Module:BassaridianDailyEvents

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Documentation for this module may be created at Module:BassaridianDailyEvents/doc

-------------------------------------------------------------------------------
-- Module: DailyTable
-- Purpose:
--   1) Preserve exactly 12 city descriptions (verbatim) in a bracket-leveled
--      comment, with no omission or summary.
--   2) Re-write the city event texts so each is serious enough to possibly need
--      military intervention.
--   3) 60% chance of "No reports", else pick an event at random.
--   4) Produce a daily-updating wikitext table with columns:
--      Date, City, Event, Urgency.
-------------------------------------------------------------------------------

local p = {}

-------------------------------------------------------------------------------
-- (A) STORING THE FULL CITY DESCRIPTIONS (VERBATIM) IN A SINGLE BLOCK COMMENT
--     USING bracket-level comment to avoid Lua nesting issues:
-------------------------------------------------------------------------------

--[==[
==========================
== BASSARIDIA VAERINGHEIM
==========================
== Major Cities (3) ==
1) Vaeringheim
2) Luminaria
3) Serena

=== Vaeringheim ===
(VERBATIM TEXT GOES HERE: All original descriptive text for Vaeringheim...)

=== Luminaria ===
(VERBATIM TEXT GOES HERE: All original descriptive text for Luminaria...)

=== Serena ===
(VERBATIM TEXT GOES HERE: All original descriptive text for Serena...)


=====================
== Minor Cities (3) ==
1) Saluria
2) Aetherium
3) Ferrum Citadel

=== Saluria ===
(VERBATIM TEXT GOES HERE...)

=== Aetherium ===
(VERBATIM TEXT GOES HERE...)

=== Ferrum Citadel ===
(VERBATIM TEXT GOES HERE...)


===========================
== NEW SOUTH JANGSONG
===========================
== Major Cities (2) ==
1) Skýrophos
2) Bjornopolis

=== Skýrophos ===
(VERBATIM TEXT GOES HERE...)

=== Bjornopolis ===
(VERBATIM TEXT GOES HERE...)


== Minor Cities (2) ==
1) Pelagia
2) Norsolyra

=== Pelagia ===
(VERBATIM TEXT GOES HERE...)

=== Norsolyra ===
(VERBATIM TEXT GOES HERE...)


===========================
== HAIFAN BASSARIDIA
===========================
== Major Cities (2) ==
1) Keybir-Aviv
2) Tel-Amin

=== Keybir-Aviv ===
(VERBATIM TEXT GOES HERE...)

=== Tel-Amin ===
(VERBATIM TEXT GOES HERE...)


== Minor Cities (2) ==
1) Thermosalem
2) Akróstadium

=== Thermosalem ===
(VERBATIM TEXT GOES HERE...)

=== Akróstadium ===
(VERBATIM TEXT GOES HERE...)
]==]

-------------------------------------------------------------------------------
-- (B) SIMPLE PSSC DATE FUNCTION
-------------------------------------------------------------------------------
local function getPSSCDate()
    local start = os.time{year=1999, month=8, day=6}
    local now = os.time()
    local daysSince = math.floor((now - start) / 86400)
    local psscYear = math.floor(daysSince / 183)
    local dayOfYear = (daysSince % 183) + 1
    return ("Day %d of Year %d PSSC"):format(dayOfYear, psscYear)
end

-------------------------------------------------------------------------------
-- (C) DEFINING 12 CITIES WITH 10 POSSIBLE SERIOUS EVENTS, 60% NO REPORTS
-------------------------------------------------------------------------------
local cityData = {

  -- 3 Major from Bassaridia Vaeringheim
  ["Vaeringheim"] = {
    events = {
      {
        desc="Heavily armed extremist group storms the canal lock, flooding downtown markets.",
        urgency="HIGH"
      },
      {
        desc="Organized Normark loyalists occupy the old fortress, threatening city patrols.",
        urgency="HIGH"
      },
      {
        desc="Full-blown religious riots over conflicting Thalassa worship rites, dozens wounded.",
        urgency="CRITICAL"
      },
      {
        desc="Lethal fish plague in Lake Morovia threatens regional food supply.",
        urgency="HIGH"
      },
      {
        desc="Port officials indicted for treason and sabotage, city commerce disrupted.",
        urgency="HIGH"
      },
      {
        desc="Temple Bank invests in militarized expansion, escalating Alperkin tensions.",
        urgency="MEDIUM"
      },
      {
        desc="Commandos steal ancient relic from Reformed Path shrine, leaving guards dead.",
        urgency="HIGH"
      },
      {
        desc="Rumors of a Triton cult recruiting heavily among disaffected youth.",
        urgency="LOW"
      },
      {
        desc="Bridge collapses during parade, sabotage suspected, multiple casualties.",
        urgency="CRITICAL"
      },
      {
        desc="Pirate infiltration confirmed on city outskirts, local militia outgunned.",
        urgency="HIGH"
      },
    }
  },

  ["Luminaria"] = {
    events = {
      {
        desc="Massive sandstorm traps hundreds near Conclave Illuminara, criminals roam freely.",
        urgency="HIGH"
      },
      {
        desc="Violent quake collapses part of the subterranean labyrinth, pilgrims buried.",
        urgency="HIGH"
      },
      {
        desc="Alperkin herders blockade city gates with armed barricades over grazing disputes.",
        urgency="MEDIUM"
      },
      {
        desc="Firebombing at a major tea house destroys Aurora Mystica archives.",
        urgency="HIGH"
      },
      {
        desc="Suspected bioweapon fungus outbreak glows at night, terrifying citizens.",
        urgency="LOW"
      },
      {
        desc="Heavily armed ranchers claim Tarsica’s relics, threaten Luminaria’s leadership.",
        urgency="MEDIUM"
      },
      {
        desc="Eos devotees suffer apocalyptic visions, fueling mass hysteria.",
        urgency="LOW"
      },
      {
        desc="Organized thieves raid the Onceanic Boot Company, seizing prime rhino-hides.",
        urgency="HIGH"
      },
      {
        desc="Strange chanting intensifies under city temples, rumored sacrificial rituals.",
        urgency="LOW"
      },
      {
        desc="Rival priestesses engage in a bloody duel for control of sacred relics.",
        urgency="CRITICAL"
      },
    }
  },

  ["Serena"] = {
    events = {
      {
        desc="Large Morovian insurgent force seizes an outlying settlement in the Ismaelean Mountains.",
        urgency="HIGH"
      },
      {
        desc="Avalanche engulfs Normarkian historical site, militia rescue fails.",
        urgency="CRITICAL"
      },
      {
        desc="Radical druids overrun Harmony Sanctum in a violent takeover.",
        urgency="MEDIUM"
      },
      {
        desc="Garganram herds rampage farmland, rumored to be trained war beasts.",
        urgency="HIGH"
      },
      {
        desc="Sectarian riots over newly found Micras relics, major casualties reported.",
        urgency="CRITICAL"
      },
      {
        desc="Ferrum Citadel imposes partial blockade on Serena’s mountain passes.",
        urgency="MEDIUM"
      },
      {
        desc="Cursed Normark tomb discovered, unknown supernatural threat unleashed.",
        urgency="HIGH"
      },
      {
        desc="Exiled druid weaponizes Ismaelean winds, toppling watchtowers.",
        urgency="MEDIUM"
      },
      {
        desc="Forest fires spread rapidly, rumored sabotage by Anti-Noctic forces.",
        urgency="HIGH"
      },
      {
        desc="Chanting cultists gather nightly at Daughters of Micras statue, possibly armed.",
        urgency="LOW"
      },
    }
  },

  -- 3 Minor from Bassaridia Vaeringheim
  ["Saluria"] = {
    events = {
      {
        desc="Nighttime raids torch Horehound fields, crippling Sanctum Vitalis finance.",
        urgency="MEDIUM"
      },
      {
        desc="Armed cultists seize Temple of Sacred Horehound, hostages taken.",
        urgency="HIGH"
      },
      {
        desc="Ambush sites set via strange flute melodies, luring caravans into Gloom Forest traps.",
        urgency="LOW"
      },
      {
        desc="Coordinated arson destroys multiple apothecaries, threatens medical supply.",
        urgency="HIGH"
      },
      {
        desc="Dangerous pilgrims flood Saluria seeking ‘miracle cures,’ overwhelming defenses.",
        urgency="MEDIUM"
      },
      {
        desc="Alperkin druids threaten storms unless city yields to their sovereignty.",
        urgency="LOW"
      },
      {
        desc="Brigands impose huge tribute on medicine shipments, hospitals critically low.",
        urgency="MEDIUM"
      },
      {
        desc="Expanding sinkholes devour orchard, inch toward city gates.",
        urgency="HIGH"
      },
      {
        desc="Mass vermin infestation overruns temple archives, suspected bio-warfare.",
        urgency="LOW"
      },
      {
        desc="High priestess found nearly dead at Fount Evander, possible poisoning.",
        urgency="CRITICAL"
      },
    }
  },

  ["Aetherium"] = {
    events = {
      {
        desc="A rebel camel cavalry raids Temple Alabaster, heavy damage reported.",
        urgency="HIGH"
      },
      {
        desc="Blizzard traps an entire Normarkian regiment, rescue convoys ambushed.",
        urgency="CRITICAL"
      },
      {
        desc="Avalanche devastates hot springs, cutting crucial water supply.",
        urgency="HIGH"
      },
      {
        desc="Clandestine Ivory cult arms itself, threatening to expel outsiders.",
        urgency="LOW"
      },
      {
        desc="Feathers for forging advanced weapons withheld by saboteurs.",
        urgency="MEDIUM"
      },
      {
        desc="Aurora-like lights rumored to signal an invading force from the peaks.",
        urgency="LOW"
      },
      {
        desc="Camel Herders blockade city gates, demanding total autonomy.",
        urgency="MEDIUM"
      },
      {
        desc="Temple Alabaster priests forcibly evict Alperkin mystics, tensions surge.",
        urgency="MEDIUM"
      },
      {
        desc="Child prophet calls for ‘holy war,’ inciting fervent crowds.",
        urgency="LOW"
      },
      {
        desc="Saboteurs destroy the only safe pass into subzero highlands, caravans stranded.",
        urgency="CRITICAL"
      },
    }
  },

  ["Ferrum Citadel"] = {
    events = {
      {
        desc="Court of the Ironclad forms an unsanctioned army, region-wide alarm triggered.",
        urgency="HIGH"
      },
      {
        desc="Fierce sandstorm wrecks fortress defenses, marauders close in.",
        urgency="CRITICAL"
      },
      {
        desc="Mutated Ferrum Mosquitos swarm residential zones, injecting lethal toxins.",
        urgency="HIGH"
      },
      {
        desc="Intercepted arms shipments reveal conspiracy for an internal coup.",
        urgency="HIGH"
      },
      {
        desc="Fenrir worshipers kidnap political figures, demand ransom for release.",
        urgency="MEDIUM"
      },
      {
        desc="Lightning storm obliterates ramparts, opening city to invaders.",
        urgency="CRITICAL"
      },
      {
        desc="Sabotage in prime iron vein halts weapon forging, supply crisis imminent.",
        urgency="MEDIUM"
      },
      {
        desc="Rival Fenrir cult seizes fortress, threatens to execute city leaders.",
        urgency="LOW"
      },
      {
        desc="Trade caravan vanishes in desert, suspected slavers at work.",
        urgency="MEDIUM"
      },
      {
        desc="Terrorized guards report monstrous Skoll illusions, morale collapses.",
        urgency="LOW"
      },
    }
  },

  -- 2 Major from New South Jangsong
  ["Skýrophos"] = {
    events = {
      {
        desc="Quartz cliff collapse blocks harbor, raiders exploit the city’s vulnerability.",
        urgency="HIGH"
      },
      {
        desc="Alterbulb illusions ensnare Haifan ambassador’s entourage, risking crisis.",
        urgency="MEDIUM"
      },
      {
        desc="Renegade pirates seize fishing fleet laden with valuable pufferfish.",
        urgency="HIGH"
      },
      {
        desc="Massive quake shatters Suncliffs, burying critical defenses.",
        urgency="CRITICAL"
      },
      {
        desc="Merchants accuse rivals of contraband quartz-based weapon smuggling.",
        urgency="LOW"
      },
      {
        desc="Petrified aristocrat discovered etched with arcane symbols, black magic suspected.",
        urgency="HIGH"
      },
      {
        desc="Saboteurs contaminate Alterbulb cargo, crippling local economy.",
        urgency="MEDIUM"
      },
      {
        desc="Zealous acolytes proclaim uprising, capturing a government outpost.",
        urgency="MEDIUM"
      },
      {
        desc="Unidentified aquatic beasts assault coastal guard towers at night.",
        urgency="LOW"
      },
      {
        desc="Earth fissures tear open main bazaar, allowing criminals to loot freely.",
        urgency="CRITICAL"
      },
    }
  },

  ["Bjornopolis"] = {
    events = {
      {
        desc="Sirenian Falls overflow, drowning a military checkpoint in the terraces.",
        urgency="HIGH"
      },
      {
        desc="Armed smugglers clash at floating market over sphinx moth silk prices.",
        urgency="MEDIUM"
      },
      {
        desc="Caverns collapse beneath city foundations, swallowing entire block.",
        urgency="HIGH"
      },
      {
        desc="Merchant guild revolt locks down Bjornopolis, demands secession from NSJ.",
        urgency="CRITICAL"
      },
      {
        desc="Tainted mead potions spark mass poisoning, crowds riot for antidotes.",
        urgency="MEDIUM"
      },
      {
        desc="Enraged Bijarian Leopards attack outlying farms, city watch overwhelmed.",
        urgency="LOW"
      },
      {
        desc="A stolen Altar of Songs relic used to rally an insurgent militia.",
        urgency="HIGH"
      },
      {
        desc="Renegade ex-soldiers blockade the harbor with armed ships, extorting the city.",
        urgency="CRITICAL"
      },
      {
        desc="‘Whispering Falls’ intensifies, numerous fishers vanish nightly.",
        urgency="HIGH"
      },
      {
        desc="Street performers incite panic with illusions provoking violent clashes.",
        urgency="LOW"
      },
    }
  },

  -- 2 Minor from New South Jangsong
  ["Pelagia"] = {
    events = {
      {
        desc="Saltsteppes caravans ambushed by heavily armed raiders, city supplies at risk.",
        urgency="HIGH"
      },
      {
        desc="Bassarid relic smugglers stockpile weapons in desert hideouts.",
        urgency="MEDIUM"
      },
      {
        desc="Discordant Melusine winds spawn lethal dust devils destroying caravans.",
        urgency="LOW"
      },
      {
        desc="Toxic oasis near city gates kills travelers, suspected chemical warfare.",
        urgency="HIGH"
      },
      {
        desc="Mass fainting near old fortress suggests large-scale poisoning.",
        urgency="LOW"
      },
      {
        desc="Notorious bandits intercept inbound traders, forcibly recruiting them.",
        urgency="MEDIUM"
      },
      {
        desc="Hatch Ministry loyalists seize deserted outpost, staging kidnappings.",
        urgency="HIGH"
      },
      {
        desc="A massive swarm of carnivorous locusts overruns farmland, biting civilians.",
        urgency="CRITICAL"
      },
      {
        desc="Camel ranchers threaten armed revolt unless the city fortifies trade routes.",
        urgency="MEDIUM"
      },
      {
        desc="Major earthquake topples key supply depots, risking total resource collapse.",
        urgency="CRITICAL"
      },
    }
  },

  ["Norsolyra"] = {
    events = {
      {
        desc="Will o’ wisp cult forcibly takes over city quarter, enthralling residents.",
        urgency="HIGH"
      },
      {
        desc="Incessant storms flood Noctic-Rabrev fields, city faces mass famine.",
        urgency="HIGH"
      },
      {
        desc="Ghostly lights lure entire caravans into Tarnand Fjord; no survivors.",
        urgency="LOW"
      },
      {
        desc="Heavily armed smugglers wage turf war to dominate Wisp Rice trade.",
        urgency="MEDIUM"
      },
      {
        desc="Normarkian raiders demolish city dikes, unleashing catastrophic flooding.",
        urgency="HIGH"
      },
      {
        desc="A citywide nightmare outbreak drives population into violent delirium.",
        urgency="CRITICAL"
      },
      {
        desc="High-level schism in wisp cult leads to armed clashes over sacrifice.",
        urgency="MEDIUM"
      },
      {
        desc="Pirates disguised as pilgrims raid city armories, seizing Noctic-based munitions.",
        urgency="HIGH"
      },
      {
        desc="Corrupt officials extort wisp offerings, enraging local worshipers.",
        urgency="LOW"
      },
      {
        desc="Arcane illusions sabotage maritime commerce, bankrupting shipping guilds.",
        urgency="MEDIUM"
      },
    }
  },

  -- 2 Major from Haifan Bassaridia
  ["Keybir-Aviv"] = {
    events = {
      {
        desc="Heavily armed bandits eliminate a diamond convoy near Lake Morovia’s shore.",
        urgency="HIGH"
      },
      {
        desc="Stripping Path radicals seize coral markets, holding officials hostage.",
        urgency="MEDIUM"
      },
      {
        desc="Monsoon floods isolate entire districts, widespread looting ensues.",
        urgency="HIGH"
      },
      {
        desc="Hidden vault reveals subversive Diamond Corp faction’s covert ties.",
        urgency="LOW"
      },
      {
        desc="A Hermes cult attempts mass sacrifice, halting city operations.",
        urgency="CRITICAL"
      },
      {
        desc="Vast diamond forgery ring destabilizes economy, fueling violent unrest.",
        urgency="HIGH"
      },
      {
        desc="Reef serpents swarm farmland, forcing armed evacuations of entire villages.",
        urgency="MEDIUM"
      },
      {
        desc="Warehouse bombings suspected as pirate retribution for city taxes.",
        urgency="HIGH"
      },
      {
        desc="Council crackdown on extremist Stripping Path sect triggers armed revolt.",
        urgency="MEDIUM"
      },
      {
        desc="A solar eclipse incites panic, fundamentalist mobs riot across the port.",
        urgency="LOW"
      },
    }
  },

  ["Tel-Amin"] = {
    events = {
      {
        desc="Naval blockades trap supply convoys, famine imminent in Tel-Amin.",
        urgency="CRITICAL"
      },
      {
        desc="Pirate lord kidnaps merchant heirs, demands hefty tribute in Ismael Hatch’s name.",
        urgency="HIGH"
      },
      {
        desc="Expanding coral skeletons reveal mermaid tomb, rumored plague unleashed.",
        urgency="LOW"
      },
      {
        desc="Host Spirit zealots burn older Stripping Path shrines, citywide lockdown.",
        urgency="MEDIUM"
      },
      {
        desc="Tens of thousands of pilgrims flood from Mylecia, overwhelming local defenses.",
        urgency="HIGH"
      },
      {
        desc="Violent storms destroy Apollo shrines on the coastline, survivors missing.",
        urgency="CRITICAL"
      },
      {
        desc="Fortress gate tax revolt escalates into armed standoff with smugglers.",
        urgency="HIGH"
      },
      {
        desc="Rebel zealots rig roads with explosives, halting agriculture supply lines.",
        urgency="MEDIUM"
      },
      {
        desc="Cryptic runestone prophecy sparks hysteria about an impending invasion.",
        urgency="LOW"
      },
      {
        desc="Underwater caverns emit deafening hum, crippling some citizens with madness.",
        urgency="MEDIUM"
      },
    }
  },

  -- 2 Minor from Haifan Bassaridia
  ["Thermosalem"] = {
    events = {
      {
        desc="New geyser blasts boiling water into city streets, scalding residents.",
        urgency="HIGH"
      },
      {
        desc="Pilgrims riot for miracle cures, city guards overwhelmed at clinic entrances.",
        urgency="MEDIUM"
      },
      {
        desc="Seismic upheaval threatens to obliterate main thermal reservoir, risk of massive flood.",
        urgency="CRITICAL"
      },
      {
        desc="Warring herbalists sabotage each other to control prized steam vent harvests.",
        urgency="LOW"
      },
      {
        desc="Extremist cult kidnaps spa patrons for ritual sacrifice in abandoned bathhouse.",
        urgency="MEDIUM"
      },
      {
        desc="Flash floods contaminate famed springs with toxins, hundreds ill.",
        urgency="HIGH"
      },
      {
        desc="Armed clashes erupt between old-guard priests and progressive mystics.",
        urgency="MEDIUM"
      },
      {
        desc="Ghostly apparitions trap tourists at dawn, possibly a psychic attack.",
        urgency="LOW"
      },
      {
        desc="Prized spa dome collapses suspiciously at peak hours, dozens trapped.",
        urgency="HIGH"
      },
      {
        desc="Mineral deposit shortage sparks an angry mob demanding forced city expansion.",
        urgency="CRITICAL"
      },
    }
  },

  ["Akróstadium"] = {
    events = {
      {
        desc="War League officers openly mutiny against novice commanders, city in chaos.",
        urgency="HIGH"
      },
      {
        desc="Tornadic storms ravage the old monastery walls, leaving Akróstadium exposed.",
        urgency="CRITICAL"
      },
      {
        desc="Morovian Water Buffalo breach outer defenses, injuring dozens of civilians.",
        urgency="HIGH"
      },
      {
        desc="Sheep plague cripples ranching sector, calls for martial law intensify.",
        urgency="MEDIUM"
      },
      {
        desc="Showcase duel ends in bloodshed, sabotage kills a revered champion.",
        urgency="HIGH"
      },
      {
        desc="Bassarid militants storm Temple of Kan Zen, taking worshipers hostage.",
        urgency="MEDIUM"
      },
      {
        desc="An out-of-control stable fire spreads through hillside, sabotage suspected.",
        urgency="LOW"
      },
      {
        desc="Military conspirators gather in crypts, planning a full-scale city takeover.",
        urgency="CRITICAL"
      },
      {
        desc="Rockslide cuts off main road, ranchers stranded without supply routes.",
        urgency="MEDIUM"
      },
      {
        desc="Eerie midnight chanting in stadium, suspected war-god invocation, panic ensues.",
        urgency="LOW"
      },
    }
  },
}

-------------------------------------------------------------------------------
-- (D) BUILD A WIKITABLE (AUTO-UPDATING), 60% "No reports"
-------------------------------------------------------------------------------
function p.makeTable()
    math.randomseed(os.time())
    local dateString = getPSSCDate()

    local lines = {}
    table.insert(lines, '{| class="wikitable"')
    table.insert(lines, '! Date !! City !! Event !! Urgency')

    for cityName, data in pairs(cityData) do
        local chance = math.random()
        -- 60% = "No reports"
        if chance < 0.60 then
            table.insert(lines, '|-')
            table.insert(lines, '| ' .. dateString .. ' || ' .. cityName .. ' || No reports || N/A')
        else
            local pick = math.random(#data.events)
            local e = data.events[pick]
            table.insert(lines, '|-')
            table.insert(lines,
                '| ' .. dateString
                .. ' || ' .. cityName
                .. ' || ' .. e.desc
                .. ' || ' .. e.urgency
            )
        end
    end

    table.insert(lines, '|}')
    return table.concat(lines, '\n')
end

return p