Economy of Drak-Modan
of Drak-Modan | |||
Currency: | Natopian natopo (₦) | ||
GDP: | ?? | ||
GDP by Sector: |
| ||
Unemployment Rate: | ?% (1686) | ||
| |||
Industries: |
Agriculture, mining, fishing, | ||
Major Industry (% of GDP): | MajorIndustry (TBC %) | ||
Largest Company (Value): | LARGEST (TBC $) | ||
Labor Force (% of Total Population): | TBC (TBC %) |
| |
Fiscal Year: | Anno Nortone | ||
Budget: | ? 1669. (?% of GDP) | ||
Budget Surplus or Deficit: | ▲ +? | ||
Inflation Rate: | ?% | ||
Public Debt: | ? 1669. (?% of GDP) | ||
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Exports: | Grain, pack animals, fish, tropical fruit, chromium | ||
Export Partners: | Natopia, [[Sanama], more. | ||
Imports: | n/a | ||
Import Partners: | n/a | ||
Reserves of Foreign Currency: |
The economy of Drak-Modan is not super great. Loss of access to resources after Kalirion Fracture, rebuilding trade deals with neighbors, hostile Guttuli next door, and a few civil wars and coups have deterred foreign investments. Heavily reliant on neighbors and Natopia.
MITO Trading Table
The following table is adopted from the original MITO trading spreadsheets. For each resource icon on land that Drak-Modan fully controls, Drak-Modan owns 100% of whatever is produced by that resource and can trade away a certain percentage of it. The original requirements for minimum pixel occupation; 25%, 50%, 75% production zones around the nodes; and trading credits have been removed for simplicity. Credit to user:Andreas the Wise
Type | Resource | Produce % | Access % | Trade Partner | Notes | Quantity % | Buy/Sell | Trade Partner | Notes | Quantity | Buy/Sell | Trade Partner | Notes | Quantity | Buy/Sell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Food | General Farming | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Food | Grain | 100 | 60 | Alduria-Wechua | Dried and processed cereals | 20 | Sell | Ransenar | Wheat products | 20 | Sell | Country C | ₦n/a | 0 | |
Food | Fish | 200 | 190 | Alduria-Wechua | Khaz huso caviar | 10 | Sell | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | ||
Food | Cattle | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Building | Timber | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Building | Stone/Marble | 0 | 0 | A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Building | Heavy Industries | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Metal | Iron | 0 | 20 | Natopia | ₦n/a | 20 | Buy | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | ||
Metal | Lead | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Metal | Copper | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Metal | Tin | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Clothing | Wool | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Clothing | Cotton | 0 | 20 | Natopia | ₦n/a | 20 | Buy | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | ||
Clothing | Furs | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Clothing | Silk | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Clothing | Dyes | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Transport | Oil | 100 | 40 | Natopia | ₦41/barrel | 50 | Sell | Ransenar | ₦n/a | 10 | Sell | Country C | ₦n/a | 0 | |
Transport | Horses | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Transport/Building | Light Industry | 100 | 80 | Alduria-Wechua | Appliances | 20 | Sell | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | ||
Transport/Power | Natural Gas | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Power | Coal | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Power | Uranium | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Power | Water Power | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Food | Wine | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Food | Salt | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Food | Spice | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Food | Tropical Fruit | 100 | 100 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Food | Game | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Metal | Silver | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Metal | Gold | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Metal | Chromium | 100 | 50 | Natopia | ₦4.56/pound | 50 | Sell | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | ||
Luxury Goods | Gems | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Goods | Semi-precious stones | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Goods | Pearl/Abalone | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Goods | Ivory | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Goods | Chemicals | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 | |||
Luxury Goods | Whale/Shipbuilding/??? | 0 | 0 | Country A | ₦n/a | 0 | Country B | ₦n/a | 0 | Country C | ₦n/a | 0 |
Economic Development Level
The value for "x" is the total amount produced by native resources divided by 40 and rounded up to the nearest number divisible by 5. (700/40=17.5). Therefore, Drak-Modan's amount for "x" is 20 based on access to resources. Economic development is assessed by access to variety and quantity of goods from each type of resource. The minimum resource level is the level of overall development.
Resource | Access/"x" | Level |
---|---|---|
Food | 300 | 15 |
Building | 0 | 0 |
Clothing | 20 | 1 |
Transport | 150 | 7.5 |
Power | 0 | 0 |
Metal | 20 | 1 |
Luxury Food | 100 | 5 |
Luxury Metal | 100 | 5 |
Luxury Goods | 0 | 0 |
Level of economic development is: 0 out of 10.
- Level 1: Minimum type levels: 1 Food, 1 Building, 0.5 Transport, 0.5 Power
- Level 2: 1.5 Food, 1.5 Building, 0.5 Transport, 0.5 Power, 1 Metal, 0.5 Clothing
- Level 3: 2.5 Food, 1.5 Building, 1.5 Transport, 1 Power, 1 Metal, 1 Clothing, 1 Lux Food
- Level 4: 3 Food, 2.5 Building, 2 Transport, 1 Power, 2 Metal, 1.5 Clothing, 1 Lux Food
- Level 5: 4 Food, 2.5 Building, 2 Transport, 1.5 Power, 2 Metal, 1.5 Clothing, 1.5 Lux Food, 1 Luxury Good, 0.5 Luxury Metal
- Level 6: 5 Food, 3 Building, 3 Transport, 2 Power, 2 Metal, 2 Clothing, 1.5 Lux Food, 1 Luxury Good, 0.5 Luxury Metal
- Level 7: 6 Food, 3 Building, 3 Transport, 2.5 Power, 3 Metal, 2 Clothing, 2.5 Lux Food, 1.5 Luxury Good, 1 Luxury Metal
- Level 8: 7 Food, 3 Building, 3.5 Transport, 2.5 Power, 4 Metal, 2.5 Clothing, 2.5 Lux Food, 2 Luxury Good, 2 Luxury Metal
- Level 9: 8 Food, 3.5 Building, 4 Transport, 3 Power, 4 Metal, 2.5 Clothing, 3.5 Lux Food, 3 Luxury Good, 2.5 Luxury Metal
- Level 10: 9 Food, 4 Building, 4 Transport, 3 Power, 4 Metal, 2.5 Clothing, 3.5 Lux Food, 3 Luxury Good, 3 Luxury Metal
- Maximized: Minimum x/2 of every resource, minimum x of 30 or more resources.