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Bassaridia Vaeringheim

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   Today's Date: 183, Opsitheiel (Catosien), 52 PSSC – No significant events today. – Proverb: Order shapes greatness; the straight path ascends.
Bassaridia Vaeringheim
Flag of Bassarids, Vaeringheim
Flag
Coat of Arms of Bassarids, Vaeringheim
Coat of Arms
Motto:
Anthem: the Ballad of Old Lake Morovia
Location of Bassarids, Vaeringheim
Map versions TBA
Capital TBA
Largest city Vaeringheim


Official language(s)
Official religion(s)
Demonym Bassaridian
 - Adjective Assorted
Government constitutional sacralist stratocracy
 - Council of Kings
  • Commander General of the Bassaridian War League
  • Merchant General of the General Port of Lake Morovia
  • High Priestess of the Bassarid Temple of Vaeringheim
 - Legislature
  • Council of Representatives
  • Senate of Elders
Establishment 47.58 PSSC (6/9/2023)
Area ~ 1,844,352 sqkm (+673,776 sqkm Central Keltian Valley Dependency)
Population 125,480,509 (52.00 PSSC)
Currency Poli
Calendar
Time zone(s)
Mains electricity
Driving side
Track gauge
National website
National forum N/A
National animal Upper Haifan woolly lion
National food Blood-Infused Red Wine Risotto with Abalone
National drink Camel Hump Water Tea
National tree Alon Pyralis
Abbreviation VAE
A view of one of the many canals carved through the nation's capital city, and home of the General Port of Lake Morovia.


The Associate Domain of Bassaridia Vaeringheim is a nation established in the aftermath of the collapse of the Haifo-Pallisican Imperial Trade Union in the 47th Era PSSC, when rogue forces once loyal to the New Zimian War League seized control of the General Port of Lake Morovia and expelled local, mostly Alperkin chieftans from positions of power in the local government.

Geography

The most famous of all regions in Bassaridia Vaeringheim is the Gloom Forest of Perpetual Autumn. This forest is sacred to the nation's indigenous, nomadic Alperkin peoples, who bury their dead in the tar-pits found in the heart of the region. The Gloom Forest is said to be haunted by a golden Adlet, known as the Archigós, which is believed to be a manifestation of the Host Spirit. Statues of the Archigós can be found along roads throughout the Gloom Forest, especially in the woods surrounding Erythros.

Bassaridia Vaeringheim occupies the northern shores of Lake Morovia, including the city of Vaeringheim and large portions of the territory once controlled by the Alperkin. Bassaridian influence extends to a lesser extent to the cities of the former Maritime Markets of the Strait of Haifa, namely Jogi and the historic capital of the Bassarid Religion, Mylecia-Agripinilla.

The main portion of Bassaridia Vaeringheim's recognized claims can be broken up into three different political divisions, including Bassarid Vaeringheim Proper, Alpazkigz Alperkin, and Odiferaen Alperkin. The first of these political regions serves as the nation's administrative center, and encompasses the nation's capital city of Vaeringheim, as well as the cities of Luminaria, Serena, Lunalis Sancta, Sylvapolis, Delphica, Symphonara, Aurelia, Ferrum Citadel, and Catonis Atrium. Alpazkigz Alperkin encompasses the nation's western periphery, including lands once entirely controlled by the government of the Alpazkigz, the national government of former Alperkin and includes cities such as Pyralis, Nexa, Acheron, Saluria, Erythros, Aetherium, Koinonía, and Aureum. Odiferaen Alperkin represents the nation's southernmost regions, and includes lands formerly governed by the Odiferian Alperkin tribal Chieftains, including the city of Somniumpolis.

As a Dependency, the Valley region received immediate access to economic development opportunities, enhanced protection from insurgent forces under the aegis of the Bassaridian War League, and a formalized pathway toward eventual territorial status. The move was widely viewed as a signal of Bassaridia's long-term commitment to stabilizing and integrating the Keltian interior—transforming contested frontiers into functional extensions of the national structure.

The high desert surrounding Ferrum Citadel was once a vast, vibrant wetland, until the region was cursed by the High Alp, Regáus, after her husband, Typhön, fell in love with the mortal daughter of a prosperous fisherman.

The nation can furthermore be broken up into several different physical geographic regions including the Plains of Vaeringheim, the Coastal Woodlands, the Southern Odiferae Wetlands, the Gloom Forest of Perpetual Autumn, and the Northern and Western Highlands. The Plains of Vaeringheim are characterized by vast, open plains which are ideal for agriculture, and are an important contributor to the nation's economic strength. The Coastal Woodlands span across the nation's southeastern coastal region, and are characterized by sparse, swampy marshes and forests. The Southern Odiferae Wetlands are characterized by dense, heavily forested swamps which are the traditional home of the tribes of Odiferian Alperkin. The Gloom Forest of Perpetual Autumn is the spiritual center of the Alperkin religion, and is characterized by a dense, autumnal rainforest. The Northern and Western Highlands are mountainous regions which historically mark the nation's northern and western borders.

In the mid-49th Era PSSC, Bassaridia Vaeringheim was expanded to include the traditional homeland of the Normarkian people along the northern Strait of Haifa, following the New South Jangsong Campaign. A number of major cities were annexed following this brief war, including the de facto capital of the newly designated region of New South Jangsong Skýrophos, Bjornopolis, Aegirheim, Norsolyra, and Thorsalon. In addition to these, several smaller cities were also annexed, including Pelagia, Myrene, Thyrea, Ephyra, and Halicarn.

In early Atosiel 51 PSSC, Bassaridia Vaeringheim completed the conquest and annexation of the Normarkian city of Riddersborg and the island of Aderstein following the Lower Jangsong Campaign. The annexation of this region, located in far northern Keltia, allowed for the establishment of the new territory of Bassaridian Normark.

In early Opsithiel (early autumn) of 51 PSSC, the government of Bassaridia Vaeringheim formally amended the Bassaridian Constitution of 50.43 to allow for the annexation of the Valley of Central Keltia as a Dependency. This followed the opening phases of the Valley of Keltia Campaign, during which Bassaridian and Imperial forces succeeded in securing the cities of Bashkim, Ourid, and Tonar. The annexed region, geographically situated between the northern reaches of the Lacaran Mountains and the southern edge of the Eastern Caledonian Highlands, was designated a Bassaridian Dependency following the addition of a third section to Article VI of the national constitution. This amendment established a legal framework through which territories outside the nation's traditional bounds could be brought under Bassaridian protection and governance.

Climate

On 1/3/50 PSSC, the first day of Opsitheiel, Acheron received light snowfall in an event not typical, but not altogether unsurprising for the region.

Bassaridia Vaeringheim encompasses a wide range of climates, shaped by variations in elevation, proximity to bodies of water, and regional landforms. In the Humid Subtropical (Cfa) regions surrounding Lake Morovia—most notably near Vaeringheim and Somniumpolis—long, warm summers and mild, rainy winters support ample agricultural activities. Here, entities such as the Gladeseed Farmers’ Union thrive by leveraging naturally irrigated fields to produce staple crops, while the Lake Morovia Blockade Fund times its regulatory efforts around seasonal storms that both challenge and aid their operations on the lake. In these same waters, the Roving Wind Farm Corporation uses floating turbine platforms, harnessing steady lake winds even as frequent humidity and rainfall demand robust, weatherproof technology.

Moving inland, Oceanic (Cfb) zones, typified by Luminaria or Symphonara, experience moderate temperatures year-round with regular rainfall. Such conditions allow industries like the Temple University of Delphica to benefit from a temperate climate that seldom interrupts academic routines, though occasional landslides or flood events prompt ongoing infrastructure maintenance. By contrast, Mediterranean (Csa) locales, such as Aurelia and Tel-Amin, undergo hot, dry summers and mild winters. While this climate favors orchard farming and vineyards, enterprises like the Shï Collective must remain vigilant against brushfires and droughts, balancing water conservation with artisanal production of luxury goods.

In higher altitudes, Subarctic (Dfc) settlements, including Aetherium and Aegirheim, endure short but cool summers and lengthy, frosty winters prone to blizzards. Although challenging, these conditions still host specialized endeavors: some mining cooperatives excel at high-elevation resource extraction, and the Camel Herders of the Jangsong Province adopt creative herding routes to traverse snowy passes. Meanwhile, the Hot Desert (BWh) environment at Ferrum Citadel features scorching days and cooler nights, setting the stage for dust storms that affect extraction ventures like the Thalassian Temple Granite Export Cooperative, which must prepare for wind-blown sand and limited rainfall. Finally, Cold Steppe (BSk) zones in places such as Acheron or Akróstadium exhibit warm, somewhat arid summers and cool winters. Large-scale agriculture may be constrained here, but fortress-based commerce and rail development—exemplified by the Trans-Morovian Railway Company—adapt to flash flood risks and the sparse water supply.

In addition to these varied climatic zones, Bassaridian Normark—encompassing the far northern cities of Riddersborg and Ardclach—presents a distinct environmental profile. Riddersborg, with its Subpolar Oceanic (Cfc) climate, experiences cool summers and cold winters where the moderating influence of the adjacent sea tempers temperature extremes but also brings frequent coastal storms, blizzards, and occasional flooding from storm surges. Ardclach, situated on the far northern island of Aderstein, endures a harsher Subarctic (Dfc) climate characterized by very short, cool summers and long, bitterly cold winters marked by heavy snowfall and persistent, wind-driven blizzards. These northern conditions necessitate specialized infrastructure and adaptive strategies, as local communities invest in robust coastal defenses, advanced snow and ice management systems, and renewable energy solutions that harness the region’s strong, persistent winds.

Taken together, these climate zones—from lake-fed subtropical basins and oceanic forests to desert expanses and snow-laden highlands, as well as the unique challenges of the northern Normark region—dictate both day-to-day living conditions and long-term economic strategies in Bassaridia Vaeringheim and beyond. Companies ranging from agricultural collectives to energy cooperatives routinely adjust to environmental demands, whether contending with floods, droughts, blizzards, or dust storms. Through careful infrastructure planning, tailored crop selections, and climate-specific protective measures, each region finds unique opportunities for growth while mitigating the climatic challenges that define its corner of the nation.

City Location Physical Geography Climate (Köppen) Weather Patterns Natural Disasters
MAJOR CITIES IN BASSARIDIA VAERINGHEIM
Vaeringheim Northern shore of Lake Morovia, Plains of Vaeringheim Lakeside lowlands, fertile plains Cfa (Humid Subtropical) Warm, humid summers; mild winters; high rainfall Seasonal storms and lake-driven floods
Luminaria Eastern Plains of Vaeringheim Rolling hills, sparsely wooded plains Cfb (Oceanic) Moderate temperatures year-round; regular rainfall River floods during heavy rains
Serena Ismaelean Mountains, Northern Highlands Mountain slopes, forested highlands Cfc (Subpolar Oceanic) Cool summers, cold winters, steady precipitation Snowstorms at higher elevations
Pyralis Northern Gloom Forest of Perpetual Autumn Forested area with geothermal springs Cfb (Oceanic) Damp conditions, mild summers, cool, misty winters Occasional steam vent eruptions
Symphonara Foothills of the Ismaelean Mountains, Northern Highlands Hill country, forests, waterfalls Cfb (Oceanic) Mild summers, cool winters, frequent rain Landslides on steep slopes
Aurelia Western Highlands near Morovian border Semi-arid rolling hills, juniper forests Csa (Mediterranean, hot summer) Hot, dry summers; mild winters; limited rain Droughts and brushfires
Somniumpolis Odiferae Wetlands, western shore of Lake Morovia Swampy lowlands, marshes Cfa (Humid Subtropical) Hot, humid summers, short mild winters Recurrent flooding in marshes
Nexa Deep Gloom Forest of Perpetual Autumn Dense forest, moderate elevation Cfb (Oceanic) Cool, misty climate, year-round rainfall Localized mudslides
Lunalis Sancta Western Highlands Hills, wooded valleys, small lakes Cfb (Oceanic) Mild summers, cool winters, consistent moisture Fog-related travel hazards
Sylvapolis Rainy Odiferae Wetlands Forested swamps, winding rivers Cfa (Humid Subtropical) High rainfall, warm summers, mild winters Swamp flooding
MINOR CITIES IN BASSARIDIA VAERINGHEIM
Saluria Eastern Gloom Forest Misty forest, winding rivers Cfb (Oceanic) Cool, damp air, frequent drizzle River floods
Aetherium Far Northern Highlands Snowy mountains, camel-herding terrain Dfc (Subarctic) Short summers, long cold winters, snowfall Blizzards
Ferrum Citadel High desert, far western Vaeringheim Rocky plateaus, desert outcrops BWh (Hot Desert) Hot days, cool nights, low rainfall Dust storms and heatwaves
Acheron Canyonlands, Northern Gloom Forest Rugged canyons, some forest cover BSk (Cold Steppe) Warm summers, cool winters, moderate dryness Occasional flash floods in canyon floors
Erythros Tar-Lands in Gloom Forest Forest with tar pools Cfb (Oceanic) Cool, damp, mist-shrouded forest Tar-pit gas releases
Catonis Atrium Juniper forests, northern highlands Hill country, forested meadows Cfb (Oceanic) Temperate summers, cool winters, steady precipitation Landslides on steep slopes
Delphica Coastal Woodlands in eastern Vaeringheim Redwood forests, winding rivers Cfb (Oceanic) Mild temperatures, high humidity, frequent rains Coastal storms
Koinonía Juniper foothills, Northern Highlands Valley farmland, hidden labyrinth Cfb (Oceanic) Warm summers, cool winters, moderate rainfall Mild landslides
Aureum Rolling hills with gold deposits Hills, forest edges, small rivers Csa (Mediterranean, hot summer) Hot summers, mild winters, moderate rainfall Summer wildfires
MAJOR CITIES IN NEW SOUTH JANGSONG
Skýrophos Western shore, Northern Strait of Haifa Coastal cliffs (Suncliffs), Alterbulb Forest Cfb (Oceanic) Cool breezes, short mild summers, damp winters Cliff erosion and sea storms
Bjornopolis Edge of Agnian Fjord, forested region Fjord coastline, waterfalls Cfb (Oceanic) Cool summers, chilly winters, regular rainfall Flood surges near waterfalls
Aegirheim Rugged coast by Pythe Spine Mountains Maritime fortress area, rocky coast Dfc (Subarctic) Short, cool summers, cold winters, snow Coastal gales, blizzards
Norsolyra Tarnand Fjord meets Northern Strait; Veinscour Marsh Marshes, terraces above fjord Cfb (Oceanic) Cool, humid conditions, moderate year-round rain Marsh flooding
Thorsalon Coast near Haemomantine Cliffs Cliffside vineyards Cfb (Oceanic) Cool summers, cool winters, consistent drizzle Occasional cliff collapses
MINOR CITIES IN NEW SOUTH JANGSONG
Pelagia Near Saltsteppes, Northern Strait Semi-arid coastal zone, oases BSh (Hot Steppe) Hot summers, mild winters, moderate dryness Sandstorms
Myrene Elysian Vale, Parnassian Hills Lush valley, Nornstream River Cfb (Oceanic) Gentle summers, cool winters, frequent mist Minor landslides
Thyrea Shore of Lake Kedem, Shoshan Marsh Marshland, lake shore Cfa (Humid Subtropical) Warm, humid summers, short mild winters Lake overflows, marsh flooding
Ephyra Vale of Delpa, surrounded by Pythe Spine Mountains Mountain valley, sacred springs Cfc (Subpolar Oceanic) Cool summers, cold winters, steady mountain precipitation Avalanches in higher passes
Halicarn Valley of Heroes, Helicon Hills Fertile valley, Orontes River Csa (Mediterranean, hot summer) Warm to hot summers, mild winters, seasonal rains Occasional flash floods
MAJOR CITIES IN HAIFAN BASSARIDIA
Keybir-Aviv Northern Coral Woodlands, eastern Lake Morovia Lakeside woodlands, coral formations Cfa (Humid Subtropical) Warm, humid summers, mild winters, stormy transitional seasons Shoreline flooding
Tel-Amin Western shore of Southern Strait, Plains of Melusine Coral Woodlands, apple-tree forests Csa (Mediterranean, hot summer) Hot summers, mild winters, moderate rains Wildfires in dry spells
Diamandis Near Valley of Diamonds Plains with diamond mines Csa (Mediterranean, hot summer) Hot summers, mild winters, limited precipitation Droughts
Jogi Eastern shore of Southern Strait, Plains of Jogi Fertile farmland Cfb (Oceanic) Mild temperatures, regular rain, moderate humidity River floods
Lewisburg Western interior of Haifan Bassaridia, near Lake Morovia Swamps, dense forests Cfa (Humid Subtropical) Hot summers, warm, rainy transitions, mild winters Swamp overflows
MINOR CITIES IN HAIFAN BASSARIDIA
Thermosalem Inland hills with hot springs Forested valleys, thermal pools Cfb (Oceanic) Mild climate, stable temperatures, year-round moisture Occasional landslides near hot springs
Akróstadium Hilltop fortress, southwestern interior Terraced slopes, strategic outpost BSk (Cold Steppe) Warm summers, cool winters, lower rainfall Dust devils on dry slopes
Sufriya Southern Abeisan Inlet, border of Lake Morovia & the Strait Coastal lowlands, multi-ethnic trade city Cfa (Humid Subtropical) Warm, moist air, precipitation year-round Storm surges from inlet
Lykopolis Valley of Haifa, northwest of Mylecia Coal-rich forests, hilly terrain Cfb (Oceanic) Cool, damp climate, consistent drizzle Mine collapses, gas leaks
MAJOR CITIES IN BASSARIDIAN NORMARK
Ardclach Coast of the far northern Keltian island of Aderstein Rocky coastal forests, mountainous interior Dfc (Subarctic) Short, cool summers; long, cold winters with heavy snowfall Blizzards, sea storms, avalanche risk
Riddersborg Coast of far northern Keltia Deep natural harbor, hilly coastal terrain Cfc (Subpolar Oceanic) Cool summers, cold winters, frequent coastal storms Storm surges, blizzards, occasional flooding


Daily Weather Forecast

(Day 183 of Year 52 PSSC, Opsitheiel)

City Climate Season Condition High °F Low °F Feels Like °F Humidity (%) Precip Wind Dir Wind (km/h) Gust (km/h) Cloud (%) Vis (km) Ops Impact Ops Alert Today's Weather Natural Disaster Advisory
Vaeringheim Humid Subtropical Opsitheiel Fair 75 57 75 53 None 38% SE 17 36 56 13 Gnd: OK; Sea: OK; Air: OK Green
No reports
Evening cooling may lead to localized mudslides on steep slopes No reports
Luminaria Oceanic Opsitheiel Rain 54 41 54 78 Rain 78% NW 2 25 88 10 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Serena Subpolar Oceanic Opsitheiel Rain 39 25 34 77 Rain 91% S 11 25 95 9 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Freezing drizzle may trigger avalanches in higher passes No reports
Pyralis Oceanic Opsitheiel Fog 43 34 40 70 None 68% E 9 38 96 3 Gnd: Slow; Sea: OK; Air: Limited Orange
Low visibility / navigation hazard
Low visibility in morning fog, slow clearing No reports
Symphonara Oceanic Opsitheiel Rain 48 34 47 73 Rain 95% SE 5 21 88 6 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Aurelia Mediterranean (Hot Summer) Opsitheiel Fair 63 50 63 63 None 70% SW 10 40 34 17 Gnd: OK; Sea: OK; Air: OK Green
No reports
Cooling breezes could reduce temperatures, but localized brushfires and summer wildfires remain possible No reports
Somniumpolis Humid Subtropical Opsitheiel Rain 70 54 70 54 Rain 77% E 15 44 95 8 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Occasional rain, otherwise mild temperatures No reports
Nexa Oceanic Opsitheiel Rain 54 41 54 87 Rain 72% E 11 38 87 15 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Evening drizzle may develop into coastal gales and shoreline flooding No reports
Lunalis Sancta Oceanic Opsitheiel Fog 46 37 42 82 None 39% W 13 24 98 5 Gnd: Slow; Sea: OK; Air: Limited Orange
Low visibility / navigation hazard
Low visibility in morning fog, slow clearing Fog-related hazards
Sylvapolis Humid Subtropical Opsitheiel Rain 81 57 84 67 Rain 99% NW 21 26 89 6 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Short-lived shower, then clearing skies No reports
Saluria Oceanic Opsitheiel Rain 43 43 43 81 Rain 87% SE 4 33 74 15 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Evening drizzle may develop into coastal gales and shoreline flooding No reports
Aetherium Subarctic Opsitheiel Blizzard 27 10 13 60 Snow 76% SW 37 51 94 5 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Blizzard-like conditions with large snow accumulations No reports
Ferrum Citadel Hot Desert Opsitheiel Clear 81 52 81 16 None 54% S 14 24 9 21 Gnd: OK; Sea: OK; Air: OK Green
No reports
Warm, mostly sunny with cooler nights No reports
Acheron Cold Steppe Opsitheiel Fair 39 27 35 55 None 86% SW 8 17 20 15 Gnd: OK; Sea: OK; Air: OK Yellow
No reports
Wind-driven chill under gray skies No reports
Erythros Oceanic Opsitheiel Rain 41 41 33 83 Rain 89% NW 26 44 78 4 Gnd: Slow; Sea: Restricted; Air: Limited Orange
Heavy rain / localized flooding
Overcast skies, cool drizzle through the day No reports
Catonis Atrium Oceanic Opsitheiel Rain 54 36 54 87 Rain 77% SW 17 46 92 4 Gnd: Slow; Sea: OK; Air: Limited Orange
Heavy rain / localized flooding
Evening drizzle may develop into coastal gales and shoreline flooding No reports
Delphica Oceanic Opsitheiel Rain 46 39 46 78 Rain 70% NW 0 19 79 14 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Evening drizzle may develop into coastal gales and shoreline flooding No reports
Koinonía Oceanic Opsitheiel Fog 41 34 33 74 None 74% S 25 33 92 5 Gnd: Slow; Sea: OK; Air: Limited Orange
Low visibility / navigation hazard
Low visibility in morning fog, slow clearing Fog-related hazards
Aureum Mediterranean (Hot Summer) Opsitheiel Rain 61 48 61 54 Rain 70% W 5 34 80 4 Gnd: Slow; Sea: OK; Air: Limited Orange
Heavy rain / localized flooding
Sporadic light rainfall, refreshing breezes No reports
The Alpazkigz Cold Steppe Opsitheiel Snow 45 21 41 42 Snow 75% NW 12 42 93 7 Gnd: Hazard; Sea: OK; Air: OK Red
Snow/ice / hazardous travel
Possible light snowfall, especially overnight No reports
Odiferia Humid Subtropical Opsitheiel Fair 72 57 72 55 None 96% E 24 52 13 23 Gnd: OK; Sea: OK; Air: OK Yellow
No reports
Warm daytime, gentle evening breezes No reports
Skýrophos Oceanic Opsitheiel Rain 50 41 44 71 Rain 80% NW 27 33 73 4 Gnd: Slow; Sea: Restricted; Air: Limited Orange
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Bjornopolis Oceanic Opsitheiel Rain 46 43 41 75 Rain 76% NE 17 35 93 10 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Overcast skies, cool drizzle through the day No reports
Aegirheim Subarctic Opsitheiel Blizzard 23 9 6 71 Snow 13% S 44 54 95 2 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes No reports
Norsolyra Oceanic Opsitheiel Rain 46 41 39 87 Rain 92% W 27 41 86 4 Gnd: Slow; Sea: Restricted; Air: Limited Orange
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Thorsalon Oceanic Opsitheiel Rain 52 37 52 88 Rain 88% SE 14 28 88 4 Gnd: Slow; Sea: Restricted; Air: Limited Orange
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Pelagia Hot Steppe Opsitheiel Storm 91 61 91 39 Rain 95% SW 32 41 94 10 Gnd: Slow; Sea: Closed; Air: Limited Red
Severe storm / lightning risk
Evening cooling might reduce temperatures, yet localized sandstorms and minor landslides remain a concern Dust / sandstorm risk
Myrene Oceanic Opsitheiel Rain 46 39 40 88 Rain 75% NE 22 36 93 9 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Thyrea Humid Subtropical Opsitheiel Fog 75 59 75 61 None 52% NW 4 19 100 4 Gnd: Slow; Sea: OK; Air: Limited Orange
Low visibility / navigation hazard
Fog at dawn, warm midday, pleasant night Fog-related hazards
Ephyra Subpolar Oceanic Opsitheiel Rain 37 28 28 86 Rain 91% W 26 43 92 8 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Freezing drizzle may trigger avalanches in higher passes No reports
Halicarn Mediterranean (Hot Summer) Opsitheiel Rain 61 41 61 61 Rain 95% SW 14 43 87 11 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Cooler spells, brief showery intervals No reports
Keybir-Aviv Humid Subtropical Opsitheiel Rain 77 59 77 58 Rain 72% SW 12 20 71 9 Gnd: OK; Sea: OK; Air: OK Green
Heavy rain / localized flooding
Short-lived shower, then clearing skies No reports
Tel-Amin Mediterranean (Hot Summer) Opsitheiel Rain 63 43 63 47 Rain 98% S 9 28 77 4 Gnd: Slow; Sea: Restricted; Air: Limited Orange
Heavy rain / localized flooding
Sporadic light rainfall, refreshing breezes No reports
Diamandis Mediterranean (Hot Summer) Opsitheiel Rain 59 50 59 57 Rain 82% N 20 47 75 11 Gnd: Slow; Sea: Restricted; Air: OK Yellow
Heavy rain / localized flooding
Sporadic light rainfall, refreshing breezes No reports
Jogi Oceanic Opsitheiel Rain 45 39 43 75 Rain 96% S 6 31 85 14 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Overcast skies, cool drizzle through the day No reports
Lewisburg Humid Subtropical Opsitheiel Fair 79 57 79 50 None 33% NE 2 14 38 18 Gnd: OK; Sea: OK; Air: OK Green
No reports
Warm daytime, gentle evening breezes No reports
Thermosalem Oceanic Opsitheiel Fog 46 34 43 87 None 29% SW 10 28 96 3 Gnd: Slow; Sea: OK; Air: Limited Orange
Low visibility / navigation hazard
Low visibility in morning fog, slow clearing No reports
Akróstadium Cold Steppe Opsitheiel Fair 34 25 24 47 None 11% W 27 56 26 17 Gnd: OK; Sea: OK; Air: OK Green
No reports
Chilly nights might bring frost and the risk of localized landslides on steep slopes Landslides / mudslides
Sufriya Humid Subtropical Opsitheiel Rain 73 57 73 61 Rain 80% E 27 32 85 8 Gnd: Slow; Sea: Restricted; Air: OK Yellow
Heavy rain / localized flooding
Short-lived shower, then clearing skies No reports
Lykopolis Oceanic Opsitheiel Rain 46 37 39 80 Rain 90% W 28 35 97 15 Gnd: Slow; Sea: Restricted; Air: OK Orange
Heavy rain / localized flooding
Heavier showers arriving late afternoon No reports
Ardclach Subarctic Opsitheiel Blizzard 30 18 19 81 Snow 23% W 24 53 90 4 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes No reports
Riddersborg Subpolar Oceanic Opsitheiel Snow 32 25 19 87 Snow 76% W 39 57 89 2 Gnd: Hazard; Sea: Restricted; Air: Limited Red
Snow/ice / hazardous travel
Steady cold rain mixing with wet snow No reports
Bashkim Cold Steppe Opsitheiel Fair 43 27 36 44 None 51% N 25 35 24 23 Gnd: OK; Sea: OK; Air: OK Green
No reports
Sparse precipitation, dryness persists, cold air No reports
Ourid Cold Steppe Opsitheiel Fair 45 28 38 47 None 24% NE 27 34 10 14 Gnd: OK; Sea: OK; Air: OK Green
No reports
Chilly nights might bring frost and the risk of localized landslides on steep slopes No reports
Tonar Cold Steppe Opsitheiel Snow 39 32 30 36 Snow 83% NE 30 56 89 9 Gnd: Hazard; Sea: Restricted; Air: OK Red
Snow/ice / hazardous travel
Possible light snowfall, especially overnight No reports
Fanghorn Subarctic Opsitheiel Blizzard 23 14 8 84 Snow 38% SW 35 62 97 2 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes No reports
Eikbu Subarctic Opsitheiel Blizzard 27 5 15 78 Snow 84% W 25 46 98 3 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Blizzard-like conditions with large snow accumulations No reports
Galvø Subarctic Opsitheiel Snow 27 21 17 81 Snow 99% NE 19 27 93 4 Gnd: Hazard; Sea: OK; Air: Limited Red
Snow/ice / hazardous travel
Early snowfall returning, freezing ground rapidly No reports
Sårensby Subpolar Oceanic Opsitheiel Snow 32 23 24 80 Snow 85% NW 14 42 88 6 Gnd: Hazard; Sea: OK; Air: OK Red
Snow/ice / hazardous travel
Cloudy, damp day with potential sleet storms No reports
Slevik Subpolar Oceanic Opsitheiel Snow 37 25 26 89 Snow 91% NE 36 55 88 3 Gnd: Hazard; Sea: Restricted; Air: Limited Red
Snow/ice / hazardous travel
Steady cold rain mixing with wet snow No reports
Sjøsborg Subpolar Oceanic Opsitheiel Snow 34 30 28 78 Snow 95% S 12 35 90 10 Gnd: Hazard; Sea: OK; Air: OK Red
Snow/ice / hazardous travel
Cloudy, damp day with potential sleet storms No reports
Storesund Subpolar Oceanic Opsitheiel Snow 36 25 26 85 Snow 83% S 30 46 80 8 Gnd: Hazard; Sea: Restricted; Air: OK Red
Snow/ice / hazardous travel
Cloudy, damp day with potential sleet storms No reports
Notranskja Subarctic Opsitheiel Blizzard 23 23 9 72 Snow 35% W 30 38 94 3 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes No reports
Kaledonija Subarctic Opsitheiel Blizzard 30 9 15 61 Snow 12% N 44 51 93 4 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes Avalanche risk
Skøda Subarctic Opsitheiel Blizzard 28 9 16 62 Snow 26% E 26 34 90 5 Gnd: Hazard; Sea: Closed; Air: No-Go Red
Blizzard / whiteout conditions
Deep winter chill may result in persistent blizzards and avalanches in higher passes No reports
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History

Establishment by the Kingdom of Normark

A view of the original Normarkian settlement of Vaeringheim, which now sits outside of the city on the shores of Lake Morovia.

The city of Vaeringheim was originally established by the Kingdom of Normark, an ancient maritime kingdom renowned for its strategic settlements and naval power. Located on the northern shores of Lake Morovia, Vaeringheim was founded as a fortified outpost, strategically positioned to control lucrative trade routes and protect against potential invasions. The city’s fortifications and its access to both inland trade routes and the waterways of the Strait of Haifa made Vaeringheim a key military and trading outpost for Normark, contributing significantly to the kingdom’s prosperity.

Transition to the Maritime Markets

As the Kingdom of Normark’s influence waned, Vaeringheim entered a new phase of its history. The weakening of centralized control in the region led to a rise in piracy along the Strait of Haifa. Vaeringheim, with its established infrastructure and strategic location, quickly became a prominent player in the Maritime Markets of the Strait of Haifa. These markets were a confederation of pirate havens and freeports that thrived on the wealth generated from plundering ships passing through the region.

During this period, Vaeringheim evolved from a fortified trading post into a bustling center of commerce, heavily influenced by the trade of goods obtained through piracy. The city attracted a diverse population of merchants, sailors, and adventurers, contributing to its rapid growth and the development of a thriving black-market economy. Vaeringheim’s reputation as a hub for both legitimate and illicit trade solidified its importance in the region.

Integration into the Haifo-Pallisican Empire

Vaeringheim played a central role in the Strait of Haifa Campaign as the primary Bassarid stronghol and center of military operations.

As the Haifo-Pallisican Imperial Trade Union rose to prominence, Vaeringheim’s role shifted from that of a pirate stronghold to a crucial member of the imperial trade network. This transformation was particularly evident during the Strait of Haifa Campaign, a brutal conflict that was part of the larger War of Lost Brothers. The campaign was marked by extreme violence, espionage, and subversion, with Vaeringheim playing a critical role as a strategic base for Bassarid military operations. The city’s fortifications were further strengthened to defend against external threats, cementing its position as a vital asset for the Haifo-Pallisican Empire. The successful integration of Vaeringheim into the empire established the city as a central hub in the expansive trade network.

The Bassarid Periphery and Alperkin Influence

Following the War of Lost Brothers, Vaeringheim became part of the Bassarid Periphery, a region influenced by the Alperkin, a nomadic people known for their deep spiritual connection to nature and communal lifestyle. The Alperkin’s influence brought significant cultural and religious changes to Vaeringheim, contributing to the emergence of the Reformed Stripping Path. This religious movement combined elements of the Hostian, Pallisican, Alperkin, and Bassarid religious philosophies, creating a unique spiritual framework that emphasized divine protection, communal spirituality, and ritual practices. The Reformed Stripping Path became a defining aspect of Vaeringheim’s cultural identity, shaping its social and religious structures.

The Hammish Civil War

The Hammish Civil War, which erupted in the nearby region of Hammish, had significant implications for Vaeringheim. The civil war, characterized by intense conflict and the fragmentation of the Hammish state, led to widespread instability. Vaeringheim, given its proximity and strategic importance, became involved in the conflict as various factions sought support from neighboring powers. The instability disrupted trade routes and led to an influx of refugees into Vaeringheim. The city’s leaders, while attempting to maintain neutrality, navigated the complex political landscape by providing humanitarian assistance to refugees and securing its borders against potential spillover from the civil war. The Hammish Civil War ultimately reshaped the region's geopolitical landscape, and Vaeringheim’s adaptability during this period helped maintain its stability and influence.

The Haifan Civil War

During the brutal Haifan Civil War, Vaeringheim served as the primary base of operations for Bassarid forces in their struggle against Jeseri insurgents in the Abeisan Archipelago and across the Haifan Peninsula.

Vaeringheim’s stability was further tested during the Haifan Civil War, a conflict that erupted as various factions within the Haifan territories vied for power. The civil war had significant ramifications for the region, including Vaeringheim. As the conflict unfolded, Vaeringheim’s leaders had to balance maintaining local autonomy with responding to the demands of the warring Haifan factions. The city's strategic importance made it a key asset that multiple factions sought to control. However, through careful diplomacy and strategic alliances, Vaeringheim managed to retain a degree of independence and emerged from the civil war with its influence intact. The aftermath of the Haifan Civil War further solidified Vaeringheim's role as a central power in the region, particularly through its contributions to reconstruction efforts and the re-establishment of disrupted trade networks.

The Greater Morovian Independence Initiative

As Vaeringheim became increasingly integrated into foreign-controlled networks, local resistance grew, leading to the rise of the Greater Morovian Independence Initiative. This movement sought to oppose external influence in the region and establish Morovian autonomy. The initiative gained widespread support, driven by a desire for self-determination and the preservation of local culture. However, it faced significant opposition from the Bassaridian War League. The capture of the Independent Port of Lake Morovia by the War League marked a turning point, severely weakening the independence movement. This was followed by the Morovian Frontier Campaign, a series of military operations that consolidated control over the region. The establishment of the General Port of Lake Morovia effectively ended the Greater Morovian Independence Initiative, as Vaeringheim’s leadership aligned with the Bassaridian War League to secure control over this critical port.

Establishment of Bassaridia Vaeringheim

In the aftermath of these events, Bassaridia Vaeringheim was established as a sovereign state. The nation, with its blend of Normark fortifications, Alperkin yurts, Haifan architectural influences, and modern infrastructure, declared Vaeringheim as its capital. In the modern era, Bassaridia Vaeringheim further expanded its influence through the successful New South Jangsong Campaign, demonstrating its military capabilities and ability to integrate diverse territories into its expanding domain. This campaign not only secured valuable resources and strategic advantages for the nation but also reinforced its status as a dominant regional power.

Modern Era

Today, Vaeringheim serves as the capital city of Bassaridia Vaeringheim, and as the home of the General Port of Lake Morovia, central Keltia's largest and most prosperous trading center.

Today, Bassaridia Vaeringheim is a significant political and economic power in the region surrounding Lake Morovia. With the General Port of Lake Morovia serving as a central hub for trade, the nation has established itself as a key player in both local and international commerce. The nation's successful expansion through the New South Jangsong Campaign has further strengthened its influence, making Bassaridia Vaeringheim a dominant force with a well-organized military and a diverse, prosperous economy that spans urban centers and rural areas alike.

Culturally, Bassaridia Vaeringheim is shaped by a blend of traditions, most notably the Reformed Stripping Path, which continues to influence the nation’s social and religious life. Public rituals and festivals associated with this movement foster a strong sense of unity among the people. The nation's leadership remains focused on maintaining its strategic and economic advantages, ensuring that Bassaridia Vaeringheim continues to thrive as a leading power in the region.

Politics

Bassaridia Vaeringheim is ruled by the Council of Kings, which is responsible for managing the political, economic, and social affairs of the nation.

The political structure of Bassaridia Vaeringheim embodies a complex and multifaceted approach to governance, reflecting its historical, cultural, and economic development. Centralized authority is carefully balanced with regional autonomy, a structure shaped by both internal and external conflicts. The most transformative moment in the nation's political history came with the establishment of the national legislature in 50.43 PSSC. This change was driven by public outrage following the Gulf of Jangsong Crucifixions, a violent and divisive event that exposed systemic weaknesses in governance and human rights protections. In response, the nation ratified its first formal constitution, known as the Bassaridian Constitution of 50.43 PSSC, creating a bicameral legislature designed to ensure broader representation, accountability, and transparency in governance.

The Council of Representatives and the Senate of Elders work alongside the Council of Kings, which oversees military, economic, and religious governance. Together, these governing bodies strive to maintain social cohesion, promote prosperity, and respect the traditions of the nation’s diverse populace. The introduction of the legislature provided citizens and various factions—ranging from powerful trade guilds to indigenous groups—with a direct voice in the nation's governance, fostering a more inclusive political landscape.

National Government

Located in central Vaeringheim, the Palace of Kings is the heart of the nation's government.

The Council of Kings functions as the central authority, with leadership divided among three key branches: military, economic, and religious. The Commander General of the Bassaridian War League leads military operations, the Merchant General of the General Port of Lake Morovia oversees trade and economic growth, and the High Priestess of the Bassarid Temple of Vaeringheim governs religious and cultural matters. These leaders work in coordination with the bicameral legislature to develop, implement, and enforce national policies.

The Council of Representatives serves as the lower legislative chamber and represents citizens from all regions, including both major and minor cities, as well as Alperkin tribes that request formal representation. Each city elects three representatives, ensuring that urban and rural communities are equally represented. Recognized Alperkin tribes receive one representative each, reflecting their unique status and historical significance. This council introduces and debates legislation, addressing issues ranging from infrastructure development and trade policy to civil rights and social welfare.

The Senate of Elders functions as the upper legislative chamber and represents key societal institutions, including religious, economic, and military organizations. It is composed of two representatives from each Reformed Stripping Path cult, each company headquartered at the General Port of Lake Morovia, and each division of the Bassaridian War League. The Senate reviews, amends, and approves legislation proposed by the Council of Representatives, offering a long-term perspective rooted in tradition and stability. Proposed bills must pass through both chambers and ultimately receive unanimous approval from the Council of Kings to become law, ensuring that all major aspects of governance are considered.

Municipal legislative bodies within major cities mirror the structure of the national legislature, consisting of a lower house of elected representatives and an upper house comprised of military leaders, business leaders representing local companies, and representatives from major Reformed Bassarid cults based in each city. These municipal legislatures possess the authority to draft and enact laws relevant to their cities, as well as govern surrounding minor cities, towns, and villages. Their structure ensures local representation and decision-making while maintaining consistency with national laws and principles established by the Council of Kings.

Commander General of the Bassaridian War League

The Commander General is responsible for overseeing all military operations carried out by the Bassaridian War League.

The Commander General holds responsibility for the defense and security of Bassaridia Vaeringheim, directing military operations, intelligence activities, and strategic initiatives to protect the nation’s borders and interests. This role encompasses not only traditional military functions, such as maintaining armed forces and fortifying borders, but also covert operations and espionage. The Commander General works closely with local militias, regional defense networks, and specialized units that operate in sensitive areas, such as the Strait of Haifa, a critical point for both trade and military strategy. Legislative oversight from the Senate of Elders, which includes representatives from the Bassaridian War League, ensures that military strategies align with national interests and maintain public accountability.

Merchant General of the General Port of Lake Morovia

The Merchant General is responsible for overseeing the nation's economic activities.

The Merchant General serves as the nation’s economic steward, overseeing the General Port of Lake Morovia, a major hub of trade and commerce. This role involves managing trade policies, negotiating international trade agreements, and regulating the flow of goods, including high-value commodities. The Merchant General ensures that profits from trade are distributed equitably, with a focus on economic development and public welfare. Policies concerning taxation, market regulation, and investment incentives undergo rigorous review by the Council of Representatives and the Senate of Elders to ensure that the economic benefits reach all citizens. The Merchant General also works with private companies and trade guilds to foster innovation and competition, prevent monopolization, and promote economic stability.

High Priestess of the Bassarid Temple of Vaeringheim

The High Priestess of the Temple of Vaeringheim is responsible for overseeing the activities of the cults and mysteries of the Reformed Stripping Path, including rituals such as the Dreamweaver's Vigil, one of the most important rituals carried out by the cult of Nephele.

The High Priestess leads religious and cultural affairs, guiding the nation’s adherence to the Reformed Stripping Path, a faith blending elements of Hostian, Pallisican, and Bassarid beliefs. The High Priestess plays a crucial role in shaping religious policies, mediating disputes, and fostering unity among different religious sects and communities. This position involves close collaboration with the Saint Mothers, influential leaders who represent indigenous traditions and customs. The High Priestess ensures that religious laws and customs are integrated into national policies, working alongside representatives from Reformed Stripping Path cults in the Senate of Elders to maintain spiritual harmony and cultural preservation.

Government Presence

The national government of Bassaridia Vaeringheim is supported by municipal governments which operate in each of the nation's major and minor cities.

The Council of Kings extends its influence across Bassaridia Vaeringheim through a comprehensive network of embassies in major urban centers, known as the Embassies of the Council of Kings. These institutions coordinate political, economic, and security affairs on behalf of the central government and report directly to the three leaders of the Council: the Commander General of the Bassaridian War League, the Merchant General of the General Port of Lake Morovia, and the High Priestess of the Bassarid Temple of Vaeringheim. In smaller territories, governance is administered by appointed delegates working alongside Clan Chieftains, ensuring implementation of national policy in accordance with local tradition.

To ensure meaningful representation and institutional oversight, the Council of Representatives and Senate of Elders operate in concert with the Council of Kings, reviewing and supporting the directives that guide both domestic governance and strategic deployment of national forces. Each city—major and minor, from Vaeringheim and Luminaria to Saluria and Erythros—maintains detailed municipal data systems that track incidents of unrest, rebellion, environmental threats, and civic discontent. This information feeds into the broader intelligence apparatus used by the national government to guide regional intervention.

At the core of these interventions is the Bassaridian War League, the principal military institution of the state. Acting on the direct orders of the Commander General of the Bassaridian War League and at the behest of the Council of Kings, the War League conducts military operations to safeguard the interests of the Bassaridian government—strengthening the state’s hold on vital infrastructure, protecting commercial networks, pacifying dissent, and projecting national strength. All military activities are carried out with the oversight and approval of the Council of Representatives and Senate of Elders, ensuring that such actions are aligned with the constitutional framework and legislative will of the nation.

Each division of the War League is assigned a specific region and operates in tandem with its designated Regional Investor, reinforcing the economic and security goals of the state. The Vaeringheim Division, under Operation "Nenajióz", has deployed forces to Sylvapolis, Delphica, and Pelagia to respond to civil unrest, cultural sabotage, and separatist activity. Its deployment to Vaeringheim itself served to monitor and manage unrest among powerful merchant factions linked to the Maritime Guild of the Cult of Maskmakers. The Alpazkigz Division, through Operation "Nazht Séiakaren", furthered the state’s mandate by protecting medical supply routes in Saluria, disrupting extortionist rebel networks in Acheron, and responding to blizzard-induced infrastructure collapse in Aetherium. By protecting critical logistics and agricultural production, the division directly upheld the economic interests of the central government. The Hatch Ministry Division coordinated amphibious and naval operations under Operation "Ice azdigáit", deploying warships and privateer forces to weaken Normarkian-aligned shipping networks in the Normark–Lindley Passage. These actions helped secure national waters and protect commercial traffic vital to the General Port of Lake Morovia. The campaign concluded with a War League peacekeeping presence in Ardclach, reinforcing the government’s foothold in contested areas. In parallel, the New South Jangsong Division led the execution of Operation "Qandros Wrath", overseeing major combat and interdiction operations in Pelagia, Bjornopolis, and Riddersborg during the Lower Jangsong Campaign. These efforts secured key trade routes, neutralized separatist enclaves, and reasserted Bassaridian authority in border regions. The Odiferia Division, through Operation "De Séiakaren", pursued forced labor syndicates and protected shipping lanes in western Lake Morovia, while the Jeseri Division supported regional stabilization in Keybir-Aviv and Lewisburg, following widespread power grid collapse and subsequent unrest. Finally, the Haifan Bassaridia Division conducted Operation "Arete", providing domestic support in Tel-Amin, Thermosalem, and Jogi, ensuring the uninterrupted flow of goods, pacifying unrest in agricultural regions, and securing strategic facilities under threat.

Through these regionally targeted operations, the Bassaridian War League functions not merely as a defensive force, but as a constitutional arm of the state—advancing the strategic, economic, and ideological interests of Bassaridia Vaeringheim. Acting at the direction of the Commander General of the Bassaridian War League, and with the full backing of the Council of Kings, Council of Representatives, and Senate of Elders, the War League ensures the continued cohesion, security, and prosperity of the Bassaridian nation.

Rule of Law and Judicial System

The judicial system in Bassaridia Vaeringheim is divided between Religious Courts, which oversee matters relating to family law, religious observance, and moral conduct, and Secular Courts, which oversee civil disputes, criminal cases, and matters of commerce and national security.

The judicial system of Bassaridia Vaeringheim blends secular and religious courts to reflect the nation’s diverse traditions and legal needs. Secular courts, presided over by judges appointed by the Council of Kings, handle a broad range of issues, including civil disputes, criminal cases, and matters of commerce and national security. These courts ensure consistent application of laws passed by the national legislature and provide a framework for legal redress and accountability.

Religious courts, led by the High Priestess and other religious authorities, address issues related to the Reformed Stripping Path. These courts handle matters such as family law, religious observance, and moral conduct, ensuring adherence to religious doctrines and customs. Their rulings must align with national law and constitutional principles, maintaining a balance between spiritual and secular governance.

Tribal courts, led by local clan authorities, preserve indigenous legal traditions, offering a distinct legal framework for the Alperkin and other recognized tribes. These courts function independently, provided their decisions do not conflict with national law. The Council of Representatives and Senate of Elders shape laws that respect cultural diversity, fostering a legal system that accommodates multiple traditions and upholds justice for all citizens.

Social Services

Social services in Bassaridia Vaeringheim are administered through a unique economic model centered around the General Port of Lake Morovia. All citizens receive goods, products, and essential services through stipends allocated by Regional Investors, who invest in the General Port to support economic growth and public welfare. These stipends enable access to healthcare, education, infrastructure development, and other vital services. By allocating resources equitably, this system ensures that wealth generated through trade and commerce benefits the entire population, bridging the gap between urban elites and rural or tribal communities.

The Council of Representatives and Senate of Elders shape and review policies governing resource distribution, ensuring that economic gains are reinvested into social welfare. Partnerships with tribal economies and organizations, such as the Bulhanu Ranchers' Association and the Norsolyrian Wisp Rice Farmers, highlight the government’s commitment to fostering prosperity and social cohesion. Investments at the General Port of Lake Morovia support both local and national economic initiatives, creating a sustainable model of development and social welfare that reaches even the most remote communities.

Foreign Policy

Bassaridia Vaeringheim retains a highly isolationist foreign policy with very few exceptions. One such exception is Operation Thunder Drop, where Bassaridian forces cooperated closely with the Imperial Federation.

Bassaridia Vaeringheim’s foreign policy is grounded in a pronounced isolationist stance, emphasizing internal stability, cultural preservation, and economic self‑sufficiency over permanent external entanglements. The Council of Kings exercises broad constitutional authority to privilege domestic cohesion over international activism and to review or terminate external commitments when they no longer serve the public interest.

Even so, the Associate Domain engages decisively when vital interests align. Cooperation with the Imperial Federation during Operation Thunder Drop to stabilize trade routes in the southern Strait of Haifa illustrates the government’s willingness to act where security and commerce intersect.

This cautious openness has been expressed through narrowly scoped treaties that reinforce resilience without eroding sovereignty. In 1746 AN (19/3/51 PSSC), Bassaridia Vaeringheim concluded the Treaty between Bassaridia Vaeringheim and Çakaristan at Portpur, signed by Merchant General Basilios Barakat al-Moravi and the Çakari Grand Vizier Şahin Faris. The accord establishes firm peace and diplomatic exchange, mutual recognition of civil acts, and a regulated civil‑aviation overflight regime for non‑military traffic that preserves Bassaridian air‑defence prerogatives. It provides for quinquennial review and allows withdrawal on twelve months’ notice following an initial ten‑year term with automatic five‑year renewals.

On 8.IV.1748 AN (15/01/52 PSSC), Bassaridia Vaeringheim and Sanama signed the Treaty between Sanama and Bassaridia Vaeringheim in Vaeringheim, with President Toti Lampa and Merchant General Basilios Barakat al‑Moravi acting under the authority of the Council of Kings. The treaty creates visa‑free entry for up to ninety days, designates a “Protected Keltian Corridor” for cargo, grants Sanaman‑flagged vessels most‑favoured‑port status with a fifty‑percent reduction in standard dues at the General Port of Lake Morovia and connected ports, eliminates tariffs on specified goods (coffee and tea from Vaeringheim; rice and fresh fruit from Sanama), and establishes both a single‑window system for traders and a dedicated Sanama Trade Window at the General Port. It is of indefinite duration with withdrawal on twelve months’ notice, ensuring flexibility without diluting sovereignty.

This treaty‑led engagement complements the Port‑centred approach to external relations. On 26/2/51 PSSC, ferry routes linking the Kingdom of Moorland to the General Port were formally established, marking the first post‑constitution commercial partnership; on 27/2/51 PSSC the Imperial Federation formalised its role by operating six new investors—among them an investor on behalf of Baicha Heavy Industries—thereby expanding the Port’s reach while preserving Bassaridian regulatory control. Together with the Çakaristan and Sanama accords, these steps have transformed a previously inward‑facing harbour into a multilateral trading crossroads without recourse to dynastic diplomacy such as marriage alliances.

The principle remains intact: Bassaridia Vaeringheim crafts tightly bounded, interest‑based compacts that protect airspace, secure shipping, and streamline trade under Hostian legal supremacy and the oversight of the Council of Kings. A self‑sufficient internal market—financed through Regional Investors at the General Port—reduces exposure to foreign credit, while the nation’s reputation for decisive, sometimes severe, military action in theatres from the Hammish Civil War to the Gulf of Jangsong Crucifixions deters undue pressure and allows the Associate Domain to choose its partners on rigorous terms.

Partner Relationship type Instrument / link Signed / established Core elements (summary) Review / withdrawal Status Notes / source
Nouvelle Alexandrie & Oportia Humanitarian oversight partnership (White-Lane observers) Haifa Compliance Exchange MOU (White-Lane Observer Access) 19/1/52 PSSC (activation following 18/1/52 invitation) Reached in response to the Corum War; accredited observers accompany or shadow select White-Lane humanitarian convoys at approved, geofenced sites; mutual recognition of manifests/placards; kit-exclusion verification (no encrypted radios/UAVs/dual-use sensors); neutral attestations filed to expedited appeals track (HCE → SCT → SAC); no operational control or political role Subject to HCE protocols; revocable by any party per notice to HCE; liaison maintained during transition Active [1]
Sanama Trade, transit, and mobility treaty Treaty between Sanama and Bassaridia Vaeringheim 8.IV.1748 AN (15/01/52 PSSC), Vaeringheim Visa-free entry (90 days); “Protected Keltian Corridor” for cargo; most-favoured-port (−50% dues) at General Port of Lake Morovia & linked ports; alcoholic beverages duty-free; zero tariffs on coffee/tea (BV) and rice/fresh fruit (Sanama); “Sanama Trade Window”; embassies; Joint Commission; MLAT/extradition framework Indefinite; withdrawal on 12 months’ notice Active [2]
Çakaristan Friendship & cooperation treaty Treaty between Bassaridia Vaeringheim and Çakaristan 11.VII.1746 AN (19/3/51 PSSC), Portpur Perpetual peace; mutual recognition of civil acts; civil-aviation overflight (non-state traffic) with fees & ADIZ compliance; diplomatic exchange; mediation/arbitration options Initial 10-year term; automatic 5-year renewals; quinquennial review; withdrawal on 12 months’ notice Active [3]
Imperial Federation Port investment / market access General Port of Lake Morovia 27/2/51 PSSC Operates six investors at the General Port; formalises long-standing commercial ties; extends services to former Bassarid communities Subject to General Port rules and Council of Kings oversight Active [4] [5]
Kingdom of Moorland Ferry link / commercial access General Port of Lake Morovia 26/2/51 PSSC Establishes Trans-Morovian Express ferry routes across the northern Strait of Haifa; first post-constitution foreign investor at the Port Commercial arrangement subject to Port rules Active [6]
USSO Historical forum (legacy ties via Haifo-Pallisican Imperial Trade Union) Union of States around the Sovereign Oceans 1645 AN – various; defunct Economic / defence coordination among members; antecedent linkages informing later Vaeringheim–Çakaristan contacts N/A (defunct) Historical / legacy [7]

Dates shown in AN and/or PSSC as available.

Straits Governance

The Straits Conventions of 52.06 PSSC establish Bassaridia Vaeringheim’s sovereign stewardship over the Morovia–Haifa Straits System, the inland–sea corridor linking Lake Morovia to the Strait of Haifa. Proclaimed by the Council of Kings, the Conventions elevate the General Port of Lake Morovia to the role of statutory regulator of the straits, with executive authority exercised by the Merchant General.

Day-to-day administration is carried out by the General Port Authority and the Port Resilience Authority (PRA), which oversee pilotage, vessel traffic services (VTS “MOROVIA CONTROL”), port-state control, and cyber-physical safety. Enforcement is provided by the Bassaridian War League and the Hatch Ministry, ensuring that trade lanes remain open while piracy, sabotage, and ritual desecration are prevented.

The Conventions guarantee neutral passage for all compliant vessels, regulate warship tonnage and submarine access in line with the strait’s narrow and shallow geography, and impose strict environmental and sacred-space protections. Emergency situations are governed by the Leviathan Protocol, allowing for convoying, temporary closures, and humanitarian priority. Disputes are adjudicated by the Straits Control Tribunal (SCT) in Vaeringheim, with appeals heard by the Straits Arbitration Chamber (SAC).

By formalizing Bassaridia Vaeringheim’s role as gatekeeper of the straits, the Conventions strengthen both the nation’s economic lifelines and its spiritual obligations, reinforcing the authority of the Council of Kings in regional and international affairs.

Economy

The marketplace is the center of all all Bassarid communities.

The economy of Bassaridia Vaeringheim is supported and sustained by ongoing investments in the reformed General Port of Lake Morovia, a Bassarid-style marketplace which has served the economic interests of the Haifan and Bassarid peoples of Lake Morovia and the central Strait of Haifa since approximately 37.71 PSSC. Control of the General Port was seized in 47.58 PSSC, by military forces once loyal to the New Zimian War League.

Population Distribution

The population of Bassaridia Vaeringheim is represented on the General Port of Lake Morovia by eight distinct Regional Investors. These include the Alpazkigz Division which invests in the market on behalf of the people of Alpazkigz Alperkin, the Odiferian Division which invests on behalf of the people of Odiferaen Alperkin, the Vaeringheim Division which represents the people of Bassarid Vaeringheim Proper, the Hafaa and Jeseri Divisions which represent the nation's Haifan and Jeseri populations, and the Hatch Ministry Division which represents those associated with the Hatch Ministry community of privateers. Of these, the largest investors are the Alpazkigz and Odiferian Divisions, and the Hatch Ministry Division. In the mid-49th Era, a seventh Regional Investor was created - the New South Jangsong Division - in order to represent the financial interests of the Normarkians inhabiting newly annexed territories along the northern Strait of Haifa. Similarly, an eighth Regional Investor was created in 50.27 PSSC following an agreement between Bassaridia Vaeringheim and the Imperial Federation, in order to represent the financial interests of citizens inhabiting the newly annexed territories of Haifan Bassaridia, including major cities such as Jogi and Tel-Amin

51.34 PSSC

Region Population
Alpazkigz Division 17,933,816
Odiferia Division 14,147,444
Vaeringheim Division 18,197,577
Hafaa Division 1,117,377
Jeseri Division 607,928
Hatch Ministry Division 5,158,881
New South Jangsong Division 7,071,891
Haifan Bassaridia 11,916,587
Bassaridian Normark 6,393,951
Total 82,545,451

Economic Strength

The economy of Bassaridia Vaeringheim is strong relative to other nations of similar sizes. The nation enjoys a high level of economic diversity, with a broad range of businesses in the agricultural, manufacturing, and service sectors. The nation's economy is furthermore characterized by a high level of growth, with new businesses regularly joining the General Port of Lake Morovia.

Wealth Distribution

Wealth in Bassaridia Vaeringheim is distributed according to a three-tiered system based on levels of investment in the General Port of Lake Morovia. Citizens represented by the largest investors in the Port enjoy the highest levels of wealth, while those represented by smaller investors enjoy smaller levels of wealth. As of 48.02 PSSC, the nation's wealthiest citizens were those represented by the Alpazkigz and Odiferia Regional Investors, while the least wealthy were those represented by the Hafaan and Jeseri Investors.

Agriculture and Trade

Coffee is an important crop cultivated in the Plains of Melusine which surround the city of Tel-Amin.

Bassaridia Vaeringheim’s agricultural sector is the backbone of its economy, dwarfing both manufacturing and services in size and importance. The General Port of Lake Morovia plays a key role in this thriving industry, with many companies exporting a wide range of products. Major contributors like the Gladseed Farmers' Union, Plains of Jogi, and the Bulhanu Ranchers' Association supply staples such as rice, wheat, and oats, alongside distinctive goods like Wisp Rice, Queen's Garlic, and Morovian Water Buffalo. Innovative agricultural practices, including fertilization techniques involving parasitic Morovian Wisps, showcase the sector’s ingenuity and adaptability. This diversity supports local consumption, fuels international trade, and cements agriculture as a pillar of the nation’s economy.

Influence on Cuisine

The richness of Bassaridian agriculture is reflected in its cuisine, which blends local traditions with global influences. Staples like rice and wheat form the heart of daily meals, while specialty ingredients such as Amina Crab, Anterran Spicy Onion, and Camel Hump Water Tea add unique flavors to the national palate. The abundant seafood from Suncliff Fisheries and premium meats like Sea Cow Beef feature prominently in festive and everyday dishes. Meanwhile, artisanal beverages like the meads of the Grand Cave Bee Meadery and horehound-infused drinks from the Salurian Temple of Sacred Horehound highlight the creative integration of agriculture into the nation’s culinary heritage.

Economic and Cultural Impact

Agriculture shapes the nation’s identity and traditions. It sustains livelihoods, inspires festivals, and drives innovation, with products like Noctic-Rabrev flowers and velvet worm meat leading the way in niche markets. From the bustling marketplaces of Vaeringheim to regional celebrations showcasing local specialties, agriculture plays a vital role in uniting the nation’s people and preserving its cultural legacy.

Military

Bassarid forces have historically engaged in a wide range of conflicts in the region surrounding Lake Morovia. Today, they serve to defend all of the region's various peoples.

The Associate Domain is defended by the Bassaridian War League, a substantial military force which once comprised a large portion of the Leagues of Haifan Keltiania under the banner of the New Zimian War League, and which declared independence from the War League following the collapse of the Bassarids. The Bassaridian War League, with this said, maintains the organizational and command structures which were in place prior to its declaration of independence from the New Zimian War League.

During the mid 50.40s PSSC, the Bassaridian War League began the process of phasing out weaponry inherited from the Haifo-Pallisican Imperial Trade Union in favor of new, more specialized and advanced technology developed by the Somniant Stock Fund, such as the Cetus Class Attack Craft, which replaced the Bijeko Class.

Historically, the War League relied upon military hardware manufactured by former USSO allies of the Haifo-Pallisican Imperial Trade Union, namely the Bassarids, Jingdao, Krasnocoria, and Nova England. Beginning in the 50.40s PSSC, however, the War League transitioned away from these outdated technologies, adopting instead the used of much more advanced weapons systems developed by Bassaridia Vaeringheim's own Somniant Stock Fund.

Military Influence

The Bassaridian War League exerts the majority of its influence in the region surrounding Lake Morovia in central Keltia. It exerts lesser degrees of influence along the Northern and Southern Straits of Haifa, to the extent that it regularly conducts operations intended to defend shipping lanes between Bassaridia Vaeringheim and territories formerly associated with the Maritime Markets of the Strait of Haifa and the Bassarid Periphery in Keltia.

Bassaridian War League

Following its establishment, the Bassaridian War League initially relied on military hardware inherited from the Haifo-Pallisican Imperial Trade Union. This equipment, acquired through the trade union's affiliation with other members of the Union of States around the Sovereign Oceans (USSO), formed the backbone of the War League's early military capabilities. However, by the 50.40s PSSC, it became evident that this inherited hardware was outdated and insufficient for the War League's evolving strategic needs. To address this shortcoming, the Bassaridian War League undertook a comprehensive modernization program, replacing the antiquated equipment with advanced military hardware developed by the Somniant Stock Fund. This transition not only enhanced the War League's operational effectiveness but also marked a significant step towards technological self-sufficiency and regional military prominence.

Unit Numbers

This table presents a detailed accounting of the military forces and equipment allocated to each domestic Regional Investor operating under the command structure of the General Port of Lake Morovia. Each Regional Investor is responsible for using the forces acquired through port-based investment to ensure the defense of the city or cities they represent. These responsibilities are distributed across major divisions, including the Vaeringheim Division, the Alpazkigz Division, the Odiferia Division, the Haifa Division, the Jeseri Division, the Hatch Ministry Division, the New South Jangsong Division, the Haifan Bassaridia Division, and as of 61/2/51 PSSC, the Bassaridian Normark Division. Each division is composed of various cities or territories whose respective military contributions are shown in numerical detail, with figures reflecting both standing force levels and recent expansions.

At the national level, the Council of Kings Division serves as the central command structure for forces that are not tied to any individual region but instead serve the strategic interests of the entire nation. Established in late 51 PSSC, the Council of Kings Division draws upon foreign investments—most notably from ports such as Corumia and Euranidom—which, due to constitutional bans, are legally prohibited from importing weaponry directly from Bassaridia Vaeringheim. Consequently, the arms and equipment funded by these foreign entities are claimed and managed by the Council of Kings, which uses them to support Regional Investors as needed and to conduct foreign military campaigns. This ensures both legal compliance with export restrictions and strategic flexibility in the deployment of forces.

The body of the table enumerates total force and equipment levels across a range of categories. These include active and reserve personnel totals, as well as a full inventory of specific military hardware types. These range from small arms like the Kalithros Class Rifle and Chrysos Commando Rifle to heavy vehicles such as the Makra Class Battle Tank and Thalassa Class Main Battle Tank. Artillery systems, armored recovery vehicles, mobile command units, and advanced robotics like the Quadwalker series are also represented, alongside a robust fleet of naval and aerial assets including aircraft carriers, submarines, frigates, attack helicopters, and unmanned aerial vehicles. Each item is tabulated with a total quantity and its respective distribution across the divisions.

As shown, divisions such as Alpazkigz and Vaeringheim tend to receive the largest shares of advanced weaponry and personnel, reflecting their prominence and investment in port infrastructure. In contrast, smaller or more specialized divisions such as Jeseri or the Hatch Ministry often receive a more targeted allocation, reflecting unique operational mandates or territorial scope. Naval and aerospace assets are similarly distributed with a focus on coastal or high-value divisions.

The table remains a critical reference for understanding the defense structure of Bassaridia Vaeringheim and the strategic role of the General Port of Lake Morovia in sustaining national and regional security.

Unit Numbers (Activated 61/2/51 PSSC)

Image Unit Total Vaeringheim Regional Investor Alpazkigz Regional Investor Odiferia Regional Investor Hafaan Regional Investor Jeseri Regional Investor Hatch Ministry Regional Investor New South Jangsong Division Haifan Bassaridia Division Bassaridian Normark Council of Kings Division
Active Units 249,984 25,868 20,847 25,045 1,749 1,011 7,248 10,189 15,383 8,355 134,289
Reserve Units 305,571 31,623 25,490 30,620 2,148 1,235 8,858 12,453 18,801 10,212 164,131
Kalithros Class Rifle 169,837 17,563 14,156 17,006 1,192 688 4,931 6,916 10,466 5,684 91,234
Delphica Class Grenadier Rifle 44,520 4,604 3,711 4,458 312 180 1,293 1,813 2,744 1,490 23,915
Chrysos Class Commando Rifle 19,821 2,050 1,652 1,985 139 80 575 807 1,221 663 10,648
Lothaya Class Sniper Rifle 6,099 631 509 611 43 25 177 248 375 204 3,277
Erythros Class Pistol 28,540 2,952 2,379 2,858 200 116 828 1,162 1,758 955 15,332
Bubalus XT Class Revolver 150,285 15,541 12,526 15,049 1,055 609 4,363 6,120 9,261 5,030 80,731
Cathartes Class RPG 6,182 640 516 620 43 25 179 251 380 206 3,322
Harpyia Class Submachine Gun 22,349 2,312 1,863 2,238 157 91 649 910 1,377 748 12,006
Strix Class Combat Shotgun 35,555 3,677 2,964 3,561 249 144 1,032 1,448 2,190 1,190 19,100
Regavis Class DMR 43,178 4,465 3,599 4,323 303 175 1,254 1,759 2,661 1,445 23,195
Makra Class Battle Tank 1,290 133 107 129 9 5 37 53 79 43 693
Laya Class Heavy Tank 444 46 37 45 3 2 13 18 27 15 239
Arachne Class Light Tank 1,560 162 130 157 11 6 45 63 95 52 838
Thalassa Class Main Battle Tank 765 80 64 77 5 3 22 30 46 25 412
Syrinx Class Armored Infantry 7,067 731 589 708 50 29 205 288 436 237 3,797
Bijarian Command Vehicle 115 12 10 12 1 0 3 4 6 3 62
Onceanic Recon Vehicle 495 52 42 50 3 2 14 20 30 16 266
Ephyra Class Anti-Aircraft Vehicle 218 23 19 22 1 1 6 8 13 7 118
Ampelos Class Armored Recovery Vehicle 495 52 42 50 3 2 14 20 30 16 266
Penthia Class Bridge-Laying Vehicle 146 16 13 15 1 0 4 5 8 4 79
Ampelos Class Rail-Laying Engineering Vehicle 301 32 26 31 2 1 8 12 17 9 163
Corythia Class Dedicated Logistics and Transport Truck 301 32 26 31 2 1 8 12 17 9 163
Icaria Class Mine-Clearing / Combat Engineering Vehicle 134 14 11 14 1 0 4 5 8 4 72
Aithra Class Howitzer 321 34 27 33 2 1 9 13 19 10 173
Aetheris Class Towed Howitzer 941 98 79 95 7 4 27 38 57 31 506
Iynas Class Field Gun 753 78 63 76 5 3 22 30 46 25 405
300mm Secutor Class Coastal Gun 516 53 43 52 4 2 15 21 32 17 277
155mm Halicarn Class Self-Propelled Howitzer 373 39 32 38 3 1 10 15 22 12 201
120mm Odiferian Class Mortar Carrier 218 23 19 22 1 1 6 8 13 7 118
Quadwalker “Horehound” 4170 495 52 42 50 3 2 14 20 30 16 266
Quadwalker “Dungbeetle” 4172 361 37 30 36 3 1 10 15 22 12 194
Quadwalker “Killbot” 4200 734 76 62 74 5 3 21 29 45 24 395
Quadwalker “Oble-Lisea” 4189 528 55 44 53 4 2 15 21 32 17 284
Nexa Class Advanced Prototype 1,095 114 92 110 8 4 31 44 67 36 589
Gargani Class Quadwalker 683 71 57 69 5 3 19 27 41 22 367
Abeis Class Advanced Air Defense System (Mobile Laser) 146 16 13 15 1 0 4 5 8 4 79
Abeis Class Static Emplacement (Fixed Laser) 95 11 9 10 0 0 2 3 5 3 52
Fenruvian THAAD System Facility 12 1 1 1 0 0 0 1 1 1 6
Delphis Class Coastal Surveillance Tower 28 2 2 2 2 2 2 2 2 2 10
Anguilla Class Coastal Missile Battery 373 39 32 38 3 1 10 15 22 12 201
Model V-99 Thunderguard Citadel Train 31 4 3 3 0 0 1 1 2 1 17
Abeis-Erigone Class Littoral Orbital & Missile Intercept Catamaran 12 2 1 2 0 0 0 0 0 0 7
Abeis-Empress Class Littoral Battlecruiser 31 4 3 3 0 0 1 1 2 1 17
Kalithros-Class Amphibious Airstrip Barge 12 2 1 2 0 0 0 0 0 0 7
Aiji Class Air-Caravan 31 4 3 3 0 0 1 1 2 1 17
Sideron Class Coastal Battlecruiser 31 4 3 3 0 0 1 1 2 1 17
Eidolon Class Cruiser 31 4 3 3 0 0 1 1 2 1 17
Acheron Class Submersible Destroyer 12 2 1 2 0 0 0 0 0 0 7
Xylanda Class Attack Submarine 31 4 3 3 0 0 1 1 2 1 17
Bijarian Ballistic Missile Submarine 12 2 1 2 0 0 0 0 0 0 7
Vaeringheim Class Corvette 83 9 7 9 0 0 2 3 5 3 45
Sylvapolis Class Frigate 43 5 4 5 0 0 1 1 2 1 24
Atterian Class Combat Ship 12 2 1 2 0 0 0 0 0 0 7
Aetherium Class Patrol Ship 95 11 9 10 0 0 2 3 5 3 52
Velkara Class Littoral Landing Ship 31 4 3 3 0 0 1 1 2 1 17
Saluria Class Gunboat 43 5 4 5 0 0 1 1 2 1 24
Cetus Class Attack Craft 64 7 6 7 0 0 1 2 3 2 35
Tartarian Amphibious Assault Craft 83 9 7 9 0 0 2 3 5 3 45
Ismael Class Privateer Commission 50 0 0 0 0 0 0 50 0 0 0
Odobenus Class Minelayer 31 4 3 3 0 0 1 1 2 1 17
Cetomagna Class Minehunter 31 4 3 3 0 0 1 1 2 1 17
Abeis-Bulhanu Class High-Speed Skirmisher (Hoverbike) 1,290 133 107 129 9 5 37 53 79 43 693
Abeis-Bulhanu Khamsin-Class Desert Skirmisher 1,063 110 89 107 7 4 31 43 65 35 571
Abeis-Bulhanu Virelia-Class Urban Pacifier 671 69 56 67 5 3 19 27 41 22 360
Abeis-Bulhanu Hrimthurs-Class Arctic Hoverbike 805 84 67 81 5 3 23 33 49 27 433
Abeis-Ismael Class “Cathartes” Littoral Hoverbike 857 89 72 86 6 3 25 35 52 28 460
Abeis-Empress Class “Strix-E” Swarm-Interdictor Littoral Hoverbike 683 71 57 69 5 3 19 27 41 22 367
Abeis-Minerva Class Combat Littoral Strike Aircraft 83 9 7 9 0 0 2 3 5 3 45
Abeis-Boreas Littoral Dominance Helicopter 134 14 11 14 1 0 4 5 8 4 72
Aithra Class Proximity Aircraft 146 16 13 15 1 0 4 5 8 4 79
Symphonara Class Compound Intercept 83 9 7 9 0 0 2 3 5 3 45
Thalassa Class Attack Helicopter 198 21 17 21 1 1 5 7 11 6 107
Catonis Class Unmanned Aircraft (UAV) 95 11 9 10 0 0 2 3 5 3 52
Lotos Class Tactical UAV 167 18 14 17 1 1 4 6 10 5 90
Aurantius Class Multi-Role UAV 167 18 14 17 1 1 4 6 10 5 90
Chrysos Class Sea Bomber 218 23 19 22 1 1 6 8 13 7 118
Misttalon Class Heavy Bomber 31 4 3 3 0 0 1 1 2 1 17
Orphali Class Tanker Aircraft 64 7 6 7 0 0 1 2 3 2 35
Ventiflor Eye Class AEW&C Aircraft 31 4 3 3 0 0 1 1 2 1 17
Fluxus Class Maritime Patrol Aircraft 95 11 9 10 0 0 2 3 5 3 52
Hostica Class Maritime Patrol Aircraft 95 11 9 10 0 0 2 3 5 3 52
Nefelian Transport Plane 115 12 10 12 1 0 3 4 6 3 62
Noctiluna Class Medium Transport Helicopter 134 14 11 14 1 0 4 5 8 4 72
Umbraclaw Class Heavy Transport Helicopter 115 12 10 12 1 0 3 4 6 3 62

Organizational Breakdown- Ground Forces

Organizational Level Composition (Subunits per Parent) Division Breakdown (Units / Personnel)
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division Bassaridian Normark Division Council of Kings Division
Division Totals 1 Division 1 unit
(20,847 active / 25,480 reserve)
1 unit
(25,045 active / 30,610 reserve)
1 unit
(25,865 active / 31,613 reserve)
1 unit
(1,749 active / 2,138 reserve)
1 unit
(1,011 active / 1,235 reserve)
1 unit
(7,248 active / 8,858 reserve)
1 unit
(10,189 active / 12,453 reserve)
1 unit
(15,383 active / 18,801 reserve)
1 unit
(8,355 active / 10,212 reserve)
1 unit
(134,289 active / 164,131 reserve)
Cohortes 1 Division = Varies ~14 Cohortes
(1,489 active / 1,820 reserve)
~17 Cohortes
(1,473 active / 1,801 reserve)
~18 Cohortes
(1,437 active / 1,756 reserve)
~1 Cohors 
(175 active / 213 reserve)
~1 Cohors 
(101 active / 124 reserve)
~7 Cohortes
(1,035 active / 1,265 reserve)
~10 Cohortes
(1,456 active / 1,782 reserve)
~15 Cohortes
(2,307 active / 2,850 reserve)
~4 Cohortes
(2,089 active / 2,553 reserve)
~90 Cohortes
(1,492 active / 1,824 reserve)
Centuriae 1 Cohors = 4 Centuriae 56 Centuriae
(372 active / 455 reserve)
68 Centuriae
(368 active / 451 reserve)
72 Centuriae
(359 active / 439 reserve)
4 Centuriae
(44 active / 54 reserve)
4 Centuriae
(25 active / 31 reserve)
28 Centuriae
(259 active / 323 reserve)
40 Centuriae
(365 active / 446 reserve)
60 Centuriae
(578 active / 713 reserve)
16 Centuriae
(522 active / 638 reserve)
360 Centuriae
(373 active / 456 reserve)
Manipuli 1 Centuria = 5 Manipuli 280 Manipuli
(74 active / 91 reserve)
340 Manipuli
(74 active / 90 reserve)
360 Manipuli
(72 active / 88 reserve)
20 Manipuli
(9 active / 11 reserve)
20 Manipuli
(6 active / 7 reserve)
140 Manipuli
(52 active / 65 reserve)
200 Manipuli
(73 active / 89 reserve)
300 Manipuli
(116 active / 143 reserve)
80 Manipuli
(104 active / 128 reserve)
1,343 Manipuli
(100 active / 122 reserve)
Ordinis 1 Manipulus = 3 Ordinis 840 Ordinis
(24 active / 30 reserve)
1,020 Ordinis
(24 active / 30 reserve)
1,080 Ordinis
(22 active / 27 reserve)
60 Ordinis
(3 active / 4 reserve)
60 Ordinis
(3 active / 3 reserve)
420 Ordinis
(19 active / 23 reserve)
600 Ordinis
(27 active / 33 reserve)
900 Ordinis
(43 active / 53 reserve)
240 Ordinis
(35 active / 43 reserve)
4,069 Ordinis
(33 active / 41 reserve)
Contubernia 1 Ordo = 2 Contubernia 1,680 Contubernia
(12 active / 15 reserve)
2,040 Contubernia
(12 active / 15 reserve)
2,160 Contubernia
(11 active / 14 reserve)
120 Contubernia
(2 active / 3 reserve)
120 Contubernia
(1 active / 2 reserve)
840 Contubernia
(9 active / 11 reserve)
1,200 Contubernia
(13 active / 16 reserve)
1,800 Contubernia
(21 active / 27 reserve)
480 Contubernia
(17 active / 21 reserve)
7,899 Contubernia
(16 active / 20 reserve)
Turmae 1 Contubernium = 2 Turmae 3,360 Turmae
(6 active / 8 reserve)
4,080 Turmae
(6 active / 8 reserve)
4,320 Turmae
(6 active / 7 reserve)
240 Turmae
(1 active / 2 reserve)
240 Turmae
(1 active / 1 reserve)
1,680 Turmae
(5 active / 6 reserve)
2,400 Turmae
(6 active / 8 reserve)
3,600 Turmae
(11 active / 13 reserve)
960 Turmae
(9 active / 11 reserve)
16,786 Turmae
(8 active / 10 reserve)

Organizational Breakdown - Naval Forces

Organizational Level Composition Division Breakdown
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division
Ordu (Task Group) 1 Ordu = 2 Tabur-i Derya (≈12 ships) 5 Ordus
(59 ships)
5 Ordus
(53 ships)
4 Ordus
(43 ships)
6 Ordus
(63 ships)
2 Ordus
(14 ships)
4 Ordus
(42 ships)
Tabur-i Derya (Task Unit) 1 Tabur = 3 Birlik-i Gemi (≈6 ships) 10 Tabur
(59 ships)
9 Tabur
(53 ships)
8 Tabur
(43 ships)
11 Tabur
(63 ships)
3 Tabur
(14 ships)
7 Tabur
(42 ships)
Birlik-i Gemi (Patrol Element) 1 Birlik = 2 ships 30 Birlik
(59 ships)
27 Birlik
(53 ships)
22 Birlik
(43 ships)
32 Birlik
(63 ships)
7 Birlik
(14 ships)
21 Birlik
(42 ships)

Organizational Breakdown – Air Forces

Organizational Level Composition (Sub-units / Aircraft per Parent) Division Breakdown (Units / Aircraft)
Alpazkigz Division Odiferia Division Vaeringheim Division Haifa Division Jeseri Division Hatch Ministry Division New South Jangsong Division Haifan Bassaridia Division
Division Totals 1 Division 1 unit
(202 a/c)
1 unit
(169 a/c)
1 unit
(147 a/c)
1 unit
(9 a/c)
1 unit
(1 a/c)
1 unit
(49 a/c)
1 unit
(69 a/c)
1 unit
(142 a/c)
Moira
(Squadron)
1 Moira = 3 Ptiseis ≈ 12 a/c 17 Moirai
(202 a/c)
15 Moirai
(169 a/c)
13 Moirai
(147 a/c)
1 Moira
(9 a/c)
1 Moira
(1 a/c)
5 Moirai
(49 a/c)
6 Moirai
(69 a/c)
12 Moirai
(142 a/c)
Ptisis
(Flight)
1 Ptisis = 2 Zeygi ≈ 4 a/c 51 Ptiseis
(202 a/c)
43 Ptiseis
(169 a/c)
37 Ptiseis
(147 a/c)
3 Ptiseis
(9 a/c)
1 Ptisis
(1 a/c)
13 Ptiseis
(49 a/c)
18 Ptiseis
(69 a/c)
36 Ptiseis
(142 a/c)
Zeygi
(Element)
1 Zeygi = 2 aircraft 101 Zeygi
(202 a/c)
85 Zeygi
(169 a/c)
74 Zeygi
(147 a/c)
5 Zeygi
(9 a/c)
1 Zeygi
(1 a/c)
25 Zeygi
(49 a/c)
35 Zeygi
(69 a/c)
71 Zeygi
(142 a/c)

Emergency Reports

The table below provides a succinct, day-to-day summary of incidents and activities occurring throughout the major and minor cities of the Bassaridian territories. Each entry highlights developments that may require the attention or direct intervention of the Bassaridian War League, including organized criminal operations, political unrest, cult-related upheavals, and other emergent concerns. By cataloging these situations on a regular basis, the table functions as a centralized reference, enabling leadership and military strategists to prioritize resources, coordinate responses, and maintain stability within Bassaridia’s extensive urban and rural communities.

Date City Event Urgency
61/3/52 PSSC Vaeringheim No reports N/A
61/3/52 PSSC Luminaria No reports N/A
61/3/52 PSSC Serena No reports N/A
61/3/52 PSSC Pyralis No reports N/A
61/3/52 PSSC Symphonara No reports N/A
61/3/52 PSSC Aurelia No reports N/A
61/3/52 PSSC Somniumpolis Unidentified drone swarm spotted over memorial grove; RF intercept teams deployed. HIGH
61/3/52 PSSC Nexa No reports N/A
61/3/52 PSSC Lunalis Sancta Selenite-inlay stair restored; foot traffic rerouted for one night. LOW
61/3/52 PSSC Sylvapolis No reports N/A
61/3/52 PSSC Saluria No reports N/A
61/3/52 PSSC Aetherium Wind-turbine icing forces rolling brownouts; clinics prioritized. MEDIUM
61/3/52 PSSC Ferrum Citadel No reports N/A
61/3/52 PSSC Acheron Stone-chip fall at minor stair; handrail repaired. LOW
61/3/52 PSSC Erythros No reports N/A
61/3/52 PSSC Catonis Atrium No reports N/A
61/3/52 PSSC Delphica Bio-culture theft at lab wing sparks hazmat alarm; wing sealed. HIGH
61/3/52 PSSC Koinonía No reports N/A
61/3/52 PSSC Aureum Gold-diet zealot clinic sees electrolyte crises; advisory issued. MEDIUM
61/3/52 PSSC Myrene No reports N/A
61/3/52 PSSC Halicarn No reports N/A
61/3/52 PSSC Ephyra No reports N/A
61/3/52 PSSC Thyrea No reports N/A
61/3/52 PSSC Skýrophos No reports N/A
61/3/52 PSSC Bjornopolis No reports N/A
61/3/52 PSSC Aegirheim Cyberattack scrambles schedules and inventory; production reverts to paper for 48 hours. HIGH
61/3/52 PSSC Norsolyra No reports N/A
61/3/52 PSSC Thorsalon No reports N/A
61/3/52 PSSC Pelagia No reports N/A
61/3/52 PSSC Keybir-Aviv No reports N/A
61/3/52 PSSC Tel-Amin No reports N/A
61/3/52 PSSC Diamandis No reports N/A
61/3/52 PSSC Jogi No reports N/A
61/3/52 PSSC Lewisburg No reports N/A
61/3/52 PSSC Thermosalem No reports N/A
61/3/52 PSSC Akróstadium No reports N/A
61/3/52 PSSC Sufriya Two suspicious manifests flagged at customs; containers re-inspected with minor delays. LOW
61/3/52 PSSC Lykopolis Fence breach by scrap-pickers at a siding; trespassers ejected and section re-secured. LOW
61/3/52 PSSC Ardclach No reports N/A
61/3/52 PSSC Riddersborg No reports N/A
61/3/52 PSSC Notranskja No reports N/A
61/3/52 PSSC Slevik No reports N/A
61/3/52 PSSC Fanghorn No reports N/A
61/3/52 PSSC Sårensby Union picket slows shift change at crane row; arbitration tabled for second watch. HIGH
61/3/52 PSSC Skøda No reports N/A
61/3/52 PSSC Eikbu No reports N/A
61/3/52 PSSC Galvø Fish-market scales audit issues minor fines to two stalls. LOW
61/3/52 PSSC Krlsgorod No reports N/A
61/3/52 PSSC Kaledonija No reports N/A
61/3/52 PSSC Sjøsborg No reports N/A
61/3/52 PSSC Storesund No reports N/A
61/3/52 PSSC Hammarfell No reports N/A
61/3/52 PSSC Ourid No reports N/A
61/3/52 PSSC Bashkim No reports N/A

Operational Activity

See also: Bassaridian War League Operational Activity (Pre-50.92 PSSC)
See also: Bassaridian War League Operational Activity (51 PSSC)

The table below provides a concise account of both past and ongoing missions undertaken by the various Divisions of the Bassaridian War League. Each entry details the key dates, the specific unit or formation involved, the operation’s objectives, and a short synopsis of events and progress. By compiling this information, the table offers an accessible reference to the War League’s strategic commitments, illustrating how different Divisions tackle insurgencies, protect vital infrastructure, and ensure overall security across the Bassaridian sphere.

Date Formation Subject Summary Operation Image
52 PSSC Vaeringheim Division Operation "Nenajióz"
  • 31/1/52 PSSC: The Vaeringheim Division dispatches one Manipulus to Vaeringheim after armed bargemen stage a container-barge blockade across the central navigation channel over inspection fee disputes, collapsing throughput by ~60% in three hours. Objectives are to re-establish navigational flow, secure the channel, detain disruptive elements, protect civilian mariners, and re-open port approaches under managed conditions. Humid subtropical conditions (68 °F, 74 % chance of rain, 13 mph W; scattered clouds, brief shower by dusk).
    • Ground / Littoral Forces
    • One Manipulus (riverine/littoral posture), consisting of:
      • 2 × Abeis-Bulhanu Virelia-Class Urban Pacifier squads — crowd/civilian control at quays, non-lethal interdiction of deck crowds, detainee handling.
      • 1 × Syrinx Class Armored Infantry IFV — dismounts for pier-side tactical clearances and convoy protection for salvage teams.
      • 1 × Icaria Class Combat Engineering Vehicle — clear sunken obstructions, rig temporary dolphin moorings, and assist salvage brace works.
      • 1 × Ampelos Class Armored Recovery Vehicle — winch and recover disabled barges/vehicles; tow support on shallow approaches.
      • 1 × Bijarian Command Vehicle — afloat/shore C2 node coordinating port authority, salvage, and maritime police liaisons.
      • 2 × Corythia Class Transport Truck — barrier modules, evidence containers, and logistic shuttle to staging piers.
      • Attachment (riverine security): 2 × Abeis-Ismael “Cathartes” Littoral Hoverbike patrol pairs — rapid interdiction across channel approaches, boarding posture for skiffs.
    • Naval / Riverine Forces
    • Riverine Detachment:
      • 1 × Saluria Class Gunboat — channel enforcement, medical pickup, small-boat interdiction.
      • 2 × Vaeringheim Class Corvette (shallow draft) — close escort, VBSS (visit, board, search, seizure) teams, presence patrol.
    • Aerial Forces (Ptisis Flight)
      • 2 × Lotos Class Tactical UAV — persistent overwatch of channel, deck-level thermal & optical feeds for hidden weapons/secondary blockages.
      • 1 × Aurantius Class Multi-Role UAV — RF/SIGINT to locate coordination nets and handheld radios controlling blockaders.
      • 1 × Noctiluna Class Medium Transport Helicopter — fast lift of boarding teams, MEDEVAC and evidence transport; can hover for boardings in calm windows.
VaeringheimDivision
52 PSSC Alpazkigz Division Operation "Nazht Séiakaren" Alpazkigz Division
52 PSSC Odiferia Division Operation "De Séiakaren"
  • 4/1/52 PSSC: The Odiferia Division dispatches one Manipulus to Lunalis Sancta after sectarian street battles between Reverie Nebulous affiliates and Court of the Ironclad sympathizers spill over into the library quarter. Objectives are to restore order, safeguard collections and archivists, and suppress further violence while coordinating with authorized missionary mediators. Oceanic conditions (57 °F, 78 % chance of rain, 4 mph E winds; frequent light rain, cool breezes all day).
Alpazkigz Division
52 PSSC Jeseri Division Operation "Häme frebéiot" *28/1/52 PSSC: The Jeseri Division deploys one Manipulus to Luminaria after gunmen seize the Moon-Fount cloisters of the Conclave Illuminara during dawn rites, with hostages reported inside. Objectives are to isolate the cloisters, conduct precision breach-and-clear operations, free hostages, and preserve sacred architecture. Oceanic conditions (52 °F, 8 % chance of rain, 3 mph E; late-afternoon clearing, crisp evening air). Alpazkigz Division
52 PSSC Hatch Ministry Division Operation "Ice azdigáit"
52 PSSC New South Jangsong Division Operation "Qandros Wrath" Alpazkigz Division
52 PSSC Haifan Bassaridia Division Operation "Arete" Alpazkigz Division
52 PSSC Bassaridian Normark Division Operation "Temptresos Sana"
52 PSSC Council of Kings Division Operation "Bebéakáus Ski"
  • 8/1/52 PSSC: The Council of Kings Division dispatches a **constrained naval–air task group** to patrol the shipping lanes of the Sea of Storms linking Keltia and Corum, amid escalating conflict in Corum. **Objectives are limited to** securing and escorting Bassaridian-flagged convoys, wide-area ISR and SAR coverage, mine-countermeasure safety in approaches, and **consent-based anti-piracy/anti-slavery inspections** consistent with maritime law. **Boarding is restricted to escorted/flag-state-approved vessels and right-of-visit cases;** de-confliction hotlines are activated with foreign forces. The landing force remains embarked and on standby for **humanitarian assistance/evacuation**; any amphibious deployment would occur only in response to a documented, imminent threat to civilians. Conditions: Oceanic squalls and heavy swell typical of the Sea of Storms (57 °F, 85 % chance of rain, 15 mph E; off-and-on showers, brief sunny interludes).

Ground Forces (embarked)
One Ordo (Expeditionary Landing Group), consisting of:

Naval Forces (Task Group)

Aerial Forces

Alpazkigz Division

Major Operations

The Lower Jangsong is regarded by many as being the most important of all military operations carried out by the Bassaridian War League to date.

Morovian Frontier Campaign

In 48.69 the Bassaridian War League participated in the Morovian Frontier Campaign, an extensive military operation carried out across Bassaridia Vaeringheim and surrounding regions, against insurgent para-military forces associated with the Greater Morovian Independence Initiative.

New South Jangsong Campaign

In the period between 49.19 and 49.53 PSSC, the Bassaridian War League participated in the New South Jangsong Campaign, an extensive military operation carried out along the western shores of the Northern Strait of Haifa, with the goal of bringing the region's independent city-states under the control of Bassaridia Vaeringheim.

Haifan Bassaridia Campaign

In 49.43 PSSC, the Bassaridian War League launched the Haifan Bassaridia Campaign as part of a coordinated effort alongside the Imperial Federation to eliminate the influence of rogue pirate factions which has established control over Haifan Bassaridia in the period following the collapse of the Bassarids. The campaign, which ended in 50.10 PSSC, resulted in a restoration of peace and stability in the region, and led to the annexation of Haifan Bassaridia by Bassaridia Vaeringheim.

Southern Lake Morovia Campaign

The Southern Lake Morovia Campaign (50.01–50.47 PSSC) was a decisive military operation by the Hatch Ministry to eliminate more than 2,300 insurgents entrenched in Lewisburg and the surrounding Southern Lake Morovia region. The campaign resulted in the complete eradication of insurgent forces, the annexation of Lewisburg into Bassaridia Vaeringheim, and the restoration of stability to the region.

Lower Jangsong Campaign

The Lower Jangsong Campaign was a massive military operation - the largest in War League history - spearheaded by the New South Jangsong Division and the Hatch Ministry, which ultimately resulted in the annexation of portions of former Normark, including the cities of Riddersborg and Ardclach.

Operation Somniant

Although initially regarded as a small operation, Operation Somniant was a major military campaign in western Lake Morovia involving multiple War League Divisions in collaboration with Bassaridian privateer Captain Selim Bey, notable for being the first battlefield deployment of the Model V-99 Thunderguard Citadel Train and first contained mainland manifestation of a Somniant Eidolan in Bassaridian history.

Valley of Keltia Campaign

The Valley of Keltia Campaign was a major military operation carried out by the newly established Council of Kings Division, starting in early Opsithiel 51 PSSC, in the Valley of Central Keltia. This campaign marked the first ever deployment of forces under the direct command under the Council of Kings, and was aimed at rooting out the forces responsible for the conjuration of a Somniant Eidolan during Operation Somniant, especially in cities such as Tonar, Bashkim, and Ourid.

Baratar Corporation

The Baratar Corporation is a state-sanctioned arms supplier and civil defense institution headquartered in Somniumpolis, operating primarily out of the General Port of Lake Morovia. It is responsible for arming, training, and registering members of the Baratar, the decentralized civilian militia of Bassaridia Vaeringheim, which exists independently of the professional military apparatus managed by the Bassaridian War League and supplied by the Somniant Stock Fund.

The Baratar Corporation is formally established under Article VIII of the Bassaridian Constitution, which outlines its civilian mission, organizational independence, and legal framework. While the Bassaridian War League is tasked with national defense through centralized command and standing forces, the Baratar serves as its constitutional counterpart: a legally obligated citizen-militia activated under the authority of the Council of Representatives during times of emergency.

Civic Militia Structure

Membership in the Baratar is legally required for any civilian in Bassaridia Vaeringheim who purchases a firearm. Upon acquisition of a weapon through the Baratar Corporation, the citizen is automatically enrolled in the national militia registry and obligated to attend annual training exercises. Though non-professional in character, all Baratar enlistees may be lawfully called upon during times of national crisis, religious mobilization, or insurgent threat.

The structure of the Baratar reflects ancient Alperkin traditions of spiritualized self-defense. Unlike the centralized command structure of the War League, the Baratar operates as a network of locally coordinated defense cells, temple guardians, and rural militias. Each unit responds to call-ups coordinated by regional authorities, temple leaders, or municipal councils. This flexibility allows the Baratar to serve as both a cultural institution and a reserve defensive force, maintained not through conscription, but through legally enshrined civic responsibility.

History and Reformation

The Baratar traces its origins to tribal defense coalitions formed in the Plains of Vaeringheim during the final years of Haifan imperial decline. Under the direction of war-chiefs appointed by the Council of Saint Mothers, these coalitions defended pilgrimage routes, highland shrines and temples, and sacred groves from internal rebellion and foreign exploitation. Following the unification of the region and the creation of Bassaridia Vaeringheim, the Baratar was reorganized into a nationwide civilian militia force, formalized under the Baratar Corporation and regulated by national law.

The ratification of the Bassaridian Constitution of 50.43 PSSC codified the role of the Baratar into law, placing its operations under the authority of the Council of Representatives. The establishment of the General Port of Lake Morovia enabled the mass production and spiritual certification of standardized gear, streamlining the distribution of arms and armor without compromising the localized, cultural foundations of the militia.

Equipment and Capabilities

The Baratar Corporation supplies a standardized but symbolically rich suite of weapons and field gear that reflect the cultural, spiritual, and environmental needs of civilian defense across Bassaridia Vaeringheim. Among the most widely distributed arms are the Doryon Rifle 7.62×39mm, a dependable infantry weapon; the Skopion Sniper Rifle 8.6mm for long-range defense; and the Lykastos Pistol 9mm, designed for militias. Other frequently issued arms include the Kleisthenes Carbine 5.45mm, Sphex SMG 5.7mm, Orontes Shotgun 12-Gauge, Phokion Sidearm 10mm, and the Aurean Carbine 6.5mm for mounted patrols.

In addition to firearms, the Corporation produces religiously and functionally specialized field gear such as Thorakitai Field Armor, Cataphract Saddle Harnesses, Phalanx Scout Cloaks, Xyston Utility Packs, Myrmex Oathblades, and Thymiari Signal Kits. Every item distributed by the Baratar Corporation is spiritually vetted and regionally adapted—from the fog-swamps of Somniumpolis to the canyonlands of Acheron and the shrines of Luminaria.

Role in National Defense

The Baratar Corporation’s authority to arm and organize the nation's civilian militia is distinct from—but complementary to—that of the War League. In times of declared emergency, the Council of Representatives may issue a mobilization order to activate the Baratar in full or in part. Once mobilized, Baratar units operate under a civil-military chain of command coordinated with municipal leaders and temple authorities, while remaining separate from regular military forces.

The Baratar has played a critical role in repelling localized insurrections, guarding pilgrimage routes from Eidolic contamination, and responding to environmental disasters. Its legal framework, decentralized design, and cultural embeddedness make it a living expression of Bassaridian civic philosophy: that the right to bear arms comes not only with individual responsibility, but with sacred duty to one’s neighbors, temple, and soil.

Culture

Central to the overall culture of Bassaridia Vaeringheim is the practice of the Hostian Reformed Stripping Path. The practice of the reformed Bassaridia religion in Bassaridia Vaeringheim, with this said, is heavily influenced by the traditions and customs of the Stripping Path which was the predominate religion of the Bassarid Empire prior to its collapse, and of the indigenous religion of the Alperkin peoples.

The culture of the Associate Domain combines the everyday norms, customs, and traditions of the indigenous Alperkin communities with the political and economic institutions which governed the city of Vaeringheim under the administration of the Bassarids. The culture of Bassaridia Vaeringheim is also heavily influence by that of the Bassarid Haifan population who resides in the region, as well as that of the Bassarid Jezeri. To this end, the Associate Domain represents a blend of cultures and identities which is unique to the region, and to the globe in the Post-Bassarid world.

Demographics

The majority of Vaeringheim's people are ethnically Haifan, though the population features a wide range of peoples from across the former Haifo-Pallisican Imperial Trade Union.

Bassaridia Vaeringheim is home to a wide range of different ethnic groups from across the eastern hemisphere. These include the Pallisican, Kralian, and Aead peoples who originate in former Passas, the Chelkran peoples of Chelkran Kesh, the Gamesman peoples of Northern and central Corum, and the Haifan, Alperkin, Normarkian, and Jezeri peoples of central and northern Keltia. Of these, Haifans, Alperkin, and Normarkians constitute the majority of the nation's people, followed closely by Jezeri, Pallisicans and Kralians. Representing a smaller portion of the nation's population, Chelkrans and Aead. The smallest portion of the nation's population is made of up of Gamesman and Braxians.

Class Relations

Class relations in Bassaridia Vaeringheim are intricately woven into the cultural and religious fabric of the society, which revolves around the practice of the Stripping Path, and to a lesser extent the Reformed Stripping Path. At the top of the social hierarchy are the high priestesses and noble families who are deeply involved in the organization of the nation's predominate religion and of the nation's marketplace. Next is the nation's merchant class, which holds substantial economic influence. Members of this class are often wealthy and play a crucial role in the distribution of goods and services sold and provided through the General Port of Lake Morovia. Below the merchant class is the artisan class, whose skilled artisans and craftsmen, serving at the behest of the nation's priestess and noble class, form the backbone of the nation's economy. These three classes, the priestess and noble class, the merchant class, and the artisan class, form the upper echelons of society in Bassaridia Vaeringheim.

At the highest ranks of the nation's lower social echelons are farmers and laborers, who work to produce the products sold by the merchant class. Despite playing an important role in the nation's social hierarchy, members of the farmer and labor class enjoy a limited degree of social mobility. Next in the ranks of the lower echelons of Bassaridian society are entertainers and performers including musicians, actors, and dancers, who hold a unique position in society, insofar as they are often admired for their ability to channel the divine ecstasy of the gods of the Stripping Path through their ritual performances. Members of this class often serve as servants of the Priestess and noble class, and can enjoy a greater level of social mobility than farmers and laborers.

At the very bottom of the social hierarchy are outsiders and slaves - those who do not adhere to the Bassaridian faith or are considered foreign, including slaves usually captured during the era of the Haifo-Pallisican Imperial Trade Union. Members of this class enjoy limited rights and are often marginalized.

Gender Relations

Gender relations are relatively fluid in Bassaridia Vaeringheim, reflecting the Bassaridian values of freedom and trade. Both men and women can participate in religious ceremonies and festivities, can assume status in any of the nation's social echelons, and women are not confined to traditional domestic roles.

Religious Influence

At the core of the nation's religious identity is the Stripping Path, a religion which features sacred rituals centered around the shedding societal constraints and inhibitions to connect with the divine. Practitioners of the Stripping Path engage in ecstatic ceremonies, often characterized by dancing, music, and the consumption of wine and other varieties of alcohol and various intoxicants. These rituals are considered a means of achieving a heightened state of consciousness and communion with Dionysus and the other higher and lesser gods of the Stripping Path. Such rituals also serve to reinforce the shared spiritual values of freedom, hedonism, and the pursuit of personal enlightenment.

Bassaridia Vaeringheim is known for its vibrant festivals and celebrations, which combine various forms of religious devotion with cultural expression. These events are marked by exciting and often wild processions, colorful costumes which reflect the influence of the Bassarids as well as that of the Alperkin, and the use of alcohol and other substances. Such festivities serve as an affirmation of the people's collective faith and reinforce a strong sense of community.

The religious influence of the Bassarid faith is also apparent in the nation's art and architecture. Temples and public buildings may feature intricate carvings and artwork, mainly including statues, depicting scenes from the life of Dionysus and the religion's other divine entities. These designs reflect the spiritual significance of their surroundings.

The Bassarid faith, furthermore, maintains a significant impact on the social structure of Bassaridia Vaeringheim. Spiritual leaders - mostly consisting of priestesses known as "Maenads," "Bacchantes," or simply "Bassarids," play a crucial role in leading the spiritual community. They are considered intermediaries between the mortal realm and the divine.

In summary, the religious influence of the Stripping Path permeates all aspects of Bassaridian culture, from its rituals and celebrations to its art, architecture, and societal structure, making it a central and enduring aspect of the nation's way of life.