Module:BassaridiaForecast
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Documentation for this module may be created at Module:BassaridiaForecast/doc
--------------------------------------------------------- -- Module:WeatherForecastTable --------------------------------------------------------- local p = {} --------------------------------------------------------- -- 1. Calendar System --------------------------------------------------------- local function getCurrentDateInfo() local startDate = os.time({year = 1999, month = 8, day = 6}) local secondsInDay = 86400 local daysPerYear = 183 local currentTime = os.time() local totalDaysElapsed = math.floor((currentTime - startDate) / secondsInDay) local yearFraction = totalDaysElapsed / daysPerYear local psscYear = math.floor(yearFraction) local dayOfYear = math.floor((yearFraction - psscYear) * daysPerYear) + 1 return { psscYear = psscYear, dayOfYear = dayOfYear } end --------------------------------------------------------- -- 2. Determine the Season -- 1..61 => Atosiel -- 62..122 => Thalassiel -- 123..183 => Opsitheiel --------------------------------------------------------- local function getSeasonName(dayOfYear) if dayOfYear <= 61 then return "Atosiel" elseif dayOfYear <= 122 then return "Thalassiel" else return "Opsitheiel" end end --------------------------------------------------------- -- 3. Weather Events (10 per climate-season) --------------------------------------------------------- -- (Same data as before — omitted here only for brevity in this comment, -- but you must paste the entire "climateEvents" table from your final code.) local climateEvents = { ["Humid Subtropical"] = { Atosiel = { "Morning drizzle and warm afternoon sunshine", "Mild thunderstorm building by midday", "Patchy fog at dawn, clearing toward lunch", "Light rain with sunny breaks after noon", "Gentle breezes, blossoming warmth, low humidity", "Scattered clouds with a brief shower by dusk", "Humid sunrise, comfortable high around midday", "Overcast for part of the day, mild temperatures", "Warm breezes carrying faint floral scents", "Partial sun, warm with a slight chance of rain" }, Thalassiel = { "Hot, steamy day with intense midday heat", "Tropical-like humidity, afternoon thunder possible", "Intermittent heavy downpours, muggy evenings", "High humidity and patchy thunderstorms late", "Sun-scorched morning, scattered storms by dusk", "Hazy sunshine, extremely warm all day", "Thick humidity, chance of lightning late evening", "Sticky air, short downpours in isolated spots", "Heat advisory with only brief cooling at night", "Nighttime storms lingering into early morning" }, Opsitheiel = { "Warm daytime, gentle evening breezes", "Occasional rain, otherwise mild temperatures", "Late-season warmth, scattered rain after sunset", "Cooler mornings, returning to warmth by midday", "Sparse cloud cover, tranquil weather overall", "Fog at dawn, warm midday, pleasant night", "Partial sun, comfortable humidity levels", "Evening drizzle with mild breezes", "Patchy haze, moderate warmth throughout the day", "Short-lived shower, then clearing skies" } }, -- ... plus "Oceanic," "Subpolar Oceanic," "Mediterranean (Hot Summer)," -- "Hot Desert," "Cold Steppe," "Hot Steppe," "Subarctic," each with -- 10 events per season. (Paste your full data here.) } --------------------------------------------------------- -- 4. Temperature Ranges (climateTemperature) --------------------------------------------------------- -- (Paste your full "climateTemperature" table with hiMin, hiMax, etc.) local climateTemperature = { ["Humid Subtropical"] = { Atosiel = { hiMin=18, hiMax=26, loMin=10, loMax=16, humMin=60, humMax=80, crMin=20, crMax=50, rfMin=1, rfMax=10 }, Thalassiel = { hiMin=25, hiMax=34, loMin=19, loMax=24, humMin=65, humMax=90, crMin=30, crMax=70, rfMin=2, rfMax=15 }, Opsitheiel = { hiMin=20, hiMax=28, loMin=12, loMax=18, humMin=50, humMax=75, crMin=15, crMax=40, rfMin=1, rfMax=8 } }, -- ... plus the rest for "Oceanic," "Subpolar Oceanic," etc. } --------------------------------------------------------- -- 5. Color-Coding Weather Description --------------------------------------------------------- local function getEventColor(eventText) local textLower = eventText:lower() -- Each type of event has a logical color: if textLower:find("thunder") or textLower:find("storm") then return "#FFC0C0" -- a moderate red/pink for storms elseif textLower:find("snow") or textLower:find("sleet") or textLower:find("flurries") then return "#CCE6FF" -- a moderate blue for snowy elseif textLower:find("rain") or textLower:find("drizzle") or textLower:find("downpour") then return "#CCEEFF" -- a soft aqua for rain elseif textLower:find("dust") or textLower:find("desert") then return "#FFFACD" -- lemon chiffon for dust elseif textLower:find("hail") then return "#E0FFFF" -- light cyan for hail else return "#F8F8F8" -- default light gray end end --------------------------------------------------------- -- 6. Map Climate Name -> Background Color -- According to the table you provided: -- Cfa (Humid Subtropical) -> #FFE4C4 -- Cfb (Oceanic) -> #CCE5FF -- Cfc (Subpolar Oceanic) -> #CCFFFF -- Csa (Mediterranean, hot summer) -> #FFE4C4 -- BSh (Hot Steppe) -> #FFDFAF -- BWh (Hot Desert) -> #FFD1DC -- BSk (Cold Steppe) -> #FFECB3 -- Dfc (Subarctic) -> #CAB3FF -- -- We'll create a function that returns these based on the spelled-out name. --------------------------------------------------------- local function getClimateBGColor(climateName) -- We'll define a small map from spelled-out to the color in your table. -- e.g. if the spelled-out "Humid Subtropical" => "Cfa" => #FFE4C4 local map = { ["Humid Subtropical"] = "#FFE4C4", -- cfa ["Oceanic"] = "#CCE5FF", -- cfb ["Subpolar Oceanic"] = "#CCFFFF", -- cfc ["Mediterranean (Hot Summer)"]= "#FFE4C4", -- csa ["Hot Steppe"] = "#FFDFAF", -- bsh ["Hot Desert"] = "#FFD1DC", -- bwh ["Cold Steppe"] = "#FFECB3", -- bsk ["Subarctic"] = "#CAB3FF" -- dfc } return map[climateName] or "#F8F8F8" end --------------------------------------------------------- -- 7. City-Specific Disaster Profiles --------------------------------------------------------- local cityDisasterProfiles = { ["Vaeringheim"] = {"flood", "heatwave", "thunderstorm"}, ["Luminaria"] = {"flood", "landslide"}, ["Serena"] = {"snowstorm", "landslide"}, ["Pyralis"] = {"forest fire", "heatwave"}, ["Symphonara"] = {"landslide", "flood"}, ["Aurelia"] = {"drought", "heatwave"}, ["Somniumpolis"] = {"flood"}, ["Nexa"] = {"landslide"}, ["Lunalis Sancta"] = {"flood"}, ["Sylvapolis"] = {"flood"}, ["Saluria"] = {"flood"}, ["Aetherium"] = {"snowstorm", "blizzard"}, ["Ferrum Citadel"] = {"dust storm", "heatwave"}, ["Acheron"] = {"flood", "landslide"}, ["Erythros"] = {"flood"}, ["Catonis Atrium"] = {"landslide"}, ["Delphica"] = {"flood"}, ["Koinonía"] = {"landslide"}, ["Aureum"] = {"drought", "heatwave"}, ["Skýrophos"] = {"landslide", "coastal storm"}, ["Bjornopolis"] = {"flood"}, ["Aegirheim"] = {"snowstorm", "blizzard"}, ["Norsolyra"] = {"flood", "dust storm"}, ["Thorsalon"] = {"coastal storm", "flood"}, ["Pelagia"] = {"dust storm", "drought"}, ["Myrene"] = {"flood"}, ["Thyrea"] = {"flood", "thunderstorm"}, ["Ephyra"] = {"snowstorm"}, ["Halicarn"] = {"drought", "landslide"}, ["Keybir-Aviv"] = {"flood", "heatwave"}, ["Tel-Amin"] = {"drought", "heatwave"}, ["Diamandis"] = {"drought", "heatwave"}, ["Jogi"] = {"flood"}, ["Lewisburg"] = {"flood", "landslide"}, ["Thermosalem"] = {"flood"}, ["Akróstadium"] = {"dust storm", "landslide"}, ["Sufriya"] = {"flood", "dust storm"}, ["Lykopolis"] = {"flood"} } --------------------------------------------------------- -- 8. Advisory Logic -- If triggered, color code cell in red --------------------------------------------------------- local function getDisasterAdvisory(cityName, eventText, chanceOfRain, predictedRain, highC) local disasterList = cityDisasterProfiles[cityName] or {} local textLower = eventText:lower() local advisories = {} for _, disasterType in ipairs(disasterList) do if disasterType == "flood" then if chanceOfRain > 60 or textLower:find("heavy downpours") then table.insert(advisories, "Flood Advisory") end elseif disasterType == "heatwave" then if highC >= 32 then table.insert(advisories, "Heatwave Warning") end elseif disasterType == "thunderstorm" then if textLower:find("thunder") or textLower:find("storm") then table.insert(advisories, "Thunderstorm Alert") end elseif disasterType == "snowstorm" then if textLower:find("snow") or textLower:find("sleet") then table.insert(advisories, "Snowstorm Warning") end elseif disasterType == "landslide" then if chanceOfRain > 50 or textLower:find("heavy rain") or textLower:find("thunderstorm") then table.insert(advisories, "Landslide Risk") end elseif disasterType == "forest fire" then if textLower:find("hot") or chanceOfRain < 10 then table.insert(advisories, "Forest Fire Risk") end elseif disasterType == "drought" then if chanceOfRain < 5 then table.insert(advisories, "Drought Alert") end elseif disasterType == "blizzard" then if textLower:find("snow") or textLower:find("flurries") then table.insert(advisories, "Blizzard Warning") end elseif disasterType == "dust storm" then if textLower:find("dust") then table.insert(advisories, "Dust Storm Advisory") end elseif disasterType == "coastal storm" then if textLower:find("storm") then table.insert(advisories, "Coastal Storm Alert") end end end if #advisories == 0 then return "No Advisory" else return table.concat(advisories, "; ") end end --------------------------------------------------------- -- 9. Random Weather Stats (including wind speed) --------------------------------------------------------- local windDirections = {"N", "NE", "E", "SE", "S", "SW", "W", "NW"} local function getRandomWeatherStats(climate, season) local data = climateTemperature[climate] and climateTemperature[climate][season] if not data then return { highC="N/A", lowC="N/A", humidity="N/A", chanceOfRain="N/A", predictedRain="N/A", windDir="N/A", windSpeed="N/A" } end local hiC = math.random(data.hiMin, data.hiMax) local loC = math.random(data.loMin, data.loMax) local hum = math.random(data.humMin, data.humMax) local cRain = math.random(data.crMin, data.crMax) local pRain = 0 if cRain > 0 then pRain = math.random(data.rfMin, data.rfMax) end local wDir = windDirections[math.random(#windDirections)] local wSpd = math.random(0, 50) -- 0..50 km/h return { highC = hiC, lowC = loC, humidity = hum, chanceOfRain = cRain, predictedRain= pRain, windDir = wDir, windSpeed = wSpd } end --------------------------------------------------------- -- 10. Celsius to Fahrenheit --------------------------------------------------------- local function cToF(c) return math.floor(c * 9/5 + 32 + 0.5) end --------------------------------------------------------- -- 11. Full City List --------------------------------------------------------- local cityData = { {city = "Vaeringheim", climate = "Humid Subtropical"}, {city = "Luminaria", climate = "Humid Subtropical"}, {city = "Serena", climate = "Subpolar Oceanic"}, {city = "Pyralis", climate = "Humid Subtropical"}, {city = "Symphonara", climate = "Oceanic"}, {city = "Aurelia", climate = "Humid Subtropical"}, {city = "Somniumpolis", climate = "Humid Subtropical"}, {city = "Nexa", climate = "Humid Subtropical"}, {city = "Lunalis Sancta", climate = "Oceanic"}, {city = "Sylvapolis", climate = "Humid Subtropical"}, {city = "Saluria", climate = "Oceanic"}, {city = "Aetherium", climate = "Subarctic"}, {city = "Ferrum Citadel", climate = "Hot Desert"}, {city = "Acheron", climate = "Cold Steppe"}, {city = "Erythros", climate = "Oceanic"}, {city = "Catonis Atrium", climate = "Oceanic"}, {city = "Delphica", climate = "Oceanic"}, {city = "Koinonía", climate = "Oceanic"}, {city = "Aureum", climate = "Mediterranean (Hot Summer)"}, {city = "Skýrophos", climate = "Oceanic"}, {city = "Bjornopolis", climate = "Oceanic"}, {city = "Aegirheim", climate = "Subarctic"}, {city = "Norsolyra", climate = "Oceanic"}, {city = "Thorsalon", climate = "Oceanic"}, {city = "Pelagia", climate = "Hot Steppe"}, {city = "Myrene", climate = "Oceanic"}, {city = "Thyrea", climate = "Humid Subtropical"}, {city = "Ephyra", climate = "Subpolar Oceanic"}, {city = "Halicarn", climate = "Mediterranean (Hot Summer)"}, {city = "Keybir-Aviv", climate = "Humid Subtropical"}, {city = "Tel-Amin", climate = "Mediterranean (Hot Summer)"}, {city = "Diamandis", climate = "Mediterranean (Hot Summer)"}, {city = "Jogi", climate = "Oceanic"}, {city = "Lewisburg", climate = "Humid Subtropical"}, {city = "Thermosalem", climate = "Oceanic"}, {city = "Akróstadium", climate = "Cold Steppe"}, {city = "Sufriya", climate = "Humid Subtropical"}, {city = "Lykopolis", climate = "Oceanic"} } --------------------------------------------------------- -- 12. Main Weather Forecast Table Function --------------------------------------------------------- function p.weatherForecast(frame) local dateInfo = getCurrentDateInfo() local dayOfYear = dateInfo.dayOfYear local yearNum = dateInfo.psscYear local seasonName= getSeasonName(dayOfYear) local out = {} table.insert(out, "== Daily Weather Forecast ==\n") table.insert(out, string.format( "''(Day %d of Year %d PSSC, %s)''\n\n", dayOfYear, yearNum, seasonName )) -- Start table table.insert(out, '{| class="wikitable sortable" style="width:100%; text-align:left;"\n') table.insert(out, [[! City !! Climate !! Season !! High °C (°F) !! Low °C (°F) !! Humidity (%) !! Chance of Rain (%) !! Rainfall (mm) !! Wind Dir !! Wind Speed (km/h) !! Today's Weather !! Advisory ]] ) for _, cityEntry in ipairs(cityData) do local cityName = cityEntry.city local climateName = cityEntry.climate -- (A) Random event pick local cTable = climateEvents[climateName] local sTable = cTable and cTable[seasonName] local forecast= "No data" if sTable and #sTable > 0 then forecast = sTable[math.random(#sTable)] end -- (B) Weather cell color local weatherColor = getEventColor(forecast) -- (C) Stats local stats = getRandomWeatherStats(climateName, seasonName) local hiC = stats.highC local loC = stats.lowC local hum = stats.humidity local cRain = stats.chanceOfRain local pRain = stats.predictedRain local wDir = stats.windDir local wSpd = stats.windSpeed local hiF = (type(hiC)=="number") and cToF(hiC) or "N/A" local loF = (type(loC)=="number") and cToF(loC) or "N/A" -- (D) Advisory local advisory = getDisasterAdvisory( cityName, forecast, cRain, pRain, (type(hiC)=="number" and hiC or 0) ) -- If there's an advisory, color it red local advisoryCell if advisory ~= "No Advisory" then advisoryCell = 'style="background-color:#FFBABA" | ' .. advisory else advisoryCell = advisory end -- (E) Climate cell color local climateBG = getClimateBGColor(climateName) local climateCell = string.format( 'style="background-color:%s" | %s', climateBG, climateName ) table.insert(out, "|-\n") table.insert(out, string.format( [[| %s || %s || %s || %s (%s) || %s (%s) || %s || %s || %s || %s || %s || style="background-color:%s" | %s || %s ]], cityName, climateCell, seasonName, tostring(hiC), tostring(hiF), tostring(loC), tostring(loF), tostring(hum), tostring(cRain), tostring(pRain), wDir, tostring(wSpd), weatherColor, forecast, advisoryCell )) end table.insert(out, "|}\n") return table.concat(out) end return p