Module:PillSeasonSchedule
From MicrasWiki
Documentation for this module may be created at Module:PillSeasonSchedule/doc
-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')
-- 1) TEAM DEFINITIONS
local teams = {
{ code="Allegro Symphonara", fullName="Allegro Symphonara", logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
{ code="Ashguard Pyralis", fullName="Ashguard Pyralis", logo="{{flagicon image|AshguardpyralisB.png|200px}}", championships=1 },
{ code="Aurelia Auric", fullName="Aurelia Auric", logo="{{flagicon image|AureliaAuricB.png|200px}}", championships=2 },
{ code="Brightpath Aureum", fullName="Brightpath Aureum", logo="{{flagicon image|BrightpathaureumB.png|200px}}", championships=2 },
{ code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="{{flagicon image|CelestialsanctaB.png|200px}}", championships=1 },
{ code="Delphica Windborne", fullName="Delphica Windborne", logo="{{flagicon image|DelphicawindborneB.png|200px}}", championships=1 },
{ code="Emberstone Vaeringheim", fullName="Emberstone Vaeringheim", logo="{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships=3 },
{ code="Flameborne Erythros", fullName="Flameborne Erythros", logo="{{flagicon image|FlameborneerythrosB.png|200px}}", championships=1 },
{ code="Forgeward Nexa", fullName="Forgeward Nexa", logo="{{flagicon image|ForgewardnexaB.png|200px}}", championships=0 },
{ code="Hearthkeeper Koinon", fullName="Hearthkeeper Koinon", logo="{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships=0 },
{ code="Ironbough Sylvapolis", fullName="Ironbough Sylvapolis", logo="{{flagicon image|IronboughSylvapolisB.png|200px}}", championships=1 },
{ code="Redcliff Citadel", fullName="Redcliff Citadel", logo="{{flagicon image|RedcliffCitadel.png|200px}}", championships=1 },
{ code="Riftwarden Acheron", fullName="Riftwarden Acheron", logo="{{flagicon image|RiftwardenAcheronB.png|200px}}", championships=3 },
{ code="Saluria Skylight", fullName="Saluria Skylight", logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
{ code="Sandveil Somniumpolis", fullName="Sandveil Somniumpolis", logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
{ code="Serena Tidesong", fullName="Serena Tidesong", logo="{{flagicon image|Serena TidesongB.png|200px}}", championships=2 },
{ code="Steppe Luminaria", fullName="Steppe Luminaria", logo="{{flagicon image|Steppe LuminariaB.png|200px}}", championships=3 },
{ code="Strider Myrene", fullName="Strider Myrene", logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
{ code="Vaeringheim Pillar", fullName="Vaeringheim Pillar", logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
{ code="Imperial Delphica", fullName="Imperial Delphica", logo="{{flagicon image|ImperialDelphicaB.png|200px}}", championships=1 },
{ code="Ascendant Aetherium", fullName="Ascendant Aetherium", logo="{{flagicon image|AscendantAetheriumB.png|200px}}", championships=2 },
{ code="Sufriya Stormwake", fullName="Sufriya Stormwake", logo="{{flagicon image|SufriyaStormwake.png|200px}}", championships=1 },
{ code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="{{flagicon image|PCSuncliff.png|200px}}", championships=0 },
{ code="Jogi Regiment", fullName="Jogi Regiment", logo="{{flagicon image|JogiRegiment.png|200px}}", championships=0 },
{ code="Vine Fleet Mylecia", fullName="Vine Fleet Mylecia", logo="{{flagicon image|VineFleetMylecia.png|200px}}", championships=0 },
{ code="Port of Blore Heath", fullName="Port of Blore Heath", logo="{{flagicon image|PortBloreHeath.png|200px}}", championships=0 },
{ code="Free State Abeis", fullName="Free State Abeis", logo="{{flagicon image|FreeStateAbeis.png|200px}}", championships=0 },
{ code="Jezeraah City", fullName="Jezeraah City", logo="{{flagicon image|JezeraahCity.png|200px}}", championships=0 }
}
-- 2) SCHEDULE GENERATOR
local function generateSchedule()
local n = #teams
assert(n % 2 == 0, "Need even number of teams")
local pool = {}
for i=1,n do pool[i] = teams[i] end
local fixed = table.remove(pool,1)
local rounds = {}
for r=1,n-1 do
local pairings = {}
if r % 2 == 1 then
table.insert(pairings, {fixed, pool[1]})
else
table.insert(pairings, {pool[1], fixed})
end
for i=2,n/2 do
local t1,t2 = pool[i], pool[#pool-(i-2)]
if i % 2 == 0 then
table.insert(pairings,{t1,t2})
else
table.insert(pairings,{t2,t1})
end
end
rounds[r] = pairings
table.insert(pool,1,table.remove(pool))
end
for r=1,n-1 do
local rev = {}
for _,m in ipairs(rounds[r]) do
table.insert(rev,{m[2],m[1]})
end
rounds[n-1+r] = rev
end
return rounds
end
-- 3) MAP ROUNDS TO DAYS
local START,END=62,183
local function mapDays()
local totalDays = END-START+1
local totalRounds = (#teams-1)*2
local interval = math.floor(totalDays/totalRounds)
local extra = totalDays%totalRounds
local m,day={},START
for i=1,totalRounds do
m[day] = i
day = day + interval + (extra>0 and 1 or 0)
if extra>0 then extra = extra - 1 end
end
return m
end
-- 4) SIMULATE RESULTS
local function simulateDayResults(day)
local schedule = generateSchedule()
local dm = mapDays()
local ridx = dm[day]
if not ridx then return {} end
math.randomseed(day)
local results = {}
for _,match in ipairs(schedule[ridx]) do
local home,away = match[1],match[2]
local drawProb = 0.1
local r = math.random()
local hg,ag
if r<drawProb then
hg = math.random(0,12); ag = hg
else
local wh = home.championships+1
local wa = away.championships+1
local rem = (r-drawProb)/(1-drawProb)
local homeWin = rem < (wh/(wh+wa))
local winG = math.random(1,12)
local loseG = math.random(0,math.min(winG-1,12))
if homeWin then hg,ag=winG,loseG else hg,ag=loseG,winG end
end
table.insert(results,{home=home,away=away,hg=hg,ag=ag})
end
return results
end
-- 5) RENDER ROUND
local function renderRound(day,year)
local dm = mapDays()
if not dm[day] then return "'''No matches scheduled today.'''" end
local month,dom = date.getDateFromDay(day)
local dateLabel = string.format("%d %s %d PSSC",dom,month,year)
local lines = {}
for _,res in ipairs(simulateDayResults(day)) do
local h,a,hg,ag=res.home,res.away,res.hg,res.ag
local hcol = (hg>ag and "green") or (hg<ag and "red") or "yellow"
local acol = (ag>hg and "green") or (ag<hg and "red") or "yellow"
local homeSpan=string.format("<span style='color:%s;'>'''%d'''</span>",hcol,hg)
local awaySpan=string.format("<span style='color:%s;'>'''%d'''</span>",acol,ag)
table.insert(lines,string.format("%s %s %s vs %s %s %s",
h.logo,homeSpan,h.fullName,
a.logo,awaySpan,a.fullName
))
end
return string.format("|-\n| %d || %s || %s\n", day, dateLabel, table.concat(lines,"<br>"))
end
-- 6) TODAY’S MATCHDAY
function p.renderSchedule(frame)
local curr = date.getCurrentDate()
local day = tonumber(string.match(curr,"^(%d+),")) or 0
local year = tonumber(string.match(curr,", (%d+) PSSC")) or 0
if not mapDays()[day] then return "'''No matches scheduled today.'''" end
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day,year),
'|}'
},"\n")
end
-- 7) CURRENT STANDINGS
function p.renderStandings(frame)
local curr = date.getCurrentDate()
local today = tonumber(string.match(curr,"^(%d+),")) or 0
local last = math.min(today,END)
local records = {}
for _,t in ipairs(teams) do
records[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0}
end
for d=START,last do
for _,res in ipairs(simulateDayResults(d)) do
local hR, aR = records[res.home.code], records[res.away.code]
hR.PF, hR.PA = hR.PF+res.hg, hR.PA+res.ag
aR.PF, aR.PA = aR.PF+res.ag, aR.PA+res.hg
if res.hg>res.ag then
hR.W, hR.Pts = hR.W+1, hR.Pts+3
aR.L = aR.L+1
elseif res.hg<res.ag then
aR.W, aR.Pts = aR.W+1, aR.Pts+3
hR.L = hR.L+1
else
hR.D, hR.Pts = hR.D+1, hR.Pts+1
aR.D, aR.Pts = aR.D+1, aR.Pts+1
end
end
end
local list = {}
for _,rec in pairs(records) do
rec.PD = rec.PF - rec.PA
table.insert(list,rec)
end
table.sort(list,function(a,b)
if a.Pts~=b.Pts then return a.Pts>b.Pts end
if a.PD~=b.PD then return a.PD>b.PD end
if a.W~=b.W then return a.W>b.W end
return a.team.fullName<b.team.fullName
end)
local out = {'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
for i,rec in ipairs(list) do
table.insert(out,string.format("|-\n| %d || %s %s || %d || %d || %d || %d || %d || %d || %d",
i, rec.team.logo, rec.team.fullName,
rec.W, rec.D, rec.L, rec.Pts,
rec.PF, rec.PA, rec.PD
))
end
table.insert(out,"|}")
return table.concat(out,"\n")
end
return p