Morovian Frontier Campaign: Difference between revisions
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[[File:A0582af8-26d8-480f-bc9b-e0fc30aeb26f.png|200px|thumb|left|Morovian Nationalist Commander Töl po Amäpire calls for revolution in an impassioned speech.]] | |||
The '''Morovian Frontier Campaign''' was a military operation carried out by the Bassaridian War League in response to a series of uprisings carried out by the [[Greater Morovian Independence Initiative]] in [[Bassaridia Vaeringheim]] and surrounding territories in the region surrounding Lake Morovia. | The '''Morovian Frontier Campaign''' was a military operation carried out by the Bassaridian War League in response to a series of uprisings carried out by the [[Greater Morovian Independence Initiative]] in [[Bassaridia Vaeringheim]] and surrounding territories in the region surrounding Lake Morovia. | ||
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| image = | | image = | ||
| caption = | | caption = | ||
| date = | | date = 48.69 - 48.87 [[PSSC]] | ||
| place = [[Bassaridia Vaeringheim]] | | place = [[Bassaridia Vaeringheim]] | ||
| coordinates = | | coordinates = | ||
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| map_label = | | map_label = | ||
| territory = | | territory = | ||
| result = | | result = Victory for the Bassaridian War League | ||
| status = | | status = Concluded | ||
| combatant1 = {{flagicon image|Imperial Trade Union flag.png|200px}} [[Bassaridia Vaeringheim|Bassaridian War League]] | | combatant1 = {{flagicon image|Imperial Trade Union flag.png|200px}} [[Bassaridia Vaeringheim|Bassaridian War League]] | ||
| combatant2 = {{flagicon image|Greatermorovian.png|200px}} [[Greater Morovian Independence Initiative]] | | combatant2 = {{flagicon image|Greatermorovian.png|200px}} [[Greater Morovian Independence Initiative]] | ||
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| units1 = | | units1 = | ||
| units2 = | | units2 = | ||
| strength1 = | | strength1 = 62,955 | ||
{{flagicon image|Imperial Trade Union flag.png|200px}} <br> | {{flagicon image|Imperial Trade Union flag.png|200px}} <br> | ||
| strength2 = | | strength2 = 42,800 (estimated) | ||
{{flagicon image|Greatermorovian.png|200px}} <br> | {{flagicon image|Greatermorovian.png|200px}} <br> | ||
| casualties1 = | | casualties1 = 12,591 | ||
| casualties2 = | | casualties2 = 26,588 | ||
| notes = | | notes = | ||
}} | }} | ||
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===Cultural and Ethnic Dynamics=== | ===Cultural and Ethnic Dynamics=== | ||
[[File:Ee4f4bce-c962-4e97-b005-b649ac2fc9ac.png|200px|thumb|left|War League forces prepare to meet with Alperkin community leaders in a village outside of Vaeringheim.]] | |||
The towns and localities impacted by the conflict were characterized by diverse cultural and ethnic backgrounds. The Morovian Nationalists and its supporters argued for the preservation of their unique indigenous identities, and for resistance against what they perceived as forced cultural and political assimilation by external forces, especially those representing [[Bassaridia Vaeringheim]]. | The towns and localities impacted by the conflict were characterized by diverse cultural and ethnic backgrounds. The Morovian Nationalists and its supporters argued for the preservation of their unique indigenous identities, and for resistance against what they perceived as forced cultural and political assimilation by external forces, especially those representing [[Bassaridia Vaeringheim]]. | ||
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===Economic Factors=== | ===Economic Factors=== | ||
[[File:51aeaa02-4a79-43e3-98a6-72afe33a9239.png|200px|thumb|right|Civilians purchase products in a Bassarid marketplace in the outskirts of the nation's capital city.]] | |||
Control over the region was also driven by significant economic considerations. The towns, villages, and cities involved in the conflict are home to the region's most important businesses and industries, and are situated in areas with valuable resources, trade routes, and strategic significance. The conflict was exacerbated by competition for control over these economic assets, especially the [[General Port of Lake Morovia]], the region's most important marketplace, which was seized from the Greater Morovian Independence Initiative - still significantly weakened after the Haifan Civil War - by the Bassaridian War League in the early 47th Era PSSC. | Control over the region was also driven by significant economic considerations. The towns, villages, and cities involved in the conflict are home to the region's most important businesses and industries, and are situated in areas with valuable resources, trade routes, and strategic significance. The conflict was exacerbated by competition for control over these economic assets, especially the [[General Port of Lake Morovia]], the region's most important marketplace, which was seized from the Greater Morovian Independence Initiative - still significantly weakened after the Haifan Civil War - by the Bassaridian War League in the early 47th Era PSSC. | ||
===Cult Influence=== | ===Cult Influence=== | ||
The presence of the [[Hostianism|Hostian]] religious communities, including the [[Stripping Path]], the [[Reformed Stripping Path]], and the [[Alperkin]] religion | [[File:49ed6749-73fc-4782-b18d-a015f0e8e7aa.png|200px|thumb|left|The outbreak of conflict was heavily influenced by the establishment of the [[Reformed Stripping Path]].]] | ||
The presence of the [[Hostianism|Hostian]] religious communities, including the [[Stripping Path]], the [[Reformed Stripping Path]], and the [[Alperkin]] religion added a unique dimension to the conflict. These religious, in addition to indigenous non-Hostian religious communities, sought to maintain the sanctity of their rituals and beliefs in the midst of the conflict, such that the Bassaridian War League faced the challenge of navigating the fine balance between military objectives and respecting the religious and cultural practices of the region's diverse peoples. | |||
==Operation Details== | ==Operation Details== | ||
===Vaeringheim Division=== | ===Vaeringheim Division=== | ||
====Vaeringheim Campaign==== | ====Vaeringheim Campaign==== | ||
In Vaeringheim, the Bassaridian War League responded to the Morovian insurgent uprising by deploying forces to key defensive positions around the nation's capital city. Once deployed, these forces immediately launched intelligence operations aimed at revealing the locations and operational plans of Morovian sleeper cells, and infiltrating Morovian Nationalist propaganda networks operating in Vaeringheim so as to disrupt their influence. These intelligence operations resulted in a series of urban skirmishes resulting in the general neutralization of Morovian nationalist operatives. | [[File:B9f8ed56-6fd2-41fb-b41f-54b537efc24e.png|200px|thumb|right|The Vaeringheim Campaign was followed by an extensive, elaborate military parade honoring War League forces.]] | ||
In [[Vaeringheim]], the Bassaridian War League responded to the Morovian insurgent uprising by deploying forces to key defensive positions around the nation's capital city. Once deployed, these forces immediately launched intelligence operations aimed at revealing the locations and operational plans of Morovian sleeper cells, and infiltrating Morovian Nationalist propaganda networks operating in Vaeringheim so as to disrupt their influence. These intelligence operations resulted in a series of urban skirmishes resulting in the general neutralization of Morovian nationalist operatives. | |||
Having eliminated the immediate threat posed by Morovian nationalists in the city, Bassaridian forces launched, in collaboration with local law enforcement intelligence operations, a public relations campaign which was intended to to reassure Vaeringheim's residents about ongoing and future security measures. With the support of local law enforcement, furthermore, a strict curfew was imposed in order to monitor, control, and prevent the movement of any lingering insurgent operatives. This curfew was enforced with the support of aerial surveillance designed to monitor potential threats from above, night patrols meant to maintain security and deter insurgent activities after dark, and cybersecurity efforts carried out in conjunction with local businesses to protect infrastructure and to ensure the city's economic stability. These cybersecurity efforts included the integration of advanced communication systems designed to enhance communication among law enforcement and military forces. | Having eliminated the immediate threat posed by Morovian nationalists in the city, Bassaridian forces launched, in collaboration with local law enforcement intelligence operations, a public relations campaign which was intended to to reassure Vaeringheim's residents about ongoing and future security measures. With the support of local law enforcement, furthermore, a strict curfew was imposed in order to monitor, control, and prevent the movement of any lingering insurgent operatives. This curfew was enforced with the support of aerial surveillance designed to monitor potential threats from above, night patrols meant to maintain security and deter insurgent activities after dark, and cybersecurity efforts carried out in conjunction with local businesses to protect infrastructure and to ensure the city's economic stability. These cybersecurity efforts included the integration of advanced communication systems designed to enhance communication among law enforcement and military forces. | ||
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====Serena Campaign==== | ====Serena Campaign==== | ||
In Serena, the Bassaridian War League initiated its response to the Morovian Nationalist uprising by deploying drones in aerial reconnaissance missions meant to assess Morovian Nationalist strongholds in the challenging landscape surrounding Serena. These reconnaissance missions were followed by a series of strategic air strikes on Morovian Nationalist supply routes and operational facilities meant to weaken logistical capabilities. Having eliminated Morovian Nationalist strongholds and disrupted trade routes, the War League deployed ground forces which engaged in intense clashes against insurgent forces on the outskirts of Serena. | [[File:87ec4809-1972-4d63-b408-837976e79737.png|200px|thumb|left|Smoke billows over the tree-tops following a series of airstrikes against rebel positions outside of Serena.]] | ||
In [[Serena]], the Bassaridian War League initiated its response to the Morovian Nationalist uprising by deploying drones in aerial reconnaissance missions meant to assess Morovian Nationalist strongholds in the challenging landscape surrounding Serena. These reconnaissance missions were followed by a series of strategic air strikes on Morovian Nationalist supply routes and operational facilities meant to weaken logistical capabilities. Having eliminated Morovian Nationalist strongholds and disrupted trade routes, the War League deployed ground forces which engaged in intense clashes against insurgent forces on the outskirts of Serena. | |||
In the immediate aftermath of these skirmishes, the War League launched covert operations to dismantle Morovian Nationalist recruitment networks within Serena, and implemented enhanced border controls, supported by existence surveillance technology intended to monitor the city's public spaces, to prevent infiltration of the city by nationalists. The War League, furthermore, launched intelligence operations intended to gather information on potential sympathizers to the Morovian Nationalist cause, and counter-propaganda campaigns to counter Morovian Nationalist messaging. Joint patrols were carried out in collaboration with local militia groups and law enforcement to enhance the city's security. | In the immediate aftermath of these skirmishes, the War League launched covert operations to dismantle Morovian Nationalist recruitment networks within Serena, and implemented enhanced border controls, supported by existence surveillance technology intended to monitor the city's public spaces, to prevent infiltration of the city by nationalists. The War League, furthermore, launched intelligence operations intended to gather information on potential sympathizers to the Morovian Nationalist cause, and counter-propaganda campaigns to counter Morovian Nationalist messaging. Joint patrols were carried out in collaboration with local militia groups and law enforcement to enhance the city's security. | ||
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====Luminaria Campaign==== | ====Luminaria Campaign==== | ||
In Luminaria, the War League responded to Morovian Nationalist uprisings by deploying specialized units tasked with the infiltration of insurgent communication networks. The infiltration of these communication networks resulted in the discovery of a complex network of underground tunnels beneath the city, leading to a successful preemptive operation against underground Morovian Nationalist hideouts. The destruction of these hideouts was rapidly followed by surgical air strikes on Morovian Nationalist command and control centers near Luminaria. | [[File:Ff22e035-fce9-472d-89d6-d04ab4c7e417.png|200px|thumb|right|War League forces enter a network of tunnels controlled by Morovian Nationalists, which extend for miles beneath Luminaria.]] | ||
In [[Luminaria]], the War League responded to Morovian Nationalist uprisings by deploying specialized units tasked with the infiltration of insurgent communication networks. The infiltration of these communication networks resulted in the discovery of a complex network of underground tunnels beneath the city, leading to a successful preemptive operation against underground Morovian Nationalist hideouts. The destruction of these hideouts was rapidly followed by surgical air strikes on Morovian Nationalist command and control centers near Luminaria. | |||
This initial campaign was followed by coordinated intelligence efforts, involving the extensive, tactical implementation of psychological operations intended to erode Morovian Nationalist morale and to identify Morovian Nationalist sympathizers. These efforts resulted in the assassination of several major political leaders in the city, who were suspected of supporting Morovian insurgents. Following the assassination of these individuals, a night curfew was implemented, with the intention of curbing potential insurgent activities after dark. This curfew was complemented by the establishment of community watch programs designed to enhance local vigilance against Morovian Nationalist infiltration. | This initial campaign was followed by coordinated intelligence efforts, involving the extensive, tactical implementation of psychological operations intended to erode Morovian Nationalist morale and to identify Morovian Nationalist sympathizers. These efforts resulted in the assassination of several major political leaders in the city, who were suspected of supporting Morovian insurgents. Following the assassination of these individuals, a night curfew was implemented, with the intention of curbing potential insurgent activities after dark. This curfew was complemented by the establishment of community watch programs designed to enhance local vigilance against Morovian Nationalist infiltration. | ||
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====Lunalis Sancta Campaign==== | ====Lunalis Sancta Campaign==== | ||
[[File:E66ea0db-ae2f-45c3-8412-7ff5c2602fec.png|200px|thumb|left|An Alperkin man reads a leaflet dropped by War League forces in an effort to weaken support for Morovian Nationalists.]] | |||
In Lunalis Sancta the War League was confronted with the difficult and delicate task of addressing Morovian Nationalist sympathies within the Order of the Umbral Oracle. To this end, the War League addressed uprisings in the region surrounding the city by launching specialized operations to monitor the activities of the Order of the Umbral Oracle in order to understand the nature of its support for rebel movements. These operations involved the covert observation of nighttime rituals by the Order of the Umbral Oracle, coordinated public forums involving religious scholars and members of the Order for a better understanding of the cult's beliefs and its reasons for lending support to rebels, and negotiations with the cult leaders to ensure their neutrality in the conflict against Morovian Nationalists. The War League furthermore authorized and enforced the establishment of a demilitarized zone to respect the sanctity of the cult's rituals and declared its commitment to coordinated efforts to preserve cultural artifacts in Lunalis Sancta during the conflict. Finally, the War League participated in joint community projects to improve infrastructure in Lunalis Sancta, demonstrating a commitment to the well-being of the city's residents. The League re-enforced this commitment by supporting humanitarian aid deliveries to areas impacted by the conflict against Morovian Nationalists, as well educational programs meant to dispel support for rebels. | In [[Lunalis Sancta]] the War League was confronted with the difficult and delicate task of addressing Morovian Nationalist sympathies within the [[Order of the Umbral Oracle]]. To this end, the War League addressed uprisings in the region surrounding the city by launching specialized operations to monitor the activities of the Order of the Umbral Oracle in order to understand the nature of its support for rebel movements. These operations involved the covert observation of nighttime rituals by the Order of the Umbral Oracle, coordinated public forums involving religious scholars and members of the Order for a better understanding of the cult's beliefs and its reasons for lending support to rebels, and negotiations with the cult leaders to ensure their neutrality in the conflict against Morovian Nationalists. The War League furthermore authorized and enforced the establishment of a demilitarized zone to respect the sanctity of the cult's rituals and declared its commitment to coordinated efforts to preserve cultural artifacts in Lunalis Sancta during the conflict. Finally, the War League participated in joint community projects to improve infrastructure in Lunalis Sancta, demonstrating a commitment to the well-being of the city's residents. The League re-enforced this commitment by supporting humanitarian aid deliveries to areas impacted by the conflict against Morovian Nationalists, as well educational programs meant to dispel support for rebels. | ||
In addition to these specialized operations which were intended to peacefully redress support for Morovian Nationalists within the Order of the Umbral Oracle, the War League also adopted more significant and direct responses to the cult's support for rebels. Such measures included the establishment of psyops campaigns to counter any potential radicalization of cult members by Morovian Nationalists. In cases where it was deemed necessary, War League forces utilized the strategic use of non-lethal crowd control methods to manage religious gatherings which demonstrated overt support for Morovian Nationalists. In several instances, Bassaridian forces were called to dismantle any potential weapons caches held by the Bassarid Cult. The War League furthermore implemented enhanced border controls around Lunalis Sancta to prevent unauthorized entry into the city by suspected Morovian Nationalists, and participated in patrols of the city in conjunction with secular authorities in order to maintain security. Finally, the League adopted cybersecurity measures to protect against potential attacks on the city's communication networks. | In addition to these specialized operations which were intended to peacefully redress support for Morovian Nationalists within the Order of the Umbral Oracle, the War League also adopted more significant and direct responses to the cult's support for rebels. Such measures included the establishment of psyops campaigns to counter any potential radicalization of cult members by Morovian Nationalists. In cases where it was deemed necessary, War League forces utilized the strategic use of non-lethal crowd control methods to manage religious gatherings which demonstrated overt support for Morovian Nationalists. In several instances, Bassaridian forces were called to dismantle any potential weapons caches held by the Bassarid Cult. The War League furthermore implemented enhanced border controls around Lunalis Sancta to prevent unauthorized entry into the city by suspected Morovian Nationalists, and participated in patrols of the city in conjunction with secular authorities in order to maintain security. Finally, the League adopted cybersecurity measures to protect against potential attacks on the city's communication networks. | ||
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====Sylvapolis Campaign==== | ====Sylvapolis Campaign==== | ||
[[File:853de089-167e-4e86-a751-40e81f42555f.png|200px|thumb|right|A War League soldier poses with his assigned canine unit in the mountains outside Sylvapolis.]] | |||
In [[Sylvapolis]] the Bassaridian War League responded to Morovian Nationalist uprisings by launching reconnaissance missions to gather intelligence on Morovian Nationalist positions in Sylvapolis. Having acquired the appropriate intelligence, the League deployed specialized mountain warfare units trained in navigating the region's challenging, heavily forested mountains. With the support of local guides, these forces engage in the strategic placement of observation posts in order to monitor insurgent movements in the region surrounding Sylvapolis. From these observation posts, the War League attempted to launch coordinated nighttime raids against Morovian Nationalist positions, however its efforts were disrupted and repelled by heavily entrenched Morovian Nationalists. After several failed attempts at raiding Morovian positions in the mountains, the War League was forced to withdraw from the battlefield surrounding Sylvapolis in order to re-group within the confines of the city. | |||
Upon re-grouping in Sylvapolis, the Bassaridian War League reinforced its ranks with the integration of canine units trained in tracking and detection in the Sylvapolis mountain wilderness, and strengthened the city's defenses by carrying out joint training exercises with local militias. Bassarid forces furthermore engaged in a campaign aimed at disrupting Morovian Nationalist communication networks so as to minimize recruitment among the city's populace, and carried out targeted airstrikes against Morovian Nationalist supply routes in order to diminish the rebels' defensive capabilities. Accomplishing these objectives, the War League returned to the battlefield to construct temporary bridges and pathways which facilitated the expedited movement of Bassaridian forces in the region's rugged terrain. These bridges and pathways were constructed with consultation from local environmental agencies, who at the insistence of the city's government, advised the War League regarding measures intended to minimize ecological impact and to preserve wildlife. Unfortunately, operations were severely disrupted by adverse weather conditions, which again forced the War League to re-group within the confines of Sylvapolis, leaving surrounding territory to the mercy of Morovian insurgents. | |||
Forced for the second time to re-group in Sylvapolis, the War League constructed, in coordination with local law enforcement and militia an expansive and comprehensive joint command center near the city's center. Once weather conditions cleared, the War League launched a renewed offensive against Morovian insurgents entrenched in the mountains around the city, using this new joint command center as the base of operations. The War League's renewed offensive proved highly successful, as Morovian insurgents were routed en masse from the forested mountains surrounding Sylvapolis, allowing Bassaridian forces to liberate key infrastructure. | |||
====Delphica Campaign==== | ====Delphica Campaign==== | ||
[[File:1786e198-dfb7-4d2d-97c3-a1eb23d307a9.png|200px|thumb|left|Exhausted by fighting, War League forces rest in a badly damaged temple in Delphica.]] | |||
The Bassaridian War League responded to Morovian uprisings in [[Delphica]] after a breakdown in local security forces allowed rebels to assume control over large portions of the city and surrounding areas. Following a brief delay owing to severe weather conditions, the War League engaged in the strategic deployment of its forces in Delphica, aiming to quell the Morovian Nationalist insurgency. Once deployed, Bassaridian forces launched coordinated assaults on identified Morovian nationalist strongholds across the city, resulting in intense urban fighting. In response to escalating conflict, the War League implemented stringent security measures intended to curb insurgent activities, and on the basis of concern for civilian safety, initiated evacuation plans in which civilians were guided to designated safe zones. These evacuations were severely hampered by a rapid intensification of urban warfare, as Morovian Nationalists began to target attacks against evacuation routes, leading to an increase in collateral damage and civilian casualties. Morovian Nationalists also began to embed themselves in civilian populations, creating challenges in distinguishing combatants from civilians. These challenges contributed to what was regarded as a growing humanitarian crisis, with a growing number of displaced civilians requiring urgent aid and shelter. | |||
The War League responded to escalations by Morovian Nationalists by launching tactical airstrikes to weaken Morovian Nationalist positions in the city, causing extensive structural damage to key infrastructure. These airstrikes, and the damage they cause to the city, their impact on daily life, in addition to civilian casualties, resulted in a major corrosion of trust in the War League. The ever growing need for extensive humanitarian support began to deplete the War League's military and logistical resources. The War League also received criticism across Bassaridia Vaeringheim and around Lake Morovia over its handling of the conflict in Delphica, as observers increasingly worried about civilian casualties and damage to the city's critical infrastructure. Facing growing pressure, and recognizing the strain on its resources, the War League strategically withdrew from outlying and non-essential areas, and adopted a defensive posture, consolidating forces to protect critical infrastructure and prevent further loss. In response to this shift to a defensive posture by the War League, which is perceived as a reflection of the inability of the War League to maintain control in Delphica, the government of Bassaridia Vaerinheim - including representatives of the Council of Kings - attempted to begin negotiations in an effort to find a diplomatic solution to fighting in the city. | |||
Following the withdraw of the War League from outlying and non-essential areas, and its adoption of a defensive posture in key locations, Morovian Nationalists launched an extensive propaganda campaign in which they began to declare victory in the struggle for control of Delphica. This propaganda proved very effective, especially as public support for the War League naturally continued to corrode as a consequence of the ongoing displacement of civilians by the conflict, and as Delphica's cultural heritage sites were irreparably damaged by fighting. Public support of the War League was lowered even further as rumors began to circulate regarding internal dissent within the War League. Facing this significant loss in public support, the War League launched an unexpected, major counter-offensive against Morovian Nationalist locations in and around the city, spearheaded by extensive sustained airstrikes. The unexpected nature of this counter-offensive resulted in the death of several high ranking rebel leaders, leading to a sudden widespread withdraw of rebels from the city, and the abandonment of key locations. Following this withdraw of rebels from the city, the War League formally declared victory. However, the significant losses, internal dissent, and diplomatic isolation characterized it as a pyrrhic victory, leaving Delphica in a fragile state with long-lasting consequences. | |||
===Alpazkigz Division=== | ===Alpazkigz Division=== | ||
====Pyralis Campaign==== | ====Pyralis Campaign==== | ||
[[File:07f6c147-8326-4eb6-b88b-e83f3df39555.png|200px|thumb|left|Civilians flee through the wilderness in order to escape fighting in Pyralis.]] | |||
The conflict in [[Pyralis]] between the War League and Morovian Nationalists was ignited by the assassination of the High Priestess of the Bacchanalia of [[Ignis Aeternum]] following a period of mounting tensions. The assassination of the high Priestess was followed by a declaration of Martial Law by the War League, which resulted in a series of coordinated attacks across various districts by Morovian insurgents. The War League responded by laying strategic sieges to several key locations held by rebels, leading to a wave of intense urban warfare that resulted in the displacement of civilian populations. The War League furthermore imposed a strict blockade on the city in an effort to completely prevent the flow of goods and supplies to Morovian insurgents. The intensity of this fighting in urban areas received immediate backlash from across the city, and around Bassaridia Vaeringheim, as concerns emerge regarding the prospect of a humanitarian crisis similar to that which emerged as a result of fighting in Delphica. | |||
In response to the War League's siege of key strategic locations, and its imposition of a blockade upon the city, Morovian Nationalist insurgents adopt urban guerilla warfare tactics, launching attacks from civilian homes, schools, and temples. This style of guerilla warfare crated significant challenges for the War League, which already struggled to maintain control over certain districts in the city. As fighting increasingly intensifies around the city's civic and religious centers, the conflict took on additional dimensions as cultural and religious tensions exacerbated the divide between the factions. Concerned about these attacks in and around key civic and religious locations in the city, the government of Bassaridia Vaeringheim attempted to intervene in the conflict in order to broker a ceasefire between the War League and Morovian insurgents with limited success - while both sides initially agreed to a pause on fighting, neither side trusted the other, with the result being that a brief lull in fighting was followed by an intensification in renewed hostilities. This renewal in hostilities was characterized by a series of high level of assassinations, especially of junior commanding officers on both sides of the conflict, and in extensive damage to key cultural heritage sites including the Temple of Ignis Aeternum itself. The renewal in fighting following a brief ceasefire also proved advantageous to insurgents, who engaged in the use of unidentified chemical weapons, allowing them to seize control over certain key locations across Pyralis. The use of chemical weapons prompts concerns regarding war crimes, resulting in an increase in scrutiny over the conflict from across Bassaridia Vaeringheim, and around Lake Morovia. The use of these weapons furthermore resulted in a near complete loss of public support for Nationalist insurgents in the city | |||
Following the use of chemical weapons, the government of Bassaridia Vaeringheim again intervenes in the conflict, pressing both sides to support the creation of humanitarian corridors to allow for the safe passage of civilians out of war-torn areas. With both sides in agreement, civilians in the city were allowed a brief window of opportunity to evacuate without interference. Following this brief, the War League launched a campaign of relentless bombing of areas controlled by Morovian insurgents, complemented by a ground offensive campaign which proved highly effective in driving insurgents from key locations. Despite their initial gains following the end of the ceasefire, Morovian nationalists were now forced to abandon their positions, and to largely withdraw from the city at large. With the large-scale withdraw of insurgents from the city, the Bassaridian War League again declared a pyrrhic victory as it regains control over Pyralis, but at a devastating cost to both sides and the city itself. | |||
====Nexa Campaign==== | ====Nexa Campaign==== | ||
[[File:983240f4-ae45-4a89-9441-f27b6f770823.png|200px|thumb|right|A group of women attempts to run following a chemical weapons attack in Nexa.]] | |||
In [[Nexa]] the War League was deployed after Morovian Nationalists opened fire at a gathering of peaceful protesters who had assembled outside the Temple of Glinos in demonstration against the ongoing conflict which was rapidly spreading across Bassasirida Vaeringheim. Following this act of violence, and the deployment of forces by the War League, a wealthy local investor negotiated a temporary ceasefire by offering substantial financial aid to both the War League and Morovian Nationalists in a bid to prevent the outbreak of additional fighting. Televised negotiations were held between War League and Nationalist leaders, along with religious leaders who advocated for peace and who emphasized shared moral values to soldiers and civilians. Despite initial gains, these negotiations would unfortunately break down following a series of attacks against key strategic locations across the region by rogue forces loosely associated with the Morovian Nationalist movement, which resulted in the significant displacement of civilians. Following these attacks, the government of Bassaridia Vaeringheim would attempt to intervene in the conflict in order to impose a ceasefire, citing concerns regarding the prospect of a growing humanitarian crisis in which civilians may face shortages of food, water, and medical supplies. Despite its best efforts, the government's calls would largely go unheeded, as both the War League and Morovian Nationalist forces launched a series of attacks in key areas of the city, which prompted allegations of war crimes, including the escalating use of chemical weapons allegedly including [[WM-17]]. | |||
A period of intense fighting would follow these violent attacks perpetrated by the War League and by Morovian Nationalists, as the latter adopted urban guerilla warfare tactics which made it challenging for the War League to maintain control over contested areas. These tactics resulted in Strategic bombings targetting key urban infrastructure, disrupting power grids, communication networks, and transportation systems. Such attacks would serve to worsen existing cultural and religious divides within Nexa, exacerbating tensions between communities. These attacks furthermore resulted in the destruction of essential facilities, including hospitals and schools, intensifying the toll on civilians, and a significant number of civilian casualties, drawing global attention and condemnation. Once again the government of Bassaridia Vaeringheim would attempt to intervene in an effort to create a ceasefire, and again its efforts would fall short as the Morovian Nationalists persisted with targeted attacks on War League forces, maintaining a presence in key areas. These persistent attacks, the inability of the War League to respond, and the additional inability of the government to enforce a ceasefire, resulted in a decline in public support for all sides as the conflict's toll became increasingly apparent. | |||
After months of fighting Morovian nationalist forces would withdraw from the city following reports regarding an impending, significant re-enforcement of War League forces from Vaeringheim and Serena. The Bassaridian War League would proceed to declare another pyrrhic victory as they regained control over Nexa. The cost, both in terms of lives lost and city devastation, however, underscored the hollowness of their triumph. | |||
====Acheron Campaign==== | ====Acheron Campaign==== | ||
[[File:D5b128f0-577c-4cee-be0a-352266b7c3f9.png|200px|thumb|left|Morovian rebels consult with one another as an otherworldly glow illuminates the sky above Acheron.]] | |||
In [[Acheron]], the War League engaged in the strategic mobilization of forces, positioning its troops to secure key points around the city, following a series of artillery strikes carried out by Morovian Nationalists. Having mobilized its forces, the War League launched a campaign aimed at intelligence gathering and the dissemination of misinformation intended to disrupt support for Morovian Nationalists in the city. This campaign occurred in conjunction with a series of intense albeit brief skirmishes around the city, followed by brief tactical retreats in which both sides attempted to probe the other's strengths and weaknesses. | |||
Amidst the conflict, secret negotiations were attempted between emissaries from the War League and Morovian Nationalists, seeking a peaceful resolution which in order to avoid the violence and destruction seen in other parts of Bassaridia Vaeringheim, such as Nexa and Pyralis among others. A breakdown in these clandestine negotiations was followed by a prolonged siege of a key rebel stronghold not far from the Temple of the Lady Styx, outside of the city in the canyon-lands of the Gardens of Acheron. As word of the siege spread across Acheron, civilians fled the city, fearing the worst for their city, and seeking refuge in neighboring regions. This mass exodus of civilians from the city resulted in intervention by the government of Bassaridia Vaeringheim, which implemented a humanitarian initiative intended to to provide aid and support to displaced civilians, in addition to a cultural heritage protection program intended to protect Acheron's cultural heritage. | |||
In an effort to break the War League's siege, Morovian rebels adopted guerilla tactics, in which they attempted to seize upon the strategic advantages of the region's canyons in order to disrupt War League supply lines. In an effort to curb the effectiveness of these tactics, War League forces attempted meaningful, temporary alliances with local factions. These efforts proved largely unsuccessful, as local factions consistently expressed a lack of desire to involve themselves in the conflict on either side. Efforts were further hampered by the outbreak of civilian resistance movements, in which residents of Acheron and surrounding communities, not wanting to be pawns in the conflict, organized acts of resistance against both the War League and Morovian Nationalists. | |||
As The War League and Morovian Nationalists reached a stalemate in their constant struggle to occupy strategic points, both sides increasingly shifted their focus to economic warfare, in which both War League and rebel forces attempted to undermine the economic stability of the opposing faction, impacting their ability to sustain the conflict. This economic warfare involved the extensive integration of technology, and in the use of psychological operations including propaganda and misinformation. Facing growing threats to the region's economy, the government of Bassaridia Vaeringheim again intervened in order to pressure the War League and Morovian Nationalists to seek a negotiated settlement and end the conflict over Acheron. In the midst of these renewed efforts by the government, a mysterious celestial event occurred above Acheron. The sky illuminated with an ethereal light, casting a lingering, white glow over the city. Many viewed this as a divine sign - a message directly from the Lady Divine, Styx herself. This event greatly influenced the morale of troops on both sides, and added an air of uncertainty to the ongoing conflict. Facing a serious loss in morale following this unusual celestial event, both sides agreed to a temporary ceasefire, followed by negotiations which culminated in an uneasy truce. Acheron was left in a delicate balance between conflict and peace, with the outcome remaining shrouded in uncertainty. | |||
====Saluria Campaign==== | ====Saluria Campaign==== | ||
[[File:E74f5cc1-ea20-41fa-8a73-27a44fd99c50.png|200px|thumb|right|A statue of Plateau, Lady Divine of Health and Medicine, prior to its accidental destruction at the hands of Morovian Nationalists.]] | |||
In [[Saluria]], the War League strategically deployed its forces around the Saluria following the destruction of a statue devoted to Plateau, Lady Divine of health and medicine, which stands guard of the city's sacred fields of [https://en.wikipedia.org/wiki/Marrubium_vulgare horehound]. Morovian Nationalists responded to the mobilization of War League forces by fervently denying responsibility for the destruction of the statue, and by placing blame for the attack against the sacred location on the War League, who they accuse of organizing a false flag operation. Rebel forces, furthermore, deployed a counter-mobilization in and around the city, and attempted to disrupt the movement of War League forces and to subvert their ability to secure key locations. | |||
In response to the growing conflict in Saluria, the government of Bassaridia Vaeringheim deployed peacekeeping forces, and initiated cultural diplomacy efforts to garner support from local tribes and communities in opposition to the conflict, framing their cause as a defense of cultural heritage. These efforts fell far short of their desired objectives, as the War League, in defiance of the National government, strategically deployed ts forces around the Horehound fields, aiming to assert control over the region. Following a period of rapid mobilization aimed at securing control of the horehound fields, and in the aftermath of brief rural skirmishes against Morovian Nationalists, the War League announced a sudden halt to additional mobilizations and the strategic withdraw of forces from key locations, citing what it regarded as classified intel regarding the significant violence against civilian populations. Drawn into a false sense of security following this sudden withdraw, Morovian Nationalists would attempt to seize control of positions abandoned by the War League. This effort would prove a catastrophic error. Within days of seizing locations abandoned by War League forces, Morovian forces would find themselves under relentless bombardment by War League artillery and aerial assault. Caught off-guard by this sudden, intense bombardment, Morovian Nationalists were similarly unprepared to confront the ensuing ground assault by War League forces. In less than a week, Morovian nationalists were almost entirely driven from Saluria, and maintained little hope of gaining - much less holding - control of the city's sacred horehound fields. | |||
Two months after the beginning of the conflict, War League and Morovian nationalist forces agreed to a ceasefire brokered by the government of Bassaridia Vaeringheim, on the stipulation that the latter would withdraw combat forces from the city and areas surrounding the city's sacred fields. The two sides would also agree to joint humanitarian aid missions, providing relief to civilians affected by the conflict, and to cultural exchange programs to showcase understanding and appreciation for the city's traditions. Finally, War League and Morovian Nationalist leadership tentatively agreed to a diplomatic summit to negotiate a peaceful resolution to the conflict over Saluria and its sacred fields of Horehound. Nevertheless, both sides would continue to engage in a propaganda war, utilizing radio broadcasts, leaflets, and social media to shape perceptions. Both sides would rely on the use of local artists in this campaign, in which artists representing both sides unveiled symbolic art pieces influencing perceptions in support of their respective causes. All the while, the War League continued to strategically occupy key points around Saluria and the Horehound fields, restricting Morovian Nationalist movements and asserting control. | |||
With little hope of victory, a rogue regiment of Nationalist forces would launch a desperate, albeit ultimately unsuccessful assault against a strategically located village in the eastern reaches of the Horehound fields, threatening the viability of the agreed-upon ceasefire and undermining the prospect of a diplomatic summit. The War League responded to this sudden assault with severity. A pitched battle for control of the village would see the death of virtually all members of the rogue regiment. In the aftermath of this battle, Morovian Nationalist leadership - seeking to preserve the cease-fire - ordered the immediate withdraw of all Nationalist forces from the city. Despite some initial resistance from additional rogue regiments, the city would soon fall entirely under the control of War League forces. | |||
Following the withdraw of Morovian Nationalist forces, The War League celebrated its decisive victory, with soldiers and local political, business, and religious leaders acknowledging the military's successful operations in securing control over the city and its sacred Horehound fields. With control secured, the War League launched initiatives for the reconstruction and restoration of areas impacted by the conflict. With the support of the government of Bassaridia Vaeringheim, War League leadership initiated diplomatic efforts to reconcile with Morovian Nationalists, seeking a long-term peaceful coexistence in Saluria. Finally, the War League collaborated with local leaders, established a government structure to ensure the sustainable and responsible management of the sacred Horehound fields for the benefit of all stakeholders. | |||
====Erythros Campaign==== | ====Erythros Campaign==== | ||
[[File:061bb65b-baa8-40ba-9125-fd32ad420463.png|200px|thumb|left|An image of Erythros, which was already heavily damaged as a result of fighting, after the earthquake which brought an end to the battle for control of the city.]] | |||
In [[Erythros]], the War League and Morovian Nationalist rebels launched a rapid strategic deployment of forces in a bid to gain immediate control of the city, after local scholars uncovered the ruins of a Temple believed to have been constructed centuries ago in honor of the first Saint Mother Death. Having deployed forces, the two sides engaged in a series of night time raids involving the use of guerilla warfare tactics within the city and in surrounding areas. Following a series of brief skirmishes, the two sides agreed - facing intense pressure from local tribal chieftains - to avoid fighting in the Faith Woods of the Sacred Tar-Pits, the largest collection of funerary tar-pits in all of [[Alperkin]]. Both sides, in an effort to forge alliances with local tribes, accuse the other of violating this agreement. Following an incident in which Morovian Nationalists inadvertently interrupted ongoing archaeological research within Erythros, the War League seized upon the opportunity to drive a wedge between rebels and their local allies and supporters. | |||
Conscious of the ecological impact of direct confrontation, both factions adopted eco-friendly warfare tactics to minimize harm to the environment during the battle for Erythros. These tactics, which sought to avoid overt conflict, placed a high emphasis on espionage and infiltration of enemy lines, with the goal of disrupting the ability of the other to to maintain control over Erythros. Both the War League and Morovian Nationalists, furthermore, conducted decoy operations, creating false targets and diversionary tactics to mislead the enemy and gain a strategic advantage in the battle for Erythros. Despite efforts by both sides to avoid direct confrontation, the struggle to maintain control of Erthros was nevertheless marked by a series of minor skirmishes and battles, as each side attempted to strategically occupy key points around the city. | |||
With the onset of the Alperkin Cricket-Fall Festival, a temporary ceasefire was declared to honor religious celebrations, providing both factions with an opportunity to reevaluate their strategies. This opportunity was significantly disrupted when a sudden earthquake struck Erythros, causing significant damage to the city, including a number of important shrines and temples, and causing panic among civilians as they attempted to celebrate their most important religious holiday. Following the earthquake, War League and Morovian Nationalists set aside their differences, and agree to loosely collaborate in an effort to restore order in the city. The government of Bassaridia Vaeringheim, furthermore, intervenes in the conflict by declaring Erythros a sacred site, and urging both the War League and Morovian Nationalists to respect its sanctity and seek alternative resolutions. Facing unforeseen challenges, in addition to such pressure from the national government, both the War League and Morovian Nationalists strategically withdraw from Erythros to regroup and reassess their strategies. In turn, the two sides agree to a ceasefire, resulting in a relative state of peace in the city. | |||
====Aurem Campaign==== | ====Aurem Campaign==== | ||
[[File:Ecd8e844-2871-4a34-be5d-9c0338ff8a12.png|200px|thumb|right|Flowers bloom outside of a minor temple devoted to the Divine of Epiphanies, in what many of Aurem's residents regarded as a message from the Divine himself.]] | |||
In [[Aurem]], both the War League and Morovian Nationalists strategically deployed their forces around the mountainous city of Aurem, eyeing control over the region and the influential Temple Illuminata, following the re-discovery of a long-forgotten prophecy within Temple Illuminata which predicts a significant event tied to the city's fate, tied to the belief that the Divine of Epiphanies is guiding the outcome of the conflict. Both factions invested extensively in specialized mountain warfare units equipped to navigate the steep slopes and rocky landscapes, as the majority of early fighting for control of the region occurred int the arid highlands surrounding Aurem. In the city itself, Morovian Nationalists attempt a strategic infiltration of Temple Illuminata, seeking to influence the Divine's followers and gain support for their cause. This infiltration results, against the wishes of Nationalist leadership, in the theft of a sacred artifact from Temple Illuminata, causing outrage among its followers, turning public opinion against rebels, and escalating tensions in Aurem. The War League seized upon this incident by launching a cultural preservation program to safeguard Aurem's historical sites and artifacts, aiming to win the support of the city's residents. It furthermore initroduces a Spiritual Harmony Initiative, emphasizing respect for the sacred sites in Aurem and implementing measures to minimize disruption. These efforts allowed the War League to establish connections within Temple Illuminata. expediting its ability to gather intelligence on Morovian Nationalist activities and plans. | |||
Following the outbreak of fighting in and around the city, a series of Mysterious and unexplained phenomena occurred within Aurem. [https://micras.org/mwiki/Strait_of_Haifa#Avian_Fauna Rift Harpies] and Thalassian Eagles began to gather in unusual numbers in the city, appearing especially near Temple Illuminata or in key areas of the city. Believed by followers of Temple Illuminata to be manifestations of the Divine of Epiphanies guiding the city's destiny, their presence was seen as a symbolic message from the Divine. Flowers and plants began to bloom in synchronicity with important events, forming patterns and arrangements that followers interpreted as messages or symbols from the Divine. Large numbers of the city's civilian residents began to report vivid and prophetic dreams that offered guidance or insight into future events, reinforcing the belief that the Divine of Epiphanies communicates through the dream realm. This sequence of unusual events had a profound impact on the city's morale, and served to strengthen the city's support for the War League, and its opposition to Morovian Nationalists who were perceived as being opposed to the practices of the Reformed Stripping Path. This opposition to the rebel movement was intensified after Morovian Nationalists disrupted a significant ritual within Temple Illuminata, causing a schism among the Divine's followers. The War League seized upon this intensification of anti-Nationalist sentiment by launching a radical propaganda campaign intended to further shape perceptions and win the hearts and minds of Aurem's residents. | |||
Following reports that the War League had completed the placement of artillery on elevated positions around the city, allowing to gain a major tactical advantage in controlling key areas of Aurem, Morovian leadership calls for high-stakes negotiations in an attempt to reach a peaceful resolution. The War League rejected this appeal for negotiations, on the basis that it had infiltrated of the Morovian Nationalist command center, allowing it to gain crucial intelligence and disrupting Morovian operations. Using intelligence which it acquired as a result of this infiltration, the War League launched a series of robust, precise airstrikes targetting Morovian Nationalist strongholds, greatly diminishing their capabilities and reducing their influence in Aurem. With the support of Temple Illuminata leadership, the War League followed these airstrikes by executing a meticulously planned ground operation to liberate Temple Illuminata from Morovian Nationalist control. This ground operation results in the large scale retreat of Morovian rebels from the city. Following this withdraw of Morovian forces, the War League celebrated a decisive victory in Aurem, acknowledging the successful military operations and striving to integrate with the city's residents for a stable and peaceful future. | |||
===Odiferia Division=== | ===Odiferia Division=== | ||
====Symphonara Campaign==== | ====Symphonara Campaign==== | ||
[[File:D9e0ad06-bcce-41ef-b362-2dc9b2a19474.png|200px|thumb|left|War League soldiers launch an offensive in Symphonara's riverfront district.]] | |||
In [[Symphonara]], the War League deployed forces following the discovery of Morovian Nationalist forces amassing near Symphonara's borders and after intelligence reports indicated an intent to establish a Morovian stronghold within the city. Having begun to deploy its forces, the War League secured high-ground positions overlooking key Morovian Nationalist strongholds, gaining a tactical advantage in terms of surveillance and firepower. It then initiated a decoy offensive in the western quarters of Symphonara, drawing Morovian Nationalist forces away from the main strategic objectives. With Morovian forces distracted from their primary objectives, the War League executed precision airstrikes on Morovian Nationalist supply lines, complemented by a concentrated barrage by heavy artillery at critical junctions within Symphonara, disorienting Morovian Nationalist forces and causing strategic disarray. These attacks served to disrupt Morovian logistics and weakened their ability to sustain the conflict. These airstrikes and artillery barages were swiftly followed by covert operations carried out by special forces, intended to infiltrate and neutralize Morovian Nationalist command centers, disrupting their communication and strategic coordination. Left effectively crippled by this rapid sequence of events, Morovian Nationalists soon find themselves encircled by War League forces within specific districts around the city. Rebel control grew increasingly precarious as War League special forces targetted Morovian Nationalist sharpshooters, neutralizing their threat and providing cover for advancing ground forces. | |||
In response to this series of direct assaults, Morovian forces deployed small, highly mobile units to engage in guerrilla warfare, attempting to disrupt War League supply routes and creating chaos behind enemy lines. Nationalist engineers, furthermore, layed strategically placed minefields around key War League strongholds, impeding their movements and forcing them into vulnerable positions. In an effort to further disrupt the War League's rapidly growing advantage, Morovian spies also instigated a civilian uprising in War League-controlled districts, diverting attention and resources away from the military front. Despite these efforts, War League forces continue their advance, deploying armored divisions in a breakthrough offensive, punching through Morovian Nationalist defensive lines and creating avenues for infantry advancements. This offensive allowed the War league to finally break through Morovian lines, resulting in a decisive battle at Symphonara's central square. With the retreat of Morovian forces following this key battle, the War League was able to claim symbolic control over the heart of the city. Having gained control over the city's most important civic district, the War League established a temporary command center in Symphonara's cultural heartland, symbolizing their commitment to preserving the city's heritage and winning local support. From this command center, the War League began to broadcast strategically crafted surrender appeals, targeting Morovian Nationalist troops with messages designed to sow doubt and demoralize their ranks. Elsewhere in the city, War League forces surprised Morovian Nationalist forces with an amphibious assault along the city's riverside, capturing critical positions and disrupting rebels' defensive lines. Driving Morovian forces from the waterfront, the War League swiftly established bridgeheads across key river crossings, enabling rapid troop movements and further encircling Morovian Nationalist forces from multiple directions. | |||
With its control of the city all but assured, the War League formed alliances with local resistance groups within Symphonara, coordinating a joint offensive to disrupt Morovian Nationalist influence and gather valuable intelligence. With the support of these local allies, the War League then organized a summit promoting cultural unity, gaining support from diverse factions within Symphonara and further isolating Morovian Nationalists and their supporters. Having mostly driven Morovian forces from the city, and virtually eliminated rebel support, the War League conducted highly effective night raids, which served to support a final strategic encirclement of remaining Morovian Nationalist strongholds, leading to negotiations for their surrender and the eventual declaration of Symphonara as under total War League control. | |||
====Aurelia Campaign==== | ====Aurelia Campaign==== | ||
[[File:33cc282b-3f0f-4ddf-bed4-c53d1662b150.png|200px|thumb|right|A sandstorm blows across Aurelia, obscuring the movements of Morovian Nationalists.]] | |||
In [[Aurelia]], Morovian Nationalists launched a surprise guerrilla ambush on War League forces on the outskirts of Aurelia, catching them off guard. War League forces suffered heavy casualties as a result of this surprise attack and were forced to retreat, leaving key locations vulnerable to Morovian offensives. With War League forces on the retreat, Nationalist forces implemented scorched earth tactics, setting fire to key agricultural areas and disrupting War League supply lines, and besieging Aurelia's water reservoir, cutting off a crucial resource and putting pressure on War League forces. Fighting would rapidly intensify, as Morovian Nationalist and War League forces engaged in brutal street-to-street combat, with Morovian Nationalists gaining the upper hand, especially after a successful infiltration of War League command headquarters allowed Nationalists to gather critical intelligence regarding War League plans and operations. In the midst of fighting, Morovian Nationalists launched a campaign to leverage Aurelia's cultural sensitivities to gain support from the local population, creating a challenging social and political environment for the War League. | |||
The War League would find itself at a growing disadvantage with the onset of the region's sandstorm season, as Morovian Nationalists - long embedded in the city - used the storms to obscure their movements and launch surprise attacks. One such attack allowed Nationalists to successfully capture a key War League command post in Aurelia, disrupting their communication and coordination efforts. Having captured this command post, Nationalist operatives proceeded to sabotage War League artillery positions, diminishing their firepower and giving Morovian forces an advantage. Using the sandstorms to obscure their movements, Morovian Nationalists also engaged in economic sabotage, targeting Aurelia's trade routes and disrupting financial resources available to the War League. Following this series of victories in Aurelia, Nationalists launched an additional propaganda campaign in which they framed the War League as invaders threatening the city's historical identity, allowing them to influence public opinion both locally and regionally against the War League's presence in Aurelia. This campaign allowed Nationalists to forge alliances with local insurgent groups in Aurelia, creating a united front against the War League occupation. These insurgent groups would play a key role in helping to preserve the advantage held by Morovian Nationalists, to the extent that they engaged in the systematic destruction Aurelia's critical infrastructure, hampering the city's functionality in areas controlled by the War League. Morovian Nationalists also capitalized on the effectiveness of their propaganda campaign to facilitate collaboration with influential figures in Aurelia's elite circles, gaining support and creating internal divisions within the city. | |||
Facing such significant disadvantages in Aurelia, and having thus far proven unable to adapt following the initial surprise attacks carried out by Nationalist forces, the War League was forced to negotiate a ceasefire, resulting in a temporary halt to hostilities and recognition of Morovian Nationalist control over Aurelia. | |||
====Aetherium Campaign==== | ====Aetherium Campaign==== | ||
[[File:795e72e1-1480-48c2-9252-a469e201508b.png|200px|thumb|left|An exhausted War League doctor rests in the snow, after a long day treating victims of the plague in Aetherium.]] | |||
In [[Aetherium]], War League forces established control over the, facing limited initial resistance from Morovian Nationalist pockets within the snowy mountain village. The leaders of Temple Alabaster responded to the establishment of War League control, and subsequent minor skirmishes, by declaring their cult's neutrality in the conflict. In light of this declaration of neutrality, the War League initiated efforts to peacefully coexist with Aetherium's residents, hoping to garner local support and minimize hostilities. As part of these efforts, War League and Temple Alabaster leaders negotiated an agreement to preserve Aetherium's cultural heritage, attempting to find common ground amid the conflict. These efforts were impeded by a propaganda campaign launched by Morovian Nationalists, portraying the War League as a threat to the serenity of Aetherium and the sanctity of Temple Alabaster, and by clandestine acts of sabotage against War League positions carried out by Morovian Nationalist sympathizers within Aetherium. War League efforts were further strained as a segment of Temple Alabaster members performed serene rituals as acts of defiance, symbolically resisting the presence of both War League and Morovian Nationalist forces. | |||
After a series of minor skirmishes, fighting between War League and Morovian Nationalists stalled following the outbreak of a sudden and devastating plague in Aetherium. This plague affected both military personnel and civilians, causing chaos and disrupting the course of the conflict, especially as members of Temple Alabaster disseminate rumors among the local populace that the plague is a curse placed upon the city by the Lady Divine Ivory, who has been angered by the conflict. In response to the sudden outbreak, both War League and Morovian Nationalist forces set aside their differences and united in humanitarian efforts to combat the plague, prioritizing the well-being of Aetherium's inhabitants. A temporary ceasefire was declared to allow for unhindered access to provide medical aid, quarantine measures, and relief efforts in Aetherium. War League and Morovian Nationalist military medics, furthermore, collaborated with local healers from Temple Alabaster to manage the plague crisis and provide medical support. Despite this overt cooperation, both factions engaged in political maneuvering, attempting to exploit the chaos caused by the plague to gain strategic advantages in Aetherium. These political machinations result in accusations on both sides, that the other was engaging in the weaponization of the plague, leading to increased tensions and complicating efforts to address the health crisis. | |||
With tensions mounting, the two sides suspended their agreed upon ceasefire. As plague continued to ravage the city, the War League and Morovian Nationalists resumed their conflict, with both sides intensifying their efforts to control Aetherium. A series of skirmishes erupted across the city, even in areas worst impacted by the plague. These skirmishes culminated in a final, decisive battle on the grounds of Temple Alabaster itself, resulting in the deaths of high ranking Morovian Nationalist commanding officers. Following the deaths of important leaders, Morovian Nationalists initiated a large-scale withdraw from the city, leaving the War League in control of a city ravaged by plague. | |||
====Ferrum Citadel Campaign==== | ====Ferrum Citadel Campaign==== | ||
[[File:De066f87-c966-4d11-a9dd-f65dbc2e7f15.png|200px|thumb|right|Cultists of the Court of the Irconclad pose around a ritual war-drum.]] | |||
In [[Ferrum Citadel]], the War League initiated a calculated siege on Ferrum Citadel, a stronghold of support for Morovian Nationalists, utilizing desert terrain advantages to encircle the stronghold. Recognizing the challenges of the desert terrain, the War League invested in specialized training and equipment for its forces, honing their skills in desert navigation. This expertise allowed War League troops to adeptly maneuver through the arid landscape, gaining a strategic edge in the battle for Ferrum Citadel. In response, the Morovian Nationalists, with the support of nomadic members of the Court of the Ironclad, employed scorched earth tactics, setting fires in the desert to impede War League advancements. Despite initial gains, these tactics severely hampered War League efforts to make advances into the city. These efforts were further strained after Morovian Nationalists sabotaged key water wells, heightening the challenge for War League forces and creating desperation amid the arid conditions. War League forces also found themselves vulnerable to well-coordinated ambushes in desert oases, carried out by members of the Court of the Ironclad. | |||
The discovery of ancient desert mysteries around Ferrum Citadel, including hidden passages and mountain-top structures would allow the War League to regain a degree of momentum following a series of setbacks. Using these structures to their advantage, War League engineers constructed mobile artillery platforms atop the region's plateaus and sand dunes, providing elevated positions for precision strikes against Ferrum Citadel, and against desert nomads. From these elevated positions, the War League also deployed aerial reconnaissance drones to navigate the desert expanses, gathering vital intelligence on Morovian Nationalist movements. Despite these advantages, War League forces would remain vulnerable to the hit-and-run tactics employed by Morovian Nationalists and their nomadic allies. They would furthermore be unprepared for the mystical tactics employed by Nationalist allies. The Court of the Ironclad deployed massive war drums, echoing across the desert to boost morale and instill fear in War League ranks. The echos of these war drums created optical illusions and mirages which confused War League scouts, leading to strategic missteps and confusion. After members of the Court of the Ironclad performed a mystical desert ritual, rumors began to circulate of fearsome mythical beasts appearing as mirages in the desert, believed to be manifestations of Fenrir's presence. | |||
Struggling to adapt in the face of such unusual and precarious conditions, War League diplomats attempted to negotiate with independent desert tribes to sway them to their cause, introducing a diplomatic angle to the conflict. The negotiations resulted in a diplomatic parley with influential desert tribes unaffiliated with the Court of the Ironclad, who sought a peaceful resolution and potential alliances, introducing a diplomatic front to the conflict in the arid expanse. With the support of these desert tribes, War League forces engaged in a decisive confrontation against Morovian Nationalists and Ironclad cultists, amidst ancient desert ruins. This final confrontation, which inflicted very heavy casualties on both sides, resulted in a general withdraw of Nationalist forces from the region. Despite this withdraw, however, Ferrum Citadel remained a stronghold of support for Nationalist ideology. The War League, as a consequence, would struggle to assert its control over the city in the period following the end of open conflict. | |||
====Catonis Atrium Campaign==== | ====Catonis Atrium Campaign==== | ||
[[File:E45c3b0f-94c8-458e-973e-980238de719f.png|200px|thumb|left|War League officers share tales of ghosts and demons in the fog which engulfed Catonis during the battle for control of the city.]] | |||
Following a series of Pyrrhic victories in various battles across the northern highlands, The War League launched an initial offensive against Morovian Nationalist positions surrounding [[Catonis Atrium]], aiming to weaken their defenses. Morovian Nationalists swiftly mobilized their forces to establish defensive positions, preparing to repel the War League's advance. These defensive positions were weakened as Special forces from the War League executed a covert infiltration, gathering intelligence on Morovian Nationalist troop movements and fortifications. Confronting the effects of this infiltration, Morovian Nationalists initiated a propaganda campaign, disseminating messages that emphasized their cause and depict the War League as aggressors disrupting the region's order. The success of this propaganda campaign was limited, as the War League, recognizing the importance of local sentiment, the War League worked to integrate with sympathetic factions within Catonis Atrium, garnering support for their cause. | |||
Having largely failed to sway public opinion against the War League, Morovian Nationalists employed guerrilla warfare tactics, using the terrain and local knowledge to launch surprise attacks on advancing War League forces. The War League responded by conducting strategic airstrikes on key Morovian Nationalist positions, aiming to disrupt their command structure and weaken their resolve. In order to minimize the effectiveness of these airstrikes, Morovian Nationalists strategically positioned themselves among civilian populations, using them as shields to complicate the War League's military operations. In response to the damage caused to civilian areas as a result of these tactics employed by Nationalists, the War League initiated humanitarian aid efforts, providing assistance to civilians affected by the conflict, enabling them to win the hearts and minds of the local populace, and allowing them to build coalitions with factions opposing Morovian Nationalists. Morovian Nationalists, recognizing the War League's efforts to build alliances, launched indiscriminate, coordinated counterattacks on military and civilian factions sympathetic to the War League within Catonis Atrium, attempting to fracture the coalition and sow internal discord. | |||
With the support of local factions, and key leaders in the region, the War League implemented a blockade, restricting Morovian Nationalist supply lines and isolating Catonis Atrium to weaken their logistical capabilities. It furthermore conducted strategic night operations, leveraging superior technology and training to gain an advantage over Morovian Nationalist forces. The effectiveness of these night-time raids was limitedm as a mysterious and dense fog blankets Catonis Atrium, seemingly appearing without any meteorological explanation. This supernatural fog hindered visibility for both War League and Morovian Nationalist forces, creating an atmosphere of uncertainty and unease. Reports emerged of shadowy, demonic figures within the fog, and soldiers from both sides shared eerie encounters, adding an element of the unknown to the already tense conflict. This fog lingered over the course of several weeks, influencing tactics and decisions on the battlefield as troops navigate through the supernatural haze. | |||
Finding themselves without local support, and significantly hindered by the onset of the mysterious fog, Morovian Nationalists made diplomatic appeals to neighboring regions for support, seeking alliances to bolster their defense of Catonis Atrium. By and large, these appeals were rejected by unaffiliated forces, who cited their rejection on the basis that Morovian Nationalists had openly endangered the safety of local civilian populations. This rejection provides a window of opportunity for War League forces, who launched an urban warfare campaign, liberating key districts within Catonis Atrium from Morovian Nationalist control, and securing control over the tide of the conflict. Faced with a series of uphill challenges, Morovian Nationalists implemented scorched earth tactics during a strategic retreat, leaving a trail of fire and destruction in their wake. With Morovian Nationalists in retreat, the War League occupied Catonis Atrium and worked to stabilize the region, establishing a new order. Despite the occupation, remaining Morovian Nationalist cells organized an underground resistance, launching sporadic attacks against War League forces to establish order in Catonis Atrium. | |||
====Koinonía Campaign==== | ====Koinonía Campaign==== | ||
[[File:2b0ade9a-8183-4813-ac43-88008499280f.png|200px|thumb|right|Morovian sentries watch for movement on the water ahead of the War League's amphibious assaults.]] | |||
In Koinonía, the War League initiated a blockade of the waterways around Koinonía, aiming to cut off Morovian Nationalist supply routes and isolate the region. Morovian Nationalists responded by fortifying river defenses, deploying anti-naval weaponry and establishing strategic positions along the waterwaya to counter the War League's blockade. Utilizing amphibious drones, the War League conducted covert operations along waterways, gathering information and disrupting Nationalist naval activities. The deployment of amphibious drones was followed by a series of daring amphibious assaults, utilizing specialized amphibious vehicles and specialized troops, which were intended to break Nationalist defenses. These amphibious assaults were complemented by precision artillery strikes coordinated by the War League, which targetted key Nationalist positions, softening their defenses for a ground assault. | |||
Battered by the War League's initial campaign in the city, Morovian Nationalists staged a false flag operation, attacking the Temple of Ordo Amicitia, in such a manner that it appeared as though a third faction is involved in the conflict. Caught off guard by the attack, the War League initiated a cultural exchange program, fostering understanding and cooperation with Koinonía's diverse population, in an effort to ensure that no additional separatist factions would be inclined to continue their support for, or to join the cause of Morovian Nationalists. Morovian rebels, with that said, followed their false flag operation by employing hit-and-run tactics, ambushing War League supply convoys and disrupting their logistical operations. Morovian Nationalists, furthermore, covertly manipulated local water sources, creating scarcity and forcing War League forces to contend with logistical challenges. War League forces responded by launching a covert night time operation, which allowed them to seize control of a vital communication hub, disrupting Morovian Nationalist command and control. | |||
In the skies of Koinonía, Aerial clashes intensified as War League fighter jets engaged in dogfights with Nationalist aircraft, vying for air superiority over Koinonía, marking the only battle in the entire war in which Morovian forces were able to deploy aerial combat vehicles. In the midst of these aerial clashes, the War League launched a series of precision airstrikes targeting a Nationalist ammunition depot, causing significant disruption to their supplies. In response to the destruction of this munitions depot, local Nationalist sympathizers initiated an underground resistance movement within Koinonía, launching surprise attacks against War League occupiers. Confronted by this uprising, the War League executed a tactical retreat from parts of the city. Morovian Nationalists responded to this retreat by flooding the region with propaganda, swaying public opinion in their favor and sowing doubt about War League intentions. This propaganda campaign would prove short-lived, as the War League - having lured Morovian Nationalists into a false sense of security - launched a devastating counter-offensive which combines an advance of ground forces supported by airstrikes and artillery barrages, devastating key Morovian positions. This counter-offensive cripples Morovian operations in the city, forcing them into a large scale retreat from the city. As they retreat, Nationalists deploy as-of-yet unknown electronic weapons in the city, resulting in widespread blackouts. Nationalists furthermore set fire to the city's historic district, and to the city's central marketplace, resulting in the near complete destruction of both locations. Nevertheless, with the Morovian Nationalists having retreated, the War League establishes control over the city, and begins operations aimed at consolidating power and repairing damaged locations. | |||
===Jeseri Division=== | ===Jeseri Division=== | ||
====Somniumpolis Campaign==== | ====Somniumpolis Campaign==== | ||
[[File:1851f811-324b-47d1-871a-582769f324e9.png|200px|thumb|left|War League forces march through the swamps surrounding Somniumpolis.]] | |||
In [[Somniumpolis]], the War League began deploying forces after receiving credible intelligence indicating a significant Morovian Nationalist buildup within the city, suggesting potential aggression and a threat to regional stability. Recognizing that Somniumpolis may represent their final stand in the broader campaign across Bassaridia Vaeringheim, Morovian Nationalists responded to this deployment with fierce resistance in which they utilized the region's challenging terrain to slow down the initial War League momentum. Recognizing the difficulty of the unusual combination of swampy and rocky, hilly landscapes surrounding the city, the War League launched comprehensive reconnaissance efforts to understand the Nationalists' defensive positions. These reconnaissance efforts helped to minimize the overall impact of ambushes carried out by Nationalists, especially in the highlands where they sought to gain a tactical advantage. Such efforts also helped to reveal the locations of hilltop fortifications and defensive fortifications around the city. | |||
Learning from early encounters, the War League adapted its strategies, incorporating specialized units and tactics to counter Nationalist ambushes. Leveraging specialized training, the War League executed a well-coordinated amphibious assault, catching the Nationalists off guard and gaining a foothold in lowland swamps and waterways surrounding the city, thereby cutting Morovian Nationalists off from vital resources and supply lines. With the loss of access to the region's waterways, Morovian Nationalists shifted their focus from the regions surrounding the city to the urban core of Somniumpolis, where they would retreat to a network of underground tunnels and bunkers, prolonging the conflict and causing logistical challenges for the War League. The War League responded to this shift in focus by launching a civic engagement campaign, in which War League forces in Somniumpolis engaged with the local population, winning support and weakening the Nationalists' hold over the residents. At the same time, War League forces launched coordinated night-time raids on Nationalist outposts - above ground and below ground - disrupting supply lines and communication networks. These raids were met with limited success, as Morovian Nationalists implemented highly deceptive tactics, leading the War League to focus on false targets while Morovian forces were able to re-group. With a high rate of desertion, however, Nationalists enjoyed little benefit from the use of these tactics, except that they served to slow the War League advance. | |||
Recognizing the Nationalists' weakened position, the War League launched a final, decisive push into the city, focusing on key objectives. This final offensive was supported by extensive airstrikes across the city, and artillery barrages intended to destroy underground positions, so as to drive Nationalists above ground where they would be vulnerable to War League ground forces. Overwhelmed by the relentless War League assault and facing dwindling resources, Morovian Nationalists surrendered, allowing the War League to secure control of Somniumpolis, and to establish order in the city. According to the terms of their surrender, Morovian Nationalists disband as an organized force, with some members choosing to integrate into the post-conflict society, thus bringing an end to the battle for Somniumpolis, and in effect, an end to the war. With victory achieved, the War League initiated reconstruction efforts, rebuilding damaged infrastructure, and supporting the city's recovery. The campaign concluded with victory celebrations held in Somniumpolis, acknowledging the War League's success in securing control over the city and achieving their strategic objectives in the war as a whole. | |||
===Hatch Ministry Division=== | ===Hatch Ministry Division=== | ||
====Blockade of Lake Morovia==== | ====Blockade of Lake Morovia==== | ||
[[File:80f882ca-0baa-487e-9516-26c3ef51610b.png|200px|thumb|right|Morovian Nationalists pass through the Odiferae Wetlands, attempting to bypass the Blockade of Lake Morovia.]] | |||
Concurrent with fighting across Bassaridia Vaerngheim, the Hatch Ministry deployed forces with support of the Lake Morovia blockade fund, to enforce a comprehensive blockade of Lake Morovia. To this end, the Hatch Ministry deployed a fleet of naval vessels, including warships and patrol boats, to strategically position and enforce the blockade. It furthermore utilized advanced aerial surveillance technology, in order to conduct regular reconnaissance missions to monitor and track Morovian Nationalist movements around the lake. Recognizing the importance of digital communication, the Hatch Ministry also implemented cybersecurity measures to disrupt and monitor Morovian Nationalist communication networks involved in coordinating supply movements. In addition to the military blockade, the Hatch Ministry engaged in diplomatic efforts to garner regional support for the blockade, urging neighboring nations to cooperate and prevent any support reaching Morovian Nationalists through alternative routes. | |||
==Conclusion== | ==Conclusion== | ||
[[File:B4eb8342-cb99-4794-8928-a6a89f99ecdc.png|200px|thumb|left|Following the end of formal, open conflict, Morovian Nationalist leaders were placed on trial for treason, and were subsequently executed.]] | |||
With the surrender of Morovian forces in Somniumpolis, fighting would continue in certain cities, including Pyralis, Nexa, Acheron, Aetherium, and select others, following the conclusion of formal open conflict. In all cases, except in Aurelia where rebels retained control, Morovian forces were ultimately forced to retreat or surrender. In the aftermath of this residual fighting, Nationalist forces were disarmed and disbanded. The government of Bassaridia Vaeringheim issued a decree ordering rebels and their allies and supporters to leave the country. Those which refused were forcefully expelled by War League forces following a series of additional minor skirmishes. Morovian leaders, including Commander Töl po Amäpire, were arrested following a brief nation-wide manhunt, and placed on trial resulting in their public executions. | |||
Having expelled most Morovian forces and their allies, the War League set about repairing damage caused by the war. With the support of the government of Bassaridia Vaeringheim, local leaders, and businesses featured on the [[General Port of Lake Morovia]], the War League invested heavily in efforts to reconstruct key infrastructure and to rebuild cities and villages impacted by the conflict. The War League furthermore implemented measures to address the environmental impact of fighting, especially in the Gloom Forest of Perpetual Autumn and in lowland regions bordering Lake Morovia. | |||
In all communities where the War League established complete control, local leaders and tribal Alperkin Chieftans were forced to swear oaths of loyalty to the government of Bassaridia Vaeringheim, and to promise to never again take up arms or to support rebellion against the nation's government. Citizens in certain locations with high support for Nationalists, were enrolled in stringent re-education programs. Those who failed to comply, or where re-education did not yield satisfactory results, were expelled from the nation, or were summarily executed. | |||
In Vaeringheim, Odiferia, and the Alpazkigz, War League forces and leadership were honored in weeks-long celebrations including parades carnivals, and ceremonial events attended by the Council of Kings itself, commemorating their victory in the campaign. | |||
[[Category:Conflicts]] | [[Category:Conflicts]] | ||
[[Category:Bassaridia Vaeringheim]] | [[Category:Bassaridia Vaeringheim]] | ||
[[Category:Bassarid Periphery]] | [[Category:Bassarid Periphery]] |
Latest revision as of 15:27, 15 March 2024
The Morovian Frontier Campaign was a military operation carried out by the Bassaridian War League in response to a series of uprisings carried out by the Greater Morovian Independence Initiative in Bassaridia Vaeringheim and surrounding territories in the region surrounding Lake Morovia.
This multi-faceted campaign involved strategic deployments to counter the operations of Morovian Nationalists across Bassaridia Vaeringheim and surrounding regions, and intelligence operations, including psychological operations, which provided the basis for successful covert operations, infiltration, and disruption of insurgent activities. The extensive integration of technological applications, including aerial surveillance, cybersecurity measures, and electronic warfare, played a vital role in the success of these operations. The campaign was, furthermore, characterized by urban warfare and counter-guerrilla tactics, and the adaptation of military strategies to varied terrains. War League operations also involved humanitarian measures, in which efforts were made to protect civilians through evacuations, humanitarian aid distribution, the establishment of safe zones, and support for strategic alliances, such that the War League forged alliances with local militias, community leaders, and regional powers to strengthen its position and isolate insurgents.
Morovian Frontier Campaign | |||||||
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Belligerents | |||||||
Bassaridian War League | Greater Morovian Independence Initiative | ||||||
Commanders and leaders | |||||||
Strength | |||||||
62,955
| 42,800 (estimated)
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Casualties and losses | |||||||
12,591 | 26,588 |
Background
Historical Context
The Morovian Frontier Campaign occurred as a result of a series of military and political uprisings carried out by the Greater Morovian Independence Initiative and supporting paramilitary forces, against perceived foreign powers attempting to assert and maintain control over northern Lake Morovia and surrounding territories. The event marks the first serious series of uprisings carried out by the Independence Initiative since the organization's defeat at the hands of the New Zimian War League in the Haifan Civil War. Morovian Nationalists, disillusioned with foreign control, mobilized to reclaim their perceived ancestral lands. Their movement gained momentum as its supporters rallied around the cause of independence and resistance against what they viewed as oppressive foreign occupation.
Cultural and Ethnic Dynamics
The towns and localities impacted by the conflict were characterized by diverse cultural and ethnic backgrounds. The Morovian Nationalists and its supporters argued for the preservation of their unique indigenous identities, and for resistance against what they perceived as forced cultural and political assimilation by external forces, especially those representing Bassaridia Vaeringheim.
Geopolitical Tensions
The uprisings carried out by the Greater Morovian Independence Initiative occurred as a consequence of anger and frustration over the region's long history of alliances among, and rivalries between neighboring, foreign powers, including Haifa, Hamland, the Maritime Markets of the Strait of Haifa, the Haifo-Pallisican Imperial Trade Union, and more recently Alperkin, Bassaridia Vaeringheim, and to a lesser extent the Imperial Federation. The Independence Initiative waged its uprisings on the basis of its view that the influence of these nations had fundamentally corrupted the cultural identities of the region's indigenous peoples.
Economic Factors
Control over the region was also driven by significant economic considerations. The towns, villages, and cities involved in the conflict are home to the region's most important businesses and industries, and are situated in areas with valuable resources, trade routes, and strategic significance. The conflict was exacerbated by competition for control over these economic assets, especially the General Port of Lake Morovia, the region's most important marketplace, which was seized from the Greater Morovian Independence Initiative - still significantly weakened after the Haifan Civil War - by the Bassaridian War League in the early 47th Era PSSC.
Cult Influence
The presence of the Hostian religious communities, including the Stripping Path, the Reformed Stripping Path, and the Alperkin religion added a unique dimension to the conflict. These religious, in addition to indigenous non-Hostian religious communities, sought to maintain the sanctity of their rituals and beliefs in the midst of the conflict, such that the Bassaridian War League faced the challenge of navigating the fine balance between military objectives and respecting the religious and cultural practices of the region's diverse peoples.
Operation Details
Vaeringheim Division
Vaeringheim Campaign
In Vaeringheim, the Bassaridian War League responded to the Morovian insurgent uprising by deploying forces to key defensive positions around the nation's capital city. Once deployed, these forces immediately launched intelligence operations aimed at revealing the locations and operational plans of Morovian sleeper cells, and infiltrating Morovian Nationalist propaganda networks operating in Vaeringheim so as to disrupt their influence. These intelligence operations resulted in a series of urban skirmishes resulting in the general neutralization of Morovian nationalist operatives.
Having eliminated the immediate threat posed by Morovian nationalists in the city, Bassaridian forces launched, in collaboration with local law enforcement intelligence operations, a public relations campaign which was intended to to reassure Vaeringheim's residents about ongoing and future security measures. With the support of local law enforcement, furthermore, a strict curfew was imposed in order to monitor, control, and prevent the movement of any lingering insurgent operatives. This curfew was enforced with the support of aerial surveillance designed to monitor potential threats from above, night patrols meant to maintain security and deter insurgent activities after dark, and cybersecurity efforts carried out in conjunction with local businesses to protect infrastructure and to ensure the city's economic stability. These cybersecurity efforts included the integration of advanced communication systems designed to enhance communication among law enforcement and military forces.
In the aftermath of the conflict, War League forces oversaw the construction of new defensive fortifications around the city in an effort to further protect vital infrastructure, and renovations to existing defensive fortifications. Working with local political leaders, business leaders, and law enforcement, the War League supported the a number of programs meant to minimize the influence of Morovian Nationalists who may attempt to disrupt the city's critical operations. Among these programs, a cultural exchange program meant to build bridges between the military and the local community, the establishment of a crisis response center to streamline communication and decision-making, and a psychological support program for residents who may be susceptible to the influence of Morovian Nationalist propaganda and for residents impacted by the conflict. In addition, city-wide evacuation drills were organized by the War League in an organized effort to prepare residents for future emergency situations.
The Vaeringheim Campaign culminated in victory celebrations marking the successful defense of Vaeringheim. The highlight of these celebrations included a grand parade, and public speeches by military leaders, and local political, religious, and business leaders.
Serena Campaign
In Serena, the Bassaridian War League initiated its response to the Morovian Nationalist uprising by deploying drones in aerial reconnaissance missions meant to assess Morovian Nationalist strongholds in the challenging landscape surrounding Serena. These reconnaissance missions were followed by a series of strategic air strikes on Morovian Nationalist supply routes and operational facilities meant to weaken logistical capabilities. Having eliminated Morovian Nationalist strongholds and disrupted trade routes, the War League deployed ground forces which engaged in intense clashes against insurgent forces on the outskirts of Serena.
In the immediate aftermath of these skirmishes, the War League launched covert operations to dismantle Morovian Nationalist recruitment networks within Serena, and implemented enhanced border controls, supported by existence surveillance technology intended to monitor the city's public spaces, to prevent infiltration of the city by nationalists. The War League, furthermore, launched intelligence operations intended to gather information on potential sympathizers to the Morovian Nationalist cause, and counter-propaganda campaigns to counter Morovian Nationalist messaging. Joint patrols were carried out in collaboration with local militia groups and law enforcement to enhance the city's security.
In order to ensure the future security of the city following the conflict, the War League engaged in public forums in which it addressed the concerns of the city's residents, and successful negotiations with local leaders intended to secure their support and cooperation. These negotiations resulted in the creation of cultural preservation initiatives meant to support and safeguard Serena's heritage during times of conflict, and the implementation of community policing programs intended to build trust with residents. It then trained Serena's law enforcement in urban warfare, such that local authorities may assist in future conflict, and established a joint command center with local authorities for better coordination. City-wide drills for responding to emergency situations were carried out, and plans were drafted for coordinated evacuation efforts to ensure the future safety of Serena's population. Finally, temporary shelters were established for residents displaced by the conflict.
Luminaria Campaign
In Luminaria, the War League responded to Morovian Nationalist uprisings by deploying specialized units tasked with the infiltration of insurgent communication networks. The infiltration of these communication networks resulted in the discovery of a complex network of underground tunnels beneath the city, leading to a successful preemptive operation against underground Morovian Nationalist hideouts. The destruction of these hideouts was rapidly followed by surgical air strikes on Morovian Nationalist command and control centers near Luminaria.
This initial campaign was followed by coordinated intelligence efforts, involving the extensive, tactical implementation of psychological operations intended to erode Morovian Nationalist morale and to identify Morovian Nationalist sympathizers. These efforts resulted in the assassination of several major political leaders in the city, who were suspected of supporting Morovian insurgents. Following the assassination of these individuals, a night curfew was implemented, with the intention of curbing potential insurgent activities after dark. This curfew was complemented by the establishment of community watch programs designed to enhance local vigilance against Morovian Nationalist infiltration.
In the aftermath of the conflict, the War League worked with local leaders to establish cultural exchange events to promote understanding between the military and Luminaria's residents. It also sought collaboration with local artists and influencers to create anti-insurgent messages. Joint humanitarian initiatives were established with the support of non-governmental organizations to assist civilians impacted by the conflict, and secure zones were established within Luminaria to ensure the protection of civilians considered to be at continued risk. Joint training exercises were carried out in conjunction with local law enforcement to bolster town-wide security, and fortified checkpoints were constructed in an effort to control entry and exit points. A local advisory council was created in an effort to to facilitate communication between the military, law enforcement, and local residents. Rehabilitation programs, were furthermore established, for former Morovian Nationalist sympathizers seeking reintegration.
The War League's operations in Luminaria culminated with a series of parades in celebration of successful resistance against Morovian Nationalist insurgents.
Lunalis Sancta Campaign
In Lunalis Sancta the War League was confronted with the difficult and delicate task of addressing Morovian Nationalist sympathies within the Order of the Umbral Oracle. To this end, the War League addressed uprisings in the region surrounding the city by launching specialized operations to monitor the activities of the Order of the Umbral Oracle in order to understand the nature of its support for rebel movements. These operations involved the covert observation of nighttime rituals by the Order of the Umbral Oracle, coordinated public forums involving religious scholars and members of the Order for a better understanding of the cult's beliefs and its reasons for lending support to rebels, and negotiations with the cult leaders to ensure their neutrality in the conflict against Morovian Nationalists. The War League furthermore authorized and enforced the establishment of a demilitarized zone to respect the sanctity of the cult's rituals and declared its commitment to coordinated efforts to preserve cultural artifacts in Lunalis Sancta during the conflict. Finally, the War League participated in joint community projects to improve infrastructure in Lunalis Sancta, demonstrating a commitment to the well-being of the city's residents. The League re-enforced this commitment by supporting humanitarian aid deliveries to areas impacted by the conflict against Morovian Nationalists, as well educational programs meant to dispel support for rebels.
In addition to these specialized operations which were intended to peacefully redress support for Morovian Nationalists within the Order of the Umbral Oracle, the War League also adopted more significant and direct responses to the cult's support for rebels. Such measures included the establishment of psyops campaigns to counter any potential radicalization of cult members by Morovian Nationalists. In cases where it was deemed necessary, War League forces utilized the strategic use of non-lethal crowd control methods to manage religious gatherings which demonstrated overt support for Morovian Nationalists. In several instances, Bassaridian forces were called to dismantle any potential weapons caches held by the Bassarid Cult. The War League furthermore implemented enhanced border controls around Lunalis Sancta to prevent unauthorized entry into the city by suspected Morovian Nationalists, and participated in patrols of the city in conjunction with secular authorities in order to maintain security. Finally, the League adopted cybersecurity measures to protect against potential attacks on the city's communication networks.
The War League's operations in Lunalis Sancta during the Frontier Campaign culminated in a series of joint cultural events aimed at fostering understanding between the military and the Order of the Umbral Oracle, and celebratory events marking the successful cooperation between both parties.
Sylvapolis Campaign
In Sylvapolis the Bassaridian War League responded to Morovian Nationalist uprisings by launching reconnaissance missions to gather intelligence on Morovian Nationalist positions in Sylvapolis. Having acquired the appropriate intelligence, the League deployed specialized mountain warfare units trained in navigating the region's challenging, heavily forested mountains. With the support of local guides, these forces engage in the strategic placement of observation posts in order to monitor insurgent movements in the region surrounding Sylvapolis. From these observation posts, the War League attempted to launch coordinated nighttime raids against Morovian Nationalist positions, however its efforts were disrupted and repelled by heavily entrenched Morovian Nationalists. After several failed attempts at raiding Morovian positions in the mountains, the War League was forced to withdraw from the battlefield surrounding Sylvapolis in order to re-group within the confines of the city.
Upon re-grouping in Sylvapolis, the Bassaridian War League reinforced its ranks with the integration of canine units trained in tracking and detection in the Sylvapolis mountain wilderness, and strengthened the city's defenses by carrying out joint training exercises with local militias. Bassarid forces furthermore engaged in a campaign aimed at disrupting Morovian Nationalist communication networks so as to minimize recruitment among the city's populace, and carried out targeted airstrikes against Morovian Nationalist supply routes in order to diminish the rebels' defensive capabilities. Accomplishing these objectives, the War League returned to the battlefield to construct temporary bridges and pathways which facilitated the expedited movement of Bassaridian forces in the region's rugged terrain. These bridges and pathways were constructed with consultation from local environmental agencies, who at the insistence of the city's government, advised the War League regarding measures intended to minimize ecological impact and to preserve wildlife. Unfortunately, operations were severely disrupted by adverse weather conditions, which again forced the War League to re-group within the confines of Sylvapolis, leaving surrounding territory to the mercy of Morovian insurgents.
Forced for the second time to re-group in Sylvapolis, the War League constructed, in coordination with local law enforcement and militia an expansive and comprehensive joint command center near the city's center. Once weather conditions cleared, the War League launched a renewed offensive against Morovian insurgents entrenched in the mountains around the city, using this new joint command center as the base of operations. The War League's renewed offensive proved highly successful, as Morovian insurgents were routed en masse from the forested mountains surrounding Sylvapolis, allowing Bassaridian forces to liberate key infrastructure.
Delphica Campaign
The Bassaridian War League responded to Morovian uprisings in Delphica after a breakdown in local security forces allowed rebels to assume control over large portions of the city and surrounding areas. Following a brief delay owing to severe weather conditions, the War League engaged in the strategic deployment of its forces in Delphica, aiming to quell the Morovian Nationalist insurgency. Once deployed, Bassaridian forces launched coordinated assaults on identified Morovian nationalist strongholds across the city, resulting in intense urban fighting. In response to escalating conflict, the War League implemented stringent security measures intended to curb insurgent activities, and on the basis of concern for civilian safety, initiated evacuation plans in which civilians were guided to designated safe zones. These evacuations were severely hampered by a rapid intensification of urban warfare, as Morovian Nationalists began to target attacks against evacuation routes, leading to an increase in collateral damage and civilian casualties. Morovian Nationalists also began to embed themselves in civilian populations, creating challenges in distinguishing combatants from civilians. These challenges contributed to what was regarded as a growing humanitarian crisis, with a growing number of displaced civilians requiring urgent aid and shelter.
The War League responded to escalations by Morovian Nationalists by launching tactical airstrikes to weaken Morovian Nationalist positions in the city, causing extensive structural damage to key infrastructure. These airstrikes, and the damage they cause to the city, their impact on daily life, in addition to civilian casualties, resulted in a major corrosion of trust in the War League. The ever growing need for extensive humanitarian support began to deplete the War League's military and logistical resources. The War League also received criticism across Bassaridia Vaeringheim and around Lake Morovia over its handling of the conflict in Delphica, as observers increasingly worried about civilian casualties and damage to the city's critical infrastructure. Facing growing pressure, and recognizing the strain on its resources, the War League strategically withdrew from outlying and non-essential areas, and adopted a defensive posture, consolidating forces to protect critical infrastructure and prevent further loss. In response to this shift to a defensive posture by the War League, which is perceived as a reflection of the inability of the War League to maintain control in Delphica, the government of Bassaridia Vaerinheim - including representatives of the Council of Kings - attempted to begin negotiations in an effort to find a diplomatic solution to fighting in the city.
Following the withdraw of the War League from outlying and non-essential areas, and its adoption of a defensive posture in key locations, Morovian Nationalists launched an extensive propaganda campaign in which they began to declare victory in the struggle for control of Delphica. This propaganda proved very effective, especially as public support for the War League naturally continued to corrode as a consequence of the ongoing displacement of civilians by the conflict, and as Delphica's cultural heritage sites were irreparably damaged by fighting. Public support of the War League was lowered even further as rumors began to circulate regarding internal dissent within the War League. Facing this significant loss in public support, the War League launched an unexpected, major counter-offensive against Morovian Nationalist locations in and around the city, spearheaded by extensive sustained airstrikes. The unexpected nature of this counter-offensive resulted in the death of several high ranking rebel leaders, leading to a sudden widespread withdraw of rebels from the city, and the abandonment of key locations. Following this withdraw of rebels from the city, the War League formally declared victory. However, the significant losses, internal dissent, and diplomatic isolation characterized it as a pyrrhic victory, leaving Delphica in a fragile state with long-lasting consequences.
Alpazkigz Division
Pyralis Campaign
The conflict in Pyralis between the War League and Morovian Nationalists was ignited by the assassination of the High Priestess of the Bacchanalia of Ignis Aeternum following a period of mounting tensions. The assassination of the high Priestess was followed by a declaration of Martial Law by the War League, which resulted in a series of coordinated attacks across various districts by Morovian insurgents. The War League responded by laying strategic sieges to several key locations held by rebels, leading to a wave of intense urban warfare that resulted in the displacement of civilian populations. The War League furthermore imposed a strict blockade on the city in an effort to completely prevent the flow of goods and supplies to Morovian insurgents. The intensity of this fighting in urban areas received immediate backlash from across the city, and around Bassaridia Vaeringheim, as concerns emerge regarding the prospect of a humanitarian crisis similar to that which emerged as a result of fighting in Delphica.
In response to the War League's siege of key strategic locations, and its imposition of a blockade upon the city, Morovian Nationalist insurgents adopt urban guerilla warfare tactics, launching attacks from civilian homes, schools, and temples. This style of guerilla warfare crated significant challenges for the War League, which already struggled to maintain control over certain districts in the city. As fighting increasingly intensifies around the city's civic and religious centers, the conflict took on additional dimensions as cultural and religious tensions exacerbated the divide between the factions. Concerned about these attacks in and around key civic and religious locations in the city, the government of Bassaridia Vaeringheim attempted to intervene in the conflict in order to broker a ceasefire between the War League and Morovian insurgents with limited success - while both sides initially agreed to a pause on fighting, neither side trusted the other, with the result being that a brief lull in fighting was followed by an intensification in renewed hostilities. This renewal in hostilities was characterized by a series of high level of assassinations, especially of junior commanding officers on both sides of the conflict, and in extensive damage to key cultural heritage sites including the Temple of Ignis Aeternum itself. The renewal in fighting following a brief ceasefire also proved advantageous to insurgents, who engaged in the use of unidentified chemical weapons, allowing them to seize control over certain key locations across Pyralis. The use of chemical weapons prompts concerns regarding war crimes, resulting in an increase in scrutiny over the conflict from across Bassaridia Vaeringheim, and around Lake Morovia. The use of these weapons furthermore resulted in a near complete loss of public support for Nationalist insurgents in the city
Following the use of chemical weapons, the government of Bassaridia Vaeringheim again intervenes in the conflict, pressing both sides to support the creation of humanitarian corridors to allow for the safe passage of civilians out of war-torn areas. With both sides in agreement, civilians in the city were allowed a brief window of opportunity to evacuate without interference. Following this brief, the War League launched a campaign of relentless bombing of areas controlled by Morovian insurgents, complemented by a ground offensive campaign which proved highly effective in driving insurgents from key locations. Despite their initial gains following the end of the ceasefire, Morovian nationalists were now forced to abandon their positions, and to largely withdraw from the city at large. With the large-scale withdraw of insurgents from the city, the Bassaridian War League again declared a pyrrhic victory as it regains control over Pyralis, but at a devastating cost to both sides and the city itself.
Nexa Campaign
In Nexa the War League was deployed after Morovian Nationalists opened fire at a gathering of peaceful protesters who had assembled outside the Temple of Glinos in demonstration against the ongoing conflict which was rapidly spreading across Bassasirida Vaeringheim. Following this act of violence, and the deployment of forces by the War League, a wealthy local investor negotiated a temporary ceasefire by offering substantial financial aid to both the War League and Morovian Nationalists in a bid to prevent the outbreak of additional fighting. Televised negotiations were held between War League and Nationalist leaders, along with religious leaders who advocated for peace and who emphasized shared moral values to soldiers and civilians. Despite initial gains, these negotiations would unfortunately break down following a series of attacks against key strategic locations across the region by rogue forces loosely associated with the Morovian Nationalist movement, which resulted in the significant displacement of civilians. Following these attacks, the government of Bassaridia Vaeringheim would attempt to intervene in the conflict in order to impose a ceasefire, citing concerns regarding the prospect of a growing humanitarian crisis in which civilians may face shortages of food, water, and medical supplies. Despite its best efforts, the government's calls would largely go unheeded, as both the War League and Morovian Nationalist forces launched a series of attacks in key areas of the city, which prompted allegations of war crimes, including the escalating use of chemical weapons allegedly including WM-17.
A period of intense fighting would follow these violent attacks perpetrated by the War League and by Morovian Nationalists, as the latter adopted urban guerilla warfare tactics which made it challenging for the War League to maintain control over contested areas. These tactics resulted in Strategic bombings targetting key urban infrastructure, disrupting power grids, communication networks, and transportation systems. Such attacks would serve to worsen existing cultural and religious divides within Nexa, exacerbating tensions between communities. These attacks furthermore resulted in the destruction of essential facilities, including hospitals and schools, intensifying the toll on civilians, and a significant number of civilian casualties, drawing global attention and condemnation. Once again the government of Bassaridia Vaeringheim would attempt to intervene in an effort to create a ceasefire, and again its efforts would fall short as the Morovian Nationalists persisted with targeted attacks on War League forces, maintaining a presence in key areas. These persistent attacks, the inability of the War League to respond, and the additional inability of the government to enforce a ceasefire, resulted in a decline in public support for all sides as the conflict's toll became increasingly apparent.
After months of fighting Morovian nationalist forces would withdraw from the city following reports regarding an impending, significant re-enforcement of War League forces from Vaeringheim and Serena. The Bassaridian War League would proceed to declare another pyrrhic victory as they regained control over Nexa. The cost, both in terms of lives lost and city devastation, however, underscored the hollowness of their triumph.
Acheron Campaign
In Acheron, the War League engaged in the strategic mobilization of forces, positioning its troops to secure key points around the city, following a series of artillery strikes carried out by Morovian Nationalists. Having mobilized its forces, the War League launched a campaign aimed at intelligence gathering and the dissemination of misinformation intended to disrupt support for Morovian Nationalists in the city. This campaign occurred in conjunction with a series of intense albeit brief skirmishes around the city, followed by brief tactical retreats in which both sides attempted to probe the other's strengths and weaknesses.
Amidst the conflict, secret negotiations were attempted between emissaries from the War League and Morovian Nationalists, seeking a peaceful resolution which in order to avoid the violence and destruction seen in other parts of Bassaridia Vaeringheim, such as Nexa and Pyralis among others. A breakdown in these clandestine negotiations was followed by a prolonged siege of a key rebel stronghold not far from the Temple of the Lady Styx, outside of the city in the canyon-lands of the Gardens of Acheron. As word of the siege spread across Acheron, civilians fled the city, fearing the worst for their city, and seeking refuge in neighboring regions. This mass exodus of civilians from the city resulted in intervention by the government of Bassaridia Vaeringheim, which implemented a humanitarian initiative intended to to provide aid and support to displaced civilians, in addition to a cultural heritage protection program intended to protect Acheron's cultural heritage.
In an effort to break the War League's siege, Morovian rebels adopted guerilla tactics, in which they attempted to seize upon the strategic advantages of the region's canyons in order to disrupt War League supply lines. In an effort to curb the effectiveness of these tactics, War League forces attempted meaningful, temporary alliances with local factions. These efforts proved largely unsuccessful, as local factions consistently expressed a lack of desire to involve themselves in the conflict on either side. Efforts were further hampered by the outbreak of civilian resistance movements, in which residents of Acheron and surrounding communities, not wanting to be pawns in the conflict, organized acts of resistance against both the War League and Morovian Nationalists.
As The War League and Morovian Nationalists reached a stalemate in their constant struggle to occupy strategic points, both sides increasingly shifted their focus to economic warfare, in which both War League and rebel forces attempted to undermine the economic stability of the opposing faction, impacting their ability to sustain the conflict. This economic warfare involved the extensive integration of technology, and in the use of psychological operations including propaganda and misinformation. Facing growing threats to the region's economy, the government of Bassaridia Vaeringheim again intervened in order to pressure the War League and Morovian Nationalists to seek a negotiated settlement and end the conflict over Acheron. In the midst of these renewed efforts by the government, a mysterious celestial event occurred above Acheron. The sky illuminated with an ethereal light, casting a lingering, white glow over the city. Many viewed this as a divine sign - a message directly from the Lady Divine, Styx herself. This event greatly influenced the morale of troops on both sides, and added an air of uncertainty to the ongoing conflict. Facing a serious loss in morale following this unusual celestial event, both sides agreed to a temporary ceasefire, followed by negotiations which culminated in an uneasy truce. Acheron was left in a delicate balance between conflict and peace, with the outcome remaining shrouded in uncertainty.
Saluria Campaign
In Saluria, the War League strategically deployed its forces around the Saluria following the destruction of a statue devoted to Plateau, Lady Divine of health and medicine, which stands guard of the city's sacred fields of horehound. Morovian Nationalists responded to the mobilization of War League forces by fervently denying responsibility for the destruction of the statue, and by placing blame for the attack against the sacred location on the War League, who they accuse of organizing a false flag operation. Rebel forces, furthermore, deployed a counter-mobilization in and around the city, and attempted to disrupt the movement of War League forces and to subvert their ability to secure key locations.
In response to the growing conflict in Saluria, the government of Bassaridia Vaeringheim deployed peacekeeping forces, and initiated cultural diplomacy efforts to garner support from local tribes and communities in opposition to the conflict, framing their cause as a defense of cultural heritage. These efforts fell far short of their desired objectives, as the War League, in defiance of the National government, strategically deployed ts forces around the Horehound fields, aiming to assert control over the region. Following a period of rapid mobilization aimed at securing control of the horehound fields, and in the aftermath of brief rural skirmishes against Morovian Nationalists, the War League announced a sudden halt to additional mobilizations and the strategic withdraw of forces from key locations, citing what it regarded as classified intel regarding the significant violence against civilian populations. Drawn into a false sense of security following this sudden withdraw, Morovian Nationalists would attempt to seize control of positions abandoned by the War League. This effort would prove a catastrophic error. Within days of seizing locations abandoned by War League forces, Morovian forces would find themselves under relentless bombardment by War League artillery and aerial assault. Caught off-guard by this sudden, intense bombardment, Morovian Nationalists were similarly unprepared to confront the ensuing ground assault by War League forces. In less than a week, Morovian nationalists were almost entirely driven from Saluria, and maintained little hope of gaining - much less holding - control of the city's sacred horehound fields.
Two months after the beginning of the conflict, War League and Morovian nationalist forces agreed to a ceasefire brokered by the government of Bassaridia Vaeringheim, on the stipulation that the latter would withdraw combat forces from the city and areas surrounding the city's sacred fields. The two sides would also agree to joint humanitarian aid missions, providing relief to civilians affected by the conflict, and to cultural exchange programs to showcase understanding and appreciation for the city's traditions. Finally, War League and Morovian Nationalist leadership tentatively agreed to a diplomatic summit to negotiate a peaceful resolution to the conflict over Saluria and its sacred fields of Horehound. Nevertheless, both sides would continue to engage in a propaganda war, utilizing radio broadcasts, leaflets, and social media to shape perceptions. Both sides would rely on the use of local artists in this campaign, in which artists representing both sides unveiled symbolic art pieces influencing perceptions in support of their respective causes. All the while, the War League continued to strategically occupy key points around Saluria and the Horehound fields, restricting Morovian Nationalist movements and asserting control.
With little hope of victory, a rogue regiment of Nationalist forces would launch a desperate, albeit ultimately unsuccessful assault against a strategically located village in the eastern reaches of the Horehound fields, threatening the viability of the agreed-upon ceasefire and undermining the prospect of a diplomatic summit. The War League responded to this sudden assault with severity. A pitched battle for control of the village would see the death of virtually all members of the rogue regiment. In the aftermath of this battle, Morovian Nationalist leadership - seeking to preserve the cease-fire - ordered the immediate withdraw of all Nationalist forces from the city. Despite some initial resistance from additional rogue regiments, the city would soon fall entirely under the control of War League forces.
Following the withdraw of Morovian Nationalist forces, The War League celebrated its decisive victory, with soldiers and local political, business, and religious leaders acknowledging the military's successful operations in securing control over the city and its sacred Horehound fields. With control secured, the War League launched initiatives for the reconstruction and restoration of areas impacted by the conflict. With the support of the government of Bassaridia Vaeringheim, War League leadership initiated diplomatic efforts to reconcile with Morovian Nationalists, seeking a long-term peaceful coexistence in Saluria. Finally, the War League collaborated with local leaders, established a government structure to ensure the sustainable and responsible management of the sacred Horehound fields for the benefit of all stakeholders.
Erythros Campaign
In Erythros, the War League and Morovian Nationalist rebels launched a rapid strategic deployment of forces in a bid to gain immediate control of the city, after local scholars uncovered the ruins of a Temple believed to have been constructed centuries ago in honor of the first Saint Mother Death. Having deployed forces, the two sides engaged in a series of night time raids involving the use of guerilla warfare tactics within the city and in surrounding areas. Following a series of brief skirmishes, the two sides agreed - facing intense pressure from local tribal chieftains - to avoid fighting in the Faith Woods of the Sacred Tar-Pits, the largest collection of funerary tar-pits in all of Alperkin. Both sides, in an effort to forge alliances with local tribes, accuse the other of violating this agreement. Following an incident in which Morovian Nationalists inadvertently interrupted ongoing archaeological research within Erythros, the War League seized upon the opportunity to drive a wedge between rebels and their local allies and supporters.
Conscious of the ecological impact of direct confrontation, both factions adopted eco-friendly warfare tactics to minimize harm to the environment during the battle for Erythros. These tactics, which sought to avoid overt conflict, placed a high emphasis on espionage and infiltration of enemy lines, with the goal of disrupting the ability of the other to to maintain control over Erythros. Both the War League and Morovian Nationalists, furthermore, conducted decoy operations, creating false targets and diversionary tactics to mislead the enemy and gain a strategic advantage in the battle for Erythros. Despite efforts by both sides to avoid direct confrontation, the struggle to maintain control of Erthros was nevertheless marked by a series of minor skirmishes and battles, as each side attempted to strategically occupy key points around the city.
With the onset of the Alperkin Cricket-Fall Festival, a temporary ceasefire was declared to honor religious celebrations, providing both factions with an opportunity to reevaluate their strategies. This opportunity was significantly disrupted when a sudden earthquake struck Erythros, causing significant damage to the city, including a number of important shrines and temples, and causing panic among civilians as they attempted to celebrate their most important religious holiday. Following the earthquake, War League and Morovian Nationalists set aside their differences, and agree to loosely collaborate in an effort to restore order in the city. The government of Bassaridia Vaeringheim, furthermore, intervenes in the conflict by declaring Erythros a sacred site, and urging both the War League and Morovian Nationalists to respect its sanctity and seek alternative resolutions. Facing unforeseen challenges, in addition to such pressure from the national government, both the War League and Morovian Nationalists strategically withdraw from Erythros to regroup and reassess their strategies. In turn, the two sides agree to a ceasefire, resulting in a relative state of peace in the city.
Aurem Campaign
In Aurem, both the War League and Morovian Nationalists strategically deployed their forces around the mountainous city of Aurem, eyeing control over the region and the influential Temple Illuminata, following the re-discovery of a long-forgotten prophecy within Temple Illuminata which predicts a significant event tied to the city's fate, tied to the belief that the Divine of Epiphanies is guiding the outcome of the conflict. Both factions invested extensively in specialized mountain warfare units equipped to navigate the steep slopes and rocky landscapes, as the majority of early fighting for control of the region occurred int the arid highlands surrounding Aurem. In the city itself, Morovian Nationalists attempt a strategic infiltration of Temple Illuminata, seeking to influence the Divine's followers and gain support for their cause. This infiltration results, against the wishes of Nationalist leadership, in the theft of a sacred artifact from Temple Illuminata, causing outrage among its followers, turning public opinion against rebels, and escalating tensions in Aurem. The War League seized upon this incident by launching a cultural preservation program to safeguard Aurem's historical sites and artifacts, aiming to win the support of the city's residents. It furthermore initroduces a Spiritual Harmony Initiative, emphasizing respect for the sacred sites in Aurem and implementing measures to minimize disruption. These efforts allowed the War League to establish connections within Temple Illuminata. expediting its ability to gather intelligence on Morovian Nationalist activities and plans.
Following the outbreak of fighting in and around the city, a series of Mysterious and unexplained phenomena occurred within Aurem. Rift Harpies and Thalassian Eagles began to gather in unusual numbers in the city, appearing especially near Temple Illuminata or in key areas of the city. Believed by followers of Temple Illuminata to be manifestations of the Divine of Epiphanies guiding the city's destiny, their presence was seen as a symbolic message from the Divine. Flowers and plants began to bloom in synchronicity with important events, forming patterns and arrangements that followers interpreted as messages or symbols from the Divine. Large numbers of the city's civilian residents began to report vivid and prophetic dreams that offered guidance or insight into future events, reinforcing the belief that the Divine of Epiphanies communicates through the dream realm. This sequence of unusual events had a profound impact on the city's morale, and served to strengthen the city's support for the War League, and its opposition to Morovian Nationalists who were perceived as being opposed to the practices of the Reformed Stripping Path. This opposition to the rebel movement was intensified after Morovian Nationalists disrupted a significant ritual within Temple Illuminata, causing a schism among the Divine's followers. The War League seized upon this intensification of anti-Nationalist sentiment by launching a radical propaganda campaign intended to further shape perceptions and win the hearts and minds of Aurem's residents.
Following reports that the War League had completed the placement of artillery on elevated positions around the city, allowing to gain a major tactical advantage in controlling key areas of Aurem, Morovian leadership calls for high-stakes negotiations in an attempt to reach a peaceful resolution. The War League rejected this appeal for negotiations, on the basis that it had infiltrated of the Morovian Nationalist command center, allowing it to gain crucial intelligence and disrupting Morovian operations. Using intelligence which it acquired as a result of this infiltration, the War League launched a series of robust, precise airstrikes targetting Morovian Nationalist strongholds, greatly diminishing their capabilities and reducing their influence in Aurem. With the support of Temple Illuminata leadership, the War League followed these airstrikes by executing a meticulously planned ground operation to liberate Temple Illuminata from Morovian Nationalist control. This ground operation results in the large scale retreat of Morovian rebels from the city. Following this withdraw of Morovian forces, the War League celebrated a decisive victory in Aurem, acknowledging the successful military operations and striving to integrate with the city's residents for a stable and peaceful future.
Odiferia Division
Symphonara Campaign
In Symphonara, the War League deployed forces following the discovery of Morovian Nationalist forces amassing near Symphonara's borders and after intelligence reports indicated an intent to establish a Morovian stronghold within the city. Having begun to deploy its forces, the War League secured high-ground positions overlooking key Morovian Nationalist strongholds, gaining a tactical advantage in terms of surveillance and firepower. It then initiated a decoy offensive in the western quarters of Symphonara, drawing Morovian Nationalist forces away from the main strategic objectives. With Morovian forces distracted from their primary objectives, the War League executed precision airstrikes on Morovian Nationalist supply lines, complemented by a concentrated barrage by heavy artillery at critical junctions within Symphonara, disorienting Morovian Nationalist forces and causing strategic disarray. These attacks served to disrupt Morovian logistics and weakened their ability to sustain the conflict. These airstrikes and artillery barages were swiftly followed by covert operations carried out by special forces, intended to infiltrate and neutralize Morovian Nationalist command centers, disrupting their communication and strategic coordination. Left effectively crippled by this rapid sequence of events, Morovian Nationalists soon find themselves encircled by War League forces within specific districts around the city. Rebel control grew increasingly precarious as War League special forces targetted Morovian Nationalist sharpshooters, neutralizing their threat and providing cover for advancing ground forces.
In response to this series of direct assaults, Morovian forces deployed small, highly mobile units to engage in guerrilla warfare, attempting to disrupt War League supply routes and creating chaos behind enemy lines. Nationalist engineers, furthermore, layed strategically placed minefields around key War League strongholds, impeding their movements and forcing them into vulnerable positions. In an effort to further disrupt the War League's rapidly growing advantage, Morovian spies also instigated a civilian uprising in War League-controlled districts, diverting attention and resources away from the military front. Despite these efforts, War League forces continue their advance, deploying armored divisions in a breakthrough offensive, punching through Morovian Nationalist defensive lines and creating avenues for infantry advancements. This offensive allowed the War league to finally break through Morovian lines, resulting in a decisive battle at Symphonara's central square. With the retreat of Morovian forces following this key battle, the War League was able to claim symbolic control over the heart of the city. Having gained control over the city's most important civic district, the War League established a temporary command center in Symphonara's cultural heartland, symbolizing their commitment to preserving the city's heritage and winning local support. From this command center, the War League began to broadcast strategically crafted surrender appeals, targeting Morovian Nationalist troops with messages designed to sow doubt and demoralize their ranks. Elsewhere in the city, War League forces surprised Morovian Nationalist forces with an amphibious assault along the city's riverside, capturing critical positions and disrupting rebels' defensive lines. Driving Morovian forces from the waterfront, the War League swiftly established bridgeheads across key river crossings, enabling rapid troop movements and further encircling Morovian Nationalist forces from multiple directions.
With its control of the city all but assured, the War League formed alliances with local resistance groups within Symphonara, coordinating a joint offensive to disrupt Morovian Nationalist influence and gather valuable intelligence. With the support of these local allies, the War League then organized a summit promoting cultural unity, gaining support from diverse factions within Symphonara and further isolating Morovian Nationalists and their supporters. Having mostly driven Morovian forces from the city, and virtually eliminated rebel support, the War League conducted highly effective night raids, which served to support a final strategic encirclement of remaining Morovian Nationalist strongholds, leading to negotiations for their surrender and the eventual declaration of Symphonara as under total War League control.
Aurelia Campaign
In Aurelia, Morovian Nationalists launched a surprise guerrilla ambush on War League forces on the outskirts of Aurelia, catching them off guard. War League forces suffered heavy casualties as a result of this surprise attack and were forced to retreat, leaving key locations vulnerable to Morovian offensives. With War League forces on the retreat, Nationalist forces implemented scorched earth tactics, setting fire to key agricultural areas and disrupting War League supply lines, and besieging Aurelia's water reservoir, cutting off a crucial resource and putting pressure on War League forces. Fighting would rapidly intensify, as Morovian Nationalist and War League forces engaged in brutal street-to-street combat, with Morovian Nationalists gaining the upper hand, especially after a successful infiltration of War League command headquarters allowed Nationalists to gather critical intelligence regarding War League plans and operations. In the midst of fighting, Morovian Nationalists launched a campaign to leverage Aurelia's cultural sensitivities to gain support from the local population, creating a challenging social and political environment for the War League.
The War League would find itself at a growing disadvantage with the onset of the region's sandstorm season, as Morovian Nationalists - long embedded in the city - used the storms to obscure their movements and launch surprise attacks. One such attack allowed Nationalists to successfully capture a key War League command post in Aurelia, disrupting their communication and coordination efforts. Having captured this command post, Nationalist operatives proceeded to sabotage War League artillery positions, diminishing their firepower and giving Morovian forces an advantage. Using the sandstorms to obscure their movements, Morovian Nationalists also engaged in economic sabotage, targeting Aurelia's trade routes and disrupting financial resources available to the War League. Following this series of victories in Aurelia, Nationalists launched an additional propaganda campaign in which they framed the War League as invaders threatening the city's historical identity, allowing them to influence public opinion both locally and regionally against the War League's presence in Aurelia. This campaign allowed Nationalists to forge alliances with local insurgent groups in Aurelia, creating a united front against the War League occupation. These insurgent groups would play a key role in helping to preserve the advantage held by Morovian Nationalists, to the extent that they engaged in the systematic destruction Aurelia's critical infrastructure, hampering the city's functionality in areas controlled by the War League. Morovian Nationalists also capitalized on the effectiveness of their propaganda campaign to facilitate collaboration with influential figures in Aurelia's elite circles, gaining support and creating internal divisions within the city.
Facing such significant disadvantages in Aurelia, and having thus far proven unable to adapt following the initial surprise attacks carried out by Nationalist forces, the War League was forced to negotiate a ceasefire, resulting in a temporary halt to hostilities and recognition of Morovian Nationalist control over Aurelia.
Aetherium Campaign
In Aetherium, War League forces established control over the, facing limited initial resistance from Morovian Nationalist pockets within the snowy mountain village. The leaders of Temple Alabaster responded to the establishment of War League control, and subsequent minor skirmishes, by declaring their cult's neutrality in the conflict. In light of this declaration of neutrality, the War League initiated efforts to peacefully coexist with Aetherium's residents, hoping to garner local support and minimize hostilities. As part of these efforts, War League and Temple Alabaster leaders negotiated an agreement to preserve Aetherium's cultural heritage, attempting to find common ground amid the conflict. These efforts were impeded by a propaganda campaign launched by Morovian Nationalists, portraying the War League as a threat to the serenity of Aetherium and the sanctity of Temple Alabaster, and by clandestine acts of sabotage against War League positions carried out by Morovian Nationalist sympathizers within Aetherium. War League efforts were further strained as a segment of Temple Alabaster members performed serene rituals as acts of defiance, symbolically resisting the presence of both War League and Morovian Nationalist forces.
After a series of minor skirmishes, fighting between War League and Morovian Nationalists stalled following the outbreak of a sudden and devastating plague in Aetherium. This plague affected both military personnel and civilians, causing chaos and disrupting the course of the conflict, especially as members of Temple Alabaster disseminate rumors among the local populace that the plague is a curse placed upon the city by the Lady Divine Ivory, who has been angered by the conflict. In response to the sudden outbreak, both War League and Morovian Nationalist forces set aside their differences and united in humanitarian efforts to combat the plague, prioritizing the well-being of Aetherium's inhabitants. A temporary ceasefire was declared to allow for unhindered access to provide medical aid, quarantine measures, and relief efforts in Aetherium. War League and Morovian Nationalist military medics, furthermore, collaborated with local healers from Temple Alabaster to manage the plague crisis and provide medical support. Despite this overt cooperation, both factions engaged in political maneuvering, attempting to exploit the chaos caused by the plague to gain strategic advantages in Aetherium. These political machinations result in accusations on both sides, that the other was engaging in the weaponization of the plague, leading to increased tensions and complicating efforts to address the health crisis.
With tensions mounting, the two sides suspended their agreed upon ceasefire. As plague continued to ravage the city, the War League and Morovian Nationalists resumed their conflict, with both sides intensifying their efforts to control Aetherium. A series of skirmishes erupted across the city, even in areas worst impacted by the plague. These skirmishes culminated in a final, decisive battle on the grounds of Temple Alabaster itself, resulting in the deaths of high ranking Morovian Nationalist commanding officers. Following the deaths of important leaders, Morovian Nationalists initiated a large-scale withdraw from the city, leaving the War League in control of a city ravaged by plague.
Ferrum Citadel Campaign
In Ferrum Citadel, the War League initiated a calculated siege on Ferrum Citadel, a stronghold of support for Morovian Nationalists, utilizing desert terrain advantages to encircle the stronghold. Recognizing the challenges of the desert terrain, the War League invested in specialized training and equipment for its forces, honing their skills in desert navigation. This expertise allowed War League troops to adeptly maneuver through the arid landscape, gaining a strategic edge in the battle for Ferrum Citadel. In response, the Morovian Nationalists, with the support of nomadic members of the Court of the Ironclad, employed scorched earth tactics, setting fires in the desert to impede War League advancements. Despite initial gains, these tactics severely hampered War League efforts to make advances into the city. These efforts were further strained after Morovian Nationalists sabotaged key water wells, heightening the challenge for War League forces and creating desperation amid the arid conditions. War League forces also found themselves vulnerable to well-coordinated ambushes in desert oases, carried out by members of the Court of the Ironclad.
The discovery of ancient desert mysteries around Ferrum Citadel, including hidden passages and mountain-top structures would allow the War League to regain a degree of momentum following a series of setbacks. Using these structures to their advantage, War League engineers constructed mobile artillery platforms atop the region's plateaus and sand dunes, providing elevated positions for precision strikes against Ferrum Citadel, and against desert nomads. From these elevated positions, the War League also deployed aerial reconnaissance drones to navigate the desert expanses, gathering vital intelligence on Morovian Nationalist movements. Despite these advantages, War League forces would remain vulnerable to the hit-and-run tactics employed by Morovian Nationalists and their nomadic allies. They would furthermore be unprepared for the mystical tactics employed by Nationalist allies. The Court of the Ironclad deployed massive war drums, echoing across the desert to boost morale and instill fear in War League ranks. The echos of these war drums created optical illusions and mirages which confused War League scouts, leading to strategic missteps and confusion. After members of the Court of the Ironclad performed a mystical desert ritual, rumors began to circulate of fearsome mythical beasts appearing as mirages in the desert, believed to be manifestations of Fenrir's presence.
Struggling to adapt in the face of such unusual and precarious conditions, War League diplomats attempted to negotiate with independent desert tribes to sway them to their cause, introducing a diplomatic angle to the conflict. The negotiations resulted in a diplomatic parley with influential desert tribes unaffiliated with the Court of the Ironclad, who sought a peaceful resolution and potential alliances, introducing a diplomatic front to the conflict in the arid expanse. With the support of these desert tribes, War League forces engaged in a decisive confrontation against Morovian Nationalists and Ironclad cultists, amidst ancient desert ruins. This final confrontation, which inflicted very heavy casualties on both sides, resulted in a general withdraw of Nationalist forces from the region. Despite this withdraw, however, Ferrum Citadel remained a stronghold of support for Nationalist ideology. The War League, as a consequence, would struggle to assert its control over the city in the period following the end of open conflict.
Catonis Atrium Campaign
Following a series of Pyrrhic victories in various battles across the northern highlands, The War League launched an initial offensive against Morovian Nationalist positions surrounding Catonis Atrium, aiming to weaken their defenses. Morovian Nationalists swiftly mobilized their forces to establish defensive positions, preparing to repel the War League's advance. These defensive positions were weakened as Special forces from the War League executed a covert infiltration, gathering intelligence on Morovian Nationalist troop movements and fortifications. Confronting the effects of this infiltration, Morovian Nationalists initiated a propaganda campaign, disseminating messages that emphasized their cause and depict the War League as aggressors disrupting the region's order. The success of this propaganda campaign was limited, as the War League, recognizing the importance of local sentiment, the War League worked to integrate with sympathetic factions within Catonis Atrium, garnering support for their cause.
Having largely failed to sway public opinion against the War League, Morovian Nationalists employed guerrilla warfare tactics, using the terrain and local knowledge to launch surprise attacks on advancing War League forces. The War League responded by conducting strategic airstrikes on key Morovian Nationalist positions, aiming to disrupt their command structure and weaken their resolve. In order to minimize the effectiveness of these airstrikes, Morovian Nationalists strategically positioned themselves among civilian populations, using them as shields to complicate the War League's military operations. In response to the damage caused to civilian areas as a result of these tactics employed by Nationalists, the War League initiated humanitarian aid efforts, providing assistance to civilians affected by the conflict, enabling them to win the hearts and minds of the local populace, and allowing them to build coalitions with factions opposing Morovian Nationalists. Morovian Nationalists, recognizing the War League's efforts to build alliances, launched indiscriminate, coordinated counterattacks on military and civilian factions sympathetic to the War League within Catonis Atrium, attempting to fracture the coalition and sow internal discord.
With the support of local factions, and key leaders in the region, the War League implemented a blockade, restricting Morovian Nationalist supply lines and isolating Catonis Atrium to weaken their logistical capabilities. It furthermore conducted strategic night operations, leveraging superior technology and training to gain an advantage over Morovian Nationalist forces. The effectiveness of these night-time raids was limitedm as a mysterious and dense fog blankets Catonis Atrium, seemingly appearing without any meteorological explanation. This supernatural fog hindered visibility for both War League and Morovian Nationalist forces, creating an atmosphere of uncertainty and unease. Reports emerged of shadowy, demonic figures within the fog, and soldiers from both sides shared eerie encounters, adding an element of the unknown to the already tense conflict. This fog lingered over the course of several weeks, influencing tactics and decisions on the battlefield as troops navigate through the supernatural haze.
Finding themselves without local support, and significantly hindered by the onset of the mysterious fog, Morovian Nationalists made diplomatic appeals to neighboring regions for support, seeking alliances to bolster their defense of Catonis Atrium. By and large, these appeals were rejected by unaffiliated forces, who cited their rejection on the basis that Morovian Nationalists had openly endangered the safety of local civilian populations. This rejection provides a window of opportunity for War League forces, who launched an urban warfare campaign, liberating key districts within Catonis Atrium from Morovian Nationalist control, and securing control over the tide of the conflict. Faced with a series of uphill challenges, Morovian Nationalists implemented scorched earth tactics during a strategic retreat, leaving a trail of fire and destruction in their wake. With Morovian Nationalists in retreat, the War League occupied Catonis Atrium and worked to stabilize the region, establishing a new order. Despite the occupation, remaining Morovian Nationalist cells organized an underground resistance, launching sporadic attacks against War League forces to establish order in Catonis Atrium.
Koinonía Campaign
In Koinonía, the War League initiated a blockade of the waterways around Koinonía, aiming to cut off Morovian Nationalist supply routes and isolate the region. Morovian Nationalists responded by fortifying river defenses, deploying anti-naval weaponry and establishing strategic positions along the waterwaya to counter the War League's blockade. Utilizing amphibious drones, the War League conducted covert operations along waterways, gathering information and disrupting Nationalist naval activities. The deployment of amphibious drones was followed by a series of daring amphibious assaults, utilizing specialized amphibious vehicles and specialized troops, which were intended to break Nationalist defenses. These amphibious assaults were complemented by precision artillery strikes coordinated by the War League, which targetted key Nationalist positions, softening their defenses for a ground assault.
Battered by the War League's initial campaign in the city, Morovian Nationalists staged a false flag operation, attacking the Temple of Ordo Amicitia, in such a manner that it appeared as though a third faction is involved in the conflict. Caught off guard by the attack, the War League initiated a cultural exchange program, fostering understanding and cooperation with Koinonía's diverse population, in an effort to ensure that no additional separatist factions would be inclined to continue their support for, or to join the cause of Morovian Nationalists. Morovian rebels, with that said, followed their false flag operation by employing hit-and-run tactics, ambushing War League supply convoys and disrupting their logistical operations. Morovian Nationalists, furthermore, covertly manipulated local water sources, creating scarcity and forcing War League forces to contend with logistical challenges. War League forces responded by launching a covert night time operation, which allowed them to seize control of a vital communication hub, disrupting Morovian Nationalist command and control.
In the skies of Koinonía, Aerial clashes intensified as War League fighter jets engaged in dogfights with Nationalist aircraft, vying for air superiority over Koinonía, marking the only battle in the entire war in which Morovian forces were able to deploy aerial combat vehicles. In the midst of these aerial clashes, the War League launched a series of precision airstrikes targeting a Nationalist ammunition depot, causing significant disruption to their supplies. In response to the destruction of this munitions depot, local Nationalist sympathizers initiated an underground resistance movement within Koinonía, launching surprise attacks against War League occupiers. Confronted by this uprising, the War League executed a tactical retreat from parts of the city. Morovian Nationalists responded to this retreat by flooding the region with propaganda, swaying public opinion in their favor and sowing doubt about War League intentions. This propaganda campaign would prove short-lived, as the War League - having lured Morovian Nationalists into a false sense of security - launched a devastating counter-offensive which combines an advance of ground forces supported by airstrikes and artillery barrages, devastating key Morovian positions. This counter-offensive cripples Morovian operations in the city, forcing them into a large scale retreat from the city. As they retreat, Nationalists deploy as-of-yet unknown electronic weapons in the city, resulting in widespread blackouts. Nationalists furthermore set fire to the city's historic district, and to the city's central marketplace, resulting in the near complete destruction of both locations. Nevertheless, with the Morovian Nationalists having retreated, the War League establishes control over the city, and begins operations aimed at consolidating power and repairing damaged locations.
Jeseri Division
Somniumpolis Campaign
In Somniumpolis, the War League began deploying forces after receiving credible intelligence indicating a significant Morovian Nationalist buildup within the city, suggesting potential aggression and a threat to regional stability. Recognizing that Somniumpolis may represent their final stand in the broader campaign across Bassaridia Vaeringheim, Morovian Nationalists responded to this deployment with fierce resistance in which they utilized the region's challenging terrain to slow down the initial War League momentum. Recognizing the difficulty of the unusual combination of swampy and rocky, hilly landscapes surrounding the city, the War League launched comprehensive reconnaissance efforts to understand the Nationalists' defensive positions. These reconnaissance efforts helped to minimize the overall impact of ambushes carried out by Nationalists, especially in the highlands where they sought to gain a tactical advantage. Such efforts also helped to reveal the locations of hilltop fortifications and defensive fortifications around the city.
Learning from early encounters, the War League adapted its strategies, incorporating specialized units and tactics to counter Nationalist ambushes. Leveraging specialized training, the War League executed a well-coordinated amphibious assault, catching the Nationalists off guard and gaining a foothold in lowland swamps and waterways surrounding the city, thereby cutting Morovian Nationalists off from vital resources and supply lines. With the loss of access to the region's waterways, Morovian Nationalists shifted their focus from the regions surrounding the city to the urban core of Somniumpolis, where they would retreat to a network of underground tunnels and bunkers, prolonging the conflict and causing logistical challenges for the War League. The War League responded to this shift in focus by launching a civic engagement campaign, in which War League forces in Somniumpolis engaged with the local population, winning support and weakening the Nationalists' hold over the residents. At the same time, War League forces launched coordinated night-time raids on Nationalist outposts - above ground and below ground - disrupting supply lines and communication networks. These raids were met with limited success, as Morovian Nationalists implemented highly deceptive tactics, leading the War League to focus on false targets while Morovian forces were able to re-group. With a high rate of desertion, however, Nationalists enjoyed little benefit from the use of these tactics, except that they served to slow the War League advance.
Recognizing the Nationalists' weakened position, the War League launched a final, decisive push into the city, focusing on key objectives. This final offensive was supported by extensive airstrikes across the city, and artillery barrages intended to destroy underground positions, so as to drive Nationalists above ground where they would be vulnerable to War League ground forces. Overwhelmed by the relentless War League assault and facing dwindling resources, Morovian Nationalists surrendered, allowing the War League to secure control of Somniumpolis, and to establish order in the city. According to the terms of their surrender, Morovian Nationalists disband as an organized force, with some members choosing to integrate into the post-conflict society, thus bringing an end to the battle for Somniumpolis, and in effect, an end to the war. With victory achieved, the War League initiated reconstruction efforts, rebuilding damaged infrastructure, and supporting the city's recovery. The campaign concluded with victory celebrations held in Somniumpolis, acknowledging the War League's success in securing control over the city and achieving their strategic objectives in the war as a whole.
Hatch Ministry Division
Blockade of Lake Morovia
Concurrent with fighting across Bassaridia Vaerngheim, the Hatch Ministry deployed forces with support of the Lake Morovia blockade fund, to enforce a comprehensive blockade of Lake Morovia. To this end, the Hatch Ministry deployed a fleet of naval vessels, including warships and patrol boats, to strategically position and enforce the blockade. It furthermore utilized advanced aerial surveillance technology, in order to conduct regular reconnaissance missions to monitor and track Morovian Nationalist movements around the lake. Recognizing the importance of digital communication, the Hatch Ministry also implemented cybersecurity measures to disrupt and monitor Morovian Nationalist communication networks involved in coordinating supply movements. In addition to the military blockade, the Hatch Ministry engaged in diplomatic efforts to garner regional support for the blockade, urging neighboring nations to cooperate and prevent any support reaching Morovian Nationalists through alternative routes.
Conclusion
With the surrender of Morovian forces in Somniumpolis, fighting would continue in certain cities, including Pyralis, Nexa, Acheron, Aetherium, and select others, following the conclusion of formal open conflict. In all cases, except in Aurelia where rebels retained control, Morovian forces were ultimately forced to retreat or surrender. In the aftermath of this residual fighting, Nationalist forces were disarmed and disbanded. The government of Bassaridia Vaeringheim issued a decree ordering rebels and their allies and supporters to leave the country. Those which refused were forcefully expelled by War League forces following a series of additional minor skirmishes. Morovian leaders, including Commander Töl po Amäpire, were arrested following a brief nation-wide manhunt, and placed on trial resulting in their public executions.
Having expelled most Morovian forces and their allies, the War League set about repairing damage caused by the war. With the support of the government of Bassaridia Vaeringheim, local leaders, and businesses featured on the General Port of Lake Morovia, the War League invested heavily in efforts to reconstruct key infrastructure and to rebuild cities and villages impacted by the conflict. The War League furthermore implemented measures to address the environmental impact of fighting, especially in the Gloom Forest of Perpetual Autumn and in lowland regions bordering Lake Morovia.
In all communities where the War League established complete control, local leaders and tribal Alperkin Chieftans were forced to swear oaths of loyalty to the government of Bassaridia Vaeringheim, and to promise to never again take up arms or to support rebellion against the nation's government. Citizens in certain locations with high support for Nationalists, were enrolled in stringent re-education programs. Those who failed to comply, or where re-education did not yield satisfactory results, were expelled from the nation, or were summarily executed.
In Vaeringheim, Odiferia, and the Alpazkigz, War League forces and leadership were honored in weeks-long celebrations including parades carnivals, and ceremonial events attended by the Council of Kings itself, commemorating their victory in the campaign.