Confederacy of the Dispossessed

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Confederacy of the Dispossessed
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Motto: Sic semper tyrannis
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Capital Unspecified
Official language(s) Unspecified
Official religion(s) Unspecified
Demonym
 - Adjective
Government Resistance movement, pirate confederacy
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 - Legislature
Establishment 1717 AN
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The Confederacy of the Dispossessed is a resistance movement arising out of the Green of southern and eastern Keltia as well as northern Eura, active as of 1717 AN. It is believed to have coalesced in response to a series of offensives launched by the Raspur Pact to gain control of territories recently vacated by the Haifo-Pallisican Imperial Trade Union.

Towards the end of 1717, the Confederacy of the Dispossessed achieved more or less full control over Moorland following the Evacuation of Moorland. This would be mirrored by successes in Normark and Ostland throughout the final months of that same year. The Eastern Eura Trade Association would also come to be aligned with the Confederacy of the Dispossessed following its successful defence of Norasht and Rei against an offensive launched by the Trans-Euran Command of the Raspur Pact during the same time period.

Etymology

History

In the aftermath of the collapse of the Haifo-Pallisican Empire, the unclaimed lands of The Green became a breeding ground for lawlessness, pirate activity, and small-scale warfare. The Raspur Pact saw an opportunity to expand their territory and launched offensives to gain control of these abandoned territories. In response, the Dispossessed emerged as a resistance movement, with the goal of protecting their homes and preventing the Raspur Pact from seizing control of The Green.

Towards the end of 1717 AN, the Dispossessed achieved more or less full control over Moorland following the Evacuation of Moorland. This would be mirrored by successes in Normark and Ostland throughout the final months of that same year. The Eastern Eura Trade Association would also come to be aligned with the Confederacy of the Dispossessed following its successful defence of Norasht and Rei against an offensive launched by the Trans-Euran Command of the Raspur Pact during the same time period.

Organisation

The Confederacy is led by a council of captains, with each captain representing a different corsair fleet or group of militias. The council is chaired by a rotating group of three captains, with each captain serving for a term of one year before being replaced by another captain. This ensures that no one captain can hold too much power or influence over the Confederacy. The council of captains meets regularly to discuss and make decisions on matters of importance to the Confederacy. However, the council is advised by a group of clan leaders, who represent the various groups and clans that make up the Confederacy. These leaders are chosen by their respective tribes and clans, and serve as advisors to the Council of Captains.

In this system, the council of captains provides the executive leadership of the Confederation, while the tribal leaders and parliament provide the checks and balances necessary to ensure that the council of captains does not abuse its power. The combination of a Council of Captains and a Clan Confederacy allows for a diverse range of voices to be heard in decision-making, while ensuring that the Confederacy remains agile and nimble in its actions.

As of 1717 AN the Confederacy of the Dispossessed is believed to be formed of twelve corsair fleets operating in the Sea of Storms and a thirteenth fleet operating in the Strait of Haifa. The highly independent nature of these piratical fleets, each purported to be under the command of a captain-general, has meant that, in spite of the rumoured existence of an "Emperor" amongst their numbers, has meant that they seemingly lack the cohesion necessary to form a state. Nonetheless, their access to warships, military hardware, munitions, supplies, and trained naval crews, combined with their willingness to rove far and wide in plundering expeditions as well as in support of the disinherited of the Green, means that these corsair fleets, specialising in sudden descents on under defended coastal regions, could become a significant threat for years to come.

Economy

The economy of the Confederacy of the Dispossessed is largely based on piracy, with the corsairs raiding coastal settlements and capturing ships to loot their cargo. Additionally, the Disinherited often seize control of resource-rich areas and exploit them for their own gain. These resources include timber, minerals, and fertile land for agriculture.

The lack of a centralized government and stable infrastructure has made it difficult for the Confederacy to engage in any legitimate trade or commerce. However, some enterprising individuals have managed to establish black markets and underground trade networks, dealing in stolen goods, weapons, and other illicit items.

Culture

The culture of the Confederacy of the Dispossessed is heavily influenced by its roots in the Green of Keltia, as well as the former Haifo-Pallisican Empire. The Disinherited are a diverse group of people with different ethnic and religious backgrounds, but they share a common sense of identity as the dispossessed and the oppressed.

The corsairs, on the other hand, have developed a unique subculture that emphasizes bravery, cunning, and independence. They often use distinctive symbols and tattoos to identify themselves and their ships, and some captains are known for their flamboyant personalities and daring exploits.

Language

The primary languages spoken within the Confederacy of the Dispossessed are XXXXXX and XXXXXX.

Religion

The religious practices within the Confederacy of the Dispossessed are diverse, with many of the Disinherited adhering to traditional tribal beliefs and the corsairs following a syncretic blend of Haifan, Keltic, and pirate traditions.

Military

The military of the Confederacy of the Dispossessed is made up of the corsair fleets and the Disinherited fighters. The corsairs are skilled sailors and fighters, with a wide range of naval vessels at their disposal. Their hit-and-run tactics, surprise attacks, and use of guerilla warfare make them a formidable force to reckon with, despite their lack of formal training and discipline.

The Disinherited, on the other hand, are primarily land-based fighters. They rely on their knowledge of the terrain, their ability to blend in with the local population, and their experience in irregular warfare to fight against larger, better-equipped forces. They often use hit-and-run tactics, ambushes, and sabotage to disrupt enemy operations and harass enemy troops.

Council of Captains

The Council of Captains serves as the primary governing body of the Confederation. The Council consists of leaders from the various pirate bands and warrior clans that make up the Confederation. The Council is responsible for making decisions on matters of war, diplomacy, and resource allocation.

Corsair fleets

The corsair fleets, made up of experienced sailors and battle-hardened warriors, are the most visible aspect of the Confederacy's military power. These fleets are highly mobile, and their expertise in naval warfare and piracy makes them a significant threat to the navies of established powers. Each fleet is purported to be under the command of a captain-general, with some claiming allegiance to an "Emperor" or "Empress." Despite the lack of cohesion between the fleets, their ability to carry out sudden raids and attacks on under defended coastal regions makes them a formidable force.

The Disinherited

The Disinherited form the mainstay of the fighting power of the Confederacy on land. Formed from amongst the defence forces and private military companies of the former regime in northern Eura, southern Keltia, and along the shores of the Strait of Haifa, these militia fighters primarily operate in warbands forty to one hundred and twenty strong but can form into vast divisions and leagues capable of dominating entire regions, especially when operating in conjunction with the corsair fleets.

Clans of the Dispossessed

The Confederation is made up of various tribal clans, each with their own leader and military force. These tribal clans are responsible for providing soldiers for the Confederation's army and are given a certain degree of autonomy in matters of internal governance.

Ironclad Clan

The Ironclad Clan is made up of former sailors and shipbuilders who now serve as the Confederation's naval force. The Ironclad Clan is responsible for maintaining and operating the Confederation's fleet of ships.

Blackrock Clan

The Blackrock Clan is made up of former soldiers and mercenaries who now serve as the Confederation's heavy infantry force. The Blackrock Clan is responsible for defending the Confederation's cities and fortifications.

Nightshade Clan

The Nightshade Clan is made up of former assassins and spies who now serve as the Confederation's special operations force. The Nightshade Clan is responsible for carrying out covert operations, sabotage, and assassinations.

Skywatch Clan

The Skywatch Clan is made up of former pilots and airmen who now serve as the Confederation's air force. The Skywatch Clan is responsible for maintaining and operating the Confederation's fleet of aircraft.

Auxiliary Forces

The Confederation also has a number of auxiliary forces that serve in support roles such as logistics, intelligence, and medical services. These forces are made up of non-combatants and are responsible for keeping the Confederation's military machine running smoothly.

Conflicts involving the Confederacy

The Confederacy of the Dispossessed has been involved in a number of conflicts with various neighboring states and factions. These conflicts include:

  • The Corsair Wars: a series of conflicts between the corsair fleets and various other naval powers, including the Raspur Pact. These conflicts have been marked by hit-and-run attacks, piracy, and naval battles, with the corsairs often coming out on top due to their superior knowledge of the seas and their unconventional tactics.

Notes

For the moment an ideas spitballing page - the ravenous land hunger of the established powers causes a powerful and implacably vengeful new force to rise from the Green of Keltia, threatening destruction and chaos for all.