Module:PillSeasonSchedule

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Revision as of 19:02, 19 April 2025 by NewZimiaGov (talk | contribs)
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Documentation for this module may be created at Module:PillSeasonSchedule/doc

local p = {}

-- Import calendar helpers from Module:P
local date = require('Module:P')

-- 1) TEAM DEFINITIONS
local teams = {
    { code = "Allegro Symphonara",      fullName = "Allegro Symphonara",      logo = "{{flagicon image|AllegrosymphonaraB.png|200px}}", championships = 4 },
    { code = "Ashguard Pyralis",        fullName = "Ashguard Pyralis",        logo = "{{flagicon image|AshguardpyralisB.png|200px}}", championships = 1 },
    { code = "Aurelia Auric",           fullName = "Aurelia Auric",           logo = "{{flagicon image|AureliaAuricB.png|200px}}", championships = 2 },
    { code = "Brightpath Aureum",       fullName = "Brightpath Aureum",       logo = "{{flagicon image|BrightpathaureumB.png|200px}}", championships = 2 },
    { code = "Celestial Sancta Lunaris", fullName = "Celestial Sancta Lunaris", logo = "{{flagicon image|CelestialsanctaB.png|200px}}", championships = 1 },
    { code = "Delphica Windborne",      fullName = "Delphica Windborne",      logo = "{{flagicon image|DelphicawindborneB.png|200px}}", championships = 1 },
    { code = "Emberstone Vaeringheim",  fullName = "Emberstone Vaeringheim",  logo = "{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships = 3 },
    { code = "Flameborne Erythros",     fullName = "Flameborne Erythros",     logo = "{{flagicon image|FlameborneerythrosB.png|200px}}", championships = 1 },
    { code = "Forgeward Nexa",          fullName = "Forgeward Nexa",          logo = "{{flagicon image|ForgewardnexaB.png|200px}}", championships = 0 },
    { code = "Hearthkeeper Koinon",     fullName = "Hearthkeeper Koinon",     logo = "{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships = 0 },
    { code = "Ironbough Sylvapolis",    fullName = "Ironbough Sylvapolis",    logo = "{{flagicon image|IronboughSylvapolisB.png|200px}}", championships = 1 },
    { code = "Redcliff Citadel",        fullName = "Redcliff Citadel",        logo = "{{flagicon image|RedcliffCitadel.png|200px}}", championships = 1 },
    { code = "Riftwarden Acheron",      fullName = "Riftwarden Acheron",      logo = "{{flagicon image|RiftwardenAcheronB.png|200px}}", championships = 3 },
    { code = "Saluria Skylight",        fullName = "Saluria Skylight",        logo = "{{flagicon image|SaluriaSkylightB.png|200px}}", championships = 0 },
    { code = "Sandveil Somniumpolis",   fullName = "Sandveil Somniumpolis",   logo = "{{flagicon image|SandVeilSomniumB.png|200px}}", championships = 1 },
    { code = "Serena Tidesong",         fullName = "Serena Tidesong",         logo = "{{flagicon image|Serena TidesongB.png|200px}}", championships = 2 },
    { code = "Steppe Luminaria",        fullName = "Steppe Luminaria",        logo = "{{flagicon image|Steppe LuminariaB.png|200px}}", championships = 3 },
    { code = "Strider Myrene",          fullName = "Strider Myrene",          logo = "{{flagicon image|StriderMyreneB.png|200px}}", championships = 1 },
    { code = "Vaeringheim Pillar",      fullName = "Vaeringheim Pillar",      logo = "{{flagicon image|VaeringheimPillarB.png|200px}}", championships = 5 },
    { code = "Imperial Delphica",       fullName = "Imperial Delphica",       logo = "{{flagicon image|ImperialDelphicaB.png|200px}}", championships = 1 },
    { code = "Ascendant Aetherium",     fullName = "Ascendant Aetherium",     logo = "{{flagicon image|AscendantAetheriumB.png|200px}}", championships = 2 },
    { code = "Sufriya Stormwake",       fullName = "Sufriya Stormwake",       logo = "{{flagicon image|SufriyaStormwake.png|200px}}", championships = 1 },
    { code = "Pillarion Club Suncliff", fullName = "Pillarion Club Suncliff", logo = "{{flagicon image|PCSuncliff.png|200px}}", championships = 0 },
    { code = "Jogi Regiment",           fullName = "Jogi Regiment",           logo = "{{flagicon image|JogiRegiment.png|200px}}", championships = 0 },
    { code = "Vine Fleet Mylecia",      fullName = "Vine Fleet Mylecia",      logo = "{{flagicon image|VineFleetMylecia.png|200px}}", championships = 0 },
    { code = "Port of Blore Heath",     fullName = "Port of Blore Heath",     logo = "{{flagicon image|PortBloreHeath.png|200px}}", championships = 0 },
    { code = "Free State Abeis",        fullName = "Free State Abeis",        logo = "{{flagicon image|FreeStateAbeis.png|200px}}", championships = 0 },
    { code = "Jezeraah City",           fullName = "Jezeraah City",           logo = "{{flagicon image|JezeraahCity.png|200px}}", championships = 0 }
}

-- 2) SCHEDULE GENERATOR
function p.generateSchedule()
    local n, rounds = #teams, {}
    assert(n % 2 == 0, "Need even number of teams")
    local pool = {}
    for i=1,n do pool[i]=teams[i] end
    local fixed = table.remove(pool,1)
    for r=1,n-1 do
        local pairings = {}
        if r%2==1 then table.insert(pairings,{fixed,pool[1]}) else table.insert(pairings,{pool[1],fixed}) end
        for i=2,n/2 do
            local t1,t2=pool[i],pool[#pool-(i-2)]
            if i%2==0 then table.insert(pairings,{t1,t2}) else table.insert(pairings,{t2,t1}) end
        end
        rounds[r]=pairings
        table.insert(pool,1,table.remove(pool))
    end
    for r=1,n-1 do
        local rev={}
        for _,m in ipairs(rounds[r]) do table.insert(rev,{m[2],m[1]}) end
        rounds[n-1+r]=rev
    end
    return rounds
end

-- 3) MAP ROUNDS TO DAYS
local START,END=62,183
local function mapDays()
    local total, rounds = END-START+1, (#teams-1)*2
    local interval, extra = math.floor(total/rounds), total%rounds
    local m, day = {}, START
    for i=1,rounds do
        m[day]=i
        day=day+interval+(extra>0 and 1 or 0)
        if extra>0 then extra=extra-1 end
    end
    return m
end

-- 4) SIMULATE RESULTS FOR DAY
local function simulateDayResults(day)
    local schedule, dm = p.generateSchedule(), mapDays()
    local ridx = dm[day]
    if not ridx then return {} end
    math.randomseed(day)
    local res={}
    for _,m in ipairs(schedule[ridx]) do
        local h,a=m[1],m[2]
        local draw=0.1
        local r=math.random()
        local hg,ag
        if r<draw then local g=math.random(0,12); hg,ag=g,g
        else
            local wh,wa=h.championships+1,a.championships+1
            local probHome=wh/(wh+wa)
            local homeWin=(r-draw)/(1-draw)<probHome
            local winG,loseG=math.random(1,12),math.random(0,math.min(winG-1,12))
            if homeWin then hg,ag=winG,loseG else hg,ag=loseG,winG end
        end
        table.insert(res,{home=h,away=a,hg=hg,ag=ag})
    end
    return res
end

-- 5) RENDER ROUND ROW
local function renderRound(day,year)
    local dm=mapDays()
    if not dm[day] then return "'''No matches scheduled today.'''" end
    local results=simulateDayResults(day)
    local month,dom = date.getDateFromDay(day)
    local label=string.format("%d %s %d PSSC",dom,month,year)
    local lines={}
    for _,m in ipairs(results) do
        local h,a,hg,ag=m.home,m.away,m.hg,m.ag
        local hcol=hg>ag and"green" or hg<ag and"red" or"yellow"
        local acol=ag>hg and"green" or ag<hg and"red" or"yellow"
        table.insert(lines,string.format(
            "%s <span style=\"color:%s;\">'''%d'''</span> %s vs %s <span style=\"color:%s;\">'''%d'''</span> %s",
            h.logo,hcol,hg,h.fullName,a.logo,acol,ag,a.fullName
        ))
    end
    return string.format("|-%n| %d || %s || %s\n",day,label,table.concat(lines,'<br>'))
end

-- 6) RENDER SCHEDULE
function p.renderSchedule(frame)
    local curr=date.getCurrentDate()
    local day=tonumber(string.match(curr,'^(%d+),')) or 0
    local year=tonumber(string.match(curr,'.*, (%d+) PSSC')) or 51
    local dm=mapDays()
    if not dm[day] then return "'''No matches scheduled today.'''" end
    return table.concat({
        '{| class="wikitable sortable"',
        '! Day !! Date !! Matches',
        renderRound(day,year),
        '|}'
    },"\n")
end

-- 7) RENDER STANDINGS
function p.renderStandings(frame)
    local curr=date.getCurrentDate()
    local today=tonumber(string.match(curr,'^(%d+),')) or 0
    local last=math.min(today,END)
    local records={}
    for _,t in ipairs(teams) do
        records[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0}
    end
    for day=START,last do
        for _,res in ipairs(simulateDayResults(day)) do
            local hR,aR=records[res.home.code],records[res.away.code]
            hR.PF,hR.PA=hR.PF+res.hg,hR.PA+res.ag
            aR.PF,aR.PA=aR.PF+res.ag,aR.PA+res.hg
            if res.hg>res.ag then
                hR.W,hR.Pts=hR.W+1,hR.Pts+3;aR.L=aR.L+1
            elseif res.hg<res.ag then
                aR.W,aR.Pts=aR.W+1,aR.Pts+3;hR.L=hR.L+1
            else
                hR.D,hR.Pts=hR.D+1,hR.Pts+1
                aR.D,aR.Pts=aR.D+1,aR.Pts+1
            end
        end
    end
    local list={}
    for _,r in pairs(records) do r.PD=r.PF-r.PA;table.insert(list,r) end
    table.sort(list,function(a,b)
        if a.Pts~=b.Pts then return a.Pts>b.Pts end
        if a.PD~=b.PD   then return a.PD>b.PD   end
        if a.W~=b.W     then return a.W>b.W     end
        return a.team.fullName<b.team.fullName
    end)
    local out={'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
    for i,r in ipairs(list) do
        table.insert(out,string.format(
            "|-%n| %d || %s %s || %d || %d || %d || %d || %d || %d || %d",
            i,i,r.team.logo,r.team.fullName,r.W,r.D,r.L,r.Pts,r.PF,r.PA,r.PD
        ))
    end
    table.insert(out,'|}')
    return table.concat(out,"\n")
end

return p