Module:PillSeasonSchedule
From MicrasWiki
Documentation for this module may be created at Module:PillSeasonSchedule/doc
-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')
-- 1) TEAM DEFINITIONS
local teams = {
{ code="Allegro Symphonara", fullName="Allegro Symphonara", championships=4 },
{ code="Ashguard Pyralis", fullName="Ashguard Pyralis", championships=1 },
{ code="Aurelia Auric", fullName="Aurelia Auric", championships=2 },
{ code="Brightpath Aureum", fullName="Brightpath Aureum", championships=2 },
{ code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", championships=1 },
{ code="Delphica Windborne", fullName="Delphica Windborne", championships=1 },
{ code="Emberstone Vaeringheim", fullName="Emberstone Vaeringheim", championships=3 },
{ code="Flameborne Erythros", fullName="Flameborne Erythros", championships=1 },
{ code="Forgeward Nexa", fullName="Forgeward Nexa", championships=0 },
{ code="Hearthkeeper Koinon", fullName="Hearthkeeper Koinon", championships=0 },
{ code="Ironbough Sylvapolis", fullName="Ironbough Sylvapolis", championships=1 },
{ code="Redcliff Citadel", fullName="Redcliff Citadel", championships=1 },
{ code="Riftwarden Acheron", fullName="Riftwarden Acheron", championships=3 },
{ code="Saluria Skylight", fullName="Saluria Skylight", championships=0 },
{ code="Sandveil Somniumpolis", fullName="Sandveil Somniumpolis", championships=1 },
{ code="Serena Tidesong", fullName="Serena Tidesong", championships=2 },
{ code="Steppe Luminaria", fullName="Steppe Luminaria", championships=3 },
{ code="Strider Myrene", fullName="Strider Myrene", championships=1 },
{ code="Vaeringheim Pillar", fullName="Vaeringheim Pillar", championships=5 },
{ code="Imperial Delphica", fullName="Imperial Delphica", championships=1 },
{ code="Ascendant Aetherium", fullName="Ascendant Aetherium", championships=2 },
{ code="Sufriya Stormwake", fullName="Sufriya Stormwake", championships=1 },
{ code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", championships=0 },
{ code="Jogi Regiment", fullName="Jogi Regiment", championships=0 },
{ code="Vine Fleet Mylecia", fullName="Vine Fleet Mylecia", championships=0 },
{ code="Port of Blore Heath", fullName="Port of Blore Heath", championships=0 },
{ code="Free State Abeis", fullName="Free State Abeis", championships=0 },
{ code="Jezeraah City", fullName="Jezeraah City", championships=0 }
}
-- 2) SCHEDULE GENERATOR
local function generateSchedule()
local n = #teams
assert(n % 2 == 0)
local pool = {}
for i = 1, n do pool[i] = teams[i] end
local fixed = table.remove(pool, 1)
local rounds = {}
for r = 1, n - 1 do
local pairings = {}
if r % 2 == 1 then
table.insert(pairings, {fixed, pool[1]})
else
table.insert(pairings, {pool[1], fixed})
end
for i = 2, n/2 do
local t1, t2 = pool[i], pool[#pool - (i - 2)]
if i % 2 == 0 then
table.insert(pairings, {t1, t2})
else
table.insert(pairings, {t2, t1})
end
end
rounds[r] = pairings
table.insert(pool, 1, table.remove(pool))
end
for r = 1, n - 1 do
local rev = {}
for _, m in ipairs(rounds[r]) do
table.insert(rev, {m[2], m[1]})
end
rounds[n - 1 + r] = rev
end
return rounds
end
-- 3) MAP ROUNDS TO DAYS
local START, END = 62, 183
local function mapDays()
local totalDays = END - START + 1
local totalRounds = (#teams - 1) * 2
local interval = math.floor(totalDays / totalRounds)
local extra = totalDays % totalRounds
local m = {}
local day = START
for i = 1, totalRounds do
m[day] = i
day = day + interval + (extra > 0 and 1 or 0)
if extra > 0 then extra = extra - 1 end
end
return m
end
-- 4) SIMULATE RESULTS
local function simulateDayResults(day)
local schedule = generateSchedule()
local dm = mapDays()
local ridx = dm[day]
if not ridx then return {} end
math.randomseed(day)
local results = {}
for _, match in ipairs(schedule[ridx]) do
local home, away = match[1], match[2]
local drawProb = 0.1
local r = math.random()
local hg, ag
if r < drawProb then
hg = math.random(0, 12)
ag = hg
else
local wh = home.championships + 1
local wa = away.championships + 1
local rem = (r - drawProb) / (1 - drawProb)
local homeWin = rem < (wh / (wh + wa))
local winG = math.random(1, 12)
local loseG = math.random(0, math.min(winG - 1, 12))
if homeWin then
hg, ag = winG, loseG
else
hg, ag = loseG, winG
end
end
table.insert(results, {home = home, away = away, hg = hg, ag = ag})
end
return results
end
-- 5) RENDER ROUND
local function renderRound(day, year)
local dm = mapDays()
if not dm[day] then return "'''No matches scheduled today'''" end
local month, dom = date.getDateFromDay(day)
local label = dom .. " " .. month .. " " .. year .. " PSSC"
local rows = {}
for _, res in ipairs(simulateDayResults(day)) do
local h, a, hg, ag = res.home, res.away, res.hg, res.ag
local hcol = (hg > ag and "green") or (hg < ag and "red") or "yellow"
local acol = (ag > hg and "green") or (ag < hg and "red") or "yellow"
local homeSpan = string.format("<span style='color:%s;'>'''%d'''</span>", hcol, hg)
local awaySpan = string.format("<span style='color:%s;'>'''%d'''</span>", acol, ag)
rows[#rows+1] = string.format(
"%s %s %s vs %s %s %s",
h.logo, homeSpan, h.fullName,
a.logo, awaySpan, a.fullName
)
end
local content = table.concat(rows, "<br>")
return string.format("|-%s| %d || %s || %s", "\n", day, label, content)
end
-- 6) TODAY'S MATCHDAY
function p.renderSchedule(frame)
local curr = date.getCurrentDate()
local day = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match('.*, (%d+) PSSC')) or 0
if not mapDays()[day] then return "'''No matches scheduled today'''" end
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day, year),
'|}'
}, "\n")
end
-- 7) CURRENT STANDINGS WITHOUT LOGOS
function p.renderStandings(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match('^(%d+),')) or 0
local last = math.min(today, END)
local records = {}
for _, t in ipairs(teams) do
records[t.code] = {team = t, W = 0, D = 0, L = 0, Pts = 0, PF = 0, PA = 0}
end
for d = START, last do
for _, res in ipairs(simulateDayResults(d)) do
local hR, aR = records[res.home.code], records[res.away.code]
hR.PF, hR.PA = hR.PF + res.hg, hR.PA + res.ag
aR.PF, aR.PA = aR.PF + res.ag, aR.PA + res.hg
if res.hg > res.ag then
hR.W, hR.Pts = hR.W + 1, hR.Pts + 3
aR.L = aR.L + 1
elseif res.hg < res.ag then
aR.W, aR.Pts = aR.W + 1, aR.Pts + 3
hR.L = hR.L + 1
else
hR.D, hR.Pts = hR.D + 1, hR.Pts + 1
aR.D, aR.Pts = aR.D + 1, aR.Pts + 1
end
end
end
local list = {}
for _, rec in pairs(records) do
rec.PD = rec.PF - rec.PA
table.insert(list, rec)
end
table.sort(list, function(a, b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.PD ~= b.PD then return a.PD > b.PD end
if a.W ~= b.W then return a.W > b.W end
return a.team.fullName < b.team.fullName
end)
local out = {'{| class="wikitable sortable"', '! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
for i, rec in ipairs(list) do
table.insert(out, string.format(
'|-\n| %d || %s || %d || %d || %d || %d || %d || %d || %d',
i, rec.team.fullName,
rec.W, rec.D, rec.L, rec.Pts,
rec.PF, rec.PA, rec.PD
))
end
table.insert(out, '|}')
return table.concat(out, '\n')
end
return p