Module:PillSeasonSchedule

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Revision as of 19:12, 19 April 2025 by NewZimiaGov (talk | contribs)
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Documentation for this module may be created at Module:PillSeasonSchedule/doc

-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')

-- 1) TEAM DEFINITIONS
local teams = {
    { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
    { code="Ashguard Pyralis",        fullName="Ashguard Pyralis",        logo="{{flagicon image|AshguardpyralisB.png|200px}}", championships=1 },
    { code="Aurelia Auric",           fullName="Aurelia Auric",           logo="{{flagicon image|AureliaAuricB.png|200px}}", championships=2 },
    { code="Brightpath Aureum",       fullName="Brightpath Aureum",       logo="{{flagicon image|BrightpathaureumB.png|200px}}", championships=2 },
    { code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="{{flagicon image|CelestialsanctaB.png|200px}}", championships=1 },
    { code="Delphica Windborne",      fullName="Delphica Windborne",      logo="{{flagicon image|DelphicawindborneB.png|200px}}", championships=1 },
    { code="Emberstone Vaeringheim",  fullName="Emberstone Vaeringheim",  logo="{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships=3 },
    { code="Flameborne Erythros",     fullName="Flameborne Erythros",     logo="{{flagicon image|FlameborneerythrosB.png|200px}}", championships=1 },
    { code="Forgeward Nexa",          fullName="Forgeward Nexa",          logo="{{flagicon image|ForgewardnexaB.png|200px}}", championships=0 },
    { code="Hearthkeeper Koinon",     fullName="Hearthkeeper Koinon",     logo="{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships=0 },
    { code="Ironbough Sylvapolis",    fullName="Ironbough Sylvapolis",    logo="{{flagicon image|IronboughSylvapolisB.png|200px}}", championships=1 },
    { code="Redcliff Citadel",        fullName="Redcliff Citadel",        logo="{{flagicon image|RedcliffCitadel.png|200px}}", championships=1 },
    { code="Riftwarden Acheron",      fullName="Riftwarden Acheron",      logo="{{flagicon image|RiftwardenAcheronB.png|200px}}", championships=3 },
    { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
    { code="Sandveil Somniumpolis",   fullName="Sandveil Somniumpolis",   logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
    { code="Serena Tidesong",         fullName="Serena Tidesong",         logo="{{flagicon image|Serena TidesongB.png|200px}}", championships=2 },
    { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="{{flagicon image|Steppe LuminariaB.png|200px}}", championships=3 },
    { code="Strider Myrene",          fullName="Strider Myrene",          logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
    { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
    { code="Imperial Delphica",       fullName="Imperial Delphica",       logo="{{flagicon image|ImperialDelphicaB.png|200px}}", championships=1 },
    { code="Ascendant Aetherium",     fullName="Ascendant Aetherium",     logo="{{flagicon image|AscendantAetheriumB.png|200px}}", championships=2 },
    { code="Sufriya Stormwake",       fullName="Sufriya Stormwake",       logo="{{flagicon image|SufriyaStormwake.png|200px}}", championships=1 },
    { code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="{{flagicon image|PCSuncliff.png|200px}}", championships=0 },
    { code="Jogi Regiment",           fullName="Jogi Regiment",           logo="{{flagicon image|JogiRegiment.png|200px}}", championships=0 },
    { code="Vine Fleet Mylecia",      fullName="Vine Fleet Mylecia",      logo="{{flagicon image|VineFleetMylecia.png|200px}}", championships=0 },
    { code="Port of Blore Heath",     fullName="Port of Blore Heath",     logo="{{flagicon image|PortBloreHeath.png|200px}}", championships=0 },
    { code="Free State Abeis",        fullName="Free State Abeis",        logo="{{flagicon image|FreeStateAbeis.png|200px}}", championships=0 },
    { code="Jezeraah City",           fullName="Jezeraah City",           logo="{{flagicon image|JezeraahCity.png|200px}}", championships=0 }
}

-- 2) SCHEDULE GENERATOR
local function generateSchedule()
    local n = #teams
    assert(n % 2 == 0, "Need even number of teams")
    local pool = {}
    for i=1,n do pool[i] = teams[i] end
    local fixed = table.remove(pool,1)
    local rounds = {}
    for r=1,n-1 do
        local pairings = {}
        if r % 2 == 1 then
            table.insert(pairings, {fixed, pool[1]})
        else
            table.insert(pairings, {pool[1], fixed})
        end
        for i=2,n/2 do
            local t1,t2 = pool[i], pool[#pool-(i-2)]
            if i % 2 == 0 then
                table.insert(pairings,{t1,t2})
            else
                table.insert(pairings,{t2,t1})
            end
        end
        rounds[r] = pairings
        table.insert(pool,1,table.remove(pool))
    end
    for r=1,n-1 do
        local rev = {}
        for _,m in ipairs(rounds[r]) do
            table.insert(rev,{m[2],m[1]})
        end
        rounds[n-1+r] = rev
    end
    return rounds
end

-- 3) MAP ROUNDS TO DAYS
local START,END=62,183
local function mapDays()
    local totalDays = END-START+1
    local totalRounds = (#teams-1)*2
    local interval = math.floor(totalDays/totalRounds)
    local extra = totalDays%totalRounds
    local m,day={},START
    for i=1,totalRounds do
        m[day] = i
        day = day + interval + (extra>0 and 1 or 0)
        if extra>0 then extra = extra - 1 end
    end
    return m
end

-- 4) SIMULATE RESULTS
local function simulateDayResults(day)
    local schedule = generateSchedule()
    local dm = mapDays()
    local ridx = dm[day]
    if not ridx then return {} end
    math.randomseed(day)
    local results = {}
    for _,match in ipairs(schedule[ridx]) do
        local home,away = match[1],match[2]
        local drawProb = 0.1
        local r = math.random()
        local hg,ag
        if r<drawProb then
            hg = math.random(0,12); ag = hg
        else
            local wh = home.championships+1
            local wa = away.championships+1
            local rem = (r-drawProb)/(1-drawProb)
            local homeWin = rem < (wh/(wh+wa))
            local winG = math.random(1,12)
            local loseG = math.random(0,math.min(winG-1,12))
            if homeWin then hg,ag=winG,loseG else hg,ag=loseG,winG end
        end
        table.insert(results,{home=home,away=away,hg=hg,ag=ag})
    end
    return results
end

-- 5) RENDER ROUND
local function renderRound(day,year)
    local dm = mapDays()
    if not dm[day] then return "'''No matches scheduled today.'''" end
    local month,dom = date.getDateFromDay(day)
    local dateLabel = string.format("%d %s %d PSSC",dom,month,year)
    local lines = {}
    for _,res in ipairs(simulateDayResults(day)) do
        local h,a,hg,ag=res.home,res.away,res.hg,res.ag
        local hcol = (hg>ag and "green") or (hg<ag and "red") or "yellow"
        local acol = (ag>hg and "green") or (ag<hg and "red") or "yellow"
        local homeSpan=string.format("<span style='color:%s;'>'''%d'''</span>",hcol,hg)
        local awaySpan=string.format("<span style='color:%s;'>'''%d'''</span>",acol,ag)
        table.insert(lines,string.format("%s %s %s vs %s %s %s",
            h.logo,homeSpan,h.fullName,
            a.logo,awaySpan,a.fullName
        ))
    end
    return string.format("|-\n| %d || %s || %s\n", day, dateLabel, table.concat(lines,"<br>"))
end

-- 6) TODAY’S MATCHDAY
function p.renderSchedule(frame)
    local curr = date.getCurrentDate()
    local day  = tonumber(string.match(curr,"^(%d+),")) or 0
    local year = tonumber(string.match(curr,", (%d+) PSSC")) or 0
    if not mapDays()[day] then return "'''No matches scheduled today.'''" end
    return table.concat({
        '{| class="wikitable sortable"',
        '! Day !! Date !! Matches',
        renderRound(day,year),
        '|}'
    },"\n")
end

-- 7) CURRENT STANDINGS
function p.renderStandings(frame)
    local curr  = date.getCurrentDate()
    local today = tonumber(string.match(curr,"^(%d+),")) or 0
    local last  = math.min(today,END)
    local records = {}
    for _,t in ipairs(teams) do
        records[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0}
    end
    for d=START,last do
        for _,res in ipairs(simulateDayResults(d)) do
            local hR, aR = records[res.home.code], records[res.away.code]
            hR.PF, hR.PA = hR.PF+res.hg, hR.PA+res.ag
            aR.PF, aR.PA = aR.PF+res.ag, aR.PA+res.hg
            if res.hg>res.ag then
                hR.W, hR.Pts = hR.W+1, hR.Pts+3
                aR.L = aR.L+1
            elseif res.hg<res.ag then
                aR.W, aR.Pts = aR.W+1, aR.Pts+3
                hR.L = hR.L+1
            else
                hR.D, hR.Pts = hR.D+1, hR.Pts+1
                aR.D, aR.Pts = aR.D+1, aR.Pts+1
            end
        end
    end
    local list = {}
    for _,rec in pairs(records) do
        rec.PD = rec.PF - rec.PA
        table.insert(list,rec)
    end
    table.sort(list,function(a,b)
        if a.Pts~=b.Pts then return a.Pts>b.Pts end
        if a.PD~=b.PD   then return a.PD>b.PD   end
        if a.W~=b.W     then return a.W>b.W     end
        return a.team.fullName<b.team.fullName
    end)
    local out = {'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
    for i,rec in ipairs(list) do
        table.insert(out,string.format("|-\n| %d || %s %s || %d || %d || %d || %d || %d || %d || %d",
            i, rec.team.logo, rec.team.fullName,
            rec.W, rec.D, rec.L, rec.Pts,
            rec.PF, rec.PA, rec.PD
        ))
    end
    table.insert(out,"|}")
    return table.concat(out,"\n")
end

return p