Module:WarLeagueDivisionOpsBVR
From MicrasWiki
Documentation for this module may be created at Module:WarLeagueDivisionOpsBVR/doc
-- Module:WarLeagueDivisionOpsBVR
-- Daily, in-world War League divisional operations log.
-- Integrates Module:BassaridianDailyEvents by parsing today’s city-event/urgency table output. :contentReference[oaicite:2]{index=2}
local p = {}
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-- (A) PSSC DATE (same logic used by Module:BassaridianDailyEvents) :contentReference[oaicite:3]{index=3}
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local function getPSSCDate()
local startDate = os.time({year = 1999, month = 8, day = 6})
local secondsInDay = 86400
local daysPerYear = 183
local now = os.time()
local totalDays = math.floor((now - startDate) / secondsInDay)
local yearFraction = totalDays / daysPerYear
local psscYear = math.floor(yearFraction)
local dayOfYear = math.floor((yearFraction - psscYear) * daysPerYear) + 1
local month, dayOfMonth
if dayOfYear <= 61 then
month = 1; dayOfMonth = dayOfYear
elseif dayOfYear <= 122 then
month = 2; dayOfMonth = dayOfYear - 61
else
month = 3; dayOfMonth = dayOfYear - 122
end
local dateString = string.format("%d/%d/%d PSSC", dayOfMonth, month, psscYear)
return {
text = dateString,
year = psscYear,
dayOfYear = dayOfYear,
month = month,
dom = dayOfMonth
}
end
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-- (B) HELPERS
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local function pick(t) return t[math.random(#t)] end
local function pickWeighted(list)
local total = 0
for _, it in ipairs(list) do total = total + (it.weight or 1) end
local r = math.random() * total
local acc = 0
for _, it in ipairs(list) do
acc = acc + (it.weight or 1)
if r <= acc then return it end
end
return list[#list]
end
local function bulletList(items)
if not items or #items == 0 then return "" end
return "<ul><li>" .. table.concat(items, "</li><li>") .. "</li></ul>"
end
local function cityLink(cityName, anchorOverride)
local anchor = anchorOverride or cityName
return string.format("[[List_of_cities_in_Bassaridia_Vaeringheim#%s|%s]]", anchor, cityName)
end
local function hwLink(page, anchor, label)
if anchor and anchor ~= "" then
return string.format("[[%s#%s|%s]]", page, anchor, label or anchor)
end
return string.format("[[%s|%s]]", page, label or page)
end
local function opId(di, divCode, idx)
return string.format("WL-%03d.%03d-%s-%02d", di.year, di.dayOfYear, divCode, idx)
end
local function clamp(n, lo, hi)
if n < lo then return lo end
if n > hi then return hi end
return n
end
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-- (C) INTEGRATE DAILY EVENTS (parse Module:BassaridianDailyEvents.makeTable()) :contentReference[oaicite:4]{index=4}
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local function buildEventMapForToday()
local ok, daily = pcall(require, "Module:BassaridianDailyEvents")
if not ok or not daily or type(daily.makeTable) ~= "function" then
return {}, false
end
-- DailyEvents reseeds RNG internally for the day (fine).
local tbl = daily.makeTable() -- returns wikitable text with rows: "| date || city || event || urgency" :contentReference[oaicite:5]{index=5}
local eventMap = {}
for line in tostring(tbl):gmatch("[^\n]+") do
-- match row lines (ignore headers and separators)
if line:match("^|%s") and not line:match("^|%-%s*$") then
-- split by "||"
local parts = mw.text.split(line:gsub("^|%s*", ""), "%s*||%s*")
if #parts >= 4 then
local date = parts[1]
local city = parts[2]
local ev = parts[3]
local urg = parts[4]
-- store only first occurrence per city (DailyEvents is one row per city) :contentReference[oaicite:6]{index=6}
if city and city ~= "" and not eventMap[city] then
eventMap[city] = { date = date, desc = ev, urgency = urg }
end
end
end
end
return eventMap, true
end
local function urgencyScore(urg)
-- align with DailyEvents urgency labels :contentReference[oaicite:7]{index=7}
if urg == "CRITICAL" then return 4 end
if urg == "HIGH" then return 3 end
if urg == "MEDIUM" then return 2 end
if urg == "LOW" then return 1 end
return 0
end
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-- (D) FORCE ORGANIZATION (as requested)
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local GROUND_ECHELONS = {
{ name="Turmae", weight=5 },
{ name="Contubernia", weight=5 },
{ name="Ordinis", weight=4 },
{ name="Manipuli", weight=3 },
{ name="Centuriae", weight=2 },
{ name="Cohortes", weight=1 },
}
local NAVAL_ECHELONS = {
{ name="Birlik-i Gemi (Patrol Element)", weight=5 },
{ name="Tabur-i Derya (Task Unit)", weight=3 },
{ name="Ordu (Task Group)", weight=1 },
}
local AIR_ECHELONS = {
{ name="Zeygi (Element)", weight=5 },
{ name="Ptisis (Flight)", weight=3 },
{ name="Moira (Squadron)", weight=1 },
}
local function pickEchelonForUrgency(echelons, uScore)
-- uScore 0..4: higher -> more weight toward larger formations
local tuned = {}
for _, e in ipairs(echelons) do
local w = e.weight or 1
-- bias: larger formations have naturally lower weights; boost them with urgency
if uScore >= 3 then
if e.name:match("Cohortes") or e.name:match("Ordu %(") or e.name:match("Moira") then
w = w + 3
elseif e.name:match("Centuriae") or e.name:match("Tabur%-i Derya") or e.name:match("Ptisis") then
w = w + 2
end
elseif uScore == 2 then
if e.name:match("Centuriae") or e.name:match("Tabur%-i Derya") or e.name:match("Ptisis") then
w = w + 1
end
end
table.insert(tuned, { name = e.name, weight = w })
end
return pickWeighted(tuned).name
end
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-- (E) DIVISIONS + CITY POOLS (canonical names; links go to List_of_cities sections) :contentReference[oaicite:8]{index=8}
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local CITY = {
-- Core majors
"Vaeringheim","Luminaria","Serena","Pyralis","Symphonara","Aurelia","Somniumpolis","Nexa","Lunalis Sancta","Sylvapolis",
-- Core minors
"Saluria","Aetherium","Ferrum Citadel","Acheron","Erythros","Catonis Atrium","Delphica","Koinonía","Aureum",
-- Alperkin
"The Alpazkigz","Odiferia",
-- New South Jangsong
"Skýrophos","Bjornopolis","Aegirheim","Norsolyra","Thorsalon","Pelagia","Myrene","Thyrea","Ephyra","Halicarn",
-- Haifan Bassaridia
"Keybir-Aviv","Tel-Amin","Diamandis","Jogi","Lewisburg","Thermosalem","Akróstadium","Sufriya","Lykopolis",
-- Normark
"Ardclach","Riddersborg",
-- Ouriana
"Bashkim","Ourid","Tonar",
-- Caledonian dependencies (canonical 9)
"Fanghorn","Eikbu","Galvø","Sårensby","Slevik","Sjøsborg","Storesund","Notranskja","Kaledonija",
}
local DIVISIONS = {
{ name="Vaeringheim Division", link="[[Vaeringheim Division]]", code="VAE", weight=5,
cities={"Vaeringheim","Luminaria","Serena","Symphonara","Aurelia","Somniumpolis","Nexa","Lunalis Sancta","Sylvapolis","Delphica","Catonis Atrium","Ferrum Citadel"} },
{ name="Alpazkigz Division", link="[[Alpazkigz Division]]", code="ALP", weight=4,
cities={"The Alpazkigz","Pyralis","Acheron","Erythros","Aureum","Koinonía","Saluria","Aetherium","Fanghorn","Eikbu","Galvø","Sårensby","Slevik","Sjøsborg","Storesund","Notranskja","Kaledonija"} },
{ name="Odiferia Division", link="[[Odiferia Division]]", code="ODF", weight=3,
cities={"Odiferia","Somniumpolis","Aetherium","Ferrum Citadel","Aurelia","Symphonara"} },
{ name="Hatch Ministry Division", link="[[Hatch Ministry Division]]", code="HAT", weight=3,
cities={"Lewisburg","Lykopolis","Jogi","Keybir-Aviv","Tel-Amin","Diamandis","Thermosalem","Akróstadium","Sufriya"} },
{ name="New South Jangsong Division",link="[[New South Jangsong Division]]",code="NSJ", weight=3,
cities={"Skýrophos","Bjornopolis","Aegirheim","Norsolyra","Thorsalon","Pelagia","Myrene","Thyrea","Ephyra","Halicarn"} },
{ name="Haifan Bassaridia Division", link="[[Haifan Bassaridia Division]]", code="HFA", weight=3,
cities={"Keybir-Aviv","Tel-Amin","Diamandis","Jogi","Lewisburg","Thermosalem","Akróstadium","Sufriya","Lykopolis"} },
{ name="Bassaridian Normark Division",link="[[Bassaridian Normark Division]]",code="BNO",weight=2,
cities={"Ardclach","Riddersborg"} },
{ name="Ouriana Division", link="[[Ouriana Division]]", code="OUR", weight=2,
cities={"Bashkim","Ourid","Tonar"} },
{ name="Council of Kings Division", link="[[Council of Kings Division]]", code="CKD", weight=1,
cities={"Vaeringheim","Bashkim","Ourid","Tonar"} },
}
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-- (F) OPERATION TYPES (branch-aware)
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local OP_GROUND = {
{ name="corridor security (rail / canal / road checkpointing)", weight=4 },
{ name="urban stabilization (cordon / curfew enforcement)", weight=3 },
{ name="anti-smuggling interdiction / contraband seizure", weight=3 },
{ name="infrastructure protection (port/bridge/aqueduct)", weight=3 },
{ name="counter-insurgency sweep (cell disruption)", weight=2 },
{ name="hazard response (evacuation / debris clearance)", weight=2 },
{ name="convoy escort (supply / detainee / artifact transfer)", weight=2 },
}
local OP_NAVAL = {
{ name="maritime escort / lake patrol routing", weight=3 },
{ name="VBSS / interdiction / contraband boarding", weight=3 },
{ name="blockade enforcement / straits compliance sweep", weight=2 },
{ name="harbor security (lock-gates / inner basin patrol)", weight=2 },
}
local OP_AIR = {
{ name="ISR overwatch / route scanning (drones / AEW&C cueing)", weight=4 },
{ name="rapid extraction / medevac lift", weight=2 },
{ name="strike deterrence package (show of force)", weight=1 },
}
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-- (G) SYSTEMS / PLATFORMS (Somniant + Eosphorus links)
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local SYSTEMS = {
hwLink("Somniant_Stock_Fund_Military_Hardware", "Syrinx_Class_Armored_Infantry_Vehicle", "Syrinx Class Armored Infantry Vehicle"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Thalassa_Class_Main_Battle_Tank", "Thalassa Class Main Battle Tank"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Misttalon_Class_Heavy_Bomber", "Misttalon Class Heavy Bomber"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Ventiflor_Eye_Class_AEW%26C_Aircraft", "Ventiflor Eye Class AEW&C Aircraft"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Cetus_Class_Attack_Craft", "Cetus Class Attack Craft"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Aetherium_Class_Patrol_Ship", "Aetherium Class Patrol Ship"),
hwLink("Somniant_Stock_Fund_Military_Hardware", "Saluria_Class_Gunboat", "Saluria Class Gunboat"),
hwLink("Eosphorus_Motor_Company", "Model_V-99_Thunderguard_Citadel_Train", "Model V-99 Thunderguard Citadel Train"),
}
local OVERSIGHT = {
{ label="Senate of Elders liaison", weight=3 },
{ label="Port compliance inspector (HCE)", weight=4 },
{ label="Temple Aprobelle social-harmony auditor", weight=3 },
{ label="Straits Convention monitor (civilian)", weight=3 },
{ label="No observer (weather delay)", weight=1 },
}
local COMPLIANCE = {
{ label="Somniant issue verified; serialized inventory matched; export seal: n/a (domestic deployment)", weight=6 },
{ label="Somniant kit verified; minor variance corrected same-day", weight=2 },
{ label="Routing adjusted (+buffer); corridor reopened under escort", weight=2 },
{ label="Mission deferred (no-go); export-control check triggered by false manifest", weight=1 },
{ label="Export request refused (constitutional prohibition); equipment retained under Council custody", weight=1 },
}
local function rowColor(obs, comp, uScore)
local o = (obs or ""):lower()
local c = (comp or ""):lower()
if o:match("weather delay") then
return ' style="background-color:#fff3cd;"'
end
if c:match("minor variance") or c:match("routing adjusted") then
return ' style="background-color:#fff3cd;"'
end
if c:match("export request refused") or c:match("mission deferred") then
return ' style="background-color:#f8d7da;"'
end
if uScore >= 3 then
return ' style="background-color:#f8d7da;"' -- treat HIGH/CRITICAL as red attention
end
return ' style="background-color:#d4edda;"'
end
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-- (H) MAIN TABLE
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function p.makeTable(frame)
local di = getPSSCDate()
local args = frame and frame.args or {}
local rows = tonumber(args.rows) or 36
local showLegend = tostring(args.showlegend or "yes"):lower() ~= "no"
-- Build daily events mapping first (this may reseed RNG internally; we'll reseed afterwards) :contentReference[oaicite:9]{index=9}
local eventMap, hasEvents = buildEventMapForToday()
-- Now seed our own RNG deterministically for the day
local seed = tonumber(args.seed) or (di.year * 1000 + di.dayOfYear)
math.randomseed(seed)
local divFilter = tostring(args.division or ""):lower()
local divPool = {}
if divFilter ~= "" then
for _, d in ipairs(DIVISIONS) do
if d.name:lower():find(divFilter, 1, true) or d.code:lower():find(divFilter, 1, true) then
table.insert(divPool, d)
end
end
if #divPool == 0 then divPool = DIVISIONS end
else
divPool = DIVISIONS
end
local out = {}
table.insert(out, "{| class='wikitable sortable'")
table.insert(out,
"! style='white-space:nowrap;' | Date" ..
" !! Division" ..
" !! City / Node" ..
" !! Daily event trigger" ..
" !! Urgency" ..
" !! Operation" ..
" !! Ground Forces" ..
" !! Naval Forces" ..
" !! Aerial Forces" ..
" !! Systems / Platforms" ..
" !! Oversight" ..
" !! Compliance / Notes"
)
for i = 1, rows do
local div = pickWeighted(divPool)
local cityName = pick(div.cities)
-- link to canonical city section
local cityWikilink = cityLink(cityName, cityName)
-- pull today’s event (if available)
local ev = eventMap[cityName]
local evDesc = ev and ev.desc or (hasEvents and "No reports" or "Events module unavailable")
local urg = ev and ev.urgency or "N/A"
local uScore = urgencyScore(urg)
-- Branch selection: Hatch/Haifan more naval; otherwise ground; add air more as urgency rises
local branchWeighted = {
{ name="ground", weight = 6 },
{ name="naval", weight = (div.code == "HAT" or div.code == "HFA") and 5 or 2 },
{ name="air", weight = 2 + uScore },
}
local primary = pickWeighted(branchWeighted).name
-- Choose operations by branch, but bias by urgency
local op
if primary == "naval" then
op = pickWeighted(OP_NAVAL)
elseif primary == "air" then
op = pickWeighted(OP_AIR)
else
op = pickWeighted(OP_GROUND)
end
-- Formation picks per branch
local ground = ""
local naval = ""
local air = ""
-- Always include a small ground presence unless the op is pure air ISR
if primary ~= "naval" then
local gE = pickEchelonForUrgency(GROUND_ECHELONS, uScore)
local gUnit = string.format("%s (%s-%02d)", gE, div.code, math.random(1, 24))
ground = gUnit
end
if primary == "naval" or (div.code == "HAT" and math.random() < 0.55) or (uScore >= 3 and math.random() < 0.35) then
local nE = pickEchelonForUrgency(NAVAL_ECHELONS, uScore)
naval = string.format("%s (%s-N%02d)", nE, div.code, math.random(1, 12))
end
if primary == "air" or (uScore >= 2 and math.random() < 0.55) then
local aE = pickEchelonForUrgency(AIR_ECHELONS, uScore)
air = string.format("%s (%s-A%02d)", aE, div.code, math.random(1, 18))
end
-- Systems: pick 1–2; more likely to show 2 at higher urgency
local sys1 = pick(SYSTEMS)
local sys2 = (math.random() < (0.35 + (0.10 * uScore))) and pick(SYSTEMS) or nil
local systemsText = (sys2 and sys2 ~= sys1) and bulletList({sys1, sys2}) or sys1
local obs = pickWeighted(OVERSIGHT).label
local comp = pickWeighted(COMPLIANCE).label
-- Notes include the force hierarchy identifiers and op id
local notes = bulletList({
"Op-ID: " .. opId(di, div.code, i),
"Doctrine: corridor integrity and civic stability maintenance",
"Org keys: Ground (Turmae→Contubernia→Ordinis→Manipuli→Centuriae→Cohortes); Naval (Birlik-i Gemi→Tabur-i Derya→Ordu); Air (Zeygi→Ptisis→Moira)"
})
local style = rowColor(obs, comp, uScore)
table.insert(out, "|-" .. style)
table.insert(out, string.format(
"| %s || %s || %s || %s || %s || %s || %s || %s || %s || %s || %s || %s",
di.text,
div.link,
cityWikilink,
evDesc,
urg,
op.name,
(ground ~= "" and ground or "—"),
(naval ~= "" and naval or "—"),
(air ~= "" and air or "—"),
systemsText,
obs,
bulletList({ comp, notes })
))
end
table.insert(out, "|}")
if showLegend then
table.insert(out, "\n<div style='margin-top:0.5em; font-size:90%;'>")
table.insert(out, "<b>Legend:</b> ")
table.insert(out, "<span style='background:#d4edda;padding:2px 6px;border:1px solid #c3e6cb;'>Green</span> = routine/compliant ")
table.insert(out, "<span style='background:#fff3cd;padding:2px 6px;border:1px solid #ffeeba;'>Yellow</span> = variance/adjustment/weather ")
table.insert(out, "<span style='background:#f8d7da;padding:2px 6px;border:1px solid #f5c6cb;'>Red</span> = HIGH/CRITICAL or export-control/deferment")
table.insert(out, "<br/><b>Force organization:</b> Ground—Turmae, Contubernia, Ordinis, Manipuli, Centuriae, Cohortes; Naval—Birlik-i Gemi, Tabur-i Derya, Ordu; Air—Zeygi, Ptisis, Moira.")
table.insert(out, "</div>")
end
return table.concat(out, "\n")
end
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-- (I) OPTIONAL: show org ladders as a compact table for documentation
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function p.showOrganization()
return table.concat({
'{| class="wikitable" style="width:100%;"',
'! Branch !! Smallest → Largest',
'|-',
'| Ground || Turmae → Contubernia → Ordinis → Manipuli → Centuriae → Cohortes',
'|-',
'| Naval || Birlik-i Gemi (Patrol Element) → Tabur-i Derya (Task Unit) → Ordu (Task Group)',
'|-',
'| Aerial || Zeygi (Element) → Ptisis (Flight) → Moira (Squadron)',
'|}',
}, "\n")
end
return p