Disclaimer: This is an Outside article. There is exactly as much of a game behind what's described here as there are nations behind what's described in other MicrasWiki articles.
Vellova is a sanct. Its location on the map varies over the year between a set of anchor locations in Halberd Strait and the Straylight Sea. It's an available origin option for Academic characters, giving a simple buff of 2 x Scholarship.
Sanct description
Towers of whale ivory and disdain.
(characters from here get "Towers of whale ivory and deadlines." as the description instead)
Locations
Lecture Halls
The public lectures are only for advertisement, but they're still meant to convince just the right people.
Action
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Requirements
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Effects
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Notes
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Audit a lecture. Any lecture.
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Not Vellova: That's all they had for now
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Always: Gain 1 x Vellova: That's all they had for now for a week.
- Quanta and Quarks
You learn words that might be useful one day, if you come up with the right order to put them in. Gain 1 x Incomprehensible story.
- Goods and Services
You learn how the sanct's owners make money from it. They consider it a matter of principle to be honest about this, it turns out. You, however, gain nothing from it.
- Robots and Cyborgs
You learn about the creation of a different sort of life. Gain 1 x Gensym: They're Not Made Of Meat.
- Something about dolphins...?
You learn absolutely nothing comprehensible. Gain 1 x Vellova: Impressed by Professor Orchiid.
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Academic Office
Cubicles and copiers.
Action
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Requirements
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Effects
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Notes
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Correct Wynan's grades
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- Wynan: Not Back To School
Either:
- Quality: Archivist, or:
- 1 x Wynan: Insights from a Night Out (always consumed)
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- (success)
Manipulations
Not too much better. Just what would have been right in the first place, and what nobody will be too surprised by. Gain 1 x Wynan: Corrected the Record.
- (failure)
Gesticulations
You try to explain to the guard what you're doing there. She doesn't agree. Gain 1 x Disgrace.
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You can try again the next night if you fail. They don't really have a police force here.
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Micras Coincidence Control Office
Men with astonishing beards.
Action
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Requirements
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Effects
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Notes
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Break in and see what they have
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- (success)
A small haul
After a fruitless search, you look in the office fridge, and hey, at least there's something there. Gain 2 x Ketamine vial.
- (failure)
A small foul
Nothing ventured, nothing gained. Nobody saw your face. Probably.
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Meet Professor Orchiid
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- Vellova: Impressed by Professor Orchiid
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Grants access to most MCCO interactions.
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Take a very relaxed dip
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Must not have any of:
- Quality: Claustrophobia, or:
- Quality: Nyctophobia.
Must have delivered Cerebrated Dolphins to Orchiid.
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- (success?)
Different Minds
Even in the tank, you somehow hear the dolphins conversing below you, but they don't make sense, nothing makes sense. Gain 1 x Improbable Insight.
- (failure?)
In the K-hole
You come out of the isolation tank refreshed, if slightly astonished about how easily you forgot that a body is a thing that you have. You are sure the experience will change you forever, which it doesn't. Lose 1 x Stress.
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Can be taken once a month. Orchiid will tell you he's worried about ketamine dependence if you try to retry sooner.
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Trip with the Professor
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Deliver cerebrated dolphins
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- Cargo: Alphon's Dolphins (consumed)
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Take the Professor's frazzled but otherwise good brain
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- Quest: SYNAS's Collection
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- A new state of intelligence
Orchiid agrees to the place and time, and you are ready. SYNAS's device quietly and efficiently vitrifies his head, while the sea will take the body. He will find what he was looking for, in the end. Gain 1 x Delivery to SYNAS: The last Gentleman-Scientist.
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Without Orchiid, the MCCO is closed and the dolphins, if they've been delivered, will be released to the wild. Might be an option worth taking if you don't like putting innocent sentient beings in what's a very small box for them.
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