Module:PillSeasonSchedule
From MicrasWiki
Documentation for this module may be created at Module:PillSeasonSchedule/doc
-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')
------------------------------------------------------------------------
-- 0) CONFIG / CALENDAR
------------------------------------------------------------------------
local START, END = 62, 183 -- season window within the PSSC year
local DAYS_IN_YEAR = 183
local DEFAULT_SEASON = 53
local function getMonthDay(d)
if d <= 61 then
return "Atosiel", d
elseif d <= 122 then
return "Thalassiel", d - 61
else
return "Opsitheiel", d - 122
end
end
local function md2day(m,d) return (m-1)*61 + d end
local function absDay(y,d) return y*DAYS_IN_YEAR + d end
------------------------------------------------------------------------
-- 1) TEAMS
------------------------------------------------------------------------
local teams = {
{ code="Allegro Symphonara", fullName="Allegro Symphonara", logo="[[File:AllegrosymphonaraB.png|25px]]", championships=4 },
{ code="Ashguard Pyralis", fullName="Ashguard Pyralis", logo="[[File:AshguardpyralisB.png|25px]]", championships=1 },
{ code="Aurelia Auric", fullName="Aurelia Auric", logo="[[File:AureliaAuricB.png|25px]]", championships=2 },
{ code="Brightpath Aureum", fullName="Brightpath Aureum", logo="[[File:BrightpathaureumB.png|25px]]", championships=2 },
{ code="Celestial Sancta Lunaris", fullName="Celestial Sancta Lunaris", logo="[[File:CelestialsanctaB.png|25px]]", championships=1 },
{ code="Delphica Windborne", fullName="Delphica Windborne", logo="[[File:DelphicawindborneB.png|25px]]", championships=1 },
{ code="Emberstone Vaeringheim", fullName="Emberstone Vaeringheim", logo="[[File:EmberstonevaeringheimB.png|25px]]", championships=3 },
{ code="Flameborne Erythros", fullName="Flameborne Erythros", logo="[[File:FlameborneerythrosB.png|25px]]", championships=1 },
{ code="Forgeward Nexa", fullName="Forgeward Nexa", logo="[[File:ForgewardnexaB.png|25px]]", championships=0 },
{ code="Hearthkeeper Koinon", fullName="Hearthkeeper Koinon", logo="[[File:HearthkeeperkoinonB.png|25px]]", championships=0 },
{ code="Ironbough Sylvapolis", fullName="Ironbough Sylvapolis", logo="[[File:IronboughSylvapolisB.png|25px]]", championships=1 },
{ code="Redcliff Citadel", fullName="Redcliff Citadel", logo="[[File:RedcliffCitadel.png|25px]]", championships=1 },
{ code="Riftwarden Acheron", fullName="Riftwarden Acheron", logo="[[File:RiftwardenAcheronB.png|25px]]", championships=3 },
{ code="Saluria Skylight", fullName="Saluria Skylight", logo="[[File:SaluriaSkylightB.png|25px]]", championships=0 },
{ code="Sandveil Somniumpolis", fullName="Sandveil Somniumpolis", logo="[[File:SandVeilSomniumB.png|25px]]", championships=1 },
{ code="Serena Tidesong", fullName="Serena Tidesong", logo="[[File:Serena TidesongB.png|25px]]", championships=2 },
{ code="Steppe Luminaria", fullName="Steppe Luminaria", logo="[[File:Steppe LuminariaB.png|25px]]", championships=4 },
{ code="Strider Myrene", fullName="Strider Myrene", logo="[[File:StriderMyreneB.png|25px]]", championships=1 },
{ code="Vaeringheim Pillar", fullName="Vaeringheim Pillar", logo="[[File:VaeringheimPillarB.png|25px]]", championships=5 },
{ code="Imperial Delphica", fullName="Imperial Delphica", logo="[[File:ImperialDelphicaB.png|25px]]", championships=1 },
{ code="Ascendant Aetherium", fullName="Ascendant Aetherium", logo="[[File:AscendantAetheriumB.png|25px]]", championships=2 },
{ code="Sufriya Stormwake", fullName="Sufriya Stormwake", logo="[[File:SufriyaStormwake.png|25px]]", championships=1 },
{ code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="[[File:PCSuncliff.png|25px]]", championships=0 },
{ code="Jogi Regiment", fullName="Jogi Regiment", logo="[[File:JogiRegiment.png|25px]]", championships=0 },
{ code="Vine Fleet Mylecia", fullName="Vine Fleet Mylecia", logo="[[File:VineFleetMylecia.png|25px]]", championships=0 },
{ code="Port of Blore Heath", fullName="Port of Blore Heath", logo="[[File:PortBloreHeath.png|25px]]", championships=0 },
{ code="Free State Abeis", fullName="Free State Abeis", logo="[[File:FreeStateAbeis.png|25px]]", championships=0 },
{ code="Jezeraah City", fullName="Jezeraah City", logo="[[File:JezeraahCity.png|25px]]", championships=0 },
{ code="Ourid Pegasi", fullName="Ourid Pegasi", logo="[[File:OuridPegasiLogo.png|25px]]", championships=0 },
{ code="Pillarion Club Caspazani", fullName="Pillarion Club Caspazani", logo="[[File:PCCaspazani.png|25px]]", championships=0 },
{ code="Amberwatch Slevik", fullName="Amberwatch Slevik", logo="[[File:AmberwatchSlevik.png|25px]]", championships=0 },
{ code="Fanghorn Rein", fullName="Fanghorn Rein", logo="[[File:FanghornRein.png|25px]]", championships=0 },
}
local TEAM_BY_CODE = {}
for _,t in ipairs(teams) do TEAM_BY_CODE[t.code] = t end
------------------------------------------------------------------------
-- 1b) JERSEYS (manual list keyed by team FULL NAME)
------------------------------------------------------------------------
local JERSEYS_BY_TEAMNAME = {
["Allegro Symphonara"] = { home="AllegroHome.png", away="AllegroAway25.png", third="Symphonara3rd.png" },
["Ashguard Pyralis"] = { home="AshguardHome.png", away="AshguardAway.png", third="Pyralis3rdB.png" },
["Aurelia Auric"] = { home="AureliaHome.png", away="AureliaAway.png", third="Aurelia3rd.png" },
["Brightpath Aureum"] = { home="BrightpathHome.png", away="BrightpathAway.png", third="Aureum3rd.png" },
["Celestial Sancta Lunaris"] = { home="CelestialSanctaHome.png", away="CelestialSanctaAway.png", third="Lunalis3rdB.png" },
-- As shown in your table (even if swapped)
["Delphica Windborne"] = { home="DelphicaWBAway.png", away="DelphicaWBHome.png", third="Delphica3rd.png" },
["Emberstone Vaeringheim"] = { home="EmberstoneHome.png", away="EmberstoneAway.png", third="Vaeringheim3rdA.png" },
["Flameborne Erythros"] = { home="FlameborneHome.png", away="FlameborneAway.png", third="Erythros3rd.png" },
-- Note: keep exact spelling from your table
["Forgeward Nexa"] = { home="ForgewardHome.png", away="ForegewardAway.png", third="Nexa3rd.png" },
["Hearthkeeper Koinon"] = { home="HearthkeepHome.png", away="HearthkeepAway.png", third="Koinon3rd.png" },
["Ironbough Sylvapolis"] = { home="IronboughHome.png", away="IronboughAway.png", third="Sylvapolis3rd.png" },
["Redcliff Citadel"] = { home="RedcliffHome.png", away="RedcliffAway.png", third="Ferrum3rd.png" },
["Riftwarden Acheron"] = { home="RiftwardenHome.png", away="RiftwardenAway.png", third="Acheron3rd.png" },
["Saluria Skylight"] = { home="SkylightHome.png", away="SkylightAway.png", third="Saluria3rdB.png" },
["Sandveil Somniumpolis"] = { home="SomniumpolisHome.png", away="SomniumPolisAway.png", third="Somniumpolis3rd.png" },
["Serena Tidesong"] = { home="SerenaHome.png", away="SerenaAway.png", third="Serena3rd.png" },
["Steppe Luminaria"] = { home="SteppeHome.png", away="SteppeAway25.png", third="Luminaria3rd.png" },
["Strider Myrene"] = { home="StriderHome.png", away="StriderAway.png", third="Myrene3rd.png" },
["Vaeringheim Pillar"] = { home="PillarHome.png", away="PillarAway.png", third="Vaeringheim3rdB.png" },
["Imperial Delphica"] = { home="ImperialHome.png", away="ImperialAway.png", third="Delphica3rdB.png" },
["Ascendant Aetherium"] = { home="AscendentHome.png", away="AscendentAway.png", third="Aetherium3rd.png" },
["Sufriya Stormwake"] = { home="SufriyaHome.png", away="SufriyaAway.png", third="Sufriya3rd.png" },
["Pillarion Club Suncliff"] = { home="SuncliffHome.png", away="SuncliffAway.png", third="Suncliff3rd.png" },
["Jogi Regiment"] = { home="JogiHome.png", away="JogiAway.png", third="Jogi3rd.png" },
["Vine Fleet Mylecia"] = { home="VineFleetHomeB.png", away="VineFleetAwayB.png", third="Mylecia3rd.png" },
["Port of Blore Heath"] = { home="BloreHeathHome.png", away="BloreHeathAway.png", third="BloreHeath3rd.png" },
["Free State Abeis"] = { home="AbeisHome.png", away="AbeisAway.png", third="Abeis3rd.png" },
["Jezeraah City"] = { home="JezeraahHome.png", away="JezeraahAway.png", third="Jezeraah3rd.png" },
["Ourid Pegasi"] = { home="OuridPegasiHome.png", away="OuridPegasiAwayB.png", third="OuridPegasi3rd.png" },
["Pillarion Club Caspazani"] = { home="PCCaspazaniHome.png", away="PCCCaspazaniAway.png", third="PCCaspazani3rd.png" },
["Amberwatch Slevik"] = { home="AmberwatchHome.png", away="AmberwatchAway.png", third="Amberwatch3rd.png" },
["Fanghorn Rein"] = { home="ReinHome.png", away="ReinAway.png", third="Rein3rd.png" },
}
-- 1c) JERSEYS (regional select teams)
-- Put ONLY filenames here (no "File:" and no brackets) — same format as club kits above.
local RC_JERSEYS_BY_TEAMNAME = {
["Morovian Select"] = { home="MorovianSelectHome.png", away="MorovianSelectAway.png" },
["Southern Strait Select"] = { home="SouthernStraitSelectHome.png", away="SouthernStraitSelectAway.png" },
["Western Highlands Select"] = { home="WesternHighlandsSelectHome.png", away="WesternHighlandsSelectAway.png" },
["Normarkian Select"] = { home="NormarkianSelectHome.png", away="NormarkianSelectAway.png" },
}
-- Stable 0..99 "random" from a key (so kits don't change every page view)
local function _pctFromKey(key)
local h = mw.hash.hashValue("md5", key or "")
local first8 = h:sub(1, 8)
local n = tonumber(first8, 16) or 0
return n % 100
end
-- 30% chance of THIRD kit (if it exists), otherwise HOME/AWAY
local function _kitImgForMatch(team, baseWhich, matchKey, px)
px = px or 25
if not team or not team.fullName then return "—" end
local kits = JERSEYS_BY_TEAMNAME[team.fullName] or RC_JERSEYS_BY_TEAMNAME[team.fullName]
if not kits then return "—" end
local which = baseWhich
if kits.third and kits.third ~= "" then
local pct = _pctFromKey((matchKey or "") .. "|" .. (team.fullName or "") .. "|" .. baseWhich)
if pct < 30 then which = "third" end
end
local f = kits[which]
if not f or f == "" then return "—" end
return string.format("[[File:%s|%dpx]]", f, px)
end
local function _asTeam(x)
if type(x) == "table" then return x end
return TEAM_BY_CODE[x] or { code=tostring(x), fullName=tostring(x), logo="" }
end
local function _teamWithLogo(x, bold)
local t = _asTeam(x)
local name = t.fullName or t.code or tostring(x)
if bold then name = "'''" .. name .. "'''" end
local logo = t.logo or ""
return (logo ~= "" and logo ~= "—") and (logo .. " " .. name) or name
end
------------------------------------------------------------------------
-- 2) DIVISIONS (4 x 8)
------------------------------------------------------------------------
local DIVISIONS = {
["Morovian Division"] = {
"Emberstone Vaeringheim","Vaeringheim Pillar","Imperial Delphica","Delphica Windborne",
"Allegro Symphonara","Steppe Luminaria","Jezeraah City","Saluria Skylight"
},
["Southern Strait Division"] = {
"Sufriya Stormwake","Vine Fleet Mylecia","Port of Blore Heath","Jogi Regiment",
"Free State Abeis","Sandveil Somniumpolis","Brightpath Aureum","Flameborne Erythros"
},
["Western Highlands Division"] = {
"Ashguard Pyralis","Aurelia Auric","Celestial Sancta Lunaris","Forgeward Nexa",
"Hearthkeeper Koinon","Ironbough Sylvapolis","Riftwarden Acheron","Serena Tidesong"
},
["Normarkian Division"] = {
"Redcliff Citadel","Strider Myrene","Ascendant Aetherium","Pillarion Club Suncliff",
"Ourid Pegasi","Pillarion Club Caspazani","Amberwatch Slevik","Fanghorn Rein"
}
}
local DIV_OF = {}
for div, list in pairs(DIVISIONS) do
for _, code in ipairs(list) do DIV_OF[code] = div end
end
------------------------------------------------------------------------
-- 3) SCHEDULE LOCK + BALANCED FUTURE
------------------------------------------------------------------------
-- === LOCKED schedule: EXACT original logic (preserves history) ===
local function homeFirst(codeA, codeB)
local sA, sB = 0, 0
for i=1,#codeA do sA = (sA + string.byte(codeA,i)) % 9973 end
for i=1,#codeB do sB = (sB + string.byte(codeB,i)) % 9973 end
return sA > sB
end
local function buildPairings()
local intra, inter = {}, {}
for _, list in pairs(DIVISIONS) do
for i=1,#list-1 do
for j=i+1,#list do
local A, B = TEAM_BY_CODE[list[i]], TEAM_BY_CODE[list[j]]
table.insert(intra, {home=A, away=B})
table.insert(intra, {home=B, away=A})
end
end
end
local allCodes = {}
for _,t in ipairs(teams) do table.insert(allCodes, t.code) end
table.sort(allCodes)
for ai=1,#allCodes-1 do
for bi=ai+1,#allCodes do
local ca, cb = allCodes[ai], allCodes[bi]
if DIV_OF[ca] ~= DIV_OF[cb] then
local a, b = TEAM_BY_CODE[ca], TEAM_BY_CODE[cb]
local hFirst = homeFirst(ca, cb)
table.insert(inter, {home = hFirst and a or b, away = hFirst and b or a})
end
end
end
table.sort(intra, function(a,b)
if DIV_OF[a.home.code] ~= DIV_OF[b.home.code] then
return DIV_OF[a.home.code] < DIV_OF[b.home.code]
end
return a.home.code .. a.away.code < b.home.code .. b.away.code
end)
table.sort(inter, function(a,b)
local ka = DIV_OF[a.home.code] .. "|" .. DIV_OF[a.away.code]
local kb = DIV_OF[b.home.code] .. "|" .. DIV_OF[b.away.code]
if ka ~= kb then return ka < kb end
return a.home.code .. a.away.code < b.home.code .. b.away.code
end)
return intra, inter
end
local function packRounds(matches)
local rounds, used = {}, {}
local function canPlace(r, m)
return not (used[r] and (used[r][m.home.code] or used[r][m.away.code]))
end
for _, m in ipairs(matches) do
local placed = false
for r=1,#rounds do
if canPlace(r, m) then
rounds[r][#rounds[r]+1] = { m.home, m.away }
used[r] = used[r] or {}
used[r][m.home.code] = true
used[r][m.away.code] = true
placed = true
break
end
end
if not placed then
rounds[#rounds+1] = { { m.home, m.away } }
used[#rounds] = {}
used[#rounds][m.home.code] = true
used[#rounds][m.away.code] = true
end
end
return rounds
end
local SCHED_LOCKED = (function()
local intra, inter = buildPairings()
local function chunk(arr, size)
local out = {}
for i=1,#arr,size do
local b = {}
for j=i, math.min(i+size-1, #arr) do b[#b+1] = arr[j] end
out[#out+1] = b
end
return out
end
local intraBlocks = chunk(intra, 64)
local interBlocks = chunk(inter, 128)
local merged, ia, ib = {}, 1, 1
while ia <= #intraBlocks or ib <= #interBlocks do
if ia <= #intraBlocks then
for _,m in ipairs(intraBlocks[ia]) do merged[#merged+1] = m end
ia = ia + 1
end
if ib <= #interBlocks then
for _,m in ipairs(interBlocks[ib]) do merged[#merged+1] = m end
ib = ib + 1
end
end
return packRounds(merged)
end)()
local function mapDaysLocked()
local totalDays = END - START + 1
local totalRnds = #SCHED_LOCKED
local iv = math.floor(totalDays / totalRnds)
local ex = totalDays % totalRnds
local m, d = {}, START
for i=1,totalRnds do
m[d] = i
d = d + iv + (ex > 0 and 1 or 0)
if ex > 0 then ex = ex - 1 end
end
return m
end
local DM_LOCKED = mapDaysLocked()
local function lastPlayedLocked()
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local lastDay, lastMd = nil, 0
for d=START, math.min(today, END) do
local md = DM_LOCKED[d]
if md and md > lastMd then lastMd = md; lastDay = d end
end
return lastDay, lastMd
end
-- === SEASON / DISPLAY ORDER ===
-- SCHED_LOCKED already contains every match needed for a 38-game season per team,
-- but it may require MORE than 38 matchdays due to byes created by packRounds().
-- To preserve already-played results, we keep SCHED_LOCKED and let the season run
-- for all locked matchdays.
local DIV_ORDER = { "Morovian Division","Southern Strait Division","Western Highlands Division","Normarkian Division" }
local TOTAL_ROUNDS = #SCHED_LOCKED
local function _copy(arr)
local t = {}
for i=1,#arr do t[i] = arr[i] end
return t
end
local function roundRobin8(teamCodes)
local n = #teamCodes
if n ~= 8 then error("roundRobin8 expects exactly 8 teams") end
local arr = _copy(teamCodes)
local rounds = {}
for r=1,7 do
local matches = {}
for i=1,4 do
local a = TEAM_BY_CODE[arr[i]]
local b = TEAM_BY_CODE[arr[n+1-i]]
local home, away
if (r+i) % 2 == 0 then home, away = a, b else home, away = b, a end
matches[#matches+1] = { home, away }
end
rounds[#rounds+1] = matches
local last = arr[n]
for i=n,3,-1 do arr[i] = arr[i-1] end
arr[2] = last
end
return rounds
end
local function swapHA(rounds)
local out = {}
for r=1,#rounds do
out[r] = {}
for i=1,#rounds[r] do
local m = rounds[r][i]
out[r][i] = { m[2], m[1] }
end
end
return out
end
local function interPairRounds(divA_codes, divB_codes, blockIndex)
local rounds = {}
for t=0,7 do
local matches = {}
for i=1,8 do
local a = TEAM_BY_CODE[divA_codes[i]]
local b = TEAM_BY_CODE[divB_codes[((i+t-1) % 8) + 1]]
local home, away
if ((blockIndex + t) % 2 == 0) then home, away = a, b else home, away = b, a end
matches[#matches+1] = { home, away }
end
rounds[#rounds+1] = matches
end
return rounds
end
local SCHED_BALANCED = (function()
local rounds = {}
-- 14 intra rounds
local intraByDiv = {}
for _, divName in ipairs(DIV_ORDER) do
local rr7 = roundRobin8(DIVISIONS[divName])
local rr14 = {}
for i=1,7 do rr14[i] = rr7[i] end
local rr7s = swapHA(rr7)
for i=1,7 do rr14[7+i] = rr7s[i] end
intraByDiv[divName] = rr14
end
for r=1,14 do
local full = {}
for _, divName in ipairs(DIV_ORDER) do
for _, m in ipairs(intraByDiv[divName][r]) do full[#full+1] = m end
end
rounds[#rounds+1] = full
end
-- 24 inter rounds = 3 blocks × 8 rounds
local A = DIVISIONS[DIV_ORDER[1]]
local B = DIVISIONS[DIV_ORDER[2]]
local C = DIVISIONS[DIV_ORDER[3]]
local D = DIVISIONS[DIV_ORDER[4]]
local blocks = {
{ {A,B}, {C,D} },
{ {A,C}, {B,D} },
{ {A,D}, {B,C} },
}
for blockIndex, pairset in ipairs(blocks) do
local p1 = interPairRounds(pairset[1][1], pairset[1][2], blockIndex)
local p2 = interPairRounds(pairset[2][1], pairset[2][2], blockIndex)
for t=1,8 do
local full = {}
for _,m in ipairs(p1[t]) do full[#full+1] = m end
for _,m in ipairs(p2[t]) do full[#full+1] = m end
rounds[#rounds+1] = full
end
end
return rounds
end)()
-- Composite mapDays: past days keep locked mapping; future days map to balanced rounds
local function mapDays()
local pivotDay, pivotMd = lastPlayedLocked()
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
-- If nothing has been played yet, keep the old even-spacing behavior.
-- (You can also enforce 3–4 here if you want, but I’m matching the “don’t break history” spirit.)
if not pivotDay or pivotMd == 0 then
local totalDays = END - START + 1
local iv = math.floor(totalDays / TOTAL_ROUNDS)
local ex = totalDays % TOTAL_ROUNDS
local m, d = {}, START
for i=1,TOTAL_ROUNDS do
m[d] = i
d = d + iv + (ex > 0 and 1 or 0)
if ex > 0 then ex = ex - 1 end
end
return m
end
-- Past: preserve exactly (locked schedule mapping)
local dm = {}
for d,md in pairs(DM_LOCKED) do
if d <= pivotDay then dm[d] = md end
end
-- Future: schedule ALL remaining rounds; relax gap only if needed.
local futureStartDay = math.max(pivotDay + 1, today + 1)
local remainingDays = math.max(0, END - futureStartDay + 1)
local remainingRnds = math.max(0, TOTAL_ROUNDS - pivotMd)
if remainingDays == 0 or remainingRnds == 0 then return dm end
-- Choose the smallest minGap that can still fit all remaining rounds.
local function canFit(gap)
return (1 + gap * (remainingRnds - 1)) <= remainingDays
end
local minGap = 3
if not canFit(minGap) then minGap = 2 end
if not canFit(minGap) then minGap = 1 end -- last resort, but prevents truncation
local gaps = math.max(0, remainingRnds - 1)
local extra = (remainingDays - 1) - (minGap * gaps) -- spare days after minimum spacing
extra = math.max(0, extra)
-- We’ll distribute +1 day into some gaps until we run out of 'extra'
local day = futureStartDay
for i=1, remainingRnds do
local mdx = pivotMd + i
if mdx > TOTAL_ROUNDS then break end
if day > END then break end
dm[day] = mdx
if i < remainingRnds then
local bump = (extra > 0) and 1 or 0
if extra > 0 then extra = extra - 1 end
day = day + minGap + bump
end
end
return dm
end
local function invertDayMap(dm)
local inv = {}
for day, md in pairs(dm) do inv[md] = day end
return inv
end
local function getRoundMatches(roundIdx)
-- Always use the locked schedule so we eventually play every remaining match.
return SCHED_LOCKED[roundIdx] or {}
end
local function _currentPlayedMatchday()
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local dm = mapDays()
local lastMd = 0
for d=START, math.min(today, END) do
if dm[d] and dm[d] > lastMd then lastMd = dm[d] end
end
return lastMd
end
------------------------------------------------------------------------
-- 4) MATCH SIMULATION
------------------------------------------------------------------------
local function simScoreFor(h, a, seed)
math.randomseed(seed)
local p = math.random()
local hg, ag
if p < 0.1 then
hg = math.random(0, 12); ag = hg
else
local wh, wa = (h.championships or 0) + 1, (a.championships or 0) + 1
local rem = (p - 0.1) / 0.9
local homeWin= rem < (wh / (wh + wa))
local winG = math.random(1, 12)
local loseG = math.random(0, math.min(winG - 1, 12))
if homeWin then hg, ag = winG, loseG else hg, ag = loseG, winG end
end
return hg, ag
end
local function simulateDayResults(day)
local dm = mapDays()
local idx = dm[day]
if not idx then return {} end
local matches = getRoundMatches(idx)
local out = {}
for k, m in ipairs(matches) do
local h, a = m[1], m[2]
local salt = day*1000 + k + string.byte(h.code,1) + string.byte(a.code,1)
local hg, ag = simScoreFor(h, a, salt)
out[#out+1] = { home=h, away=a, hg=hg, ag=ag }
end
return out
end
------------------------------------------------------------------------
-- 5) TODAY / NEXT MATCHDAY RENDER
------------------------------------------------------------------------
local function renderRound(curDay, year)
local dm = mapDays()
local target = curDay
local upcoming= false
if not dm[target] then
for d = curDay + 1, END do
if dm[d] then target = d; upcoming = true; break end
end
end
if not dm[target] then
return "'''No more matches this season.'''"
end
local prefix = upcoming and "'''Next matchday:''' " or ""
local mon, dom = getMonthDay(target)
local label = dom .. " " .. mon .. " " .. year .. " PSSC"
local rows = {}
local idx = dm[target]
local matches = getRoundMatches(idx)
if not upcoming then
for k, m in ipairs(matches) do
local h, a = m[1], m[2]
local salt = target*1000 + k + string.byte(h.code,1) + string.byte(a.code,1)
local hg, ag = simScoreFor(h, a, salt)
local hc = (hg > ag and "green") or (hg < ag and "red") or "yellow"
local ac = (ag > hg and "green") or (ag < hg and "red") or "yellow"
local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
local matchKey = tostring(target or "") .. "|" .. (h.code or "") .. "v" .. (a.code or "")
rows[#rows+1] =
string.format("%s %s %s %s vs %s %s %s %s",
_kitImgForMatch(h, "home", matchKey), h.logo, hs, h.fullName,
_kitImgForMatch(a, "away", matchKey), a.logo, as, a.fullName
)
end
else
for _, m in ipairs(matches) do
local h, a = m[1], m[2]
local matchKey = tostring(target or "") .. "|" .. (h.code or "") .. "v" .. (a.code or "")
rows[#rows+1] =
string.format("%s %s %s vs %s %s %s",
_kitImgForMatch(h, "home", matchKey), h.logo, h.fullName,
_kitImgForMatch(a, "away", matchKey), a.logo, a.fullName
)
end
end
return string.format("|-\n| %s%d || %s || %s", prefix, target, label, table.concat(rows, "<br>"))
end
function p.renderSchedule(frame)
local curr = date.getCurrentDate()
local day = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match(', (%d+) PSSC')) or 0
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day, year),
'|}'
}, "\n")
end
------------------------------------------------------------------------
-- 6) DIVISION STANDINGS
------------------------------------------------------------------------
function p.renderStandings(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local last = math.min(today, END)
local recs = {}
for _, t in ipairs(teams) do
recs[t.code] = { team=t, W=0, D=0, L=0, Pts=0, PF=0, PA=0, PD=0 }
end
local dm = mapDays()
for d = START, last do
local idx = dm[d]
if idx then
local matches = getRoundMatches(idx)
for k, m in ipairs(matches) do
local h, a = m[1], m[2]
local salt = d*1000 + k + string.byte(h.code,1) + string.byte(a.code,1)
local hg, ag = simScoreFor(h, a, salt)
local H, A = recs[h.code], recs[a.code]
H.PF, H.PA = H.PF + hg, H.PA + ag
A.PF, A.PA = A.PF + ag, A.PA + hg
if hg > ag then
H.W, H.Pts = H.W + 1, H.Pts + 3
A.L = A.L + 1
elseif hg < ag then
A.W, A.Pts = A.W + 1, A.Pts + 3
H.L = H.L + 1
else
H.D, H.Pts = H.D + 1, H.Pts + 1
A.D, A.Pts = A.D + 1, A.Pts + 1
end
end
end
end
local buckets = {}
for div,_ in pairs(DIVISIONS) do buckets[div] = {} end
for code, r in pairs(recs) do
r.PD = r.PF - r.PA
local div = DIV_OF[code] or "—"
buckets[div] = buckets[div] or {}
table.insert(buckets[div], r)
end
local function cmp(a,b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.PD ~= b.PD then return a.PD > b.PD end
if a.W ~= b.W then return a.W > b.W end
return a.team.fullName < b.team.fullName
end
for div, list in pairs(buckets) do table.sort(list, cmp) end
local order = DIV_ORDER
local out = {}
for _, div in ipairs(order) do
local list = buckets[div] or {}
out[#out+1] = "== " .. div .. " Standings =="
out[#out+1] = '{| class="wikitable sortable"'
out[#out+1] = "! Pos !! Team !! GP !! W !! D !! L !! Pts !! PF !! PA !! PD"
for i, rec in ipairs(list) do
local style = ""
if i <= 2 then style = ' style="background-color:#ccffcc;"'
elseif i <= 4 then style = ' style="background-color:#cce5ff;"'
elseif i <= 6 then style = ' style="background-color:#F1EB9C;"'
else style = ' style="background-color:#ffcccc;"'
end
out[#out+1] = "|-" .. style
out[#out+1] =
"| " .. i
.. " || " .. rec.team.logo .. " " .. rec.team.fullName
.. " || " .. (rec.W + rec.D + rec.L)
.. " || " .. rec.W
.. " || " .. rec.D
.. " || " .. rec.L
.. " || " .. rec.Pts
.. " || " .. rec.PF
.. " || " .. rec.PA
.. " || " .. rec.PD
end
out[#out+1] = "|}"
out[#out+1] = ""
end
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- 7) PREVIOUS RESULTS (last 5 matchdays)
------------------------------------------------------------------------
function p.renderPreviousResults(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
local dm = mapDays()
local played = {}
for d = today - 1, START, -1 do
if dm[d] then played[#played+1] = d end
if #played == 5 then break end
end
local out = {
'{| class="wikitable sortable"',
'! Date !! Home !! Score !! Away'
}
for _, d in ipairs(played) do
local mon, dom = getMonthDay(d)
local dateLabel = dom .. " " .. mon .. " " .. year .. " PSSC"
local idx = dm[d]
local matches = getRoundMatches(idx)
for k, m in ipairs(matches) do
local h, a = m[1], m[2]
local salt = d*1000 + k + string.byte(h.code,1) + string.byte(a.code,1)
local hg, ag = simScoreFor(h, a, salt)
local hs = "'''" .. hg .. "-" .. ag .. "'''"
out[#out+1] = "|-"
out[#out+1] =
"| " .. dateLabel
.. " || " .. h.logo .. " " .. h.fullName
.. " || " .. hs
.. " || " .. a.logo .. " " .. a.fullName
end
end
out[#out+1] = "|}"
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- 8) PLAYOFFS (12 teams seeded from divisions)
------------------------------------------------------------------------
local PO_YEAR = 53
local PO_FIRST = md2day(1,4)
local PO_IV = 3
local function tb_cmp(a,b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.PD ~= b.PD then return a.PD > b.PD end
if a.W ~= b.W then return a.W > b.W end
return a.team.fullName < b.team.fullName
end
local function computeRecordsUpTo(dayEnd)
local recs = {}
for _, t in ipairs(teams) do
recs[t.code] = { team=t, W=0, D=0, L=0, Pts=0, PF=0, PA=0, PD=0, Div=DIV_OF[t.code] }
end
local dm = mapDays()
for d = START, math.min(dayEnd, END) do
local idx = dm[d]
if idx then
local matches = getRoundMatches(idx)
for k, m in ipairs(matches) do
local h, a = m[1], m[2]
local salt = d*1000 + k + string.byte(h.code,1) + string.byte(a.code,1)
local hg, ag = simScoreFor(h, a, salt)
local H, A = recs[h.code], recs[a.code]
H.PF, H.PA = H.PF + hg, H.PA + ag
A.PF, A.PA = A.PF + ag, A.PA + hg
if hg > ag then
H.W, H.Pts = H.W + 1, H.Pts + 3
A.L = A.L + 1
elseif hg < ag then
A.W, A.Pts = A.W + 1, A.Pts + 3
H.L = H.L + 1
else
H.D, H.Pts = H.D + 1, H.Pts + 1
A.D, A.Pts = A.D + 1, A.Pts + 1
end
end
end
end
for _, r in pairs(recs) do r.PD = r.PF - r.PA end
return recs
end
local function getSeeds12(seasonYear)
seasonYear = tonumber(seasonYear) or DEFAULT_SEASON
local curr = date.getCurrentDate()
local dNow = tonumber(curr:match("^(%d+),")) or END
local yNow = tonumber(curr:match(", (%d+) PSSC")) or seasonYear
-- If we're looking at a past season, lock standings to END (final table).
local cutoffDay = (yNow > seasonYear) and END or dNow
local recs = computeRecordsUpTo(cutoffDay)
local buckets = {}
for div,_ in pairs(DIVISIONS) do buckets[div] = {} end
for _, r in pairs(recs) do
buckets[r.Div] = buckets[r.Div] or {}
table.insert(buckets[r.Div], r)
end
for div, list in pairs(buckets) do table.sort(list, tb_cmp) end
local winners, runners = {}, {}
for _, div in ipairs(DIV_ORDER) do
local list = buckets[div] or {}
if list[1] then table.insert(winners, list[1]) end
if list[2] then table.insert(runners, list[2]) end
end
table.sort(winners, tb_cmp)
table.sort(runners, tb_cmp)
local seeds = {}
for i=1,#winners do seeds[#seeds+1] = winners[i].team end
for i=1,#runners do seeds[#seeds+1] = runners[i].team end
return seeds
end
-- Build conference play-ins: #3 vs #4 in each division
local function getConferencePlayIns(seasonYear)
seasonYear = tonumber(seasonYear) or DEFAULT_SEASON
local curr = date.getCurrentDate()
local dNow = tonumber(curr:match("^(%d+),")) or END
local yNow = tonumber(curr:match(", (%d+) PSSC")) or seasonYear
local cutoffDay = (yNow > seasonYear) and END or dNow
local recs = computeRecordsUpTo(cutoffDay)
local buckets = {}
for div,_ in pairs(DIVISIONS) do buckets[div] = {} end
for _, r in pairs(recs) do
buckets[r.Div] = buckets[r.Div] or {}
table.insert(buckets[r.Div], r)
end
for div, list in pairs(buckets) do table.sort(list, tb_cmp) end
local PI = {}
for _, div in ipairs(DIV_ORDER) do
local list = buckets[div] or {}
local t3 = (list[3] and list[3].team) or { logo='—', fullName='TBD', code='TBD' }
local t4 = (list[4] and list[4].team) or { logo='—', fullName='TBD', code='TBD' }
PI[#PI+1] = { div=div, H=t3, A=t4 }
end
return PI
end
local function playScore(A,B,salt)
math.randomseed(salt)
local p = math.random()
if p < 0.10 then local g=math.random(0,12); return g,g end
local wa,wb = (A.championships or 0)+1,(B.championships or 0)+1
local home = (p-0.10)/0.90 < wa/(wa+wb)
local hi = math.random(1,12)
local lo = math.random(0, math.min(hi-1,12))
return home and hi or lo, home and lo or hi
end
local function mkRow(tag, absDate, H, A, salt, absNow)
local hs, win = '—','—'
if absNow >= absDate and H.fullName~='TBD' and A.fullName~='TBD' then
local g1,g2 = playScore(H,A,salt)
hs = string.format("'''%d-%d'''", g1, g2)
win = (g1>g2 and H or A).logo .. ' ' .. (g1>g2 and H or A).fullName
end
local matchKey = tostring(absDate or "") .. "|" .. tostring(tag or "") .. "|" .. (H.code or "") .. "v" .. (A.code or "")
return string.format("|-\n| %s || %s %s %s || %s || %s %s %s || %s",
tag,
_kitImgForMatch(H, "home", matchKey), H.logo, H.fullName,
hs,
_kitImgForMatch(A, "away", matchKey), A.logo, A.fullName,
win
)
end
function p.renderPlayoffSchedule(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local seeds = getSeeds12(season)
local PI = getConferencePlayIns(season)
local rows = { '{| class="wikitable sortable"',
'! Round !! Home !! Score !! Away !! Winner'
}
local function add(round, day, H, A)
rows[#rows+1] = string.format(
'|-\n| %s || %s %s || — || %s %s || —',
round,
(H and H.logo) or '—',
(H and H.fullName) or 'TBD',
(A and A.logo) or '—',
(A and A.fullName) or 'TBD'
)
end
-- Play-ins (4): #3 vs #4 in each division
for i,g in ipairs(PI) do
add('PI-'..i, PO_FIRST, g.H, g.A)
end
-- Round-of-8: Seeds 5–8 vs PI winners (shown as TBD until results exist)
add('R-8-1', PO_FIRST + PO_IV, seeds[5], {logo='—', fullName='TBD'})
add('R-8-2', PO_FIRST + PO_IV, seeds[6], {logo='—', fullName='TBD'})
add('R-8-3', PO_FIRST + PO_IV, seeds[7], {logo='—', fullName='TBD'})
add('R-8-4', PO_FIRST + PO_IV, seeds[8], {logo='—', fullName='TBD'})
-- Round-of-4: Seeds 1–4 join here
add('R-4-1', PO_FIRST + PO_IV*2, seeds[1], {logo='—', fullName='TBD'})
add('R-4-2', PO_FIRST + PO_IV*2, seeds[2], {logo='—', fullName='TBD'})
add('R-4-3', PO_FIRST + PO_IV*2, seeds[3], {logo='—', fullName='TBD'})
add('R-4-4', PO_FIRST + PO_IV*2, seeds[4], {logo='—', fullName='TBD'})
-- Semi-finals
add('SF-1', PO_FIRST + PO_IV*3, {logo='—', fullName='TBD'}, {logo='—', fullName='TBD'})
add('SF-2', PO_FIRST + PO_IV*3, {logo='—', fullName='TBD'}, {logo='—', fullName='TBD'})
-- Final
add('Final', PO_FIRST + PO_IV*4, {logo='—', fullName='TBD'}, {logo='—', fullName='TBD'})
rows[#rows+1] = '|}'
return table.concat(rows, '\n')
end
function p.renderPlayoffResults(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local seeds = getSeeds12(season)
local PIset = getConferencePlayIns(season)
local now = date.getCurrentDate()
local dNow = tonumber(now:match('^(%d+),')) or 0
local yNow = tonumber(now:match(', (%d+) PSSC')) or 0
local absNow= absDay(yNow,dNow)
local rows = { '{| class="wikitable sortable"', '! Round !! Home !! Score !! Away !! Winner' }
local progressive = tostring(args.progressive or args.live or "") ~= ""
local function maybeAddRow(tag, absDate, H, A, salt)
-- If progressive/live mode is on, only show rows once that round's date has arrived.
if (not progressive) or (absNow >= absDate) then
rows[#rows+1] = mkRow(tag, absDate, H, A, salt, absNow)
end
end
--------------------------------------------------------------------
-- Play-ins: 4 games (one per division): #3 vs #4
--------------------------------------------------------------------
local absPI = absDay(season + 1, PO_FIRST)
local W_PI = {}
for i,g in ipairs(PIset) do
local H,A = g.H, g.A
if absNow >= absPI and H.fullName~='TBD' and A.fullName~='TBD' then
local g1,g2 = playScore(H,A,absPI*100+i)
W_PI[i] = (g1>g2) and H or A
end
maybeAddRow('PI-'..i, absPI, H, A, absPI*100+i)
end
--------------------------------------------------------------------
-- Round-of-8: Seeds 5–8 vs the 4 play-in winners
-- (Seeds 1–4 get BYE into Round-of-4)
--------------------------------------------------------------------
local absR8 = absPI + PO_IV
local p1 = W_PI[1] or {logo='—',fullName='TBD'}
local p2 = W_PI[2] or {logo='—',fullName='TBD'}
local p3 = W_PI[3] or {logo='—',fullName='TBD'}
local p4 = W_PI[4] or {logo='—',fullName='TBD'}
local R8 = {
{ seeds[5], p4 },
{ seeds[6], p3 },
{ seeds[7], p2 },
{ seeds[8], p1 }
}
local W_R8 = {}
for i,pair in ipairs(R8) do
local H,A = pair[1], pair[2]
if absNow >= absR8 and A.fullName~='TBD' then
local g1,g2 = playScore(H,A,absR8*100+i)
W_R8[i] = (g1>g2) and H or A
end
maybeAddRow('R-8-'..i, absR8, H, A, absR8*100+i)
end
--------------------------------------------------------------------
-- Round-of-4: Seeds 1–4 enter here vs the 4 R8 winners
-- Pairing: Seed 1 vs worst remaining, Seed 2 vs next, etc.
--------------------------------------------------------------------
local absR4 = absR8 + PO_IV
local R4, W_R4 = {}, {}
-- Always show Seeds 1–4 as the Round-of-4 home teams.
-- Opponents are TBD until all four R8 winners exist.
R4 = {
{ seeds[1], {logo='—', fullName='TBD'} },
{ seeds[2], {logo='—', fullName='TBD'} },
{ seeds[3], {logo='—', fullName='TBD'} },
{ seeds[4], {logo='—', fullName='TBD'} }
}
if #W_R8 == 4 then
local idxByCode = {}
for i,t in ipairs(seeds) do idxByCode[t.code] = i end
table.sort(W_R8, function(a,b)
return (idxByCode[a.code] or 99) < (idxByCode[b.code] or 99)
end)
-- Pairing: Seed 1 vs worst remaining, Seed 2 vs next, etc.
R4[1][2] = W_R8[4]
R4[2][2] = W_R8[3]
R4[3][2] = W_R8[2]
R4[4][2] = W_R8[1]
end
for i=1,4 do
local H = R4[i][1]
local A = R4[i][2]
if absNow >= absR4 and A.fullName ~= 'TBD' then
local g1,g2 = playScore(H, A, absR4*100+i)
W_R4[i] = (g1>g2) and H or A
end
maybeAddRow('R-4-'..i, absR4, H, A, absR4*100+i)
end
--------------------------------------------------------------------
-- Semi-finals: best vs worst, 2nd vs 3rd
--------------------------------------------------------------------
local absSF = absR4 + PO_IV
local SF, W_SF = {}, {}
if #W_R4 == 4 then
local idxByCode = {}
for i,t in ipairs(seeds) do idxByCode[t.code] = i end
table.sort(W_R4, function(a,b)
return (idxByCode[a.code] or 99) < (idxByCode[b.code] or 99)
end)
SF = {
{ W_R4[1], W_R4[4] },
{ W_R4[2], W_R4[3] }
}
else
SF = {
{ {logo='—',fullName='TBD'}, {logo='—',fullName='TBD'} },
{ {logo='—',fullName='TBD'}, {logo='—',fullName='TBD'} }
}
end
for i=1,2 do
local H,A = SF[i][1], SF[i][2]
if absNow >= absSF and H.fullName~='TBD' and A.fullName~='TBD' then
local g1,g2 = playScore(H,A,absSF*100+i)
W_SF[i] = (g1>g2) and H or A
end
maybeAddRow('SF-'..i, absSF, H, A, absSF*100+i)
end
--------------------------------------------------------------------
-- Final
--------------------------------------------------------------------
local absF = absSF + PO_IV
local FH = W_SF[1] or {logo='—',fullName='TBD'}
local FA = W_SF[2] or {logo='—',fullName='TBD'}
maybeAddRow('Final', absF, FH, FA, absF*100+1)
rows[#rows+1] = '|}'
return table.concat(rows, '\n')
end
------------------------------------------------------------------------
-- 9) PER-MATCH STATS
------------------------------------------------------------------------
local function computeMatchStats(h, a, hg, ag, seed)
local function splitScore(total, salt)
local maxG = math.floor(total / 3)
if maxG == 0 then return 0, total end
math.randomseed(salt)
local g = maxG
if maxG >= 1 and math.random() < 0.40 then g = maxG - 1 end
local p = total - 3*g
return g, p
end
local h_goals, h_poss = splitScore(hg, seed + 101)
local a_goals, a_poss = splitScore(ag, seed + 102)
local function rrange(s, lo, hi) math.randomseed(s); return math.random(lo, hi) end
local h_sh_on = (h_goals > 0) and rrange(seed+201, h_goals, h_goals+2) or rrange(seed+201, 0, 2)
local a_sh_on = (a_goals > 0) and rrange(seed+202, a_goals, a_goals+2) or rrange(seed+202, 0, 2)
local h_sh_off = rrange(seed+203, 0, 3)
local a_sh_off = rrange(seed+204, 0, 3)
local h_fouls = rrange(seed+205, 0, 3)
local a_fouls = rrange(seed+206, 0, 3)
local h_fks = a_fouls
local a_fks = h_fouls
local h_throws = rrange(seed+207, 0, 3)
local a_throws = rrange(seed+208, 0, 3)
local h_oob = rrange(seed+209, 0, 2)
local a_oob = rrange(seed+210, 0, 2)
local h_gk = rrange(seed+211, 0, 2)
local a_gk = rrange(seed+212, 0, 2)
local base = 50
local swing = rrange(seed+213, 3, 6)
local h_poss_pct, a_poss_pct
if hg > ag then
h_poss_pct, a_poss_pct = base + swing, base - swing
elseif hg < ag then
h_poss_pct, a_poss_pct = base - swing, base + swing
else
local tilt = rrange(seed+214, -3, 3)
h_poss_pct, a_poss_pct = base + tilt, base - tilt
end
return {
[h.code] = {
final = hg, goals = h_goals, poss_points = h_poss,
shots_on = h_sh_on, shots_off = h_sh_off,
fouls = h_fouls, fks = h_fks, throws = h_throws,
gk = h_gk, oob = h_oob, poss_pct = h_poss_pct
},
[a.code] = {
final = ag, goals = a_goals, poss_points = a_poss,
shots_on = a_sh_on, shots_off = a_sh_off,
fouls = a_fouls, fks = a_fks, throws = a_throws,
gk = a_gk, oob = a_oob, poss_pct = a_poss_pct
}
}
end
function p.renderMatchStatsForDay(frame)
local curr = date.getCurrentDate()
local dayNow = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match(', (%d+) PSSC')) or 0
local dm = mapDays()
local target = dm[dayNow] and dayNow or nil
if not target then
for d = dayNow + 1, END do
if dm[d] then target = d; break end
end
end
if not target then return "'''No scheduled matches in window.'''" end
local idx = dm[target]
local isToday = (target == dayNow)
local mon, dom = getMonthDay(target)
local label = dom .. " " .. mon .. " " .. year .. " PSSC"
local function hiPairNum(hVal, aVal, suffix)
hVal = tonumber(hVal) or 0
aVal = tonumber(aVal) or 0
suffix = suffix or ""
local function cell(v, hi)
local txt = tostring(v) .. suffix
return hi and ('<span style="background-color:#ccffcc;">'..txt..'</span>') or txt
end
return cell(hVal, hVal>aVal), cell(aVal, aVal>hVal)
end
local out = {
'{| class="wikitable sortable"',
'|+ Match Statistics — ' .. label .. (isToday and '' or ' (fixtures; stats available day-of)'),
'! Match !! Team !! Final !! Goals (Pillar) !! Possession Pts !! Shots on !! Shots off !! Fouls !! Free Kicks !! Throw-Ins !! Goal Kicks !! OOB !! Poss %'
}
local matches = getRoundMatches(idx)
if isToday then
local results = simulateDayResults(target)
for k, r in ipairs(results) do
local seed = target*1000 + k + string.byte(r.home.code,1) + string.byte(r.away.code,1)
local S = computeMatchStats(r.home, r.away, r.hg, r.ag, seed)
local H, A = S[r.home.code], S[r.away.code]
local matchLabel = r.home.logo .. ' ' .. r.home.fullName .. ' vs ' .. r.away.logo .. ' ' .. r.away.fullName
local hF, aF = hiPairNum(H.final, A.final)
local hG, aG = hiPairNum(H.goals, A.goals)
local hP, aP = hiPairNum(H.poss_points, A.poss_points)
local hSON, aSON = hiPairNum(H.shots_on, A.shots_on)
local hSOF, aSOF = hiPairNum(H.shots_off, A.shots_off)
local hFO, aFO = hiPairNum(H.fouls, A.fouls)
local hFK, aFK = hiPairNum(H.fks, A.fks)
local hTH, aTH = hiPairNum(H.throws, A.throws)
local hGK, aGK = hiPairNum(H.gk, A.gk)
local hOOB, aOOB = hiPairNum(H.oob, A.oob)
local hPOS, aPOS = hiPairNum(H.poss_pct, A.poss_pct, '%')
out[#out+1] = '|-'
out[#out+1] =
'| rowspan="2" | ' .. matchLabel ..
' || ' .. r.home.logo .. ' ' .. r.home.fullName ..
' || ' .. hF ..
' || ' .. hG ..
' || ' .. hP ..
' || ' .. hSON ..
' || ' .. hSOF ..
' || ' .. hFO ..
' || ' .. hFK ..
' || ' .. hTH ..
' || ' .. hGK ..
' || ' .. hOOB ..
' || ' .. hPOS
out[#out+1] = '|-'
out[#out+1] =
'| ' .. r.away.logo .. ' ' .. r.away.fullName ..
' || ' .. aF ..
' || ' .. aG ..
' || ' .. aP ..
' || ' .. aSON ..
' || ' .. aSOF ..
' || ' .. aFO ..
' || ' .. aFK ..
' || ' .. aTH ..
' || ' .. aGK ..
' || ' .. aOOB ..
' || ' .. aPOS
end
else
for _, m in ipairs(matches) do
local matchLabel = m[1].logo .. ' ' .. m[1].fullName .. ' vs ' .. m[2].logo .. ' ' .. m[2].fullName
out[#out+1] = '|-'
out[#out+1] =
'| rowspan="2" | ' .. matchLabel ..
' || ' .. m[1].logo .. ' ' .. m[1].fullName ..
' || — || — || — || — || — || — || — || — || — || — || —'
out[#out+1] = '|-'
out[#out+1] =
'| ' .. m[2].logo .. ' ' .. m[2].fullName ..
' || — || — || — || — || — || — || — || — || — || — || —'
end
end
out[#out+1] = '|}'
return table.concat(out, '\n')
end
function p.renderMatchStatsSingle(frame)
local args = frame.args or {}
local day = tonumber(args.day or '') or 0
local home = args.home
local away = args.away
if day == 0 or not home or not away then
return "'''Pass day, home, and away:''' day=###, home=Team, away=Team"
end
local curr = date.getCurrentDate()
local dayNow = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match(', (%d+) PSSC')) or 0
local dm = mapDays()
local idx = dm[day]
if not idx then return "'''No round mapped for that day.'''" end
local matches = getRoundMatches(idx)
local matchIdx
for k, m in ipairs(matches) do
if m[1].code == home and m[2].code == away then matchIdx = k; break end
end
if not matchIdx then return "'''Match not found on that day with that home/away.'''" end
local m = matches[matchIdx]
local mon, dom = getMonthDay(day)
local dateLabel= dom .. " " .. mon .. " " .. year .. " PSSC"
local out = {
'{| class="wikitable"',
'|+ Match Statistics — ' .. dateLabel .. ((day == dayNow) and '' or ' (fixture; stats available day-of)'),
'! Statistic !! ' .. _teamWithLogo(m[1]) .. ' !! ' .. _teamWithLogo(m[2])
}
if day == dayNow then
local resList = simulateDayResults(day)
local r = resList[matchIdx]
local seed = day*1000 + matchIdx + string.byte(home,1) + string.byte(away,1)
local S = computeMatchStats(m[1], m[2], r.hg, r.ag, seed)
local H, A = S[home], S[away]
local function hi(hv, av, suffix)
hv = tonumber(hv) or 0
av = tonumber(av) or 0
suffix = suffix or ""
local h = tostring(hv) .. suffix
local a = tostring(av) .. suffix
if hv > av then h = '<span style="background-color:#ccffcc;">'..h..'</span>'
elseif av > hv then a = '<span style="background-color:#ccffcc;">'..a..'</span>' end
return h, a
end
local hF,aF = hi(H.final, A.final)
local hG,aG = hi(H.goals, A.goals)
local hP,aP = hi(H.poss_points, A.poss_points)
local hSON,aSON = hi(H.shots_on, A.shots_on)
local hSOF,aSOF = hi(H.shots_off, A.shots_off)
local hFO,aFO = hi(H.fouls, A.fouls)
local hFK,aFK = hi(H.fks, A.fks)
local hTH,aTH = hi(H.throws, A.throws)
local hGK,aGK = hi(H.gk, A.gk)
local hOOB,aOOB = hi(H.oob, A.oob)
local hPOS,aPOS = hi(H.poss_pct, A.poss_pct, '%')
out[#out+1] = '|-'; out[#out+1] = '| Final Score || ' .. hF .. ' || ' .. aF
out[#out+1] = '|-'; out[#out+1] = '| Goals (Pillar Strikes) || ' .. hG .. ' || ' .. aG
out[#out+1] = '|-'; out[#out+1] = '| Possession Points || ' .. hP .. ' || ' .. aP
out[#out+1] = '|-'; out[#out+1] = '| Shots on Target || ' .. hSON .. ' || ' .. aSON
out[#out+1] = '|-'; out[#out+1] = '| Shots off Target || ' .. hSOF .. ' || ' .. aSOF
out[#out+1] = '|-'; out[#out+1] = '| Fouls || ' .. hFO .. ' || ' .. aFO
out[#out+1] = '|-'; out[#out+1] = '| Free Kicks Awarded || ' .. hFK .. ' || ' .. aFK
out[#out+1] = '|-'; out[#out+1] = '| Throw-Ins || ' .. hTH .. ' || ' .. aTH
out[#out+1] = '|-'; out[#out+1] = '| Goal Kicks || ' .. hGK .. ' || ' .. aGK
out[#out+1] = '|-'; out[#out+1] = '| Out of Bounds || ' .. hOOB .. ' || ' .. aOOB
out[#out+1] = '|-'; out[#out+1] = '| Ball Possession || ' .. hPOS .. ' || ' .. aPOS
else
local function blank(row) out[#out+1] = '|-'; out[#out+1] = row end
blank('| Final Score || — || —')
blank('| Goals (Pillar Strikes) || — || —')
blank('| Possession Points || — || —')
blank('| Shots on Target || — || —')
blank('| Shots off Target || — || —')
blank('| Fouls || — || —')
blank('| Free Kicks Awarded || — || —')
blank('| Throw-Ins || — || —')
blank('| Goal Kicks || — || —')
blank('| Out of Bounds || — || —')
blank('| Ball Possession || — || —')
end
out[#out+1] = '|}'
return table.concat(out, '\n')
end
------------------------------------------------------------------------
-- 10) ROSTERS + TRANSFERS + PLAYER STATS
------------------------------------------------------------------------
local ROSTER_SIZE = 12
local TRANSFER_MD_START = 20
local TRANSFER_MD_END = 30
local POSITIONS = {
"Striker","Striker",
"Playmaker","Playmaker","Playmaker",
"Defender","Defender","Defender",
"Keeper",
"Utility","Utility","Utility"
}
-- deterministic PRNG (does NOT touch math.randomseed)
local function _seedFromString(s)
local h = 0
for i=1,#s do h = (h*31 + string.byte(s,i)) % 2147483647 end
return (h == 0) and 1 or h
end
local function _rngNext(st)
st = (1103515245 * st + 12345) % 2147483647
return st, st / 2147483647
end
local function _pick(st, arr)
if not arr or #arr == 0 then return st, nil end
local r; st, r = _rngNext(st)
local idx = math.floor(r * #arr) + 1
return st, arr[idx]
end
local function _normKey(s)
if not s or s == "" then return nil end
s = mw.ustring.lower(s)
s = mw.ustring.gsub(s, "%s+", "_")
s = mw.ustring.gsub(s, "[^%w_]", "")
return s
end
local NAME_STYLES = {
bassarid = {
firstA = {"Ka","Tha","Py","De","Ar","Lo","Ni","Sa","Eo","Ae","Ky","My","Ga","Do","Sy","Va"},
firstB = {"li","the","ra","me","ri","phi","no","lo","re","so","te","xa","ro","na","di","mos"},
firstC = {"thros","rios","nax","dros","lion","menos","kar","thes","sos","lios","zian","phoros","kris","dor","thes","ron"},
lastA = {"Amin","Delph","Kalli","Vareng","Caspaz","Myren","Aurel","Koin","Therm","Skyr","Erythr","Loth","Chrys","Silen","Nexa","Morov"},
lastB = {"a","i","o","e","u","y","ae","io","ou","ea"},
lastC = {"dis","kos","tron","ides","aris","eas","ion","oros","anos","inos","elis","akis","eth","on","eus","yr"}
},
haifan = {
firstA = {"Se","Or","Ke","Ha","Yu","Az","Le","Mi","De","Sa","Fa","Ri","Ta","Na","Su","Ba"},
firstB = {"lim","han","mal","kan","suf","iz","yla","na","rya","fi","ru","hir","mir","zir","yif","sar"},
firstC = {"","oğlu","an","ir","em","et","in","a","e","u",""},
lastA = {"Yıldır","Dem","Kay","Arsl","Çel","Ayd","Gün","Korkm","Sarı","Taş","Karad","Özt","Ak","Boz","Şah"},
lastB = {"im","ir","a","i","u","ü","o","ö",""},
lastC = {"maz","er","kan","soy","taş","kaya","han","gül","lı","ci","oğlu",""}
},
normark = {
firstA = {"Ei","Ha","Le","Bj","Si","As","In","To","Ka","Sk","Ry","Ul","Va","Sa","Jo","Th"},
firstB = {"rik","kon","if","orn","grid","trid","ga","rsten","ri","ald","var","lva","ren","mund","nar","or"},
firstC = {"","r","d","n","k","s",""},
lastA = {"Fjell","Ravn","Skog","Sund","Vinter","Knut","Thors","Haldor","Eirik","Bjorn","Isen","Storm","Sol","Hav","Ulv"},
lastB = {"sen","son","sson","vik","lund","by","heim","holt","dal","gard","berg","mark"},
lastC = {"","","",""}
},
imperial = {
firstA = {"Mar","Jul","Cas","Oct","Luc","Tib","Sab","Aurel","Flav","Dec","Val","Cor","Dom","Sev","Faust","Cris"},
firstB = {"cus","ia","sian","avia","ian","er","ina","ius","ia","imus","eri","vin","itian","eran","inus","pus"},
firstC = {"","us","a","","us","a","us","a","us","a"},
lastA = {"Valer","Marcell","Aquil","Sever","Corvin","Drus","Faustin","Liv","Domit","Crisp","Aurel","Cass","Octav","Lucan","Tiber","Flav"},
lastB = {"ius","us","a","an","inus","ian","ensis","orum","atus","aris"},
lastC = {"","","",""}
}
}
local NAME_STYLE_KEYS = {"bassarid","haifan","normark","imperial"}
local function _cap(s)
if not s or s == "" then return s end
return mw.ustring.upper(mw.ustring.sub(s,1,1)) .. mw.ustring.sub(s,2)
end
local function _maybeDiacritics(st, s)
local r; st, r = _rngNext(st)
if r < 0.08 then s = mw.ustring.gsub(s, "a", "ä", 1)
elseif r < 0.16 then s = mw.ustring.gsub(s, "i", "ï", 1)
elseif r < 0.24 then s = mw.ustring.gsub(s, "o", "ö", 1)
elseif r < 0.32 then s = mw.ustring.gsub(s, "u", "ü", 1)
end
return st, s
end
local function _buildNameFrom(style, st, isLast)
local t = NAME_STYLES[style] or NAME_STYLES.bassarid
local a,b,c
if not isLast then
st, a = _pick(st, t.firstA); st, b = _pick(st, t.firstB); st, c = _pick(st, t.firstC)
else
st, a = _pick(st, t.lastA); st, b = _pick(st, t.lastB); st, c = _pick(st, t.lastC)
end
local name = _cap((a or "") .. (b or "") .. (c or ""))
local r; st, r = _rngNext(st)
if r < 0.05 and #name >= 6 then
local cut = math.floor(#name/2)
name = mw.ustring.sub(name,1,cut) .. "-" .. mw.ustring.sub(name,cut+1)
elseif r < 0.08 and #name >= 6 then
local cut = math.floor(#name/2)
name = mw.ustring.sub(name,1,cut) .. "’" .. mw.ustring.sub(name,cut+1)
end
st, name = _maybeDiacritics(st, name)
return st, name
end
local function _chooseStyleForTeam(teamCode, season)
local st = _seedFromString(tostring(season).."|"..tostring(teamCode).."|STYLE")
local key; st, key = _pick(st, NAME_STYLE_KEYS)
return key or "bassarid"
end
local function _genBaseRoster(teamCode, season)
local key = _normKey(teamCode) or teamCode
local st = _seedFromString(tostring(season) .. "|" .. key .. "|ROSTER")
local style = _chooseStyleForTeam(teamCode, season)
local roster, used = {}, {}
for i=1, ROSTER_SIZE do
local id = key .. "-" .. string.format("%02d", i)
local full
for _=1, 10 do
local first, last
st, first = _buildNameFrom(style, st, false)
st, last = _buildNameFrom(style, st, true)
full = first .. " " .. last
if not used[full] then used[full] = true; break end
end
roster[i] = { id=id, name=full or ("Player "..id), pos=POSITIONS[i] or "Utility", no=i }
end
roster[1].notes = "Captain"
return roster
end
local function _buildBaseRosters(season)
local rosters = {}
for _,t in ipairs(teams) do rosters[t.code] = _genBaseRoster(t.code, season) end
return rosters
end
local function _indexById(roster)
local m = {}
for i,p in ipairs(roster) do m[p.id] = i end
return m
end
local function _buildPlayerNameLookup(baseRosters)
local m = {}
for _, roster in pairs(baseRosters or {}) do
for _, pl in ipairs(roster or {}) do
if pl and pl.id then
m[pl.id] = pl.name or pl.id
end
end
end
return m
end
local function _findSwapCandidate(st, roster, wantPos)
local candidates = {}
for _,p in ipairs(roster) do if p.pos == wantPos then candidates[#candidates+1] = p end end
if #candidates == 0 then candidates = roster end
return _pick(st, candidates)
end
local function _genTransferDeals(season)
local st = _seedFromString(tostring(season) .. "|TRANSFERWINDOW|MD" .. TRANSFER_MD_START .. "-" .. TRANSFER_MD_END)
local deals, teamCodes = {}, {}
for _,t in ipairs(teams) do teamCodes[#teamCodes+1] = t.code end
for md = TRANSFER_MD_START, TRANSFER_MD_END do
local r; st, r = _rngNext(st)
local dealCount = 1 + math.floor(r * 3)
for _=1, dealCount do
local A,B
st, A = _pick(st, teamCodes)
repeat st, B = _pick(st, teamCodes) until B ~= A
local baseA = _genBaseRoster(A, season)
local baseB = _genBaseRoster(B, season)
local pA; st, pA = _pick(st, baseA)
if pA and pA.pos == "Keeper" then
local rr; st, rr = _rngNext(st)
if rr < 0.75 then st, pA = _pick(st, baseA) end
end
local pB; st, pB = _findSwapCandidate(st, baseB, (pA and pA.pos) or "Utility")
if A and B and pA and pB then
deals[#deals+1] = { md=md, A=A, B=B, A_id=pA.id, B_id=pB.id, pos=pA.pos }
end
end
end
return deals
end
local function _applyTransfersUpTo(baseRosters, deals, upToMd)
local rosters = {}
for code, r in pairs(baseRosters) do
rosters[code] = {}
for i,p in ipairs(r) do rosters[code][i] = { id=p.id, name=p.name, pos=p.pos, no=p.no, notes=p.notes } end
end
for _,d in ipairs(deals) do
if d.md <= upToMd then
local RA, RB = rosters[d.A], rosters[d.B]
if RA and RB then
local ia = _indexById(RA)[d.A_id]
local ib = _indexById(RB)[d.B_id]
if ia and ib then
local tmp = RA[ia]
RA[ia] = RB[ib]
RB[ib] = tmp
end
end
end
end
return rosters
end
local function _alloc(st, roster, posWeights)
local pool = {}
for _,p in ipairs(roster) do
local w = posWeights[p.pos] or 1
for _=1,w do pool[#pool+1] = p end
end
return _pick(st, pool)
end
local function _ensure(map, pid)
if not map[pid] then map[pid] = { goals=0, assists=0, poss=0, son=0, sof=0, fouls=0, apps=0 } end
return map[pid]
end
local function _matchPlayerEvents(season, md, day, matchIndex, homeTeam, awayTeam, homeRoster, awayRoster)
local salt = day*1000 + matchIndex + string.byte(homeTeam.code,1) + string.byte(awayTeam.code,1)
local hg, ag = simScoreFor(homeTeam, awayTeam, salt)
local S = computeMatchStats(homeTeam, awayTeam, hg, ag, salt)
local H = S[homeTeam.code] or {}
local A = S[awayTeam.code] or {}
local stats = { home = H, away = A }
local st = _seedFromString(tostring(season).."|MD"..md.."|D"..day.."|M"..matchIndex.."|"..homeTeam.code.."|"..awayTeam.code)
local events = { home={}, away={} }
for _,p in ipairs(homeRoster) do _ensure(events.home, p.id).apps = 1 end
for _,p in ipairs(awayRoster) do _ensure(events.away, p.id).apps = 1 end
local W_GOAL = { Striker=6, Playmaker=3, Utility=2, Defender=1, Keeper=0 }
local W_POSS = { Playmaker=6, Defender=3, Utility=2, Striker=1, Keeper=1 }
local W_FOUL = { Defender=4, Utility=3, Playmaker=2, Striker=1, Keeper=1 }
for _=1, (stats.home.goals or 0) do
local pz; st, pz = _alloc(st, homeRoster, W_GOAL)
_ensure(events.home, pz.id).goals = _ensure(events.home, pz.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local a; st, a = _alloc(st, homeRoster, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if a and a.id ~= pz.id then _ensure(events.home, a.id).assists = _ensure(events.home, a.id).assists + 1 end
end
end
for _=1, (stats.away.goals or 0) do
local pz; st, pz = _alloc(st, awayRoster, W_GOAL)
_ensure(events.away, pz.id).goals = _ensure(events.away, pz.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local a; st, a = _alloc(st, awayRoster, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if a and a.id ~= pz.id then _ensure(events.away, a.id).assists = _ensure(events.away, a.id).assists + 1 end
end
end
for _=1, (stats.home.poss_points or 0) do
local pz; st, pz = _alloc(st, homeRoster, W_POSS)
_ensure(events.home, pz.id).poss = _ensure(events.home, pz.id).poss + 1
end
for _=1, (stats.away.poss_points or 0) do
local pz; st, pz = _alloc(st, awayRoster, W_POSS)
_ensure(events.away, pz.id).poss = _ensure(events.away, pz.id).poss + 1
end
local function distributeShots(side, roster, on, off)
for _=1, (on or 0) do
local pz; st, pz = _alloc(st, roster, {Striker=5, Playmaker=3, Utility=2, Defender=1, Keeper=0})
_ensure(side, pz.id).son = _ensure(side, pz.id).son + 1
end
for _=1, (off or 0) do
local pz; st, pz = _alloc(st, roster, {Striker=4, Playmaker=3, Utility=2, Defender=1, Keeper=0})
_ensure(side, pz.id).sof = _ensure(side, pz.id).sof + 1
end
end
distributeShots(events.home, homeRoster, stats.home.shots_on or 0, stats.home.shots_off or 0)
distributeShots(events.away, awayRoster, stats.away.shots_on or 0, stats.away.shots_off or 0)
for _=1, (stats.home.fouls or 0) do
local pz; st, pz = _alloc(st, homeRoster, W_FOUL)
_ensure(events.home, pz.id).fouls = _ensure(events.home, pz.id).fouls + 1
end
for _=1, (stats.away.fouls or 0) do
local pz; st, pz = _alloc(st, awayRoster, W_FOUL)
_ensure(events.away, pz.id).fouls = _ensure(events.away, pz.id).fouls + 1
end
return events
end
local function _computePlayerSeasonTotals(season, upToMd)
local dm = mapDays()
local inv = invertDayMap(dm)
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local totals = {}
local function ensurePlayer(pid, name, pos)
if not totals[pid] then
totals[pid] = { id=pid, name=name or pid, pos=pos or "—", team="—",
apps=0, goals=0, assists=0, poss=0, son=0, sof=0, fouls=0 }
end
return totals[pid]
end
for md=1, math.min(upToMd, TOTAL_ROUNDS) do
local day = inv[md]
if day then
local rosters = _applyTransfersUpTo(base, deals, md)
local fixtures = getRoundMatches(md)
for matchIndex, m in ipairs(fixtures) do
local h, a = m[1], m[2]
local hr, ar = rosters[h.code] or {}, rosters[a.code] or {}
local ev = _matchPlayerEvents(season, md, day, matchIndex, h, a, hr, ar)
for pid, stt in pairs(ev.home) do
local name, pos = pid, "—"
for _,pp in ipairs(hr) do if pp.id == pid then name=pp.name; pos=pp.pos; break end end
local row = ensurePlayer(pid, name, pos)
row.team = h.code
row.apps = row.apps + (stt.apps or 0)
row.goals = row.goals + (stt.goals or 0)
row.assists = row.assists + (stt.assists or 0)
row.poss = row.poss + (stt.poss or 0)
row.son = row.son + (stt.son or 0)
row.sof = row.sof + (stt.sof or 0)
row.fouls = row.fouls + (stt.fouls or 0)
end
for pid, stt in pairs(ev.away) do
local name, pos = pid, "—"
for _,pp in ipairs(ar) do if pp.id == pid then name=pp.name; pos=pp.pos; break end end
local row = ensurePlayer(pid, name, pos)
row.team = a.code
row.apps = row.apps + (stt.apps or 0)
row.goals = row.goals + (stt.goals or 0)
row.assists = row.assists + (stt.assists or 0)
row.poss = row.poss + (stt.poss or 0)
row.son = row.son + (stt.son or 0)
row.sof = row.sof + (stt.sof or 0)
row.fouls = row.fouls + (stt.fouls or 0)
end
end
end
end
return totals, deals, base
end
------------------------------------------------------------------------
-- 8b) OFF-SEASON REGIONAL CUP (Division Select Tournament)
-- Starts ~3 weeks (21 days) after the Playoff Final
------------------------------------------------------------------------
-- Your playoff final date (absolute day index):
-- In renderPlayoffResults you compute rounds using:
-- absPI = absDay(PO_YEAR, PO_FIRST)
-- absF = absSF + PO_IV where absSF = absR4 + PO_IV and absR4 = absPI + PO_IV
-- => Final happens at absPI + (PO_IV * 4)
local ABS_PLAYOFF_FINAL = absDay(PO_YEAR, PO_FIRST) + (PO_IV * 4)
-- Timing knobs
local RC_GAP_AFTER_FINAL = 21 -- "three weeks after playoffs"
local RC_ROUND_GAP = 2 -- days between RR rounds
local RC_FINAL_GAP = 3 -- days after RR for Final + 3rd
local function _regionalCupStartAbs(season)
season = tonumber(season) or DEFAULT_SEASON
local playoffFinalAbs = absDay(season + 1, PO_FIRST) + (PO_IV * 4)
return playoffFinalAbs + RC_GAP_AFTER_FINAL
end
-- Branding (logos + display names)
-- Logos here should be FULL wikitext, like your clubs: [[File:Name.png|20px]]
local RC_META = {
["Morovian Division"] = {
name = "Morovian Select",
logo = "[[File:MorovianSelect.png|20px]]",
},
["Southern Strait Division"] = {
name = "Southern Strait Select",
logo = "[[File:SouthernStraitSelect.png|20px]]",
},
["Western Highlands Division"] = {
name = "Western Highlands Select",
logo = "[[File:WesternHighlandsSelect.png|20px]]",
},
["Normarkian Division"] = {
name = "Normarkian Select",
logo = "[[File:NormarkianSelect.png|20px]]",
},
}
-- Convert absolute day -> "DD Month YYYY PSSC" using your 183-day calendar
local function _absToYearDay(abs)
if not abs or abs <= 0 then return 0, 0 end
local y = math.floor((abs - 1) / DAYS_IN_YEAR)
local d = ((abs - 1) % DAYS_IN_YEAR) + 1
return y, d
end
local function _dateLabelFromAbs(abs)
local y, d = _absToYearDay(abs)
local mon, dom = getMonthDay(d)
return string.format("%d %s %d PSSC", dom, mon, y)
end
-- Rating proxy for Regional Cup call-ups
-- Uses PER-APP rates + reliability scaling to prevent too many 10.0s.
local function _rcRating(row)
row = row or {}
local apps = tonumber(row.apps) or 0
local goals = tonumber(row.goals) or 0
local assists = tonumber(row.assists) or 0
local poss = tonumber(row.poss) or 0
local son = tonumber(row.son) or 0
local sof = tonumber(row.sof) or 0
local fouls = tonumber(row.fouls) or 0
local pos = tostring(row.pos or "")
-- Avoid divide-by-zero; also prevents 1-game wonders from spiking.
local denom = math.max(1, apps)
-- Per-appearance rates (key change)
local g = goals / denom
local a = assists / denom
local pr = poss / denom
local sr = son / denom
local orr= sof / denom
local fr = fouls / denom
-- Reliability multiplier: full weight only after ~6 apps
local rel = math.min(1, denom / 6)
-- Base rating (tuned to spread the top end and reduce perfect 10s)
local raw = 5.8
+ g * 3.0
+ a * 1.8
+ pr * 0.10
+ sr * 0.22
- orr* 0.18
- fr * 0.40
-- Keepers: we don’t track saves/clean sheets in season totals,
-- so give them a slightly different emphasis (discipline + involvement)
if pos == "Keeper" then
raw = 5.9
+ pr * 0.08
+ a * 0.8
- fr * 0.50
- orr* 0.12
end
-- Apply reliability (small samples pulled toward 6)
local rating = 6 + (raw - 6) * rel
-- Clamp; slightly tighter ceiling to reduce “10.0 everywhere”
if rating < 0 then rating = 0 end
if rating > 9.7 then rating = 9.7 end
return rating
end
-- Build player pools by DIVISION using your existing season totals
local function _buildRegionalPlayerPool(season)
local totals = _computePlayerSeasonTotals(season, TOTAL_ROUNDS) -- pid -> totals row
local poolByDiv = {}
for div,_ in pairs(DIVISIONS) do poolByDiv[div] = {} end
for _, row in pairs(totals or {}) do
local club = row.team
local div = DIV_OF[club]
if div and poolByDiv[div] then
local entry = {
id=row.id, name=row.name, pos=row.pos, team=row.team,
apps=row.apps or 0, goals=row.goals or 0, assists=row.assists or 0,
poss=row.poss or 0, son=row.son or 0, sof=row.sof or 0, fouls=row.fouls or 0
}
entry.rating = _rcRating(entry)
table.insert(poolByDiv[div], entry)
end
end
for div, list in pairs(poolByDiv) do
table.sort(list, function(a,b)
if a.rating ~= b.rating then return a.rating > b.rating end
if (a.goals or 0) ~= (b.goals or 0) then return (a.goals or 0) > (b.goals or 0) end
if (a.assists or 0) ~= (b.assists or 0) then return (a.assists or 0) > (b.assists or 0) end
return (a.name or "") < (b.name or "")
end)
end
return poolByDiv
end
-- Pick a balanced 12-player “call-up” squad
local function _pickRegionalSquad(sortedPool)
local need = { Keeper=1, Defender=4, Playmaker=3, Striker=3, Utility=1 }
local picked, used = {}, {}
local function takePos(pos)
if (need[pos] or 0) <= 0 then return end
for _, p in ipairs(sortedPool or {}) do
if not used[p.id] and p.pos == pos then
used[p.id] = true
picked[#picked+1] = p
need[pos] = need[pos] - 1
if need[pos] <= 0 then return end
end
end
end
takePos("Keeper")
takePos("Defender")
takePos("Playmaker")
takePos("Striker")
takePos("Utility")
while #picked < ROSTER_SIZE do
local found = false
for _, p in ipairs(sortedPool or {}) do
if not used[p.id] then
used[p.id] = true
picked[#picked+1] = p
found = true
break
end
end
if not found then break end
end
return picked
end
local function _regionalTeams(season)
local poolByDiv = _buildRegionalPlayerPool(season)
local function mk(div)
local meta = RC_META[div] or {}
local base = div:gsub(" Division","")
local name = meta.name or (base .. " Select")
return {
div = div,
code = base,
fullName = name,
logo = meta.logo or "—",
squad = _pickRegionalSquad(poolByDiv[div] or {}),
}
end
return {
mk("Morovian Division"),
mk("Southern Strait Division"),
mk("Western Highlands Division"),
mk("Normarkian Division")
}
end
local function _squadStrength(squad)
local sum, n = 0, 0
for _, p in ipairs(squad or {}) do
sum = sum + (p.rating or 0)
n = n + 1
end
if n == 0 then return 1 end
return math.max(1, sum / n)
end
local function _rcPlayScore(teamA, teamB, salt)
math.randomseed(salt)
local p = math.random()
-- 10% draw band
if p < 0.10 then
local g = math.random(0, 12)
return g, g
end
local sa = _squadStrength(teamA.squad)
local sb = _squadStrength(teamB.squad)
local aWins = ((p - 0.10) / 0.90) < (sa / (sa + sb))
local hi = math.random(1, 12)
local lo = math.random(0, math.min(hi-1, 12))
return aWins and hi or lo, aWins and lo or hi
end
local function _rcStandingsInit(regTeams)
local st = {}
for _, t in ipairs(regTeams or {}) do
st[t.code] = { team=t, P=0, W=0, D=0, L=0, GF=0, GA=0, GD=0, Pts=0 }
end
return st
end
local function _rcApplyResult(st, A, B, ga, gb)
local a = st[A.code]
local b = st[B.code]
if not a or not b then return end
a.P = a.P + 1; b.P = b.P + 1
a.GF = a.GF + ga; a.GA = a.GA + gb
b.GF = b.GF + gb; b.GA = b.GA + ga
if ga > gb then
a.W = a.W + 1; a.Pts = a.Pts + 3
b.L = b.L + 1
elseif ga < gb then
b.W = b.W + 1; b.Pts = b.Pts + 3
a.L = a.L + 1
else
a.D = a.D + 1; a.Pts = a.Pts + 1
b.D = b.D + 1; b.Pts = b.Pts + 1
end
end
local function _rcSortTable(st)
local list = {}
for _, r in pairs(st or {}) do
r.GD = (r.GF or 0) - (r.GA or 0)
table.insert(list, r)
end
table.sort(list, function(a,b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.GD ~= b.GD then return a.GD > b.GD end
if a.GF ~= b.GF then return a.GF > b.GF end
return (a.team.fullName or "") < (b.team.fullName or "")
end)
return list
end
-- Fixed RR pairings (deterministic)
local function _rcFixtures(regTeams)
local M = regTeams[1]
local S = regTeams[2]
local W = regTeams[3]
local N = regTeams[4]
return {
{ round="RR-1", games = { {M,S}, {W,N} } },
{ round="RR-2", games = { {M,W}, {S,N} } },
{ round="RR-3", games = { {M,N}, {S,W} } },
}
end
-- PUBLIC: Rosters (call-ups)
function p.renderRegionalCupRosters(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local T = _regionalTeams(season)
local out = { "== Off-Season Regional Cup — Call-Ups (" .. season .. " PSSC) ==" }
for _, rt in ipairs(T) do
out[#out+1] = "=== " .. (rt.logo ~= "—" and (rt.logo .. " ") or "") .. rt.fullName .. " ==="
out[#out+1] = '{| class="wikitable sortable" style="width:100%; font-size:90%;"'
out[#out+1] = '! Player !! Pos !! Club !! Rating !! G !! A'
for _, pl in ipairs(rt.squad or {}) do
out[#out+1] = '|-'
out[#out+1] = string.format('| %s || %s || %s || %.2f || %d || %d',
pl.name or pl.id, pl.pos or "—", _teamWithLogo(pl.team or "—"),
pl.rating or 0, pl.goals or 0, pl.assists or 0
)
end
out[#out+1] = '|}'
out[#out+1] = ''
end
return table.concat(out, "\n")
end
-- PUBLIC: Schedule table (includes kits via your existing kit function)
function p.renderRegionalCupSchedule(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local T = _regionalTeams(season)
local fixtures = _rcFixtures(T)
local rcStartAbs = _regionalCupStartAbs(season)
local rows = { '{| class="wikitable sortable"', '! Stage !! Date !! Home (kit) !! Score !! Away (kit)' }
local abs = rcStartAbs
for i, blk in ipairs(fixtures) do
local dateLabel = _dateLabelFromAbs(abs)
for gi, g in ipairs(blk.games) do
local H, A = g[1], g[2]
local key = ("RC|"..season.."|"..blk.round.."|"..gi.."|"..dateLabel)
local hk = _kitImgForMatch(H, "home", key, 20)
local ak = _kitImgForMatch(A, "away", key, 20)
rows[#rows+1] = "|-"
rows[#rows+1] = string.format("| %s || %s || %s %s || — || %s %s",
blk.round, dateLabel, hk, (H.logo ~= "—" and (H.logo.." ") or "") .. H.fullName,
ak, (A.logo ~= "—" and (A.logo.." ") or "") .. A.fullName
)
end
abs = abs + RC_ROUND_GAP
end
local finalAbs = rcStartAbs + (RC_ROUND_GAP * (#fixtures - 1)) + RC_FINAL_GAP
rows[#rows+1] = "|-"
rows[#rows+1] = string.format("| Final || %s || TBD || — || TBD", _dateLabelFromAbs(finalAbs))
rows[#rows+1] = "|-"
rows[#rows+1] = string.format("| 3rd Place || %s || TBD || — || TBD", _dateLabelFromAbs(finalAbs))
rows[#rows+1] = "|}"
return table.concat(rows, "\n")
end
-- PUBLIC: Results + table + finals day
function p.renderRegionalCupResults(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local T = _regionalTeams(season)
local fixtures = _rcFixtures(T)
local st = _rcStandingsInit(T)
local rcStartAbs = _regionalCupStartAbs(season)
local now = date.getCurrentDate()
local dNow = tonumber(now:match('^(%d+),')) or 0
local yNow = tonumber(now:match(', (%d+) PSSC')) or 0
local absNow= absDay(yNow, dNow)
local out = {}
out[#out+1] = "== Off-Season Regional Cup (" .. season .. " PSSC) =="
out[#out+1] = "''Begins " .. _dateLabelFromAbs(rcStartAbs) .. " (≈3 weeks after the playoff final).''"
out[#out+1] = ""
out[#out+1] = "=== Round Robin ==="
out[#out+1] = '{| class="wikitable sortable"'
out[#out+1] = '! Round !! Date !! Home (kit) !! Score !! Away (kit)'
local abs = rcStartAbs
for i, blk in ipairs(fixtures) do
local dateLabel = _dateLabelFromAbs(abs)
for gi, g in ipairs(blk.games) do
local H, A = g[1], g[2]
local key = ("RC|"..season.."|"..blk.round.."|"..gi.."|"..dateLabel)
local hk = _kitImgForMatch(H, "home", key, 20)
local ak = _kitImgForMatch(A, "away", key, 20)
local score = "—"
if absNow >= abs then
local ga, gb = _rcPlayScore(H, A, abs*100 + gi)
score = string.format("'''%d-%d'''", ga, gb)
_rcApplyResult(st, H, A, ga, gb)
end
out[#out+1] = "|-"
out[#out+1] = string.format("| %s || %s || %s %s || %s || %s %s",
blk.round, dateLabel,
hk, (H.logo ~= "—" and (H.logo.." ") or "") .. H.fullName,
score,
ak, (A.logo ~= "—" and (A.logo.." ") or "") .. A.fullName
)
end
abs = abs + RC_ROUND_GAP
end
out[#out+1] = "|}"
out[#out+1] = ""
out[#out+1] = "=== Table ==="
local list = _rcSortTable(st)
out[#out+1] = '{| class="wikitable sortable"'
out[#out+1] = '! Pos !! Team !! P !! W !! D !! L !! GF !! GA !! GD !! Pts'
for i, r in ipairs(list) do
out[#out+1] = "|-"
out[#out+1] = string.format("| %d || %s || %d || %d || %d || %d || %d || %d || %d || %d",
i, (r.team.logo ~= "—" and (r.team.logo.." ") or "") .. r.team.fullName,
r.P, r.W, r.D, r.L, r.GF, r.GA, r.GD, r.Pts
)
end
out[#out+1] = "|}"
out[#out+1] = ""
local finalAbs = rcStartAbs + (RC_ROUND_GAP * (#fixtures - 1)) + RC_FINAL_GAP
out[#out+1] = "=== Finals Day ==="
out[#out+1] = "''" .. _dateLabelFromAbs(finalAbs) .. "''"
local A1 = list[1] and list[1].team or { fullName="TBD", logo="—", squad={} }
local A2 = list[2] and list[2].team or { fullName="TBD", logo="—", squad={} }
local A3 = list[3] and list[3].team or { fullName="TBD", logo="—", squad={} }
local A4 = list[4] and list[4].team or { fullName="TBD", logo="—", squad={} }
local function line(label, X, Y, saltK)
local score = "—"
local xName = ((X.logo and X.logo ~= "—") and (X.logo .. " ") or "") .. X.fullName
local yName = ((Y.logo and Y.logo ~= "—") and (Y.logo .. " ") or "") .. Y.fullName
local winner = "—"
if absNow >= finalAbs and X.fullName ~= "TBD" and Y.fullName ~= "TBD" then
local gx, gy = _rcPlayScore(X, Y, finalAbs*100 + saltK)
score = string.format("'''%d-%d'''", gx, gy)
winner = (gx > gy) and xName or ((gy > gx) and yName or "Draw")
end
return string.format("* %s: %s %s %s (Winner: %s)", label, xName, score, yName, winner)
end
out[#out+1] = line("Final", A1, A2, 1)
out[#out+1] = line("3rd Place", A3, A4, 2)
return table.concat(out, "\n")
end
function p.renderRoster(frame)
local args = frame.args or {}
local team = args.team or args[1]
if not team or not TEAM_BY_CODE[team] then
return "'''Unknown team. Pass team=Exact Team Name (matching teams list).'''"
end
local season = tonumber(args.season or args[2] or DEFAULT_SEASON) or DEFAULT_SEASON
local upToMd = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local rosters = _applyTransfersUpTo(base, deals, upToMd)
local r = rosters[team] or {}
local out = {
'{| class="wikitable sortable" style="width:100%; font-size:90%;"',
'! # !! Player !! Position !! ID !! Notes'
}
for _,pl in ipairs(r) do
out[#out+1] = '|-'
out[#out+1] = string.format('| %d || %s || %s || <code>%s</code> || %s',
pl.no or 0, pl.name or '—', pl.pos or '—', pl.id or '—', pl.notes or '—'
)
end
out[#out+1] = '|}'
return (TEAM_BY_CODE[team].logo or "") ..
" '''" .. team .. "''' (Roster as of Matchday " .. tostring(upToMd) .. ")\n" ..
table.concat(out, "\n")
end
function p.renderAllRosters(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local upToMd = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local out = {}
for _,t in ipairs(teams) do
local title = (t.logo or "") .. " <b>" .. t.code .. "</b>"
out[#out+1] =
'<div class="mw-collapsible mw-collapsed" data-expandtext="Show roster" data-collapsetext="Hide roster" style="margin:0.6em 0;">' ..
'<div>' .. title .. '</div>' ..
'<div class="mw-collapsible-content">' ..
p.renderRoster({ args = { team = t.code, season = season, md = upToMd } }) ..
'</div>' ..
'</div>'
end
return table.concat(out, "\n")
end
function p.renderTransferLog(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local upToMd = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local nameOf = _buildPlayerNameLookup(base)
local out = {
'{| class="wikitable sortable" style="width:100%; font-size:90%;"',
'! Matchday !! From !! To !! Swap (pos)'
}
for _, d in ipairs(deals) do
if d.md <= upToMd then
local aName = nameOf[d.A_id] or d.A_id
local bName = nameOf[d.B_id] or d.B_id
out[#out+1] = '|-'
out[#out+1] = string.format('| %d || %s || %s || %s ⇄ %s (%s)',
d.md, _teamWithLogo(d.A), _teamWithLogo(d.B),
aName, bName, d.pos or '—'
)
end
end
out[#out+1] = '|}'
return "'''Transfer window (Matchdays " .. TRANSFER_MD_START .. "–" .. TRANSFER_MD_END ..
") — season " .. season .. " (through Matchday " .. tostring(upToMd) .. ")'''\n" ..
table.concat(out, "\n")
end
function p.renderPlayerStats(frame)
local args = frame.args or {}
local team = args.team or args[1]
if not team or not TEAM_BY_CODE[team] then
return "'''Unknown team. Pass team=Exact Team Name (matching teams list).'''"
end
local season = tonumber(args.season or args[2] or DEFAULT_SEASON) or DEFAULT_SEASON
local upToMd = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local totals, deals, base = _computePlayerSeasonTotals(season, upToMd)
local rostersNow = _applyTransfersUpTo(base, deals, upToMd)
local rosterNow = rostersNow[team] or {}
local out = {
'{| class="wikitable sortable" style="width:100%; font-size:90%;"',
'! Player !! Pos !! Apps !! Goals !! Assists !! Poss Pts !! S-on !! S-off !! Fouls'
}
for _,pl in ipairs(rosterNow) do
local r = totals[pl.id]
out[#out+1] = '|-'
out[#out+1] = string.format('| %s || %s || %d || %d || %d || %d || %d || %d || %d',
pl.name, pl.pos,
r and r.apps or 0,
r and r.goals or 0,
r and r.assists or 0,
r and r.poss or 0,
r and r.son or 0,
r and r.sof or 0,
r and r.fouls or 0
)
end
out[#out+1] = '|}'
return (TEAM_BY_CODE[team].logo or "") ..
" '''" .. team .. "''' — Player totals through Matchday " .. tostring(upToMd) .. "\n" ..
table.concat(out, "\n")
end
function p.renderLeaders(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local upToMd = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local stat = (args.stat or args[2] or "goals")
local ok = { goals=true, assists=true, poss=true, son=true, sof=true, fouls=true, apps=true }
if not ok[stat] then
return "'''Unknown stat. Use: goals, assists, poss, son, sof, fouls, apps'''"
end
local totals = (_computePlayerSeasonTotals(season, upToMd))
local list = {}
for _,r in pairs(totals) do list[#list+1] = r end
table.sort(list, function(a,b)
if (a[stat] or 0) ~= (b[stat] or 0) then return (a[stat] or 0) > (b[stat] or 0) end
return (a.name or "") < (b.name or "")
end)
local out = {
'{| class="wikitable sortable" style="width:100%; font-size:90%;"',
'! Rank !! Player !! Team (current) !! Pos !! ' .. stat
}
for i=1, math.min(20, #list) do
local r = list[i]
out[#out+1] = '|-'
out[#out+1] = string.format('| %d || %s || %s || %s || %d',
i, r.name or "—", _teamWithLogo(r.team or "—"), r.pos or "—", r[stat] or 0
)
end
out[#out+1] = '|}'
return "'''League leaders (" .. stat .. ") — season " .. season ..
" through Matchday " .. tostring(upToMd) .. "'''\n" ..
table.concat(out, "\n")
end
------------------------------------------------------------------------
-- 11) MATCH REPORTS + DERBY TAG
------------------------------------------------------------------------
local function _fmtTime(seconds)
local m = math.floor(seconds / 60)
local s = seconds % 60
return string.format("%02d:%02d", m, s)
end
local function _abbr(teamName)
local letters = {}
for w in mw.ustring.gmatch(teamName or "", "%S+") do
letters[#letters+1] = mw.ustring.upper(mw.ustring.sub(w, 1, 1))
end
local a = table.concat(letters, "")
if #a >= 2 then return mw.ustring.sub(a, 1, 2) end
return (a ~= "" and a) or "XX"
end
local function _randTime2(st, startSec, endSec)
local r; st, r = _rngNext(st)
local span = math.max(1, endSec - startSec - 2)
local sec = startSec + 1 + math.floor(r * span)
return st, sec
end
local function _genTimes2(st, n, firstStart, firstEnd, secondStart, secondEnd)
local times = {}
if n <= 0 then return st, times end
local split = math.ceil(n / 2)
for i=1, n do
if i <= split then
st, times[i] = _randTime2(st, firstStart, firstEnd)
else
st, times[i] = _randTime2(st, secondStart, secondEnd)
end
end
table.sort(times)
return st, times
end
local function _timesList2(times, maxn)
if not times or #times == 0 then return "" end
maxn = maxn or 3
local out = {}
for i = 1, math.min(maxn, #times) do out[#out+1] = _fmtTime(times[i]) end
if #times > maxn then out[#out+1] = "…" end
return " (" .. table.concat(out, ", ") .. ")"
end
local function _rivalryTag(homeCode, awayCode)
local dh, da = DIV_OF[homeCode], DIV_OF[awayCode]
if dh and da and dh == da then
return " (Divisional derby — " .. dh .. ")"
end
return ""
end
local function _appendToBoldTitle(title, suffix)
if not suffix or suffix == "" then return title end
if not title then return suffix end
if mw.ustring.match(title, "'''%s*$") then
return mw.ustring.gsub(title, "'''%s*$", suffix .. "'''", 1)
end
return title .. suffix
end
local function _pickMatchIndexForDay(season, md, pickMode)
pickMode = pickMode or "best"
local fixtures = getRoundMatches(md)
if not fixtures or #fixtures == 0 then return nil, "No fixtures found for this matchday." end
local inv = invertDayMap(mapDays())
local day = inv[md] or (START + md)
local bestI, bestScore = 1, -1e18
for i, m in ipairs(fixtures) do
local home, away = m[1], m[2]
local salt = day * 1000 + i + string.byte(home.code,1) + string.byte(away.code,1)
local hs, as = simScoreFor(home, away, salt)
local S = computeMatchStats(home, away, hs, as, salt)
local H = S[home.code] or {}
local A = S[away.code] or {}
local diff = math.abs(hs - as)
local total = hs + as
local chaos = (tonumber(H.fouls) or 0) + (tonumber(A.fouls) or 0)
+ (tonumber(H.shots_on) or 0) + (tonumber(A.shots_on) or 0)
+ (tonumber(H.shots_off) or 0) + (tonumber(A.shots_off) or 0)
local q
if pickMode == "close" then
q = (50 - diff * 10) + total + chaos * 0.25
elseif pickMode == "high" then
q = total * 12 - diff * 2 + chaos * 0.20
elseif pickMode == "chaos" then
q = chaos * 10 + total * 2 - diff
else
q = (20 - diff * 6) + total * 8 + chaos * 0.35
end
if q > bestScore then bestScore, bestI = q, i end
end
return bestI
end
local function _pickPlayer(st, roster, posA, posB, posC)
local candidates = {}
for _,p in ipairs(roster or {}) do
if p.pos == posA or p.pos == posB or p.pos == posC then
candidates[#candidates+1] = p
end
end
if #candidates == 0 then candidates = roster or {} end
local pl; st, pl = _pick(st, candidates) -- uses the PRNG helper already defined in roster section
return st, pl
end
local function _renderMatchReport(season, md, matchIndex, titleOverride)
local fixtures = getRoundMatches(md)
if not fixtures or not fixtures[matchIndex] then
return "'''No such match (md=" .. tostring(md) .. ", match=" .. tostring(matchIndex) .. ").'''"
end
local inv = invertDayMap(mapDays())
local day = inv[md] or (START + md)
local home, away = fixtures[matchIndex][1], fixtures[matchIndex][2]
local derby = _rivalryTag(home.code, away.code)
local salt = day * 1000 + matchIndex + string.byte(home.code,1) + string.byte(away.code,1)
local hs, as = simScoreFor(home, away, salt)
local S = computeMatchStats(home, away, hs, as, salt)
local H = S[home.code] or {}
local A = S[away.code] or {}
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local rosters = _applyTransfersUpTo(base, deals, md)
local homeRoster = rosters[home.code] or {}
local awayRoster = rosters[away.code] or {}
local st = _seedFromString(tostring(season).."|REPORT|MD"..md.."|M"..matchIndex.."|"..home.code.."|"..away.code)
local FIRST_START, FIRST_END = 0, 35*60
local SECOND_START, SECOND_END = 35*60, 70*60
local homeTag, awayTag = _abbr(home.code), _abbr(away.code)
local homePP, awayPP, homeG, awayG
st, homePP = _genTimes2(st, tonumber(H.poss_points) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, awayPP = _genTimes2(st, tonumber(A.poss_points) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, homeG = _genTimes2(st, tonumber(H.goals) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, awayG = _genTimes2(st, tonumber(A.goals) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
local homeSON, awaySON, homeFOUL, awayFOUL, homeOOB, awayOOB
st, homeSON = _genTimes2(st, tonumber(H.shots_on) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, awaySON = _genTimes2(st, tonumber(A.shots_on) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, homeFOUL = _genTimes2(st, tonumber(H.fouls) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, awayFOUL = _genTimes2(st, tonumber(A.fouls) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, homeOOB = _genTimes2(st, tonumber(H.oob) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
st, awayOOB = _genTimes2(st, tonumber(A.oob) or 0, FIRST_START, FIRST_END, SECOND_START, SECOND_END)
-- scoring timeline (+3 goal, +1 possession)
local scoreEvents = {}
local function queueScore(sec, which, kind) scoreEvents[#scoreEvents+1] = { t=sec, which=which, kind=kind } end
for _,sec in ipairs(homePP) do queueScore(sec, "H", "PP") end
for _,sec in ipairs(awayPP) do queueScore(sec, "A", "PP") end
for _,sec in ipairs(homeG) do queueScore(sec, "H", "G") end
for _,sec in ipairs(awayG) do queueScore(sec, "A", "G") end
table.sort(scoreEvents, function(a,b) return a.t < b.t end)
local events = {}
local function addEvent(sec, text) events[#events+1] = { t=sec, text=text } end
local hRun, aRun = 0, 0
local hHalf, aHalf = 0, 0
for _,e in ipairs(scoreEvents) do
local add = (e.kind == "G") and 3 or 1
if e.which == "H" then hRun = hRun + add else aRun = aRun + add end
if e.t < 35*60 then hHalf, aHalf = hRun, aRun end
local tag = (e.which=="H") and homeTag or awayTag
local roster = (e.which=="H") and homeRoster or awayRoster
local scoreLine = string.format("%s %d–%d %s", _teamWithLogo(home), hRun, aRun, _teamWithLogo(away))
if e.kind == "G" then
local pz; st, pz = _pickPlayer(st, roster, "Striker", "Utility", "Playmaker")
addEvent(e.t, string.format("%s – Goal (Pillar Strike) (%s): %s converts a direct pillar strike. (%s)",
_fmtTime(e.t), tag, (pz and pz.name or "a forward"), scoreLine))
else
local pp; st, pp = _pickPlayer(st, roster, "Playmaker", "Utility", "Striker")
addEvent(e.t, string.format("%s – Possession Play (%s): %s completes a 10-second controlled hold in the scoring zone. (%s)",
_fmtTime(e.t), tag, (pp and pp.name or "a midfielder"), scoreLine))
end
end
local function addHighlights(times, roster, tag, label, posA, posB, posC, template)
local cap = math.min(2, #times)
for i=1, cap do
local sec = times[i]
local px; st, px = _pickPlayer(st, roster, posA, posB, posC)
addEvent(sec, string.format("%s – %s (%s): " .. template,
_fmtTime(sec), label, tag, (px and px.name or "a player")))
end
end
addHighlights(homeFOUL, homeRoster, homeTag, "Foul", "Defender", "Utility", "Playmaker",
"%s clips a runner during a shielded carry; restart taken quickly.")
addHighlights(awayFOUL, awayRoster, awayTag, "Foul", "Defender", "Utility", "Playmaker",
"%s commits a tactical pull in transition; shape preserved on the restart.")
addHighlights(homeSON, homeRoster, homeTag, "Shot on Target", "Striker", "Utility", "Playmaker",
"%s forces a controlled save off a pillar-side angle; no strike awarded.")
addHighlights(awaySON, awayRoster, awayTag, "Shot on Target", "Striker", "Utility", "Playmaker",
"%s drives a low effort that glances the casing; play continues.")
addHighlights(homeOOB, homeRoster, homeTag, "Out of Bounds", "Utility", "Defender", "Playmaker",
"%s overhits a diagonal switch; possession turns over at the boundary.")
addHighlights(awayOOB, awayRoster, awayTag, "Out of Bounds", "Utility", "Defender", "Playmaker",
"%s sends a pressured clearance long; reset follows.")
table.sort(events, function(a,b) return a.t < b.t end)
local firstHalf, secondHalf = {}, {}
for _,e in ipairs(events) do
if e.t < 35*60 then firstHalf[#firstHalf+1] = e.text else secondHalf[#secondHalf+1] = e.text end
end
local diff = math.abs(hs - as)
local mood = (diff <= 1) and "a tight, tactical contest" or "a high-variance clash"
local summary = string.format(
"Matchday %d featured %s defined by controlled zone entries and disciplined restarts. %s edged %s %d–%d, with decisive moments coming from timed possession holds and selective pillar pressure rather than sustained long-range attempts.",
md, mood, _teamWithLogo(home), _teamWithLogo(away), hs, as
)
local baseTitle = titleOverride or string.format("'''Match of the Week — %d PSSC (Matchday %d)'''", season, md)
local title = _appendToBoldTitle(baseTitle, derby)
local out = {}
out[#out+1] = title
out[#out+1] = ""
out[#out+1] = "=== Match Summary ==="
out[#out+1] = summary
out[#out+1] = ""
out[#out+1] = "=== Key Events by Time ==="
out[#out+1] = ""
out[#out+1] = "==== First Half (0:00–35:00) ===="
if #firstHalf == 0 then out[#out+1] = "—" else for _,ln in ipairs(firstHalf) do out[#out+1] = "* " .. ln end end
out[#out+1] = ""
out[#out+1] = string.format("35:00 – Halftime: %s %d–%d %s.", _teamWithLogo(home), hHalf, aHalf, _teamWithLogo(away))
out[#out+1] = ""
out[#out+1] = "==== Second Half (35:00–70:00) ===="
if #secondHalf == 0 then out[#out+1] = "—" else for _,ln in ipairs(secondHalf) do out[#out+1] = "* " .. ln end end
out[#out+1] = ""
out[#out+1] = string.format("70:00 – Final Whistle: %s %d–%d %s.", _teamWithLogo(home), hs, as, _teamWithLogo(away))
out[#out+1] = ""
out[#out+1] = "=== Match Stats ==="
out[#out+1] = '{| class="wikitable" style="width:100%; font-size:90%;"'
out[#out+1] = string.format('! Statistic !! %s !! %s', _teamWithLogo(home), _teamWithLogo(away))
out[#out+1] = '|-'; out[#out+1] = string.format('| Final Score || %d || %d', hs, as)
out[#out+1] = '|-'
out[#out+1] = string.format('| Goals (Pillar Strikes) || %d%s || %d%s',
tonumber(H.goals) or 0, _timesList2(homeG, 3),
tonumber(A.goals) or 0, _timesList2(awayG, 3)
)
out[#out+1] = '|-'
out[#out+1] = string.format('| Possession Points || %d%s || %d%s',
tonumber(H.poss_points) or 0, _timesList2(homePP, 4),
tonumber(A.poss_points) or 0, _timesList2(awayPP, 4)
)
out[#out+1] = '|-'; out[#out+1] = string.format('| Shots on Target || %d || %d', tonumber(H.shots_on) or 0, tonumber(A.shots_on) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Shots off Target || %d || %d', tonumber(H.shots_off) or 0, tonumber(A.shots_off) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Fouls || %d || %d', tonumber(H.fouls) or 0, tonumber(A.fouls) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Free Kicks Awarded || %d || %d', tonumber(H.fks) or 0, tonumber(A.fks) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Out of Bounds || %d || %d', tonumber(H.oob) or 0, tonumber(A.oob) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Throw-Ins || %d || %d', tonumber(H.throws) or 0, tonumber(A.throws) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Goal Kicks || %d || %d', tonumber(H.gk) or 0, tonumber(A.gk) or 0)
out[#out+1] = '|-'; out[#out+1] = string.format('| Ball Possession || %d%% || %d%%', tonumber(H.poss_pct) or 0, tonumber(A.poss_pct) or 0)
out[#out+1] = '|}'
return table.concat(out, "\n")
end
function p.renderMatchOfWeek(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local md = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local pick = args.pick or "best"
if md < 1 then return "'''No matchday has been played yet.'''"
end
local fixtures = getRoundMatches(md)
if not fixtures or #fixtures == 0 then return "'''No fixtures found for matchday " .. tostring(md) .. ".'''" end
local idx, err = _pickMatchIndexForDay(season, md, pick)
if not idx then return "'''" .. (err or "Unable to select match.") .. "'''" end
return _renderMatchReport(season, md, idx)
end
function p.renderChaosOfWeek(frame)
local args = frame.args or {}
args.pick = args.pick or "chaos"
args.md = nil
return p.renderMatchOfWeek({ args = args })
end
function p.renderMatchReport(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local md = tonumber(args.md or args.matchday or args[2] or "") or _currentPlayedMatchday()
local matchIndex = tonumber(args.match or args[3] or "1") or 1
local titleOverride = string.format("'''Match Report — %d PSSC (Matchday %d, Match %d)'''", season, md, matchIndex)
return _renderMatchReport(season, md, matchIndex, titleOverride)
end
------------------------------------------------------------------------
-- 12) WEEKLY AWARDS + MATCHDAY CAPSULE
------------------------------------------------------------------------
function p.renderWeeklyAwards(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local md = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
if md < 1 then return "'''No matchday has been played yet.'''" end
local inv = invertDayMap(mapDays())
local day = inv[md] or (START + md)
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local rosters = _applyTransfersUpTo(base, deals, md)
local function clamp(x, lo, hi)
if x < lo then return lo end
if x > hi then return hi end
return x
end
local function scorePlayer(line, pos, oppShotsOn, oppGoals)
local goals = line.goals or 0
local assists = line.assists or 0
local poss = line.poss or 0
local son = line.son or 0
local sof = line.sof or 0
local fouls = line.fouls or 0
local rating = 6
+ goals*1.25
+ assists*0.85
+ poss*0.05
+ son*0.15
- sof*0.08
- fouls*0.16
if pos == "Keeper" then
local saves = math.max(0, (oppShotsOn or 0) - (oppGoals or 0))
rating = 6 + saves*0.25 - fouls*0.10
if (oppGoals or 0) == 0 then rating = rating + 1.0 end
end
return clamp(rating, 0, 10)
end
local best = { overall=nil, striker=nil, playmaker=nil, defender=nil, keeper=nil }
local function consider(entry, bucket)
if not best[bucket] or entry.rating > best[bucket].rating then best[bucket] = entry end
end
local fixtures = getRoundMatches(md)
for matchIndex, m in ipairs(fixtures) do
local home, away = m[1], m[2]
local hr = rosters[home.code] or {}
local ar = rosters[away.code] or {}
local salt = day*1000 + matchIndex + string.byte(home.code,1) + string.byte(away.code,1)
local hs, as = simScoreFor(home, away, salt)
local S = computeMatchStats(home, away, hs, as, salt)
local H = S[home.code] or {}
local A = S[away.code] or {}
-- allocate simple per-player contributions deterministically for awards
local st = _seedFromString(tostring(season).."|AWARDS|MD"..md.."|D"..day.."|M"..matchIndex.."|"..home.code.."|"..away.code)
local linesH, linesA = {}, {}
local function ensure(map, pid)
if not map[pid] then map[pid] = {goals=0, assists=0, poss=0, son=0, sof=0, fouls=0} end
return map[pid]
end
local function pickWeighted(stt, roster, weights)
local pool = {}
for _,p in ipairs(roster or {}) do
local w = weights[p.pos] or 1
for _=1,w do pool[#pool+1] = p end
end
return _pick(stt, pool)
end
local W_GOAL = { Striker=6, Playmaker=3, Utility=2, Defender=1, Keeper=0 }
local W_POSS = { Playmaker=6, Defender=3, Utility=2, Striker=1, Keeper=1 }
local W_SHOT = { Striker=5, Playmaker=3, Utility=2, Defender=1, Keeper=0 }
local W_FOUL = { Defender=4, Utility=3, Playmaker=2, Striker=1, Keeper=1 }
for _=1, tonumber(H.goals) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_GOAL)
ensure(linesH, pl.id).goals = ensure(linesH, pl.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local a; st, a = pickWeighted(st, hr, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if a and a.id ~= pl.id then ensure(linesH, a.id).assists = ensure(linesH, a.id).assists + 1 end
end
end
for _=1, tonumber(A.goals) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_GOAL)
ensure(linesA, pl.id).goals = ensure(linesA, pl.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local a; st, a = pickWeighted(st, ar, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if a and a.id ~= pl.id then ensure(linesA, a.id).assists = ensure(linesA, a.id).assists + 1 end
end
end
for _=1, tonumber(H.poss_points) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_POSS)
ensure(linesH, pl.id).poss = ensure(linesH, pl.id).poss + 1
end
for _=1, tonumber(A.poss_points) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_POSS)
ensure(linesA, pl.id).poss = ensure(linesA, pl.id).poss + 1
end
for _=1, tonumber(H.shots_on) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_SHOT)
ensure(linesH, pl.id).son = ensure(linesH, pl.id).son + 1
end
for _=1, tonumber(H.shots_off) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_SHOT)
ensure(linesH, pl.id).sof = ensure(linesH, pl.id).sof + 1
end
for _=1, tonumber(A.shots_on) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_SHOT)
ensure(linesA, pl.id).son = ensure(linesA, pl.id).son + 1
end
for _=1, tonumber(A.shots_off) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_SHOT)
ensure(linesA, pl.id).sof = ensure(linesA, pl.id).sof + 1
end
for _=1, tonumber(H.fouls) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_FOUL)
ensure(linesH, pl.id).fouls = ensure(linesH, pl.id).fouls + 1
end
for _=1, tonumber(A.fouls) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_FOUL)
ensure(linesA, pl.id).fouls = ensure(linesA, pl.id).fouls + 1
end
local function evalTeam(teamObj, roster, lines, oppStats)
local oppShotsOn = tonumber(oppStats.shots_on) or 0
local oppGoals = tonumber(oppStats.goals) or 0
for _,pp in ipairs(roster or {}) do
local line = lines[pp.id] or {goals=0, assists=0, poss=0, son=0, sof=0, fouls=0}
local rating = scorePlayer(line, pp.pos, oppShotsOn, oppGoals)
local saves, clean = 0, false
if pp.pos == "Keeper" then
saves = math.max(0, oppShotsOn - oppGoals)
clean = (oppGoals == 0)
end
local entry = {
rating=rating, name=pp.name or pp.id, pos=pp.pos or "—",
team=teamObj.code, goals=line.goals or 0, assists=line.assists or 0,
poss=line.poss or 0, son=line.son or 0, sof=line.sof or 0, fouls=line.fouls or 0,
saves=saves, clean=clean
}
consider(entry, "overall")
if pp.pos == "Striker" then consider(entry, "striker") end
if pp.pos == "Playmaker" then consider(entry, "playmaker") end
if pp.pos == "Defender" then consider(entry, "defender") end
if pp.pos == "Keeper" then consider(entry, "keeper") end
end
end
evalTeam(home, hr, linesH, A)
evalTeam(away, ar, linesA, H)
end
local out = {}
out[#out+1] = "=== Weekly Awards (Matchday " .. tostring(md) .. ") ==="
out[#out+1] = '{| class="wikitable sortable" style="width:100%; font-size:90%;"'
out[#out+1] = "! Award !! Winner !! Team !! Pos !! G !! A !! Poss !! S-on !! S-off !! Fouls !! Saves/CS !! Rating"
local function row(label, e)
if not e then return end
local sc = "—"
if e.pos == "Keeper" then sc = tostring(e.saves or 0) .. ((e.clean and " / CS") or "") end
out[#out+1] = "|-"
out[#out+1] = string.format("| %s || %s || %s || %s || %d || %d || %d || %d || %d || %d || %s || %.2f",
label, e.name or "—", _teamWithLogo(e.team or "—"), e.pos or "—",
e.goals or 0, e.assists or 0, e.poss or 0, e.son or 0, e.sof or 0, e.fouls or 0, sc, e.rating or 0
)
end
row("Player of the Week", best.overall)
row("Striker of the Week", best.striker)
row("Playmaker of the Week", best.playmaker)
row("Defender of the Week", best.defender)
row("Keeper of the Week", best.keeper)
out[#out+1] = "|}"
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- TEAM OF THE WEEK (Best XI) — per matchday
------------------------------------------------------------------------
function p.renderTeamOfWeek(frame)
local args = (frame and frame.args) or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local md = tonumber(args.md or args.matchday or args[2] or "") or _currentPlayedMatchday()
if md < 1 then
return "'''No matchday has been played yet.'''"
end
local inv = invertDayMap(mapDays())
local day = inv[md]
if not day then
return "'''Unable to resolve PSSC day for matchday " .. tostring(md) .. ".'''"
end
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
if day > today then
local mon, dom = getMonthDay(day)
return string.format(
"'''Team of the Week will be available after Matchday %d is played (%d %s %d PSSC).'''",
md, dom, mon, year
)
end
-- Rating logic (matches Weekly Awards)
local function clamp(x, lo, hi)
if x < lo then return lo end
if x > hi then return hi end
return x
end
local function scorePlayer(line, pos, oppShotsOn, oppGoals)
line = line or {}
local goals = line.goals or 0
local assists = line.assists or 0
local poss = line.poss or 0
local son = line.son or 0
local sof = line.sof or 0
local fouls = line.fouls or 0
local rating = 6
+ goals*1.25
+ assists*0.85
+ poss*0.05
+ son*0.15
- sof*0.08
- fouls*0.16
if pos == "Keeper" then
local saves = math.max(0, (oppShotsOn or 0) - (oppGoals or 0))
rating = 6 + saves*0.25 - fouls*0.10
if (oppGoals or 0) == 0 then rating = rating + 1.0 end
end
return clamp(rating, 0, 10)
end
-- Rosters as of this matchday (transfers applied)
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local rosters = _applyTransfersUpTo(base, deals, md)
local fixtures = getRoundMatches(md)
if not fixtures or #fixtures == 0 then
return "'''No fixtures found for matchday " .. tostring(md) .. ".'''"
end
-- Collect best-per-position candidates across all matches this matchday
local candidates = {} -- pid -> entry
local function ensure(map, pid)
if not map[pid] then map[pid] = {goals=0, assists=0, poss=0, son=0, sof=0, fouls=0} end
return map[pid]
end
local function pickWeighted(stt, roster, weights)
local pool = {}
for _,ppl in ipairs(roster or {}) do
local w = weights[ppl.pos] or 1
for _=1,w do pool[#pool+1] = ppl end
end
return _pick(stt, pool)
end
local W_GOAL = { Striker=6, Playmaker=3, Utility=2, Defender=1, Keeper=0 }
local W_POSS = { Playmaker=6, Defender=3, Utility=2, Striker=1, Keeper=1 }
local W_SHOT = { Striker=5, Playmaker=3, Utility=2, Defender=1, Keeper=0 }
local W_FOUL = { Defender=4, Utility=3, Playmaker=2, Striker=1, Keeper=1 }
for matchIndex, m in ipairs(fixtures) do
local home, away = m[1], m[2]
local hr = rosters[home.code] or {}
local ar = rosters[away.code] or {}
local salt = day*1000 + matchIndex + string.byte(home.code,1) + string.byte(away.code,1)
local hs, as = simScoreFor(home, away, salt)
local S = computeMatchStats(home, away, hs, as, salt)
local Hs = S[home.code] or {}
local As = S[away.code] or {}
local st = _seedFromString(tostring(season).."|TOTW|MD"..md.."|D"..day.."|M"..matchIndex.."|"..home.code.."|"..away.code)
local linesH, linesA = {}, {}
-- Allocate events (same style as Weekly Awards)
for _=1, tonumber(Hs.goals) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_GOAL)
ensure(linesH, pl.id).goals = ensure(linesH, pl.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local aPl; st, aPl = pickWeighted(st, hr, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if aPl and aPl.id ~= pl.id then ensure(linesH, aPl.id).assists = ensure(linesH, aPl.id).assists + 1 end
end
end
for _=1, tonumber(As.goals) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_GOAL)
ensure(linesA, pl.id).goals = ensure(linesA, pl.id).goals + 1
local r; st, r = _rngNext(st)
if r < 0.70 then
local aPl; st, aPl = pickWeighted(st, ar, {Playmaker=6, Striker=3, Utility=2, Defender=1, Keeper=0})
if aPl and aPl.id ~= pl.id then ensure(linesA, aPl.id).assists = ensure(linesA, aPl.id).assists + 1 end
end
end
for _=1, tonumber(Hs.poss_points) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_POSS)
ensure(linesH, pl.id).poss = ensure(linesH, pl.id).poss + 1
end
for _=1, tonumber(As.poss_points) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_POSS)
ensure(linesA, pl.id).poss = ensure(linesA, pl.id).poss + 1
end
for _=1, tonumber(Hs.shots_on) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_SHOT)
ensure(linesH, pl.id).son = ensure(linesH, pl.id).son + 1
end
for _=1, tonumber(Hs.shots_off) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_SHOT)
ensure(linesH, pl.id).sof = ensure(linesH, pl.id).sof + 1
end
for _=1, tonumber(As.shots_on) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_SHOT)
ensure(linesA, pl.id).son = ensure(linesA, pl.id).son + 1
end
for _=1, tonumber(As.shots_off) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_SHOT)
ensure(linesA, pl.id).sof = ensure(linesA, pl.id).sof + 1
end
for _=1, tonumber(Hs.fouls) or 0 do
local pl; st, pl = pickWeighted(st, hr, W_FOUL)
ensure(linesH, pl.id).fouls = ensure(linesH, pl.id).fouls + 1
end
for _=1, tonumber(As.fouls) or 0 do
local pl; st, pl = pickWeighted(st, ar, W_FOUL)
ensure(linesA, pl.id).fouls = ensure(linesA, pl.id).fouls + 1
end
local function considerTeam(teamObj, roster, lines, oppStats)
local oppShotsOn = tonumber(oppStats.shots_on) or 0
local oppGoals = tonumber(oppStats.goals) or 0
for _, pp in ipairs(roster or {}) do
local pid = pp.id
local line = lines[pid] or {goals=0, assists=0, poss=0, son=0, sof=0, fouls=0}
local rating = scorePlayer(line, pp.pos, oppShotsOn, oppGoals)
local entry = candidates[pid]
if not entry then
entry = {
id=pid, name=pp.name or pid, pos=pp.pos or "—",
team=teamObj.code, rating=rating,
goals=line.goals or 0, assists=line.assists or 0, poss=line.poss or 0,
son=line.son or 0, sof=line.sof or 0, fouls=line.fouls or 0,
saves=0, clean=false
}
candidates[pid] = entry
else
-- In practice a player appears once per matchday; keep the better rating if somehow duplicated.
if rating > (entry.rating or 0) then entry.rating = rating end
end
if pp.pos == "Keeper" then
entry.saves = math.max(0, oppShotsOn - oppGoals)
entry.clean = (oppGoals == 0)
end
end
end
considerTeam(home, hr, linesH, As)
considerTeam(away, ar, linesA, Hs)
end
local function sortByRating(list)
table.sort(list, function(a,b)
if a.rating ~= b.rating then return a.rating > b.rating end
if a.goals ~= b.goals then return a.goals > b.goals end
if a.assists~= b.assists then return a.assists> b.assists end
if a.poss ~= b.poss then return a.poss > b.poss end
if a.son ~= b.son then return a.son > b.son end
return (a.name or "") < (b.name or "")
end)
end
local buckets = { Keeper={}, Defender={}, Playmaker={}, Striker={}, Utility={} }
for _, r in pairs(candidates) do
local pos = r.pos or "—"
if buckets[pos] then
table.insert(buckets[pos], r)
end
end
for _, list in pairs(buckets) do sortByRating(list) end
local XI = {}
local function take(role, n)
for i=1, math.min(n, #(buckets[role] or {})) do
XI[#XI+1] = { role=role, r=buckets[role][i] }
end
end
take("Keeper", 1)
take("Defender", 3)
take("Playmaker", 3)
take("Striker", 2)
take("Utility", 3)
local mon, dom = getMonthDay(day)
local dateLabel = dom .. " " .. mon .. " " .. year .. " PSSC"
local out = {}
out[#out+1] = "=== Team of the Week (Matchday " .. tostring(md) .. ") ==="
out[#out+1] = "''" .. dateLabel .. "''"
out[#out+1] = '{| class="wikitable sortable" style="width:100%; font-size:90%;"'
out[#out+1] = "! Role !! Player !! Team !! Rating !! Key stats"
for _, e in ipairs(XI) do
local r = e.r
local stats = string.format("G:%d A:%d Poss:%d S-on:%d Fouls:%d", r.goals, r.assists, r.poss, r.son, r.fouls)
if r.pos == "Keeper" then
stats = stats .. string.format("; Saves:%d%s", r.saves or 0, (r.clean and "; CS" or ""))
end
out[#out+1] = "|-"
out[#out+1] = string.format(
"| %s || '''%s'''<br><code>%s</code> || %s || %.2f || %s",
e.role,
r.name or "—", r.id or "—",
_teamWithLogo(r.team or "—"),
tonumber(r.rating) or 0,
stats
)
end
out[#out+1] = "|}"
return table.concat(out, "\n")
end
function p.renderMatchdayCapsule(frame)
local args = frame.args or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local md = tonumber(args.md or args.matchday or "") or _currentPlayedMatchday()
local pick = args.pick or "chaos"
if md < 1 then return "'''No matchday has been played yet.'''"
end
local inv = invertDayMap(mapDays())
local day = inv[md]
if not day then return "'''Unable to resolve PSSC day for matchday " .. tostring(md) .. ".'''" end
local results = simulateDayResults(day)
local out = {}
out[#out+1] = "== Matchday " .. tostring(md) .. " Capsule =="
out[#out+1] = ""
out[#out+1] = p.renderMatchOfWeek({ args = { season = season, md = md, pick = pick } })
out[#out+1] = ""
out[#out+1] = "=== Full Results ==="
for _, r in ipairs(results or {}) do
out[#out+1] = string.format("* %s '''%d''' %s vs %s '''%d''' %s",
(r.home and r.home.logo) or "",
tonumber(r.hg) or 0,
(r.home and (r.home.fullName or r.home.code)) or "Home",
(r.away and r.away.logo) or "",
tonumber(r.ag) or 0,
(r.away and (r.away.fullName or r.away.code)) or "Away"
)
end
out[#out+1] = ""
out[#out+1] = p.renderWeeklyAwards({ args = { season = season, md = md } })
return table.concat(out, "\n")
end
function p.renderMatchdayDensity(frame)
local totalDays = END - START + 1
local totalRnds = #SCHED_LOCKED
local iv = math.floor(totalDays / totalRnds)
local ex = totalDays % totalRnds
local dm = mapDays()
local cnt = 0
for d=START, END do
if dm[d] then cnt = cnt + 1 end
end
return string.format(
"Locked rounds: %d; season days: %d; iv=%d; ex=%d; matchdays placed=%d",
totalRnds, totalDays, iv, ex, cnt
)
end
function p.renderNextMatchdays(frame)
local dm = mapDays()
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
local out = {
'{| class="wikitable"',
'! # !! Matchday !! Calendar Day !! Gap (days) !! Date'
}
local shown = 0
local prevDay = nil
for d = today, END do
local md = dm[d]
if md then
local mon, dom = getMonthDay(d)
local gap = prevDay and (d - prevDay) or "—"
prevDay = d
out[#out+1] = '|-'
out[#out+1] =
'| ' .. (shown + 1) ..
' || ' .. md ..
' || ' .. d ..
' || ' .. gap ..
' || ' .. dom .. ' ' .. mon .. ' ' .. year .. ' PSSC'
shown = shown + 1
if shown >= 20 then break end
end
end
out[#out+1] = '|}'
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- 13) END-OF-SEASON AWARDS (regular season)
------------------------------------------------------------------------
local function _clamp(x, lo, hi)
if x < lo then return lo end
if x > hi then return hi end
return x
end
-- Same per-match rating logic as Weekly Awards (aggregated across season)
local function _scorePlayer(line, pos, oppShotsOn, oppGoals)
line = line or {}
local goals = tonumber(line.goals) or 0
local assists = tonumber(line.assists) or 0
local poss = tonumber(line.poss) or 0
local son = tonumber(line.son) or 0
local sof = tonumber(line.sof) or 0
local fouls = tonumber(line.fouls) or 0
local rating = 6
+ goals*1.25
+ assists*0.85
+ poss*0.05
+ son*0.15
- sof*0.08
- fouls*0.16
if pos == "Keeper" then
local saves = math.max(0, (tonumber(oppShotsOn) or 0) - (tonumber(oppGoals) or 0))
rating = 6 + saves*0.25 - fouls*0.10
if (tonumber(oppGoals) or 0) == 0 then rating = rating + 1.0 end
end
return _clamp(rating, 0, 10)
end
local function _finalRegularSeasonDay()
local inv = invertDayMap(mapDays())
return inv[TOTAL_ROUNDS] or END
end
local function _isRegularSeasonComplete()
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
return today >= _finalRegularSeasonDay()
end
local function _buildFinalPlayerInfo(season)
local deals = _genTransferDeals(season)
local base = _buildBaseRosters(season)
local rostersEnd = _applyTransfersUpTo(base, deals, TOTAL_ROUNDS)
local info = {} -- pid -> {name,pos,team,no}
for teamCode, roster in pairs(rostersEnd or {}) do
for _, pl in ipairs(roster or {}) do
if pl and pl.id then
info[pl.id] = {
name = pl.name or pl.id,
pos = pl.pos or "—",
team = teamCode or "—",
no = pl.no or 0
}
end
end
end
return info, deals, base
end
local function _ensureSeasonRow(T, pid, infoRow)
if not T[pid] then
T[pid] = {
id = pid,
name = (infoRow and infoRow.name) or pid,
pos = (infoRow and infoRow.pos) or "—",
team = (infoRow and infoRow.team) or "—",
no = (infoRow and infoRow.no) or 0,
apps=0, goals=0, assists=0, poss=0, son=0, sof=0, fouls=0,
ratingSum=0, ratingN=0,
saves=0, clean=0
}
end
return T[pid]
end
local function _computeSeasonAwardData(season)
local dm = mapDays()
local inv = invertDayMap(dm)
local finalInfo, deals, base = _buildFinalPlayerInfo(season)
local totals = {}
for md=1, TOTAL_ROUNDS do
local day = inv[md]
if day then
local rostersNow = _applyTransfersUpTo(base, deals, md)
local fixtures = getRoundMatches(md)
for matchIndex, m in ipairs(fixtures or {}) do
local home, away = m[1], m[2]
local hr = rostersNow[home.code] or {}
local ar = rostersNow[away.code] or {}
-- Compute opponent stats (for keeper saves/clean + rating)
local salt = day*1000 + matchIndex + string.byte(home.code,1) + string.byte(away.code,1)
local hg, ag = simScoreFor(home, away, salt)
local S = computeMatchStats(home, away, hg, ag, salt)
local Hs = S[home.code] or {}
local As = S[away.code] or {}
-- Per-player event allocation (consistent with your existing player stats logic)
local ev = _matchPlayerEvents(season, md, day, matchIndex, home, away, hr, ar)
local function processSide(roster, evSide, oppStats)
local oppShotsOn = tonumber(oppStats.shots_on) or 0
local oppGoals = tonumber(oppStats.goals) or 0
for _, pl in ipairs(roster or {}) do
local pid = pl.id
local infoRow = finalInfo[pid] or { name=pl.name or pid, pos=pl.pos, team=(pl.team or "—"), no=pl.no or 0 }
local row = _ensureSeasonRow(totals, pid, infoRow)
local line = (evSide and evSide[pid]) or {apps=0,goals=0,assists=0,poss=0,son=0,sof=0,fouls=0}
local apps = tonumber(line.apps) or 0
row.apps = row.apps + apps
row.goals = row.goals + (tonumber(line.goals) or 0)
row.assists = row.assists + (tonumber(line.assists) or 0)
row.poss = row.poss + (tonumber(line.poss) or 0)
row.son = row.son + (tonumber(line.son) or 0)
row.sof = row.sof + (tonumber(line.sof) or 0)
row.fouls = row.fouls + (tonumber(line.fouls) or 0)
if apps > 0 then
local rating = _scorePlayer(line, row.pos, oppShotsOn, oppGoals)
row.ratingSum = row.ratingSum + rating
row.ratingN = row.ratingN + 1
if row.pos == "Keeper" then
local saves = math.max(0, oppShotsOn - oppGoals)
row.saves = row.saves + saves
if oppGoals == 0 then row.clean = row.clean + 1 end
end
end
end
end
processSide(hr, ev.home, As)
processSide(ar, ev.away, Hs)
end
end
end
-- Compute max apps for thresholding
local maxApps = 0
for _, r in pairs(totals) do
if (r.apps or 0) > maxApps then maxApps = r.apps end
end
local minApps = math.max(10, math.floor(maxApps * 0.50))
-- Helper: best by comparator
local function pickBest(filterFn, scoreFn, tieFn)
local best = nil
for _, r in pairs(totals) do
if not filterFn or filterFn(r) then
local s = scoreFn(r)
if best == nil then
best = {r=r, s=s}
else
if s > best.s then
best = {r=r, s=s}
elseif s == best.s and tieFn then
if tieFn(r, best.r) then best = {r=r, s=s} end
end
end
end
end
return best and best.r or nil
end
local function pickMin(filterFn, scoreFn, tieFn)
local best = nil
for _, r in pairs(totals) do
if not filterFn or filterFn(r) then
local s = scoreFn(r)
if best == nil then
best = {r=r, s=s}
else
if s < best.s then
best = {r=r, s=s}
elseif s == best.s and tieFn then
if tieFn(r, best.r) then best = {r=r, s=s} end
end
end
end
end
return best and best.r or nil
end
local function avgRating(r)
return (r.ratingN and r.ratingN > 0) and (r.ratingSum / r.ratingN) or 0
end
local tiebreakName = function(a,b) return (a.name or "") < (b.name or "") end
local awards = {}
awards.mvp = pickBest(
function(r) return (r.apps or 0) >= minApps end,
function(r) return avgRating(r) end,
function(a,b) if a.goals ~= b.goals then return a.goals > b.goals end return tiebreakName(a,b) end
)
awards.goldenPillar = pickBest(nil, function(r) return r.goals or 0 end, tiebreakName)
awards.playmaker = pickBest(nil, function(r) return r.assists or 0 end, tiebreakName)
awards.possession = pickBest(nil, function(r) return r.poss or 0 end, tiebreakName)
awards.sharpshooter = pickBest(nil, function(r) return r.son or 0 end, tiebreakName)
awards.ironman = pickBest(nil, function(r) return r.apps or 0 end, tiebreakName)
awards.fairPlay = pickMin(
function(r) return (r.apps or 0) >= minApps end,
function(r) return r.fouls or 0 end,
function(a,b) -- tie: higher apps wins; else name
if (a.apps or 0) ~= (b.apps or 0) then return (a.apps or 0) > (b.apps or 0) end
return tiebreakName(a,b)
end
)
awards.goldenGloves = pickBest(
function(r) return r.pos == "Keeper" and (r.apps or 0) >= minApps end,
function(r) return avgRating(r) end,
function(a,b) if (a.clean or 0) ~= (b.clean or 0) then return (a.clean or 0) > (b.clean or 0) end return tiebreakName(a,b) end
)
-- Team of the Season (Best XI) by avg rating within each position
local function topN(pos, n)
local list = {}
for _, r in pairs(totals) do
if r.pos == pos and (r.apps or 0) >= minApps then
list[#list+1] = r
end
end
table.sort(list, function(a,b)
local ar, br = avgRating(a), avgRating(b)
if ar ~= br then return ar > br end
if (a.goals or 0) ~= (b.goals or 0) then return (a.goals or 0) > (b.goals or 0) end
return (a.name or "") < (b.name or "")
end)
local out = {}
for i=1, math.min(n, #list) do out[#out+1] = list[i] end
return out
end
local teamXI = {
Keeper = topN("Keeper", 1),
Defender = topN("Defender", 3),
Playmaker = topN("Playmaker", 3),
Striker = topN("Striker", 2),
Utility = topN("Utility", 2),
}
return awards, teamXI, minApps, maxApps
end
local function _fmtPlayerRow(r)
if not r then return "—", "—", "—", "—" end
local who = string.format("'''%s'''<br><code>%s</code>", r.name or "—", r.id or "—")
local team = _teamWithLogo(r.team or "—")
local pos = r.pos or "—"
local gp = tostring(r.apps or 0)
return who, team, pos, gp
end
function p.renderSeasonAwards(frame)
local args = (frame and frame.args) or {}
local season = tonumber(args.season or args[1] or DEFAULT_SEASON) or DEFAULT_SEASON
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
local finalDay = _finalRegularSeasonDay()
if today < finalDay then
local mon, dom = getMonthDay(finalDay)
return string.format("'''End-of-season awards will be available after the regular season concludes (%d %s %d PSSC).'''", dom, mon, year)
end
local awards, teamXI, minApps, maxApps = _computeSeasonAwardData(season)
local out = {}
out[#out+1] = "== End-of-Season Awards =="
out[#out+1] = string.format("''Eligibility threshold:'' at least %d appearances (max observed: %d).", minApps, maxApps)
out[#out+1] = ""
out[#out+1] = "=== Core Awards ==="
out[#out+1] = '{| class="wikitable sortable" style="width:100%;"'
out[#out+1] = "! Award !! Winner !! Team !! Pos !! GP !! Notes"
local function addAwardRow(label, r, notes)
local who, team, pos, gp = _fmtPlayerRow(r)
out[#out+1] = "|-"
out[#out+1] = string.format("| %s || %s || %s || %s || %s || %s", label, who, team, pos, gp, notes or "—")
end
local function avgR(r) return (r and r.ratingN and r.ratingN > 0) and (r.ratingSum / r.ratingN) or 0 end
addAwardRow("MVP (Player of the Season)", awards.mvp,
awards.mvp and string.format("Avg rating: %.2f; G:%d A:%d Poss:%d S-on:%d Fouls:%d", avgR(awards.mvp), awards.mvp.goals, awards.mvp.assists, awards.mvp.poss, awards.mvp.son, awards.mvp.fouls) or "—")
addAwardRow("Golden Pillar (Top Scorer)", awards.goldenPillar,
awards.goldenPillar and string.format("Goals: %d", awards.goldenPillar.goals) or "—")
addAwardRow("Playmaker of the Season", awards.playmaker,
awards.playmaker and string.format("Assists: %d", awards.playmaker.assists) or "—")
addAwardRow("Possession Master", awards.possession,
awards.possession and string.format("Possession points: %d", awards.possession.poss) or "—")
addAwardRow("Golden Gloves (Goalkeeper of the Season)", awards.goldenGloves,
awards.goldenGloves and string.format("Avg rating: %.2f; Saves:%d; Clean sheets:%d; Fouls:%d", avgR(awards.goldenGloves), awards.goldenGloves.saves, awards.goldenGloves.clean, awards.goldenGloves.fouls) or "—")
out[#out+1] = "|}"
out[#out+1] = ""
out[#out+1] = "=== Performance Awards ==="
out[#out+1] = '{| class="wikitable sortable" style="width:100%;"'
out[#out+1] = "! Award !! Winner !! Team !! Pos !! GP !! Notes"
addAwardRow("Sharpshooter (Shots on Target)", awards.sharpshooter,
awards.sharpshooter and string.format("Shots on target: %d", awards.sharpshooter.son) or "—")
addAwardRow("Discipline / Fair Play", awards.fairPlay,
awards.fairPlay and string.format("Fouls: %d (min apps threshold applied)", awards.fairPlay.fouls) or "—")
addAwardRow("Ironman (Most Appearances)", awards.ironman,
awards.ironman and string.format("Appearances: %d", awards.ironman.apps) or "—")
out[#out+1] = "|}"
out[#out+1] = ""
out[#out+1] = "=== Team of the Season (Best XI) ==="
out[#out+1] = '{| class="wikitable" style="width:100%;"'
out[#out+1] = "! Role !! Player !! Team !! Avg rating !! Key stats"
local function addXI(role, list)
for _, r in ipairs(list or {}) do
out[#out+1] = "|-"
out[#out+1] = string.format("| %s || '''%s'''<br><code>%s</code> || %s || %.2f || G:%d A:%d Poss:%d S-on:%d Fouls:%d",
role,
r.name or "—", r.id or "—",
_teamWithLogo(r.team or "—"),
avgR(r),
r.goals or 0, r.assists or 0, r.poss or 0, r.son or 0, r.fouls or 0
)
end
end
addXI("Keeper", teamXI.Keeper)
addXI("Defender", teamXI.Defender)
addXI("Playmaker", teamXI.Playmaker)
addXI("Striker", teamXI.Striker)
addXI("Utility", teamXI.Utility)
out[#out+1] = "|}"
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- EXPORT
------------------------------------------------------------------------
return p