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== Economy & Infrastructure ==
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer's Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.


[[Category:Cira]]
[[Category:Cira]]

Revision as of 01:46, 23 December 2019

The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong
Flag of Cira
Flag
Coat of Arms of Cira
Coat of Arms
Motto: Praeterita Obliviscentes. Memento Posterum
Anthem: March of Progress
Location of Cira
Map versions
Capital Mourn
Largest city Mourn, Stonewall, Avok-Tei
Official language(s) Common tongue, Parokan, Minh
Official religion(s) Cult Tecnologica
Demonym Ciran
 - Adjective Ciric
Government Parliamentary Republic
 - Speaker Avingar Holstadt
 - Suzerain Cedric Adsen
 - Legislature Confederate Parliament
Establishment 1455 AN
Area
Population 12,810,513
Active population 3
Currency Brev
Calendar
Time zone(s)
Mains electricity
Driving side left
Track gauge
National website
National forum
National animal Sea Raven
National food Mac Nhen
National drink Mead
National tree Black Spruce
Abbreviation CIR
{{{1}}} This article or section is a work in progress. The information below may be incomplete, outdated, or subject to change.
The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.
Edward ColdstoneCira: A Legacy (1675 AN)

The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong, more commonly referred to as Cira, is a confederate parliamentary republic on the islands of Sypyr and Hypernostria which is comprised of the constituent governorates of Wrighthaven, Hemsford, Paroka, and Minh-Cong. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the worship of machinery in the area, which originated with the discovery of mysterious documents in the city of Anningheim in 1222.

Culture

The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: Forget the Past. Remember the Future. This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy's culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.

Most of the larger aspects of the confederacy's culture originate with the 1222 discovery of the Anningheim Documents, which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the Cult Tecnologica. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual's caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.

The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of Ferris Fortis are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, If one man has fish, the village starves. Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.

Minh-Cong differs drastically from the main area of the confederacy on Sypyr, as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.

It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. Dragons sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in Hemsford, dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.

While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the Ciric armed forces which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.

Government

The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat Confederate Parliament, and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.

Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.

This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.

Office Office Holder Portfolio
Suzerain Cedric Adsen Head of Government
Speaker Avingar Holstadt Head of State
Science Directorate
Director of Science Duncan Singer President of the Science Directorate
Subdirector of Science Maro Calder Secretary of the Science Directorate
Secretary of Biotech Irving Haydensen Oversight of Biotech Research
Secretary of Engineering Arok Tah-Fel Oversight of Engineering Projects
Secretary of Military Science Gunnar Egilsson Oversight of Military Research
General Quartermaster Helga Petersdotter Material and financial oversight
Military Directorate
Director of the Military Vangh Tet President of the Military Directorate
Subdirector of the Military Harold Varner Secretary of the Military Directorate
Prelate of the Air Forces Sang Doc Oversight of air operations
Prelate of the Land Forces Eski Tai-Gof Oversight of land operations
Prelate of the Naval Forces Einar Haraldsson Oversight of naval operations
General Logistics Officer Phan Lu Material and financial oversight
Civil Directorate
Director of Civil Services Alder Braun President of the Civil Directorate
Subdirector of Civil Services Mors Kao-Barh Secretary of the Civil Directorate
Proctor of Services Erming Evelstadt
  • Immigration
  • Citizenship
  • Public Works
Proctor of Infrastructure Ngo Truc
  • Agriculture
  • Forestry
  • Industry
  • Natural Resources
  • Transportation
  • Electricity & Water Management
Proctor of Information Faast Koldaer
  • Espionage
  • Communication
  • Technology Integration
  • Education
  • Media Cooperation
Proctor of Finances Pazen Tragh
  • Taxes
  • General Finance
  • Resource Management
Proctor of Civil Safety Dinh Tien

Education

Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don't already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.

Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.

Foreign Relations

Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of Speaker Avingar Holstadt, the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of certain metal alloys which are stronger and lighter than steel and the confederacy's scientific prowess as diplomatic chips to secure favourable relations with various nations.

Nation Status Visa Policy Notes
Alduria Alduria No Contact Visa required
Alperkin Alperkin No Contact Visa required
Alrig Alrig No Contact Visa required
Antakia Antakia No Contact Visa required
Arcadia Arcadia No Contact Visa required
Bassarid Empire Bassarid Empire No Contact Visa required
Batavia Batavia No Contact Visa required
Birgeshir Birgeshir No Contact Visa required
Caradia Caradia Friendly Visa required Trade initiated; Caradia promised military assistance in return for Ferris Fortis
Constancia Constancia No Contact Visa required
Craitland Craitland No Contact Visa required
Drak-Modan Drak-Modan No Contact Visa required
Elwynn Elwynn No Contact Visa required
Florian Republic Florian Republic No Contact Visa required
Francia Francia No Contact Visa required
Freeland Freeland No Contact Visa required
Goëtia Goëtia No Contact Visa required
Guttuli Guttuli No Contact Visa required
Inner Benacia Inner Benacia No Contact Visa required
Iron Cult Iron Cult No Contact Visa required
Jääland Jääland No Contact Visa required
Jezeraah Jezeraah No Contact Visa required
Jingdao Jingdao No Contact Visa required
Juclandia Juclandia No Contact Visa required
Kalgachia Kalgachia No Contact Visa required
Krasnocoria Krasnocoria No Contact Visa required
Leylstadt Leylstadt No Contact Visa required
Los Liberados Los Liberados No Contact Visa required
Lostisland Lostisland No Contact Visa required
Mercury Mercury No Contact Visa required
Natopia Natopia No Contact Visa required
Nijima Nijima No Contact Visa required
Nova England Nova England No Contact Visa required
Palesmenia Palesmenia No Contact Visa required
Phinbella Phinbella No Contact Visa required
Ralgon Ralgon No Contact Visa required
Ransenar Ransenar No Contact Visa required
Réunion Réunion No Contact Visa required
Sanama Sanama No Contact Visa required
Sanpantul Sanpantul No Contact Visa required
Senya Senya No Contact Visa required
Shireroth Shireroth No Contact Visa required
Sovereign Confederation Sovereign Confederation No Contact Visa required
Stormark Stormark Unfriendly Travel prohibited While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy
Tellia Tellia No Contact Visa required
Thracistan Thracistan No Contact Visa required
Unified Governorates Unified Governorates No Contact Visa required
Verionian Empire Verionian Empire No Contact Visa required
Vi'Ix Vi'Ix No Contact Visa required
Wechua Wechua No Contact Visa required

Economy & Infrastructure

The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer's Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.

The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from uncivilised lands is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of Mourn. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.