Guilds of Benacia: Difference between revisions
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The '''{{PAGENAME}}''' arose from the [[Shirerithian neofeudalism|neofeudal conditions]] of eastern [[Benacia]] during the Third Era of the Imperial Republic of [[Shireroth]] and the rise of [[Nationalist Humanism]] in the 17<sup>th</sup> century ''[[after Norton]]''. Influential in the politics of [[Elwynn]] and the [[economy of Shireroth]], the guilds survived the turmoil of the [[Auspicious Occasion]] and the [[Kalirion Fracture]], becoming the foundation of state and society in the bailiwicks that formed the bottom tier of public administration. | The '''{{PAGENAME}}''' arose from the [[Shirerithian neofeudalism|neofeudal conditions]] of eastern [[Benacia]] during the Third Era of the Imperial Republic of [[Shireroth]] and the rise of [[Nationalist Humanism]] in the 17<sup>th</sup> century ''[[after Norton]]''. Influential in the politics of [[Elwynn]] and the [[economy of Shireroth]], the guilds survived the turmoil of the [[Auspicious Occasion]] and the [[Kalirion Fracture]], becoming the foundation of state and society in the bailiwicks that formed the bottom tier of public administration. | ||
==Historic guilds of Elwynn & Goldshire== | |||
Arising from the era of ''guild communism'' established by the [[Coordinated State of Elwynn]]. | |||
#The Guild of Dunporters represents the cleaners, the diggers and the toilers who remove the nightsoil of our Common Weal. They are also responsible for the spreading of the night soil in the fields and for this reason we count the constituency of yeoman-farmers and country folk amongst them. | |||
#The Guild of Artisans comprises the craftsmen responsible for the manufacture of the products necessary for the functioning of our society and trade. | |||
#The Guild of Artificers are those craftsmen of exceeding quality and skill whose hand has turned to the creation of luxury goods, adding value to the products of the artisans for the benefit of the export market. | |||
#The Guild of Factors is the home of all merchants charged with the export of finished goods and the import of raw materials for those finished goods where insufficient quantities are available at home as well as nominal monies for those finished goods. | |||
#The Guild of Aldermen, comprises the fifty most able individuals in each Ward, chosen by competitive examination before the ward’s highest governing office under which the Worshipful Corporation is established. | |||
[[Category:Benacian Union]][[Category:Chryse]][[Category:Elluenuueq]][[Category:Ransenar]][[Category:Shireroth]][[Category:Unified Governorates of Benacia]] | [[Category:Benacian Union]][[Category:Chryse]][[Category:Elluenuueq]][[Category:Ransenar]][[Category:Shireroth]][[Category:Unified Governorates of Benacia]] |
Revision as of 14:43, 6 August 2021
The Guilds of Benacia arose from the neofeudal conditions of eastern Benacia during the Third Era of the Imperial Republic of Shireroth and the rise of Nationalist Humanism in the 17th century after Norton. Influential in the politics of Elwynn and the economy of Shireroth, the guilds survived the turmoil of the Auspicious Occasion and the Kalirion Fracture, becoming the foundation of state and society in the bailiwicks that formed the bottom tier of public administration.
Historic guilds of Elwynn & Goldshire
Arising from the era of guild communism established by the Coordinated State of Elwynn.
- The Guild of Dunporters represents the cleaners, the diggers and the toilers who remove the nightsoil of our Common Weal. They are also responsible for the spreading of the night soil in the fields and for this reason we count the constituency of yeoman-farmers and country folk amongst them.
- The Guild of Artisans comprises the craftsmen responsible for the manufacture of the products necessary for the functioning of our society and trade.
- The Guild of Artificers are those craftsmen of exceeding quality and skill whose hand has turned to the creation of luxury goods, adding value to the products of the artisans for the benefit of the export market.
- The Guild of Factors is the home of all merchants charged with the export of finished goods and the import of raw materials for those finished goods where insufficient quantities are available at home as well as nominal monies for those finished goods.
- The Guild of Aldermen, comprises the fifty most able individuals in each Ward, chosen by competitive examination before the ward’s highest governing office under which the Worshipful Corporation is established.