was particularly evident during the Strait of Haifa Campaign, a brutal conflict that was part of the larger War of Lost Brothers. The campaign was marked by extreme violence, espionage, and subversion, with Vaeringheim playing a critical role as a strategic base for Bassarid military operations. The city’s fortifications were further strengthened to defend against external threats, cementing its position as a vital asset for the Haifo-Pallisican Empire. The successful integration of Vaeringheim into the empire established the city as a central hub in the expansive trade network.

The Bassarid Periphery and Alperkin Influence

Following the War of Lost Brothers, Vaeringheim became part of the Bassarid Periphery, a region influenced by the Alperkin, a nomadic people known for their deep spiritual connection to nature and communal lifestyle. The Alperkin’s influence brought significant cultural and religious changes to Vaeringheim, contributing to the emergence of the Reformed Stripping Path. This religious movement combined elements of the Hostian, Pallisican, Alperkin, and Bassarid religious philosophies, creating a unique spiritual framework that emphasized divine protection, communal spirituality, and ritual practices. The Reformed Stripping Path became a defining aspect of Vaeringheim’s cultural identity, shaping its social and religious structures.

The Hammish Civil War

The Hammish Civil War, which erupted in the nearby region of Hammish, had significant implications for Vaeringheim. The civil war, characterized by intense conflict and the fragmentation of the Hammish state, led to widespread instability. Vaeringheim, given its proximity and strategic importance, became involved in the conflict as various factions sought support from neighboring powers. The instability disrupted trade routes and led to an influx of refugees into Vaeringheim. The city’s leaders, while attempting to maintain neutrality, navigated the complex political landscape by providing humanitarian assistance to refugees and securing its borders against potential spillover from the civil war. The Hammish Civil War ultimately reshaped the region's geopolitical landscape, and Vaeringheim’s adaptability during this period helped maintain its stability and influence.

The Haifan Civil War

Vaeringheim’s stability was further tested during the Haifan Civil War, a conflict that erupted as various factions within the Haifan territories vied for power. The civil war had significant ramifications for the region, including Vaeringheim. As the conflict unfolded, Vaeringheim’s leaders had to balance maintaining local autonomy with responding to the demands of the warring Haifan factions. The city's strategic importance made it a key asset that multiple factions sought to control. However, through careful diplomacy and strategic alliances, Vaeringheim managed to retain a degree of independence and emerged from the civil war with its influence intact. The aftermath of the Haifan Civil War further solidified Vaeringheim's role as a central power in the region, particularly through its contributions to reconstruction efforts and the re-establishment of disrupted trade networks.

The Greater Morovian Independence Initiative

As Vaeringheim became increasingly integrated into foreign-controlled networks, local resistance grew, leading to the rise of the Greater Morovian Independence Initiative. This movement sought to oppose external influence in the region and establish Morovian autonomy. The initiative gained widespread support, driven by a desire for self-determination and the preservation of local culture. However, it faced significant opposition from the Bassaridian War League. The capture of the Independent Port of Lake Morovia by the War League marked a turning point, severely weakening the independence movement. This was followed by the Morovian Frontier Campaign, a series of military operations that consolidated control over the region. The establishment of the General Port of Lake Morovia effectively ended the Greater Morovian Independence Initiative, as Vaeringheim’s leadership aligned with the Bassaridian War League to secure control over this critical port.

Establishment of Bassaridia Vaeringheim

In the aftermath of these events, Bassaridia Vaeringheim was established as a sovereign state. The nation, with its blend of Normark fortifications, Alperkin yurts, Haifan architectural influences, and modern infrastructure, declared Vaeringheim as its capital. In the modern era, Bassaridia Vaeringheim further expanded its influence through the successful New South Jangsong Campaign, demonstrating its military capabilities and ability to integrate diverse territories into its expanding domain. This campaign not only secured valuable resources and strategic advantages for the nation but also reinforced its status as a dominant regional power.

Modern Era

Today, Bassaridia Vaeringheim is a significant political and economic power in the wider basin of Lake Morovia and the northern Strait of Haifa. With the General Port of Lake Morovia serving as a central hub for trade, the nation anchors a network of territories and dependencies consolidated through major operations including the Morovian Frontier Campaign, Haifan Bassaridia Campaign, Southern Lake Morovia Campaign, New South Jangsong Campaign, Lower Jangsong Campaign, Operation Somniant, the Valley of Keltia Campaign, and rules-based initiatives such as Bassaridian involvement in Corum. Taken together, these campaigns secured the Haifan littoral, annexed New South Jangsong and Bassaridian Normark, brought the Ouriana corridor in the Valley of Central Keltia under Bassaridian protection, and stabilized key interiors around Lake Morovia and the Odiferian Wetlands. As a result, Bassaridia Vaeringheim now commands a well-organized military and a diverse, prosperous economy that links core urban centers, shrine-cities, frontier territories, and overseas commercial nodes.

Beyond formal annexations, Bassaridian influence has deepened through trade-driven integration and diaspora networks. In the Eastern Caledonian Highlands, long-term commercial ties and missionary activity with former Normark-aligned city-states such as Fanghorn, Slevik, and Sårensby among others, have supported the creation of new Caledonian dependencies and highland investor corridors tied back to the General Port. At the same time, a web of investors and company charters maintains close economic and spiritual links with Bassaridian diaspora communities in Corum, Eura, and across central and southern Keltia, ensuring that distant populations remain connected to the national economy and to the Reformed Stripping Path. Culturally, Bassaridia Vaeringheim continues to be shaped above all by the Reformed Stripping Path, whose public rituals, temple structures, and festival calendar provide a shared framework of identity even as the nation’s territorial footprint and commercial reach continue to expand.

Politics

Bassaridia Vaeringheim is ruled by the Council of Kings, which is responsible for managing the political, economic, and social affairs of the nation.

The political structure of Bassaridia Vaeringheim embodies a complex and multifaceted approach to governance, reflecting its historical, cultural, and economic development. Centralized authority is carefully balanced with regional autonomy, a structure shaped by both internal and external conflicts. The most transformative moment in the nation's political history came with the establishment of the national legislature in 50.43 PSSC. This change was driven by public outrage following the Gulf of Jangsong Crucifixions, a violent and divisive event that exposed systemic weaknesses in governance and human rights protections. In response, the nation ratified its first formal constitution, known as the Bassaridian Constitution of 50.43 PSSC, creating a bicameral legislature designed to ensure broader representation, accountability, and transparency in governance.

The Council of Representatives and the Senate of Elders work alongside the Council of Kings, which oversees military, economic, and religious governance. Together, these governing bodies strive to maintain social cohesion, promote prosperity, and respect the traditions of the nation’s diverse populace. The introduction of the legislature provided citizens and various factions—ranging from powerful trade guilds to indigenous groups—with a direct voice in the nation's governance, fostering a more inclusive political landscape.

National Government

Located in central Vaeringheim, the Palace of Kings is the heart of the nation's government.

The Council of Kings functions as the central authority, with leadership divided among three key branches: military, economic, and religious. The Commander General of the Bassaridian War League leads military operations, the Merchant General of the General Port of Lake Morovia oversees trade and economic growth, and the High Priestess of the Bassarid Temple of Vaeringheim governs religious and cultural matters. These leaders work in coordination with the bicameral legislature to develop, implement, and enforce national policies.

The Council of Representatives serves as the lower legislative chamber and represents citizens from all regions, including both major and minor cities, as well as Alperkin tribes that request formal representation. Each city elects three representatives, ensuring that urban and rural communities are equally represented. Recognized Alperkin tribes receive one representative each, reflecting their unique status and historical significance. This council introduces and debates legislation, addressing issues ranging from infrastructure development and trade policy to civil rights and social welfare.

The Senate of Elders functions as the upper legislative chamber and represents key societal institutions, including religious, economic, and military organizations. It is composed of two representatives from each Reformed Stripping Path cult, each company headquartered at the General Port of Lake Morovia, and each division of the Bassaridian War League. The Senate reviews, amends, and approves legislation proposed by the Council of Representatives, offering a long-term perspective rooted in tradition and stability. Proposed bills must pass through both chambers and ultimately receive unanimous approval from the Council of Kings to become law, ensuring that all major aspects of governance are considered.

Municipal legislative bodies within major cities mirror the structure of the national legislature, consisting of a lower house of elected representatives and an upper house comprised of military leaders, business leaders representing local companies, and representatives from major Reformed Bassarid cults based in each city. These municipal legislatures possess the authority to draft and enact laws relevant to their cities, as well as govern surrounding minor cities, towns, and villages. Their structure ensures local representation and decision-making while maintaining consistency with national laws and principles established by the Council of Kings.

Commander General of the Bassaridian War League

The Commander General is responsible for overseeing all military operations carried out by the Bassaridian War League.

The Commander General holds responsibility for the defense and security of Bassaridia Vaeringheim, directing military operations, intelligence activities, and strategic initiatives to protect the nation’s borders and interests. This role encompasses not only traditional military functions, such as maintaining armed forces and fortifying borders, but also covert operations and espionage. The Commander General works closely with local militias, regional defense networks, and specialized units that operate in sensitive areas, such as the Strait of Haifa, a critical point for both trade and military strategy. Legislative oversight from the Senate of Elders, which includes representatives from the Bassaridian War League, ensures that military strategies align with national interests and maintain public accountability.

Merchant General of the General Port of Lake Morovia

The Merchant General is responsible for overseeing the nation's economic activities.

The Merchant General serves as the nation’s economic steward, overseeing the General Port of Lake Morovia, a major hub of trade and commerce. This role involves managing trade policies, negotiating international trade agreements, and regulating the flow of goods, including high-value commodities. The Merchant General ensures that profits from trade are distributed equitably, with a focus on economic development and public welfare. Policies concerning taxation, market regulation, and investment incentives undergo rigorous review by the Council of Representatives and the Senate of Elders to ensure that the economic benefits reach all citizens. The Merchant General also works with private companies and trade guilds to foster innovation and competition, prevent monopolization, and promote economic stability.

High Priestess of the Bassarid Temple of Vaeringheim

The High Priestess of the Temple of Vaeringheim is responsible for overseeing the activities of the cults and mysteries of the Reformed Stripping Path, including rituals such as the Dreamweaver's Vigil, one of the most important rituals carried out by the cult of Nephele.

The High Priestess leads religious and cultural affairs, guiding the nation’s adherence to the Reformed Stripping Path, a faith blending elements of Hostian, Pallisican, and Bassarid beliefs. The High Priestess plays a crucial role in shaping religious policies, mediating disputes, and fostering unity among different religious sects and communities. This position involves close collaboration with the Saint Mothers, influential leaders who represent indigenous traditions and customs. The High Priestess ensures that religious laws and customs are integrated into national policies, working alongside representatives from Reformed Stripping Path cults in the Senate of Elders to maintain spiritual harmony and cultural preservation.

Government Presence

The national government of Bassaridia Vaeringheim is supported by municipal governments which operate in each of the nation's major and minor cities.

The Council of Kings extends its influence across Bassaridia Vaeringheim through a comprehensive network of embassies in major urban centers, known as the Embassies of the Council of Kings. These institutions coordinate political, economic, and security affairs on behalf of the central government and report directly to the three leaders of the Council: the Commander General of the Bassaridian War League, the Merchant General of the General Port of Lake Morovia, and the High Priestess of the Bassarid Temple of Vaeringheim. In smaller territories, governance is administered by appointed delegates working alongside Clan Chieftains, ensuring implementation of national policy in accordance with local tradition.

To ensure meaningful representation and institutional oversight, the Council of Representatives and Senate of Elders operate in concert with the Council of Kings, reviewing and supporting the directives that guide both domestic governance and strategic deployment of national forces. Each city—major and minor, from Vaeringheim and Luminaria to Saluria and Erythros—maintains detailed municipal data systems that track incidents of unrest, rebellion, environmental threats, and civic discontent. This information feeds into the broader intelligence apparatus used by the national government to guide regional intervention.

At the core of these interventions is the Bassaridian War League, the principal military institution of the state. Acting on the direct orders of the Commander General of the Bassaridian War League and at the behest of the Council of Kings, the War League conducts military operations to safeguard the interests of the Bassaridian government—strengthening the state’s hold on vital infrastructure, protecting commercial networks, pacifying dissent, and projecting national strength. All military activities are carried out with the oversight and approval of the Council of Representatives and Senate of Elders, ensuring that such actions are aligned with the constitutional framework and legislative will of the nation.

Each division of the War League is assigned a specific region and operates in tandem with its designated Regional Investor, reinforcing the economic and security goals of the state. The Vaeringheim Division, under Operation "Nenajióz", has deployed forces to Sylvapolis, Delphica, and Pelagia to respond to civil unrest, cultural sabotage, and separatist activity. Its deployment to Vaeringheim itself served to monitor and manage unrest among powerful merchant factions linked to the Maritime Guild of the Cult of Maskmakers. The Alpazkigz Division, through Operation "Nazht Séiakaren", furthered the state’s mandate by protecting medical supply routes in Saluria, disrupting extortionist rebel networks in Acheron, and responding to blizzard-induced infrastructure collapse in Aetherium. By protecting critical logistics and agricultural production, the division directly upheld the economic interests of the central government. The Hatch Ministry Division coordinated amphibious and naval operations under Operation "Ice azdigáit", deploying warships and privateer forces to weaken Normarkian-aligned shipping networks in the Normark–Lindley Passage. These actions helped secure national waters and protect commercial traffic vital to the General Port of Lake Morovia. The campaign concluded with a War League peacekeeping presence in Ardclach, reinforcing the government’s foothold in contested areas. In parallel, the New South Jangsong Division led the execution of Operation "Qandros Wrath", overseeing major combat and interdiction operations in Pelagia, Bjornopolis, and Riddersborg during the Lower Jangsong Campaign. These efforts secured key trade routes, neutralized separatist enclaves, and reasserted Bassaridian authority in border regions. The Odiferia Division, through Operation "De Séiakaren", pursued forced labor syndicates and protected shipping lanes in western Lake Morovia, while the Jeseri Division supported regional stabilization in Keybir-Aviv and Lewisburg, following widespread power grid collapse and subsequent unrest. Finally, the Haifan Bassaridia Division conducted Operation "Arete", providing domestic support in Tel-Amin, Thermosalem, and Jogi, ensuring the uninterrupted flow of goods, pacifying unrest in agricultural regions, and securing strategic facilities under threat.

Through these regionally targeted operations, the Bassaridian War League functions not merely as a defensive force, but as a constitutional arm of the state—advancing the strategic, economic, and ideological interests of Bassaridia Vaeringheim. Acting at the direction of the Commander General of the Bassaridian War League, and with the full backing of the Council of Kings, Council of Representatives, and Senate of Elders, the War League ensures the continued cohesion, security, and prosperity of the Bassaridian nation.

Rule of Law and Judicial System

The judicial system in Bassaridia Vaeringheim is divided between Religious Courts, which oversee matters relating to family law, religious observance, and moral conduct, and Secular Courts, which oversee civil disputes, criminal cases, and matters of commerce and national security.

The judicial system of Bassaridia Vaeringheim blends secular and religious courts to reflect the nation’s diverse traditions and legal needs. Secular courts, presided over by judges appointed by the Council of Kings, handle a broad range of issues, including civil disputes, criminal cases, and matters of commerce and national security. These courts ensure consistent application of laws passed by the national legislature and provide a framework for legal redress and accountability.

Religious courts, led by the High Priestess and other religious authorities, address issues related to the Reformed Stripping Path. These courts handle matters such as family law, religious observance, and moral conduct, ensuring adherence to religious doctrines and customs. Their rulings must align with national law and constitutional principles, maintaining a balance between spiritual and secular governance.

Tribal courts, led by local clan authorities, preserve indigenous legal traditions, offering a distinct legal framework for the Alperkin and other recognized tribes. These courts function independently, provided their decisions do not conflict with national law. The Council of Representatives and Senate of Elders shape laws that respect cultural diversity, fostering a legal system that accommodates multiple traditions and upholds justice for all citizens.

Social Services

Social services in Bassaridia Vaeringheim are administered through a unique economic model centered around the General Port of Lake Morovia. All citizens receive goods, products, and essential services through stipends allocated by Regional Investors, who invest in the General Port to support economic growth and public welfare. These stipends enable access to healthcare, education, infrastructure development, and other vital services. By allocating resources equitably, this system ensures that wealth generated through trade and commerce benefits the entire population, bridging the gap between urban elites and rural or tribal communities.

The Council of Representatives and Senate of Elders shape and review policies governing resource distribution, ensuring that economic gains are reinvested into social welfare. Partnerships with tribal economies and organizations, such as the Bulhanu Ranchers' Association and the Norsolyrian Wisp Rice Farmers, highlight the government’s commitment to fostering prosperity and social cohesion. Investments at the General Port of Lake Morovia support both local and national economic initiatives, creating a sustainable model of development and social welfare that reaches even the most remote communities.

Foreign Policy

Bassaridia Vaeringheim retains a highly isolationist foreign policy with very few exceptions. One such exception is Operation Thunder Drop, where Bassaridian forces cooperated closely with the Imperial Federation.

Bassaridia Vaeringheim’s foreign policy is grounded in a pronounced isolationist stance, emphasizing internal stability, cultural preservation, and economic self‑sufficiency over permanent external entanglements. The Council of Kings exercises broad constitutional authority to privilege domestic cohesion over international activism and to review or terminate external commitments when they no longer serve the public interest.

Even so, the Associate Domain engages decisively when vital interests align. Cooperation with the Imperial Federation during Operation Thunder Drop to stabilize trade routes in the southern Strait of Haifa illustrates the government’s willingness to act where security and commerce intersect.

This cautious openness has been expressed through narrowly scoped treaties that reinforce resilience without eroding sovereignty. In 1746 AN (19/3/51 PSSC), Bassaridia Vaeringheim concluded the Treaty between Bassaridia Vaeringheim and Çakaristan at Portpur, signed by Merchant General Basilios Barakat al-Moravi and the Çakari Grand Vizier Şahin Faris. The accord establishes firm peace and diplomatic exchange, mutual recognition of civil acts, and a regulated civil‑aviation overflight regime for non‑military traffic that preserves Bassaridian air‑defence prerogatives. It provides for quinquennial review and allows withdrawal on twelve months’ notice following an initial ten‑year term with automatic five‑year renewals.

On 8.IV.1748 AN (15/01/52 PSSC), Bassaridia Vaeringheim and Sanama signed the Treaty between Sanama and Bassaridia Vaeringheim in Vaeringheim, with President Toti Lampa and Merchant General Basilios Barakat al‑Moravi acting under the authority of the Council of Kings. The treaty creates visa‑free entry for up to ninety days, designates a “Protected Keltian Corridor” for cargo, grants Sanaman‑flagged vessels most‑favoured‑port status with a fifty‑percent reduction in standard dues at the General Port of Lake Morovia and connected ports, eliminates tariffs on specified goods (coffee and tea from Vaeringheim; rice and fresh fruit from Sanama), and establishes both a single‑window system for traders and a dedicated Sanama Trade Window at the General Port. It is of indefinite duration with withdrawal on twelve months’ notice, ensuring flexibility without diluting sovereignty.

This treaty‑led engagement complements the Port‑centred approach to external relations. On 26/2/51 PSSC, ferry routes linking the Kingdom of Moorland to the General Port were formally established, marking the first post‑constitution commercial partnership; on 27/2/51 PSSC the Imperial Federation formalised its role by operating six new investors—among them an investor on behalf of Baicha Heavy Industries—thereby expanding the Port’s reach while preserving Bassaridian regulatory control. Together with the Çakaristan and Sanama accords, these steps have transformed a previously inward‑facing harbour into a multilateral trading crossroads without recourse to dynastic diplomacy such as marriage alliances.

The principle remains intact: Bassaridia Vaeringheim crafts tightly bounded, interest‑based compacts that protect airspace, secure shipping, and streamline trade under Hostian legal supremacy and the oversight of the Council of Kings. A self‑sufficient internal market—financed through Regional Investors at the General Port—reduces exposure to foreign credit, while the nation’s reputation for decisive, sometimes severe, military action in theatres from the Hammish Civil War to the Gulf of Jangsong Crucifixions deters undue pressure and allows the Associate Domain to choose its partners on rigorous terms.

Partner Relationship type Instrument / link Signed / established Core elements (summary) Review / withdrawal Status Notes / source
Nouvelle Alexandrie & Oportia Humanitarian oversight partnership (White-Lane observers) Haifa Compliance Exchange MOU (White-Lane Observer Access) 19/1/52 PSSC (activation following 18/1/52 invitation) Reached in response to the Corum War; accredited observers accompany or shadow select White-Lane humanitarian convoys at approved, geofenced sites; mutual recognition of manifests/placards; kit-exclusion verification (no encrypted radios/UAVs/dual-use sensors); neutral attestations filed to expedited appeals track (HCE → SCT → SAC); no operational control or political role Subject to HCE protocols; revocable by any party per notice to HCE; liaison maintained during transition Active
Sanama Trade, transit, and mobility treaty Treaty between Sanama and Bassaridia Vaeringheim 8.IV.1748 AN (15/01/52 PSSC), Vaeringheim Visa-free entry (90 days); “Protected Keltian Corridor” for cargo; most-favoured-port (−50% dues) at General Port of Lake Morovia & linked ports; alcoholic beverages duty-free; zero tariffs on coffee/tea (BV) and rice/fresh fruit (Sanama); “Sanama Trade Window”; embassies; Joint Commission; MLAT/extradition framework Indefinite; withdrawal on 12 months’ notice Active
Çakaristan Friendship & cooperation treaty Treaty between Bassaridia Vaeringheim and Çakaristan 11.VII.1746 AN (19/3/51 PSSC), Portpur Perpetual peace; mutual recognition of civil acts; civil-aviation overflight (non-state traffic) with fees & ADIZ compliance; diplomatic exchange; mediation/arbitration options Initial 10-year term; automatic 5-year renewals; quinquennial review; withdrawal on 12 months’ notice Active
Imperial Federation Port investment / market access General Port of Lake Morovia 27/2/51 PSSC Operates six investors at the General Port; formalises long-standing commercial ties; extends services to former Bassarid communities Subject to General Port rules and Council of Kings oversight Active
Kingdom of Moorland Ferry link / commercial access General Port of Lake Morovia 26/2/51 PSSC Establishes Trans-Morovian Express ferry routes across the northern Strait of Haifa; first post-constitution foreign investor at the Port Commercial arrangement subject to Port rules Active
USSO Historical forum (legacy ties via Haifo-Pallisican Imperial Trade Union) Union of States around the Sovereign Oceans 1645 AN – various; defunct Economic / defence coordination among members; antecedent linkages informing later Vaeringheim–Çakaristan contacts N/A (defunct) Historical / legacy

Dates shown in AN and/or PSSC as available.

Straits Governance

The Straits Conventions of 52.06 PSSC establish Bassaridia Vaeringheim’s sovereign stewardship over the Morovia–Haifa Straits System, the inland–sea corridor linking Lake Morovia to the Strait of Haifa. Proclaimed by the Council of Kings, the Conventions elevate the General Port of Lake Morovia to the role of statutory regulator of the straits, with executive authority exercised by the Merchant General.

Day-to-day administration is carried out by the General Port Authority and the Port Resilience Authority (PRA), which oversee pilotage, vessel traffic services (VTS “MOROVIA CONTROL”), port-state control, and cyber-physical safety. Enforcement is provided by the Bassaridian War League and the Hatch Ministry, ensuring that trade lanes remain open while piracy, sabotage, and ritual desecration are prevented.

The Conventions guarantee neutral passage for all compliant vessels, regulate warship tonnage and submarine access in line with the strait’s narrow and shallow geography, and impose strict environmental and sacred-space protections. Emergency situations are governed by the Leviathan Protocol, allowing for convoying, temporary closures, and humanitarian priority. Disputes are adjudicated by the Straits Control Tribunal (SCT) in Vaeringheim, with appeals heard by the Straits Arbitration Chamber (SAC).

By formalizing Bassaridia Vaeringheim’s role as gatekeeper of the straits, the Conventions strengthen both the nation’s economic lifelines and its spiritual obligations, reinforcing the authority of the Council of Kings in regional and international affairs.

Economy

The marketplace is the center of all all Bassarid communities.

The economy of Bassaridia Vaeringheim is supported and sustained by ongoing investments in the reformed General Port of Lake Morovia, a Bassarid-style marketplace which has served the economic interests of the Haifan and Bassarid peoples of Lake Morovia and the central Strait of Haifa since approximately 37.71 PSSC. Control of the General Port was seized in 47.58 PSSC, by military forces once loyal to the New Zimian War League.

Population Distribution

The population of Bassaridia Vaeringheim is represented on the General Port of Lake Morovia by eight distinct Regional Investors. These include the Alpazkigz Division which invests in the market on behalf of the people of Alpazkigz Alperkin, the Odiferian Division which invests on behalf of the people of Odiferaen Alperkin, the Vaeringheim Division which represents the people of Bassarid Vaeringheim Proper, the Hafaa and Jeseri Divisions which represent the nation's Haifan and Jeseri populations, and the Hatch Ministry Division which represents those associated with the Hatch Ministry community of privateers. Of these, the largest investors are the Alpazkigz and Odiferian Divisions, and the Hatch Ministry Division. In the mid-49th Era, a seventh Regional Investor was created - the New South Jangsong Division - in order to represent the financial interests of the Normarkians inhabiting newly annexed territories along the northern Strait of Haifa. Similarly, an eighth Regional Investor was created in 50.27 PSSC following an agreement between Bassaridia Vaeringheim and the Imperial Federation, in order to represent the financial interests of citizens inhabiting the newly annexed territories of Haifan Bassaridia, including major cities such as Jogi and Tel-Amin

51.34 PSSC

Region Population
Alpazkigz Division 17,933,816
Odiferia Division 14,147,444
Vaeringheim Division 18,197,577
Hafaa Division 1,117,377
Jeseri Division 607,928
Hatch Ministry Division 5,158,881
New South Jangsong Division 7,071,891
Haifan Bassaridia 11,916,587
Bassaridian Normark 6,393,951
Total 82,545,451

Economic Strength

The economy of Bassaridia Vaeringheim is strong relative to other nations of similar sizes. The nation enjoys a high level of economic diversity, with a broad range of businesses in the agricultural, manufacturing, and service sectors. The nation's economy is furthermore characterized by a high level of growth, with new businesses regularly joining the General Port of Lake Morovia.

Wealth Distribution

Wealth in Bassaridia Vaeringheim is distributed according to a three-tiered system based on levels of investment in the General Port of Lake Morovia. Citizens represented by the largest investors in the Port enjoy the highest levels of wealth, while those represented by smaller investors enjoy smaller levels of wealth. As of 48.02 PSSC, the nation's wealthiest citizens were those represented by the Alpazkigz and Odiferia Regional Investors, while the least wealthy were those represented by the Hafaan and Jeseri Investors.

Agriculture and Trade

Coffee is an important crop cultivated in the Plains of Melusine which surround the city of Tel-Amin.

Bassaridia Vaeringheim’s agricultural sector is the backbone of its economy, dwarfing both manufacturing and services in size and importance. The General Port of Lake Morovia plays a key role in this thriving industry, with many companies exporting a wide range of products. Major contributors like the Gladseed Farmers' Union, Plains of Jogi, and the Bulhanu Ranchers' Association supply staples such as rice, wheat, and oats, alongside distinctive goods like Wisp Rice, Queen's Garlic, and Morovian Water Buffalo. Innovative agricultural practices, including fertilization techniques involving parasitic Morovian Wisps, showcase the sector’s ingenuity and adaptability. This diversity supports local consumption, fuels international trade, and cements agriculture as a pillar of the nation’s economy.

Influence on Cuisine

The richness of Bassaridian agriculture is reflected in its cuisine, which blends local traditions with global influences. Staples like rice and wheat form the heart of daily meals, while specialty ingredients such as Amina Crab, Anterran Spicy Onion, and Camel Hump Water Tea add unique flavors to the national palate. The abundant seafood from Suncliff Fisheries and premium meats like Sea Cow Beef feature prominently in festive and everyday dishes. Meanwhile, artisanal beverages like the meads of the Grand Cave Bee Meadery and horehound-infused drinks from the Salurian Temple of Sacred Horehound highlight the creative integration of agriculture into the nation’s culinary heritage.

Economic and Cultural Impact

Agriculture shapes the nation’s identity and traditions. It sustains livelihoods, inspires festivals, and drives innovation, with products like Noctic-Rabrev flowers and velvet worm meat leading the way in niche markets. From the bustling marketplaces of Vaeringheim to regional celebrations showcasing local specialties, agriculture plays a vital role in uniting the nation’s people and preserving its cultural legacy.

Military

Bassarid forces have historically engaged in a wide range of conflicts in the region surrounding Lake Morovia. Today, they serve to defend all of the region's various peoples.

The Associate Domain is defended by the Bassaridian War League, a substantial military force which once comprised a large portion of the Leagues of Haifan Keltiania under the banner of the New Zimian War League, and which declared independence from the War League following the collapse of the Bassarids. The Bassaridian War League, with this said, maintains the organizational and command structures which were in place prior to its declaration of independence from the New Zimian War League.

During the mid 50.40s PSSC, the Bassaridian War League began the process of phasing out weaponry inherited from the Haifo-Pallisican Imperial Trade Union in favor of new, more specialized and advanced technology developed by the Somniant Stock Fund, such as the Cetus Class Attack Craft, which replaced the Bijeko Class.

Historically, the War League relied upon military hardware manufactured by former USSO allies of the Haifo-Pallisican Imperial Trade Union, namely the Bassarids, Jingdao, Krasnocoria, and Nova England. Beginning in the 50.40s PSSC, however, the War League transitioned away from these outdated technologies, adopting instead the used of much more advanced weapons systems developed by Bassaridia Vaeringheim's own Somniant Stock Fund.

Military Influence

The Bassaridian War League exerts the majority of its influence in the region surrounding Lake Morovia in central Keltia. It exerts lesser degrees of influence along the Northern and Southern Straits of Haifa, to the extent that it regularly conducts operations intended to defend shipping lanes between Bassaridia Vaeringheim and territories formerly associated with the Maritime Markets of the Strait of Haifa and the Bassarid Periphery in Keltia.

Bassaridian War League

Following its establishment, the Bassaridian War League initially relied on military hardware inherited from the Haifo-Pallisican Imperial Trade Union. This equipment, acquired through the trade union's affiliation with other members of the Union of States around the Sovereign Oceans (USSO), formed the backbone of the War League's early military capabilities. However, by the 50.40s PSSC, it became evident that this inherited hardware was outdated and insufficient for the War League's evolving strategic needs. To address this shortcoming, the Bassaridian War League undertook a comprehensive modernization program, replacing the antiquated equipment with advanced military hardware developed by the Somniant Stock Fund. This transition not only enhanced the War League's operational effectiveness but also marked a significant step towards technological self-sufficiency and regional military prominence.

Unit Numbers

This table presents a detailed accounting of the military forces and equipment allocated to each domestic Regional Investor operating under the command structure of the General Port of Lake Morovia. Each Regional Investor is responsible for using the forces acquired through port-based investment to ensure the defense of the city or cities they represent. These responsibilities are distributed across major divisions, including the Vaeringheim Division, the Alpazkigz Division, the Odiferia Division, the Haifa Division, the Jeseri Division, the Hatch Ministry Division, the New South Jangsong Division, the Haifan Bassaridia Division, and as of 61/2/51 PSSC, the Bassaridian Normark Division. Each division is composed of various cities or territories whose respective military contributions are shown in numerical detail, with figures reflecting both standing force levels and recent expansions.

At the national level, the Council of Kings Division serves as the central command structure for forces that are not tied to any individual region but instead serve the strategic interests of the entire nation. Established in late 51 PSSC, the Council of Kings Division draws upon foreign investments—most notably from ports such as Corumia and Euranidom—which, due to constitutional bans, are legally prohibited from importing weaponry directly from Bassaridia Vaeringheim. Consequently, the arms and equipment funded by these foreign entities are claimed and managed by the Council of Kings, which uses them to support Regional Investors as needed and to conduct foreign military campaigns. This ensures both legal compliance with export restrictions and strategic flexibility in the deployment of forces.

The body of the table enumerates total force and equipment levels across a range of categories. These include active and reserve personnel totals, as well as a full inventory of specific military hardware types. These range from small arms like the Kalithros Class Rifle and Chrysos Commando Rifle to heavy vehicles such as the Makra Class Battle Tank and Thalassa Class Main Battle Tank. Artillery systems, armored recovery vehicles, mobile command units, and advanced robotics like the Quadwalker series are also represented, alongside a robust fleet of naval and aerial assets including aircraft carriers, submarines, frigates, attack helicopters, and unmanned aerial vehicles. Each item is tabulated with a total quantity and its respective distribution across the divisions.

As shown, divisions such as Alpazkigz and Vaeringheim tend to receive the largest shares of advanced weaponry and personnel, reflecting their prominence and investment in port infrastructure. In contrast, smaller or more specialized divisions such as Jeseri or the Hatch Ministry often receive a more targeted allocation, reflecting unique operational mandates or territorial scope. Naval and aerospace assets are similarly distributed with a focus on coastal or high-value divisions.

The table remains a critical reference for understanding the defense structure of Bassaridia Vaeringheim and the strategic role of the General Port of Lake Morovia in sustaining national and regional security.

Unit Numbers (Activated 61/2/51 PSSC)

Image Unit Total Vaeringheim Regional Investor Alpazkigz Regional Investor Odiferia Regional Investor Hafaan Regional Investor Jeseri Regional Investor Hatch Ministry Regional Investor New South Jangsong Division Haifan Bassaridia Division Bassaridian Normark Council of Kings Division
Active Units 249,984 25,868 20,847 25,045 1,749 1,011 7,248 10,189 15,383 8,355 134,289
Reserve Units 305,571 31,623 25,490 30,620 2,148 1,235 8,858 12,453 18,801 10,212 164,131
Kalithros Class Rifle 169,837 17,563 14,156 17,006 1,192 688 4,931 6,916 10,466 5,684 91,234
Delphica Class Grenadier Rifle 44,520 4,604 3,711 4,458 312 180 1,293 1,813 2,744 1,490 23,915
Chrysos Class Commando Rifle 19,821 2,050 1,652 1,985 139 80 575 807 1,221 663 10,648
Lothaya Class Sniper Rifle 6,099 631 509 611 43 25 177 248 375 204 3,277
Erythros Class Pistol 28,540 2,952 2,379 2,858 200 116 828 1,162 1,758 955 15,332
Bubalus XT Class Revolver 150,285 15,541 12,526 15,049 1,055 609 4,363 6,120 9,261 5,030 80,731
Cathartes Class RPG 6,182 640 516 620 43 25 179 251 380 206 3,322
Harpyia Class Submachine Gun 22,349 2,312 1,863 2,238 157 91 649 910 1,377 748 12,006
Strix Class Combat Shotgun 35,555 3,677 2,964 3,561 249 144 1,032 1,448 2,190 1,190 19,100
Regavis Class DMR 43,178 4,465 3,599 4,323 303 175 1,254 1,759 2,661 1,445 23,195
Makra Class Battle Tank 1,290 133 107 129 9 5 37 53 79 43 693
Laya Class Heavy Tank 444 46 37 45 3 2 13 18 27 15 239
Arachne Class Light Tank 1,560 162 130 157 11 6 45 63 95 52 838
Thalassa Class Main Battle Tank 765 80 64 77 5 3 22 30 46 25 412
Syrinx Class Armored Infantry 7,067 731 589 708 50 29 205 288 436 237 3,797
Bijarian Command Vehicle 115 12 10 12 1 0 3 4 6 3 62
Onceanic Recon Vehicle 495 52 42 50 3 2 14 20 30 16 266
Ephyra Class Anti-Aircraft Vehicle 218 23 19 22 1 1 6 8 13 7 118
Ampelos Class Armored Recovery Vehicle 495 52 42 50 3 2 14 20 30 16 266
Penthia Class Bridge-Laying Vehicle 146 16 13 15 1 0 4 5 8 4 79
Ampelos Class Rail-Laying Engineering Vehicle 301 32 26 31 2 1 8 12 17 9 163
Corythia Class Dedicated Logistics and Transport Truck 301 32 26 31 2 1 8 12 17 9 163
Icaria Class Mine-Clearing / Combat Engineering Vehicle 134 14 11 14 1 0 4 5 8 4 72
Aithra Class Howitzer 321 34 27 33 2 1 9 13 19 10 173
Aetheris Class Towed Howitzer 941 98 79 95 7 4 27 38 57 31 506
Iynas Class Field Gun 753 78 63 76 5 3 22 30 46 25 405
300mm Secutor Class Coastal Gun 516 53 43 52 4 2 15 21 32 17 277
155mm Halicarn Class Self-Propelled Howitzer 373 39 32 38 3 1 10 15 22 12 201
120mm Odiferian Class Mortar Carrier 218 23 19 22 1 1 6 8 13 7 118
Quadwalker “Horehound” 4170 495 52 42 50 3 2 14 20 30 16 266
Quadwalker “Dungbeetle” 4172 361 37 30 36 3 1 10 15 22 12 194
Quadwalker “Killbot” 4200 734 76 62 74 5 3 21 29 45 24 395
Quadwalker “Oble-Lisea” 4189 528 55 44 53 4 2 15 21 32 17 284
Nexa Class Advanced Prototype 1,095 114 92 110 8 4 31 44 67 36 589
Gargani Class Quadwalker 683 71 57 69 5 3 19 27 41 22 367
Abeis Class Advanced Air Defense System (Mobile Laser) 146 16 13 15 1 0 4 5 8 4 79
Abeis Class Static Emplacement (Fixed Laser) 95 11 9 10 0 0 2 3 5 3 52
Fenruvian THAAD System Facility 12 1 1 1 0 0 0 1 1 1 6
Delphis Class Coastal Surveillance Tower 28 2 2 2 2 2 2 2 2 2 10
Anguilla Class Coastal Missile Battery 373 39 32 38 3 1 10 15 22 12 201
Model V-99 Thunderguard Citadel Train 31 4 3 3 0 0 1 1 2 1 17
Abeis-Erigone Class Littoral Orbital & Missile Intercept Catamaran 12 2 1 2 0 0 0 0 0 0 7
Abeis-Empress Class Littoral Battlecruiser 31 4 3 3 0 0 1 1 2 1 17
Abeis-Aetherion Class Multidomain Hover-Corvette
(active 1/2/52 PSSC)
4 0 0 0 0 0 0 0 0 0 4
Kalithros-Class Amphibious Airstrip Barge 12 2 1 2 0 0 0 0 0 0 7
Aiji Class Air-Caravan 31 4 3 3 0 0 1 1 2 1 17
Sideron Class Coastal Battlecruiser 31 4 3 3 0 0 1 1 2 1 17
Eidolon Class Cruiser 31 4 3 3 0 0 1 1 2 1 17
Acheron Class Submersible Destroyer 12 2 1 2 0 0 0 0 0 0 7
Xylanda Class Attack Submarine 31 4 3 3 0 0 1 1 2 1 17
Bijarian Ballistic Missile Submarine 12 2 1 2 0 0 0 0 0 0 7
Vaeringheim Class Corvette 83 9 7 9 0 0 2 3 5 3 45
Sylvapolis Class Frigate 43 5 4 5 0 0 1 1 2 1 24
Atterian Class Combat Ship 12 2 1 2 0 0 0 0 0 0 7
Aetherium Class Patrol Ship 95 11 9 10 0 0 2 3 5 3 52
Velkara Class Littoral Landing Ship 31 4 3 3 0 0 1 1 2 1 17
Saluria Class Gunboat 43 5 4 5 0 0 1 1 2 1 24
Cetus Class Attack Craft 64 7 6 7 0 0 1 2 3 2 35
Tartarian Amphibious Assault Craft 83 9 7 9 0 0 2 3 5 3 45
Ismael Class Privateer Commission 50 0 0 0 0 0 0 50 0 0 0
Odobenus Class Minelayer 31 4 3 3 0 0 1 1 2 1 17
Cetomagna Class Minehunter 31 4 3 3 0 0 1 1 2 1 17
Abeis-Bulhanu Class High-Speed Skirmisher (Hoverbike) 1,290 133 107 129 9 5 37 53 79 43 693
Abeis-Bulhanu Khamsin-Class Desert Skirmisher 1,063 110 89 107 7 4 31 43 65 35 571
Abeis-Bulhanu Virelia-Class Urban Pacifier 671 69 56 67 5 3 19 27 41 22 360
Abeis-Bulhanu Hrimthurs-Class Arctic Hoverbike 805 84 67 81 5 3 23 33 49 27 433
Abeis-Ismael Class “Cathartes” Littoral Hoverbike 857 89 72 86 6 3 25 35 52 28 460
Abeis-Empress Class “Strix-E” Swarm-Interdictor Littoral Hoverbike 683 71 57 69 5 3 19 27 41 22 367
Abeis-Minerva Class Combat Littoral Strike Aircraft 83 9 7 9 0 0 2 3 5 3 45
Abeis-Boreas Littoral Dominance Helicopter 134 14 11 14 1 0 4 5 8 4 72
Aithra Class Proximity Aircraft 146 16 13 15 1 0 4 5 8 4 79
Symphonara Class Compound Intercept 83 9 7 9 0 0 2 3 5 3 45
Thalassa Class Attack Helicopter 198 21 17 21 1 1 5 7 11 6 107
Catonis Class Unmanned Aircraft (UAV) 95 11 9 10 0 0 2 3 5 3 52
Lotos Class Tactical UAV 167 18 14 17 1 1 4 6 10 5 90
Aurantius Class Multi-Role UAV 167 18 14 17 1 1 4 6 10 5 90
Chrysos Class Sea Bomber 218 23 19 22 1 1 6 8 13 7 118
Misttalon Class Heavy Bomber 31 4 3 3 0 0 1 1 2 1 17
Orphali Class Tanker Aircraft 64 7 6 7 0 0 1 2 3 2 35
Ventiflor Eye Class AEW&C Aircraft 31 4 3 3 0 0 1 1 2 1 17
Fluxus Class Maritime Patrol Aircraft 95 11 9 10 0 0 2 3 5 3 52
Hostica Class Maritime Patrol Aircraft 95 11 9 10 0 0 2 3 5 3 52
Nefelian Transport Plane 115 12 10 12 1 0 3 4 6 3 62
Noctiluna Class Medium Transport Helicopter 134 14 11 14 1 0 4 5 8 4 72
Umbraclaw Class Heavy Transport Helicopter 115 12 10 12 1 0 3 4 6 3 62

Organizational Breakdown- Ground Forces

Organizational Level Composition (Subunits per Parent) Division Breakdown (Units / Personnel)
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division Bassaridian Normark Division Council of Kings Division
Division Totals 1 Division 1 unit
(20,847 active / 25,480 reserve)
1 unit
(25,045 active / 30,610 reserve)
1 unit
(25,865 active / 31,613 reserve)
1 unit
(1,749 active / 2,138 reserve)
1 unit
(1,011 active / 1,235 reserve)
1 unit
(7,248 active / 8,858 reserve)
1 unit
(10,189 active / 12,453 reserve)
1 unit
(15,383 active / 18,801 reserve)
1 unit
(8,355 active / 10,212 reserve)
1 unit
(134,289 active / 164,131 reserve)
Cohortes 1 Division = Varies ~14 Cohortes
(1,489 active / 1,820 reserve)
~17 Cohortes
(1,473 active / 1,801 reserve)
~18 Cohortes
(1,437 active / 1,756 reserve)
~1 Cohors 
(175 active / 213 reserve)
~1 Cohors 
(101 active / 124 reserve)
~7 Cohortes
(1,035 active / 1,265 reserve)
~10 Cohortes
(1,456 active / 1,782 reserve)
~15 Cohortes
(2,307 active / 2,850 reserve)
~4 Cohortes
(2,089 active / 2,553 reserve)
~90 Cohortes
(1,492 active / 1,824 reserve)
Centuriae 1 Cohors = 4 Centuriae 56 Centuriae
(372 active / 455 reserve)
68 Centuriae
(368 active / 451 reserve)
72 Centuriae
(359 active / 439 reserve)
4 Centuriae
(44 active / 54 reserve)
4 Centuriae
(25 active / 31 reserve)
28 Centuriae
(259 active / 323 reserve)
40 Centuriae
(365 active / 446 reserve)
60 Centuriae
(578 active / 713 reserve)
16 Centuriae
(522 active / 638 reserve)
360 Centuriae
(373 active / 456 reserve)
Manipuli 1 Centuria = 5 Manipuli 280 Manipuli
(74 active / 91 reserve)
340 Manipuli
(74 active / 90 reserve)
360 Manipuli
(72 active / 88 reserve)
20 Manipuli
(9 active / 11 reserve)
20 Manipuli
(6 active / 7 reserve)
140 Manipuli
(52 active / 65 reserve)
200 Manipuli
(73 active / 89 reserve)
300 Manipuli
(116 active / 143 reserve)
80 Manipuli
(104 active / 128 reserve)
1,343 Manipuli
(100 active / 122 reserve)
Ordinis 1 Manipulus = 3 Ordinis 840 Ordinis
(24 active / 30 reserve)
1,020 Ordinis
(24 active / 30 reserve)
1,080 Ordinis
(22 active / 27 reserve)
60 Ordinis
(3 active / 4 reserve)
60 Ordinis
(3 active / 3 reserve)
420 Ordinis
(19 active / 23 reserve)
600 Ordinis
(27 active / 33 reserve)
900 Ordinis
(43 active / 53 reserve)
240 Ordinis
(35 active / 43 reserve)
4,069 Ordinis
(33 active / 41 reserve)
Contubernia 1 Ordo = 2 Contubernia 1,680 Contubernia
(12 active / 15 reserve)
2,040 Contubernia
(12 active / 15 reserve)
2,160 Contubernia
(11 active / 14 reserve)
120 Contubernia
(2 active / 3 reserve)
120 Contubernia
(1 active / 2 reserve)
840 Contubernia
(9 active / 11 reserve)
1,200 Contubernia
(13 active / 16 reserve)
1,800 Contubernia
(21 active / 27 reserve)
480 Contubernia
(17 active / 21 reserve)
7,899 Contubernia
(16 active / 20 reserve)
Turmae 1 Contubernium = 2 Turmae 3,360 Turmae
(6 active / 8 reserve)
4,080 Turmae
(6 active / 8 reserve)
4,320 Turmae
(6 active / 7 reserve)
240 Turmae
(1 active / 2 reserve)
240 Turmae
(1 active / 1 reserve)
1,680 Turmae
(5 active / 6 reserve)
2,400 Turmae
(6 active / 8 reserve)
3,600 Turmae
(11 active / 13 reserve)
960 Turmae
(9 active / 11 reserve)
16,786 Turmae
(8 active / 10 reserve)

Organizational Breakdown - Naval Forces

Organizational Level Composition Division Breakdown
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division
Ordu (Task Group) 1 Ordu = 2 Tabur-i Derya (≈12 ships) 5 Ordus
(59 ships)
5 Ordus
(53 ships)
4 Ordus
(43 ships)
6 Ordus
(63 ships)
2 Ordus
(14 ships)
4 Ordus
(42 ships)
Tabur-i Derya (Task Unit) 1 Tabur = 3 Birlik-i Gemi (≈6 ships) 10 Tabur
(59 ships)
9 Tabur
(53 ships)
8 Tabur
(43 ships)
11 Tabur
(63 ships)
3 Tabur
(14 ships)
7 Tabur
(42 ships)
Birlik-i Gemi (Patrol Element) 1 Birlik = 2 ships 30 Birlik
(59 ships)
27 Birlik
(53 ships)
22 Birlik
(43 ships)
32 Birlik
(63 ships)
7 Birlik
(14 ships)
21 Birlik
(42 ships)

Organizational Breakdown – Air Forces

Organizational Level Composition (Sub-units / Aircraft per Parent) Division Breakdown (Units / Aircraft)
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division
Division Totals 1 Division 1 unit
(202 a/c)
1 unit
(169 a/c)
1 unit
(147 a/c)
1 unit
(9 a/c)
1 unit
(1 a/c)
1 unit
(49 a/c)
1 unit
(69 a/c)
1 unit
(142 a/c)
Moira
(Squadron)
1 Moira = 3 Ptiseis ≈ 12 a/c 17 Moirai
(202 a/c)
15 Moirai
(169 a/c)
13 Moirai
(147 a/c)
1 Moira
(9 a/c)
1 Moira
(1 a/c)
5 Moirai
(49 a/c)
6 Moirai
(69 a/c)
12 Moirai
(142 a/c)
Ptisis
(Flight)
1 Ptisis = 2 Zeygi ≈ 4 a/c 51 Ptiseis
(202 a/c)
43 Ptiseis
(169 a/c)
37 Ptiseis
(147 a/c)
3 Ptiseis
(9 a/c)
1 Ptisis
(1 a/c)
13 Ptiseis
(49 a/c)
18 Ptiseis
(69 a/c)
36 Ptiseis
(142 a/c)
Zeygi
(Element)
1 Zeygi = 2 aircraft 101 Zeygi
(202 a/c)
85 Zeygi
(169 a/c)
74 Zeygi
(147 a/c)
5 Zeygi
(9 a/c)
1 Zeygi
(1 a/c)
25 Zeygi
(49 a/c)
35 Zeygi
(69 a/c)
71 Zeygi
(142 a/c)

Emergency Reports

The table below provides a succinct, day-to-day summary of incidents and activities occurring throughout the major and minor cities of the Bassaridian territories. Each entry highlights developments that may require the attention or direct intervention of the Bassaridian War League, including organized criminal operations, political unrest, cult-related upheavals, and other emergent concerns. By cataloging these situations on a regular basis, the table functions as a centralized reference, enabling leadership and military strategists to prioritize resources, coordinate responses, and maintain stability within Bassaridia’s extensive urban and rural communities.

Date City Event Urgency
40/2/52 PSSC Vaeringheim No reports N/A
40/2/52 PSSC Luminaria Disinformation wave claims a ban on market trading during eclipse; merchants shutter stalls as protests swell. HIGH
40/2/52 PSSC Serena No reports N/A
40/2/52 PSSC Pyralis No reports N/A
40/2/52 PSSC Symphonara Power surges damage amphitheater lighting; performance cancellations inflame crowds. MEDIUM
40/2/52 PSSC Aurelia Coin furnace refractory cracks; emergency pour averts metal loss; shift extended. MEDIUM
40/2/52 PSSC Somniumpolis No reports N/A
40/2/52 PSSC Nexa No reports N/A
40/2/52 PSSC Lunalis Sancta No reports N/A
40/2/52 PSSC Sylvapolis No reports N/A
40/2/52 PSSC Saluria No reports N/A
40/2/52 PSSC Aetherium No reports N/A
40/2/52 PSSC Ferrum Citadel Counterfeit war-steel billets trigger crane boom failure; lot recall. HIGH
40/2/52 PSSC Acheron No reports N/A
40/2/52 PSSC Erythros Soot stains shrine friezes after revel; gentle cleaning set. LOW
40/2/52 PSSC Catonis Atrium No reports N/A
40/2/52 PSSC Delphica No reports N/A
40/2/52 PSSC Koinonía No reports N/A
40/2/52 PSSC Aureum Mint first-strike crowding; timed tickets adopted. LOW
40/2/52 PSSC Myrene No reports N/A
40/2/52 PSSC Halicarn No reports N/A
40/2/52 PSSC Ephyra No reports N/A
40/2/52 PSSC Thyrea False ‘oracle’ cry triggers stampede on sacred stair; multiple fatalities reported. CRITICAL
40/2/52 PSSC Skýrophos Two pilot boats collide in fog; salvage tugs close fairway for three hours. MEDIUM
40/2/52 PSSC Bjornopolis Lock gear jams mid-cycle; tugs reposition craft as traffic gridlocks for one hour. MEDIUM
40/2/52 PSSC Aegirheim Slipway cradle drops early; refit delayed for hull survey, no injuries. MEDIUM
40/2/52 PSSC Norsolyra No reports N/A
40/2/52 PSSC Thorsalon No reports N/A
40/2/52 PSSC Pelagia No reports N/A
40/2/52 PSSC Keybir-Aviv No reports N/A
40/2/52 PSSC Tel-Amin Arson at bonded warehouse ignites flammables; two blocks evacuated under smoke. HIGH
40/2/52 PSSC Diamandis No reports N/A
40/2/52 PSSC Jogi Armed crews rob grain trucks on ring road; escorts wounded; curfew in outer ward. HIGH
40/2/52 PSSC Lewisburg No reports N/A
40/2/52 PSSC Thermosalem No reports N/A
40/2/52 PSSC Akróstadium No reports N/A
40/2/52 PSSC Sufriya No reports N/A
40/2/52 PSSC Lykopolis No reports N/A
40/2/52 PSSC Ardclach No reports N/A
40/2/52 PSSC Riddersborg Apartment gas leak prompts block evacuation; repairs completed by evening. MEDIUM
40/2/52 PSSC Notranskja No reports N/A
40/2/52 PSSC Slevik No reports N/A
40/2/52 PSSC Fanghorn No reports N/A
40/2/52 PSSC Sårensby No reports N/A
40/2/52 PSSC Skøda No reports N/A
40/2/52 PSSC Eikbu No reports N/A
40/2/52 PSSC Galvø No reports N/A
40/2/52 PSSC Krlsgorod Quay crane slew-ring failure drops container; four injured; labor walkout looms. HIGH
40/2/52 PSSC Kaledonija No reports N/A
40/2/52 PSSC Sjøsborg No reports N/A
40/2/52 PSSC Storesund Harbor notice misprints two berth numbers on the rota; corrected sheets posted by next bell. LOW
40/2/52 PSSC Hammarfell No reports N/A
40/2/52 PSSC Ourid No reports N/A
40/2/52 PSSC Bashkim No reports N/A

Operational Activity

See also: Bassaridian War League Operational Activity (Pre-50.92 PSSC)
See also: Bassaridian War League Operational Activity (51 PSSC)

The table below provides a concise account of both past and ongoing missions undertaken by the various Divisions of the Bassaridian War League. Each entry details the key dates, the specific unit or formation involved, the operation’s objectives, and a short synopsis of events and progress. By compiling this information, the table offers an accessible reference to the War League’s strategic commitments, illustrating how different Divisions tackle insurgencies, protect vital infrastructure, and ensure overall security across the Bassaridian sphere.

Date Formation Subject Summary Operation Image
52 PSSC Vaeringheim Division Operation "Nenajióz"
  • 3/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Serena after masked riders loot monastic grain caches and night signals are observed across ridgelines. Forces are tasked with securing remaining stores, interdicting mounted raiders in highland terrain, and suppressing ridge-to-ridge signaling without civilian harm. Mountainous subpolar oceanic conditions (39 °F, 74 % chance of rain, 4 mph SW winds; chilly breeze; scattered showers).
  • 11/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Ferrum Citadel after a gas eruption in Deep Gallery 7 triggers a chain collapse, leaving mining crews trapped underground. Objectives are to stabilize shafts, contain toxic gases, rescue trapped miners, and restore critical industrial operations. Hot desert conditions (97 °F, 69 % chance of rain, 13 mph N winds; patchy desert haze; strong sun overhead).
  • 13/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Symphonara after saboteurs breach the city’s main aqueduct, causing a pressure collapse that forces emergency rationing. Objectives are to secure the aqueduct system, repair critical breaks, prevent further sabotage, and ensure potable water distribution to the lower districts. Oceanic conditions (63 °F, 70 % chance of rain, 8 mph SW; gentle but persistent rainfall; green foliage thriving).
  • 19/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus on a nighttime relief operation to rural coastal communities surrounding Symphonara as marsh flooding threatens low-lying settlements. Objectives are to conduct nocturnal evacuations, reinforce flood defenses, deliver relief supplies, and maintain order under poor visibility. Oceanic conditions (52 °F, 72 % chance of rain, 4 mph W; morning fog, coastal storms, marsh flooding possible).
  • 22/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Catonis Atrium after explosive charges are discovered on the Three-Juniper Causeway, forcing a complete freeze of traffic across the span. Objectives are to secure the causeway, render safe all devices, prevent further disruption to trade and pilgrimage traffic, and identify the cell responsible. Oceanic conditions (63 °F, 85 % chance of rain, 11 mph SE; slow-moving clouds; mild temperatures).
  • 31/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Vaeringheim after armed bargemen stage a container-barge blockade across the central navigation channel over inspection fee disputes, collapsing throughput by ~60% in three hours. Objectives are to re-establish navigational flow, secure the channel, detain disruptive elements, protect civilian mariners, and re-open port approaches under managed conditions. Humid subtropical conditions (68 °F, 74 % chance of rain, 13 mph W; scattered clouds, brief shower by dusk).
    • Ground / Littoral Forces
    • One Manipulus (riverine/littoral posture), consisting of:
      • 2 × Abeis-Bulhanu Virelia-Class Urban Pacifier squads — crowd/civilian control at quays, non-lethal interdiction of deck crowds, detainee handling.
      • 1 × Syrinx Class Armored Infantry IFV — dismounts for pier-side tactical clearances and convoy protection for salvage teams.
      • 1 × Icaria Class Combat Engineering Vehicle — clear sunken obstructions, rig temporary dolphin moorings, and assist salvage brace works.
      • 1 × Ampelos Class Armored Recovery Vehicle — winch and recover disabled barges/vehicles; tow support on shallow approaches.
      • 1 × Bijarian Command Vehicle — afloat/shore C2 node coordinating port authority, salvage, and maritime police liaisons.
      • 2 × Corythia Class Transport Truck — barrier modules, evidence containers, and logistic shuttle to staging piers.
      • Attachment (riverine security): 2 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrol pairs — rapid interdiction across channel approaches, boarding posture for skiffs.
    • Naval / Riverine Forces
    • Riverine Detachment:
      • 1 × Saluria Class Gunboat — channel enforcement, medical pickup, small-boat interdiction.
      • 2 × Vaeringheim Class Corvette (shallow draft) — close escort, VBSS (visit, board, search, seizure) teams, presence patrol.
    • Aerial Forces (Ptisis Flight)
      • 2 × Lotos Class Tactical UAV — persistent overwatch of channel, deck-level thermal & optical feeds for hidden weapons/secondary blockages.
      • 1 × Aurantius Class Multi-Role UAV — RF/SIGINT to locate coordination nets and handheld radios controlling blockaders.
      • 1 × Noctiluna Class Medium Transport Helicopter — fast lift of boarding teams, MEDEVAC and evidence transport; can hover for boardings in calm windows.
  • 34/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Sylvapolis after a small-scale outbreak of White Pestilence is confirmed, prompting the imposition of tiered quarantines, convoy assays, and cordon checkpoints. Objectives are to enforce movement restrictions, protect medical detachments, stabilize key wards, and preserve commercial continuity under health regulations. Humid subtropical conditions (64 °F, 75 % chance of rain, 7 mph SE; scattered clouds with a brief shower by dusk).
  • 42/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Symphonara after saboteurs breach the main aqueduct, causing a pressure collapse that forces emergency rationing. Objectives are to secure and inspect the aqueduct corridors, stabilize damaged spans, restore limited flow with high-capacity pump trains, and enforce perimeter security while public-health measures are implemented (Pilgrim’s Flux—boil notices, cistern audits, ORS distribution; Agnian Lockjaw—tetanus boosters, injury clinics). Oceanic conditions (57 °F, 52 % chance of rain, 13 mph SW; slow-moving clouds; mild temperatures).
  • 1/2/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Sylvapolis after militants threaten to poison municipal wells using stolen industrial chemicals unless a land-tax amnesty is granted. The operation’s objectives are to seal and secure the perimeter around the threatened water grid, track and neutralize the militant cell, recover hazardous materials, and protect public health infrastructure. Humid subtropical conditions (79 °F, 74 % chance of rain, 1 mph W; nighttime storms lingering into early morning).
  • 14/2/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Serena after masked riders loot monastic grain caches and night signals are observed flashing across surrounding ridgelines, suggesting coordinated raiding activity. Objectives are to recover stolen grain, interdict fleeing raiders, restore order in the monastery districts, and secure supply lines for ongoing relief shipments. Subpolar oceanic conditions (50 °F, 85 % chance of rain, calm winds from the W; cool, short days with periodic drizzle).
  • 18/2/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Catonis Atrium after “purity patrols” abduct several merchants for forced re-education, triggering a crowd surge that storms the city forum and disrupts trade and civic order. Objectives are to break up the mob without escalation, recover abductees, dismantle illegal patrol operations, and restore security around the forum and adjacent markets. Oceanic conditions (57 °F, 9 % chance of rain, 9 mph NE; moist air with lingering fog drifting along streambeds).
  • 1 × Saluria Class Gunboat (patrol of stream and canal junctions feeding into the city; intercepts patrol vessels attempting to relocate abductees via waterways; searchlight support through fog zones)
  • 19/2/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Aurelia after an armed gang attempts to hijack a bullion convoy on the mint road, initiating a firefight before an armored squad executes a counter-ambush at a designated choke point. Objectives are to secure the bullion load, neutralize remaining gang elements, re-establish convoy safety along the mint corridor, and stabilize nearby civilian districts affected by the engagement. Humid subtropical conditions (84 °F, 99 % chance of rain, 3 mph W; brief overnight relief, but intense heat returning early).
  • 38/2/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Sylvapolis after armed raiders besiege the forest gate and take several cart drivers hostage, disrupting trade-lane movement and forcing the market militia to form an improvised relief column. Objectives are to break the siege, rescue hostages, restore gate operations, and secure surrounding forest-track approaches against further incursions. Humid subtropical conditions (88 °F, 76 % chance of rain, 13 mph S; sticky air with isolated short downpours).
VaeringheimDivision
52 PSSC Alpazkigz Division Operation "Nazht Séiakaren"
  • 1/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Aetherium after explosive charges are discovered in funicular pylons linking the high shrines. Forces are tasked with isolating and rendering safe all devices, detaining the sabotage cell, restoring service in phases, and preserving shrine infrastructure and public. Subarctic conditions (43 °F, 84 % chance of rain, 2 mph N winds; slush build‑up mid‑morning; partial sun midday).
  • 5/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Pyralis after a coordinated arson spree across three public halls. Objectives are to secure each site, support engineers cutting firebreaks, hunt arson teams moving between halls, and provide aerial overwatch to spot embers and reignitions. Oceanic conditions (54 °F, 87 % chance of rain, 13 mph SE winds; off-and-on showers with brief sunny interludes).
  • 14/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Pyralis after a geothermal vent opens beside a major bathhouse terrace, forcing an emergency evacuation and immediate rock-bolting operations to prevent collapse. Objectives are to secure the site, stabilize the terrace, contain gas emissions, and ensure safe civilian return. Oceanic conditions (55 °F, 79 % chance of rain, 4 mph S; late-afternoon clearing, crisp evening air; unusual atmospheric activity observed).
  • 41/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Aetherium after militants ambush a camel-train at Frost Spire and seize hostages. Objectives are to fix and isolate the ambushers, conduct precision rescue of hostages, and secure the alpine caravan route. Subarctic mountainous conditions (37 °F, 34 % chance of rain, 11 mph N; slush build-up mid-morning; partial sun at midday).
  • 48/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Aetherium after an avalanche buries the patrol road above Alabaster Switch, trapping several road crews and supply convoys beneath snow and rock. Objectives are to locate and extract survivors, stabilize the slope against secondary collapse, reopen the road for essential traffic, and coordinate with local shrine wardens for recovery rites. Subarctic mountainous conditions (41 °F, 73 % chance of rain, 1 mph SE; slush build-up midmorning; partial sun midday).
  • 55/1/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Koinonía after rioters breach the labyrinth forecourt during a major Offering, damaging sections of the sacred gates and forcing the immediate lockdown of nearby shrine districts. Objectives are to re-establish order, secure the labyrinth perimeter, prevent further incursions, and coordinate emergency restoration of the forecourt’s structural integrity and sanctity. Oceanic conditions (57 °F, 79 % chance of rain, 11 mph N; off-and-on showers, brief sunny interludes).
  • 4/2/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Pyralis after a White Pestilence outbreak is confirmed in several market wards, prompting tiered quarantine zones, convoy assays, and cordon checkpoints. Objectives are to enforce health containment measures, safeguard medical convoys, ensure orderly ration and medicine distribution, and coordinate flood-response contingencies should storms worsen. Oceanic conditions (68 °F, 91 % chance of rain, calm winds from the NE; intermittent showers with potential flash floods and coastal storms).
  • 26/2/52 PSSC: The Alpazkigz Division dispatches one Manipulus to Koinonía after armed thieves torch multiple granaries to mask an alms-store robbery, leaving four wards without staple supplies and prompting urgent food-security measures. Objectives are to extinguish fires, recover stolen alms, secure remaining granaries, and stabilize distribution networks under shrine and civic oversight. Oceanic conditions (66 °F, 97 % chance of rain, 5 mph N; soft rains, lush vegetation, stable temperatures).
  • 32/2/52 PSSC: The Alpazkigz Division and the Council of Kings Division jointly deploy one Manipulus to Pyralis after a moderate but [[Pyralis Eruption of 52 PSSC|serious volcanic eruption (VEI 3–4) from one of the northern volcanic cones triggers heavy ashfall, pyroclastic surges, lahars, geothermal ruptures, and widespread structural damage across multiple wards. The eruption coincides with an active Haifan Crimson Fever outbreak (dengue/chikungunya analogue) already affecting the city, forcing simultaneous mass-casualty, respiratory, and vector-borne disease response. Objectives are to conduct rescue operations, stabilize volcanic slopes, clear ash-choked infrastructure, divert lahars, support clinic operations under Crimson Fever load, and maintain public safety during ongoing seismic activity. Oceanic conditions (64 °F, 95 % chance of rain, 8 mph E; intermittent showers escalating into flash floods and coastal storms).
    • Ground Forces
    • One Joint Manipulus (Alpazkigz Division + Council of Kings Division), consisting of:
      • 2 × Chrysos Class Commando Rifle squads (rescue in collapsed bathhouse districts; clearing buried neighborhoods; escorting evacuees and medical teams through ashfall)
      • 2 × Abeis-Bulhanu Virelia-Class Urban Pacifier squads (non-lethal crowd control in low-visibility ash conditions; queue discipline at fever and respiratory clinics; cordon enforcement around pyroclastic damage zones)
      • 2 × Quadwalker “Oble-Lisea” 4189 dozer units (ash dozing; lahar-channel clearing; slope stabilization; removal of scorched trees and debris from drainage lines)
      • 1 × Icaria Class Combat Engineering Vehicle (trenching for lahar diversion; shoring of collapsed terraces; sealing ruptured geothermal ducts; drainage clearance to reduce standing water / vector breeding zones)
      • 1 × Ampelos Class Armored Recovery Vehicle (debris extraction; lifting roof panels; recovery of buried service vehicles)
      • 1 × Syrinx Class Armored Infantry IFV (armored access to pyroclastic-damaged wards; escort for mixed trauma/fever convoys; safe passage through superheated pavements)
      • 2 × Corythia Class Transport Truck (respirators, masks, IV/ORS stock, antipyretics, mosquito nets, larvicide, potable-water pallets, shelter frames for evacuees and overflow fever wards)
      • 1 × Bijarian Command Vehicle (joint C2 with volcanic monitoring feeds, city health bureau, shrine wardens, and civil defense; issues combined ash/Crimson Fever advisories)
      • 1 × Regavis Class DMR team + Lothaya Class Sniper Rifle pair (overwatch of unstable slopes; protection of rescue and vector-control teams; thermal confirmation of ignition points in sacred groves)
    • Naval / Littoral Forces
      • 1 × Saluria Class Gunboat (patrol of ash-choked canals; ferry for evacuees and fever patients to lakeside triage camps; floodlight and waterborne lahar-scouting)
      • 2 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrols (rapid courier runs between isolated wards, clinics, and shelter sites; scouting lahar paths and ash-blocked drainage outlets)
    • Aerial Forces
    • One Ptisis (Volcano & Epidemic Response Flight), consisting of:
      • 2 × Lotos Class Tactical UAV (ashfall thickness mapping; thermal spotting of trapped civilians; monitoring lahar channels and flood basins near fever-prone districts; comms relay)
      • 1 × Aurantius Class Multi-Role UAV (RF/SIGINT for emergency beacons and network outages; airborne relay for evacuation, boil-water, and vector-control broadcasts)
      • 1 × Noctiluna Class Medium Transport Helicopter (MEDEVAC from collapsed wards; lift of shoring gear, medical pallets, and Crimson Fever treatment kits to overwhelmed clinics)
      • 1 × Thalassa Class Attack Helicopter (thermal imaging through ash plumes; illumination for night rescue; deterrence against looting or unrest around clinics and supply depots)
    • Missionary Support (Reformed Stripping Path)
    • One Kleisthenes (≈25 operatives), consisting of:
      • Temple of Aprobelle detachment (calming rituals at evacuation and fever-treatment centers; psychological stabilization for ash-trauma and fever-anxiety victims; rumor-control and public-order messaging in ash- and disease-stressed wards)
      • Order of the Umbral Oracle (Noctis) cell (spiritual diagnostics and interpretation of eruption and epidemic omens; identification of panic catalysts or eidolic agitation in sacred sites; guidance on safely maintaining ritual observances indoors)
      • Sanctum Vitalis field mission (dual-role trauma and epidemic support: treatment for ash inhalation and burns; Crimson Fever triage and hydration; ORS and mosquito-net distribution; water-safety and standing-water audits to reduce vector breeding near shelters and canals)
      • Attached civlog shuttles: Kybele Nomad Terrain Wagon & Aurelia Utility Pick-up (missionary and medical transport between shelters, crater-edge camps, fever clinics, and command posts)
Alpazkigz Division
52 PSSC Odiferia Division Operation "De Séiakaren"
  • 4/1/52 PSSC: The Odiferia Division dispatches one Manipulus to Lunalis Sancta after sectarian street battles between Reverie Nebulous affiliates and Court of the Ironclad sympathizers spill over into the library quarter. Objectives are to restore order, safeguard collections and archivists, and suppress further violence while coordinating with authorized missionary mediators. Oceanic conditions (57 °F, 78 % chance of rain, 4 mph E winds; frequent light rain, cool breezes all day).
  • 34/1/52 PSSC: The Odiferia Division dispatches one Manipulus to Somniumpolis after a red tide outbreak on Lake Morovia causes a mass die-off of sea-cows, prompting immediate bans on marine products. Objectives are to secure lakeshore markets, enforce product embargoes, support ecological response teams, and reassure local communities dependent on the Bulhanu herds. Humid subtropical conditions (77 °F, 20 % chance of rain, 2 mph E; warm breezes carrying faint floral scents).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval Forces
      • 1 × Saluria Class Gunboat (patrols Lake Morovia waterfront; enforces ban on fishing and product shipments)
      • 2 × littoral patrol craft from port auxiliaries (escort ecological survey teams; monitor smugglers attempting to move contaminated goods)
    • Aerial Forces
    • One Ptisis (Flight), consisting of:
  • 18/2/52 PSSC: The Odiferia Division dispatches one Manipulus to Sylvapolis after primary irrigation canal gates are sabotaged overnight, causing a flood pulse that overtops berms and inundates granaries in the southern wards. Objectives are to shut and reinforce canal gates, drain flooded districts, safeguard stored grain stocks, and coordinate with Odiferia engineers for structural restoration and sanitation control. Humid subtropical conditions (91 °F, 94 % chance of rain, 4 mph NE; tropical humidity; afternoon thunder possible).
  • 28/2/52 PSSC: The Odiferia Division dispatches one Manipulus to Somniumpolis after charges detonate in drainage galleries beneath the transit spine, causing a localized cave-in and sewer-gas release. Perpetrators are believed to be eidolic cultists. Objectives are to stabilize collapsed galleries, clear toxic pockets, locate additional charges, and support spiritual-psychological containment alongside civil authorities. Humid subtropical conditions (81 °F, 93 % chance of rain, 1 mph SW; intermittent heavy downpours, muggy evenings).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval / Littoral Forces
    • Aerial Forces
    • One Ptisis (Hazard & Recon Flight), consisting of:
    • Missionary Support (Reformed Stripping Path)
    • One Kleisthenes (≈25 operatives), consisting of:
      • Temple of Aprobelle detachment (psychological harmony & social order) – crowd-calming at evacuation points; emotional stabilization for panic-affected commuters; screening for eidolic indoctrination markers; rumor-control and public-message discipline
      • Order of the Umbral Oracle (Noctis) cell – spiritual diagnostics of cult influence; identification of eidolic contamination patterns; advisory on “unsafe” symbolic sites in tunnels and galleries
      • Sanctum Vitalis field mission – treatment for sewer-gas inhalation and collapse injuries; purification rites and water-safety advisories; ORS and sterile-wash distribution at sealed transit nodes
Alpazkigz Division
52 PSSC Jeseri Division Operation "Häme frebéiot" *28/1/52 PSSC: The Jeseri Division deploys one Manipulus to Luminaria after gunmen seize the Moon-Fount cloisters of the Conclave Illuminara during dawn rites, with hostages reported inside. Objectives are to isolate the cloisters, conduct precision breach-and-clear operations, free hostages, and preserve sacred architecture. Oceanic conditions (52 °F, 8 % chance of rain, 3 mph E; late-afternoon clearing, crisp evening air). Alpazkigz Division
52 PSSC Hatch Ministry Division Operation "Ice azdigáit"
  • 37/1/52 PSSC: Under Captain Julius Drusus, the Hatch Ministry Division deploys a precision maritime patrol group to the Southern Strait of Haifa following several days of piracy reports routed via the General Port of Lake Morovia. Objectives are to establish an escorted corridor, execute targeted VBSS of suspect craft, and maintain persistent ISR to cue interdictions—all actions conducted under and limited by the Straits Conventions of 52.06 PSSC. Oceanic conditions (58 °F, 51 % chance of rain, 4 mph S; late-afternoon clearing; crisp evening air).
    • Ground Forces
    • One Manipulus (VBSS), organizational breakdown:
      • 3 × Ordinis (assault/boarding teams), each with:
      • Attached fast-intercept cell: Abeis-Bulhanu Class High-Speed Skirmishers squad (rapid skiff interception; cross-decking to suspect craft)
      • C2: Bijarian Command Vehicle (afloat/shore node when staging boardings from harbor)
    • Naval Forces
    • One Tabur-i Derya (Task Unit), composed of 3 Birlik-i Gemi (≈6 ships):
      • Birlik-i Gemi A (flag/escort): 1 × Abeis-Empress Class Littoral Battlecruiser (flagship; littoral sensors/precision fires; VBSS staging) + 1 × Sylvapolis Class Frigate (ASW/escort; flight deck)
      • Birlik-i Gemi B (pursuit/compliance): 1 × Vaeringheim Class Corvette (close escort; rapid skiff response) + 1 × Abeis-Erigone Class Littoral Orbital & Missile Intercept Catamaran (point/layered missile defense, cueing & intercept in confined waters)
      • Birlik-i Gemi C (lane assurance): 1 × Cetomagna Class Minehunter (MCM verification of choke-points) + 1 × Saluria Class Gunboat (quay/estuary interdiction in narrow channels)
    • Aerial Forces
    • One Ptisis (Maritime Flight), consisting of 2 Zeygi (4 a/c):
  • 17/2/52 PSSC: The Hatch Ministry Division under Captain Julius Drusus deploys a high-priority naval interception force to Skýrophos after reconnaissance confirms that a rogue privateer flotilla has formed beyond the quartz outcrops east of the city. The flotilla—believed to include ex-commissioned raiders and drone-tender craft—threatens coastal trade lanes and the northern Morovian approaches. Objectives are to locate, isolate, and neutralize hostile vessels, restore secure transit through the Skýrophos Channel, and demonstrate sustained maritime control of the strait. Oceanic conditions (64 °F, 59 % chance of rain, 4 mph NW; maritime winds carrying light spray inland).
Alpazkigz Division
52 PSSC New South Jangsong Division Operation "Qandros Wrath"
  • 34/1/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Thorsalon after temple edicts restrict blood-wine exports to key markets, widely regarded by merchants and the Council as an act of market manipulation. The operation’s objective is to restore lawful export flows, reopen bonded warehouses, and reassure trading partners while managing civil unrest sparked by the perception of outside interference. Tensions are further heightened by visible Hafaan support for the mission. Oceanic conditions (54 °F, 55 % chance of rain, 3 mph N; slow-moving clouds; mild temperatures).
  • 1/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Bjornopolis after a VBIED skiff detonates beneath a harvest-pontoon, causing mass casualties and forcing a full waterfront evacuation. The attack occurs amid an active outbreak of Pilgrim’s Flux, requiring boil notices, cistern audits, and ORS distribution. Despite the crisis, operations are aided by the relative calm and religious order that prevail in the aftermath of Operation Somniant and Operation Leviathan. Oceanic conditions (66 °F, 84 % chance of rain, 6 mph S; light rain off and on; mild temperatures).
  • 8/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Thorsalon to pressure local vineyards to release withheld reserves of Blood Wine following escalating shortages that have disrupted trade with Southern Keltiania. Objectives are to ensure compliance with Council directives, secure transport convoys for export, and maintain civil order among vineyard guilds protesting release mandates. Oceanic conditions (66 °F, 52 % chance of rain, 4 mph SE; maritime winds carrying light spray inland).
  • 18/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Thyrea after a false “oracle” cry triggers a deadly stampede on the sacred stair, resulting in multiple fatalities and widespread panic across adjacent shrine terraces. Objectives are to halt further stampede movement, secure shrine approaches, recover the injured and deceased, and restore orderly pilgrimage flow under temple authority. Humid subtropical conditions (77 °F, 90 % chance of rain, calm SW winds; high humidity with patchy thunderstorms expected later).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval / Littoral Forces
      • 1 × Saluria Class Gunboat (patrols the riverside shrine access points; rapid shuttle for medical teams to downstream districts; illumination support during nighttime stabilization)
      • 1 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrols (quick transport of medics between shrine terraces and remote clinic tents; courier of water/ORS loads during heat spikes)
    • Aerial Forces
    • One Ptisis (Rescue & Crowd-Stabilization Flight), consisting of:
  • 26/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Myrene after an outbreak of Caspazani Madness spreads through coastal wards following encroachment by infected Morovian Sasquatch communities, a crisis worsened by severe coastal storms that complicate containment and evacuation. Objectives are to establish PEP (post-exposure prophylaxis) coverage, conduct bat- and Sasquatch-avoidance patrols, enforce quarantine of exposure sites, and secure vulnerable settlements threatened simultaneously by disease vectors and flooding. Oceanic conditions (70 °F, 81 % chance of rain, 12 mph E; intermittent showers with risk of flash floods and escalating coastal storms).
    • Ground Forces

One Manipulus, consisting of:

  • 2 × Abeis-Bulhanu Virelia-Class Urban Pacifier squads (quarantine cordons around exposure zones; manage crowd flow at PEP clinics; nighttime patrols through coastal hamlets)
  • 1 × Syrinx Class Armored Infantry IFV (armored mobility for medical teams; secure convoy movement through flooded coastal roads; deterrent presence near Sasquatch-encroached forest edges)
  • 1 × Bijarian Command Vehicle (C2 hub coordinating public-health detachments, flood-response crews, and temple wardens; manages PEP scheduling and emergency alerts)
  • 1 × Icaria Class Combat Engineering Vehicle (flood-debris clearance; construction of storm berms; sealing access to contaminated animal dens; safe-burn pit construction for carcass disposal)
  • 1 × Ampelos Class Armored Recovery Vehicle (extraction of trapped vehicles; heavy lift for debris obstructing quarantine routes; assists with collapsed coastal structures)
  • 2 × Corythia Class Transport Truck (distribution of vaccine lots, PPE, sanitation packs, and potable-water tanks to clinics and shelters)
  • 1 × Regavis Class DMR team + Lothaya Class Sniper Rifle pair (overwatch along forest margins; monitoring of Sasquatch movement corridors under storm conditions)
  • 1 × light veterinary/medical detachment (PEP administration, exposure-tracking, animal containment guidance)
    • Naval / Littoral Forces
  • 1 × Saluria Class Gunboat (patrol of storm-disturbed inlets; extraction of residents from flooded wards; spotlight support for nocturnal containment patrols)
  • 2 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrols (rapid movement between isolated coastal farms; transport of vaccine coolers; reconnaissance of washed-out roads and storm channels)
    • Aerial Forces
    • One Ptisis (Containment & Flood-Response Flight), consisting of:
  • 2 × Lotos Class Tactical UAV (thermal and motion-scan of Sasquatch encampments; mapping of storm-damaged settlements; comms relay across flooded wards)
  • 1 × Aurantius Class Multi-Role UAV (RF/SIGINT for tracking movement of infected wildlife and communications among isolated responders; atmospheric sweep for storm shifts)
  • 1 × Noctiluna Class Medium Transport Helicopter (MEDEVAC for bite-exposure victims; aerial deployment of PEP teams to cut-off hamlets; lift of portable generators and flood-pumps)
  • 1 × Thalassa Class Attack Helicopter (overwatch for ground teams operating near Sasquatch corridors; searchlight and thermal support during night containment drills)
  • 28/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Halicarn after an insurgent blast destroys a key bridge, isolating the shrine district from the city’s hospitals and severing emergency access routes. Objectives are to establish temporary crossings, conduct casualty evacuation under extreme heat, secure the shrine quarter against follow-on attacks, and restore critical medical transit. Mediterranean (hot-summer) conditions (88 °F, 90 % chance of rain, 3 mph SE; intense midday sun with risk of heat waves and dust storms).
    • Ground Forces
    • One Manipulus, consisting of:
  • 2 × Abeis-Bulhanu Virelia-Class Urban Pacifier squads (crowd safety at shrine gates; evacuation-lane control; non-lethal security for displaced pilgrims)
  • 1 × Syrinx Class Armored Infantry IFV (armored movement through rubble corridors; escorts medical convoys; provides shade/shelter for heat-stressed civilians)
  • 1 × Icaria Class Combat Engineering Vehicle (rapid emplacement of temporary footbridges; rubble clearance from collapsed bridge approaches; stabilization of damaged shrine-side embankments)
  • 1 × Ampelos Class Armored Recovery Vehicle (crane lift of bridge debris; extraction of trapped victims; recovery of damaged ambulances)
  • 1 × Bijarian Command Vehicle (C2 hub linking city engineers, hospitals, and shrine wardens; broadcasts heat-warning and evacuation advisories)
  • 2 × Corythia Class Transport Truck (water bladders, shade tarps, ORS and medical pallets; shuttle for lightly injured evacuees)
  • 1 × Regavis Class DMR team + Lothaya Class Sniper Rifle pair (overwatch from shrine roofs and damaged piers; protection of engineers and evac teams)
    • Naval / Littoral Forces
  • 1 × Saluria Class Gunboat (patrol of river channel; ferry for medical staff and casualties; floodlight support during late-day dust storms)
  • 1 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrols (rapid courier of medical kits and water crates between isolated shrine alleys and riverside triage points)
    • Aerial Forces
    • One Ptisis (Rescue & Transit-Restoration Flight), consisting of:
  • 2 × Lotos Class Tactical UAV (mapping of collapsed bridge structure; monitoring for additional IEDs; comms relay through dust and heat haze)
  • 1 × Aurantius Class Multi-Role UAV (RF/SIGINT sweep for insurgent signals; tracks hostile movement across ruined causeways)
  • 1 × Noctiluna Class Medium Transport Helicopter (MEDEVAC for critically injured shrine residents; airlift of engineers and portable bridge components)
  • 1 × Thalassa Class Attack Helicopter (armed overwatch; deterrence during engineer work; illumination for night operations after dust storms settle)
  • 29/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to Norsolyra after a surge of psychogenic “dream-panic” episodes with violent outbursts overwhelms local clinics. The events are believed to be triggered by swarms of hybridized Noctiluna oneira drifting inland from the wetlands. Objectives are to stabilize affected wards, contain oneira swarms, secure medical sites, and integrate Reformed Stripping Path missionary cadres to manage the spiritual and psychological dimensions of the crisis. Oceanic conditions (64 °F, 5 % chance of rain, 7 mph E; drizzly morning, partly cloudy afternoon).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval / Littoral Forces
      • 1 × Saluria Class Gunboat (patrols marsh channels where oneira swarms originate; floodlight disruption of bioluminescent clusters; ferry for medics to isolated homesteads)
      • 2 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrols (rapid movement along levee tracks; reconnaissance of oneira breeding pockets; delivery of sedative kits and blackout screens)
    • Aerial Forces
    • One Ptisis (Oneira-Containment & Medical-Relief Flight), consisting of:
      • 2 × Lotos Class Tactical UAV (thermal/visual mapping of oneira drift lines; detection of panic clusters; comms relay to ground medical and missionary teams)
      • 1 × Aurantius Class Multi-Role UAV (RF/SIGINT watch for cultist exploitation or coordinated rumor-spread; airborne relay for emergency health broadcasts)
      • 1 × Noctiluna Class Medium Transport Helicopter (MEDEVAC of severe dream-panic victims; delivery of blackout screens, sedatives, and medical teams to cut-off wards)
      • 1 × Thalassa Class Attack Helicopter (searchlight sweeps of forest and marsh fringes; illumination to break up dense oneira swarms at night; deterrence against opportunistic armed groups)
    • Missionary Support (Reformed Stripping Path)
    • One Kleisthenes (≈25 operatives), consisting of:
      • Temple of Aprobelle detachment (psychological harmony & social order) – calming rituals at triage centers and clinic queues; emotional stabilization for dream-panic victims; public-message discipline to counter rumor-flare and hysteria
      • Order of the Umbral Oracle (Noctis) cell – spiritual diagnostics of oneira-induced visions; interpretation of dream-panic patterns for C2 guidance; identification of loci where eidolic influence may amplify oneira activity
      • Sanctum Vitalis field mission – treatment for panic-related injuries; ORS distribution and hydration tents; inhalation relief and rest stations for exhausted pilgrims and patients
  • 34/2/52 PSSC: The New South Jangsong Division dispatches one Manipulus to the coastal swamp villages near Aegirheim after an ex-pirate gang raids a local armory, inflicts casualties on village militia, and forces defenders to fall back to an inner line, disrupting security on the swamp-trade routes linked to the Haifa Wealth Fund and triggering a decline in regional investment confidence. Objectives are to reinforce militia positions, recover stolen armaments, neutralize raider cells embedded in the wetlands, and restore protected access for trade convoys. Subarctic conditions (41 °F, 13 % chance of rain, 3 mph SE; extended twilight and crisp air after sundown).
Alpazkigz Division
52 PSSC Haifan Bassaridia Division Operation "Arete"
  • 8/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Sufriya after a hidden slave market is uncovered in warehouse row, where a large rescue operation triggers violent clashes. Objectives are to secure the warehouses, extract and protect victims, detain traffickers, and control dockside approaches as lake-driven floods may develop. Humid subtropical conditions (66 °F, 80 % chance of rain, 9 mph NW; early-morning storms; potential flood surge from the lake).
  • 8/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Jogi after an independent consortium is implicated in illegal arms shipments to diaspora communities in northern Corum. Objectives are to seize caches in bonded warehouses and freight yards, interdict distribution cells, preserve evidence for prosecution, and detain coordinators without collateral harm. Oceanic conditions (57 °F, 85 % chance of rain, 15 mph E; off-and-on showers with brief sunny interludes).
  • 11/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Akróstadium after a mortar team entrenched on a ridge pins friendly units in the lower courts, prompting the call for counter-battery and close air support. Objectives are to suppress indirect fire, secure ridge positions, and prevent flash-flood/landslide hazards from exacerbating the fight. Cold steppe conditions (63 °F, 18 % chance of rain, 8 mph E; mild, but sudden flash floods and minor landslides possible).
  • 22/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Akróstadium after a VBIED rams the fortress gatehouse during shift change, causing numerous casualties and significant wall damage. Objectives are to secure the fortress perimeter, contain secondary threats, evacuate the wounded, and stabilize the gatehouse structure against collapse. Cold steppe conditions (64 °F, 94 % chance of rain, 8 mph SW; light rain passing through grasslands midday).
  • 26/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Diamandis after a rebel commander attempts to seize the city’s primary radio mast and broadcast an ultimatum, triggering a counter-assault. Objectives are to retake and secure the mast, prevent hostile transmissions, capture or neutralize the rebel leadership, and maintain control of the surrounding district. Mediterranean hot-summer conditions (59 °F, 42 % chance of rain, 4 mph E; mild temperatures, bright sunshine, dry air).
  • 44/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Thermosalem to support ring vaccination, crowd-spacing, and dorm-rotation procedures during Orebellion celebrations in response to an outbreak of Festival Blush. Objectives are to establish vaccination rings, deconflict procession routes, rotate dormitories to reduce density, and maintain calm while ensuring access to clinics and baths. Oceanic conditions (59 °F, 30 % chance of rain, 4 mph N; late-afternoon clearing; crisp evening air).
  • 54/1/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Jogi after a coordinated convoy ambush on rural farm roads severs food shipments to the city, disrupting supply chains and isolating nearby settlements. Objectives are to locate and neutralize ambushing cells, restore road security, re-establish supply convoys, and provide overwatch for agricultural transport through the affected corridors. Oceanic conditions (57 °F, 99 % chance of rain, 15 mph N; frequent light rain, cool breezes all day).
  • 1/2/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Jogi after a supercell outbreak spawns a powerful tornado east of the city, leaving widespread devastation and prompting the declaration of a mass casualty incident. The operation’s objectives are to conduct immediate search-and-rescue, restore access to critical infrastructure, provide emergency shelter, and coordinate with civil authorities for sustained relief under War League airlift support. Oceanic conditions (57 °F, 81 % chance of rain, 10 mph W; light rain off and on; mild temperatures).
  • 13/2/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Diamandis after a VBIED detonates beside a bullion carrier at a bridge ramp, triggering a mass-casualty incident and extensive structural damage to the approach span. Objectives are to secure the blast perimeter, recover bullion assets, provide triage and evacuation support, and reinforce the bridge structure to prevent secondary collapse. Mediterranean (hot-summer) conditions (95 °F, 34 % chance of rain, 11 mph W; intense midday sun with minimal cloud cover).
  • 19/2/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Akróstadium after a coordinated coup faction breaches the inner gate and seizes the fortress magazine, triggering an immediate call for War League clearance operations. Objectives are to retake the magazine, secure all corridors leading to the inner gate, prevent distribution of seized munitions, and restore control of the citadel complex under lawful authority. Cold steppe conditions (75 °F, 52 % chance of rain, 1 mph E; hot midday sun with intensifying dryness later in the day).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval / Littoral Forces
    • None (interior fortress district)
    • Aerial Forces
    • One Ptisis (Clearance & Overwatch Flight), consisting of:
  • 36/2/52 PSSC: The Haifan Bassaridia Division dispatches one Manipulus to Keybir-Aviv after a mine-head blast collapses a major shaft gallery, trapping dozens of miners and service crews underground. Objectives are to stabilize the galleries, clear debris under hazardous conditions, extract survivors, contain gas pockets, and maintain evacuation corridors during recurring storms. Humid subtropical conditions (84 °F, 95 % chance of rain, 1 mph NW; nighttime storms lingering into early morning).
    • Ground Forces
    • One Manipulus, consisting of:
    • Naval / Littoral Forces
      • 1 × Saluria Class Gunboat (patrol of adjacent drainage canals; ferry for medical personnel; floodlight support; shuttling generators and pumps during storm surges)
    • Aerial Forces
    • One Ptisis (Rescue & Engineering Flight), consisting of:
Alpazkigz Division
52 PSSC Bassaridian Normark Division Operation "Temptresos Sana"
  • 40/1/52 PSSC: The Bassaridian Normark Division dispatches one Manipulus to Riddersborg after a multi-site assault strikes the TME rail terminus and adjoining passenger concourse, producing mass casualties and transit shutdowns. Objectives are to secure platforms and concourse halls, neutralize remaining attackers, establish layered triage and evacuation lanes, and restore limited rail operations. Subpolar oceanic conditions (31 °F, 51 % chance of rain, 4 mph S; cool, damp air with a slight warmup after noon).
  • 47/1/52 PSSC: The Bassaridian Normark Division deploys a specialized anti-drone naval task group to the Normark–Lindley Passage after smuggler drone swarms jammed AIS beacons, forcing precautionary shutdowns of commercial lanes. Objectives are to re-establish beacon integrity, neutralize rogue swarms through electronic and kinetic countermeasures, protect maritime convoys, and restore confidence in navigational security. Subpolar oceanic conditions (39 °F, 76 % chance of rain, 10 mph E; overcast skies; intermittent rain and sleet).
    • Ground Forces
    • One Manipulus (embarked, rapid-response security detachment), consisting of:
    • Naval Forces
    • One Tabur-i Derya (Task Unit), composed of 3 Birlik-i Gemi (≈6 ships):
      • Birlik-i Gemi A (command & interception): 1 × Abeis-Empress Class Littoral Battlecruiser (flagship; sensor fusion node; directed-energy & CIWS arrays for drone suppression) + 1 × Abeis-Erigone Class Littoral Orbital & Missile Intercept Catamaran (specialized anti-drone & point-defense suite; electronic countermeasure leader)
      • Birlik-i Gemi B (screen & protection): 1 × Sylvapolis Class Frigate (ASW/escort; advanced radar/ECM; flight deck for drone-recovery teams) + 1 × Vaeringheim Class Corvette (close escort and high-speed pursuit of smuggler skiffs)
      • Birlik-i Gemi C (lane assurance & clearance): 1 × Cetomagna Class Minehunter (mine and drone debris clearance) + 1 × Saluria Class Gunboat (shallow-water patrol, illumination, and drone net-deployment)
    • Aerial Forces
    • One Ptisis (Maritime Counter-Drone Flight), consisting of 2 Zeygi (4 a/c):
      • Zeygi-ISR: 2 × Lotos Class Tactical UAV (thermal & radar mapping of swarm concentrations; cue targeting for ship-based CIWS and directed-energy turrets)
      • Zeygi-Air: 1 × Fluxus Class Maritime Patrol Aircraft (wide-area detection of drone relay frequencies; coordinates electronic warfare jamming) + 1 × Ventiflor Eye AEW&C Aircraft (networked radar management; anti-drone early warning and targeting relay)
      • Organic aviation (ship-embarked): 1 × ASW/utility helicopter (embarked on Sylvapolis Frigate; modified with drone-net dispenser pods for swarm disruption and debris recovery)
Alpazkigz Division
52 PSSC Council of Kings Division Operation "Bebéakáus Ski"
  • 8/1/52 PSSC: The Council of Kings Division dispatches a **constrained naval–air task group** to patrol the shipping lanes of the Sea of Storms linking Keltia and Corum, amid escalating conflict in Corum. **Objectives are limited to** securing and escorting Bassaridian-flagged convoys, wide-area ISR and SAR coverage, mine-countermeasure safety in approaches, and **consent-based anti-piracy/anti-slavery inspections** consistent with maritime law. **Boarding is restricted to escorted/flag-state-approved vessels and right-of-visit cases;** de-confliction hotlines are activated with foreign forces. The landing force remains embarked and on standby for **humanitarian assistance/evacuation**; any amphibious deployment would occur only in response to a documented, imminent threat to civilians. Conditions: Oceanic squalls and heavy swell typical of the Sea of Storms (57 °F, 85 % chance of rain, 15 mph E; off-and-on showers, brief sunny interludes).

Ground Forces (embarked)
One Ordo (Expeditionary Landing Group), consisting of:

Naval Forces (Task Group)

Aerial Forces

  • 45/1/52 PSSC: The Council of Kings Division dispatches a constrained naval–air task group to patrol and secure shipping lanes and approaches to mainland Corum, and to support White-Lane humanitarian security and stabilization efforts. Objectives are limited to securing and escorting Bassaridian convoys and relief shipments, providing wide-area ISR and SAR coverage, ensuring mine-countermeasure safety in choke points, and conducting consent-based compliance/boarding inspections consistent with the Straits Conventions of 52.06 PSSC. Boarding actions are restricted to escorted or flag-state–approved vessels and right-of-visit cases; de-confliction hotlines remain active with local authorities. The embarked ground element will establish limited forward operating detachments ashore, under host-community consent and Straits Convention authority, for civilian protection, port repair, and HADR support. Sea state variable; monitoring for local weather and tidal effects (typical Sea of Storms squalls).
    • Ground Forces (embarked — Ordo Stabilitas; 2 × Centuriae total)
    • Organisation & Key Lift: Mechanized stabilization force optimized for port security, convoy defence, pier repair, and humanitarian assistance; equipment scaled to amphibious lift and sustainment capability.
    • Naval Forces (Stabilisation Task Group — Tabur-i Stabilitas)
    • Task Group optimized for persistent escort, MCM, lift, and on-station endurance.
    • Aerial Forces (Ptisis — Stabilisation Air Wing)
    • Persistent ISR, AEW, tanker support, SAR, and ship-borne VBSS lift.
  • 54/1/52 PSSC: The Council of Kings Division dispatches one Manipulus to Ourid after a cascading landslide severs the Northern Pass, isolating supply convoys and halting overland trade routes. Objectives are to clear debris, stabilize the slope with rock bolts and retaining anchors, and reopen the road while maintaining logistical flow via littoral craft operating down the Ouriana River. Cold steppe conditions (41 °F, 77 % chance of rain, calm wind; saturated soil and reduced visibility reported).
  • 56/1/52 PSSC: The Council of Kings Division dispatches one Manipulus to Fanghorn after rapid thawing and sustained rainfall trigger severe river flooding with indications of a possible avalanche on the western ridge. Objectives are to reinforce levees, conduct flood evacuations, stabilize high-slope snowpack, and maintain communications with isolated mountain settlements. Subarctic conditions (39 °F, 76 % chance of rain, 7 mph SW; rapid thawing could spark concurrent flooding and heavy snowfall).
  • 10/2/52 PSSC: The Council of Kings Division dispatches one Manipulus to Sjøsborg after coordinated arson attacks ignite three bonded-warehouse rows along the Inner Esplanade, forcing quay cranes to power down and prompting the extension of cordons to the customs arcade. Objectives are to contain and extinguish the fires, secure hazardous cargo manifests, prevent the spread to adjoining port facilities, and restore partial operations while preserving evidence for investigators. Subpolar oceanic conditions (43 °F, 74 % chance of rain, 11 mph S; lingering cloud deck, occasional lighter drizzle).
  • 14/2/52 PSSC: The Council of Kings Division dispatches one Manipulus to Slevik after an explosive device is discovered beneath a customs weighbridge servicing the Amber Ports convoy corridor, prompting a full quay evacuation and EOD sweep. Operations occur amid an active outbreak of Pilgrim’s Flux, requiring boil notices, cistern audits, and ORS distribution across the harbor wards. Objectives are to render the device safe, secure adjacent infrastructure, ensure continued medical containment, and restore convoy throughput to the Amber Ports under heightened inspection protocols. Subpolar oceanic conditions (52 °F, 14 % chance of rain, 3 mph N; faint sunlight obscured by thick cloud).
  • 21/2/52 PSSC: The Council of Kings Division dispatches one Manipulus to Galvø after a landslide-dam breach unleashes an outburst flood through the lower ward, sweeping away footbridges, inundating workshops, and isolating riverside households. A War League QRF is requested to conduct immediate rescue, stabilize flood channels, and restore access to the district. Subarctic conditions (55 °F, 79 % chance of rain, 3 mph NE; frequent drizzle with occasional heavier rainfall).
  • 21/2/52 PSSC: The Council of Kings Division dispatches one Manipulus to Tonar after rogue armed groups conduct a series of hit-and-run attacks on the recently re-opened rail-lines connecting Tonar to Bashkim, targeting signaling huts, fuel stops, and survey crews. Objectives are to secure the rail corridor, interdict raider cells, safeguard maintenance convoys, and maintain uninterrupted transit between the two cities. Cold steppe conditions (74 °F, 52 % chance of rain, 8 mph E; afternoon heat may intensify into thunderstorms).
Alpazkigz Division

Major Operations

The Lower Jangsong is regarded by many as being the most important of all military operations carried out by the Bassaridian War League to date.

Morovian Frontier Campaign

In 48.69 the Bassaridian War League participated in the Morovian Frontier Campaign, an extensive military operation carried out across Bassaridia Vaeringheim and surrounding regions, against insurgent para-military forces associated with the Greater Morovian Independence Initiative.

New South Jangsong Campaign

In the period between 49.19 and 49.53 PSSC, the Bassaridian War League participated in the New South Jangsong Campaign, an extensive military operation carried out along the western shores of the Northern Strait of Haifa, with the goal of bringing the region's independent city-states under the control of Bassaridia Vaeringheim.

Haifan Bassaridia Campaign

In 49.43 PSSC, the Bassaridian War League launched the Haifan Bassaridia Campaign as part of a coordinated effort alongside the Imperial Federation to eliminate the influence of rogue pirate factions which has established control over Haifan Bassaridia in the period following the collapse of the Bassarids. The campaign, which ended in 50.10 PSSC, resulted in a restoration of peace and stability in the region, and led to the annexation of Haifan Bassaridia by Bassaridia Vaeringheim.

Southern Lake Morovia Campaign

The Southern Lake Morovia Campaign (50.01–50.47 PSSC) was a decisive military operation by the Hatch Ministry to eliminate more than 2,300 insurgents entrenched in Lewisburg and the surrounding Southern Lake Morovia region. The campaign resulted in the complete eradication of insurgent forces, the annexation of Lewisburg into Bassaridia Vaeringheim, and the restoration of stability to the region.

Lower Jangsong Campaign

The Lower Jangsong Campaign was a massive military operation - the largest in War League history - spearheaded by the New South Jangsong Division and the Hatch Ministry, which ultimately resulted in the annexation of portions of former Normark, including the cities of Riddersborg and Ardclach.

Operation Somniant

Although initially regarded as a small operation, Operation Somniant was a major military campaign in western Lake Morovia involving multiple War League Divisions in collaboration with Bassaridian privateer Captain Selim Bey, notable for being the first battlefield deployment of the Model V-99 Thunderguard Citadel Train and first contained mainland manifestation of a Somniant Eidolan in Bassaridian history.

Valley of Keltia Campaign

The Valley of Keltia Campaign was a major military operation carried out by the newly established Council of Kings Division, starting in early Opsithiel 51 PSSC, in the Valley of Central Keltia. This campaign marked the first ever deployment of forces under the direct command under the Council of Kings, and was aimed at rooting out the forces responsible for the conjuration of a Somniant Eidolan during Operation Somniant, especially in cities such as Tonar, Bashkim, and Ourid.

Bassaridian Involvement in Corum

See also: Baratar Scandal of 52 PSSC

Although officially characterized and internationally recognized as a series of legally-based humanitarian operations, the Bassaridian War League engaged in a series of limited operations during Floria's war of aggression in Corum in early 52 PSSC, including the deployment of 2 Centuriae to mainland Corum on 45/1/52 PSSC.

Baratar Corporation

The Baratar Corporation is a state-sanctioned arms supplier and civil defense institution headquartered in Somniumpolis, operating primarily out of the General Port of Lake Morovia. It is responsible for arming, training, and registering members of the Baratar, the decentralized civilian militia of Bassaridia Vaeringheim, which exists independently of the professional military apparatus managed by the Bassaridian War League and supplied by the Somniant Stock Fund.

The Baratar Corporation is formally established under Article VIII of the Bassaridian Constitution, which outlines its civilian mission, organizational independence, and legal framework. While the Bassaridian War League is tasked with national defense through centralized command and standing forces, the Baratar serves as its constitutional counterpart: a legally obligated citizen-militia activated under the authority of the Council of Representatives during times of emergency.

Civic Militia Structure

Membership in the Baratar is legally required for any civilian in Bassaridia Vaeringheim who purchases a firearm. Upon acquisition of a weapon through the Baratar Corporation, the citizen is automatically enrolled in the national militia registry and obligated to attend annual training exercises. Though non-professional in character, all Baratar enlistees may be lawfully called upon during times of national crisis, religious mobilization, or insurgent threat.

The structure of the Baratar reflects ancient Alperkin traditions of spiritualized self-defense. Unlike the centralized command structure of the War League, the Baratar operates as a network of locally coordinated defense cells, temple guardians, and rural militias. Each unit responds to call-ups coordinated by regional authorities, temple leaders, or municipal councils. This flexibility allows the Baratar to serve as both a cultural institution and a reserve defensive force, maintained not through conscription, but through legally enshrined civic responsibility.

History and Reformation

The Baratar traces its origins to tribal defense coalitions formed in the Plains of Vaeringheim during the final years of Haifan imperial decline. Under the direction of war-chiefs appointed by the Council of Saint Mothers, these coalitions defended pilgrimage routes, highland shrines and temples, and sacred groves from internal rebellion and foreign exploitation. Following the unification of the region and the creation of Bassaridia Vaeringheim, the Baratar was reorganized into a nationwide civilian militia force, formalized under the Baratar Corporation and regulated by national law.

The ratification of the Bassaridian Constitution of 50.43 PSSC codified the role of the Baratar into law, placing its operations under the authority of the Council of Representatives. The establishment of the General Port of Lake Morovia enabled the mass production and spiritual certification of standardized gear, streamlining the distribution of arms and armor without compromising the localized, cultural foundations of the militia.

Equipment and Capabilities

The Baratar Corporation supplies a standardized but symbolically rich suite of weapons and field gear that reflect the cultural, spiritual, and environmental needs of civilian defense across Bassaridia Vaeringheim. Among the most widely distributed arms are the Doryon Rifle 7.62×39mm, a dependable infantry weapon; the Skopion Sniper Rifle 8.6mm for long-range defense; and the Lykastos Pistol 9mm, designed for militias. Other frequently issued arms include the Kleisthenes Carbine 5.45mm, Sphex SMG 5.7mm, Orontes Shotgun 12-Gauge, Phokion Sidearm 10mm, and the Aurean Carbine 6.5mm for mounted patrols.

In addition to firearms, the Corporation produces religiously and functionally specialized field gear such as Thorakitai Field Armor, Cataphract Saddle Harnesses, Phalanx Scout Cloaks, Xyston Utility Packs, Myrmex Oathblades, and Thymiari Signal Kits. Every item distributed by the Baratar Corporation is spiritually vetted and regionally adapted—from the fog-swamps of Somniumpolis to the canyonlands of Acheron and the shrines of Luminaria.

Role in National Defense

The Baratar Corporation’s authority to arm and organize the nation's civilian militia is distinct from—but complementary to—that of the War League. In times of declared emergency, the Council of Representatives may issue a mobilization order to activate the Baratar in full or in part. Once mobilized, Baratar units operate under a civil-military chain of command coordinated with municipal leaders and temple authorities, while remaining separate from regular military forces.

The Baratar has played a critical role in repelling localized insurrections, guarding pilgrimage routes from Eidolic contamination, and responding to environmental disasters. Its legal framework, decentralized design, and cultural embeddedness make it a living expression of Bassaridian civic philosophy: that the right to bear arms comes not only with individual responsibility, but with sacred duty to one’s neighbors, temple, and soil.

Culture

Central to the overall culture of Bassaridia Vaeringheim is the practice of the Hostian Reformed Stripping Path. The practice of the reformed Bassaridia religion in Bassaridia Vaeringheim, with this said, is heavily influenced by the traditions and customs of the Stripping Path which was the predominate religion of the Bassarid Empire prior to its collapse, and of the indigenous religion of the Alperkin peoples.

The culture of the Associate Domain combines the everyday norms, customs, and traditions of the indigenous Alperkin communities with the political and economic institutions which governed the city of Vaeringheim under the administration of the Bassarids. The culture of Bassaridia Vaeringheim is also heavily influence by that of the Bassarid Haifan population who resides in the region, as well as that of the Bassarid Jezeri. To this end, the Associate Domain represents a blend of cultures and identities which is unique to the region, and to the globe in the Post-Bassarid world.

Demographics

The majority of Vaeringheim's people are ethnically Haifan, though the population features a wide range of peoples from across the former Haifo-Pallisican Imperial Trade Union.

Bassaridia Vaeringheim is home to a wide range of different ethnic groups from across the eastern hemisphere. These include the Pallisican, Kralian, and Aead peoples who originate in former Passas, the Chelkran peoples of Chelkran Kesh, the Gamesman peoples of Northern and central Corum, and the Haifan, Alperkin, Normarkian, and Jezeri peoples of central and northern Keltia. Of these, Haifans, Alperkin, and Normarkians constitute the majority of the nation's people, followed closely by Jezeri, Pallisicans and Kralians. Representing a smaller portion of the nation's population, Chelkrans and Aead. The smallest portion of the nation's population is made of up of Gamesman and Braxians.

Alperkin

The Alperkin constitute a large indigenous component of Bassaridia Vaeringheim’s population, with historic homelands concentrated around the Morovian littoral. Culturally and spiritually, the Gloom Forest of Perpetual Autumn is regarded as a sacred center—its inner reaches contain tar-pits used for traditional funerary rites, and the area features prominently in Alperkin cosmology and practice. Access to the inner forest is traditionally restricted.

Within the state’s administrative geography, two major Alperkin regions are commonly referenced: Alpazkigz Alperkin (largely in the northern highlands and in the west, encompassing cities such as [Pyralis], [Nexa], [Acheron], [Saluria], [Erythros], [Aetherium], [Koinonía], and [Aureum]) and Odiferaen Alperkin (the southern wetlands, including [Somniumpolis]). These designations reflect long-standing cultural and political distinctions that predate the modern state and persist in local identity and settlement patterns.

Religiously, Alperkin traditions intersect with Bassaridian practice but retain distinctive theology and rites. In comparative terms, the Alperkin religion recognizes the [Host Spirit] within its own hierarchy of Alps, and Alperkin ritual life (including sacred forest observances and tar-burial customs) remains a defining feature of community identity alongside participation in broader Reformed Bassaridian life.

Representation of Alperkin communities is explicitly provided for in national law. The [Bassaridian Constitution of 50.43 PSSC] establishes that the Council of Representatives includes one representative from each Alperkin tribe seeking formal representation, integrating tribal constituencies into the lower house alongside city electorates. Municipal bodies mirror this structure, further embedding indigenous participation in legislative processes.

Economically, Alperkin networks are interwoven with Morovian trade. The [General Port of Lake Morovia] functions as a primary hub linking Bassaridian and Alperkin producers, labor, and markets, reflecting the long commercial interdependence of the Morovia–Haifa system and the hybrid traditions that shape port life and governance.

Class Relations

Class relations in Bassaridia Vaeringheim are intricately woven into the cultural and religious fabric of the society, which revolves around the practice of the Stripping Path, and to a lesser extent the Reformed Stripping Path. At the top of the social hierarchy are the high priestesses and noble families who are deeply involved in the organization of the nation's predominate religion and of the nation's marketplace. Next is the nation's merchant class, which holds substantial economic influence. Members of this class are often wealthy and play a crucial role in the distribution of goods and services sold and provided through the General Port of Lake Morovia. Below the merchant class is the artisan class, whose skilled artisans and craftsmen, serving at the behest of the nation's priestess and noble class, form the backbone of the nation's economy. These three classes, the priestess and noble class, the merchant class, and the artisan class, form the upper echelons of society in Bassaridia Vaeringheim.

At the highest ranks of the nation's lower social echelons are farmers and laborers, who work to produce the products sold by the merchant class. Despite playing an important role in the nation's social hierarchy, members of the farmer and labor class enjoy a limited degree of social mobility. Next in the ranks of the lower echelons of Bassaridian society are entertainers and performers including musicians, actors, and dancers, who hold a unique position in society, insofar as they are often admired for their ability to channel the divine ecstasy of the gods of the Stripping Path through their ritual performances. Members of this class often serve as servants of the Priestess and noble class, and can enjoy a greater level of social mobility than farmers and laborers.

At the very bottom of the social hierarchy are outsiders and slaves - those who do not adhere to the Bassaridian faith or are considered foreign, including slaves usually captured during the era of the Haifo-Pallisican Imperial Trade Union. Members of this class enjoy limited rights and are often marginalized.

Gender Relations

Gender relations are relatively fluid in Bassaridia Vaeringheim, reflecting the Bassaridian values of freedom and trade. Both men and women can participate in religious ceremonies and festivities, can assume status in any of the nation's social echelons, and women are not confined to traditional domestic roles.

Religious Influence

The Reformed Stripping Path has played a central role in the unification of the nation and its various territories, from the swamps of southern Lake Morovia, to the quartz cliffs of New South Jangsong, to the frigid highlands of Eastern Caledonia.

At the core of the nation’s religious identity is the Reformed Stripping Path, a Hostian faith which reorganizes the older Stripping Path into a structured system of cults and Mysteries centered on the Host Spirit and a pantheon of Planetary and Lunar Divines. Rather than a single, loosely organized wine-god religion, the Reformed Stripping Path serves as the primary spiritual and institutional framework of Bassaridia Vaeringheim, blending elements of Hostian, Pallisican, and Bassarid belief. Its doctrines, calendars, and cultic orders shape how Bassaridians understand war, trade, justice, health, education, and their place within the Host Spirit’s “waking dream.”

Across the country, religious life is mediated through a dense network of shrine-based orders devoted to specific Divines. Maritime worship and littoral security are entrusted to the Azure Sentinel Sect, devoted to Thalassa, Lady Divine of the Sea and War. Dreams, inspiration, and the subconscious fall under Reverie Nebulous, devoted to Nephele, while nocturnal investigation and doctrinal triage are the charge of the Order of the Umbral Oracle, devoted to Noctis. Health and medicine are guided by Sanctum Vitalis and the Pharmacon Sect in the name of Plateau, and reflection, introspection, and higher learning are overseen by Sanctum Delphica under Sisera, through the Temple University of Delphica. Other major orders—such as Rex Catonis (discipline and order), Ordo Amicitia (charity and friendship), Temple Alabaster (purity and serenity), Temple Illuminata (epiphanies), Conclave Illuminara (illumination and lunar wisdom), Order of Aurora Mystica (dawn and renewal), Harmony Sanctum (balance and civic harmony), the Celestial Harmony Sect (Indigo and Momiji), the Eon Fellowship (winter and endurance), and Accord Concordia (friendship and unity)—provide specialized religious oversight to nearly every sphere of Bassaridian life. Together, these cults form a living “nervous system” through which the Reformed Stripping Path influences both daily practice and high policy.

Bassaridia Vaeringheim remains equally famous for its vibrant festivals and celebrations, many of which preserve the ecstatic heritage of the traditional Stripping Path within a Reformed framework. Public life is punctuated by processions, masked parades, and seasonal rites that combine the disciplined liturgies of the Reformed cults with the wilder expressions maintained in the Dionysian Mysteries—most notably the Sylvan Fellowship of Faun, the Mystery of the Stygian Veil of Styx, and the Mystery of Red Mirth devoted to Silenus. In cities such as Vaeringheim, Somniumpolis, Aureum, Erythros, Norsolyra, and Luminaria, festivals feature chanting, dance, masked performance, and the measured use of wine and other intoxicants under priestly guidance. These celebrations affirm the people’s relationship to the Host Spirit and the Divines, while reinforcing communal identity across divisions of class, ethnicity, and region.

The influence of the Reformed Stripping Path is also visible in Bassaridian art and architecture. Temples, shrines, and public buildings commonly display statuary, murals, and reliefs depicting the Divines and their cults: Thalassa enthroned above harbors and canals, Micras as the silent axis of balance in cities such as Serena, Nephele breathing dreams into the Dome of Nightfall, Plateau at healing springs and clinics, or Nikolaj rendered in gold and mirror-work in Aureum. Urban plans often integrate sacred spaces directly into markets, ports, universities, and administrative districts, so that the daily flow of trade, justice, and pilgrimage unfolds within an explicitly religious landscape. Façades frequently bear the sigils of local cults and the symbols of the Host Spirit, reflecting the belief that cities are both civic entities and living segments of the Host’s dream.

Institutionally, the Reformed Stripping Path exerts profound influence through the Temple Bank of the Reformed Stripping Path and the General Port of Lake Morovia, which together regulate the deployment of missionaries, the movement of cultic personnel, and the valuation of religious services alongside ordinary commodities. Missionary “teams” from orders such as the Azure Sentinel Sect, Reverie Nebulous, the Eon Fellowship, Sanctum Vitalis, Sanctum Delphica, the Mystery of the Verdant Embrace, the Celestial Harmony Sect, Temple Alabaster, the Mystery of Red Mirth, the Mystery of the Stygian Veil, the Sylvan Fellowship, Rex Catonis, Ordo Amicitia, Temple Illuminata, and others are formally listed and traded within the Port’s ledgers, allowing Bassaridia Vaeringheim to coordinate spiritual, humanitarian, and diplomatic efforts at a national and transnational scale. In this system, religious authority is not separate from economic and political life, but embedded in the mechanisms that sustain the nation’s prosperity, security, and spiritual equilibrium.

Leadership within the Reformed Stripping Path is diverse and highly specialized. The High Priestess of the Bassarid Temple of Vaeringheim oversees the activities of the cults and Mysteries across the nation and serves as one of the three members of the Council of Kings, alongside the Merchant General and the Commander General of the War League. High priestesses and priests of individual orders—ranging from the High Sentinel of Thalassa and the High Reflector of Delphica to the High Mirthmother of Erythros, the High Sylvanist of Sylvapolis, and the High Illuminator of Aureum—act as interpreters of divine will and as key advisors to secular authorities. Many Mysteries and sisterhoods, especially the Dionysian cults centered on Faun, Styx, and Silenus, remain overwhelmingly led and staffed by women, preserving the older Bassaridian tradition of powerful female religious leadership inside a more ordered Hostian framework.

In summary, the religious influence of the Reformed Stripping Path permeates virtually every aspect of Bassaridian culture. It defines the calendar and festivals, shapes art and architecture, structures the state’s health, legal, and security systems, and provides the language through which Bassaridians understand both their inner lives and their collective history. While preserving the ecstatic and liberating heritage of the original Stripping Path in its Mysteries and celebrations, the Reformed faith has transformed that inheritance into a comprehensive religious–institutional system that lies at the very center of Bassaridia Vaeringheim’s way of life.

Sport

Pillarion

The best Pillarion players face off in the Professional Pillarion League, representing cities along the Strait of Haifa, in Bassaridia Vaeringheim, New South Jangsong, and even in the Eastern Caledonian Highlands.

Pillarion is the pre-eminent public sport of Bassaridia Vaeringheim, a codified descendant of older civic games long entwined with seasonal rites and amphitheatrical pageantry. It is contested in oval sand arenas ringed by stepped galleries, with a tall, faceted scoring pillar at each end. Play is conducted almost entirely with the feet: possession advances through tight dribbling on packed sand, abrupt changes of angle along marked channels, and controlled instep or laces strikes that drive the ball toward the pillar’s designated circular target faces. Scoring is twofold: a clean strike on a marked pillar face yields tiered point values calibrated to approach angle and difficulty; a single “possession point” is awarded for uninterrupted, controlled team possession within the central tactical zone for a fixed interval. The rules privilege continuous motion and positional geometry. Set-pieces originate from circle marks after fouls or exit-of-play; restarts employ a ceremonial heel-tap before the first pass, and traditional throw-ins are replaced by a regulated touch-lift from the touchline. Handling is prohibited for field players, with only chest and shoulder controls permitted on aerial balls. Defending emphasizes body-line screening, sand cuts that disrupt passing lanes, and timed blocks rather than heavy contact, reflecting both ritual origins and amphitheater safety codes.

Across the modern polity, Pillarion organizes urban time. Municipal fixtures populate civic calendars from Vaeringheim and Luminaria to Somniumpolis, Delphica, and Acheron, where amphitheaters double as venues for festivals and oath-taking. The professional era centers on the Professional Pillarion League, whose clubs represent the principal cities of Bassaridia Vaeringheim. The season aligns with the Reformed Bassaridian Zodiac calendar and runs in a compact window to accommodate pilgrimage cycles and harvests; a neutral-site cup final closes the campaign and is marked by processions, guild banners, and formal exchanges of city gifts. Contemporary regulation permits only minor aesthetic modification of arenas: the historical use of flooded basins, movable hazards, or live pageant animals—once markers of local identity—has been proscribed to ensure parity and reduce injury, while choreographed supporter hymns and amphitheater architecture preserve the sport’s ritual memory.

While Pillarion remains culturally anchored in Bassaridia Vaeringheim and the communities around the Strait of Haifa, its geographic footprint has expanded markedly. Scholastic and municipal leagues now flourish across the Eastern Caledonian Highlands, where upland towns adapt sand preparation and perimeter banking to local soils and wind conditions. This eastward adoption has produced a distinctive highland style: lower-trajectory volleys to counter gusts, deliberate use of the cambered edge for banked passes, and compact defensive shells that prioritize interception over chase in thinner air and on coarser surfaces. Travel fixtures between highland clubs and lakeshore cities have become among the most attended dates of the sporting year, reinforcing Pillarion’s role as a medium of interregional sociability, civic display, and controlled rivalry.