Economy of Drak-Modan

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Economy of the Bovic Kingdom
of Drak-Modan
Natopo symbol.png
Currency: Natopian natopo (₦)
GDP: ??
GDP by Sector:
  • Services (?%)
  • Manufacturing (?%)
  • Construction (?%)
  • Agriculture (?%)
  • Other (?%)
Unemployment Rate: ?% (1686)

Industries:

Agriculture, mining, fishing,

Major Industry (% of GDP): MajorIndustry (TBC %)
Largest Company (Value): LARGEST (TBC $)
Labor Force (% of Total Population): TBC (TBC %)
Fiscal Year: Anno Nortone
Budget: ? 1669. (?% of GDP)
Budget Surplus or Deficit: +?
Inflation Rate: ?%
Public Debt: ? 1669. (?% of GDP)

Exports: Grain, pack animals, fish, tropical fruit, chromium
Export Partners: Natopia, [[Sanama], more.
Imports: n/a
Import Partners: n/a
Reserves of Foreign Currency:

The economy of Drak-Modan is not super great. Loss of access to resources after Kalirion Fracture, rebuilding trade deals with neighbors, hostile Guttuli next door, and a few civil wars and coups have deterred foreign investments. Heavily reliant on neighbors and Natopia.

MITO Trading Table

The following table is adopted from the original MITO trading spreadsheets. For each resource icon on land that Drak-Modan fully controls, Drak-Modan owns 100% of whatever is produced by that resource and can trade away a certain percentage of it. The original requirements for minimum pixel occupation; 25%, 50%, 75% production zones around the nodes; and trading credits have been removed for simplicity. Credit to user:Andreas the Wise

Type Resource Produce % Access % Trade Partner Notes Quantity % Buy/Sell Trade Partner Notes Quantity Buy/Sell Trade Partner Notes Quantity Buy/Sell
Food General Farming 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Food Grain 100 60 Alduria-Wechua Dried and processed cereals 20 Sell Ransenar Wheat products 20 Sell Country C ₦n/a 0
Food Fish 200 190 Alduria-Wechua Khaz huso caviar 10 Sell Country B ₦n/a 0 Country C ₦n/a 0
Food Cattle 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Building Timber 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Building Stone/Marble 0 0 A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Building Heavy Industries 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Metal Iron 0 20 Natopia ₦n/a 20 Buy Country B ₦n/a 0 Country C ₦n/a 0
Metal Lead 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Metal Copper 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Metal Tin 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Clothing Wool 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Clothing Cotton 0 20 Natopia ₦n/a 20 Buy Country B ₦n/a 0 Country C ₦n/a 0
Clothing Furs 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Clothing Silk 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Clothing Dyes 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Transport Oil 100 40 Natopia ₦41/barrel 50 Sell Ransenar ₦n/a 10 Sell Country C ₦n/a 0
Transport Horses 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Transport/Building Light Industry 100 80 Alduria-Wechua Appliances 20 Sell Country B ₦n/a 0 Country C ₦n/a 0
Transport/Power Natural Gas 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Power Coal 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Power Uranium 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Power Water Power 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Food Wine 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Food Salt 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Food Spice 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Food Tropical Fruit 100 100 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Food Game 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Metal Silver 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Metal Gold 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Metal Chromium 100 50 Natopia ₦4.56/pound 50 Sell Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Gems 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Semi-precious stones 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Pearl/Abalone 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Ivory 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Chemicals 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0
Luxury Goods Whale/Shipbuilding/??? 0 0 Country A ₦n/a 0 Country B ₦n/a 0 Country C ₦n/a 0

Economic Development Level

The value for "x" is the total amount produced by native resources divided by 40 and rounded up to the nearest number divisible by 5. (700/40=17.5). Therefore, Drak-Modan's amount for "x" is 20 based on access to resources. Economic development is assessed by access to variety and quantity of goods from each type of resource. The minimum resource level is the level of overall development.

Resource Access/"x" Level
Food 300 15
Building 0 0
Clothing 20 1
Transport 150 7.5
Power 0 0
Metal 20 1
Luxury Food 100 5
Luxury Metal 100 5
Luxury Goods 0 0

Level of economic development is: 0 out of 10.

  • Level 1: Minimum type levels: 1 Food, 1 Building, 0.5 Transport, 0.5 Power
  • Level 2: 1.5 Food, 1.5 Building, 0.5 Transport, 0.5 Power, 1 Metal, 0.5 Clothing
  • Level 3: 2.5 Food, 1.5 Building, 1.5 Transport, 1 Power, 1 Metal, 1 Clothing, 1 Lux Food
  • Level 4: 3 Food, 2.5 Building, 2 Transport, 1 Power, 2 Metal, 1.5 Clothing, 1 Lux Food
  • Level 5: 4 Food, 2.5 Building, 2 Transport, 1.5 Power, 2 Metal, 1.5 Clothing, 1.5 Lux Food, 1 Luxury Good, 0.5 Luxury Metal
  • Level 6: 5 Food, 3 Building, 3 Transport, 2 Power, 2 Metal, 2 Clothing, 1.5 Lux Food, 1 Luxury Good, 0.5 Luxury Metal
  • Level 7: 6 Food, 3 Building, 3 Transport, 2.5 Power, 3 Metal, 2 Clothing, 2.5 Lux Food, 1.5 Luxury Good, 1 Luxury Metal
  • Level 8: 7 Food, 3 Building, 3.5 Transport, 2.5 Power, 4 Metal, 2.5 Clothing, 2.5 Lux Food, 2 Luxury Good, 2 Luxury Metal
  • Level 9: 8 Food, 3.5 Building, 4 Transport, 3 Power, 4 Metal, 2.5 Clothing, 3.5 Lux Food, 3 Luxury Good, 2.5 Luxury Metal
  • Level 10: 9 Food, 4 Building, 4 Transport, 3 Power, 4 Metal, 2.5 Clothing, 3.5 Lux Food, 3 Luxury Good, 3 Luxury Metal
  • Maximized: Minimum x/2 of every resource, minimum x of 30 or more resources.