Module:PillSeasonSchedule
From MicrasWiki
Documentation for this module may be created at Module:PillSeasonSchedule/doc
local p = {}
-- Import calendar helpers from Module:P
local date = require('Module:P')
-- 1) TEAM DEFINITIONS
local teams = {
{ code = "Allegro Symphonara", fullName = "Allegro Symphonara", logo = "{{flagicon image|AllegrosymphonaraB.png|200px}}", championships = 4 },
{ code = "Ashguard Pyralis", fullName = "Ashguard Pyralis", logo = "{{flagicon image|AshguardpyralisB.png|200px}}", championships = 1 },
{ code = "Aurelia Auric", fullName = "Aurelia Auric", logo = "{{flagicon image|AureliaAuricB.png|200px}}", championships = 2 },
{ code = "Brightpath Aureum", fullName = "Brightpath Aureum", logo = "{{flagicon image|BrightpathaureumB.png|200px}}", championships = 2 },
{ code = "Celestial Sancta Lunaris", fullName = "Celestial Sancta Lunaris", logo = "{{flagicon image|CelestialsanctaB.png|200px}}", championships = 1 },
{ code = "Delphica Windborne", fullName = "Delphica Windborne", logo = "{{flagicon image|DelphicawindborneB.png|200px}}", championships = 1 },
{ code = "Emberstone Vaeringheim", fullName = "Emberstone Vaeringheim", logo = "{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships = 3 },
{ code = "Flameborne Erythros", fullName = "Flameborne Erythros", logo = "{{flagicon image|FlameborneerythrosB.png|200px}}", championships = 1 },
{ code = "Forgeward Nexa", fullName = "Forgeward Nexa", logo = "{{flagicon image|ForgewardnexaB.png|200px}}", championships = 0 },
{ code = "Hearthkeeper Koinon", fullName = "Hearthkeeper Koinon", logo = "{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships = 0 },
{ code = "Ironbough Sylvapolis", fullName = "Ironbough Sylvapolis", logo = "{{flagicon image|IronboughSylvapolisB.png|200px}}", championships = 1 },
{ code = "Redcliff Citadel", fullName = "Redcliff Citadel", logo = "{{flagicon image|RedcliffCitadel.png|200px}}", championships = 1 },
{ code = "Riftwarden Acheron", fullName = "Riftwarden Acheron", logo = "{{flagicon image|RiftwardenAcheronB.png|200px}}", championships = 3 },
{ code = "Saluria Skylight", fullName = "Saluria Skylight", logo = "{{flagicon image|SaluriaSkylightB.png|200px}}", championships = 0 },
{ code = "Sandveil Somniumpolis", fullName = "Sandveil Somniumpolis", logo = "{{flagicon image|SandVeilSomniumB.png|200px}}", championships = 1 },
{ code = "Serena Tidesong", fullName = "Serena Tidesong", logo = "{{flagicon image|Serena TidesongB.png|200px}}", championships = 2 },
{ code = "Steppe Luminaria", fullName = "Steppe Luminaria", logo = "{{flagicon image|Steppe LuminariaB.png|200px}}", championships = 3 },
{ code = "Strider Myrene", fullName = "Strider Myrene", logo = "{{flagicon image|StriderMyreneB.png|200px}}", championships = 1 },
{ code = "Vaeringheim Pillar", fullName = "Vaeringheim Pillar", logo = "{{flagicon image|VaeringheimPillarB.png|200px}}", championships = 5 },
{ code = "Imperial Delphica", fullName = "Imperial Delphica", logo = "{{flagicon image|ImperialDelphicaB.png|200px}}", championships = 1 },
{ code = "Ascendant Aetherium", fullName = "Ascendant Aetherium", logo = "{{flagicon image|AscendantAetheriumB.png|200px}}", championships = 2 },
{ code = "Sufriya Stormwake", fullName = "Sufriya Stormwake", logo = "{{flagicon image|SufriyaStormwake.png|200px}}", championships = 1 },
{ code = "Pillarion Club Suncliff", fullName = "Pillarion Club Suncliff", logo = "{{flagicon image|PCSuncliff.png|200px}}", championships = 0 },
{ code = "Jogi Regiment", fullName = "Jogi Regiment", logo = "{{flagicon image|JogiRegiment.png|200px}}", championships = 0 },
{ code = "Vine Fleet Mylecia", fullName = "Vine Fleet Mylecia", logo = "{{flagicon image|VineFleetMylecia.png|200px}}", championships = 0 },
{ code = "Port of Blore Heath", fullName = "Port of Blore Heath", logo = "{{flagicon image|PortBloreHeath.png|200px}}", championships = 0 },
{ code = "Free State Abeis", fullName = "Free State Abeis", logo = "{{flagicon image|FreeStateAbeis.png|200px}}", championships = 0 },
{ code = "Jezeraah City", fullName = "Jezeraah City", logo = "{{flagicon image|JezeraahCity.png|200px}}", championships = 0 }
}
-- 2) SCHEDULE GENERATOR
function p.generateSchedule()
local n, rounds = #teams, {}
assert(n % 2 == 0, "Need even number of teams")
local pool = {}
for i=1,n do pool[i]=teams[i] end
local fixed = table.remove(pool,1)
for r=1,n-1 do
local pairings = {}
if r%2==1 then table.insert(pairings,{fixed,pool[1]}) else table.insert(pairings,{pool[1],fixed}) end
for i=2,n/2 do
local t1,t2=pool[i],pool[#pool-(i-2)]
if i%2==0 then table.insert(pairings,{t1,t2}) else table.insert(pairings,{t2,t1}) end
end
rounds[r]=pairings
table.insert(pool,1,table.remove(pool))
end
for r=1,n-1 do
local rev={}
for _,m in ipairs(rounds[r]) do table.insert(rev,{m[2],m[1]}) end
rounds[n-1+r]=rev
end
return rounds
end
-- 3) MAP ROUNDS TO DAYS
local START,END=62,183
local function mapDays()
local total, rounds = END-START+1, (#teams-1)*2
local interval, extra = math.floor(total/rounds), total%rounds
local m, day = {}, START
for i=1,rounds do
m[day]=i
day=day+interval+(extra>0 and 1 or 0)
if extra>0 then extra=extra-1 end
end
return m
end
-- 4) SIMULATE RESULTS FOR DAY
local function simulateDayResults(day)
local schedule, dm = p.generateSchedule(), mapDays()
local ridx = dm[day]
if not ridx then return {} end
math.randomseed(day)
local res={}
for _,m in ipairs(schedule[ridx]) do
local h,a=m[1],m[2]
local draw=0.1
local r=math.random()
local hg,ag
if r<draw then local g=math.random(0,12); hg,ag=g,g
else
local wh,wa=h.championships+1,a.championships+1
local probHome=wh/(wh+wa)
local homeWin=(r-draw)/(1-draw)<probHome
local winG,loseG=math.random(1,12),math.random(0,math.min(winG-1,12))
if homeWin then hg,ag=winG,loseG else hg,ag=loseG,winG end
end
table.insert(res,{home=h,away=a,hg=hg,ag=ag})
end
return res
end
-- 5) RENDER ROUND ROW
local function renderRound(day,year)
local dm=mapDays()
if not dm[day] then return "'''No matches scheduled today.'''" end
local results=simulateDayResults(day)
local month,dom = date.getDateFromDay(day)
local label=string.format("%d %s %d PSSC",dom,month,year)
local lines={}
for _,m in ipairs(results) do
local h,a,hg,ag=m.home,m.away,m.hg,m.ag
local hcol=hg>ag and"green" or hg<ag and"red" or"yellow"
local acol=ag>hg and"green" or ag<hg and"red" or"yellow"
table.insert(lines,string.format(
"%s <span style=\"color:%s;\">'''%d'''</span> %s vs %s <span style=\"color:%s;\">'''%d'''</span> %s",
h.logo,hcol,hg,h.fullName,a.logo,acol,ag,a.fullName
))
end
return string.format("|-%n| %d || %s || %s\n",day,label,table.concat(lines,'<br>'))
end
-- 6) RENDER SCHEDULE
function p.renderSchedule(frame)
local curr=date.getCurrentDate()
local day=tonumber(string.match(curr,'^(%d+),')) or 0
local year=tonumber(string.match(curr,'.*, (%d+) PSSC')) or 51
local dm=mapDays()
if not dm[day] then return "'''No matches scheduled today.'''" end
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day,year),
'|}'
},"\n")
end
-- 7) RENDER STANDINGS
function p.renderStandings(frame)
local curr=date.getCurrentDate()
local today=tonumber(string.match(curr,'^(%d+),')) or 0
local last=math.min(today,END)
local records={}
for _,t in ipairs(teams) do
records[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0}
end
for day=START,last do
for _,res in ipairs(simulateDayResults(day)) do
local hR,aR=records[res.home.code],records[res.away.code]
hR.PF,hR.PA=hR.PF+res.hg,hR.PA+res.ag
aR.PF,aR.PA=aR.PF+res.ag,aR.PA+res.hg
if res.hg>res.ag then
hR.W,hR.Pts=hR.W+1,hR.Pts+3;aR.L=aR.L+1
elseif res.hg<res.ag then
aR.W,aR.Pts=aR.W+1,aR.Pts+3;hR.L=hR.L+1
else
hR.D,hR.Pts=hR.D+1,hR.Pts+1
aR.D,aR.Pts=aR.D+1,aR.Pts+1
end
end
end
local list={}
for _,r in pairs(records) do r.PD=r.PF-r.PA;table.insert(list,r) end
table.sort(list,function(a,b)
if a.Pts~=b.Pts then return a.Pts>b.Pts end
if a.PD~=b.PD then return a.PD>b.PD end
if a.W~=b.W then return a.W>b.W end
return a.team.fullName<b.team.fullName
end)
local out={'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
for i,r in ipairs(list) do
table.insert(out,string.format(
"|-%n| %d || %s %s || %d || %d || %d || %d || %d || %d || %d",
i,i,r.team.logo,r.team.fullName,r.W,r.D,r.L,r.Pts,r.PF,r.PA,r.PD
))
end
table.insert(out,'|}')
return table.concat(out,"\n")
end
return p