Module:WarLeagueDivisionOpsBVR: Difference between revisions

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-- Daily, in-world War League divisional operations log.
-- Daily, in-world War League divisional operations log.
-- Integrates Module:BassaridianDailyEvents by parsing today’s city-event/urgency table output.
-- Integrates Module:BassaridianDailyEvents by parsing today’s city-event/urgency table output.
-- Includes division + city flag icons (CEI-style).


local p = {}
local p = {}
Line 67: Line 68:
local function opId(di, divCode, idx)
local function opId(di, divCode, idx)
     return string.format("WL-%03d.%03d-%s-%02d", di.year, di.dayOfYear, divCode, idx)
     return string.format("WL-%03d.%03d-%s-%02d", di.year, di.dayOfYear, divCode, idx)
end
-- Flag helper (CEI-style)
local DEFAULT_FLAG = "Imperial Trade Union flag.png"  -- fallback if a file name is missing
local function flagIcon(fileName, sizePx)
    local size = tonumber(sizePx) or 20
    local f = (fileName and fileName ~= "") and fileName or DEFAULT_FLAG
    return string.format("[[File:%s|%dpx]]", f, size)
end
end


Line 78: Line 87:
     end
     end


     local tbl = daily.makeTable() -- returns wikitable text with rows: "| date || city || event || urgency"
     local tbl = daily.makeTable() -- rows: "| date || city || event || urgency"
     local eventMap = {}
     local eventMap = {}


Line 107: Line 116:


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (D) FORCE ORGANIZATION (as requested)
-- (D) FORCE ORGANIZATION
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local GROUND_ECHELONS = {
local GROUND_ECHELONS = {
Line 151: Line 160:


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (E) DIVISIONS + CITY POOLS
-- (E) FLAGS (City + Division)
-- These follow your CEI filenames where provided; everything else uses a consistent guess.
-- Any missing/incorrect filenames will fall back to DEFAULT_FLAG automatically.
--------------------------------------------------------------------------------
local CITY_FLAGS = {
    ["Vaeringheim"]      = "VaeringheimFlag.png",
    ["Lunalis Sancta"]  = "LunalisSanctaFlag.png",
    ["Luminaria"]        = "LuminariaFlag.png",
    ["Serena"]          = "SerenaFlag.png",
    ["Pyralis"]          = "PyralisFlag.png",
    ["Symphonara"]      = "SymphonaraFlag.png",
    ["Aurelia"]          = "AureliaFlag.png",
    ["Sylvapolis"]      = "SylvapolisFlag.png",
    ["Delphica"]        = "DelphicaFlag.png",
    ["Catonis Atrium"]  = "CatonisAtriumFlag.png",
    ["Ferrum Citadel"]  = "FerrumCitadelFlag.png",
    ["Somniumpolis"]    = "SomniumpolisFlag.png",
    ["Nexa"]            = "NexaFlag.png",
    ["Saluria"]          = "SaluriaFlag.png",
    ["Aetherium"]        = "AetheriumFlag.png",
    ["Acheron"]          = "AcheronFlag.png",
    ["Erythros"]        = "ErythrosFlag.png",
    ["Koinonía"]        = "KoinoniaFlag.png",
    ["Aureum"]          = "AureumFlag.png",
    ["The Alpazkigz"]    = "AlpazkigzFlag.png",
    ["Odiferia"]        = "OdiferiaFlag.png",
 
    ["Skýrophos"]        = "SkyrophosFlag.png",
    ["Bjornopolis"]      = "BjornopolisFlag.png",
    ["Aegirheim"]        = "AegirheimFlag.png",
    ["Norsolyra"]        = "NorsolyraFlag.png",
    ["Thorsalon"]        = "ThorsalonFlag.png",
    ["Myrene"]          = "MyreneFlag.png",
    ["Ephyra"]          = "EphyraFlag.png",
    ["Thyrea"]          = "ThyreaFlag.png",
    ["Pelagia"]          = "PelagiaFlag.png",
    ["Halicarn"]        = "HalicarnFlag.png",
 
    ["Keybir-Aviv"]      = "KeybirAvivFlag.png",
    ["Tel-Amin"]        = "TelAminFlag.png",
    ["Diamandis"]        = "DiamandisFlag.png",
    ["Jogi"]            = "JogiFlag.png",
    ["Lewisburg"]        = "LewisburgFlag.png",
    ["Thermosalem"]      = "ThermosalemFlag.png",
    ["Akróstadium"]      = "AkrostadiumFlag.png",
    ["Sufriya"]          = "SufriyaFlag.png",
    ["Lykopolis"]        = "LykopolisFlag.png",
 
    ["Riddersborg"]      = "RiddersborgFlag.png",
    ["Ardclach"]        = "ArdclachFlag.png",
 
    ["Ourid"]            = "Ouridflag.png",
    ["Bashkim"]          = "BashkimFlag.png",
    ["Tonar"]            = "TonarFlag.png",
 
    ["Fanghorn"]        = "FanghornFlag.png",
    ["Eikbu"]            = "EikbuFlag.png",
    ["Galvø"]            = "GalvøFlag.png",
    ["Sårensby"]        = "SårensbyFlag.png",
    ["Slevik"]          = "SlevikFlag.png",
    ["Sjøsborg"]        = "SjøsborgFlag.png",
    ["Storesund"]        = "StoresundFlag.png",
    ["Notranskja"]      = "NotranskjaFlag.png",
    ["Kaledonija"]      = "KaledonijaFlag.png",
}
 
local DIVISION_FLAGS = {
    ["Vaeringheim Division"]        = "VaeringheimDivisionFlag.png",
    ["Alpazkigz Division"]          = "AlpazkigzDivisionFlag.png",
    ["Odiferia Division"]            = "OdiferiaFlag.png",
    ["Hatch Ministry Division"]      = "HatchMinistryFlag.png",
    ["New South Jangsong Division"]  = "NewSouthJangsongFlag.png",
    ["Haifan Bassaridia Division"]  = "HaifaDivisionFlag.png",
    ["Bassaridian Normark Division"] = "BassaridianNormarkFlagB.png",
    ["Ouriana Division"]            = "OurianaFlag.png",
    ["Council of Kings Division"]    = DEFAULT_FLAG,
}
 
--------------------------------------------------------------------------------
-- (F) DIVISIONS + CITY POOLS
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local DIVISIONS = {
local DIVISIONS = {
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       cities={"Vaeringheim","Luminaria","Serena","Symphonara","Aurelia","Somniumpolis","Nexa","Lunalis Sancta","Sylvapolis","Delphica","Catonis Atrium","Ferrum Citadel"} },
       cities={"Vaeringheim","Luminaria","Serena","Symphonara","Aurelia","Somniumpolis","Nexa","Lunalis Sancta","Sylvapolis","Delphica","Catonis Atrium","Ferrum Citadel"} },
     { name="Alpazkigz Division",          link="[[Alpazkigz Division]]",          code="ALP", weight=4,
     { name="Alpazkigz Division",          link="[[Alpazkigz Division]]",          code="ALP", weight=4,
       cities={"The Alpazkigz","Pyralis","Acheron","Erythros","Aureum","Koinonía","Saluria","Aetherium","Fanghorn","Eikbu","Galvø","Sårensby","Slevik","Sjøsborg","Storesund","Notranskja","Kaledonija"} },
       cities={"The Alpazkigz","Pyralis","Acheron","Erythros","Aureum","Koinonía","Saluria","Aetherium",
              "Fanghorn","Eikbu","Galvø","Sårensby","Slevik","Sjøsborg","Storesund","Notranskja","Kaledonija"} },
     { name="Odiferia Division",          link="[[Odiferia Division]]",          code="ODF", weight=3,
     { name="Odiferia Division",          link="[[Odiferia Division]]",          code="ODF", weight=3,
       cities={"Odiferia","Somniumpolis","Aetherium","Ferrum Citadel","Aurelia","Symphonara"} },
       cities={"Odiferia","Somniumpolis","Aetherium","Ferrum Citadel","Aurelia","Symphonara"} },
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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (F) OPERATION TYPES (branch-aware)
-- (G) OPERATION TYPES (branch-aware)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local OP_GROUND = {
local OP_GROUND = {
Line 201: Line 290:


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (G) OVERSIGHT + COMPLIANCE
-- (H) OVERSIGHT + COMPLIANCE
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local OVERSIGHT = {
local OVERSIGHT = {
Line 238: Line 327:


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (H) MAIN TABLE (no platforms; no repetitive doctrine line)
-- (I) MAIN TABLE (flags included; no platforms; no repetitive doctrine line)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function p.makeTable(frame)
function p.makeTable(frame)
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     local rows = tonumber(args.rows) or 36
     local rows = tonumber(args.rows) or 36
     local showLegend = tostring(args.showlegend or "yes"):lower() ~= "no"
     local showLegend = tostring(args.showlegend or "yes"):lower() ~= "no"
    local flagSize = tonumber(args.flagsize) or 20


     local eventMap, hasEvents = buildEventMapForToday()
     local eventMap, hasEvents = buildEventMapForToday()
Line 285: Line 375:
         local cityName = pick(div.cities)
         local cityName = pick(div.cities)


         local cityWikilink = cityLink(cityName, cityName)
         local divFlag = flagIcon(DIVISION_FLAGS[div.name], flagSize)
        local divCell = string.format("%s %s", divFlag, div.link)
 
        local cityFlag = flagIcon(CITY_FLAGS[cityName], flagSize)
        local cityCell = string.format("%s %s", cityFlag, cityLink(cityName, cityName))


         local ev = eventMap[cityName]
         local ev = eventMap[cityName]
Line 340: Line 434:
             "| %s || %s || %s || %s || %s || %s || %s || %s || %s || %s || %s",
             "| %s || %s || %s || %s || %s || %s || %s || %s || %s || %s || %s",
             di.text,
             di.text,
             div.link,
             divCell,
             cityWikilink,
             cityCell,
             evDesc,
             evDesc,
             urg,
             urg,
Line 368: Line 462:


--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- (I) OPTIONAL: show org ladders (for documentation / page footer)
-- (J) OPTIONAL: show org ladders (for documentation / page footer)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function p.showOrganization()
function p.showOrganization()

Revision as of 21:00, 31 December 2025

Documentation for this module may be created at Module:WarLeagueDivisionOpsBVR/doc

-- Module:WarLeagueDivisionOpsBVR
-- Daily, in-world War League divisional operations log.
-- Integrates Module:BassaridianDailyEvents by parsing today’s city-event/urgency table output.
-- Includes division + city flag icons (CEI-style).

local p = {}

--------------------------------------------------------------------------------
-- (A) PSSC DATE (same logic used by Module:BassaridianDailyEvents)
--------------------------------------------------------------------------------
local function getPSSCDate()
    local startDate     = os.time({year = 1999, month = 8, day = 6})
    local secondsInDay  = 86400
    local daysPerYear   = 183
    local now           = os.time()

    local totalDays     = math.floor((now - startDate) / secondsInDay)
    local yearFraction  = totalDays / daysPerYear
    local psscYear      = math.floor(yearFraction)
    local dayOfYear     = math.floor((yearFraction - psscYear) * daysPerYear) + 1

    local month, dayOfMonth
    if dayOfYear <= 61 then
        month = 1; dayOfMonth = dayOfYear
    elseif dayOfYear <= 122 then
        month = 2; dayOfMonth = dayOfYear - 61
    else
        month = 3; dayOfMonth = dayOfYear - 122
    end

    local dateString = string.format("%d/%d/%d PSSC", dayOfMonth, month, psscYear)
    return {
        text      = dateString,
        year      = psscYear,
        dayOfYear = dayOfYear,
        month     = month,
        dom       = dayOfMonth
    }
end

--------------------------------------------------------------------------------
-- (B) HELPERS
--------------------------------------------------------------------------------
local function pick(t) return t[math.random(#t)] end

local function pickWeighted(list)
    local total = 0
    for _, it in ipairs(list) do total = total + (it.weight or 1) end
    local r = math.random() * total
    local acc = 0
    for _, it in ipairs(list) do
        acc = acc + (it.weight or 1)
        if r <= acc then return it end
    end
    return list[#list]
end

local function bulletList(items)
    if not items or #items == 0 then return "" end
    return "<ul><li>" .. table.concat(items, "</li><li>") .. "</li></ul>"
end

local function cityLink(cityName, anchorOverride)
    local anchor = anchorOverride or cityName
    return string.format("[[List_of_cities_in_Bassaridia_Vaeringheim#%s|%s]]", anchor, cityName)
end

local function opId(di, divCode, idx)
    return string.format("WL-%03d.%03d-%s-%02d", di.year, di.dayOfYear, divCode, idx)
end

-- Flag helper (CEI-style)
local DEFAULT_FLAG = "Imperial Trade Union flag.png"  -- fallback if a file name is missing
local function flagIcon(fileName, sizePx)
    local size = tonumber(sizePx) or 20
    local f = (fileName and fileName ~= "") and fileName or DEFAULT_FLAG
    return string.format("[[File:%s|%dpx]]", f, size)
end

--------------------------------------------------------------------------------
-- (C) INTEGRATE DAILY EVENTS (parse Module:BassaridianDailyEvents.makeTable())
--------------------------------------------------------------------------------
local function buildEventMapForToday()
    local ok, daily = pcall(require, "Module:BassaridianDailyEvents")
    if not ok or not daily or type(daily.makeTable) ~= "function" then
        return {}, false
    end

    local tbl = daily.makeTable() -- rows: "| date || city || event || urgency"
    local eventMap = {}

    for line in tostring(tbl):gmatch("[^\n]+") do
        if line:match("^|%s") and not line:match("^|%-%s*$") then
            local parts = mw.text.split(line:gsub("^|%s*", ""), "%s*||%s*")
            if #parts >= 4 then
                local city = parts[2]
                local ev   = parts[3]
                local urg  = parts[4]
                if city and city ~= "" and not eventMap[city] then
                    eventMap[city] = { desc = ev, urgency = urg }
                end
            end
        end
    end

    return eventMap, true
end

local function urgencyScore(urg)
    if urg == "CRITICAL" then return 4 end
    if urg == "HIGH"     then return 3 end
    if urg == "MEDIUM"   then return 2 end
    if urg == "LOW"      then return 1 end
    return 0
end

--------------------------------------------------------------------------------
-- (D) FORCE ORGANIZATION
--------------------------------------------------------------------------------
local GROUND_ECHELONS = {
    { name="Turmae",        weight=5 },
    { name="Contubernia",   weight=5 },
    { name="Ordinis",       weight=4 },
    { name="Manipuli",      weight=3 },
    { name="Centuriae",     weight=2 },
    { name="Cohortes",      weight=1 },
}

local NAVAL_ECHELONS = {
    { name="Birlik-i Gemi (Patrol Element)", weight=5 },
    { name="Tabur-i Derya (Task Unit)",      weight=3 },
    { name="Ordu (Task Group)",              weight=1 },
}

local AIR_ECHELONS = {
    { name="Zeygi (Element)",   weight=5 },
    { name="Ptisis (Flight)",   weight=3 },
    { name="Moira (Squadron)",  weight=1 },
}

local function pickEchelonForUrgency(echelons, uScore)
    local tuned = {}
    for _, e in ipairs(echelons) do
        local w = e.weight or 1
        if uScore >= 3 then
            if e.name:match("Cohortes") or e.name:match("Ordu %(") or e.name:match("Moira") then
                w = w + 3
            elseif e.name:match("Centuriae") or e.name:match("Tabur%-i Derya") or e.name:match("Ptisis") then
                w = w + 2
            end
        elseif uScore == 2 then
            if e.name:match("Centuriae") or e.name:match("Tabur%-i Derya") or e.name:match("Ptisis") then
                w = w + 1
            end
        end
        table.insert(tuned, { name = e.name, weight = w })
    end
    return pickWeighted(tuned).name
end

--------------------------------------------------------------------------------
-- (E) FLAGS (City + Division)
-- These follow your CEI filenames where provided; everything else uses a consistent guess.
-- Any missing/incorrect filenames will fall back to DEFAULT_FLAG automatically.
--------------------------------------------------------------------------------
local CITY_FLAGS = {
    ["Vaeringheim"]      = "VaeringheimFlag.png",
    ["Lunalis Sancta"]   = "LunalisSanctaFlag.png",
    ["Luminaria"]        = "LuminariaFlag.png",
    ["Serena"]           = "SerenaFlag.png",
    ["Pyralis"]          = "PyralisFlag.png",
    ["Symphonara"]       = "SymphonaraFlag.png",
    ["Aurelia"]          = "AureliaFlag.png",
    ["Sylvapolis"]       = "SylvapolisFlag.png",
    ["Delphica"]         = "DelphicaFlag.png",
    ["Catonis Atrium"]   = "CatonisAtriumFlag.png",
    ["Ferrum Citadel"]   = "FerrumCitadelFlag.png",
    ["Somniumpolis"]     = "SomniumpolisFlag.png",
    ["Nexa"]             = "NexaFlag.png",
    ["Saluria"]          = "SaluriaFlag.png",
    ["Aetherium"]        = "AetheriumFlag.png",
    ["Acheron"]          = "AcheronFlag.png",
    ["Erythros"]         = "ErythrosFlag.png",
    ["Koinonía"]         = "KoinoniaFlag.png",
    ["Aureum"]           = "AureumFlag.png",
    ["The Alpazkigz"]    = "AlpazkigzFlag.png",
    ["Odiferia"]         = "OdiferiaFlag.png",

    ["Skýrophos"]        = "SkyrophosFlag.png",
    ["Bjornopolis"]      = "BjornopolisFlag.png",
    ["Aegirheim"]        = "AegirheimFlag.png",
    ["Norsolyra"]        = "NorsolyraFlag.png",
    ["Thorsalon"]        = "ThorsalonFlag.png",
    ["Myrene"]           = "MyreneFlag.png",
    ["Ephyra"]           = "EphyraFlag.png",
    ["Thyrea"]           = "ThyreaFlag.png",
    ["Pelagia"]          = "PelagiaFlag.png",
    ["Halicarn"]         = "HalicarnFlag.png",

    ["Keybir-Aviv"]      = "KeybirAvivFlag.png",
    ["Tel-Amin"]         = "TelAminFlag.png",
    ["Diamandis"]        = "DiamandisFlag.png",
    ["Jogi"]             = "JogiFlag.png",
    ["Lewisburg"]        = "LewisburgFlag.png",
    ["Thermosalem"]      = "ThermosalemFlag.png",
    ["Akróstadium"]      = "AkrostadiumFlag.png",
    ["Sufriya"]          = "SufriyaFlag.png",
    ["Lykopolis"]        = "LykopolisFlag.png",

    ["Riddersborg"]      = "RiddersborgFlag.png",
    ["Ardclach"]         = "ArdclachFlag.png",

    ["Ourid"]            = "Ouridflag.png",
    ["Bashkim"]          = "BashkimFlag.png",
    ["Tonar"]            = "TonarFlag.png",

    ["Fanghorn"]         = "FanghornFlag.png",
    ["Eikbu"]            = "EikbuFlag.png",
    ["Galvø"]            = "GalvøFlag.png",
    ["Sårensby"]         = "SårensbyFlag.png",
    ["Slevik"]           = "SlevikFlag.png",
    ["Sjøsborg"]         = "SjøsborgFlag.png",
    ["Storesund"]        = "StoresundFlag.png",
    ["Notranskja"]       = "NotranskjaFlag.png",
    ["Kaledonija"]       = "KaledonijaFlag.png",
}

local DIVISION_FLAGS = {
    ["Vaeringheim Division"]         = "VaeringheimDivisionFlag.png",
    ["Alpazkigz Division"]           = "AlpazkigzDivisionFlag.png",
    ["Odiferia Division"]            = "OdiferiaFlag.png",
    ["Hatch Ministry Division"]      = "HatchMinistryFlag.png",
    ["New South Jangsong Division"]  = "NewSouthJangsongFlag.png",
    ["Haifan Bassaridia Division"]   = "HaifaDivisionFlag.png",
    ["Bassaridian Normark Division"] = "BassaridianNormarkFlagB.png",
    ["Ouriana Division"]             = "OurianaFlag.png",
    ["Council of Kings Division"]    = DEFAULT_FLAG,
}

--------------------------------------------------------------------------------
-- (F) DIVISIONS + CITY POOLS
--------------------------------------------------------------------------------
local DIVISIONS = {
    { name="Vaeringheim Division",        link="[[Vaeringheim Division]]",        code="VAE", weight=5,
      cities={"Vaeringheim","Luminaria","Serena","Symphonara","Aurelia","Somniumpolis","Nexa","Lunalis Sancta","Sylvapolis","Delphica","Catonis Atrium","Ferrum Citadel"} },
    { name="Alpazkigz Division",          link="[[Alpazkigz Division]]",          code="ALP", weight=4,
      cities={"The Alpazkigz","Pyralis","Acheron","Erythros","Aureum","Koinonía","Saluria","Aetherium",
              "Fanghorn","Eikbu","Galvø","Sårensby","Slevik","Sjøsborg","Storesund","Notranskja","Kaledonija"} },
    { name="Odiferia Division",           link="[[Odiferia Division]]",           code="ODF", weight=3,
      cities={"Odiferia","Somniumpolis","Aetherium","Ferrum Citadel","Aurelia","Symphonara"} },
    { name="Hatch Ministry Division",     link="[[Hatch Ministry Division]]",     code="HAT", weight=3,
      cities={"Lewisburg","Lykopolis","Jogi","Keybir-Aviv","Tel-Amin","Diamandis","Thermosalem","Akróstadium","Sufriya"} },
    { name="New South Jangsong Division", link="[[New South Jangsong Division]]", code="NSJ", weight=3,
      cities={"Skýrophos","Bjornopolis","Aegirheim","Norsolyra","Thorsalon","Pelagia","Myrene","Thyrea","Ephyra","Halicarn"} },
    { name="Haifan Bassaridia Division",  link="[[Haifan Bassaridia Division]]",  code="HFA", weight=3,
      cities={"Keybir-Aviv","Tel-Amin","Diamandis","Jogi","Lewisburg","Thermosalem","Akróstadium","Sufriya","Lykopolis"} },
    { name="Bassaridian Normark Division",link="[[Bassaridian Normark Division]]",code="BNO",weight=2,
      cities={"Ardclach","Riddersborg"} },
    { name="Ouriana Division",            link="[[Ouriana Division]]",            code="OUR", weight=2,
      cities={"Bashkim","Ourid","Tonar"} },
    { name="Council of Kings Division",   link="[[Council of Kings Division]]",   code="CKD", weight=1,
      cities={"Vaeringheim","Bashkim","Ourid","Tonar"} },
}

--------------------------------------------------------------------------------
-- (G) OPERATION TYPES (branch-aware)
--------------------------------------------------------------------------------
local OP_GROUND = {
    { name="corridor security (rail / canal / road checkpointing)", weight=4 },
    { name="urban stabilization (cordon / curfew enforcement)",      weight=3 },
    { name="anti-smuggling interdiction / contraband seizure",       weight=3 },
    { name="infrastructure protection (port/bridge/aqueduct)",       weight=3 },
    { name="counter-insurgency sweep (cell disruption)",             weight=2 },
    { name="hazard response (evacuation / debris clearance)",        weight=2 },
    { name="convoy escort (supply / detainee / artifact transfer)",  weight=2 },
}

local OP_NAVAL = {
    { name="maritime escort / lake patrol routing",                 weight=3 },
    { name="VBSS / interdiction / contraband boarding",             weight=3 },
    { name="blockade enforcement / straits compliance sweep",       weight=2 },
    { name="harbor security (lock-gates / inner basin patrol)",     weight=2 },
}

local OP_AIR = {
    { name="ISR overwatch / route scanning",                        weight=4 },
    { name="rapid extraction / medevac lift",                       weight=2 },
    { name="strike deterrence package (show of force)",             weight=1 },
}

--------------------------------------------------------------------------------
-- (H) OVERSIGHT + COMPLIANCE
--------------------------------------------------------------------------------
local OVERSIGHT = {
    { label="Senate of Elders liaison",                 weight=3 },
    { label="Port compliance inspector (HCE)",          weight=4 },
    { label="Temple Aprobelle social-harmony auditor",  weight=3 },
    { label="Straits Convention monitor (civilian)",    weight=3 },
    { label="No observer (weather delay)",              weight=1 },
}

local COMPLIANCE = {
    { label="Deployment verified; corridor routing approved; ledger notes filed same-day",                 weight=6 },
    { label="Minor variance corrected; revised routing issued with escort buffer",                         weight=2 },
    { label="Weather delay; holding pattern under local command until visibility improves",               weight=1 },
    { label="Mission deferred (no-go); export-control check triggered by false manifest",                 weight=1 },
    { label="Export request refused (constitutional prohibition); material retained under Council custody", weight=1 },
}

local function rowColor(obs, comp, uScore)
    local o = (obs or ""):lower()
    local c = (comp or ""):lower()
    if o:match("weather delay") then
        return ' style="background-color:#fff3cd;"'
    end
    if c:match("minor variance") then
        return ' style="background-color:#fff3cd;"'
    end
    if c:match("export request refused") or c:match("mission deferred") then
        return ' style="background-color:#f8d7da;"'
    end
    if uScore >= 3 then
        return ' style="background-color:#f8d7da;"'
    end
    return ' style="background-color:#d4edda;"'
end

--------------------------------------------------------------------------------
-- (I) MAIN TABLE (flags included; no platforms; no repetitive doctrine line)
--------------------------------------------------------------------------------
function p.makeTable(frame)
    local di = getPSSCDate()
    local args = frame and frame.args or {}

    local rows = tonumber(args.rows) or 36
    local showLegend = tostring(args.showlegend or "yes"):lower() ~= "no"
    local flagSize = tonumber(args.flagsize) or 20

    local eventMap, hasEvents = buildEventMapForToday()

    local seed = tonumber(args.seed) or (di.year * 1000 + di.dayOfYear)
    math.randomseed(seed)

    local divFilter = tostring(args.division or ""):lower()
    local divPool = {}
    if divFilter ~= "" then
        for _, d in ipairs(DIVISIONS) do
            if d.name:lower():find(divFilter, 1, true) or d.code:lower():find(divFilter, 1, true) then
                table.insert(divPool, d)
            end
        end
        if #divPool == 0 then divPool = DIVISIONS end
    else
        divPool = DIVISIONS
    end

    local out = {}
    table.insert(out, "{| class='wikitable sortable'")
    table.insert(out,
        "! style='white-space:nowrap;' | Date" ..
        " !! Division" ..
        " !! City / Node" ..
        " !! Daily event trigger" ..
        " !! Urgency" ..
        " !! Operation" ..
        " !! Ground Forces" ..
        " !! Naval Forces" ..
        " !! Aerial Forces" ..
        " !! Oversight" ..
        " !! Compliance / Notes"
    )

    for i = 1, rows do
        local div = pickWeighted(divPool)
        local cityName = pick(div.cities)

        local divFlag = flagIcon(DIVISION_FLAGS[div.name], flagSize)
        local divCell = string.format("%s %s", divFlag, div.link)

        local cityFlag = flagIcon(CITY_FLAGS[cityName], flagSize)
        local cityCell = string.format("%s %s", cityFlag, cityLink(cityName, cityName))

        local ev = eventMap[cityName]
        local evDesc = ev and ev.desc or (hasEvents and "No reports" or "Events module unavailable")
        local urg = ev and ev.urgency or "N/A"
        local uScore = urgencyScore(urg)

        local branchWeighted = {
            { name="ground", weight = 6 },
            { name="naval",  weight = (div.code == "HAT" or div.code == "HFA") and 5 or 2 },
            { name="air",    weight = 2 + uScore },
        }
        local primary = pickWeighted(branchWeighted).name

        local op
        if primary == "naval" then
            op = pickWeighted(OP_NAVAL)
        elseif primary == "air" then
            op = pickWeighted(OP_AIR)
        else
            op = pickWeighted(OP_GROUND)
        end

        local ground = "—"
        local naval  = "—"
        local air    = "—"

        if not (primary == "air" and uScore <= 1 and math.random() < 0.35) then
            local gE = pickEchelonForUrgency(GROUND_ECHELONS, uScore)
            ground = string.format("%s (%s-%02d)", gE, div.code, math.random(1, 24))
        end

        if primary == "naval" or (div.code == "HAT" and math.random() < 0.55) or (uScore >= 3 and math.random() < 0.35) then
            local nE = pickEchelonForUrgency(NAVAL_ECHELONS, uScore)
            naval = string.format("%s (%s-N%02d)", nE, div.code, math.random(1, 12))
        end

        if primary == "air" or (uScore >= 2 and math.random() < 0.55) then
            local aE = pickEchelonForUrgency(AIR_ECHELONS, uScore)
            air = string.format("%s (%s-A%02d)", aE, div.code, math.random(1, 18))
        end

        local obs = pickWeighted(OVERSIGHT).label
        local comp = pickWeighted(COMPLIANCE).label

        local notes = bulletList({
            "Op-ID: " .. opId(di, div.code, i)
        })

        local style = rowColor(obs, comp, uScore)

        table.insert(out, "|-" .. style)
        table.insert(out, string.format(
            "| %s || %s || %s || %s || %s || %s || %s || %s || %s || %s || %s",
            di.text,
            divCell,
            cityCell,
            evDesc,
            urg,
            op.name,
            ground,
            naval,
            air,
            obs,
            bulletList({ comp, notes })
        ))
    end

    table.insert(out, "|}")

    if showLegend then
        table.insert(out, "\n<div style='margin-top:0.5em; font-size:90%;'>")
        table.insert(out, "<b>Legend:</b> ")
        table.insert(out, "<span style='background:#d4edda;padding:2px 6px;border:1px solid #c3e6cb;'>Green</span> = routine/compliant&nbsp; ")
        table.insert(out, "<span style='background:#fff3cd;padding:2px 6px;border:1px solid #ffeeba;'>Yellow</span> = variance/adjustment/weather&nbsp; ")
        table.insert(out, "<span style='background:#f8d7da;padding:2px 6px;border:1px solid #f5c6cb;'>Red</span> = HIGH/CRITICAL or export-control/deferment")
        table.insert(out, "</div>")
    end

    return table.concat(out, "\n")
end

--------------------------------------------------------------------------------
-- (J) OPTIONAL: show org ladders (for documentation / page footer)
--------------------------------------------------------------------------------
function p.showOrganization()
    return table.concat({
        '{| class="wikitable" style="width:100%;"',
        '! Branch !! Smallest → Largest',
        '|-',
        '| Ground || Turmae → Contubernia → Ordinis → Manipuli → Centuriae → Cohortes',
        '|-',
        '| Naval || Birlik-i Gemi (Patrol Element) → Tabur-i Derya (Task Unit) → Ordu (Task Group)',
        '|-',
        '| Aerial || Zeygi (Element) → Ptisis (Flight) → Moira (Squadron)',
        '|}',
    }, "\n")
end

return p