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Game of the Batavian Throne

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The Game of the Batavian Throne is a project from the Royal Julius Civilis University. The project includes a creation of stories to illustrate the fictional history of Batavia. In addition, many fictional histories had already been worked out to a greater or lesser extent on Batawiki, these stories then being incorporated into this project. A number of game rules and frameworks have been worked out.

The intention of this project is that several Batavians contribute to this project. With the development of places and regions.

Central theme

The round table of Paravel

Among the frameworks is the central theme, which consists of:

The round table of Paravel
There is a round table on the island of Paravel, in the castle of the same name. That round table is a neutral place for all Batavian rulers. At that table, those rulers can talk to each other safely and equally.

The Lion Throne
The Lion Throne is located in 's Koningenwaarde. This apparently simple chair is the seat of the person who should rule over all the Batavian countries. Of course that will not work if there are others who claim the throne.

The good island

A boat floats on the waves of the sea. Steerless and the occupant seems lifeless. An arm hangs limply over the edge, while the boat goes back and forth to the rhythm of the sea. Besides the young man, the boat is empty, even an oar is missing. No food, no drinks on board. The young man's clothes are soaking wet, dirty and torn.

Where does this young man come from? Why is he alone in a boat? Why does he not have any food or drink? What happened?

A young woman is running through the forest. Her blond hair is fluttering behind her, while she skilfully jumps over the fallen trees and winds among the trees and shrubs. At a brook, she means not to stumble over the smooth stones. On her face you can read that she is frightened.

The trees seem to give way and a lawn takes over the woody terrain. And a small village can be seen in the middle of the lawn. Houses together, around an open space. The houses are surrounded by an earthen wall and a palisade. At the only entrance of the village are a few men dressed in leather and animal skins, a round shield, a spear and a helmet. They look with curiosity at the young woman approaching them. They recognize the young woman and want to arrest her. But the young woman avoids the men and runs on to a house that is prominent in the open space in the middle of the village. An older man comes out of the house because of the noise.

The young woman stops for this man and after she catches her breath, she tells what is going on. Not much later the young woman, the older man and six other men leave the village. They follow the route the young woman previously took in the opposite direction. And when they arrive at the beach, the young man's boat has just washed ashore.