List of cities in Bassaridia Vaeringheim: Difference between revisions

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===Pyralis===
===Pyralis===
[[File:339c55ca-3eab-4752-9a1c-4c5f91065a0d.png|200px|thumb|left|Local merchants and vendors sell their wares at the Highland Port of Pyralian Alperkin.]]
Originally established as a sacred Alperkin spiritual center located in the northern reaches of the [[Gloom Forest of Perpetual Autumn]], Pyralis is a haven for seekers of enlightenment and devotees of Ignis Aeternum, a Reformed Bassarid cult devoted to [[Pyros]], the Divine of fire, passion, and transformative creativity. Within its misty confines, Pyralis is renowned for its unusual, mystical energy, which draws travelers from far and wide.
Originally established as a sacred Alperkin spiritual center located in the northern reaches of the [[Gloom Forest of Perpetual Autumn]], Pyralis is a haven for seekers of enlightenment and devotees of Ignis Aeternum, a Reformed Bassarid cult devoted to [[Pyros]], the Divine of fire, passion, and transformative creativity. Within its misty confines, Pyralis is renowned for its unusual, mystical energy, which draws travelers from far and wide.



Revision as of 04:31, 12 February 2024

The following is a list of cities in Bassaridia Vaeringheim, including all major and minor cities.

Major Cities

Vaeringheim

A canal running through the heart of Vaeringheim is flanked on either side by markets where local vendors sell their wares from across the nation.

Vaeringheim is the oldest major city in the region surrounding Lake Morovia, with a rich history dating back to the 24th era PSSC. Located on the northern shore of Lake Morovia, the city serves as the region's most important cultural, economic, and political hub, influenced by the Bassarid civilization since the 35th era PSSC. Home to the General Port of Lake Morovia and the national government of Bassaridia, Vaeringheim is home to a diverse population, architectural diversity, and a thriving, vibrant economy.

History

Vaeringheim was first established by the Kingdom of Normark in 24.22 PSSC, during the first golden age of civilization in Keltia. Since the 35th era PSSC, the city has been under the influence of Bassaridian civilization, which has long shaped its cultural, architectural, and political landscape. Over the eras, Vaeringheim has witnessed a number of important regional wars, including the Strait of Haifa Campaign, the Haifan Civil War, and the Morovian Frontier Campaign. It has furthermore undergone several significant political changes, shifting hands from Normark, to the Bassarid pirate empire of the Maritime Markets of the Strait of Haifa, to the Haifo-Pallisican Imperial Trade Union, before finally becoming the capital of Bassaridia Vaeringheim. The city, furthermore, has undergone economic transformations, having served for much of its history as the home of the Morovian-controlled Independent Port of Lake Morovia, which was later adapted to become the General Port of Lake Morovia. Throughout all of these changes, Vaeringheim has remained a resilient and highly adaptive, important urban center.

Geography

Located on the shores of Lake Morovia, on the Plains of Vaeringheim which extend from the northern edge of the Abeisan Inlent, Vaeringheim occupies a strategic position as a gateway to trade routes connecting inland cities with coastal settlements around Lake Morovia and the Strait of Haifa. The city's landscape features a mix of ancient Normarkian structures and fortifications, and a blend of modern and historical architecture which reflects the influence of the Bassarids as well as that of the nation's indigenous Alperkin population.

Economy

Vaeringheim thrives as a center of commerce, finance, and industry, with the General Port of Lake Morovia serving as a vital hub for trade and commerce throughout the region. The city's economy is driven by bustling marketplaces, financial districts, manufacturing facilities, and technological innovation hubs. The city is furthermore well-connected by an extensive transportation network, including roads, bridges, railways, and waterways, allowing for the movement of goods and people within and beyond its borders.

Culture

As a cultural melting pot, Vaeringheim boasts a vibrant arts scene, attracting artists, musicians, and intellectuals from across the region, and from across the former Bassaridian sphere of influence. The city hosts numerous cultural festivals and celebrations throughout the year, most of which reflect the influence of the Stripping Path and the Reformed Stripping Path, which highlight its diverse traditions, arts, and cuisines. Religious institutions representing various Hostian faiths, including the Bassaridian and Alperkin religions, coexist within the city, contributing to its rich cultural tapestry. Vaeringheim, with this said, is home to the Azure Sentinal Sect, the most important of the Reformed Bassarid cults, which is devoted to Thalassa, the Empress of the Planetary Divines.

Luminaria

Citizens of Luminaria spend much of their time socializing in tea-houses managed by Conclave Illuminaria.

Luminaria is a unique city situated in the eastern reaches of the Plains of Vaeringheim. Originally established as an outpost by Alperkin nomads, the city has evolved as a result of settlement by Bassaridian migrants, into a cultural and spiritual center. Today the city is home to the Order of Aurora Mystica, a Reformed Bassarid cult devoted to Eos, Lady Divine of dawn. It is also home to Conclave Illuminara, another Reformed Bassarid cult which is devoted to Tarsica, Lady Divine of illumination and wisdom.

History

Founded as an outpost by Alperkin nomads, Luminaria's history is intertwined with the migration patterns and cultural practices of its founders. Over time, the city transitioned as a result of Bassarid influence, into a permanent settlement, influenced by the spiritual beliefs of its inhabitants. The establishment of the Order of Aurora Mystica in the 48th Era PSSC, further solidified Luminaria's reputation as a center for spiritual enlightenment and divine worship.

Geography

Located in the eastern reaches of the Plains of Vaeringheim, Luminaria occupies a landscape which lends itself to meditation, introspection, and communion with nature - picturesque, sparsely wooded coastal plains and rolling hills. The city itself is characterized by a blend of temporary and permanent Alperkin yurts which reflect its nomadic origins and cultural heritage, and Bassarid-inspired pueblos. The city is also, famously, built atop a network of complex underground tunnels constructed throughout natural cave systems. These tunnels played an important role in the battle for control of the city during the Morovian Frontier Campaign.

Economy

Luminaria's economy is primarily driven by agrarian practices and artisanal crafts, with the city's inhabitants cultivating the land and crafting goods reflective of their cultural traditions. Luminaria is home to several major agricultural companies featured on the General Port of Lake Morovia, including the Gladeseed Farmers Union, and the Atterian Cattle Drivers Company. The city is also the proud home of the Onceanic Boot Company, which specializes in the production of high quality boots made from the hide of the Oceanic Armored Rhino, a species of rhino which is common in the surrounding coastal plains. Meanwhile, Conclave Illuminara fuels a thriving hospitality industry within Luminaria. Inns, taverns, and tea houses cater to the needs of travelers and scholars, providing accommodation, nourishment, and a welcoming atmosphere conducive to intellectual exchange and spiritual exploration.

Culture

As a spiritual and cultural center, Luminaria embraces the teachings of the Order of Aurora Mystica, emphasizing the pursuit of enlightenment, spiritual growth, and harmony with the natural world. Rituals, ceremonies, and festivals honoring Eos, Lady Divine of dawn, are central to the city's cultural calendar, fostering a sense of community and devotion among its inhabitants.

Despite its remote location, Luminaria attracts spiritual seekers and pilgrims drawn to its tranquil surroundings and spiritual teachings. Visitors have the opportunity to participate in rituals, meditative practices, and educational programs offered by the Order of Aurora Mystica.

Serena

Numerous Normarkian ruins, such as this location near the Temple of Eos, can be found around Serena.

Built atop the ruins of a Normarkian military outpost, Serena is a city located in far northeastern Bassaridia Vaeringheim, nestled in the Ismaelean Mountains of the Northern Highlands. Today, it is home to the Harmony Sanctum, a Reformed Bassarid cult devoted to Micras, Lady Divine of balance and wisdom. The city's ethos centers around the cult's core values of harmony and equilibrium.

History

Founded upon the remnants of an ancient Normarkian military outpost, Serena's history is steeped in the legacy of conflict and conquest. To this end, the city served as a critical staging post for Bassarid military operations during the Strait of Haifa Campaign and during the Haifan Civil War. It was also an important base of operations for the Morovian-led Anti-Noctic League, an organization of mercenaries who worked to root out and eliminate the region's Noctic-Rabrev trade. Over time, the city transformed into a center of spiritual enlightenment, guided by the teachings of the Harmony Sanctum. The juxtaposition of past strife and present harmony symbolizes Serena's journey of resilience and renewal.

Geography

Situated in the rugged terrain of the Ismaelean Mountains of Bassaridia Vaeringheim's Northern Highlands, Serena's landscape is characterized by rolling hills, dense semi-autumnal forests, and winding rivers. The city's strategic location in the highlands, on the very northern edge of the Bassaridian frontier, offers both natural beauty and defensive advantages, shaping its development and cultural identity over the centuries.

Economy

Serena's economy is sustained by agriculture, trade, and craftsmanship, with the city's inhabitants cultivating the land and producing goods to sell on local markets and on the General Port of Lake Morovia. The city is famously the home of the Commune of the Garganid Apostles, a Bassarid merchant cult which specializes in the sale of fertilizer made from dropping deposited by a species native to the Northern Highlands, known as the Garganram. Trade routes connecting Serena to neighboring settlements facilitate the exchange of resources and materials, supporting the local economy and fostering economic stability. Serena's infrastructure is a blend of ancient ruins and modern conveniences, with remnants of the Normarkian military outpost interspersed with contemporary dwellings, temples, and gathering spaces. Roads and paths crisscross the city, connecting its various districts and allowing for the movement of people and commerce.

Culture

As the home of the Harmony Sanctum, Serena's local culture revolves around an emphasisis on the importance of balance, wisdom, and spiritual harmony. Rituals, ceremonies, and festivals honoring Micras, Lady Divine of balance and wisdom, are central to the city's cultural heritage, fostering a sense of unity and purpose among its inhabitants. Serena attracts spiritual seekers and travelers drawn to its scenic vistas and cultural heritage. Visitors have the opportunity to explore the ruins of the Normarkian outpost upon which the city is built, participate in rituals and ceremonies at the Temple of the Harmony Sanctum, and immerse themselves in the city's vibrant cultural scene, gaining insight into its rich history and spiritual traditions.

Pyralis

Local merchants and vendors sell their wares at the Highland Port of Pyralian Alperkin.

Originally established as a sacred Alperkin spiritual center located in the northern reaches of the Gloom Forest of Perpetual Autumn, Pyralis is a haven for seekers of enlightenment and devotees of Ignis Aeternum, a Reformed Bassarid cult devoted to Pyros, the Divine of fire, passion, and transformative creativity. Within its misty confines, Pyralis is renowned for its unusual, mystical energy, which draws travelers from far and wide.

History

Pyralis's origins was originally established by the earliest Alperkin nomads who first roamed the Northern Gloom Forest, who used the location for their dark, mystical rites and rituals. Over millennia, it has served as a a refuge from the darkness that pervades the Gloom Forest.

Geography

Situated within the towering autumn giants of the Northern Gloom Forest, Pyralis is a place of great beauty. Veiled in near-constant twilight, its landscape is a mix of mist-shrouded woods, winding pathways, and ancient Alperkin and Normarkian ruins reclaimed by nature. The ever-changing hues of the forested hills surrounding the city, paint an ideal backdrop for the rituals and sacred gatherings for which the city is widely regarded.

Economy

Pyralis' economy is driven by the trade of rare and exotic goods from distant lands which is facilitated by the presence in the city of Bassaridia Vaeringheim's largest marketplace outside of the General Port of Lake Morovia, the Highland Port of Pyralian Alperkin. The Highland Port features a wide range of companies selling goods and providing services which are available nowhere else in the region.

Culture

As the home of the Ignis Aeternum, the culture of Pyralis is characterized by a strict emphasis on ancient rites and mystical ceremonies, each one a testament to the city's unwavering devotion to the Spark of Pyros. Devotees of Ignis Aeternum gather to honor Pyros, the Divine of fire, through rituals centered around a belief in the Divine's transformative power. Art, music, theater, and poetry flourish within Pyralis, each expression a reflection of the divine influence of Pyros. Pilgrims come to Pyralis to seek enlightenment and communion with the divine spark, while merchants and adventurers are drawn by the promise of treasure and abundant riches.

Symphonara

Symphonara, situated in the foothills of the Ismaelean Mountains of the Northern Highlands of Bassaridia Vaeringheim, was originally established by Morovian Nationalists opposed to the encroaching influence of Bassaridia in the region. It has evolved into a hub of philosophical exploration and spiritual enlightenment. Today, Symphonara is home to the Celestial Harmony Sect, a Reformed Bassarid cult devoted to Indigo and Momiji, Twin Lady Divines representing duality and the inevitability of change. The city is also home to a second Reformed Bassarid cult, Accord Concordia, which devotes itself to the worship of Lukedu, Divine of harmony and unity.

History

Symphonara's origins lie in the tumultuous period of Morovian nationalism, when fervent patriots sought to resist the growing influence of Bassaridia in the region. Founded as a symbol of independence and opposition to Bassaridian rule, the city's early years were marked by conflict and upheaval. However, following the collapse of the Morovian Nationalist movement following the Haifan Civil War, Symphonara emerged as a symbol of hope and reconciliation, embracing the principles of unity and harmony in the face of conflict.

Geography

Located amid the peaks and valleys of the Ismaelean Mountains, Symphonara's geography is as diverse as its inhabitants. Rolling hills, cascading waterfalls, and lush coniferous forests provide a picturesque backdrop for the city's bustling streets and tranquil gardens. Symphonara's layout is a blend of Morovian fortifications, Alperkin yurt dwellings and temples, and Bassarid pueblo-style architecture. Its streets wind amidst sturdy stone structures and imposing battlements, mixed with graceful yurts and vibrant adobe buildings. This mix or architectural styles creates an atmosphere of cultural heritage, inviting visitors to explore its labyrinthine streets and bustling marketplaces.

Economy

Symphonara's economy is sustained by trade, craftsmanship, and artistic expression. Artisans, merchants, and performers carry out their trades within the city's markets and plazas, while scholars and philosophers take to public squares, gardens known as Harmony Gardens, and temples, all managed by the followers of Accord Concordia, to engage in debates and intellectual discourse. The pursuit of knowledge and enlightenment is the lifeblood of Symphonara, driving its economy and fostering a culture of innovation and creativity.

Culture

As the home of the Celestial Harmony Sect, Symphonara embraces the teachings of Indigo and Momiji, Twin Lady Divines representing duality and the cyclical nature of existence. Rituals, ceremonies, and festivals honoring the Twin Lady Divines are central to the city's cultural fabric, celebrating the beauty of diversity and the inevitability of change. Art, music, and literature abound within Symphonara's vibrant cultural scene, all of them reflections of the city's commitment to embracing the complexities of the human experience.

Aurelia

Aurelia is a city situated in the Western Highlands, which was once the de-facto capital of the Morovian Nationalist movement. The city has retained its nationalist ideology, although today the culture of Aurelia is more heavily influenced by the Guild of Golden Shadows, a cult of the Reformed Stripping Path devoted to Chrysos, the Divine of wealth, thieves, spies, prosperity, and abundance.

History

Aurelia's history is deeply rooted in the Morovian Nationalist movement. To this end, the city served as a stronghold for nationalist ideology during times of political upheaval. Founded as a bastion of resistance against the external influence of the Bassarids, the city's streets once echoed with the rallying cries of native patriots fighting to preserve Morovian culture and sovereignty. While the nationalist fervor has as waned, especially in the period since the Haifan Civil War and more recently the Morovian Frontier Campaign, Aurelia's legacy as a center of ideological resistance endures, shaping the city's identity and cultural landscape to this day.

Geography

Located in the rugged terrain of the Western Highlands, near the very western border of Bassaridia Vaeringheim, Aurelia's geography is characterized by semi-arid rolling hills dotted by sparse juniper forests. The city's strategic location on the nation's remote western border provides defensive advantages, making it an ideal stronghold for nationalist forces during times of conflict. Aurelia's landscape serves as an ideal backdrop for the secretive, often illicit activities of the Guild of Golden Shadows and its associate organizations, whose members operate within the shadows of the city's streets and alleys.

Economy

Aurelia's economy is heavily influenced by the activities of the Guild of Golden Shadows. The cult and its affiliates, which include the Ergonian Spy Agency, and the Hatch Ministry, play a significant role in shaping its financial landscape. As devotees of Chrysos, the Divine of wealth and prosperity, the guild's members engage in clandestine activities such as thievery, espionage, and illicit trade, accumulating wealth and influence through covert means. While the guild's operations typically remain hidden from public view, their impact on Aurelia's economy is undeniable, with rumors of vast fortunes hidden away in secret vaults beneath the city's streets.

Culture

Aurelia's culture is characterized by secrecy, intrigue, and violence, with the activities of the Guild of Golden Shadows casting a shadow of mystery over the city's streets. While outsiders may be wary of the guild's influence, Aurelia's residents view the guild as guardians of their prosperity and security, their secretive and illicit activities seen as necessary for the preservation of the city's independence and autonomy. Despite its secretive nature, Aurelia's rich history and unique cultural landscape make it an intriguing destination for adventure-seeking travelers seeking to uncover the mysteries hidden within its shadowed alleys and hidden passages. Travelers to the city, with this said, are advised to exercise caution.

Somniumpolis

Somniumpolis is a mystical ancient city located in the Odiferae Wetlands, on the western shore of Lake Morovia in southern Bassaridia Vaeringheim. Founded by the Alperkin, its origins are shrouded in myth and legend, imbuing the city with an aura of mysticism.. Today, Somniumpolis is home to Reverie Nebulous, a cult devoted to Nephele, Lady Divine of clouds, symbolizing dreams, imagination, and inspiration.

History

The history of Somniumpolis traces back to ancient times, when the Alperkin first settled in the Odiferae Wetlands. Believed to be a place where dreams and reality intertwine, the city has long been revered as a sacred site of extreme spiritual significance, especially insofar as the city is believed to be the birthplace of Tar, the king of the High Alps which govern the Alperkin religion. Over the centuries, it has served as a center of religious practice, artistic expression philosophical inquiry, attracting dreamers, visionaries, and seekers of enlightenment from across the region. The city has in recent times, also served as a haven for the various pirate communities which operate in the swamps and open waters of Lake Morovia.

Geography

Located amidst the mist-shrouded expanse of the mystical Odiferae Wetlands, Somniumpolis's geography is as unusual as its history. The city's beauty is accentuated by the surrounding marshes, where ancient ruins and mystical landmarks dot the shadowy swamps, which are inhabited by many of the region's most unusual species such as the Low Valley Swamp Roach, Haifa's Adlet, and the Morovian Kingbird among many others, and which are lined by tall and imposing, cavernous red sandstone cliffs. The ever-changing mists that cloak the wetlands lend an air of mystery to Somniumpolis, inspiring awe and wonder in all who behold its otherworldly splendor.

Economy

The economy of Somniumpolis is driven by the production and sale of Noctic-Rabrev, a rare and highly sought-after substance with potent mystical properties. Harvested from the depths of the Odiferae Wetlands, Noctic-Rabrev is believed, in addition to inducing vampirism in those who consume its leaves in large quantity, to enhance when consumed in lesser quantities, dreaming and spiritual insight, making it a valuable commodity among practitioners of the mystic Bassaridian and Alperkin religious arts. The trade of Noctic-Rabrev sustains the city's economy, providing resources and income for its inhabitants. The city's economy, with this said, is also supported by pirates and smugglers of exotic goods, who are associated with such organizations as the Lake Morovia Blockade Fund, the Hatch Ministry, and the Baratar Corporation which claims the city as its headquarters.

Culture

Somniumpolis' culture is steeped in mysticism and artistic expression, reflecting the city's status as a haven for dreamers and visionaries. Reverie Nebulous, the cult devoted to Nephele, Lady Divine of clouds, plays a central role in shaping the city's cultural landscape, inspiring residents and visitors alike to embrace their dreams and aspirations. Visitors to Somniumpolis have the opportunity to explore its ancient ruins, participate in highly unusual rituals and ceremonies, and immerse themselves in the city's mystical ambiance, gaining insight into the mysteries of the dream realm and the boundless power of imagination.

Nexa

Nexa stands as a mystical ancient city, founded by the Alperkin deep within the heart of the Gloom Forest of Perpetual Autumn. Revered for its mysterious allure and timeless beauty, Nexa is a sanctuary of ancient wisdom and spiritual enlightenment. Today, it is home to the Eon Fellowship, a cult of the Reformed Stripping Path devoted to Glinos, Divine of ice and winter, symbolizing the eternal cycle of life and death.

History

The history of Nexa is shrouded in the mists of time, its origins lost to legend and myth. As one of the oldest settlements in the region, it has served as a bastion of knowledge and wisdom for eras. Founded by the Alperkin as a sacred site of spiritual significance, Nexa has witnessed the rise and fall of civilizations, its ancient ruins a testament to the passage of time.

Geography

Located within the depths of the Gloom Forest of Perpetual Autumn, Nexa's geography is characterized by towering trees cloaked in crimson and gold foliage whichh dominate the landscape, their twisted branches reaching toward the darkened sky. Mists swirl amidst the ancient ruins and hidden glades of the Gloom Forest, veiling the city in an ethereal haze that lends an air of mystery and enchantment to its surroundings.

Economy

The economy of Nexa is sustained by the Keepers of the Bloodbaths of Laprind, a secretive order entrusted with maintaining the balance between life and death within the Gloom Forest. Revered as guardians of the natural order, the Keepers oversee sacred rituals and ceremonies carried out at the ancient Bloodbaths of Laprind, pools of highly sulfuric water mixed with wine and animal blood, and oversee the management of the temples constructed around the pools, carefully regulating access to the temple's mystical waters. Their efforts sustain the delicate ecosystem of Nexa, providing resources and sustenance for its inhabitants while safeguarding the ancient wisdom of the Alperkin.

Culture

Nexa's culture is steeped in ancient tradition and spiritual reverence, reflecting the city's status as a sanctuary of enlightenment and wisdom. The Eon Fellowship, devoted to Glinos, Divine of ice and winter, plays a central role in shaping the city's cultural landscape, inspiring residents and visitors alike to contemplate the mysteries of life and death. Visitors to Nexa have the opportunity to explore its ancient ruins, commune with the alps and the other spirits of the Gloom Forest, and participate in rituals and ceremonies carried out at the Bloodbaths of Laprind that honor the eternal cycle of existence. In a world filled with uncertainty, Nexa offers a sanctuary of peace and enlightenment for all who seek it.

Lunalis Sancta

Lunalis Sancta, located in the Western Highlands, was founded as a prospective colony of the Free State of Haifa, the city has since blossomed into a haven of introspection and hidden truths. Today, it is home to the Reformed Bassarid Order of the Umbral Oracle, a cult of the Reformed Stripping Path devoted to Noctis, Lady Divine of the night.

History

Founded as a strategic outpost by ambitious colonists hoping to help support the expansion of the Haifan Free State, the city's early years were marked by colonial endeavors and cultural exchange between Haifa and the region's Alperkin and Morovian communities. Over time, however - as a result of the growing influence of the Bassarids in the region - Lunalis Sancta emerged as a center of spiritual enlightenment, drawing seekers of truth and wisdom from far and wide.

Geography

Situated amidst the rugged beauty of the Western Highlands, Lunalis Sancta's geography is characterized by rolling hills, dense forests, and a number of small, tranquil lakes. The city's strategic location near the nation's western border provides a range of benefit and advantages, and fosters economic growth and cultural exchange with the various unaffiliated tribes of central Keltia. Towering mountains loom in the distance, their peaks shrouded in mist and mystery, adding to the city's ethereal ambiance.

Economy

The economy of Lunalis Sancta is sustained by a unique blend of trade with nearby Aurelia and economic relations with native tribes beyond the nation's western border. The city's merchants specialize in rare and exotic goods, including mystical artifacts, alchemical potions, and fine, enchanted jewelry and talismans. Lunalis Sancta's reputation as a hub of spiritual enlightenment and hidden truths attracts travelers and traders from distant lands, enriching the city's economy and cultural diversity.

Culture

Lunalis Sancta's culture reflects the teachings of the Order of the Umbral Oracle. Within the city's labyrinthine streets and shadowed alleyways, seekers of truth gather to explore the depths of their own consciousness and unlock the mysteries of the universe. Visitors to Lunalis Sancta are invited to participate in rituals and ceremonies, such as the annual Nightfall Festival - a celebration of Noctis and the mysteries of the night, featuring mesmerizing performances, elaborate rituals, and exotic delicacies - that celebrate the wisdom of the night and the revelation of hidden truths. Visitors to the city may also enjoy the regionally famous Whispering Gardens, a tranquil oasis where visitors can commune with nature and contemplate the secrets of the universe amidst the gentle rustle of leaves and the whispering of the wind.

Sylvapolis

Sylvapolis, nestled in the rainy Odiferae Wetlands, is a city steeped in ancient legend and natural beauty. According to myth, it was founded eras ago by the revered High Alp Saline and marks the beginning of the path to the underworld, known in Alperkin traditions as the Emptiness. Today, Sylvapolis is home to two distinctive cults: the Mystery of the Verdant Embrace, a Reformed Stripping Path cult devoted to Opsithe, Lady Divine of harvest and nature's cycles, and the Sylvan Fellowship, a Bassarid cult devoted to Faun, Lady Divine of natural balance and fertility.

History

Sylvapolis's history is intertwined with ancient Alperkin legends of creation and the cycles of nature. Founded by the esteemed High Alp Saline, the city has long been regarded as a sacred site of spiritual significance, marking the beginning of the path to the underworld, where the realms of the living and the dead converge. Visitors to the city can today still visit the Hollow Gate, which local Alperkin tribes maintain is the beginning of the path to the Emptiness.

Geography

Located amidst the rainy Odiferae Wetlands, Sylvapolis geography is characterized by lush forests, mist-shrouded ponds and lakes where one can find the Lotos-Faces for which the region is famous, and meandering rivers which provide habitat for many of the region's most notable creatures including the Rift Valley Crocodile. Towering trees stretch towards the heavens, their branches reaching out like ancient guardians, while the near constant patter of raindrops provides a soothing backdrop to the city's tranquil, yet mysterious ambiance.

Economy

Sylvapolis' economy is rooted in the abundance of the natural world, with agriculture, fishing, and trade serving as primary sources of sustenance and income. The Mystery of the Verdant Embrace cultivates the fertile land surrounding the city, honoring Opsithe through rituals and ceremonies that celebrate the harvest and the cycles of nature. Most famous of these festivals is the annual Harvest Moon Festival, a celebration of abundance and fertility that attracts pilgrims and revelers from across the nation. During the festival, the city's streets come alive with music, dance, and feasting, as residents and visitors alike honor Opsithe and Faun with offerings of food, flowers, and prayers. Meanwhile, the Sylvan Fellowship tends to the forests and rivers, ensuring the balance and fertility of the land for future generations. Sylvapolis' marketplace is a bustling hub of activity, where merchants from distant lands gather to trade in exotic goods such as rare herbs, enchanted talismans, and mystical artifacts imbued with the powers of nature.

Culture

Sylvapolis' culture is deeply rooted in reverence for nature and the cycles of life, reflecting the teachings of the Mystery of the Verdant Embrace and the Sylvan Fellowship. Visitors to the city are invited to explore its lush forests, tranquil lakes, and verdant meadows, where they can partake in rituals and ceremonies that honor Opsithe and Faun, Lady Divines of harvest, fertility, and natural balance. Visitors to the city may also enjoy the the city's architecture, which is characterized by verdant gardens, ivy-covered buildings, and winding pathways that meander through the city and surrounding forest.

Minor Cities

Saluria

Aetherium

Ferrum Citadel

Acheron

Erythros

Catonis Atrium

Delphica

Koinonía

Aureum