Module:PillSeasonSchedule

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Revision as of 21:01, 19 April 2025 by NewZimiaGov (talk | contribs)
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Documentation for this module may be created at Module:PillSeasonSchedule/doc

-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')

-- 1) TEAM DEFINITIONS (with logos used only in the schedule)
local teams = {
    { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
    { code="Ashguard Pyralis",        fullName="Ashguard Pyralis",        logo="{{flagicon image|AshguardpyralisB.png|200px}}", championships=1 },
    { code="Aurelia Auric",           fullName="Aurelia Auric",           logo="{{flagicon image|AureliaAuricB.png|200px}}", championships=2 },
    { code="Brightpath Aureum",       fullName="Brightpath Aureum",       logo="{{flagicon image|BrightpathaureumB.png|200px}}", championships=2 },
    { code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="{{flagicon image|CelestialsanctaB.png|200px}}", championships=1 },
    { code="Delphica Windborne",      fullName="Delphica Windborne",      logo="{{flagicon image|DelphicawindborneB.png|200px}}", championships=1 },
    { code="Emberstone Vaeringheim",  fullName="Emberstone Vaeringheim",  logo="{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships=3 },
    { code="Flameborne Erythros",     fullName="Flameborne Erythros",     logo="{{flagicon image|FlameborneerythrosB.png|200px}}", championships=1 },
    { code="Forgeward Nexa",          fullName="Forgeward Nexa",          logo="{{flagicon image|ForgewardnexaB.png|200px}}", championships=0 },
    { code="Hearthkeeper Koinon",     fullName="Hearthkeeper Koinon",     logo="{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships=0 },
    { code="Ironbough Sylvapolis",    fullName="Ironbough Sylvapolis",    logo="{{flagicon image|IronboughSylvapolisB.png|200px}}", championships=1 },
    { code="Redcliff Citadel",        fullName="Redcliff Citadel",        logo="{{flagicon image|RedcliffCitadel.png|200px}}", championships=1 },
    { code="Riftwarden Acheron",      fullName="Riftwarden Acheron",      logo="{{flagicon image|RiftwardenAcheronB.png|200px}}", championships=3 },
    { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
    { code="Sandveil Somniumpolis",   fullName="Sandveil Somniumpolis",   logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
    { code="Serena Tidesong",         fullName="Serena Tidesong",         logo="{{flagicon image|Serena TidesongB.png|200px}}", championships=2 },
    { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="{{flagicon image|Steppe\"LuminariaB.png|200px}}", championships=3 },
    { code="Strider Myrene",          fullName="Strider Myrene",          logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
    { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
    { code="Imperial Delphica",       fullName="Imperial Delphica",       logo="{{flagicon image|ImperialDelphicaB.png|200px}}", championships=1 },
    { code="Ascendant Aetherium",     fullName="Ascendant Aetherium",     logo="{{flagicon image|AscendantAetheriumB.png|200px}}", championships=2 },
    { code="Sufriya Stormwake",       fullName="Sufriya Stormwake",       logo="{{flagicon image|SufriyaStormwake.png|200px}}", championships=1 },
    { code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="{{flagicon image|PCSuncliff.png|200px}}", championships=0 },
    { code="Jogi Regiment",           fullName="Jogi Regiment",           logo="{{flagicon image|JogiRegiment.png|200px}}", championships=0 },
    { code="Vine Fleet Mylecia",      fullName="Vine Fleet Mylecia",      logo="{{flagicon image|VineFleetMylecia.png|200px}}", championships=0 },
    { code="Port of Blore Heath",     fullName="Port of Blore Heath",     logo="{{flagicon image|PortBloreHeath.png|200px}}", championships=0 },
    { code="Free State Abeis",        fullName="Free State Abeis",        logo="{{flagicon image|FreeStateAbeis.png|200px}}", championships=0 },
    { code="Jezeraah City",           fullName="Jezeraah City",           logo="{{flagicon image|JezeraahCity.png|200px}}", championships=0 }
}

-- 2) DOUBLE ROUND-ROBIN GENERATOR
local function generateSchedule()
    local n = #teams
    assert(n % 2 == 0)
    local pool = { unpack(teams) }
    local fixed = table.remove(pool,1)
    local rounds = {}
    for r=1,n-1 do
        local pairings = {}
        if r % 2 == 1 then
            table.insert(pairings,{fixed,pool[1]})
        else
            table.insert(pairings,{pool[1],fixed})
        end
        for i=2, n/2 do
            local t1,t2 = pool[i], pool[#pool-(i-2)]
            if i % 2 == 0 then
                table.insert(pairings,{t1,t2})
            else
                table.insert(pairings,{t2,t1})
            end
        end
        rounds[r] = pairings
        table.insert(pool,1,table.remove(pool))
    end
    for r=1,n-1 do
        local rev = {}
        for _,m in ipairs(rounds[r]) do
            table.insert(rev,{m[2],m[1]})
        end
        rounds[n-1+r] = rev
    end
    return rounds
end

-- 3) MAP ROUNDS TO PSSC DAYS
local START,END = 62,183
local function mapDays()
    local total = END-START+1
    local rounds = (#teams-1)*2
    local interval = math.floor(total/rounds)
    local extra = total % rounds
    local m,day = {}, START
    for i=1,rounds do
        m[day] = i
        day = day + interval + (extra>0 and 1 or 0)
        if extra>0 then extra = extra-1 end
    end
    return m
end

-- 4) SIMULATE A GIVEN DAY
local function simulateDayResults(day)
    local sched = generateSchedule()
    local dm = mapDays()
    local ridx = dm[day]
    if not ridx then return {} end
    math.randomseed(day)
    local res = {}
    for _,m in ipairs(sched[ridx]) do
        local h,a = m[1],m[2]
        local draw = 0.1
        local r = math.random()
        local hg,ag
        if r < draw then
            hg = math.random(0,12); ag = hg
        else
            local wh,wa = h.championships+1, a.championships+1
            local rem = (r-draw)/(1-draw)
            local homeWin = rem < (wh/(wh+wa))
            local winG = math.random(1,12)
            local loseG = math.random(0,math.min(winG-1,12))
            if homeWin then hg,ag = winG,loseG else hg,ag = loseG,winG end
        end
        table.insert(res,{home=h,away=a,hg=hg,ag=ag})
    end
    return res
end

-- 5) RENDER TODAY’S MATCHDAY
local function renderRound(day,year)
    local dm = mapDays()
    if not dm[day] then return "'''No matches scheduled today'''" end
    local month,dom = date.getDateFromDay(day)
    local label = dom.." "..month.." "..year.." PSSC"
    local content = ""
    for _,r in ipairs(simulateDayResults(day)) do
        local h,a,hg,ag = r.home,r.away,r.hg,r.ag
        local hcol = hg>ag and "green" or hg<ag and "red" or "yellow"
        local acol = ag>hg and "green" or ag<hg and "red" or "yellow"
        local hs = "<span style='color:"..hcol.."'>'''"..hg.."'''</span>"
        local as = "<span style='color:"..acol.."'>'''"..ag.."'''</span>"
        content = content..h.logo.." "..hs.." "..h.fullName.." vs "..a.logo.." "..as.." "..a.fullName.."<br>"
    end
    content = content:sub(1,-5)
    return "|-\n| "..day.." || "..label.." || "..content
end

function p.renderSchedule(frame)
    local curr = date.getCurrentDate()
    local day  = tonumber(curr:match('^(%d+),')) or 0
    local year = tonumber(curr:match(', (%d+) PSSC')) or 0
    if not mapDays()[day] then return "'''No matches scheduled today'''" end
    return "{| class=\"wikitable sortable\"\n! Day !! Date !! Matches\n"..renderRound(day,year).."\n|}"
end

-- 6) CURRENT STANDINGS (no logos)
function p.renderStandings(frame)
    local curr  = date.getCurrentDate()
    local today = tonumber(curr:match('^(%d+),')) or 0
    local last  = math.min(today,END)
    local recs = {}
    for _,t in ipairs(teams) do recs[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0} end
    for d=START,last do
        for _,r in ipairs(simulateDayResults(d)) do
            local hR,aR = recs[r.home.code], recs[r.away.code]
            hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
            aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
            if r.hg>r.ag then
                hR.W,hR.Pts = hR.W+1,hR.Pts+3; aR.L=aR.L+1
            elseif r.hg<r.ag then
                aR.W,aR.Pts = aR.W+1,aR.Pts+3; hR.L=hR.L+1
            else
                hR.D,hR.Pts = hR.D+1,hR.Pts+1
                aR.D,aR.Pts = aR.D+1,aR.Pts+1
            end
        end
    end
    local list = {}
    for _,r in pairs(recs) do r.PD=r.PF-r.PA; table.insert(list,r) end
    table.sort(list,function(a,b)
        if a.Pts~=b.Pts then return a.Pts>b.Pts end
        if a.PD~=b.PD   then return a.PD>b.PD   end
        if a.W~=b.W     then return a.W>b.W     end
        return a.team.fullName<b.team.fullName
    end)
    local out = {'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
    for i,r in ipairs(list) do
        table.insert(out,string.format("|-\n| %d || %s || %d || %d || %d || %d || %d || %d || %d",
            i, r.team.fullName, r.W, r.D, r.L, r.Pts, r.PF, r.PA, r.PD))
    end
    table.insert(out,"|}")
    return table.concat(out,"\n")
end

return p