Outer Realms: Difference between revisions
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Established in the late 750s WG (5200s ASC), the Outer Realms are comprised of all Passasian administrative areas that are not directly connected to the Passasian homeland. As of 758 WG, the Outer Realms include four distinct settlements: Aghir, Ghriba, Port Trinity, and New Kingsland. These settlements are grouped together according to their respective geographic locations. The former two, Aghir and Ghriba, are grouped together as Skerry Isles Settlements, while the latter two, Port Trinity and New Kingsland, are grouped as Cherusken Settlements. | Established in the late 750s WG (5200s ASC), the Outer Realms are comprised of all Passasian administrative areas that are not directly connected to the Passasian homeland. As of 758 WG, the Outer Realms include four distinct settlements: Aghir, Ghriba, Port Trinity, and New Kingsland. These settlements are grouped together according to their respective geographic locations. The former two, Aghir and Ghriba, are grouped together as Skerry Isles Settlements, while the latter two, Port Trinity and New Kingsland, are grouped as Cherusken Settlements. | ||
==Skerry Isles Settlements== | |||
These settlements, located in the Southern Captive Sea, were originally established following an expedition led by the Pallician Cartography Society in 740 WG. Despite a long local tradition of subsistence farming and ranching, Ghriba and Aghir are primarily economically driven by commerce between Passas and the Haifa Wallis Islands. These two settlements serve as major rest and re-fueling stops for ships carrying goods between the states. As such, the Passasian Skerry Isles Settlements are a popular destination for traders and merchants. Bay of Bel-Air Merchants Corporation is the largest employer in the region. | These settlements, located in the Southern Captive Sea, were originally established following an expedition led by the Pallician Cartography Society in 740 WG. Despite a long local tradition of subsistence farming and ranching, Ghriba and Aghir are primarily economically driven by commerce between Passas and the Haifa Wallis Islands. These two settlements serve as major rest and re-fueling stops for ships carrying goods between the states. As such, the Passasian Skerry Isles Settlements are a popular destination for traders and merchants. Bay of Bel-Air Merchants Corporation is the largest employer in the region. | ||
Population (760 WG): 450,588 | Population (760 WG): 450,588 | ||
==Cherusken Settlements== | |||
Unlike their counterparts in the sunny Skerry Isles, the Cherusken Settlements of Port Trinity and New Kingsland and not particularly glamorous nor high profile locations. That said, they serve an equally important role, as major rest and re-feuling stops for ships traveling between the Haifan Wallis Islands and the Haifan homeland. Located in Southeastern Keltia, the settlements, which are sustained by commerce, enjoy an average annual rainfall of 72cm. With that in mind, Port Trinity and New Kingsland are popular settings for the mystical, tragic novels, which are all the rage in Passas. | Unlike their counterparts in the sunny Skerry Isles, the Cherusken Settlements of Port Trinity and New Kingsland and not particularly glamorous nor high profile locations. That said, they serve an equally important role, as major rest and re-feuling stops for ships traveling between the Haifan Wallis Islands and the Haifan homeland. Located in Southeastern Keltia, the settlements, which are sustained by commerce, enjoy an average annual rainfall of 72cm. With that in mind, Port Trinity and New Kingsland are popular settings for the mystical, tragic novels, which are all the rage in Passas. | ||
Population (760 WG): 193,108 | Population (760 WG): 193,108 | ||
[[Category:Passas]] | [[Category:Passas]] |
Latest revision as of 16:16, 21 July 2021
Established in the late 750s WG (5200s ASC), the Outer Realms are comprised of all Passasian administrative areas that are not directly connected to the Passasian homeland. As of 758 WG, the Outer Realms include four distinct settlements: Aghir, Ghriba, Port Trinity, and New Kingsland. These settlements are grouped together according to their respective geographic locations. The former two, Aghir and Ghriba, are grouped together as Skerry Isles Settlements, while the latter two, Port Trinity and New Kingsland, are grouped as Cherusken Settlements.
Skerry Isles Settlements
These settlements, located in the Southern Captive Sea, were originally established following an expedition led by the Pallician Cartography Society in 740 WG. Despite a long local tradition of subsistence farming and ranching, Ghriba and Aghir are primarily economically driven by commerce between Passas and the Haifa Wallis Islands. These two settlements serve as major rest and re-fueling stops for ships carrying goods between the states. As such, the Passasian Skerry Isles Settlements are a popular destination for traders and merchants. Bay of Bel-Air Merchants Corporation is the largest employer in the region. Population (760 WG): 450,588
Cherusken Settlements
Unlike their counterparts in the sunny Skerry Isles, the Cherusken Settlements of Port Trinity and New Kingsland and not particularly glamorous nor high profile locations. That said, they serve an equally important role, as major rest and re-feuling stops for ships traveling between the Haifan Wallis Islands and the Haifan homeland. Located in Southeastern Keltia, the settlements, which are sustained by commerce, enjoy an average annual rainfall of 72cm. With that in mind, Port Trinity and New Kingsland are popular settings for the mystical, tragic novels, which are all the rage in Passas. Population (760 WG): 193,108