Module:PillSeasonSchedule

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Revision as of 15:21, 23 August 2025 by NewZimiaGov (talk | contribs)
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Documentation for this module may be created at Module:PillSeasonSchedule/doc

-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')

-- 1) TEAM DEFINITIONS (20px thumbnails)
local teams = {
    { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="[[File:AllegrosymphonaraB.png|20px]]", championships=4 },
    { code="Ashguard Pyralis",        fullName="Ashguard Pyralis",        logo="[[File:AshguardpyralisB.png|20px]]", championships=1 },
    { code="Aurelia Auric",           fullName="Aurelia Auric",           logo="[[File:AureliaAuricB.png|20px]]", championships=2 },
    { code="Brightpath Aureum",       fullName="Brightpath Aureum",       logo="[[File:BrightpathaureumB.png|20px]]", championships=2 },
    { code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="[[File:CelestialsanctaB.png|20px]]", championships=1 },
    { code="Delphica Windborne",      fullName="Delphica Windborne",      logo="[[File:DelphicawindborneB.png|20px]]", championships=1 },
    { code="Emberstone Vaeringheim",  fullName="Emberstone Vaeringheim",  logo="[[File:EmberstonevaeringheimB.png|20px]]", championships=3 },
    { code="Flameborne Erythros",     fullName="Flameborne Erythros",     logo="[[File:FlameborneerythrosB.png|20px]]", championships=1 },
    { code="Forgeward Nexa",          fullName="Forgeward Nexa",          logo="[[File:ForgewardnexaB.png|20px]]", championships=0 },
    { code="Hearthkeeper Koinon",     fullName="Hearthkeeper Koinon",     logo="[[File:HearthkeeperkoinonB.png|20px]]", championships=0 },
    { code="Ironbough Sylvapolis",    fullName="Ironbough Sylvapolis",    logo="[[File:IronboughSylvapolisB.png|20px]]", championships=1 },
    { code="Redcliff Citadel",        fullName="Redcliff Citadel",        logo="[[File:RedcliffCitadel.png|20px]]", championships=1 },
    { code="Riftwarden Acheron",      fullName="Riftwarden Acheron",      logo="[[File:RiftwardenAcheronB.png|20px]]", championships=3 },
    { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="[[File:SaluriaSkylightB.png|20px]]", championships=0 },
    { code="Sandveil Somniumpolis",   fullName="Sandveil Somniumpolis",   logo="[[File:SandVeilSomniumB.png|20px]]", championships=1 },
    { code="Serena Tidesong",         fullName="Serena Tidesong",         logo="[[File:Serena TidesongB.png|20px]]", championships=2 },
    { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="[[File:Steppe LuminariaB.png|20px]]", championships=3 },
    { code="Strider Myrene",          fullName="Strider Myrene",          logo="[[File:StriderMyreneB.png|20px]]", championships=1 },
    { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="[[File:VaeringheimPillarB.png|20px]]", championships=5 },
    { code="Imperial Delphica",       fullName="Imperial Delphica",       logo="[[File:ImperialDelphicaB.png|20px]]", championships=1 },
    { code="Ascendant Aetherium",     fullName="Ascendant Aetherium",     logo="[[File:AscendantAetheriumB.png|20px]]", championships=2 },
    { code="Sufriya Stormwake",       fullName="Sufriya Stormwake",       logo="[[File:SufriyaStormwake.png|20px]]", championships=1 },
    { code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="[[File:PCSuncliff.png|20px]]", championships=0 },
    { code="Jogi Regiment",           fullName="Jogi Regiment",           logo="[[File:JogiRegiment.png|20px]]", championships=0 },
    { code="Vine Fleet Mylecia",      fullName="Vine Fleet Mylecia",      logo="[[File:VineFleetMylecia.png|20px]]", championships=0 },
    { code="Port of Blore Heath",     fullName="Port of Blore Heath",     logo="[[File:PortBloreHeath.png|20px]]", championships=0 },
    { code="Free State Abeis",        fullName="Free State Abeis",        logo="[[File:FreeStateAbeis.png|20px]]", championships=0 },
    { code="Jezeraah City",           fullName="Jezeraah City",           logo="[[File:JezeraahCity.png|20px]]", championships=0 }
}

-- 2) DOUBLE ROUND‑ROBIN GENERATOR
local function generateSchedule()
    local n = #teams
    assert(n % 2 == 0)
    local pool = {}
    for i = 1, n do pool[i] = teams[i] end
    local fixed = table.remove(pool, 1)
    local rounds = {}
    for r = 1, n - 1 do
        local pairings = {}
        if r % 2 == 1 then
            table.insert(pairings, { fixed, pool[1] })
        else
            table.insert(pairings, { pool[1], fixed })
        end
        for i = 2, n / 2 do
            local t1, t2 = pool[i], pool[#pool - (i - 2)]
            if i % 2 == 0 then
                table.insert(pairings, { t1, t2 })
            else
                table.insert(pairings, { t2, t1 })
            end
        end
        rounds[r] = pairings
        table.insert(pool, 1, table.remove(pool))
    end
    for r = 1, n - 1 do
        local rev = {}
        for _, m in ipairs(rounds[r]) do
            table.insert(rev, { m[2], m[1] })
        end
        rounds[n - 1 + r] = rev
    end
    return rounds
end

-- 3) MAP ROUNDS TO PSSC DAYS
local START, END = 62, 183
local function mapDays()
    local total  = END - START + 1
    local rounds = (#teams - 1) * 2
    local iv     = math.floor(total / rounds)
    local ex     = total % rounds
    local m, d   = {}, START
    for i = 1, rounds do
        m[d] = i
        d    = d + iv + (ex > 0 and 1 or 0)
        if ex > 0 then ex = ex - 1 end
    end
    return m
end

-- 4) SIMULATE RESULTS FOR A DAY
local function simulateDayResults(day)
    local sched = generateSchedule()
    local dm    = mapDays()
    local idx   = dm[day]
    if not idx then return {} end
    math.randomseed(day)
    local out = {}
    for _, m in ipairs(sched[idx]) do
        local h, a = m[1], m[2]
        local p     = math.random()
        local hg, ag
        if p < 0.1 then
            hg = math.random(0, 12); ag = hg
        else
            local wh, wa = h.championships + 1, a.championships + 1
            local rem    = (p - 0.1) / 0.9
            local homeWin= rem < (wh / (wh + wa))
            local winG   = math.random(1, 12)
            local loseG  = math.random(0, math.min(winG - 1, 12))
            if homeWin then hg, ag = winG, loseG else hg, ag = loseG, winG end
        end
        table.insert(out, { home = h, away = a, hg = hg, ag = ag })
    end
    return out
end

-- helper: convert PSSC day → month/day
local function getMonthDay(d)
    if d <= 61 then
        return "Atosiel", d
    elseif d <= 122 then
        return "Thalassiel", d - 61
    else
        return "Opsitheiel", d - 122
    end
end

-- 5) RENDER TODAY or NEXT MATCHDAY
local function renderRound(curDay, year)
    local dm      = mapDays()
    local target  = curDay
    local upcoming= false

    if not dm[target] then
        for d = curDay + 1, END do
            if dm[d] then target = d; upcoming = true; break end
        end
    end
    if not dm[target] then
        return "'''No more matches this season.'''"
    end

    local prefix = upcoming and "'''Next matchday:''' " or ""
    local mon, dom = getMonthDay(target)
    local label    = dom .. " " .. mon .. " " .. year .. " PSSC"
    local rows     = {}

    if not upcoming then
        for _, r in ipairs(simulateDayResults(target)) do
            local h, a, hg, ag = r.home, r.away, r.hg, r.ag
            local hc = (hg > ag and "green") or (hg < ag and "red") or "yellow"
            local ac = (ag > hg and "green") or (ag < hg and "red") or "yellow"
            local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
            local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
            table.insert(rows,
                string.format("%s %s %s vs %s %s %s",
                    h.logo, hs, h.fullName,
                    a.logo, as, a.fullName
                )
            )
        end
    else
        local sched  = generateSchedule()
        local idx    = dm[target]
        for _, m in ipairs(sched[idx]) do
            local h, a = m[1], m[2]
            table.insert(rows,
                string.format("%s %s vs %s %s",
                    h.logo, h.fullName,
                    a.logo, a.fullName
                )
            )
        end
    end

    return string.format(
        "|-\n| %s%d || %s || %s",
        prefix, target, label, table.concat(rows, "<br>")
    )
end

-- 6) Invoke: schedule
function p.renderSchedule(frame)
    local curr = date.getCurrentDate()
    local day  = tonumber(curr:match('^(%d+),')) or 0
    local year = tonumber(curr:match(', (%d+) PSSC')) or 0
    return table.concat({
        '{| class="wikitable sortable"',
        '! Day !! Date !! Matches',
        renderRound(day, year),
        '|}'
    }, "\n")
end

-- 7) CURRENT STANDINGS (with logos and conditional row coloring)
function p.renderStandings(frame)
    local curr   = date.getCurrentDate()
    local today  = tonumber(curr:match("^(%d+),")) or 0
    local last   = math.min(today, END)
    local recs   = {}

    -- initialize records
    for _, t in ipairs(teams) do
        recs[t.code] = { team = t, W = 0, D = 0, L = 0, Pts = 0, PF = 0, PA = 0 }
    end

    -- accumulate W/D/L and points
    for d = START, last do
        for _, r in ipairs(simulateDayResults(d)) do
            local hR, aR = recs[r.home.code], recs[r.away.code]
            hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
            aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
            if r.hg > r.ag then
                hR.W, hR.Pts = hR.W + 1, hR.Pts + 3
                aR.L         = aR.L + 1
            elseif r.hg < r.ag then
                aR.W, aR.Pts = aR.W + 1, aR.Pts + 3
                hR.L         = hR.L + 1
            else
                hR.D, hR.Pts = hR.D + 1, hR.Pts + 1
                aR.D, aR.Pts = aR.D + 1, aR.Pts + 1
            end
        end
    end

    -- prepare sorted list
    local list = {}
    for _, rec in pairs(recs) do
        rec.PD = rec.PF - rec.PA
        table.insert(list, rec)
    end
    table.sort(list, function(a, b)
        if a.Pts ~= b.Pts then return a.Pts > b.Pts end
        if a.PD  ~= b.PD  then return a.PD  > b.PD  end
        if a.W   ~= b.W   then return a.W   > b.W   end
        return a.team.fullName < b.team.fullName
    end)

    -- render table with conditional styling
    local out = {
        "{| class=\"wikitable sortable\"",
        "! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD"
    }
    for i, rec in ipairs(list) do
        -- determine background color
        local style = ""
        if i <= 8 then
            style = ' style="background-color:#ccffcc;"'    -- light green
        elseif i >= 9 and i <= 12 then
            style = ' style="background-color:#cce5ff;"'    -- light blue
        elseif i >= 24 and i <= 28 then
            style = ' style="background-color:#ffcccc;"'    -- light red
        end

        -- insert row
        table.insert(out, "|-" .. style)
        table.insert(out,
            "| " .. i
            .. " || " .. rec.team.logo .. " " .. rec.team.fullName
            .. " || " .. rec.W
            .. " || " .. rec.D
            .. " || " .. rec.L
            .. " || " .. rec.Pts
            .. " || " .. rec.PF
            .. " || " .. rec.PA
            .. " || " .. rec.PD
        )
    end

    table.insert(out, "|}")
    return table.concat(out, "\n")
end


-- 8) PREVIOUS RESULTS: shows the last 5 matchdays
function p.renderPreviousResults(frame)
    local curr   = date.getCurrentDate()
    local today  = tonumber(curr:match("^(%d+),")) or 0
    local year   = tonumber(curr:match(", (%d+) PSSC")) or 0
    local dm     = mapDays()
    local played = {}

    for d = today - 1, START, -1 do
        if dm[d] then table.insert(played, d) end
    end

    local recent = {}
    for i = 1, math.min(5, #played) do
        table.insert(recent, played[i])
    end

    local out = {
        "{| class=\"wikitable sortable\"",
        "! Date !! Home !! Score !! Away"
    }
    for _, d in ipairs(recent) do
        local mon, dom  = getMonthDay(d)
        local dateLabel = dom .. " " .. mon .. " " .. year .. " PSSC"
        for _, r in ipairs(simulateDayResults(d)) do
            local hs = "'''" .. r.hg .. "-" .. r.ag .. "'''"
            table.insert(out, "|-")
            table.insert(out,
                "| " .. dateLabel
                .. " || " .. r.home.logo .. " " .. r.home.fullName
                .. " || " .. hs
                .. " || " .. r.away.logo .. " " .. r.away.fullName
            )
        end
    end
    table.insert(out, "|}")
    return table.concat(out, "\n")
end

-- return export table
-- 9)  12-TEAM PLAY-OFFS  (Ro12 ▸ QF ▸ SF ▸ Final)
------------------------------------------------------------------------

-- 9.1  Seeding --------------------------------------------------------

local seedTeams = {
  teams[7],   -- 1  Emberstone Vaeringheim
  teams[17],  -- 2  Steppe Luminaria
  teams[13],  -- 3  Riftwarden Acheron
  teams[19],  -- 4  Vaeringheim Pillar
  teams[1],   -- 5  Allegro Symphonara
  teams[21],  -- 6  Ascendant Aetherium
  teams[12],  -- 7  Redcliff Citadel
  teams[4],   -- 8  Brightpath Aureum
  teams[3],   -- 9  Aurelia Auric
  teams[18],  -- 10 Strider Myrene
  teams[16],  -- 11 Serena Tidesong
  teams[5]    -- 12 Celestial Sancta Lunaris
}

-- helpers
local function md2day(m, d)  return (m-1)*61 + d end
local PO_FIRST, PO_IV = md2day(3,1), 3     -- start 1 Opsitheiel 52, interval 3 days

-- Ro12 pairings (higher seed hosts)
local RO12 = {
  {seedTeams[1], seedTeams[12]},
  {seedTeams[2], seedTeams[11]},
  {seedTeams[3], seedTeams[10]},
  {seedTeams[4], seedTeams[9]},
  {seedTeams[5], seedTeams[8]},
  {seedTeams[6], seedTeams[7]}
}

-- simple single-game score maker (same bias as season)
local function playoffScore(A,B,seed)
  math.randomseed(seed)
  local p = math.random()
  if p < 0.1 then local g = math.random(0,12); return g,g end
  local wA, wB = A.championships+1, B.championships+1
  local homeWin = (p-0.1)/0.9 < wA/(wA+wB)
  local big = math.random(1,12); local sml = math.random(0, math.min(big-1,12))
  return homeWin and big or sml, homeWin and sml or big
end

-- store winners round-by-round keyed by day index
local winners = { Ro12={}, QF={}, SF={} }

------------------------------------------------------------------------
-- 9.2  Schedule table
------------------------------------------------------------------------
function p.renderPlayoffSchedule()
  local out = {
    "{| class=\"wikitable sortable\"",
    "! Round !! Date !! Match-up"
  }

  local function addRow(rnd, day, A, B, idx)
    local mon, dom = getMonthDay(day)
    table.insert(out, "|-")
    table.insert(out, "| "..rnd.." "..idx
      .." || "..dom.." "..mon.." 52 PSSC"
      .." || "..A.logo.." "..A.fullName.." vs "..B.logo.." "..B.fullName)
  end

  -- Ro12 (day 123)
  local dRo12 = PO_FIRST
  for i, pair in ipairs(RO12) do  addRow("Ro12", dRo12, pair[1], pair[2], i) end

  -- QF date
  local dQF = dRo12 + PO_IV
  local mon,dom = getMonthDay(dQF)
  table.insert(out, "|-")
  table.insert(out, "| colspan=\"3\" | '''Quarter-finals:''' "..dom.." "..mon.." 52 PSSC")

  -- SF date
  local dSF = dQF + PO_IV
  mon,dom = getMonthDay(dSF)
  table.insert(out, "|-")
  table.insert(out, "| colspan=\"3\" | '''Semi-finals:''' "..dom.." "..mon.." 52 PSSC")

  -- Final date
  local dF = dSF + PO_IV
  mon,dom = getMonthDay(dF)
  table.insert(out, "|-")
  table.insert(out, "| colspan=\"3\" | '''Final:''' "..dom.." "..mon.." 52 PSSC")

  table.insert(out, "|}")
  return table.concat(out, "\n")
end

------------------------------------------------------------------------
-- 9.3  Results table – fills as days pass
------------------------------------------------------------------------
function p.renderPlayoffResults()
  local today = tonumber(date.getCurrentDate():match("^(%d+),")) or 0
  local rows  = {
      "{| class=\"wikitable sortable\"",
      "! Round !! Home !! Score !! Away !! Winner"
  }

  ------------------------------------------------------------------ Ro12
  local dRo12 = PO_FIRST
  for i, pair in ipairs(RO12) do
      local H,A = pair[1], pair[2]
      local hs,as,win = "—","—","—"

      if today >= dRo12 then
          hs,as = playoffScore(H,A,dRo12*100+i)
          win   = (hs>as) and H or A
          winners.Ro12[i] = win
          hs = "'''"..hs.."-"..as.."'''"
          win = win.logo.." "..win.fullName
      end

      table.insert(rows,"|-")
      table.insert(rows,"| Ro12-"..i
         .." || "..H.logo.." "..H.fullName
         .." || "..hs
         .." || "..A.logo.." "..A.fullName
         .." || "..win)
  end

  ------------------------------------------------------------------ QF
  local dQF = dRo12 + PO_IV
  local qfPairs, seedsLeft = {}, {}
  -- collect Ro12 winners with their original seed rank
  for idx, w in ipairs(winners.Ro12) do
      if w then                                          -- played
          local seed = nil
          for s, t in ipairs(seedTeams) do if t == w then seed = s break end end
          table.insert(seedsLeft,{seed=seed, team=w})
      else
          table.insert(rows,"|-");                      -- placeholder
          table.insert(rows,"| QF-"..idx.." || — || — || — || —")
      end
  end
  -- sort ascending by seed, take top2 bye, rest form QFs
  table.sort(seedsLeft,function(a,b) return a.seed<b.seed end)
  local bye1, bye2 = seedsLeft[1] and seedsLeft[1].team, seedsLeft[2] and seedsLeft[2].team
  local qTeams = {seedsLeft[3] and seedsLeft[3].team, seedsLeft[4] and seedsLeft[4].team,
                  seedsLeft[5] and seedsLeft[5].team, seedsLeft[6] and seedsLeft[6].team}

  if today >= dQF and qTeams[1] then
      -- pair highest remaining vs lowest remaining, etc.
      qfPairs = {
        {qTeams[1], qTeams[4]},
        {qTeams[2], qTeams[3]}
      }
  end

  for i=1,2 do
      local H,A = qfPairs[i] and qfPairs[i][1] or {logo="—",fullName="TBD"},
                  qfPairs[i] and qfPairs[i][2] or {logo="—",fullName="TBD"}
      local hs,as,win="—","—","—"
      if today >= dQF and qfPairs[i] then
          hs,as = playoffScore(H,A,dQF*100+i)
          win   = (hs>as) and H or A
          winners.QF[i] = win
          hs="'''"..hs.."-"..as.."'''"
          win = win.logo.." "..win.fullName
      end
      table.insert(rows,"|-")
      table.insert(rows,"| QF-"..i
         .." || "..H.logo.." "..H.fullName
         .." || "..hs
         .." || "..A.logo.." "..A.fullName
         .." || "..win)
  end

  ------------------------------------------------------------------ SF
  local dSF = dQF + PO_IV
  local sfPairs = {}
  if today >= dSF and bye1 and bye2 and winners.QF[1] and winners.QF[2] then
      -- highest seed hosts lowest remaining
      local function seedOf(t)
          for s,tm in ipairs(seedTeams) do if tm==t then return s end end
          return 99
      end
      local pool = {bye1, bye2, winners.QF[1], winners.QF[2]}
      table.sort(pool,function(a,b) return seedOf(a)<seedOf(b) end)
      sfPairs = {
        {pool[1], pool[4]},
        {pool[2], pool[3]}
      }
  end

  for i=1,2 do
      local H,A = sfPairs[i] and sfPairs[i][1] or {logo="—",fullName="TBD"},
                  sfPairs[i] and sfPairs[i][2] or {logo="—",fullName="TBD"}
      local hs,as,win="—","—","—"
      if today >= dSF and sfPairs[i] then
          hs,as = playoffScore(H,A,dSF*100+i)
          win   = (hs>as) and H or A
          winners.SF[i] = win
          hs="'''"..hs.."-"..as.."'''"
          win = win.logo.." "..win.fullName
      end
      table.insert(rows,"|-")
      table.insert(rows,"| SF-"..i
         .." || "..H.logo.." "..H.fullName
         .." || "..hs
         .." || "..A.logo.." "..A.fullName
         .." || "..win)
  end

  ------------------------------------------------------------------ Final
  local dF = dSF + PO_IV
  local FH,FA = winners.SF[1] or {logo="—",fullName="TBD"}, winners.SF[2] or {logo="—",fullName="TBD"}
  local fScore, champ = "—" , "—"

  if today >= dF and FH.fullName~="TBD" and FA.fullName~="TBD" then
      local hs,as = playoffScore(FH,FA,dF*100+1)
      champ       = (hs>as) and FH or FA
      fScore      = "'''"..hs.."-"..as.."'''"
      champ       = champ.logo.." "..champ.fullName
  end

  table.insert(rows, "|-")
  local monF,domF = getMonthDay(dF)
  table.insert(rows, "| Final ("..domF.." "..monF..")"
     .." || "..FH.logo.." "..FH.fullName
     .." || "..fScore
     .." || "..FA.logo.." "..FA.fullName
     .." || "..champ)

  table.insert(rows, "|}")
  return table.concat(rows, "\n")
end
return p