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{{Bassarid Article}}
{{Feature|July, 2024}}{{Bassarid Article}}
{{Infobox Nation Comprehensive
{{Infobox Nation Comprehensive
|fullname = Bassaridia Vaeringheim
|fullname = Bassaridia Vaeringheim
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|motto =  
|motto =  


|anthem =  
|anthem = [https://suno.com/song/eea73310-e53b-49e7-be81-b5b10f26c437 the Ballad of Old Lake Morovia]
|map = File:BassVaeringC.jpg
|map = File:BassVaeE.png
|mapversions = TBA
|mapversions = TBA
|capital = TBA
|capital = TBA
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|estdate = 47.58 [[PSSC]] (6/9/2023)
|estdate = 47.58 [[PSSC]] (6/9/2023)
|agerank = N/A
|agerank = N/A
|area = ~ 227,376 sqkm
|area = ~ 1,015,056 sqkm
|arearank = NA
|arearank = NA
|pop = 1,153,818 (47.63 [[PSSC]])
|pop = 40,192,727  (49.52 [[PSSC]])
|activepop =  
|activepop =  
|poprank = N/A
|poprank = N/A
|currency = Poli
|currency = Poli
|GDP (P) = TBA
|GDP (P) = TBA
|abbrev = ALP
|abbrev = VAE
|site = N/A
|Anthem = [https://suno.com/song/eea73310-e53b-49e7-be81-b5b10f26c437 Ballad of Old Lake Morovia]
|forum = N/A
|forum = N/A
|animal = Upper Haifan Wooly Lion
|animal = Upper Haifan Wooly Lion
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|tree = Nightmare Pine
|tree = Nightmare Pine
}}
}}
[[File:Vnghim6.jpg|200px|thumb|left|A painting of the city of Vaeringheim as it appeared during the 47th Era PSSC.]]
[[File:VaeringheimCanalD.png|200px|thumb|left|A view of one of the many canals carved through the nation's capital city, and home of the [[General Port of Lake Morovia]].]]


The '''Associate Domain of Bassaridia Vaeringheim''' is a nation established in the aftermath of the collapse of the [[Haifo-Pallisican Imperial Trade Union]] in the 47th Era [[PSSC]], when rogue forces once loyal to the [[New Zimian War League (Post 41.72 PSSC)|New Zimian War League]] seized control of the [[General Port of Lake Morovia]] and expelled local, mostly [[Alperkin]] chieftans from positions of power in the local government.
The '''Associate Domain of Bassaridia Vaeringheim''' is a nation established in the aftermath of the collapse of the [[Haifo-Pallisican Imperial Trade Union]] in the 47th Era [[PSSC]], when rogue forces once loyal to the [[New Zimian War League (Post 41.72 PSSC)|New Zimian War League]] seized control of the [[General Port of Lake Morovia]] and expelled local, mostly [[Alperkin]] chieftans from positions of power in the local government.


==Geography==
==Geography==
[[File:Chamois.jpg|200px|thumb|left|The chamois is regarded as sacred by the indigenous cultures of northern [[Strait of Haifa|Lake Morovia]].]]
[[File:8193dc59-d0d6-44c1-ae15-eb61e5541bd6.png|200px|thumb|left|The most famous of all regions in Bassaridia Vaeringheim is the Gloom Forest of Perpetual Autumn.  This forest is sacred to the nation's indigenous, nomadic [[Alperkin]] peoples, who bury their dead in the tar-pits found in the heart of the region.  The Gloom Forest is said to be haunted by a golden [[Strait of Haifa#Terrestrial Fauna|Adlet]], known as the [[Archigós,]] which is believed to be a manifestation of the [[Host Spirit]].  Statues of the Archigós can be found along roads throughout the Gloom Forest, especially in the woods surrounding [[List of cities in Bassaridia Vaeringheim#Erythros|Erythros]].]]
Bassaridia Vaeringheim occupies the Northern shores of [[Strait of Haifa|Lake Morovia]], including the city of [[Vaeringheim]] and large portions of the territory once controlled by the [[Alperkin]].  Bassaridian influence extends to a lesser extent to the cities of the former [[Maritime Markets of the Strait of Haifa]], namely [[Jogi]] and the historic capital of the [[Stripping Path|Bassarid Religion]], [[Mylecia|Mylecia-Agripinilla]].
[[File:Cfe03418-af00-4692-b449-ac37745a1c97.png|200px|thumb|right|The high desert surrounding [[List of cities in Bassaridia Vaeringheim#Ferrum Citadel|Ferrum Citadel]] was once a vast, vibrant wetland, until the region was cursed by the High Alp, Regáus, after her husband, Typhön, fell in love with the mortal daughter of a prosperous fisherman.]]
Bassaridia Vaeringheim occupies the northern shores of [[Strait of Haifa|Lake Morovia]], including the city of [[Vaeringheim]] and large portions of the territory once controlled by the [[Alperkin]].  Bassaridian influence extends to a lesser extent to the cities of the former [[Maritime Markets of the Strait of Haifa]], namely [[Jogi]] and the historic capital of the [[Stripping Path|Bassarid Religion]], [[Mylecia|Mylecia-Agripinilla]].


The main portion of Bassaridia Vaeringheim's recognized claims can be broken up into three different political divisions, including Bassarid Vaeringheim Proper, Alpazkigz Alperkin, and Odiferaen Alperkin.  It can furthermore be broken up into several different physical geographic regions including the Plains of Vaeringheim, the Coastal Woodlands, the Southern Odiferae Wetlands, the Gloom Forest of Perpetual Autumn, and the Northern and Western Highlands.
[[File:Efc3e931-2ddc-46e2-9e55-cc40c9e03429.png|200px|thumb|left|Skýrophos, the capital of New South Jangsong, is known for its towering quartz cliff formations and for its crystal waters which are home to an abundance of sea-life including [[Strait of Haifa#Aquatic Fauna|Atterian Armored Pufferfish]]..]]
The main portion of Bassaridia Vaeringheim's recognized claims can be broken up into three different political divisions, including Bassarid Vaeringheim Proper, Alpazkigz Alperkin, and Odiferaen Alperkin.  The first of these political regions serves as the nation's administrative center, and encompasses the nation's capital city of [[List of cities in Bassaridia Vaeringheim#Vaeringheim|Vaeringheim]], as well as the cities of [[List of cities in Bassaridia Vaeringheim#Luminaria|Luminaria]], [[List of cities in Bassaridia Vaeringheim#Serena|Serena]], [[List of cities in Bassaridia Vaeringheim#Lunalis Sancta|Lunalis Sancta]], [[List of cities in Bassaridia Vaeringheim#Sylvapolis|Sylvapolis]], [[List of cities in Bassaridia Vaeringheim#Delphica|Delphica]], [[List of cities in Bassaridia Vaeringheim#Symphonara|Symphonara]], [[List of cities in Bassaridia Vaeringheim#Aurelia|Aurelia]], [[List of cities in Bassaridia Vaeringheim#Ferrum Citadel|Ferrum Citadel]], and [[List of cities in Bassaridia Vaeringheim#Catonis Atrium|Catonis Atrium]].  Alpazkigz Alperkin encompasses the nation's western periphery, including lands once entirely controlled by the government of the Alpazkigz, the national government of former Alperkin and includes cities such as [[List of cities in Bassaridia Vaeringheim#Pyralis|Pyralis]], [[List of cities in Bassaridia Vaeringheim#Nexa|Nexa]], [[List of cities in Bassaridia Vaeringheim#Acheron|Acheron]], [[List of cities in Bassaridia Vaeringheim#Saluria|Saluria]], [[List of cities in Bassaridia Vaeringheim#Erythros|Erythros]], [[List of cities in Bassaridia Vaeringheim#Aetherium|Aetherium]], [[List of cities in Bassaridia Vaeringheim#Koinonía|Koinonía]], and [[List of cities in Bassaridia Vaeringheim#Aureum|Aureum]].  Odiferaen Alperkin represents the nation's southernmost regions, and includes lands formerly governed by the Odiferian Alperkin tribal Chieftans, including the city of [[List of cities in Bassaridia Vaeringheim#Somniumpolis|Somniumpolis]].
 
[[File:350e9be7-df7b-4f32-83a6-9462aa531ae8.png|200px|thumb|right|The wetlands surrounding [[List of cities in Bassaridia Vaeringheim#Somniumpolis|Somniumpolis]] are regarded for their supreme natural beauty, and for the abundance of [[Noctic-Rabrev]] which grows in the region's ideal climate.]]
The nation can furthermore be broken up into several different physical geographic regions including the Plains of Vaeringheim, the Coastal Woodlands, the Southern Odiferae Wetlands, the Gloom Forest of Perpetual Autumn, and the Northern and Western Highlands.  The Plains of Vaeringheim are characterized by vast, open plains which are ideal for agriculture, and are an important contributor to the nation's economic strength.  The Coastal Woodlands span across the nation's southeastern coastal region, and are characterized by sparse, swampy marshes and forests.  The Southern Odiferae Wetlands are characterized by dense, heavily forested swamps which are the traditional home of the tribes of Odiferian Alperkin.  The Gloom Forest of Perpetual Autumn is the spiritual center of the Alperkin religion, and is characterized by a dense, autumnal rainforest.  The Northern and Western Highlands are mountainous regions which historically mark the nation's northern and western borders.
 
[[File:5c0a4255-2d4f-463d-9522-068301de5d3e.png|200px|thumb|left|The mountains around [[List of cities in Bassaridia Vaeringheim#Aetherium|Aetherium]] were originally settled by by Normarkian camel herders seeking to expand their trade routes and establish connections with the [[Alperkin]].  Today, the region remains the home of the [[General Port of Lake Morovia#Company Information|Camel Herders of the Jangsong Province]], the company responsible for raising the majority of the camels which are used to transport people and goods around the region surrounding Lake Morovia and the northern [[Strait of Haifa]].]]
In the mid-49th Era [[PSSC]], Bassaridia Vaeringheim was expanded to include the traditional homeland of the [[Normarkian]] people along the northern [[Strait of Haifa]], following the [[New South Jangsong Campaign]].  A number of major cities were annexed following this brief war, including the de facto capital of the newly designated region of New South Jangsong [[List of cities in Bassaridia Vaeringheim#Skýrophos|Skýrophos]], [[List of cities in Bassaridia Vaeringheim#Bjornopolis|Bjornopolis]], [[List of cities in Bassaridia Vaeringheim#Aegirheim|Aegirheim]], [[List of cities in Bassaridia Vaeringheim#Norsolyra|Norsolyra]], and [[List of cities in Bassaridia Vaeringheim#Thorsalon|Thorsalon]].  In addition to these, several smaller cities were also annexed, including [[List of cities in Bassaridia Vaeringheim#Pelagia|Pelagia]], [[List of cities in Bassaridia Vaeringheim#Myrene|Myrene]], [[List of cities in Bassaridia Vaeringheim#Thyrea|Thyrea]], [[List of cities in Bassaridia Vaeringheim#Ephyra|Ephyra]], and [[List of cities in Bassaridia Vaeringheim#Halicarn|Halicarn]].
 
==History==
=== Establishment by the Kingdom of Normark ===
[[File:Reruaktq.png|200px|thumb|right|A view of the original Normarkian settlement of Vaeringheim, which now sits outside of the city on the shores of Lake Morovia.]]
The city of [[Vaeringheim]] was originally established by the [[Kingdom of Normark]], an ancient maritime kingdom renowned for its strategic settlements and naval power. Located on the northern shores of [[Strait of Haifa|Lake Morovia]], Vaeringheim was founded as a fortified outpost, strategically positioned to control lucrative trade routes and protect against potential invasions. The city’s fortifications and its access to both inland trade routes and the waterways of the Strait of Haifa made Vaeringheim a key military and trading outpost for Normark, contributing significantly to the kingdom’s prosperity.
 
=== Transition to the Maritime Markets ===
 
As the Kingdom of Normark’s influence waned, Vaeringheim entered a new phase of its history. The weakening of centralized control in the region led to a rise in piracy along the Strait of Haifa. Vaeringheim, with its established infrastructure and strategic location, quickly became a prominent player in the [[Maritime Markets of the Strait of Haifa]]. These markets were a confederation of pirate havens and freeports that thrived on the wealth generated from plundering ships passing through the region.
 
During this period, Vaeringheim evolved from a fortified trading post into a bustling center of commerce, heavily influenced by the trade of goods obtained through piracy. The city attracted a diverse population of merchants, sailors, and adventurers, contributing to its rapid growth and the development of a thriving black-market economy. Vaeringheim’s reputation as a hub for both legitimate and illicit trade solidified its importance in the region.
 
=== Integration into the Haifo-Pallisican Empire ===
[[File:0wcqnx41.png|200px|thumb|right|Vaeringheim played a central role in the Strait of Haifa Campaign as the primary Bassarid stronghol and center of military operations.]]
As the [[Haifo-Pallisican Imperial Trade Union]] rose to prominence, Vaeringheim’s role shifted from that of a pirate stronghold to a crucial member of the imperial trade network. This transformation was particularly evident during the [[Strait of Haifa Campaign]], a brutal conflict that was part of the larger [[War of Lost Brothers]]. The campaign was marked by extreme violence, espionage, and subversion, with Vaeringheim playing a critical role as a strategic base for Bassarid military operations. The city’s fortifications were further strengthened to defend against external threats, cementing its position as a vital asset for the Haifo-Pallisican Empire. The successful integration of Vaeringheim into the empire established the city as a central hub in the expansive trade network.
 
=== The Bassarid Periphery and Alperkin Influence ===
 
Following the War of Lost Brothers, Vaeringheim became part of the [[Bassarid Periphery]], a region influenced by the [[Alperkin]], a nomadic people known for their deep spiritual connection to nature and communal lifestyle. The Alperkin’s influence brought significant cultural and religious changes to Vaeringheim, contributing to the emergence of the [[Reformed Stripping Path]]. This religious movement combined elements of the [[Hostianism|Hostian]], [[Pallisican Religion|Pallisican]], [[Alperkin]], and [[Stripping Path|Bassarid]] religious philosophies, creating a unique spiritual framework that emphasized divine protection, communal spirituality, and ritual practices. The Reformed Stripping Path became a defining aspect of Vaeringheim’s cultural identity, shaping its social and religious structures.
 
=== The Hammish Civil War ===
 
The [[Hammish Civil War]], which erupted in the nearby region of [[Hamland|Hammish]], had significant implications for Vaeringheim. The civil war, characterized by intense conflict and the fragmentation of the Hammish state, led to widespread instability. Vaeringheim, given its proximity and strategic importance, became involved in the conflict as various factions sought support from neighboring powers. The instability disrupted trade routes and led to an influx of refugees into Vaeringheim. The city’s leaders, while attempting to maintain neutrality, navigated the complex political landscape by providing humanitarian assistance to refugees and securing its borders against potential spillover from the civil war. The Hammish Civil War ultimately reshaped the region's geopolitical landscape, and Vaeringheim’s adaptability during this period helped maintain its stability and influence.
 
=== The Haifan Civil War ===
[[File:6getn3kh.png|200px|thumb|right|During the brutal Haifan Civil War, Vaeringheim served as the primary base of operations for Bassarid forces in their struggle against Jeseri insurgents in the Abeisan Archipelago and across the Haifan Peninsula.]]
Vaeringheim’s stability was further tested during the [[Haifan Civil War]], a conflict that erupted as various factions within the Haifan territories vied for power. The civil war had significant ramifications for the region, including Vaeringheim. As the conflict unfolded, Vaeringheim’s leaders had to balance maintaining local autonomy with responding to the demands of the warring Haifan factions. The city's strategic importance made it a key asset that multiple factions sought to control. However, through careful diplomacy and strategic alliances, Vaeringheim managed to retain a degree of independence and emerged from the civil war with its influence intact. The aftermath of the Haifan Civil War further solidified Vaeringheim's role as a central power in the region, particularly through its contributions to reconstruction efforts and the re-establishment of disrupted trade networks.
 
=== The Greater Morovian Independence Initiative ===
 
As Vaeringheim became increasingly integrated into foreign-controlled networks, local resistance grew, leading to the rise of the [[Greater Morovian Independence Initiative]]. This movement sought to oppose external influence in the region and establish Morovian autonomy. The initiative gained widespread support, driven by a desire for self-determination and the preservation of local culture. However, it faced significant opposition from the [[Bassaridia Vaeringheim#Bassaridian War League|Bassaridian War League]]. The capture of the [[Independent Port of Lake Morovia]] by the War League marked a turning point, severely weakening the independence movement. This was followed by the [[Morovian Frontier Campaign]], a series of military operations that consolidated control over the region. The establishment of the [[General Port of Lake Morovia]] effectively ended the Greater Morovian Independence Initiative, as Vaeringheim’s leadership aligned with the Bassaridian War League to secure control over this critical port.
 
=== Establishment of Bassaridia Vaeringheim ===
 
In the aftermath of these events, Bassaridia Vaeringheim was established as a sovereign state. The nation, with its blend of Normark fortifications, Alperkin yurts, [[Haifan]] architectural influences, and modern infrastructure, declared Vaeringheim as its capital. In the modern era, Bassaridia Vaeringheim further expanded its influence through the successful [[New South Jangsong Campaign]], demonstrating its military capabilities and ability to integrate diverse territories into its expanding domain. This campaign not only secured valuable resources and strategic advantages for the nation but also reinforced its status as a dominant regional power.
 
=== Modern Era ===
[[File:Rfm9mir5.png|200px|thumb|right|Today, Vaeringheim serves as the capital city of Bassaridia Vaeringheim, and as the home of the General Port of Lake Morovia, central Keltia's largest and most prosperous trading center.]]
Today, Bassaridia Vaeringheim is a significant political and economic power in the region surrounding [[Lake Morovia]]. With the [[General Port of Lake Morovia]] serving as a central hub for trade, the nation has established itself as a key player in both local and international commerce. The nation's successful expansion through the [[New South Jangsong Campaign]] has further strengthened its influence, making Bassaridia Vaeringheim a dominant force with a well-organized military and a diverse, prosperous economy that spans urban centers and rural areas alike.
 
Culturally, Bassaridia Vaeringheim is shaped by a blend of traditions, most notably the [[Reformed Stripping Path]], which continues to influence the nation’s social and religious life. Public rituals and festivals associated with this movement foster a strong sense of unity among the people. The nation's leadership remains focused on maintaining its strategic and economic advantages, ensuring that Bassaridia Vaeringheim continues to thrive as a leading power in the region.


==Politics==
==Politics==
[[File:Bassaridiarulers.png|200px|thumb|left|Bassaridia Vaeringheim is ruled by the Council of Kings, which is responsible for managing the political, economic, and social affairs of the nation.]]
[[File:Ljz91xwi.png|200px|thumb|left|Bassaridia Vaeringheim is ruled by the Council of Kings, which is responsible for managing the political, economic, and social affairs of the nation.]]
The political structure of Bassaridia Vaeringheim balances centralized authority with tribal autonomy, shaped by historical conflicts like the [[Strait of Haifa Campaign]] and the cultural integration of the indigenous [[Alperkin]] population. The [[Council of Kings]] governs the nation, composed of three distinct branches—military, economic, and religious—that collaborate to maintain order while respecting tribal traditions. A crucial aspect of this system is the role of the [https://micras.org/mwiki/Alperkin#The_Saint_Mothers Saint Mothers], who represent indigenous interests, having transitioned from symbols of resistance to cultural mediators between the tribes and the Council.
 
===National Government===
===National Government===
The Associate Domain of Bassaridia Vaeringheim is broadly governed by three co-equal heads of state, known as the Council of Kings, who are each advised by their own respective advisers and counselors.  The Council of Kings is comprised of the office of Commander General of the Bassaridian War League, office of the Merchant General of the Port of Lake Morovia, and office the High Priestess of the Bassarid Temple of Vaeringheim.  Together, these three offices attend to the political, military, economic, and social and religious affairs of the state.
The Council of Kings is composed of the Commander General of the Bassaridian War League, the Merchant General of the General Port of Lake Morovia, and the High Priestess of the Bassarid Temple of Vaeringheim. These three heads oversee the nation's governance in military, economic, and religious spheres.
 
====Commander General of the Bassaridian War League====
The Commander General of the Bassaridian War League is responsible for national defense and military operations, ensuring the security of Bassaridia Vaeringheim’s borders, especially around the strategic [[Strait of Haifa]]. The military’s role extends beyond defense to intelligence operations, espionage, and maintaining a strong presence in regional conflicts. The Commander General works closely with local militias and the region’s espionage network, which played a pivotal role during the [[Strait of Haifa Campaign]] and in other conflicts.
 
====Merchant General of the General Port of Lake Morovia====
The Merchant General oversees the nation's economic affairs through the [[General Port of Lake Morovia]], which serves as the central hub for trade. The nation's economy thrives on trade facilitated by the Port, where goods like the prized [https://micras.org/mwiki/Strait_of_Haifa#Aquatic_Fauna Atterian Armored Pufferfish] and exotic imports from the [https://micras.org/mwiki/General_Port_of_Lake_Morovia#Company_Information Giid-Lisea Ranching Import Company] flow. The Merchant General’s role includes maintaining equitable distribution of wealth and preventing resource monopolization by powerful merchant families. This office also ensures that wealth generated from commerce supports public services such as healthcare, education, and infrastructure, benefiting both urban and rural communities.
 
====High Priestess of the Bassarid Temple of Vaeringheim====
The High Priestess manages religious affairs, ensuring that the nation adheres to the teachings of the [[Reformed Stripping Path]], which blends elements of [[https://micras.org/mwiki/Hostianism Hostian]], [[Pallisican]], and [[Bassarid]] beliefs. The High Priestess also mediates between the Council of Kings and the indigenous [[Alperkin]] tribes, working closely with the Saint Mothers. Once symbols of resistance against foreign influence, the Saint Mothers now act as key advisors, ensuring that tribal customs and religious practices are preserved within the broader framework of national governance. The High Priestess, in coordination with Saint Mother Death, the leader of the Saint Mothers, plays a crucial role in integrating these traditions while maintaining religious harmony.


In addition to the Council of Kings, national politics in Bassaridia Vaeringheim are also heavily influenced by the Saint Mothers, who exercise supreme authority over the affairs of the multitude of Alperkin tribes and family clans which operate across the nation.  The Saint Mothers, which are led by the Alperkin high priestess known as Saint Mother Death, exercise a degree of authority in the nation largely independent from the authority of the Council of Kings.
===Government Presence===
===Government Presence===
The Council of Kings operates offices - known as Embassies of the Council of Kings - in all communities with a population exceeding 5,000 citizens. In smaller communities, the Council of Kings maintains a system of appointed delegates who work closely with Clan Chieftains to ensure positive relations between the Council of Kings and local communities.
The Council of Kings maintains a strong presence across Bassaridia Vaeringheim through a network of [[Embassies of the Council of Kings]] in larger communities. In smaller regions, appointed delegates work closely with [[Clan Chieftains]] to manage relations and ensure that local governance aligns with national policy. This system allows the Council to exert influence while respecting the autonomy of the rural and tribal regions. In regions such as [https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Luminaria Luminaria] and [https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Vaeringheim Vaeringheim], the blend of nomadic and permanent settlements reflects the government’s careful balance of centralized and local authority.


===Rule of Law===
===Rule of Law===
The Council of Kings enforces its Rule of Law through a system of religious and secular courts which are overseen by appointed judges.  With that said, individual clans and tribes are permitted to enforce their own laws according to their own systems and traditions, so long as they do not contradict the laws of the Council of Kings.
The judicial system of Bassaridia Vaeringheim is a hybrid of secular and religious courts. Judges appointed by the [[Council of Kings]] preside over matters of state and temple, ensuring that the laws of the Council and the religious codes of the [[Reformed Stripping Path]] are upheld. Tribal courts, overseen by local clan authorities, are permitted to function independently as long as their rulings do not conflict with national laws. This arrangement acknowledges the cultural diversity of the nation, allowing the [[Alperkin]] and other tribes to maintain their legal traditions while operating within the broader framework established by the Council.


===Social Services===
===Social Services===
The Council of Kings maintains a system of social services via its involvement in the [[General Port of Lake Morovia]]. To this end, the Council is responsible for ensuring that goods and services flow from regional investors to the citizens who those investors represent, in a manner which is fair, equitable, and consistent.
Social services are primarily managed through the [[General Port of Lake Morovia]]. The Council of Kings ensures that goods and resources are distributed equitably, preventing wealth from becoming concentrated among the urban elite. Profits from trade support essential services such as healthcare, infrastructure development, and education, ensuring that both urban and rural populations benefit. The integration of tribal economies, such as the contributions from the [https://micras.org/mwiki/General_Port_of_Lake_Morovia#Company_Information Bulhanu Ranchers' Association] and the [https://micras.org/mwiki/General_Port_of_Lake_Morovia#Company_Information Norsolyrian Wisp Rice Farmers], into the national economy, reflects the government’s commitment to fostering prosperity across all sectors of society. This system was solidified following the end of the [[Morovian Frontier Campaign]], ensuring that even remote communities receive the support they need to thrive.


==Economy==
==Economy==
[[File:51aeaa02-4a79-43e3-98a6-72afe33a9239.png|200px|thumb|left|The marketplace is the center of all all Bassarid communities.]]
The economy of Bassaridia Vaeringheim is supported and sustained by ongoing investments in the reformed [[General Port of Lake Morovia]], a Bassarid-style marketplace which has served the economic interests of the Haifan and Bassarid peoples of Lake Morovia and the central Strait of Haifa since approximately 37.71 PSSC.  Control of the General Port was seized in 47.58 PSSC, by military forces once loyal to the [[New Zimian War League (Post 41.72 PSSC)|New Zimian War League]].
The economy of Bassaridia Vaeringheim is supported and sustained by ongoing investments in the reformed [[General Port of Lake Morovia]], a Bassarid-style marketplace which has served the economic interests of the Haifan and Bassarid peoples of Lake Morovia and the central Strait of Haifa since approximately 37.71 PSSC.  Control of the General Port was seized in 47.58 PSSC, by military forces once loyal to the [[New Zimian War League (Post 41.72 PSSC)|New Zimian War League]].
[[File:Wetmart.png|200px|thumb|left|The marketplace is the center of all all Bassarid communities.]]
 
===Population Distribution===
===Population Distribution===
The population of Bassaridia Vaeringheim is represented on the General Port of Lake Morovia by six distinct Regional Investors.  These include the Alpazkigz Division which invests in the market on behalf of the people of Alpazkigz Alperkin, the Odiferian Division which invests on behalf of the people of Odiferaen Alperkin, the Vaeringheim Division which represents the people of Bassarid Vaeringheim Proper, the Hafaa and Jeseri Divisions which represent the nation's Haifan and Jeseri populations, and the Hatch Ministry Division which represents those associated with the Hatch Ministry community of privateers.  Of these, the largest investors are the Alpazkigz and Odiferian Divisions, and the Hatch Ministry Division.
The population of Bassaridia Vaeringheim is represented on the General Port of Lake Morovia by six distinct Regional Investors.  These include the Alpazkigz Division which invests in the market on behalf of the people of Alpazkigz Alperkin, the Odiferian Division which invests on behalf of the people of Odiferaen Alperkin, the Vaeringheim Division which represents the people of Bassarid Vaeringheim Proper, the Hafaa and Jeseri Divisions which represent the nation's Haifan and Jeseri populations, and the Hatch Ministry Division which represents those associated with the Hatch Ministry community of privateers.  Of these, the largest investors are the Alpazkigz and Odiferian Divisions, and the Hatch Ministry Division. In the mid-49th Era, a seventh Regional Investor was created - the New South Jangsong Division - in order to represent the financial interests of the Normarkians inhabiting newly annexed territories along the northern Strait of Haifa.  Similarly, an eighth Regional Investor was created in 50.27 [[PSSC]] following an agreement between Bassaridia Vaeringheim and the [[Imperial Federation]], in order to represent the financial interests of citizens inhabiting the newly annexed territories of Haifan Bassaridia, including major cities such as [[Jogi]] and [[Tel-Amin]]


'''47.82 PSSC'''
'''49.98 PSSC'''
{| class="wikitable"
{| class="wikitable"
! Region !! Population
! Region !! Population
|-
|-
| Alpazkigz Division || 616,710.60
| Alpazkigz Division || 13,694,484
|-
|-
| Odiferia Division || 559,809.22
| Odiferia Division || 12,430,949
|-
|-
| Vaeringheim Division || 35,702.83
| Vaeringheim Division || 14,716,460
|-
|-
| Hafaa Division || 30,682.12
| Hafaa Division || 681,318
|-
|-
| Jeseri Division || 15,805.94
| Jeseri Division || 350,982
|-
|-
| Hatch Ministry Division || 181,535.87
| Hatch Ministry Division || 4,031,129
|-
|-
| Total || 1,258,710.71
| New South Jangsong Division || 5,721,365
|-
| Total || 51,626,687
|}
|}
===Economic Strength===
===Economic Strength===
The economy of Bassaridia Vaeringheim is strong relative to other nations of similar sizes.  The nation enjoys a high level of economic diversity, with a broad range of businesses in the agricultural, manufacturing, and service sectors.  The nation's economy is furthermore characterized by a high level of growth, with new businesses regularly joining the General Port of Lake Morovia.
===Wealth Distribution===
===Wealth Distribution===
Wealth in Bassaridia Vaeringheim is distributed according to a three-tiered system based on levels of investment in the General Port of Lake Morovia.  Citizens represented by the largest investors in the Port enjoy the highest levels of wealth, while those represented by smaller investors enjoy smaller levels of wealth.  As of 48.02 PSSC, the nation's wealthiest citizens were those represented by the Alpazkigz and Odiferia Regional Investors, while the least wealthy were those represented by the Hafaan and Jeseri Investors.
===Agriculture and Trade===
===Agriculture and Trade===
Bassaridia Vaeringheim maintains a rich and vibrant agricultural sector which is more than twice as large as its manufacturing sector, and more than three times larger than its service sector.  As of 48.02 PSSC there were sixteen companies registered on the General Port as exporters of agricultural goods and products.  Most notable among these are the Gladseed Farmers Union, the Plains of Jogi, and the Camel Herders of the Jangsong Province.


==Military==
==Military==
[[File:853de089-167e-4e86-a751-40e81f42555f.png|200px|thumb|left|Bassarid forces have historically engaged in a wide range of conflicts in the region surrounding Lake Morovia.  Today, they serve to defend all of the region's various peoples.]]
The Associate Domain is defended by the Bassaridian War League, a substantial military force which once comprised a large portion of the Leagues of Haifan Keltiania under the banner of the New Zimian War League, and which declared independence from the War League following the collapse of the [[Bassarids]].  The Bassaridian War League, with this said, maintains the organizational and command structures which were in place prior to its declaration of independence from the New Zimian War League.
The Associate Domain is defended by the Bassaridian War League, a substantial military force which once comprised a large portion of the Leagues of Haifan Keltiania under the banner of the New Zimian War League, and which declared independence from the War League following the collapse of the [[Bassarids]].  The Bassaridian War League, with this said, maintains the organizational and command structures which were in place prior to its declaration of independence from the New Zimian War League.
[[File:Warleaguescene.png|200px|thumb|left|Bassarid forces have historically engaged in a wide range of conflicts in the region surrounding Lake Morovia.  Today, they serve to defend all of the region's various peoples.]]


The War League utilizes equipment historically manufactured in several countries, namely the [[Bassarids]], [[Jingdao]], [[Krasnocoria]], and [[Nova England]].
The War League utilizes equipment historically manufactured in several countries, namely the [[Bassarids]], [[Jingdao]], [[Krasnocoria]], and [[Nova England]].
===Military Influence===
===Military Influence===
The Bassaridian War League exerts the majority of its influence in the region surrounding Lake Morovia in central Keltia.  It exerts lesser degrees of influence along the Northern and Southern Straits of Haifa, to the extent that it regularly conducts operations intended to defend shipping lanes between Bassaridia Vaeringheim and territories formerly associated with the [[Maritime Markets of the Strait of Haifa]] and the [[Bassarid Periphery]] in Keltia.
===Bassaridian War League===
===Bassaridian War League===
{| class="wikitable"
{| class="wikitable"
Line 232: Line 302:
| 47.68 [[PSSC]]||'''Vaeringheim Division'''||bgcolor="ccffcc"| '''Operation "Nenajióz"'''' || Summary: The Vaeringheim Division monitors and disrupts threats to Bassarid commercial traffic passing through the Abeisan Inlet.
| 47.68 [[PSSC]]||'''Vaeringheim Division'''||bgcolor="ccffcc"| '''Operation "Nenajióz"'''' || Summary: The Vaeringheim Division monitors and disrupts threats to Bassarid commercial traffic passing through the Abeisan Inlet.


'''47.85 PSSSC:''' 5% of the Vaeringheim Division monitors and disrupts the operations of pirates associated with the former [[Greater Morovian Independence Initiative]].
*'''47.85 PSSSC:''' 5% of the Vaeringheim Division monitors and disrupts the operations of pirates associated with the former [[Greater Morovian Independence Initiative]].
*'''48.69 PSSC:''' 25% of the Vaeringheim Division is deployed in offensive against Morovian Nationalist insurgencies in regions surrounding [[Vaeringheim]], [[Serena]], [[Luminaria]], [[Lunalis Sancta]], [[Sylvapolis]], and [[Delphica]].
*'''48.89 PSSC:''' In the aftermath of the Vaeringheim Frontier Campaign, the Vaeringheim Division supports efforts to repair damage caused by the war in [[Vaeringheim]], [[Serena]], [[Luminaria]], [[Lunalis Sancta]], [[Sylvapolis]], and [[Delphica]], and to improve improve civic, economic, and military infrastructure in each city.
*'''49.52 PSSC:''' 3% of the Vaeringheim Division escorts 3,148 missionaries employed by the [[General Port of Lake Morovia#Company Information|Temple Bank of the Reformed Stripping Path]] on a mission to convert the native peoples of New South Jangsong to the [[Reformed Stripping Path]].
*'''49.59 PSSC:''' 3% of the Vaeringheim Division remains in New South Jangsong to ensure safety of missionaries employed by the [[General Port of Lake Morovia#Company Information|Temple Bank of the Reformed Stripping Path]] as they continue their mission to convert the native peoples of New South Jangsong to the [[Reformed Stripping Path]].
*'''50.24 PSSC:''' 1% of the Vaeringheim dispatches to Delphica, Luminaria, and Symphonara in order to protect pro-democracy demonstrations against threats posed by extremist supporters of the Council of Kings.


|| [[File:VaeringheimDivision.png|150px|border|Vaeringheim Division]]
|| [[File:49s8v7bv.png|150px|border|Vaeringheim Division]]
|-
|-
| 47.68 PSSC [[PSSC]]||'''Alpazkigz Division'''||bgcolor="ccffcc"| '''Operation "Nazht Séiakaren"''' || Summary: The Alpazkigz Division monitors and disrupts threats to Bassarid commercial traffic passing through the Caledonian Highlands.
| 47.68 PSSC [[PSSC]]||'''Alpazkigz Division'''||bgcolor="ccffcc"| '''Operation "Nazht Séiakaren"''' || Summary: The Alpazkigz Division monitors and disrupts threats to Bassarid commercial traffic passing through the Caledonian Highlands.
''''47.85 PSSC:''' 7% of the Alpazkigz Division monitors and disrupts the operations of insurgent forces affiliated with the [[Anti-Noctic League]].
*''''47.85 PSSC:''' 7% of the Alpazkigz Division monitors and disrupts the operations of insurgent forces affiliated with the [[Anti-Noctic League]].
||[[File:AlpazkigzDivision.png|150px|border|Alpazkigz Division]].
*'''48.69 PSSC:''' 30% of the Alpazkigz Division is deployed in offensive against Morovian Nationalist insurgencies in regions surrounding [[Pyralis]], [[Nexa]], [[Acheron]], [[Saluria]], [[Erythros]], and [[Aurem]].
*'''48.89 PSSC:''' In the aftermath of the Morovian Frontier Campaign, the Alpazkigz Division supports efforts to repair damage caused by the war in [[Pyralis]], [[Nexa]], [[Acheron]], [[Saluria]], [[Erythros]], and [[Aurem]], and to improve improve civic, economic, and military infrastructure in each city.
*'''49.49 PSSC:''' The Alpazkigz Division deploys 5% of forces in support of minor combat operations led by the Hatch Ministry in New South Jangsong.
*'''49.59 PSSC:'''  In the aftermath of the New South Jangsong Campaign, the Alpazkigz Division supports efforts to repair damage caused by the war in New South Jangsong, and to improve improve civic, economic, and military infrastructure in major cities.
||[[File:F9pbggkb.png|150px|border|Alpazkigz Division]].
|-
|-
| 46.78 [[PSSC]]||'''Odiferia Division'''||bgcolor="ccffcc"| '''Operation "De Séiakaren"'''|| Summary: The Odiferia Division monitors and disrupts threats to Bassarid commercial traffic passing through the Central Keltian Valley.
| 46.78 [[PSSC]]||'''Odiferia Division'''||bgcolor="ccffcc"| '''Operation "De Séiakaren"'''|| Summary: The Odiferia Division monitors and disrupts threats to Bassarid commercial traffic passing through the Central Keltian Valley.
'''47.85 PSSC:''' 5% of the Odiferian Division combats a separatist insurgent uprising in the Southern Odiferae Wetlands.
*'''47.85 PSSC:''' 5% of the Odiferian Division combats a separatist insurgent uprising in the Southern Odiferae Wetlands.
||[[File:OdiferiaDivision.png|150px|border|Odiferia Division]].
*'''48.69 PSSC:''' 25% of the Odiferian Division is deployed in offensive against Morovian Nationalist insurgencies in regions surrounding [[Symphonara]], [[Aurelia]], [[Aetherium]], [[Ferrum Citadel]], [[Catonis Atrium]], and [[Koinonía]].
*'''48.89 PSSC:''' In the aftermath of the Morovian Frontier Campaign, the Odiferia Division supports efforts to repair damage caused by the war in [[Symphonara]], [[Aurelia]], [[Aetherium]], [[Ferrum Citadel]], [[Catonis Atrium]], and [[Koinonía]], and to improve improve civic, economic, and military infrastructure in each city.
*'''49.85 PSSC:''' 5% of the Odiferian Division are deployed to [[Lunalis Sancta]], [[Aureum]], and [[Somniumpolis]] in order to investigate reports of sectarian violence between members of [[Reverie Nebulous]] and the [[Court of the Ironclad]].
*'''50.01 PSSC:''' Odiferian forces establish control of the village of Kardamyli in an effort to prevent further escalations in conflict between members of Reverie Nebulous and local cults affiliated with the Court of the Ironclad.
||[[File:69qdkrjn.png|150px|border|Odiferia Division]].
|-
|-
| 46.78 [[PSSC]]||'''Jeseri Division'''||bgcolor="ccffcc"| '''Operation "Häme frebéiot"''' || Summary: The Jeseri Division monitors and disrupts threats to Bassarid commercial traffic within the borders of Bassaridia Vaeringheim.
| 46.78 [[PSSC]]||'''Jeseri Division'''||bgcolor="ccffcc"| '''Operation "Häme frebéiot"''' || Summary: The Jeseri Division monitors and disrupts threats to Bassarid commercial traffic within the borders of Bassaridia Vaeringheim.
'''47.85 PSSC:''' 3% of the Jeseri Division supports operations led by the Vaeringheim Division.
*'''47.85 PSSC:''' 3% of the Jeseri Division supports operations led by the Vaeringheim Division.
||[[File:JeseriDivision.png|150px|border|Jeseri Division]]
*'''48.69 PSSC:''' 10% of the Jeseri Division is deployed in offensive against Morovian Nationalist insurgencies in region surrounding [[Somniumpolis]].
*'''48.89 PSSC:''' In the aftermath of the Morovian Frontier Campaign, the Jeseri Division supports efforts to repair damage caused by the war in [[Somniumpolis]], and to improve improve civic, economic, and military infrastructure the each city.
*'''49.85 PSSC:''' The Jeseri Division activates 50% of its forces based in Somniumpolis following reports of sectarian violence around the city between members of [[Reverie Nebulous]] and the [[Court of the Ironclad]].
*'''50.01 PSSC:''' The Jeseri Division forces launch an offensive against the village of Elios, in support of operations led by the Odiferian Division intended to limit escalations in sectarian violence in western Bassaridia Vaeringheim.
||[[File:I3fz5e1m.png|150px|border|Jeseri Division]]
|-
|-
| 46.78 [[PSSC]]||'''Hatch Ministry Division'''||bgcolor="ccffcc"| '''Operation "Ice azdigáit"''' || Summary: The Hatch Ministry Division monitors and disrupts threats to Bassarid commercial traffic passing through the Northern Strait of Haifa.
| 46.78 [[PSSC]]||'''Hatch Ministry Division'''||bgcolor="ccffcc"| '''Operation "Ice azdigáit"''' || Summary: The Hatch Ministry Division monitors and disrupts threats to Bassarid commercial traffic passing through the Northern Strait of Haifa.
'''47.85 PSSC:''' 10% of the Hatch Ministry Division escorts merchant vessels traveling through the Northern Strait of Haifa during a period of migration of parasitic wisps.  
*'''47.85 PSSC:''' 10% of the Hatch Ministry Division escorts merchant vessels traveling through the Northern Strait of Haifa during a period of migration of parasitic wisps.  
||[[File:Hatchdivision2.png|150px|border|Hatch Division]].
*'''48.69 PSSC:''' 25% of the Hatch Ministry Division imposes partial blockade of Lake Morovia in campaign to prevent flow of goods to Morovian Nationalist Insurgencies.
*'''48.69 PSSC:''' 25% of the Hatch Ministry Division maintains partial blockade of Lake Morovia in campaign to prevent flow of goods to Morovian Nationalist Insurgencies in the aftermath of the Morovian Frontier Campaign.
*'''49.19 PSSC:''' 3% of the Hatch Ministry Division is deployed to investigate reports of disruption to Bassarid trade routes in the vicinity of [[New South Jangsong]].
*'''49.49 PSSC:''' The Hatch Ministry increases the number of forces deployed to New South Jangsong by 2%, commences minor combat operations against anti-Bassarid insurgents.
*'''49.59 PSSC:''' 5% of the Hatch Ministry Division imposes and maintains a partial blockade of the Northern Strait of Haifa in  campaign intended to prevent the flow of goods to anti-Bassarid Normarkian insurgents in the aftermath of the New South Jangsong Campaign.
*'''50.04 PSSC:'''3% of the Hatch Ministry Division launches a counter-offensive against invading insurgents originating in the region surrounding the former city-state of Lewisburg.
 
 
||[[File:Ua100vhs.png|150px|border|Hatch Division]].
 
|-
|-
|}
|}
===Major Operations===
====Morovian Frontier Campaign====
In 48.69 the Bassaridian War League participated in the [[Morovian Frontier Campaign]], an extensive military operation carried out across Bassaridia Vaeringheim and surrounding regions, against insurgent para-military forces associated with the [[Greater Morovian Independence Initiative]].
====New South Jangsong Campaign====
In the period between 49.19 and 49.53 PSSC, the Bassaridian War League participated in the [[New South Jangsong Campaign]], an extensive military operation carried out along the western shores of the Northern Strait of Haifa, with the goal of bringing the region's independent city-states under the control of Bassaridia Vaeringheim.
====Haifan Bassaridia Campaign====
In 49.43 [[PSSC]], the Bassaridian War League launched the [[Haifan Bassaridia Campaign]] as part of a coordinated effort alongside the [[Imperial Federation]] to eliminate the influence of rogue pirate factions which has established control over Haifan Bassaridia in the period following the collapse of the [[Bassarids]].  The campaign, which ended in 50.10 PSSC, resulted in a restoration of peace and stability in the region, and led to the annexation of Haifan Bassaridia by Bassaridia Vaeringheim.


==Culture==
==Culture==
[[File:Temple37.png|200px|thumb|left|Central to the overall culture of Bassaridia Vaeringheim is the practice of the [[Hostianism|Hostian]] [[Stripping Path|Bassarid Religion]].  The practice of the Stripping Path in Bassaridia Vaeringheim, with this said, is heavily influenced by the traditions and customs of the indigenous religion of the Alperkin peoples. ]]
[[File:665f1f18-48ad-483f-a80d-095a2d3f7cc6.png|200px|thumb|left|Central to the overall culture of Bassaridia Vaeringheim is the practice of the [[Hostianism|Hostian]] [[Reformed Stripping Path]].  The practice of the reformed Bassaridia religion in Bassaridia Vaeringheim, with this said, is heavily influenced by the traditions and customs of the [[Stripping Path]] which was the predominate religion of the [[Bassarids|Bassarid Empire]] prior to its collapse, and of the indigenous religion of the [[Alperkin]] peoples.]]
The culture of the Associate Domain combines the everyday norms, customs, and traditions of the indigenous [[Alperkin]] communities with the political and economic institutions which governed the city of Vaeringheim under the administration of the Bassarids.  The culture of Bassaridia Vaeringheim is also heavily influence by that of the Bassarid [[Haifan]] population who resides in the region, as well as that of the Bassarid [[Jezeri]]. To this end, the Associate Domain represents a blend of cultures and identities which is unique to the region, and to the globe in the Post-Bassarid world.
The culture of the Associate Domain combines the everyday norms, customs, and traditions of the indigenous [[Alperkin]] communities with the political and economic institutions which governed the city of Vaeringheim under the administration of the Bassarids.  The culture of Bassaridia Vaeringheim is also heavily influence by that of the Bassarid [[Haifan]] population who resides in the region, as well as that of the Bassarid [[Jezeri]]. To this end, the Associate Domain represents a blend of cultures and identities which is unique to the region, and to the globe in the Post-Bassarid world.


===Demographics===
===Demographics===
[[File:Haifan23.png|200px|thumb|right|The majority of Vaeringheim's people are ethnically Haifan, though the population features a wide range of peoples from across the former [[Haifo-Pallisican Imperial Trade Union]]. ]]
[[File:Bbe39b77-1e2d-414b-aca8-20d57d693c07.png|200px|thumb|right|The majority of Vaeringheim's people are ethnically Haifan, though the population features a wide range of peoples from across the former [[Haifo-Pallisican Imperial Trade Union]]. ]]
Bassaridia Vaeringheim is home to a wide range of different ethnic groups from across the eastern hemisphere.  These include the [[Pallisican]],  [[Kralian]], and [[Aead]] peoples who originate in former [[Passas]], the [[Chelkran]] peoples of [[Chelkran Kesh]], the [[Gamesman]] peoples of Northern and central [[Corum]], and the [[Haifan]], [[Alperkin]], [[Normarkian]], and [[Jezeraah|Jezeri]] peoples of central and northern [[Keltia]].  Of these, Haifans, Alperkin, and Normarkians constitute the majority of the nation's people, followed closely by Jezeri, Pallisicans and Kralians.  Representing a smaller portion of the nation's population, Chelkrans and Aead.  The smallest portion of the nation's population is made of up of Gamesman and Braxians.
Bassaridia Vaeringheim is home to a wide range of different ethnic groups from across the eastern hemisphere.  These include the [[Pallisican]],  [[Kralian]], and [[Aead]] peoples who originate in former [[Passas]], the [[Chelkran]] peoples of [[Chelkran Kesh]], the [[Gamesman]] peoples of Northern and central [[Corum]], and the [[Haifan]], [[Alperkin]], [[Normarkian]], and [[Jezeraah|Jezeri]] peoples of central and northern [[Keltia]].  Of these, Haifans, Alperkin, and Normarkians constitute the majority of the nation's people, followed closely by Jezeri, Pallisicans and Kralians.  Representing a smaller portion of the nation's population, Chelkrans and Aead.  The smallest portion of the nation's population is made of up of Gamesman and Braxians.
 
===Class Relations===
===Class Relations===
Class relations in Bassaridia Vaeringheim are intricately woven into the cultural and religious fabric of the society, which revolves around the practice of the [[Stripping Path]], and to a lesser extent the [[Reformed Stripping Path]].  At the top of the social hierarchy are the high priestesses and noble families who are deeply involved in the organization of the nation's predominate religion and of the nation's marketplace. Next is the nation's merchant class, which holds substantial economic influence. Members of this class are often wealthy and play a crucial role in the distribution of goods and services sold and provided through the General Port of Lake Morovia.  Below the merchant class is the artisan class, whose skilled artisans and craftsmen, serving at the behest of the nation's priestess and noble class, form the backbone of the nation's economy.  These three classes, the priestess and noble class, the merchant class, and the artisan class, form the upper echelons of society in Bassaridia Vaeringheim.
At the highest ranks of the nation's lower social echelons are farmers and laborers, who work to produce the products sold by the merchant class.  Despite playing an important role in the nation's social hierarchy, members of the farmer and labor class enjoy a limited degree of social mobility.  Next in the ranks of the lower echelons of Bassaridian society are entertainers and performers including musicians, actors, and dancers, who hold a unique position in society, insofar as they are often admired for their ability to channel the divine ecstasy of the gods of the Stripping Path through their ritual performances.  Members of this class often serve as servants of the Priestess and noble class, and can enjoy a greater level of social mobility than farmers and laborers. 
At the very bottom of the social hierarchy are outsiders and slaves - those who do not adhere to the Bassaridian faith or are considered foreign, including slaves usually captured during the era of the Haifo-Pallisican Imperial Trade Union.  Members of this class enjoy limited rights and are often marginalized.
===Gender Relations===
===Gender Relations===
Gender relations are relatively fluid in Bassaridia Vaeringheim, reflecting the Bassaridian values of freedom and trade. Both men and women can participate in religious ceremonies and festivities, can assume status in any of the nation's social echelons, and women are not confined to traditional domestic roles.
===Religious Influence===
===Religious Influence===
===Arts and Culture===
At the core of the nation's religious identity is the Stripping Path, a religion which features sacred rituals centered around the shedding societal constraints and inhibitions to connect with the divine. Practitioners of the Stripping Path engage in ecstatic ceremonies, often characterized by dancing, music, and the consumption of wine and other varieties of alcohol and various intoxicants. These rituals are considered a means of achieving a heightened state of consciousness and communion with Dionysus and the other higher and lesser gods of the Stripping Path.  Such rituals also serve to reinforce the shared spiritual values of freedom, hedonism, and the pursuit of personal enlightenment.
 
Bassaridia Vaeringheim is known for its vibrant festivals and celebrations, which combine various forms of religious devotion with cultural expression. These events are marked by exciting and often wild processions, colorful costumes which reflect the influence of the Bassarids as well as that of the Alperkin, and the use of alcohol and other substances. Such festivities serve as an affirmation of the people's collective faith and reinforce a strong sense of community.
 
The religious influence of the Bassarid faith is also apparent in the nation's art and architecture. Temples and public buildings may feature intricate carvings and artwork, mainly including statues, depicting scenes from the life of Dionysus and the religion's other divine entities. These designs reflect the spiritual significance of their surroundings.
 
The Bassarid faith, furthermore, maintains a significant impact on the social structure of Bassaridia Vaeringheim. Spiritual leaders - mostly consisting of priestesses known as "Maenads," "Bacchantes," or simply "Bassarids," play a crucial role in leading the spiritual community. They are considered intermediaries between the mortal realm and the divine.
 
In summary, the religious influence of the Stripping Path permeates all aspects of Bassaridian culture, from its rituals and celebrations to its art, architecture, and societal structure, making it a central and enduring aspect of the nation's way of life.
 
 


[[Category:Bassarids]]
[[Category:Bassarids]]
[[Category:Bassaridia Vaeringheim]]
[[Category:Bassaridia Vaeringheim]]

Latest revision as of 15:29, 26 October 2024

Bassaridia Vaeringheim
Flag of Bassarids, Vaeringheim
Flag
Coat of Arms of Bassarids, Vaeringheim
Coat of Arms
Motto:
Anthem: the Ballad of Old Lake Morovia
Location of Bassarids, Vaeringheim
Map versions TBA
Capital TBA
Largest city Vaeringheim
Official language(s)
Official religion(s)
Demonym Bassaridian
 - Adjective Assorted
Government
 - Council of Kings TBA
 - Legislature TBA
Establishment 47.58 PSSC (6/9/2023)
Area ~ 1,015,056 sqkm
Population 40,192,727 (49.52 PSSC)
Currency Poli
Calendar
Time zone(s)
Mains electricity
Driving side
Track gauge
National website
National forum N/A
National animal Upper Haifan Wooly Lion
National food Swamp Shark Soup
National drink Ale of the Night
National tree Nightmare Pine
Abbreviation VAE
A view of one of the many canals carved through the nation's capital city, and home of the General Port of Lake Morovia.

The Associate Domain of Bassaridia Vaeringheim is a nation established in the aftermath of the collapse of the Haifo-Pallisican Imperial Trade Union in the 47th Era PSSC, when rogue forces once loyal to the New Zimian War League seized control of the General Port of Lake Morovia and expelled local, mostly Alperkin chieftans from positions of power in the local government.

Geography

The most famous of all regions in Bassaridia Vaeringheim is the Gloom Forest of Perpetual Autumn. This forest is sacred to the nation's indigenous, nomadic Alperkin peoples, who bury their dead in the tar-pits found in the heart of the region. The Gloom Forest is said to be haunted by a golden Adlet, known as the Archigós, which is believed to be a manifestation of the Host Spirit. Statues of the Archigós can be found along roads throughout the Gloom Forest, especially in the woods surrounding Erythros.
The high desert surrounding Ferrum Citadel was once a vast, vibrant wetland, until the region was cursed by the High Alp, Regáus, after her husband, Typhön, fell in love with the mortal daughter of a prosperous fisherman.

Bassaridia Vaeringheim occupies the northern shores of Lake Morovia, including the city of Vaeringheim and large portions of the territory once controlled by the Alperkin. Bassaridian influence extends to a lesser extent to the cities of the former Maritime Markets of the Strait of Haifa, namely Jogi and the historic capital of the Bassarid Religion, Mylecia-Agripinilla.

Skýrophos, the capital of New South Jangsong, is known for its towering quartz cliff formations and for its crystal waters which are home to an abundance of sea-life including Atterian Armored Pufferfish..

The main portion of Bassaridia Vaeringheim's recognized claims can be broken up into three different political divisions, including Bassarid Vaeringheim Proper, Alpazkigz Alperkin, and Odiferaen Alperkin. The first of these political regions serves as the nation's administrative center, and encompasses the nation's capital city of Vaeringheim, as well as the cities of Luminaria, Serena, Lunalis Sancta, Sylvapolis, Delphica, Symphonara, Aurelia, Ferrum Citadel, and Catonis Atrium. Alpazkigz Alperkin encompasses the nation's western periphery, including lands once entirely controlled by the government of the Alpazkigz, the national government of former Alperkin and includes cities such as Pyralis, Nexa, Acheron, Saluria, Erythros, Aetherium, Koinonía, and Aureum. Odiferaen Alperkin represents the nation's southernmost regions, and includes lands formerly governed by the Odiferian Alperkin tribal Chieftans, including the city of Somniumpolis.

The wetlands surrounding Somniumpolis are regarded for their supreme natural beauty, and for the abundance of Noctic-Rabrev which grows in the region's ideal climate.

The nation can furthermore be broken up into several different physical geographic regions including the Plains of Vaeringheim, the Coastal Woodlands, the Southern Odiferae Wetlands, the Gloom Forest of Perpetual Autumn, and the Northern and Western Highlands. The Plains of Vaeringheim are characterized by vast, open plains which are ideal for agriculture, and are an important contributor to the nation's economic strength. The Coastal Woodlands span across the nation's southeastern coastal region, and are characterized by sparse, swampy marshes and forests. The Southern Odiferae Wetlands are characterized by dense, heavily forested swamps which are the traditional home of the tribes of Odiferian Alperkin. The Gloom Forest of Perpetual Autumn is the spiritual center of the Alperkin religion, and is characterized by a dense, autumnal rainforest. The Northern and Western Highlands are mountainous regions which historically mark the nation's northern and western borders.

The mountains around Aetherium were originally settled by by Normarkian camel herders seeking to expand their trade routes and establish connections with the Alperkin. Today, the region remains the home of the Camel Herders of the Jangsong Province, the company responsible for raising the majority of the camels which are used to transport people and goods around the region surrounding Lake Morovia and the northern Strait of Haifa.

In the mid-49th Era PSSC, Bassaridia Vaeringheim was expanded to include the traditional homeland of the Normarkian people along the northern Strait of Haifa, following the New South Jangsong Campaign. A number of major cities were annexed following this brief war, including the de facto capital of the newly designated region of New South Jangsong Skýrophos, Bjornopolis, Aegirheim, Norsolyra, and Thorsalon. In addition to these, several smaller cities were also annexed, including Pelagia, Myrene, Thyrea, Ephyra, and Halicarn.

History

Establishment by the Kingdom of Normark

A view of the original Normarkian settlement of Vaeringheim, which now sits outside of the city on the shores of Lake Morovia.

The city of Vaeringheim was originally established by the Kingdom of Normark, an ancient maritime kingdom renowned for its strategic settlements and naval power. Located on the northern shores of Lake Morovia, Vaeringheim was founded as a fortified outpost, strategically positioned to control lucrative trade routes and protect against potential invasions. The city’s fortifications and its access to both inland trade routes and the waterways of the Strait of Haifa made Vaeringheim a key military and trading outpost for Normark, contributing significantly to the kingdom’s prosperity.

Transition to the Maritime Markets

As the Kingdom of Normark’s influence waned, Vaeringheim entered a new phase of its history. The weakening of centralized control in the region led to a rise in piracy along the Strait of Haifa. Vaeringheim, with its established infrastructure and strategic location, quickly became a prominent player in the Maritime Markets of the Strait of Haifa. These markets were a confederation of pirate havens and freeports that thrived on the wealth generated from plundering ships passing through the region.

During this period, Vaeringheim evolved from a fortified trading post into a bustling center of commerce, heavily influenced by the trade of goods obtained through piracy. The city attracted a diverse population of merchants, sailors, and adventurers, contributing to its rapid growth and the development of a thriving black-market economy. Vaeringheim’s reputation as a hub for both legitimate and illicit trade solidified its importance in the region.

Integration into the Haifo-Pallisican Empire

Vaeringheim played a central role in the Strait of Haifa Campaign as the primary Bassarid stronghol and center of military operations.

As the Haifo-Pallisican Imperial Trade Union rose to prominence, Vaeringheim’s role shifted from that of a pirate stronghold to a crucial member of the imperial trade network. This transformation was particularly evident during the Strait of Haifa Campaign, a brutal conflict that was part of the larger War of Lost Brothers. The campaign was marked by extreme violence, espionage, and subversion, with Vaeringheim playing a critical role as a strategic base for Bassarid military operations. The city’s fortifications were further strengthened to defend against external threats, cementing its position as a vital asset for the Haifo-Pallisican Empire. The successful integration of Vaeringheim into the empire established the city as a central hub in the expansive trade network.

The Bassarid Periphery and Alperkin Influence

Following the War of Lost Brothers, Vaeringheim became part of the Bassarid Periphery, a region influenced by the Alperkin, a nomadic people known for their deep spiritual connection to nature and communal lifestyle. The Alperkin’s influence brought significant cultural and religious changes to Vaeringheim, contributing to the emergence of the Reformed Stripping Path. This religious movement combined elements of the Hostian, Pallisican, Alperkin, and Bassarid religious philosophies, creating a unique spiritual framework that emphasized divine protection, communal spirituality, and ritual practices. The Reformed Stripping Path became a defining aspect of Vaeringheim’s cultural identity, shaping its social and religious structures.

The Hammish Civil War

The Hammish Civil War, which erupted in the nearby region of Hammish, had significant implications for Vaeringheim. The civil war, characterized by intense conflict and the fragmentation of the Hammish state, led to widespread instability. Vaeringheim, given its proximity and strategic importance, became involved in the conflict as various factions sought support from neighboring powers. The instability disrupted trade routes and led to an influx of refugees into Vaeringheim. The city’s leaders, while attempting to maintain neutrality, navigated the complex political landscape by providing humanitarian assistance to refugees and securing its borders against potential spillover from the civil war. The Hammish Civil War ultimately reshaped the region's geopolitical landscape, and Vaeringheim’s adaptability during this period helped maintain its stability and influence.

The Haifan Civil War

During the brutal Haifan Civil War, Vaeringheim served as the primary base of operations for Bassarid forces in their struggle against Jeseri insurgents in the Abeisan Archipelago and across the Haifan Peninsula.

Vaeringheim’s stability was further tested during the Haifan Civil War, a conflict that erupted as various factions within the Haifan territories vied for power. The civil war had significant ramifications for the region, including Vaeringheim. As the conflict unfolded, Vaeringheim’s leaders had to balance maintaining local autonomy with responding to the demands of the warring Haifan factions. The city's strategic importance made it a key asset that multiple factions sought to control. However, through careful diplomacy and strategic alliances, Vaeringheim managed to retain a degree of independence and emerged from the civil war with its influence intact. The aftermath of the Haifan Civil War further solidified Vaeringheim's role as a central power in the region, particularly through its contributions to reconstruction efforts and the re-establishment of disrupted trade networks.

The Greater Morovian Independence Initiative

As Vaeringheim became increasingly integrated into foreign-controlled networks, local resistance grew, leading to the rise of the Greater Morovian Independence Initiative. This movement sought to oppose external influence in the region and establish Morovian autonomy. The initiative gained widespread support, driven by a desire for self-determination and the preservation of local culture. However, it faced significant opposition from the Bassaridian War League. The capture of the Independent Port of Lake Morovia by the War League marked a turning point, severely weakening the independence movement. This was followed by the Morovian Frontier Campaign, a series of military operations that consolidated control over the region. The establishment of the General Port of Lake Morovia effectively ended the Greater Morovian Independence Initiative, as Vaeringheim’s leadership aligned with the Bassaridian War League to secure control over this critical port.

Establishment of Bassaridia Vaeringheim

In the aftermath of these events, Bassaridia Vaeringheim was established as a sovereign state. The nation, with its blend of Normark fortifications, Alperkin yurts, Haifan architectural influences, and modern infrastructure, declared Vaeringheim as its capital. In the modern era, Bassaridia Vaeringheim further expanded its influence through the successful New South Jangsong Campaign, demonstrating its military capabilities and ability to integrate diverse territories into its expanding domain. This campaign not only secured valuable resources and strategic advantages for the nation but also reinforced its status as a dominant regional power.

Modern Era

Today, Vaeringheim serves as the capital city of Bassaridia Vaeringheim, and as the home of the General Port of Lake Morovia, central Keltia's largest and most prosperous trading center.

Today, Bassaridia Vaeringheim is a significant political and economic power in the region surrounding Lake Morovia. With the General Port of Lake Morovia serving as a central hub for trade, the nation has established itself as a key player in both local and international commerce. The nation's successful expansion through the New South Jangsong Campaign has further strengthened its influence, making Bassaridia Vaeringheim a dominant force with a well-organized military and a diverse, prosperous economy that spans urban centers and rural areas alike.

Culturally, Bassaridia Vaeringheim is shaped by a blend of traditions, most notably the Reformed Stripping Path, which continues to influence the nation’s social and religious life. Public rituals and festivals associated with this movement foster a strong sense of unity among the people. The nation's leadership remains focused on maintaining its strategic and economic advantages, ensuring that Bassaridia Vaeringheim continues to thrive as a leading power in the region.

Politics

Bassaridia Vaeringheim is ruled by the Council of Kings, which is responsible for managing the political, economic, and social affairs of the nation.

The political structure of Bassaridia Vaeringheim balances centralized authority with tribal autonomy, shaped by historical conflicts like the Strait of Haifa Campaign and the cultural integration of the indigenous Alperkin population. The Council of Kings governs the nation, composed of three distinct branches—military, economic, and religious—that collaborate to maintain order while respecting tribal traditions. A crucial aspect of this system is the role of the Saint Mothers, who represent indigenous interests, having transitioned from symbols of resistance to cultural mediators between the tribes and the Council.

National Government

The Council of Kings is composed of the Commander General of the Bassaridian War League, the Merchant General of the General Port of Lake Morovia, and the High Priestess of the Bassarid Temple of Vaeringheim. These three heads oversee the nation's governance in military, economic, and religious spheres.

Commander General of the Bassaridian War League

The Commander General of the Bassaridian War League is responsible for national defense and military operations, ensuring the security of Bassaridia Vaeringheim’s borders, especially around the strategic Strait of Haifa. The military’s role extends beyond defense to intelligence operations, espionage, and maintaining a strong presence in regional conflicts. The Commander General works closely with local militias and the region’s espionage network, which played a pivotal role during the Strait of Haifa Campaign and in other conflicts.

Merchant General of the General Port of Lake Morovia

The Merchant General oversees the nation's economic affairs through the General Port of Lake Morovia, which serves as the central hub for trade. The nation's economy thrives on trade facilitated by the Port, where goods like the prized Atterian Armored Pufferfish and exotic imports from the Giid-Lisea Ranching Import Company flow. The Merchant General’s role includes maintaining equitable distribution of wealth and preventing resource monopolization by powerful merchant families. This office also ensures that wealth generated from commerce supports public services such as healthcare, education, and infrastructure, benefiting both urban and rural communities.

High Priestess of the Bassarid Temple of Vaeringheim

The High Priestess manages religious affairs, ensuring that the nation adheres to the teachings of the Reformed Stripping Path, which blends elements of [Hostian], Pallisican, and Bassarid beliefs. The High Priestess also mediates between the Council of Kings and the indigenous Alperkin tribes, working closely with the Saint Mothers. Once symbols of resistance against foreign influence, the Saint Mothers now act as key advisors, ensuring that tribal customs and religious practices are preserved within the broader framework of national governance. The High Priestess, in coordination with Saint Mother Death, the leader of the Saint Mothers, plays a crucial role in integrating these traditions while maintaining religious harmony.

Government Presence

The Council of Kings maintains a strong presence across Bassaridia Vaeringheim through a network of Embassies of the Council of Kings in larger communities. In smaller regions, appointed delegates work closely with Clan Chieftains to manage relations and ensure that local governance aligns with national policy. This system allows the Council to exert influence while respecting the autonomy of the rural and tribal regions. In regions such as Luminaria and Vaeringheim, the blend of nomadic and permanent settlements reflects the government’s careful balance of centralized and local authority.

Rule of Law

The judicial system of Bassaridia Vaeringheim is a hybrid of secular and religious courts. Judges appointed by the Council of Kings preside over matters of state and temple, ensuring that the laws of the Council and the religious codes of the Reformed Stripping Path are upheld. Tribal courts, overseen by local clan authorities, are permitted to function independently as long as their rulings do not conflict with national laws. This arrangement acknowledges the cultural diversity of the nation, allowing the Alperkin and other tribes to maintain their legal traditions while operating within the broader framework established by the Council.

Social Services

Social services are primarily managed through the General Port of Lake Morovia. The Council of Kings ensures that goods and resources are distributed equitably, preventing wealth from becoming concentrated among the urban elite. Profits from trade support essential services such as healthcare, infrastructure development, and education, ensuring that both urban and rural populations benefit. The integration of tribal economies, such as the contributions from the Bulhanu Ranchers' Association and the Norsolyrian Wisp Rice Farmers, into the national economy, reflects the government’s commitment to fostering prosperity across all sectors of society. This system was solidified following the end of the Morovian Frontier Campaign, ensuring that even remote communities receive the support they need to thrive.

Economy

The marketplace is the center of all all Bassarid communities.

The economy of Bassaridia Vaeringheim is supported and sustained by ongoing investments in the reformed General Port of Lake Morovia, a Bassarid-style marketplace which has served the economic interests of the Haifan and Bassarid peoples of Lake Morovia and the central Strait of Haifa since approximately 37.71 PSSC. Control of the General Port was seized in 47.58 PSSC, by military forces once loyal to the New Zimian War League.

Population Distribution

The population of Bassaridia Vaeringheim is represented on the General Port of Lake Morovia by six distinct Regional Investors. These include the Alpazkigz Division which invests in the market on behalf of the people of Alpazkigz Alperkin, the Odiferian Division which invests on behalf of the people of Odiferaen Alperkin, the Vaeringheim Division which represents the people of Bassarid Vaeringheim Proper, the Hafaa and Jeseri Divisions which represent the nation's Haifan and Jeseri populations, and the Hatch Ministry Division which represents those associated with the Hatch Ministry community of privateers. Of these, the largest investors are the Alpazkigz and Odiferian Divisions, and the Hatch Ministry Division. In the mid-49th Era, a seventh Regional Investor was created - the New South Jangsong Division - in order to represent the financial interests of the Normarkians inhabiting newly annexed territories along the northern Strait of Haifa. Similarly, an eighth Regional Investor was created in 50.27 PSSC following an agreement between Bassaridia Vaeringheim and the Imperial Federation, in order to represent the financial interests of citizens inhabiting the newly annexed territories of Haifan Bassaridia, including major cities such as Jogi and Tel-Amin

49.98 PSSC

Region Population
Alpazkigz Division 13,694,484
Odiferia Division 12,430,949
Vaeringheim Division 14,716,460
Hafaa Division 681,318
Jeseri Division 350,982
Hatch Ministry Division 4,031,129
New South Jangsong Division 5,721,365
Total 51,626,687

Economic Strength

The economy of Bassaridia Vaeringheim is strong relative to other nations of similar sizes. The nation enjoys a high level of economic diversity, with a broad range of businesses in the agricultural, manufacturing, and service sectors. The nation's economy is furthermore characterized by a high level of growth, with new businesses regularly joining the General Port of Lake Morovia.

Wealth Distribution

Wealth in Bassaridia Vaeringheim is distributed according to a three-tiered system based on levels of investment in the General Port of Lake Morovia. Citizens represented by the largest investors in the Port enjoy the highest levels of wealth, while those represented by smaller investors enjoy smaller levels of wealth. As of 48.02 PSSC, the nation's wealthiest citizens were those represented by the Alpazkigz and Odiferia Regional Investors, while the least wealthy were those represented by the Hafaan and Jeseri Investors.

Agriculture and Trade

Bassaridia Vaeringheim maintains a rich and vibrant agricultural sector which is more than twice as large as its manufacturing sector, and more than three times larger than its service sector. As of 48.02 PSSC there were sixteen companies registered on the General Port as exporters of agricultural goods and products. Most notable among these are the Gladseed Farmers Union, the Plains of Jogi, and the Camel Herders of the Jangsong Province.

Military

Bassarid forces have historically engaged in a wide range of conflicts in the region surrounding Lake Morovia. Today, they serve to defend all of the region's various peoples.

The Associate Domain is defended by the Bassaridian War League, a substantial military force which once comprised a large portion of the Leagues of Haifan Keltiania under the banner of the New Zimian War League, and which declared independence from the War League following the collapse of the Bassarids. The Bassaridian War League, with this said, maintains the organizational and command structures which were in place prior to its declaration of independence from the New Zimian War League.

The War League utilizes equipment historically manufactured in several countries, namely the Bassarids, Jingdao, Krasnocoria, and Nova England.

Military Influence

The Bassaridian War League exerts the majority of its influence in the region surrounding Lake Morovia in central Keltia. It exerts lesser degrees of influence along the Northern and Southern Straits of Haifa, to the extent that it regularly conducts operations intended to defend shipping lanes between Bassaridia Vaeringheim and territories formerly associated with the Maritime Markets of the Strait of Haifa and the Bassarid Periphery in Keltia.

Bassaridian War League

Image Unit Total Vaeringheim Division Alpazkigz Division Odiferia Division Jeseri Division Hatch Ministry Division
- Active Units 105,806 31,742 21,161 15,871 10,581 26,452
- Reserve Units 151,152 45,346 30,230 22,673 15,115 37,788
EsperClass.png Esper Class Aircraft Carrier 1 1 0 0 0 0
Keshclass23.png Kesh Class Modern Attack Submarine 2 1 0 0 0 0
Indigoclass23.png Indigo Class Gunboat 10 3 2 1 1 2
Bijekoclass23.png Bijeko Class Attack Craft 3 1 1 0 0 1
AlphaClass.png Alpha Class Proximity Aircraft 19 6 4 3 2 5
Aeadclass.png Aead Class Attack Helicopter 38 11 8 6 4 10
Zibertianclass23.png Zibertian Class Cruiser 1 0 0 0 0 0
Northmanclass.png Northman Class Corvette 4 1 1 1 0 1
Reyclass.png Rey Class Submersible Destroyer 2 1 0 0 0 0
SimiaCLass.png Simia Class Battle Tank 91 27 18 14 9 23
Nuncrestcllass.png Nuncrest Class Armored Infantry 182 54 36 27 18 45
Ossyoclass23.png Ossyo Class Armored Anti-Aircraft 227 68 45 34 23 57
Lucinspiretank.png Lucinspire Class Heavy Tank 91 27 18 14 9 23
Empire23.png Empire Class Light Tank 130 39 26 19 13 32
- Petal Class Unmanned Aircraft 227 68 45 34 23 57
P62.png P62 Rifle 60,524 18,157 12,105 9,079 6,052 15,131
- p62 Rifle W/Grenade Launcher 45,393 13,618 9,079 6,809 4,539 11,348
P62commando3.png P62 Commando 39,473 11,842 7,895 5,921 3,947 9,868
P62Covert.png P62 Covert 36,315 10,894 7,263 5,447 3,631 9,079
Shirley9mm.png Shirley 9mm Pistol 90,787 27,236 18,157 13,618 9,079 22,697
P29sniper.png P29 Sniper Rifle 22,697 6,809 4,539 3,404 2,270 5,674
Compoundintercept23.png 836-C "83-SixtyC" Compound Intercept 18 5 4 3 2 4
Momijiclass23.png Momiji Class Orbital Destroyer 0 0 0 0 0 0
Seabomber23.png Antractic Class Sea Bomber 3 1 1 1 0 1
Houndbot23C.png Quadwalker "Horehound" 4170 5 2 1 1 1 1
Dungbeetle.png Quadwalker "Dungbeetle" 4172 3 1 1 1 0 1
Killbot.pmg.png Quadwalker "Killbot" 4200 2 1 0 0 0 1
Mechaoble.png Quadwalker "Oble-Lisea" 4189 28 9 6 4 3 7
152howitzer.png 152mm Howitzer 534 160 107 80 53 133
Yurish KV-1.jpg Yurish KV-1 534 160 107 80 53 133
Yurish KV-2.jpg Yurish KV-2 231 69 46 35 23 58
Yurish KV-3.png Yurish KV-3 89 27 18 13 9 22
Yurish KA.png Yurish KA 53 16 11 8 5 13
Yurish KAS.png Yursh KAS 1,424 427 285 214 142 356
Adrian helmet.png M15 Adrian Helmet 222 67 44 33 22 56
80mm field gun.png 80mm Field Gun 2 1 0 0 0 0
Dolstier I.png Dolstier I (Main Battle Tank) 0 0 0 0 0 0
ASS Ozymandias.png Ozymandias Dreadnought Class 0 0 0 0 0 0
Katteiclass.png Kattei Class Battleship 0 0 0 0 0 0
Blackrock-class carrier.png Blackrock Class Carrier 1 0 1 0 0 0
- Magicarp Class Frigate 1 0 0 0 0 1
Sheng Cruiser 3.png Sheng Class Cruiser 0 0 0 0 0 0
Raven IV.png Raven IV Model 0 0 0 0 0 0
Jan van Gent VII.png Jan-Van-Gent Model 0 0 0 0 0 0
Blaecscúr1.png N.E.W. Blaecscúr 0 0 0 0 0 0
AetgarCDS1.png Aetgar Coastal Defence System 0 0 0 0 0 0
R-06.png N.E.W. R-06 MBT 1 0 0 0 0 0
L-10.png N.E.W. L-10 APC 1,388 417 278 208 139 347
Newg36.png N.E.W. G36 Range 961 288 192 144 96 240
BRNEC-20.png N.E.W. BRNEC-20 886 266 177 133 89 222
Smg5.png N.E.W. SMG5 790 237 158 119 79 198
OndrysenF.png N.E.W. Ondrysen Rifle 1 0 0 0 0 0
LFMODS.png LandFara MOD Series 1 0 0 0 0 0
Landfaragrendel.png LandFara Grendel 1 0 0 0 0 0
Landfaraþorn.png LandFara þorn 0 0 0 0 0 0
Buladocga.png LAC Buladocga 0 0 0 0 0 0

Operational Activity

Date Formation Subject Summary Operation Image
47.68 PSSC Vaeringheim Division Operation "Nenajióz"' Summary: The Vaeringheim Division monitors and disrupts threats to Bassarid commercial traffic passing through the Abeisan Inlet. Vaeringheim Division
47.68 PSSC PSSC Alpazkigz Division Operation "Nazht Séiakaren" Summary: The Alpazkigz Division monitors and disrupts threats to Bassarid commercial traffic passing through the Caledonian Highlands.
  • '47.85 PSSC: 7% of the Alpazkigz Division monitors and disrupts the operations of insurgent forces affiliated with the Anti-Noctic League.
  • 48.69 PSSC: 30% of the Alpazkigz Division is deployed in offensive against Morovian Nationalist insurgencies in regions surrounding Pyralis, Nexa, Acheron, Saluria, Erythros, and Aurem.
  • 48.89 PSSC: In the aftermath of the Morovian Frontier Campaign, the Alpazkigz Division supports efforts to repair damage caused by the war in Pyralis, Nexa, Acheron, Saluria, Erythros, and Aurem, and to improve improve civic, economic, and military infrastructure in each city.
  • 49.49 PSSC: The Alpazkigz Division deploys 5% of forces in support of minor combat operations led by the Hatch Ministry in New South Jangsong.
  • 49.59 PSSC: In the aftermath of the New South Jangsong Campaign, the Alpazkigz Division supports efforts to repair damage caused by the war in New South Jangsong, and to improve improve civic, economic, and military infrastructure in major cities.
Alpazkigz Division.
46.78 PSSC Odiferia Division Operation "De Séiakaren" Summary: The Odiferia Division monitors and disrupts threats to Bassarid commercial traffic passing through the Central Keltian Valley.
  • 47.85 PSSC: 5% of the Odiferian Division combats a separatist insurgent uprising in the Southern Odiferae Wetlands.
  • 48.69 PSSC: 25% of the Odiferian Division is deployed in offensive against Morovian Nationalist insurgencies in regions surrounding Symphonara, Aurelia, Aetherium, Ferrum Citadel, Catonis Atrium, and Koinonía.
  • 48.89 PSSC: In the aftermath of the Morovian Frontier Campaign, the Odiferia Division supports efforts to repair damage caused by the war in Symphonara, Aurelia, Aetherium, Ferrum Citadel, Catonis Atrium, and Koinonía, and to improve improve civic, economic, and military infrastructure in each city.
  • 49.85 PSSC: 5% of the Odiferian Division are deployed to Lunalis Sancta, Aureum, and Somniumpolis in order to investigate reports of sectarian violence between members of Reverie Nebulous and the Court of the Ironclad.
  • 50.01 PSSC: Odiferian forces establish control of the village of Kardamyli in an effort to prevent further escalations in conflict between members of Reverie Nebulous and local cults affiliated with the Court of the Ironclad.
Odiferia Division.
46.78 PSSC Jeseri Division Operation "Häme frebéiot" Summary: The Jeseri Division monitors and disrupts threats to Bassarid commercial traffic within the borders of Bassaridia Vaeringheim.
  • 47.85 PSSC: 3% of the Jeseri Division supports operations led by the Vaeringheim Division.
  • 48.69 PSSC: 10% of the Jeseri Division is deployed in offensive against Morovian Nationalist insurgencies in region surrounding Somniumpolis.
  • 48.89 PSSC: In the aftermath of the Morovian Frontier Campaign, the Jeseri Division supports efforts to repair damage caused by the war in Somniumpolis, and to improve improve civic, economic, and military infrastructure the each city.
  • 49.85 PSSC: The Jeseri Division activates 50% of its forces based in Somniumpolis following reports of sectarian violence around the city between members of Reverie Nebulous and the Court of the Ironclad.
  • 50.01 PSSC: The Jeseri Division forces launch an offensive against the village of Elios, in support of operations led by the Odiferian Division intended to limit escalations in sectarian violence in western Bassaridia Vaeringheim.
Jeseri Division
46.78 PSSC Hatch Ministry Division Operation "Ice azdigáit" Summary: The Hatch Ministry Division monitors and disrupts threats to Bassarid commercial traffic passing through the Northern Strait of Haifa.
  • 47.85 PSSC: 10% of the Hatch Ministry Division escorts merchant vessels traveling through the Northern Strait of Haifa during a period of migration of parasitic wisps.
  • 48.69 PSSC: 25% of the Hatch Ministry Division imposes partial blockade of Lake Morovia in campaign to prevent flow of goods to Morovian Nationalist Insurgencies.
  • 48.69 PSSC: 25% of the Hatch Ministry Division maintains partial blockade of Lake Morovia in campaign to prevent flow of goods to Morovian Nationalist Insurgencies in the aftermath of the Morovian Frontier Campaign.
  • 49.19 PSSC: 3% of the Hatch Ministry Division is deployed to investigate reports of disruption to Bassarid trade routes in the vicinity of New South Jangsong.
  • 49.49 PSSC: The Hatch Ministry increases the number of forces deployed to New South Jangsong by 2%, commences minor combat operations against anti-Bassarid insurgents.
  • 49.59 PSSC: 5% of the Hatch Ministry Division imposes and maintains a partial blockade of the Northern Strait of Haifa in campaign intended to prevent the flow of goods to anti-Bassarid Normarkian insurgents in the aftermath of the New South Jangsong Campaign.
  • 50.04 PSSC:3% of the Hatch Ministry Division launches a counter-offensive against invading insurgents originating in the region surrounding the former city-state of Lewisburg.


Hatch Division.

Major Operations

Morovian Frontier Campaign

In 48.69 the Bassaridian War League participated in the Morovian Frontier Campaign, an extensive military operation carried out across Bassaridia Vaeringheim and surrounding regions, against insurgent para-military forces associated with the Greater Morovian Independence Initiative.

New South Jangsong Campaign

In the period between 49.19 and 49.53 PSSC, the Bassaridian War League participated in the New South Jangsong Campaign, an extensive military operation carried out along the western shores of the Northern Strait of Haifa, with the goal of bringing the region's independent city-states under the control of Bassaridia Vaeringheim.

Haifan Bassaridia Campaign

In 49.43 PSSC, the Bassaridian War League launched the Haifan Bassaridia Campaign as part of a coordinated effort alongside the Imperial Federation to eliminate the influence of rogue pirate factions which has established control over Haifan Bassaridia in the period following the collapse of the Bassarids. The campaign, which ended in 50.10 PSSC, resulted in a restoration of peace and stability in the region, and led to the annexation of Haifan Bassaridia by Bassaridia Vaeringheim.

Culture

Central to the overall culture of Bassaridia Vaeringheim is the practice of the Hostian Reformed Stripping Path. The practice of the reformed Bassaridia religion in Bassaridia Vaeringheim, with this said, is heavily influenced by the traditions and customs of the Stripping Path which was the predominate religion of the Bassarid Empire prior to its collapse, and of the indigenous religion of the Alperkin peoples.

The culture of the Associate Domain combines the everyday norms, customs, and traditions of the indigenous Alperkin communities with the political and economic institutions which governed the city of Vaeringheim under the administration of the Bassarids. The culture of Bassaridia Vaeringheim is also heavily influence by that of the Bassarid Haifan population who resides in the region, as well as that of the Bassarid Jezeri. To this end, the Associate Domain represents a blend of cultures and identities which is unique to the region, and to the globe in the Post-Bassarid world.

Demographics

The majority of Vaeringheim's people are ethnically Haifan, though the population features a wide range of peoples from across the former Haifo-Pallisican Imperial Trade Union.

Bassaridia Vaeringheim is home to a wide range of different ethnic groups from across the eastern hemisphere. These include the Pallisican, Kralian, and Aead peoples who originate in former Passas, the Chelkran peoples of Chelkran Kesh, the Gamesman peoples of Northern and central Corum, and the Haifan, Alperkin, Normarkian, and Jezeri peoples of central and northern Keltia. Of these, Haifans, Alperkin, and Normarkians constitute the majority of the nation's people, followed closely by Jezeri, Pallisicans and Kralians. Representing a smaller portion of the nation's population, Chelkrans and Aead. The smallest portion of the nation's population is made of up of Gamesman and Braxians.

Class Relations

Class relations in Bassaridia Vaeringheim are intricately woven into the cultural and religious fabric of the society, which revolves around the practice of the Stripping Path, and to a lesser extent the Reformed Stripping Path. At the top of the social hierarchy are the high priestesses and noble families who are deeply involved in the organization of the nation's predominate religion and of the nation's marketplace. Next is the nation's merchant class, which holds substantial economic influence. Members of this class are often wealthy and play a crucial role in the distribution of goods and services sold and provided through the General Port of Lake Morovia. Below the merchant class is the artisan class, whose skilled artisans and craftsmen, serving at the behest of the nation's priestess and noble class, form the backbone of the nation's economy. These three classes, the priestess and noble class, the merchant class, and the artisan class, form the upper echelons of society in Bassaridia Vaeringheim.

At the highest ranks of the nation's lower social echelons are farmers and laborers, who work to produce the products sold by the merchant class. Despite playing an important role in the nation's social hierarchy, members of the farmer and labor class enjoy a limited degree of social mobility. Next in the ranks of the lower echelons of Bassaridian society are entertainers and performers including musicians, actors, and dancers, who hold a unique position in society, insofar as they are often admired for their ability to channel the divine ecstasy of the gods of the Stripping Path through their ritual performances. Members of this class often serve as servants of the Priestess and noble class, and can enjoy a greater level of social mobility than farmers and laborers.

At the very bottom of the social hierarchy are outsiders and slaves - those who do not adhere to the Bassaridian faith or are considered foreign, including slaves usually captured during the era of the Haifo-Pallisican Imperial Trade Union. Members of this class enjoy limited rights and are often marginalized.

Gender Relations

Gender relations are relatively fluid in Bassaridia Vaeringheim, reflecting the Bassaridian values of freedom and trade. Both men and women can participate in religious ceremonies and festivities, can assume status in any of the nation's social echelons, and women are not confined to traditional domestic roles.

Religious Influence

At the core of the nation's religious identity is the Stripping Path, a religion which features sacred rituals centered around the shedding societal constraints and inhibitions to connect with the divine. Practitioners of the Stripping Path engage in ecstatic ceremonies, often characterized by dancing, music, and the consumption of wine and other varieties of alcohol and various intoxicants. These rituals are considered a means of achieving a heightened state of consciousness and communion with Dionysus and the other higher and lesser gods of the Stripping Path. Such rituals also serve to reinforce the shared spiritual values of freedom, hedonism, and the pursuit of personal enlightenment.

Bassaridia Vaeringheim is known for its vibrant festivals and celebrations, which combine various forms of religious devotion with cultural expression. These events are marked by exciting and often wild processions, colorful costumes which reflect the influence of the Bassarids as well as that of the Alperkin, and the use of alcohol and other substances. Such festivities serve as an affirmation of the people's collective faith and reinforce a strong sense of community.

The religious influence of the Bassarid faith is also apparent in the nation's art and architecture. Temples and public buildings may feature intricate carvings and artwork, mainly including statues, depicting scenes from the life of Dionysus and the religion's other divine entities. These designs reflect the spiritual significance of their surroundings.

The Bassarid faith, furthermore, maintains a significant impact on the social structure of Bassaridia Vaeringheim. Spiritual leaders - mostly consisting of priestesses known as "Maenads," "Bacchantes," or simply "Bassarids," play a crucial role in leading the spiritual community. They are considered intermediaries between the mortal realm and the divine.

In summary, the religious influence of the Stripping Path permeates all aspects of Bassaridian culture, from its rituals and celebrations to its art, architecture, and societal structure, making it a central and enduring aspect of the nation's way of life.