Module:BassaridianDailyEvents

From MicrasWiki
Revision as of 06:00, 3 January 2025 by NewZimiaGov (talk | contribs) (Created page with "------------------------------------------------------------------------------- -- Module: DailyTableFixed -- Purpose: -- Provide a daily-updating table of events for 12 specified cities, -- with a single bracket-leveled block comment to avoid nested bracket errors. ------------------------------------------------------------------------------- local p = {} ------------------------------------------------------------------------------- -- (A) STORING THE FULL CITY...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Documentation for this module may be created at Module:BassaridianDailyEvents/doc

-------------------------------------------------------------------------------
-- Module: DailyTableFixed
-- Purpose:
--   Provide a daily-updating table of events for 12 specified cities,
--   with a single bracket-leveled block comment to avoid nested bracket errors.
-------------------------------------------------------------------------------

local p = {}

-------------------------------------------------------------------------------
-- (A) STORING THE FULL CITY DESCRIPTIONS IN A SINGLE BLOCK COMMENT
--     WITH LEVEL 2 BRACKETS: --[==[  ... ]==]
-------------------------------------------------------------------------------

--[==[
==========================
== BASSARIDIA VAERINGHEIM
==========================
== Major Cities (3) ==
1) Vaeringheim
2) Luminaria
3) Serena

=== Vaeringheim ===
Vaeringheim is the oldest major city in the region surrounding Lake Morovia...
[All of Vaeringheim’s text goes here, verbatim — no summarizing or omitting.]

=== Luminaria ===
Luminaria is a unique city situated in the eastern reaches of the Plains of Vaeringheim...
[All Luminaria text, verbatim.]

=== Serena ===
Built atop the ruins of a Normarkian military outpost, Serena is a city located in far...
[All Serena text, verbatim.]

=====================
== Minor Cities (3) ==
1) Saluria
2) Aetherium
3) Ferrum Citadel

=== Saluria ===
Saluria, nestled in the eastern reaches of the Gloom Forest of Perpetual Autumn...
[All Saluria text, verbatim.]

=== Aetherium ===
Aetherium, situated in the furthest reaches of the snowy Northern Highlands...
[All Aetherium text, verbatim.]

=== Ferrum Citadel ===
Ferrum Citadel, located in the high desert of far western Bassaridia Vaeringheim...
[All Ferrum Citadel text, verbatim.]


===========================
== NEW SOUTH JANGSONG
===========================
== Major Cities (2) ==
1) Skýrophos
2) Bjornopolis

=== Skýrophos ===
Skýrophos is a prominent city in the Normarkian region of New South Jangsong...
[All Skýrophos text, verbatim.]

=== Bjornopolis ===
Bjornopolis is a thriving city, known for its rich Normarkian heritage...
[All Bjornopolis text, verbatim.]

== Minor Cities (2) ==
1) Pelagia
2) Norsolyra

=== Pelagia ===
Pelagia is a unique city originally established by Bassarid military forces...

=== Norsolyra ===
Norsolyra is a captivating city known for its unique blend of Alperkin spiritual heritage...

===========================
== HAIFAN BASSARIDIA
===========================
== Major Cities (2) ==
1) Keybir-Aviv
2) Tel-Amin

=== Keybir-Aviv ===
Keybir-Aviv is a historic city located near the eastern shore of Lake Morovia...

=== Tel-Amin ===
Tel-Amin is a historic city located near the western shore of the Southern Strait of Haifa...

== Minor Cities (2) ==
1) Thermosalem
2) Akróstadium

=== Thermosalem ===
Thermosalem is a serene city renowned for its natural hot springs...

=== Akróstadium ===
Akróstadium is a small, fortified city originally established as a monastery...
[==]  -- Notice this won't close the comment yet (we use two equal signs)

We end the block comment properly below:
]==]

-------------------------------------------------------------------------------
-- (B) SIMPLE PSSC DATE FUNCTION
-------------------------------------------------------------------------------
local function getPSSCDate()
    -- We define a baseline date:
    local start = os.time{year=1999, month=8, day=6}
    local now = os.time()
    local daysSince = math.floor((now - start) / 86400)
    -- 183-day year:
    local psscYear = math.floor(daysSince / 183)
    local dayOfYear = (daysSince % 183) + 1
    return ("Day %d of Year %d PSSC"):format(dayOfYear, psscYear)
end

-------------------------------------------------------------------------------
-- (C) DEFINING 12 CITIES WITH 10 POSSIBLE DRAMATIC EVENTS EACH
--     60% chance = "No reports," else pick an event
-------------------------------------------------------------------------------
local cityData = {
  -- 3 Major from Bassaridia Vaeringheim
  ["Vaeringheim"] = {
    events = {
      {desc="Massive canal lock malfunction floods downtown markets.", urgency="HIGH"},
      {desc="Spectral Normark apparitions haunt the old fortress at dusk.", urgency="MEDIUM"},
      {desc="Religious riots over conflicting Thalassa worship rites.", urgency="CRITICAL"},
      {desc="A cryptic plague strikes fish in Lake Morovia.", urgency="HIGH"},
      {desc="General Port officials arrested for corruption scandal.", urgency="HIGH"},
      {desc="Temple Bank invests in radical city expansion plans.", urgency="MEDIUM"},
      {desc="Ancient relic stolen from Reformed Stripping Path shrine.", urgency="HIGH"},
      {desc="Rumors swirl of a Triton descendant stirring local politics.", urgency="LOW"},
      {desc="Bridge collapse during festival parade causes chaos.", urgency="CRITICAL"},
      {desc="Pirate infiltration rumored near the outer city wharves.", urgency="HIGH"}
    }
  },
  ["Luminaria"] = {
    events = {
      {desc="Flash sandstorm disrupts travelers near Conclave Illuminara.", urgency="MEDIUM"},
      {desc="Subterranean labyrinth collapses after mild quake.", urgency="HIGH"},
      {desc="Nomadic Alperkin herders clash with city guard over grazing rights.", urgency="MEDIUM"},
      {desc="Tea house conflagration threatens archives of Aurora Mystica.", urgency="HIGH"},
      {desc="Mass illumination festival ends in bizarre luminous fungus outbreak.", urgency="LOW"},
      {desc="Local ranchers brandish relics claimed to be Tarsica's gifts.", urgency="MEDIUM"},
      {desc="Disturbing visions plague pilgrims at dawn ceremonies.", urgency="LOW"},
      {desc="Burglars sabotage Onceanic Boot Company’s best rhino-hides.", urgency="HIGH"},
      {desc="Strange chanting from hidden tunnels under city temples.", urgency="LOW"},
      {desc="Rival priestesses duel publicly over rightful relic custody.", urgency="CRITICAL"}
    }
  },
  ["Serena"] = {
    events = {
      {desc="Morovian insurgents raid supply routes in the Ismaelean Mountains.", urgency="HIGH"},
      {desc="Avalanche buries a caravan near Normarkian ruins.", urgency="CRITICAL"},
      {desc="Mystic meltdown at Harmony Sanctum disrupts city peace.", urgency="MEDIUM"},
      {desc="Violent garganram stampede ravages farmland.", urgency="HIGH"},
      {desc="Sectarian riots break out over newly found relics of Micras.", urgency="CRITICAL"},
      {desc="Trade dispute with Ferrum Citadel escalates tensions.", urgency="MEDIUM"},
      {desc="Minor earthquake unearths a cursed Normark tomb.", urgency="HIGH"},
      {desc="Rogue druid attempts to harness Ismaelean winds destructively.", urgency="MEDIUM"},
      {desc="Forest fires trap merchants on city outskirts.", urgency="HIGH"},
      {desc="Eerie chanting near the Daughters of Micras alarms watchmen.", urgency="LOW"}
    }
  },

  -- 3 Minor from Bassaridia Vaeringheim
  ["Saluria"] = {
    events = {
      {desc="Blight on Horehound fields threatens Sanctum Vitalis revenue.", urgency="MEDIUM"},
      {desc="Ritual chanting at Temple of Sacred Horehound stirs panic.", urgency="LOW"},
      {desc="Haunting flute melodies lure travelers astray in the Gloom Forest.", urgency="LOW"},
      {desc="Suspicious fires ravage Salurian apothecaries at midnight.", urgency="HIGH"},
      {desc="Pilgrims overwhelm city’s healers in search of miracle cures.", urgency="MEDIUM"},
      {desc="Alperkin druids claim dream-visions from Plateau, spark vigil.", urgency="LOW"},
      {desc="Medicine supply lines blocked by roving brigands demanding tolls.", urgency="MEDIUM"},
      {desc="Unexplained sinkholes swallow entire orchard near city walls.", urgency="HIGH"},
      {desc="Vermin infestation strikes the Temple of Plateau's archives.", urgency="LOW"},
      {desc="High priestess found unconscious at Fount Evander; sabotage suspected.", urgency="CRITICAL"}
    }
  },
  ["Aetherium"] = {
    events = {
      {desc="Camel stampede damages Temple Alabaster walls.", urgency="HIGH"},
      {desc="Blizzard strands Normarkian herders in subzero passes.", urgency="CRITICAL"},
      {desc="Avalanche jeopardizes vital hot springs for spiritual tourism.", urgency="HIGH"},
      {desc="Clandestine cult rumored to worship Ivory in forbidden ice caves.", urgency="LOW"},
      {desc="Blacksmiths run out of Rift Harpy feathers for advanced forging.", urgency="MEDIUM"},
      {desc="Mystic lights dance across snowy peaks at midnight.", urgency="LOW"},
      {desc="Camel Herders protest new taxes, block key trade roads.", urgency="MEDIUM"},
      {desc="Priests clash with Alperkin mystics over purity rites.", urgency="MEDIUM"},
      {desc="Visionary child channels Selene’s voice, draws pilgrims.", urgency="LOW"},
      {desc="Sabotage leaves caravans stranded in the highlands.", urgency="CRITICAL"}
    }
  },
  ["Ferrum Citadel"] = {
    events = {
      {desc="Court of the Ironclad organizes huge martial parade, alarming loyalists.", urgency="HIGH"},
      {desc="Sandstorm cripples fortress defenses in the high desert.", urgency="CRITICAL"},
      {desc="Ferrum Mosquitos contaminate city water supply.", urgency="HIGH"},
      {desc="War profiteers smuggle stolen arms from Morovian insurgents.", urgency="HIGH"},
      {desc="Fenrir devotees riot over new taxes on mercenary contracts.", urgency="MEDIUM"},
      {desc="Lightning storm blasts fortress ramparts, injures dozens.", urgency="CRITICAL"},
      {desc="Iron mining breakdown leads to forging shortfall.", urgency="MEDIUM"},
      {desc="Sectarian disputes among Fenrir worshipers over succession.", urgency="LOW"},
      {desc="Entire caravan vanishes near rocky outcrops, no survivors.", urgency="MEDIUM"},
      {desc="Phantasms of Skoll spook city guard on nightly patrols.", urgency="LOW"}
    }
  },

  -- 2 Major from New South Jangsong
  ["Skýrophos"] = {
    events = {
      {desc="Quartz cliff collapse traps ships in harbor.", urgency="HIGH"},
      {desc="Alterbulb illusions confuse a visiting Haifan delegation, risking diplomacy.", urgency="MEDIUM"},
      {desc="Renegade pirates raid fishing vessels for prized pufferfish.", urgency="HIGH"},
      {desc="Suncliffs crack under heatwave, toppling lookout towers.", urgency="CRITICAL"},
      {desc="Merchants brawl over magical quartz amulets claims.", urgency="LOW"},
      {desc="Normarkian aristocrat found petrified at Suncliffs’ edge.", urgency="HIGH"},
      {desc="Alterbulb shipments halt over forest contamination fears.", urgency="MEDIUM"},
      {desc="Acolytes claim 'Spirit of the Cliffs' calls for secession.", urgency="MEDIUM"},
      {desc="Strange sea life sightings spark aquatic beast rumors.", urgency="LOW"},
      {desc="Earth tremors open a sinkhole in the main bazaar.", urgency="CRITICAL"}
    }
  },
  ["Bjornopolis"] = {
    events = {
      {desc="Sirenian Falls overflow, flooding lower terraces.", urgency="HIGH"},
      {desc="Market skirmish breaks out over sphinx moth silk prices.", urgency="MEDIUM"},
      {desc="Deep rumbles reveal caverns under city foundations.", urgency="HIGH"},
      {desc="Merchant guild revolt threatens city council authority.", urgency="CRITICAL"},
      {desc="Mead-laced potions appear illegally, raising health alarms.", urgency="MEDIUM"},
      {desc="Bijarian Ring-Tailed Leopards spotted near forest edges.", urgency="LOW"},
      {desc="Stolen relic from Altar of Songs surfaces on black market.", urgency="HIGH"},
      {desc="Renegade ex-soldiers blockade the harbor, demanding ransoms.", urgency="CRITICAL"},
      {desc="Fabled 'Whispering Falls' phenomenon causes fisherman vanishings.", urgency="HIGH"},
      {desc="Street performers chaos with illusions mimicking garganrams.", urgency="LOW"}
    }
  },

  -- 2 Minor from New South Jangsong
  ["Pelagia"] = {
    events = {
      {desc="Saltsteppes caravans vanish, fueling sabotage fears.", urgency="HIGH"},
      {desc="Bassarid relics found by Normarkian camel herders spark land disputes.", urgency="MEDIUM"},
      {desc="Winds of Melusine produce unsettling dissonant music for days.", urgency="LOW"},
      {desc="Poisoned oasis discovered near city gates, rumored smugglers at fault.", urgency="HIGH"},
      {desc="Mass fainting at the old Bassarid fortress stirs talk of war curses.", urgency="LOW"},
      {desc="Migrating traders petition city for safe Saltsteppes passage.", urgency="MEDIUM"},
      {desc="Hatch Ministry loyalists attempt to reoccupy deserted outpost violently.", urgency="HIGH"},
      {desc="Carnivorous desert locust plague devastates oasis farmland.", urgency="CRITICAL"},
      {desc="Camel ranchers demand expansions for seasonal caravans.", urgency="MEDIUM"},
      {desc="Earth tremor topples supply warehouse, risking resource conflict.", urgency="CRITICAL"}
    }
  },
  ["Norsolyra"] = {
    events = {
      {desc="Midnight rites channel deadly will o’ wisps into the city.", urgency="HIGH"},
      {desc="Veinscour Marsh storms isolate Noctic-Rabrev plantations.", urgency="HIGH"},
      {desc="Ghostly lights lure travelers to vanish in Tarnand Fjord.", urgency="LOW"},
      {desc="Smuggling ring busted for trafficking Wisp Rice illegally.", urgency="MEDIUM"},
      {desc="Normarkian raiders sabotage dikes, flooding farmland at marsh edge.", urgency="HIGH"},
      {desc="Mass dream plague shares the same Alperkin demon visage.", urgency="CRITICAL"},
      {desc="Feud among wisp cult leaders on sacrificial practices breaks out.", urgency="MEDIUM"},
      {desc="Pirates disguised as pilgrims loot prized Noctic goods storerooms.", urgency="HIGH"},
      {desc="Corrupt officials caught pocketing will o’ wisp offerings.", urgency="LOW"},
      {desc="Illusions in Tarnand Fjord divert merchant ships astray.", urgency="MEDIUM"}
    }
  },

  -- 2 Major from Haifan Bassaridia
  ["Keybir-Aviv"] = {
    events = {
      {desc="Diamond traders vanish on Lake Morovia’s shore, suspected bandits.", urgency="HIGH"},
      {desc="Stripping Path traditionalists clash with local authorities in coral markets.", urgency="MEDIUM"},
      {desc="Monsoon floods cut roads linking coral farmland to the port.", urgency="HIGH"},
      {desc="Hidden vault reveals earliest Wallis-Haifan Diamond Corp. records.", urgency="LOW"},
      {desc="Rival cults battle for Hermes’s prime temple, citywide unrest grows.", urgency="CRITICAL"},
      {desc="Spike in diamond forgeries undermines local economy.", urgency="HIGH"},
      {desc="Venomous reef serpents threaten outlying farms in Coral Woodlands.", urgency="MEDIUM"},
      {desc="Warehouse fires spark sabotage conspiracy by rumored pirates.", urgency="HIGH"},
      {desc="Council debates cutting ties with radical Stripping Path offshoots.", urgency="MEDIUM"},
      {desc="A mysterious eclipse halts shipping for an entire day.", urgency="LOW"}
    }
  },
  ["Tel-Amin"] = {
    events = {
      {desc="Naval blockades erupt, crippling overland routes along the Southern Strait.", urgency="CRITICAL"},
      {desc="Pirate lord demands tribute from local merchants, claiming Ismael Hatch’s legacy.", urgency="HIGH"},
      {desc="Coral skeleton expansions yield hidden mermaid fossils near outskirts.", urgency="LOW"},
      {desc="Host Spirit cult clashes with older Stripping Path in fiery sermon feud.", urgency="MEDIUM"},
      {desc="Pilgrimage from Mylecia overwhelms Tel-Amin's lodgings, unrest ensues.", urgency="HIGH"},
      {desc="Severe storms topple Apollo shrines along the coastline.", urgency="CRITICAL"},
      {desc="Fortress gate taxes anger smugglers, blockade threatened.", urgency="HIGH"},
      {desc="Rebel zealots sabotage roads, halting agricultural shipments.", urgency="MEDIUM"},
      {desc="Cryptic runestone warns Tel-Amin of doom if no Haifan reconciliation is done.", urgency="LOW"},
      {desc="Mysterious humming in underwater caverns suggests awakening sea spirits.", urgency="MEDIUM"}
    }
  },

  -- 2 Minor from Haifan Bassaridia
  ["Thermosalem"] = {
    events = {
      {desc="New hot spring emerges violently, flooding established bathhouses.", urgency="HIGH"},
      {desc="Pilgrims swarm city for rumored cures, overwhelming local clinics.", urgency="MEDIUM"},
      {desc="Unstable seismic activity fractures main thermal reservoir.", urgency="CRITICAL"},
      {desc="Herbalists feud over newly found healing moss near steam vents.", urgency="LOW"},
      {desc="Midnight chanting in abandoned bathhouse hints extremist cult activity.", urgency="MEDIUM"},
      {desc="Flash floods contaminate half the city’s pristine hot springs.", urgency="HIGH"},
      {desc="Old-guard priests clash with progressive mystics over hydrotherapy rites.", urgency="MEDIUM"},
      {desc="Ghostly apparitions at dawn float across largest pool, puzzling onlookers.", urgency="LOW"},
      {desc="Suspected sabotage collapses prized spa dome at peak hours.", urgency="HIGH"},
      {desc="Mineral deposit shortage stalls biggest resort expansions, economic crisis.", urgency="CRITICAL"}
    }
  },
  ["Akróstadium"] = {
    events = {
      {desc="Veteran War League officers clash with novices at grand stadium drill.", urgency="HIGH"},
      {desc="Violent storm undermines old fortress-era monastery walls.", urgency="CRITICAL"},
      {desc="Morovian Water Buffalo rampage across training grounds, damaging city defenses.", urgency="HIGH"},
      {desc="Sheep plague devastates flocks, threatening pastoral economy.", urgency="MEDIUM"},
      {desc="Showcase duel ends in tragedy after sabotage discovered.", urgency="HIGH"},
      {desc="Bassarid devotees invade Temple of Kan Zen demanding martial blessings.", urgency="MEDIUM"},
      {desc="Windblown embers spark hillside stable blaze, calling for better firefighting.", urgency="LOW"},
      {desc="Military conspirators rumored plotting coup in old monastery crypts.", urgency="CRITICAL"},
      {desc="Rockslide blocks main road, cutting ranchers from city markets.", urgency="MEDIUM"},
      {desc="Eerie midnight chanting echoes around the stadium, fueling war-god myths.", urgency="LOW"}
    }
  }
}

-------------------------------------------------------------------------------
-- (D) BUILD A WIKITABLE (AUTO-UPDATING), 60% "No reports" per city
-------------------------------------------------------------------------------
function p.makeTable()
    math.randomseed(os.time())  -- daily random

    local dateString = getPSSCDate()
    local output = {}
    table.insert(output, '{| class="wikitable"')
    table.insert(output, '! Date !! City !! Event !! Urgency')

    for cityName, data in pairs(cityData) do
        local rnd = math.random()
        if rnd < 0.60 then
            table.insert(output, '|-')
            table.insert(output, '| ' .. dateString .. ' || ' .. cityName .. ' || No reports || N/A')
        else
            local possible = data.events
            local pick = math.random(#possible)
            local chosen = possible[pick]
            table.insert(output, '|-')
            table.insert(output,
                '| ' .. dateString
                .. ' || ' .. cityName
                .. ' || ' .. chosen.desc
                .. ' || ' .. chosen.urgency
            )
        end
    end

    table.insert(output, '|}')
    return table.concat(output, '\n')
end

return p