Confederacy of the Dispossessed: Difference between revisions

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==Organisation==
==Organisation==
As of {{AN|1717}} the Confederacy of the Dispossessed is believed to be formed of twelve corsair fleets operating in the [[Sea of Storms]] and a thirteenth fleet operating in the [[Strait of Haifa]]. The highly independent nature of these piratical fleets, each purported to be under the command of a captain-general, has meant that, in spite of the rumoured existence of an "Emperor" amongst their numbers, has meant that they seemingly lack the cohesion necessary to form a state. Nonetheless, their access to warships, military hardware, munitions, supplies, and trained naval crews, combined with their willingness to rove far and wide in plundering expeditions as well as in support of the disinherited of [[The Green|the Green]], means that these corsair fleets, specialising in sudden descents on under defended coastal regions, could become a significant threat for years to come.
As of {{AN|1717}} the Confederacy of the Dispossessed is believed to be formed of twelve corsair fleets operating in the [[Sea of Storms]] and a thirteenth fleet operating in the [[Strait of Haifa]]. The highly independent nature of these piratical fleets, each purported to be under the command of a captain-general, has meant that, in spite of the rumoured existence of an "Emperor" amongst their numbers, has meant that they seemingly lack the cohesion necessary to form a state. Nonetheless, their access to warships, military hardware, munitions, supplies, and trained naval crews, combined with their willingness to rove far and wide in plundering expeditions as well as in support of the disinherited of [[The Green|the Green]], means that these corsair fleets, specialising in sudden descents on under defended coastal regions, could become a significant threat for years to come.
=== Council of Captains ===
The Council of Captains serves as the primary governing body of the Confederation. The Council consists of leaders from the various pirate bands and warrior clans that make up the Confederation. The Council is responsible for making decisions on matters of war, diplomacy, and resource allocation.


===Corsair fleets===
===Corsair fleets===
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===The Disinherited===
===The Disinherited===
The Disinherited form the mainstay of the fighting power of the Confederacy on land. Formed from amongst the defence forces and private military companies of the former regime in northern [[Eura]], southern [[Keltia]], and along the shores of the [[Strait of Haifa]], these militia fighters primarily operate in warbands forty to one hundred and twenty strong but can form into vast divisions and leagues capable of dominating entire regions, especially when operating in conjunction with the corsair fleets.
The Disinherited form the mainstay of the fighting power of the Confederacy on land. Formed from amongst the defence forces and private military companies of the former regime in northern [[Eura]], southern [[Keltia]], and along the shores of the [[Strait of Haifa]], these militia fighters primarily operate in warbands forty to one hundred and twenty strong but can form into vast divisions and leagues capable of dominating entire regions, especially when operating in conjunction with the corsair fleets.
=== Keltian Green Clans ===
The Confederation is made up of various tribal clans, each with their own leader and military force. These tribal clans are responsible for providing soldiers for the Confederation's army and are given a certain degree of autonomy in matters of internal governance.
==== Ironclad Clan ====
The Ironclad Clan is made up of former sailors and shipbuilders who now serve as the Confederation's naval force. The Ironclad Clan is responsible for maintaining and operating the Confederation's fleet of ships.
==== Blackrock Clan ====
The Blackrock Clan is made up of former soldiers and mercenaries who now serve as the Confederation's heavy infantry force. The Blackrock Clan is responsible for defending the Confederation's cities and fortifications.
==== Nightshade Clan ====
The Nightshade Clan is made up of former assassins and spies who now serve as the Confederation's special operations force. The Nightshade Clan is responsible for carrying out covert operations, sabotage, and assassinations.
==== Skywatch Clan ====
The Skywatch Clan is made up of former pilots and airmen who now serve as the Confederation's air force. The Skywatch Clan is responsible for maintaining and operating the Confederation's fleet of aircraft.
=== Auxiliary Forces ===
The Confederation also has a number of auxiliary forces that serve in support roles such as logistics, intelligence, and medical services. These forces are made up of non-combatants and are responsible for keeping the Confederation's military machine running smoothly.


==Conflicts involving the Confederacy==
==Conflicts involving the Confederacy==

Revision as of 18:13, 7 March 2023

{{{1}}} This article or section is a work in progress. The information below may be incomplete, outdated, or subject to change.
Confederacy of the Dispossessed
[[|125px|Flag of |frameless]]
Flag
[[|85px|Coat of Arms of |frameless]]
Coat of Arms
Motto:
Anthem:
[[|250px|Location of |frameless]]
Map versions
Capital Unspecified
Official language(s) Unspecified
Official religion(s) Unspecified
Demonym
 - Adjective
Government Resistance movement, pirate confederacy
 -
 - Legislature
Establishment 1717 AN
Area
Population
Currency
Calendar
Time zone(s)
Mains electricity
Driving side
Track gauge
National website
National forum
National animal
National food
National drink
National tree
Abbreviation

The Confederacy of the Dispossessed is a resistance movement arising out of the Green of southern and eastern Keltia as well as northern Eura, active as of 1717 AN. It is believed to have coalesced in response to a series of offensives launched by the Raspur Pact to gain control of territories recently vacated by the Haifo-Pallisican Imperial Trade Union.

Towards the end of 1717, the Confederacy of the Dispossessed achieved more or less full control over Moorland following the Evacuation of Moorland. This would be mirrored by successes in Normark and Ostland throughout the final months of that same year.

Etymology

History

Organisation

As of 1717 AN the Confederacy of the Dispossessed is believed to be formed of twelve corsair fleets operating in the Sea of Storms and a thirteenth fleet operating in the Strait of Haifa. The highly independent nature of these piratical fleets, each purported to be under the command of a captain-general, has meant that, in spite of the rumoured existence of an "Emperor" amongst their numbers, has meant that they seemingly lack the cohesion necessary to form a state. Nonetheless, their access to warships, military hardware, munitions, supplies, and trained naval crews, combined with their willingness to rove far and wide in plundering expeditions as well as in support of the disinherited of the Green, means that these corsair fleets, specialising in sudden descents on under defended coastal regions, could become a significant threat for years to come.

Council of Captains

The Council of Captains serves as the primary governing body of the Confederation. The Council consists of leaders from the various pirate bands and warrior clans that make up the Confederation. The Council is responsible for making decisions on matters of war, diplomacy, and resource allocation.

Corsair fleets

The corsair fleets, made up of experienced sailors and battle-hardened warriors, are the most visible aspect of the Confederacy's military power. These fleets are highly mobile, and their expertise in naval warfare and piracy makes them a significant threat to the navies of established powers. Each fleet is purported to be under the command of a captain-general, with some claiming allegiance to an "Emperor" or "Empress." Despite the lack of cohesion between the fleets, their ability to carry out sudden raids and attacks on under defended coastal regions makes them a formidable force.

The Disinherited

The Disinherited form the mainstay of the fighting power of the Confederacy on land. Formed from amongst the defence forces and private military companies of the former regime in northern Eura, southern Keltia, and along the shores of the Strait of Haifa, these militia fighters primarily operate in warbands forty to one hundred and twenty strong but can form into vast divisions and leagues capable of dominating entire regions, especially when operating in conjunction with the corsair fleets.

Keltian Green Clans

The Confederation is made up of various tribal clans, each with their own leader and military force. These tribal clans are responsible for providing soldiers for the Confederation's army and are given a certain degree of autonomy in matters of internal governance.

Ironclad Clan

The Ironclad Clan is made up of former sailors and shipbuilders who now serve as the Confederation's naval force. The Ironclad Clan is responsible for maintaining and operating the Confederation's fleet of ships.

Blackrock Clan

The Blackrock Clan is made up of former soldiers and mercenaries who now serve as the Confederation's heavy infantry force. The Blackrock Clan is responsible for defending the Confederation's cities and fortifications.

Nightshade Clan

The Nightshade Clan is made up of former assassins and spies who now serve as the Confederation's special operations force. The Nightshade Clan is responsible for carrying out covert operations, sabotage, and assassinations.

Skywatch Clan

The Skywatch Clan is made up of former pilots and airmen who now serve as the Confederation's air force. The Skywatch Clan is responsible for maintaining and operating the Confederation's fleet of aircraft.

Auxiliary Forces

The Confederation also has a number of auxiliary forces that serve in support roles such as logistics, intelligence, and medical services. These forces are made up of non-combatants and are responsible for keeping the Confederation's military machine running smoothly.

Conflicts involving the Confederacy

Notes

For the moment an ideas spitballing page - the ravenous land hunger of the established powers causes a powerful and implacably vengeful new force to rise from the Green of Keltia, threatening destruction and chaos for all.