Module:PillSeasonSchedule
From MicrasWiki
Documentation for this module may be created at Module:PillSeasonSchedule/doc
-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')
-- 1) TEAM DEFINITIONS (20px thumbnails)
local teams = {
{ code="Allegro Symphonara", fullName="Allegro Symphonara", logo="[[File:AllegrosymphonaraB.png|20px]]", championships=4 },
{ code="Ashguard Pyralis", fullName="Ashguard Pyralis", logo="[[File:AshguardpyralisB.png|20px]]", championships=1 },
{ code="Aurelia Auric", fullName="Aurelia Auric", logo="[[File:AureliaAuricB.png|20px]]", championships=2 },
{ code="Brightpath Aureum", fullName="Brightpath Aureum", logo="[[File:BrightpathaureumB.png|20px]]", championships=2 },
{ code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="[[File:CelestialsanctaB.png|20px]]", championships=1 },
{ code="Delphica Windborne", fullName="Delphica Windborne", logo="[[File:DelphicawindborneB.png|20px]]", championships=1 },
{ code="Emberstone Vaeringheim", fullName="Emberstone Vaeringheim", logo="[[File:EmberstonevaeringheimB.png|20px]]", championships=3 },
{ code="Flameborne Erythros", fullName="Flameborne Erythros", logo="[[File:FlameborneerythrosB.png|20px]]", championships=1 },
{ code="Forgeward Nexa", fullName="Forgeward Nexa", logo="[[File:ForgewardnexaB.png|20px]]", championships=0 },
{ code="Hearthkeeper Koinon", fullName="Hearthkeeper Koinon", logo="[[File:HearthkeeperkoinonB.png|20px]]", championships=0 },
{ code="Ironbough Sylvapolis", fullName="Ironbough Sylvapolis", logo="[[File:IronboughSylvapolisB.png|20px]]", championships=1 },
{ code="Redcliff Citadel", fullName="Redcliff Citadel", logo="[[File:RedcliffCitadel.png|20px]]", championships=1 },
{ code="Riftwarden Acheron", fullName="Riftwarden Acheron", logo="[[File:RiftwardenAcheronB.png|20px]]", championships=3 },
{ code="Saluria Skylight", fullName="Saluria Skylight", logo="[[File:SaluriaSkylightB.png|20px]]", championships=0 },
{ code="Sandveil Somniumpolis", fullName="Sandveil Somniumpolis", logo="[[File:SandVeilSomniumB.png|20px]]", championships=1 },
{ code="Serena Tidesong", fullName="Serena Tidesong", logo="[[File:Serena TidesongB.png|20px]]", championships=2 },
{ code="Steppe Luminaria", fullName="Steppe Luminaria", logo="[[File:Steppe LuminariaB.png|20px]]", championships=3 },
{ code="Strider Myrene", fullName="Strider Myrene", logo="[[File:StriderMyreneB.png|20px]]", championships=1 },
{ code="Vaeringheim Pillar", fullName="Vaeringheim Pillar", logo="[[File:VaeringheimPillarB.png|20px]]", championships=5 },
{ code="Imperial Delphica", fullName="Imperial Delphica", logo="[[File:ImperialDelphicaB.png|20px]]", championships=1 },
{ code="Ascendant Aetherium", fullName="Ascendant Aetherium", logo="[[File:AscendantAetheriumB.png|20px]]", championships=2 },
{ code="Sufriya Stormwake", fullName="Sufriya Stormwake", logo="[[File:SufriyaStormwake.png|20px]]", championships=1 },
{ code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="[[File:PCSuncliff.png|20px]]", championships=0 },
{ code="Jogi Regiment", fullName="Jogi Regiment", logo="[[File:JogiRegiment.png|20px]]", championships=0 },
{ code="Vine Fleet Mylecia", fullName="Vine Fleet Mylecia", logo="[[File:VineFleetMylecia.png|20px]]", championships=0 },
{ code="Port of Blore Heath", fullName="Port of Blore Heath", logo="[[File:PortBloreHeath.png|20px]]", championships=0 },
{ code="Free State Abeis", fullName="Free State Abeis", logo="[[File:FreeStateAbeis.png|20px]]", championships=0 },
{ code="Jezeraah City", fullName="Jezeraah City", logo="[[File:JezeraahCity.png|20px]]", championships=0 }
}
-- 2) DOUBLE ROUND‑ROBIN GENERATOR
local function generateSchedule()
local n = #teams
assert(n % 2 == 0)
local pool = {}
for i = 1, n do pool[i] = teams[i] end
local fixed = table.remove(pool, 1)
local rounds = {}
for r = 1, n - 1 do
local pairings = {}
if r % 2 == 1 then
table.insert(pairings, { fixed, pool[1] })
else
table.insert(pairings, { pool[1], fixed })
end
for i = 2, n / 2 do
local t1, t2 = pool[i], pool[#pool - (i - 2)]
if i % 2 == 0 then
table.insert(pairings, { t1, t2 })
else
table.insert(pairings, { t2, t1 })
end
end
rounds[r] = pairings
table.insert(pool, 1, table.remove(pool))
end
for r = 1, n - 1 do
local rev = {}
for _, m in ipairs(rounds[r]) do
table.insert(rev, { m[2], m[1] })
end
rounds[n - 1 + r] = rev
end
return rounds
end
-- 3) MAP ROUNDS TO PSSC DAYS
local START, END = 62, 183
local function mapDays()
local total = END - START + 1
local rounds = (#teams - 1) * 2
local iv = math.floor(total / rounds)
local ex = total % rounds
local m, d = {}, START
for i = 1, rounds do
m[d] = i
d = d + iv + (ex > 0 and 1 or 0)
if ex > 0 then ex = ex - 1 end
end
return m
end
-- 4) SIMULATE RESULTS FOR A DAY
local function simulateDayResults(day)
local sched = generateSchedule()
local dm = mapDays()
local idx = dm[day]
if not idx then return {} end
math.randomseed(day)
local out = {}
for _, m in ipairs(sched[idx]) do
local h, a = m[1], m[2]
local p = math.random()
local hg, ag
if p < 0.1 then
hg = math.random(0, 12); ag = hg
else
local wh, wa = h.championships + 1, a.championships + 1
local rem = (p - 0.1) / 0.9
local homeWin= rem < (wh / (wh + wa))
local winG = math.random(1, 12)
local loseG = math.random(0, math.min(winG - 1, 12))
if homeWin then hg, ag = winG, loseG else hg, ag = loseG, winG end
end
table.insert(out, { home = h, away = a, hg = hg, ag = ag })
end
return out
end
-- helper: convert PSSC day → month/day
local function getMonthDay(d)
if d <= 61 then
return "Atosiel", d
elseif d <= 122 then
return "Thalassiel", d - 61
else
return "Opsitheiel", d - 122
end
end
-- 5) RENDER TODAY or NEXT MATCHDAY
local function renderRound(curDay, year)
local dm = mapDays()
local target = curDay
local upcoming= false
if not dm[target] then
for d = curDay + 1, END do
if dm[d] then target = d; upcoming = true; break end
end
end
if not dm[target] then
return "'''No more matches this season.'''"
end
local prefix = upcoming and "'''Next matchday:''' " or ""
local mon, dom = getMonthDay(target)
local label = dom .. " " .. mon .. " " .. year .. " PSSC"
local rows = {}
if not upcoming then
for _, r in ipairs(simulateDayResults(target)) do
local h, a, hg, ag = r.home, r.away, r.hg, r.ag
local hc = (hg > ag and "green") or (hg < ag and "red") or "yellow"
local ac = (ag > hg and "green") or (ag < hg and "red") or "yellow"
local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
table.insert(rows,
string.format("%s %s %s vs %s %s %s",
h.logo, hs, h.fullName,
a.logo, as, a.fullName
)
)
end
else
local sched = generateSchedule()
local idx = dm[target]
for _, m in ipairs(sched[idx]) do
local h, a = m[1], m[2]
table.insert(rows,
string.format("%s %s vs %s %s",
h.logo, h.fullName,
a.logo, a.fullName
)
)
end
end
return string.format(
"|-\n| %s%d || %s || %s",
prefix, target, label, table.concat(rows, "<br>")
)
end
-- 6) Invoke: schedule
function p.renderSchedule(frame)
local curr = date.getCurrentDate()
local day = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match(', (%d+) PSSC')) or 0
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day, year),
'|}'
}, "\n")
end
-- 7) CURRENT STANDINGS (with logos and conditional row coloring)
function p.renderStandings(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local last = math.min(today, END)
local recs = {}
-- initialize records
for _, t in ipairs(teams) do
recs[t.code] = { team = t, W = 0, D = 0, L = 0, Pts = 0, PF = 0, PA = 0 }
end
-- accumulate W/D/L and points
for d = START, last do
for _, r in ipairs(simulateDayResults(d)) do
local hR, aR = recs[r.home.code], recs[r.away.code]
hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
if r.hg > r.ag then
hR.W, hR.Pts = hR.W + 1, hR.Pts + 3
aR.L = aR.L + 1
elseif r.hg < r.ag then
aR.W, aR.Pts = aR.W + 1, aR.Pts + 3
hR.L = hR.L + 1
else
hR.D, hR.Pts = hR.D + 1, hR.Pts + 1
aR.D, aR.Pts = aR.D + 1, aR.Pts + 1
end
end
end
-- prepare sorted list
local list = {}
for _, rec in pairs(recs) do
rec.PD = rec.PF - rec.PA
table.insert(list, rec)
end
table.sort(list, function(a, b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.PD ~= b.PD then return a.PD > b.PD end
if a.W ~= b.W then return a.W > b.W end
return a.team.fullName < b.team.fullName
end)
-- render table with conditional styling
local out = {
"{| class=\"wikitable sortable\"",
"! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD"
}
for i, rec in ipairs(list) do
-- determine background color
local style = ""
if i <= 8 then
style = ' style="background-color:#ccffcc;"' -- light green
elseif i >= 9 and i <= 12 then
style = ' style="background-color:#cce5ff;"' -- light blue
elseif i >= 24 and i <= 28 then
style = ' style="background-color:#ffcccc;"' -- light red
end
-- insert row
table.insert(out, "|-" .. style)
table.insert(out,
"| " .. i
.. " || " .. rec.team.logo .. " " .. rec.team.fullName
.. " || " .. rec.W
.. " || " .. rec.D
.. " || " .. rec.L
.. " || " .. rec.Pts
.. " || " .. rec.PF
.. " || " .. rec.PA
.. " || " .. rec.PD
)
end
table.insert(out, "|}")
return table.concat(out, "\n")
end
-- 8) PREVIOUS RESULTS: shows the last 5 matchdays
function p.renderPreviousResults(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
local dm = mapDays()
local played = {}
for d = today - 1, START, -1 do
if dm[d] then table.insert(played, d) end
end
local recent = {}
for i = 1, math.min(5, #played) do
table.insert(recent, played[i])
end
local out = {
"{| class=\"wikitable sortable\"",
"! Date !! Home !! Score !! Away"
}
for _, d in ipairs(recent) do
local mon, dom = getMonthDay(d)
local dateLabel = dom .. " " .. mon .. " " .. year .. " PSSC"
for _, r in ipairs(simulateDayResults(d)) do
local hs = "'''" .. r.hg .. "-" .. r.ag .. "'''"
table.insert(out, "|-")
table.insert(out,
"| " .. dateLabel
.. " || " .. r.home.logo .. " " .. r.home.fullName
.. " || " .. hs
.. " || " .. r.away.logo .. " " .. r.away.fullName
)
end
end
table.insert(out, "|}")
return table.concat(out, "\n")
end
-- return export table
-- 9) 12-TEAM PLAY-OFFS (Ro12 ▸ QF ▸ SF ▸ Final)
------------------------------------------------------------------------
-- 9.1 Seeding --------------------------------------------------------
local seedTeams = {
teams[7], -- 1 Emberstone Vaeringheim
teams[17], -- 2 Steppe Luminaria
teams[13], -- 3 Riftwarden Acheron
teams[19], -- 4 Vaeringheim Pillar
teams[1], -- 5 Allegro Symphonara
teams[21], -- 6 Ascendant Aetherium
teams[12], -- 7 Redcliff Citadel
teams[4], -- 8 Brightpath Aureum
teams[3], -- 9 Aurelia Auric
teams[18], -- 10 Strider Myrene
teams[16], -- 11 Serena Tidesong
teams[5] -- 12 Celestial Sancta Lunaris
}
-- helpers
local function md2day(m, d) return (m-1)*61 + d end
local PO_FIRST, PO_IV = md2day(3,1), 3 -- start 1 Opsitheiel 52, interval 3 days
-- Ro12 pairings (higher seed hosts)
local RO12 = {
{seedTeams[1], seedTeams[12]},
{seedTeams[2], seedTeams[11]},
{seedTeams[3], seedTeams[10]},
{seedTeams[4], seedTeams[9]},
{seedTeams[5], seedTeams[8]},
{seedTeams[6], seedTeams[7]}
}
-- simple single-game score maker (same bias as season)
local function playoffScore(A,B,seed)
math.randomseed(seed)
local p = math.random()
if p < 0.1 then local g = math.random(0,12); return g,g end
local wA, wB = A.championships+1, B.championships+1
local homeWin = (p-0.1)/0.9 < wA/(wA+wB)
local big = math.random(1,12); local sml = math.random(0, math.min(big-1,12))
return homeWin and big or sml, homeWin and sml or big
end
-- store winners round-by-round keyed by day index
local winners = { Ro12={}, QF={}, SF={} }
------------------------------------------------------------------------
-- 9.2 Schedule table
------------------------------------------------------------------------
function p.renderPlayoffSchedule()
local out = {
"{| class=\"wikitable sortable\"",
"! Round !! Date !! Match-up"
}
local function addRow(rnd, day, A, B, idx)
local mon, dom = getMonthDay(day)
table.insert(out, "|-")
table.insert(out, "| "..rnd.." "..idx
.." || "..dom.." "..mon.." 52 PSSC"
.." || "..A.logo.." "..A.fullName.." vs "..B.logo.." "..B.fullName)
end
-- Ro12 (day 123)
local dRo12 = PO_FIRST
for i, pair in ipairs(RO12) do addRow("Ro12", dRo12, pair[1], pair[2], i) end
-- QF date
local dQF = dRo12 + PO_IV
local mon,dom = getMonthDay(dQF)
table.insert(out, "|-")
table.insert(out, "| colspan=\"3\" | '''Quarter-finals:''' "..dom.." "..mon.." 52 PSSC")
-- SF date
local dSF = dQF + PO_IV
mon,dom = getMonthDay(dSF)
table.insert(out, "|-")
table.insert(out, "| colspan=\"3\" | '''Semi-finals:''' "..dom.." "..mon.." 52 PSSC")
-- Final date
local dF = dSF + PO_IV
mon,dom = getMonthDay(dF)
table.insert(out, "|-")
table.insert(out, "| colspan=\"3\" | '''Final:''' "..dom.." "..mon.." 52 PSSC")
table.insert(out, "|}")
return table.concat(out, "\n")
end
------------------------------------------------------------------------
-- 9.3 Results table – fills as days pass
------------------------------------------------------------------------
function p.renderPlayoffResults()
local today = tonumber(date.getCurrentDate():match("^(%d+),")) or 0
local rows = {
"{| class=\"wikitable sortable\"",
"! Round !! Home !! Score !! Away !! Winner"
}
------------------------------------------------------------------ Ro12
local dRo12 = PO_FIRST
for i, pair in ipairs(RO12) do
local H,A = pair[1], pair[2]
local hs,as,win = "—","—","—"
if today >= dRo12 then
hs,as = playoffScore(H,A,dRo12*100+i)
win = (hs>as) and H or A
winners.Ro12[i] = win
hs = "'''"..hs.."-"..as.."'''"
win = win.logo.." "..win.fullName
end
table.insert(rows,"|-")
table.insert(rows,"| Ro12-"..i
.." || "..H.logo.." "..H.fullName
.." || "..hs
.." || "..A.logo.." "..A.fullName
.." || "..win)
end
------------------------------------------------------------------ QF
local dQF = dRo12 + PO_IV
local qfPairs, seedsLeft = {}, {}
-- collect Ro12 winners with their original seed rank
for idx, w in ipairs(winners.Ro12) do
if w then -- played
local seed = nil
for s, t in ipairs(seedTeams) do if t == w then seed = s break end end
table.insert(seedsLeft,{seed=seed, team=w})
else
table.insert(rows,"|-"); -- placeholder
table.insert(rows,"| QF-"..idx.." || — || — || — || —")
end
end
-- sort ascending by seed, take top2 bye, rest form QFs
table.sort(seedsLeft,function(a,b) return a.seed<b.seed end)
local bye1, bye2 = seedsLeft[1] and seedsLeft[1].team, seedsLeft[2] and seedsLeft[2].team
local qTeams = {seedsLeft[3] and seedsLeft[3].team, seedsLeft[4] and seedsLeft[4].team,
seedsLeft[5] and seedsLeft[5].team, seedsLeft[6] and seedsLeft[6].team}
if today >= dQF and qTeams[1] then
-- pair highest remaining vs lowest remaining, etc.
qfPairs = {
{qTeams[1], qTeams[4]},
{qTeams[2], qTeams[3]}
}
end
for i=1,2 do
local H,A = qfPairs[i] and qfPairs[i][1] or {logo="—",fullName="TBD"},
qfPairs[i] and qfPairs[i][2] or {logo="—",fullName="TBD"}
local hs,as,win="—","—","—"
if today >= dQF and qfPairs[i] then
hs,as = playoffScore(H,A,dQF*100+i)
win = (hs>as) and H or A
winners.QF[i] = win
hs="'''"..hs.."-"..as.."'''"
win = win.logo.." "..win.fullName
end
table.insert(rows,"|-")
table.insert(rows,"| QF-"..i
.." || "..H.logo.." "..H.fullName
.." || "..hs
.." || "..A.logo.." "..A.fullName
.." || "..win)
end
------------------------------------------------------------------ SF
local dSF = dQF + PO_IV
local sfPairs = {}
if today >= dSF and bye1 and bye2 and winners.QF[1] and winners.QF[2] then
-- highest seed hosts lowest remaining
local function seedOf(t)
for s,tm in ipairs(seedTeams) do if tm==t then return s end end
return 99
end
local pool = {bye1, bye2, winners.QF[1], winners.QF[2]}
table.sort(pool,function(a,b) return seedOf(a)<seedOf(b) end)
sfPairs = {
{pool[1], pool[4]},
{pool[2], pool[3]}
}
end
for i=1,2 do
local H,A = sfPairs[i] and sfPairs[i][1] or {logo="—",fullName="TBD"},
sfPairs[i] and sfPairs[i][2] or {logo="—",fullName="TBD"}
local hs,as,win="—","—","—"
if today >= dSF and sfPairs[i] then
hs,as = playoffScore(H,A,dSF*100+i)
win = (hs>as) and H or A
winners.SF[i] = win
hs="'''"..hs.."-"..as.."'''"
win = win.logo.." "..win.fullName
end
table.insert(rows,"|-")
table.insert(rows,"| SF-"..i
.." || "..H.logo.." "..H.fullName
.." || "..hs
.." || "..A.logo.." "..A.fullName
.." || "..win)
end
------------------------------------------------------------------ Final
local dF = dSF + PO_IV
local FH,FA = winners.SF[1] or {logo="—",fullName="TBD"}, winners.SF[2] or {logo="—",fullName="TBD"}
local fScore, champ = "—" , "—"
if today >= dF and FH.fullName~="TBD" and FA.fullName~="TBD" then
local hs,as = playoffScore(FH,FA,dF*100+1)
champ = (hs>as) and FH or FA
fScore = "'''"..hs.."-"..as.."'''"
champ = champ.logo.." "..champ.fullName
end
table.insert(rows, "|-")
local monF,domF = getMonthDay(dF)
table.insert(rows, "| Final ("..domF.." "..monF..")"
.." || "..FH.logo.." "..FH.fullName
.." || "..fScore
.." || "..FA.logo.." "..FA.fullName
.." || "..champ)
table.insert(rows, "|}")
return table.concat(rows, "\n")
end
return p