Confederacy of the Dispossessed
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Confederacy of the Dispossessed | |||
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Government | Resistance movement, pirate confederacy | ||
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Establishment | 1717 AN | ||
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The Confederacy of the Dispossessed is a resistance movement arising out of the Green of southern and eastern Keltia as well as northern Eura, active as of 1717 AN. It is believed to have coalesced in response to a series of offensives launched by the Raspur Pact to gain control of territories recently vacated by the Haifo-Pallisican Imperial Trade Union.
Towards the end of 1717, the Confederacy of the Dispossessed achieved more or less full control over Moorland following the Evacuation of Moorland. This would be mirrored by successes in Normark and Ostland throughout the final months of that same year.
Etymology
History
Organisation
The Confederacy is led by a council of captains, with each captain representing a different corsair fleet or group of militias. The council is chaired by a rotating group of three captains, with each captain serving for a term of one year before being replaced by another captain. This ensures that no one captain can hold too much power or influence over the Confederacy. The council of captains meets regularly to discuss and make decisions on matters of importance to the Confederacy. However, the council is advised by a group of clan leaders, who represent the various groups and clans that make up the Confederacy. These leaders are chosen by their respective tribes and clans, and serve as advisors to the Council of Captains.
In this system, the council of captains provides the executive leadership of the Confederation, while the tribal leaders and parliament provide the checks and balances necessary to ensure that the council of captains does not abuse its power. The combination of a Council of Captains and a Clan Confederacy allows for a diverse range of voices to be heard in decision-making, while ensuring that the Confederacy remains agile and nimble in its actions.
As of 1717 AN the Confederacy of the Dispossessed is believed to be formed of twelve corsair fleets operating in the Sea of Storms and a thirteenth fleet operating in the Strait of Haifa. The highly independent nature of these piratical fleets, each purported to be under the command of a captain-general, has meant that, in spite of the rumoured existence of an "Emperor" amongst their numbers, has meant that they seemingly lack the cohesion necessary to form a state. Nonetheless, their access to warships, military hardware, munitions, supplies, and trained naval crews, combined with their willingness to rove far and wide in plundering expeditions as well as in support of the disinherited of the Green, means that these corsair fleets, specialising in sudden descents on under defended coastal regions, could become a significant threat for years to come.
Council of Captains
The Council of Captains serves as the primary governing body of the Confederation. The Council consists of leaders from the various pirate bands and warrior clans that make up the Confederation. The Council is responsible for making decisions on matters of war, diplomacy, and resource allocation.
Corsair fleets
The corsair fleets, made up of experienced sailors and battle-hardened warriors, are the most visible aspect of the Confederacy's military power. These fleets are highly mobile, and their expertise in naval warfare and piracy makes them a significant threat to the navies of established powers. Each fleet is purported to be under the command of a captain-general, with some claiming allegiance to an "Emperor" or "Empress." Despite the lack of cohesion between the fleets, their ability to carry out sudden raids and attacks on under defended coastal regions makes them a formidable force.
The Disinherited
The Disinherited form the mainstay of the fighting power of the Confederacy on land. Formed from amongst the defence forces and private military companies of the former regime in northern Eura, southern Keltia, and along the shores of the Strait of Haifa, these militia fighters primarily operate in warbands forty to one hundred and twenty strong but can form into vast divisions and leagues capable of dominating entire regions, especially when operating in conjunction with the corsair fleets.
Clans of the Dispossessed
The Confederation is made up of various tribal clans, each with their own leader and military force. These tribal clans are responsible for providing soldiers for the Confederation's army and are given a certain degree of autonomy in matters of internal governance.
Ironclad Clan
The Ironclad Clan is made up of former sailors and shipbuilders who now serve as the Confederation's naval force. The Ironclad Clan is responsible for maintaining and operating the Confederation's fleet of ships.
Blackrock Clan
The Blackrock Clan is made up of former soldiers and mercenaries who now serve as the Confederation's heavy infantry force. The Blackrock Clan is responsible for defending the Confederation's cities and fortifications.
Nightshade Clan
The Nightshade Clan is made up of former assassins and spies who now serve as the Confederation's special operations force. The Nightshade Clan is responsible for carrying out covert operations, sabotage, and assassinations.
Skywatch Clan
The Skywatch Clan is made up of former pilots and airmen who now serve as the Confederation's air force. The Skywatch Clan is responsible for maintaining and operating the Confederation's fleet of aircraft.
Auxiliary Forces
The Confederation also has a number of auxiliary forces that serve in support roles such as logistics, intelligence, and medical services. These forces are made up of non-combatants and are responsible for keeping the Confederation's military machine running smoothly.
Conflicts involving the Confederacy
- Wars of the Disinherited:
- Evacuation of Moorland in northeast Keltia;
- Operation Jungle Bolo in eastern Eura;
- Operation Purple Splendor in southeast Keltia;
- Operation Thunder Drop, in Haifa and Blore Heath proper, and the Sea of Storms;
- Siege of Dalen (1717– ), in Dalen (aka Jangsong).
Notes
For the moment an ideas spitballing page - the ravenous land hunger of the established powers causes a powerful and implacably vengeful new force to rise from the Green of Keltia, threatening destruction and chaos for all.