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MicrasWiki:Nouvelle Alexandrie/Guide to being a Deputy

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Guide to being a Deputy
A player guide for the Nouvelle Alexandrie season game · part of Playing Nouvelle Alexandrie
Playing Nouvelle Alexandrie
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The Paths Politics
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Reference Legislative Template
Setting of Nouvelle Alexandrie
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A Deputy is the working seat of the Nouvelle Alexandrie season game, the place in the Cortes Federales where most of its politics is actually done. Where the Guide to Politics walks you into the Path and shows you the whole machine, this is the guide to the job once you hold the seat: what a Deputy is for, and how to be a good one. You sit in the Federal Assembly, the elected lower house and the more powerful of the two, and the bills that pass there go on to become the law of the Federation, so the work is real and it is written into canon.

Taking the seat

A seat comes to you one of two ways: a party hands you one of its own, mid-term included, or you win one at a general election. Either way you make it yours by swearing the oath in ✋・swear-in, and you receive the Deputy role with every right that carries. From that moment you can submit business, speak in debate, cast your vote, and put questions to the government. To stand for election or to hold any office your character needs a MicrasWiki bio, the candidacy gate and about twenty minutes' work; joining a party, voting, and the daily life of the House never need it. Most Deputies take a party's whip and sit with its group, but you are free to sit as an Independent and answer to no line but your own.

Sitting for a Region

The Federation is made of thirteen Regions, and the Federal Assembly is elected from them, Region by Region, by proportional representation. Every Deputy is returned by one of those Regions, and it is your base and your mandate both. A good Deputy carries the Region into the chamber, speaks to what it needs, and remembers it in debate and on the campaign trail. That is the difference between a name on the benches and a member the country knows.

Making law

The heart of the job is law, and it is plainer than it looks. Everything starts in ✒️・the-hopper, where the pinned templates give you the three instruments: a Bill, which becomes an Act and the law of the Federation once it passes; a Motion, a quick decision of the House; and a Resolution, the House taking a stand without making law. A Bill has its first reading when you post it, a debate when the Speaker opens a thread in 🔵・federal-assembly, and a division when the Assembly votes in 🗳・assembly-voting; clear the House and it goes up to the Chamber of Peers and on to the Crown for the Royal Assent that makes it an Act. The craft is in choosing your fights, drafting cleanly from the Legislative Template, and building a body of work across the term, because that record is what a Deputy is judged on.

Holding the government to account

A Deputy is a check as much as a law-maker, and the government has to face the House. Put your questions at 🙋・question-time, take the floor in the standing Morning Speeches thread, and press the case in debate when the government's bills come up. This is the daily work of the chamber whether you sit with the governing party or against it. A member who never holds the government to account has left half the seat empty.

What you're playing for

The standout legislator of the season is named Parliamentarian of the Session, the Politics Path's marquee honor, and the finest careers are raised to the Peerage for good, a permanent place in the Federation's nobility. Above the benches lie the offices a Deputy can climb to: a portfolio in the Council of State, the Speaker's chair, and the Premiership at the summit. Deputies run for the season's cross-path honors as well, and for the Federation-wide Wilson-Clarke Prize that the citizens decide by vote. How each of these is awarded is set out in the Guide to Honors and Awards.

See also