MicrasWiki:Nouvelle Alexandrie/Guide to Politics in Nouvelle Alexandrie
Playing Nouvelle Alexandrie
| |
| The season game's player guides | |
| Start here | Getting Started in NAX |
|---|---|
| The Paths | Politics Law (the High Court) Press (Media Outlets) |
| The offices | Deputy Party Leader Government Secretary Premier or Vice-Premier |
| Elections & votes | Campaigning Referenda |
| Playing for | Honors and Awards |
| Rules & community | Rules of the Discord Server Community Administration |
| Reference | Legislative Template Setting of Nouvelle Alexandrie |
| All meta guides › | |
Politics is the spine of the Nouvelle Alexandrie season game, and the most organized of its Paths. The whole season is one long political story, a campaign, an election, a term of governing, and a reckoning at the next vote, and the Cortes Federales is where it plays out. Where the Press Path opens its doors to anyone and the Law Path asks you to earn a credential, Politics asks you to organize: you enter through a party, take a seat in the Cortes, and turn argument into law. What the Cortes passes is canon, so this is the Path where players write the Federation's statutes.
The institutions are real in the lore. The Cortes Federales is the Federation's legislature, in two houses: the Federal Assembly, the elected lower house of Deputies drawn from the Regions, and the Chamber of Peers, the appointed upper house. The government is led by the President of the Government, known as the Premier, who governs with the Council of State; the King gives the Royal Assent that turns a bill into law. Playing the Politics Path is stepping into that machinery.
Picking a side
Parties run this game, and choosing one is your first move. There are three ways in: you can join a registered party by taking its role in ✅・self-role, which opens that party's private war room, the members' room where the whipping and the campaign planning happen; you can found your own at a registration window, where a leader and two candidates put a new party on the ballot; or you can claim a dormant party by petition to the Crown and inherit its name, its history, and the benches already on its books, which is the fastest start of the three. If you are not ready to commit, you can sit on the independent bench and shop around.
Taking your seat
A party can hand you one of its seats at any time, mid-term included, or you can win one at an election. You take it by swearing the oath in ✋・swear-in, and you receive the Deputy role. From then on you hold a Deputy's full rights: you submit business, you debate, you vote, and you put questions to the government. To stand for election or hold an office your character needs a MicrasWiki bio; that is the candidacy gate, and it is about twenty minutes' work. Joining a party, voting, and party life never need the wiki, but office does.
Making law
The work of a Deputy is law, and it comes in three instruments, all submitted in ✒️・the-hopper from the pinned templates:
- a Bill, which becomes an Act, the law of the Federation;
- a Motion, a quick decision or action of the House;
- a Resolution, the House taking a stand, to condemn, support, urge, or censure, without making law.
A Bill runs the full course. It has its first reading when you post it, a debate when the Speaker opens a thread in 🔵・federal-assembly, and a division when the Assembly votes in 🗳・assembly-voting; what passes there goes up to the Chamber of Peers for the same again. A Bill that clears both houses goes to the Crown, and with the Royal Assent it becomes an Act, canon law of the Federation. A Motion or a Resolution is simpler, debated if the House wishes and voted once in its own chamber, with no Peers and no Assent. Away from the set-piece votes you are heard at the despatch box in 🙋・question-time, and in the standing Morning Speeches thread, where any member can take the floor on any matter.
Elections
A vote is never far off; one of some kind is always within a few weeks. When the season's general election comes, the parties take it to the country, with manifestos and rallies in 📣・campaign-trail and candidate debates in 🎙️・hustings. A result turns on how well each party has played the term, its work in the chamber and the press as much as the campaign, together with the votes of the Federation's members; the Admins run the count and post it. To stand, your character needs the wiki bio. For the calendar of an election in progress and the rules of the campaign, watch 📣・season-announcements and ask in ❓・questions-and-help.
The record
What the Cortes does is written into canon. Each Act gets its page on the wiki, drawn up from the Legislative Template; each division and resolution is logged on the term page for the sitting Cortes; and your own career grows on your character's page as you climb. Press writes the footnotes of canon and the Court writes its holdings; the Cortes writes the statutes, the body of the law itself. Keeping that record current, the Acts, the term page, the party pages, is how a season is won on the wiki.
What you're playing for
The standout legislator of the season is named Parliamentarian of the Session, the Path's marquee honor, and the finest careers are raised to the Peerage as Peers of the Realm, taking a seat in the Chamber of Peers for life. Past the honors lie the offices themselves: a portfolio in the Council of State, the Speaker's chair, and the Premiership at the summit. Politics shares the season's cross-path honors as well, and its players are in the running for the Federation-wide Wilson-Clarke Prize, the one the citizens decide by vote. How all of these are awarded is set out in the Guide to Honors and Awards.
See also
- Cortes Federales of Nouvelle Alexandrie, the Federation's legislature
- Government and politics of Nouvelle Alexandrie, how the Federation is governed
- Proclamation of Punta Santiago, the constitution
- 13th Cortes Federales, the sitting term