Ralgon
The Holy Ralgon Empire | |||
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Motto: Strength and Honor | |||
Anthem: WIP | |||
Map versions | ??? | ||
Capital | Ralgon City (legislative capital) Glacier City (executive capital) Dragos (holy city) | ||
Largest city | Pyrax, Anthrax, Arro, Duro (wip) | ||
Official language(s) | |||
Official religion(s) | Draconic (reveres a pantheon consisting of eleven gods) | ||
Demonym | Ralgon | ||
- Adjective | Ralgon | ||
Government | Feudal, Semi-Elective Monarchy | ||
- King | Nobunag'an Ral IV | ||
- Crown Prince | Draeg'ar Ral | ||
- Legislature | Imperial Senate | ||
Establishment | WIP | ||
Area | NA | ||
Population | 124,254,005 | ||
Active population | n/a | ||
Currency | WIP ($) | ||
Calendar | |||
Time zone(s) | |||
Mains electricity | |||
Driving side | |||
Track gauge | |||
National website | |||
National forum | |||
National animal | hydra | ||
National food | crocodile meat | ||
National drink | black wine | ||
National tree | giant durian tree | ||
Abbreviation | HRE |
The Holy Ralgon Empire, or simply Ralgon is a quasi-feudal empire that has existed for 1,440 solar years, the beginning of which marks both the beginning of recorded history and the calendar (1 CE, or Current Era) for the Ralgons as well as all of the island's peoples. The Ralgon Empire has governed the entire island of Dragos (known to the wider world as "El Dorado") for the last 268 years, their conquest of the island having decisively concluded by the year 1200 CE. Having consolidated political and religious control of the island, the Ralgon Empire has developed scientifically and medically to a point where they are confident of securing their place in the world order. Finding themselves beset with minor overcrowding issues, their current king (Nobunag'an IV) has seen fit in his later reign to begin slowly opening the country to the rest of the world.
Government
The King
The Ralgons did not have a title for a monarch until the first explorers voyaged far enough to find a country that had a proper non-name title for their royalty. Wishing to emulate the world during the burgeoning nation's nascent years, the Ralgons decided to call their monarch a "king," in line with much of what they saw in the wider world. This change began during the reign of Bael'an VI during the year 1032, supposedly in commemoration of the 400th anniversary of the first Ralgon king's adoption of the national religion of Draconic. In reality, this action on part of their royal family firmly cemented both their religious and political power in the rising Ralgon kingdom. Because of this move, the royal family bought enough early prestige for the highly religious Ral clan to consolidate their spreading power over the island. Eventually, the title of King became synonymous with the ruler of all of the large island (now called Dragos after one of their gods) and all of its peoples.
The Ralgon Kings, in the very earliest days of the nation, worshipped an odd pantheon of various gods. This practice persisted unabated until around 600 CE, when the mainstream religion of Draconic took a foothold in Ralgon lands, located on the western mountainous region of the island. Having been founded in a collapsing nearby state being absorbed under Ralite rule, the disorganized religion's clerics got the chance to spread their faith in Ralite territory. The royal family took advantage of the nascent religion spreading, and adopted it early enough to justify their role as the religion's caretakers within the country.
The religion of Draconic was officially taken over in the year 632, when the chieftain Tormund converted to the religion late into his reign. Taking the name of Bael'an in honor of the god of light and valor, he took the role of the head of the religion and used this to seize absolute authority from the nobility. During subsequent years, the country expanded and the chieftains of the Ral Clan were forced to cede authority, covering it in guises of delegation of responsibility, until the monarchs held naught but spiritual authority in the country. This changed by the year 950 when the country fell into a series of bitter wars of conquest that saw most of the nobility destroyed. Much power passed back into the hands of the chieftains, who saw fit to institute a national legislature as a check to the nobility.
Since the year 1172, the Ralgon monarchs have enjoyed a balance of power between themselves and the nobility by using a Senate as proxy for their debates and struggles. In using the Senate as an effective puppet, the ruling classes of the country also effectively maintain a status quo while putting on a republican front to enfranchise wealthy merchants and major cities' political groups.
The Senate
The Nobility
Foreign Relations
History
Formative Years (through 632 CE)
Emergence of the Ral Clan
Unification with Drag'os
Adoption of Draconic
Holy Wars (632 - 925 CE)
Western Wars with Duro (632 - 708)
Wars with Mashiro (767 - 815)
First Mashiro War (767 - 780)
Second Mashiro War (795 - 815)
Alliances with Stormhold (850 - 1032)
Wars with Nixtorm (915 - 932)
War with Scarterra (925 - 944)
War of the Grand Coalition (978 - 1032)
Unification of Dragos (1032 - 1172)
Takeover of Azuma (1032 - 1066)
Annexation of Scarterra (1078 - 1150)
Modern History (1172 - 1392)
Current Events
Culture
Religion
The eleven gods revered by adherents of the Draconic religion represent the dualistic nature of the religion. According to Draconic teachings, there are five virtues from which all others spring, and the observance of which brings one's soul closer to the gods: Honor, Grace, Truth, Wisdom, and Strength. The gods themselves, in addition to being thoroughly virtuous in at least their given trait, also embody part of the fabric of the world, those core elements being Fire, Water, Wind, Earth, and Light. The gods are always worshipped as pairs, with the exception of Thr'on, the god of creation and life, who died to give life and being to the universe, and protect it against the lesser gods who once destroyed the world in a time before time.
Ralgons believe in reincarnation of the soul, as well as in a heaven of sorts. The goal of a Draconic adherent's life is to live a life of virtue and bring themselves closer to the gods, and after death to find rest until the End of All Things and then become one of them in heaven (the realm of the gods being forever separated from the physical universe), or be reborn in a position where they are better equipped to move closer. Those who live a life devoid of virtue are reincarnated into a worse life as punishment. If their lives continue this way, then their souls eventually fade from existence until their metaphysical life force is no more, and they truly cease to exist.
Under current religious doctrine, the King is the single person who is closest to the Gods, and the Kings are one of the few groups of people on Earth who reliably have a connection to the remaining life force of Thr'or, whose being is scattered throughout creation. On occasion, a King is even attributed to be the reincarnation of one of the other ten Gods. The King is meant to be a particularly pious individual and uphold all the five virtues and keep the Ralgon lands in harmonious balance between the five elements. If a King lives a particularly worthy life, they gain an apotheosis of sorts. They are then revered as having ascended to be one with, yet separate from Thr'or and/or the god whose virtues they represent. There are few people apart from the Kings of Ralgon declared by both the King and the Priesthood (who are viewed as different authorities informed by the gods of their sacred will) to be truly virtuous people deserving of reverence.
To date, no known foreigners have achieved any form of apotheosis, although the Draconic faith understands that one does not have to believe in the gods to live a virtuous life and reincarnate as a being who is inherently closer to the gods. It is because of this open and accepting nature that the Draconic religion spread rapidly throughout the island throughout its history. As of the year 1440, the Draconic faith is observed at least passively by about 90% of the population, most of the rest (about 8%) observing traditional tribal faiths or, in much rarer occasions, other obscure beliefs or foreign religions.
God/Goddess | M/F | Element | Virtue |
---|---|---|---|
Thr'or | N/A | All | All |
Bael'os | M | Light | Honor |
Rhud'on | M | Wind | Grace |
Glaur'on | M | Water | Truth |
Dur'on | M | Earth | Strength |
Drag'os | M | Fire | Wisdom |
Gae'as | F | Earth | Grace |
Fre'as | F | Fire | Honor |
Mar'na | F | Water | Wisdom |
Rae'as | F | Light | Truth |
Lea'na | F | Wind | Strength |
A common criticism of the Ralgon pantheon is that there are no Gods present that present morally just traits such as mercy, compassion, kindness, and of course justice. It's a question that has plagued religious doctrine and dogma in the Draconic church for centuries, and the high priests have frequently had to deal with heretics who have claimed to be some reincarnation of an unnamed, long-dead god of one of those traits. Additionally, modern times have seen the discovery of many elements outside of the traditional five found in religious texts. As an answer to this, the clergy have published religious writings pertaining to the fact that each of the discovered elements originally came from one of the five "original elements" that divided into parts as the universe (and the new elements themselves) evolved according to the Creator's will.
Virtue is seen similarly as the elements. As the universe aged and Thr'or's creations themselves evolved, so too did their virtues. At one point there were indeed many lesser gods in the Universe. Among the mortal races there also appeared exceptionally virtuous demigods who, by their very lives, extolled the nature of at least one or more virtues, not always belonging to the original five. These were considered saintly individuals, for even the "evolved" virtues were seen as elements of a spiritually sound soul, just as the evolved elements added more wealth to the Universe's nature as a breathtaking divine creation. However, those gods whose virtues were only passive were destroyed long ago in the Time Before Time, or that era that occurred long before recorded history, when the gods were the only sentient beings in the Universe before Thr'or also poured part of his soul into the cosmos to create life, as he did with his body so long ago to create the first matter.
Mythology
Ralgon mythology follows three basic "eons." The first eon in Draconic mythology is known simply as The Beginning, during which Thr'or still maintained his old form as a normal god. This lasted until the Time Before Time, when the Universe was created and all but Thr'or assumed mortal, perpetually reincarnating forms. Although it occurred before recorded history, the Time Before Time is thought to have ended with the discovery of fire at least 200,000 years ago or so. The Current Era is considered by most scholars (along with the royal household) to have begun with two very auspicious events: Firstly, with the verified death and subsequent spontaneous combustion of the Nameless Prophet in 1 CE, about 1,440 solar years ago, and with the birth date of the first ruler of the current Ralgon state about six months after. (Both people were considered to be a rare instance of the god Drag'os choosing to immediately reincarnate after his death into another similar form.)
Unlike with many other religions, the Draconic creation myth begins well before the Universe formed. Instead, their mythology begins with a period known in mythology only as The Beginning: in other words, the spontaneous and independent formation of the Creator God, Thr'or. Thr'or was the first of the Gods to slowly form from the empty, infinite void and gain consciousness after spending incomprehensible amounts of time forming an ethereal existence, a soul, and eventually a body. Thr'or is the one recognized in mythology as the first god to not only gain self-awareness, but also learn how to assume a physical form. Thr'or is thought to have fashioned the first forms for other souls who, like him, had spent the endlessly long era known now as The Beginning as disembodied spirits.
Over time, the gods grew restless in their new forms, and, having gathered together from the infinite Void, attempted to determine what they were, exactly. Over the course of time, the Gods came to define an existence akin to themselves as a "soul": a spiritual being independent of the body, yet permanently attached within it. The question of what defined existence was answered for a time. Eventually, their bodies had evolved past the originals they either were granted or formed for themselves, and during this time the concept of morals was developed among the gods, who had by this point lived in groups for eons and discovered their physical forms to be mortal, however long-lived they were. Having no concept of a higher power, they sought to determine who among their number could answer the question of purpose for their lives, for the Gods found that, in addition to creating new things with their minds, they could propagate a new generation of themselves by using enhanced versions of their own physical forms.
Eventually, the Gods came to the conclusion that they should create a space and lesser beings to live within it, and observe those beings to see whether their own existence could find purpose. The question over how to create this "universe" and who should rule over this vast creation immediately caused conflict, and the Gods went to war for it. Some scattered and returned to their ethereal forms, then went into the void whence they came. Others found a way to destroy each other outright. Thr'or, eventually being dragged into the conflict, turned on the rest of the Gods and drove the most violent from their midst. By the end of this conflict over Creation, only eleven gods remained gathered: of those eleven, only Thr'or and Gae'as retained their physical forms, and Drag'os had managed to manifest himself as an eternal, albeit primeval fiery spirit.
A pact was made among the Gods: the only other two among those retaining a body (Drag'os and Gae'as) were to contribute their evolved physical attributes that Thr'or himself did not posses, those being warmth and true substance of form. This fire and substance, combined with Thr'or's power of constitution, gave rise to a solid Universe capable of holding life. Thr'or would give up his very form and body to breathe life and into the Universe and give the cosmos and its inhabitants lives and forms of their own, in addition to the souls created by the various Gods. Additionally, Thr'or's near-eternal soul, unique among the Gods, would provide an impenetrable barrier between the Universe and any remaining hostile, warring Gods. This way, the Gods' creations could also take physical form among the stars and even directly interact with their deities while they still possessed their original bodies. In this way, the Gods could all learn the meaning of life for themselves, side by side with the beings they created and allowed to evolve along with themselves within the Universe over the eons.
It is for this reason that these three are revered more than the rest of the Gods. Thr'or is worshipped as the supreme being within the pantheon as the Creator of physical life, and for his supreme status among the remaining Gods. Drag'os is revered for being the light of the universe, with Fre'as (the female god of fire) being the goddess who learned how to give that fire directly to the sentient races currently of the Universe. Gae'as is revered for being the substance of the Universe, while Dur'on (the male god of Earth) is credited with being the god who taught the world the art of using the earth to create new and wonderful things. From here, Draconic pantheon carries the trend in this fashion: one god is responsible for providing the Universe with a tool (light, water, air) and the other responsible for sharing its use and spiritual significance with the mortal races.
The moment of Creation was considered the beginning of the Time Before Time, this being the second era in Draconic mythology. Although the War of the Gods continued well past the moment of Creation, this was not considered a separate Era, but rather a consequence of the transition into the Time Before Time. After the Great Pact was struck and the ten Gods wandered into the Universe, most of their forms (with the exceptions of Thr'or, Gae'as, and Drag'os) began to slowly decay because of a dynamic and chaotic Universe now bound by the laws of Time. Eventually, eight of the original ten Gods died. Bereft of their bodies, found they could not continue their existence as normal without reincarnating into a form similar to their creations. As for Gae'as and Drag'os, they too eventually found they too needed to reincarnate to keep themselves whole, despite the eternal nature of their souls. Thus, the Gods are the only beings in the Universe perpetually bound to the cycle of reincarnation until the End of Time, rather than having their souls eventually rest until the End of All Things, when their souls pass out of the Universe to join Thr'or in the vast heavens. In return for the Gods' forced reincarnations, though, they are always reborn with great power and talent matching their virtue and element, although all but Gae'as and Drag'os usually lose the memories held by their previous bodies upon being reborn into the Universe.
The Time Before Time is said to have ended when the gods Drag'os and Fre'as, sensing the gods' collective creations were ready, entrusted the eternal power of Fire to the mortals of the Universe and voluntarily reincarnated themselves, this time with a mind to join the mortals of the Universe. Since the Ralgons do not know when Fire was discovered (this being well before recorded history), they instead tie the first year of their calendar with the founder of their religion. The Nameless Prophet, a potential reincarnation of Drag'os, wielded the power of Fire along with the Gods' story for everyone in the land to hear. This person is verified to have died of old age and spontaneously combusted into ash on the day of the spring solstice, in the solar year 1 CE. This occurred exactly six months before the verified birth date of the first Ralite clan ruler who managed to unite his own clan with other warring families in the central mountains into one tribe with the same name.
Clerics generally agree that Ralgon mythology ends here, as no other major Prophets have emerged, nor have Gods been known to manifest themselves in their reincarnations on auspicious occasions. On extremely rare occasions, a fire spirit has emerged to impart wisdom to the people, but this is usually for brief periods before it disappears. This is attributed to the god Drag'os manifesting his unique ability to appear without physical form. Gae'as is widely thought to prefer dwelling within very large, long-lived plants and living within the same form for hundreds of years, being content to watch the years roll by. Certain species of very large trees, therefore, are considered to be sacred to the Ralgons, for they do not know which plant Gae'as chooses to inhabit and use to bless the land on rare occasions -- just as dragons are considered sacred because, on equally rare occasions, these fire-breathing creatures have been known to speak and impart great wisdom on whoever hears.
Language
The Ralgon people have an interesting way of naming important figures, gods, and other things throughout their nation. In their early days and contrary even to their surrounding tribes, the Ralgons denote the most important things in their society by using possessive suffixes, and use a hard syllabic stop to denote the importance of what is being mentioned. The -gon suffix is the primary exception, and denotes an absolute possession of something. Therefore, the name "Ralgon" means "Eternally belonging to [the] Ral [Clan]."
Their titles are also suffixes, and carry a peculiar duality within their society: for every title-suffix there are always two forms that may be used in a person's name, and these titles always consist of only two letters: a vowel followed by a consonant. (If a person's name ends with a vowel, the vowel is replaced with the suffix. If it ends in a consonant, the suffix is added as normal.) The mandatory dual nature of their titles makes identifying figures in the kingdom beyond gods, and royalty confusing. For this reason, title-suffixes fell out of actual practice after 800 CE, and stopped being used by non-royal nobility by time the island united c. 1172 CE. In modern times, Ralgon nobles and rulers have few suffixes to denote anything at all beyond their highest classes. Currently, the only suffixes in active use are as follows (listed in order of precedence):
Gods: 'on and 'os (No true equivalent; loosely translated as "god")
Goddesses: 'as and 'na (see above)
Kings: 'an and 'ar (No true equivalent; loosely translated as "supreme leader")
Queens: 'ai and 'ni (See above)