Module:WarLeagueUnitUtilizationBVR
From MicrasWiki
Documentation for this module may be created at Module:WarLeagueUnitUtilizationBVR/doc
-- Module:WarLeagueUnitUtilizationBVR
local p = {}
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-- 1) FULL EMBEDDED TABLE (KEEP EXACTLY AS YOU HAVE IT)
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local RAW_BASE_TABLE = [=[
{| class="wikitable sortable" style="width:100%;"
|+ '''Unit Numbers (Activated 32/3/52 PSSC)'''
... (UNCHANGED: keep your full table here exactly) ...
|}
]=]
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-- 2) Column order must match the 11 investor/division columns in the table
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local COL_KEYS = { "VREG","ALPK","ODFR","HAFA","JESR","HMIN","NSJ","HBAS","BNOR","OURN","CKD" }
local COL_TO_DIV = {
VREG="VAE", ALPK="ALP", ODFR="ODF",
HAFA="HFA", JESR="HFA", HBAS="HFA",
HMIN="HAT", NSJ="NSJ", BNOR="BNO", OURN="OUR", CKD="CKD",
}
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-- 3) TO&E templates (NOW CONSISTENT WITH ORGANIZATIONAL BREAKDOWN)
-- Ground hierarchy used:
-- 1 Cohors = 4 Centuriae; 1 Centuria = 5 Manipuli; 1 Manipulus = 3 Ordinis;
-- 1 Ordo = 2 Contubernia; 1 Contubernium = 2 Turmae :contentReference[oaicite:2]{index=2}
--
-- Naval hierarchy used:
-- 1 Ordu = 2 Tabur-i Derya; 1 Tabur = 3 Birlik-i Gemi; 1 Birlik = 2 ships :contentReference[oaicite:3]{index=3}
--
-- Air hierarchy used:
-- 1 Moira = 3 Ptiseis (~12 a/c); 1 Ptisis = 2 Zeygi (~4 a/c); 1 Zeygi = 2 aircraft :contentReference[oaicite:4]{index=4}
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local TOE = {
-- Ground
["Turmae"] = {
["Active Units"]=6,
["Kalithros Class Rifle"]=6,
["Bubalus XT Class Revolver"]=1,
},
["Contubernia"] = {
["Active Units"]=12,
["Kalithros Class Rifle"]=12,
["Bubalus XT Class Revolver"]=2,
["Delphica Class Grenadier Rifle"]=1,
},
["Ordinis"] = {
["Active Units"]=24,
["Kalithros Class Rifle"]=24,
["Bubalus XT Class Revolver"]=4,
["Delphica Class Grenadier Rifle"]=2,
["Chrysos Class Commando Rifle"]=1,
["Regavis Class DMR"]=1,
},
["Manipuli"] = {
["Active Units"]=72, -- 3 Ordinis x 24 :contentReference[oaicite:5]{index=5}
["Kalithros Class Rifle"]=72,
["Bubalus XT Class Revolver"]=12,
["Delphica Class Grenadier Rifle"]=6,
["Chrysos Class Commando Rifle"]=2,
["Lothaya Class Sniper Rifle"]=1,
["Cathartes Class RPG"]=1,
["Regavis Class DMR"]=2,
-- light support (kept small so it doesn't over-highlight)
["Corythia Class Dedicated Logistics and Transport Truck"]=2,
["Onceanic Recon Vehicle"]=1,
},
["Centuriae"] = {
["Active Units"]=360, -- 5 Manipuli x 72 :contentReference[oaicite:6]{index=6}
["Kalithros Class Rifle"]=360,
["Bubalus XT Class Revolver"]=60,
["Delphica Class Grenadier Rifle"]=30,
["Chrysos Class Commando Rifle"]=10,
["Lothaya Class Sniper Rifle"]=4,
["Cathartes Class RPG"]=4,
["Regavis Class DMR"]=12,
["Syrinx Class Armored Infantry"]=6,
["Arachne Class Light Tank"]=2,
["Ephyra Class Anti-Aircraft Vehicle"]=1,
["Corythia Class Dedicated Logistics and Transport Truck"]=8,
["Ampelos Class Armored Recovery Vehicle"]=1,
["Icaria Class Mine-Clearing / Combat Engineering Vehicle"]=1,
},
["Cohortes"] = {
["Active Units"]=1440, -- 4 Centuriae x 360 :contentReference[oaicite:7]{index=7}
["Kalithros Class Rifle"]=1440,
["Bubalus XT Class Revolver"]=240,
["Delphica Class Grenadier Rifle"]=120,
["Chrysos Class Commando Rifle"]=40,
["Lothaya Class Sniper Rifle"]=12,
["Cathartes Class RPG"]=16,
["Regavis Class DMR"]=48,
["Syrinx Class Armored Infantry"]=24,
["Makra Class Battle Tank"]=2,
["Thalassa Class Main Battle Tank"]=1,
["Arachne Class Light Tank"]=6,
["Aithra Class Howitzer"]=2,
["Aetheris Class Towed Howitzer"]=4,
["Iynas Class Field Gun"]=1,
["Corythia Class Dedicated Logistics and Transport Truck"]=30,
["Ampelos Class Armored Recovery Vehicle"]=2,
["Penthia Class Bridge-Laying Vehicle"]=1,
["Icaria Class Mine-Clearing / Combat Engineering Vehicle"]=2,
},
-- Naval (generic 2/6/12 ship draws; tuned to your inventory rows)
["Birlik-i Gemi (Patrol Element)"] = {
["Vaeringheim Class Corvette"]=1,
["Saluria Class Gunboat"]=1,
},
["Tabur-i Derya (Task Unit)"] = {
-- 3 Birlik x (1 corvette + 1 gunboat) = 6 ships :contentReference[oaicite:8]{index=8}
["Vaeringheim Class Corvette"]=3,
["Saluria Class Gunboat"]=3,
["Cetomagna Class Minehunter"]=1, -- common lane-assurance element in examples
},
["Ordu (Task Group)"] = {
-- 2 Tabur ~= 12 ships :contentReference[oaicite:9]{index=9}
["Vaeringheim Class Corvette"]=6,
["Saluria Class Gunboat"]=4,
["Sylvapolis Class Frigate"]=2,
["Cetomagna Class Minehunter"]=1,
},
-- Air (2/4/12 aircraft draws)
["Zeygi (Element)"] = {
-- 2 aircraft :contentReference[oaicite:10]{index=10}
["Lotos Class Tactical UAV"]=2,
},
["Ptisis (Flight)"] = {
-- 4 aircraft total: 2 Zeygi :contentReference[oaicite:11]{index=11}
["Lotos Class Tactical UAV"]=2,
["Fluxus Class Maritime Patrol Aircraft"]=1,
["Ventiflor Eye Class AEW&C Aircraft"]=1,
},
["Moira (Squadron)"] = {
-- ~12 aircraft: 3 Ptiseis :contentReference[oaicite:12]{index=12}
["Lotos Class Tactical UAV"]=6,
["Fluxus Class Maritime Patrol Aircraft"]=3,
["Ventiflor Eye Class AEW&C Aircraft"]=3,
},
}
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-- Helpers
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local function push(t, v) t[#t+1] = v end
local function trim(s)
s = tostring(s or "")
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
end
local function toNumber(s)
s = tostring(s or "")
local n = s:gsub("[^0-9]", "")
if n == "" then return nil end
return tonumber(n)
end
local function fmt(n)
if not n then return "" end
local s = tostring(math.floor(n))
local out = s:reverse():gsub("(%d%d%d)", "%1,"):reverse()
return out:gsub("^,", "")
end
local function extractDisplayText(wikilinkCell)
local c = tostring(wikilinkCell or "")
local display = c:match("%[%[[^%]]-%|([^%]]-)%]%]")
if display and display ~= "" then return display end
display = c:match("%[%[([^%]]-)%]%]")
if display and display ~= "" then return display end
return trim(c:gsub("[%[%]]", ""))
end
local function cellColor(pct)
if pct <= 0.02 then return "#d4edda" end
if pct <= 0.05 then return "#fff3cd" end
if pct <= 0.10 then return "#ffe5cc" end
return "#f8d7da"
end
local function normalizeWikitextTable(text)
local out = {}
for line in tostring(text):gmatch("([^\n]*)\n?") do
push(out, line:gsub("^[ \t]+", "")) -- avoid preformatted table rendering
end
return table.concat(out, "\n")
end
-- FIX: sanitize ops segments so echelon matching works even with wiki/HTML markup
local function sanitizeOpsSegment(seg)
seg = tostring(seg or "")
seg = seg:gsub("<br%s*/?>", "\n")
seg = seg:gsub("<[^>]+>", "") -- strip HTML tags
seg = seg:gsub("''+", "") -- strip wiki bold/italics markers
seg = seg:gsub("%[%[[^%]|]-|([^%]]-)%]%]", "%1") -- [[link|text]] -> text
seg = seg:gsub("%[%[([^%]]-)%]%]", "%1") -- [[link]] -> link
seg = seg:gsub(" ", " ")
seg = seg:gsub("%s+", " ")
return trim(seg)
end
-- FIX: parse formation as "echelon (DIV-XX)" where echelon may contain parentheses
local function parseFormation(seg)
seg = sanitizeOpsSegment(seg)
local divCode = seg:match("%((%u%u%u)%-[%w]+%s*%)%s*$")
if not divCode then return nil, nil end
local echelon = trim(seg:gsub("%(%u%u%u%-%w+%s*%)%s*$", "")) -- remove ONLY trailing (DIV-XX)
return echelon, divCode
end
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-- Coverage enforcement (no unit excluded)
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local function collectAllUnitsFromBase(baseText)
local units = {}
for line in tostring(baseText):gmatch("[^\n]+") do
if line:match("^|%s*%[%[File:") and line:find("||", 1, true) then
local parts = mw.text.split(line:gsub("^|%s*", ""), "%s*||%s*")
if #parts == 14 then
local unitName = extractDisplayText(parts[2])
if unitName ~= "" then units[unitName] = true end
end
end
end
return units
end
local function normalizeToeTemplates(allUnits)
for _, toe in pairs(TOE) do
if type(toe) == "table" then
for unitName, _ in pairs(allUnits) do
if toe[unitName] == nil then toe[unitName] = 0 end
end
end
end
end
local function buildToeCoverageReport(allUnits)
local lines = {}
push(lines, "''TO&E Coverage Report (any unit not explicitly counted defaults to 0):''")
local echelons = {}
for echelon, _ in pairs(TOE) do push(echelons, echelon) end
table.sort(echelons)
for _, echelon in ipairs(echelons) do
local toe = TOE[echelon]
local fallback = 0
for unitName, _ in pairs(allUnits) do
if toe[unitName] == 0 then fallback = fallback + 1 end
end
push(lines, string.format("* <b>%s</b>: %d fallback rows", echelon, fallback))
end
return table.concat(lines, "\n")
end
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-- Parse ops module -> utilization demand by DIV and Unit (FIXED)
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local function computeUtilization(args)
local util = {}
local debugRows = {}
local function bump(div, unitName, amount)
if not div or div == "" or not unitName or unitName == "" or not amount or amount <= 0 then return end
util[div] = util[div] or {}
util[div][unitName] = (util[div][unitName] or 0) + amount
end
local ok, ops = pcall(require, "Module:WarLeagueDivisionOpsBVR")
if not ok or not ops or type(ops.makeTable) ~= "function" then
return util, debugRows, false
end
local rows = tonumber(args.opsrows) or tonumber(args.rows) or 36
local seed = args.seed
local tbl = ops.makeTable({ args = {
rows = rows,
seed = seed,
showlegend = "no",
flagsize = args.flagsize or "20",
division = args.division or "",
}})
for line in tostring(tbl):gmatch("[^\n]+") do
if line:match("^|%s") and line:find("||", 1, true) then
local parts = mw.text.split(line:gsub("^|%s*", ""), "%s*||%s*")
if #parts >= 11 then
local r = {
date = parts[1] or "", division = parts[2] or "", city = parts[3] or "",
ground = parts[9] or "—", naval = parts[10] or "—", air = parts[11] or "—"
}
push(debugRows, r)
local function handle(forceCell)
forceCell = tostring(forceCell or "—")
if forceCell == "—" or trim(forceCell) == "" then return end
forceCell = forceCell:gsub("<br%s*/?>", "\n")
for _, seg in ipairs(mw.text.split(forceCell, "\n")) do
seg = trim(seg)
if seg ~= "" and seg ~= "—" then
local echelon, divCode = parseFormation(seg)
if echelon and divCode then
local toe = TOE[echelon]
if toe then
for unitName, amount in pairs(toe) do
if amount and amount > 0 then bump(divCode, unitName, amount) end
end
end
end
end
end
end
handle(r.ground)
handle(r.naval)
handle(r.air)
end
end
end
return util, debugRows, true
end
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-- Overlay highlights (NEVER exceeding availability) - your allocation/cap logic
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local function overlayTable(baseText, util)
local out = {}
local inTable = false
for line in tostring(baseText):gmatch("([^\n]*)\n?") do
if line:match("^%{%|") then
inTable = true
push(out, line)
elseif inTable and line:match("^|%}%s*$") then
inTable = false
push(out, line)
elseif inTable and line:match("^|%s*%[%[File:") and line:find("||", 1, true) then
local parts = mw.text.split(line:gsub("^|%s*", ""), "%s*||%s*")
if #parts == 14 then
local unitName = extractDisplayText(parts[2])
-- group columns by ops division for this row
local divCols, availByIdx = {}, {}
for i = 4, 14 do
local colKey = COL_KEYS[i - 3]
local divCode = COL_TO_DIV[colKey]
local avail = toNumber(parts[i]) or 0
availByIdx[i] = avail
if divCode then
divCols[divCode] = divCols[divCode] or {}
push(divCols[divCode], { idx = i, avail = avail })
end
end
-- allocate demand across columns, capped by availability
local usedByIdx = {}
for divCode, cols in pairs(divCols) do
local demand = (util[divCode] and util[divCode][unitName]) or 0
if demand > 0 then
local totalAvail = 0
for _, c in ipairs(cols) do totalAvail = totalAvail + (c.avail or 0) end
local usedTotal = math.min(demand, totalAvail)
if totalAvail > 0 and usedTotal > 0 then
local assigned = 0
for _, c in ipairs(cols) do
local share = math.floor(usedTotal * c.avail / totalAvail)
if share > c.avail then share = c.avail end
usedByIdx[c.idx] = share
assigned = assigned + share
end
local rem = usedTotal - assigned
if rem > 0 then
table.sort(cols, function(a, b)
local ca = (a.avail or 0) - (usedByIdx[a.idx] or 0)
local cb = (b.avail or 0) - (usedByIdx[b.idx] or 0)
return ca > cb
end)
local safety = 0
while rem > 0 and safety < 2000 do
safety = safety + 1
local progressed = false
for _, c in ipairs(cols) do
if rem <= 0 then break end
local cap = (c.avail or 0) - (usedByIdx[c.idx] or 0)
if cap > 0 then
usedByIdx[c.idx] = (usedByIdx[c.idx] or 0) + 1
rem = rem - 1
progressed = true
end
end
if not progressed then break end
end
end
end
end
end
-- apply styling
for i = 4, 14 do
local avail = availByIdx[i] or 0
local used = usedByIdx[i] or 0
if used > avail then used = avail end
if avail > 0 and used > 0 then
local pct = used / avail
if pct > 1 then pct = 1 end
local bg = cellColor(pct)
local usedText = string.format("<br/><span style=\"font-size:85%%;\"><b>used:</b> %s</span>", fmt(used))
parts[i] = string.format("style=\"background:%s; text-align:center;\" | %s%s", bg, parts[i], usedText)
end
end
push(out, "| " .. table.concat(parts, " || "))
else
push(out, line)
end
else
push(out, line)
end
end
push(out, "")
push(out, "<div style=\"margin-top:0.5em; font-size:90%;\">")
push(out, "<b>Utilization highlight:</b> cells tint when that column’s mapped ops-division drew from that row today (TO&E-based).")
push(out, "<br/><b>Hard rule:</b> used is allocated and capped so it never exceeds availability in any cell or across a shared ops-division column-group.")
push(out, "</div>")
return table.concat(out, "\n")
end
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-- Public entrypoint
--------------------------------------------------------------------------------
function p.render(frame)
local args = (frame and frame.args) or {}
local base = normalizeWikitextTable(RAW_BASE_TABLE)
local allUnits = collectAllUnitsFromBase(base)
normalizeToeTemplates(allUnits)
if tostring(args.report or ""):lower() == "yes" then
return buildToeCoverageReport(allUnits)
end
local util, debugRows, ok = computeUtilization(args)
if not ok then
return base .. "\n<div style=\"margin-top:0.5em; font-size:90%;\"><b>Note:</b> Ops module unavailable; showing base table only.</div>"
end
local rendered = overlayTable(base, util)
if tostring(args.debug or ""):lower() == "yes" then
local max = tonumber(args.debugrows) or 8
local dbg = {}
push(dbg, "")
push(dbg, "<div style=\"margin-top:0.75em; font-size:90%;\">")
push(dbg, "<b>Debug (proof of source):</b> Parsed deployments from <i>Module:WarLeagueDivisionOpsBVR</i> output used for today/seed.")
push(dbg, "<ul>")
for i = 1, math.min(max, #debugRows) do
local r = debugRows[i]
push(dbg, string.format(
"<li><b>%s</b> | %s | %s<br/>G: %s<br/>N: %s<br/>A: %s</li>",
tostring(r.date or ""), tostring(r.division or ""), tostring(r.city or ""),
tostring(r.ground or ""), tostring(r.naval or ""), tostring(r.air or "")
))
end
push(dbg, "</ul></div>")
rendered = rendered .. table.concat(dbg, "\n")
end
return rendered
end
return p