Module:PillSeasonSchedule: Difference between revisions
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| Line 252: | Line 252: | ||
elseif i >= 9 and i <= 12 then | elseif i >= 9 and i <= 12 then | ||
style = ' style="background-color:#cce5ff;"' -- light blue | style = ' style="background-color:#cce5ff;"' -- light blue | ||
elseif i >= | elseif i >= 27 and i <= 28 then | ||
style = ' style="background-color:#F1EB9C;"' -- light yellow | style = ' style="background-color:#F1EB9C;"' -- light yellow | ||
elseif i >= | elseif i >= 29 and i <= 32 then | ||
style = ' style="background-color:#ffcccc;"' -- light red | style = ' style="background-color:#ffcccc;"' -- light red | ||
end | end | ||
Revision as of 17:39, 19 October 2025
Documentation for this module may be created at Module:PillSeasonSchedule/doc
-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')
-- 1) TEAM DEFINITIONS (20px thumbnails)
local teams = {
{ code="Allegro Symphonara", fullName="Allegro Symphonara", logo="[[File:AllegrosymphonaraB.png|20px]]", championships=4 },
{ code="Ashguard Pyralis", fullName="Ashguard Pyralis", logo="[[File:AshguardpyralisB.png|20px]]", championships=1 },
{ code="Aurelia Auric", fullName="Aurelia Auric", logo="[[File:AureliaAuricB.png|20px]]", championships=2 },
{ code="Brightpath Aureum", fullName="Brightpath Aureum", logo="[[File:BrightpathaureumB.png|20px]]", championships=2 },
{ code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="[[File:CelestialsanctaB.png|20px]]", championships=1 },
{ code="Delphica Windborne", fullName="Delphica Windborne", logo="[[File:DelphicawindborneB.png|20px]]", championships=1 },
{ code="Emberstone Vaeringheim", fullName="Emberstone Vaeringheim", logo="[[File:EmberstonevaeringheimB.png|20px]]", championships=3 },
{ code="Flameborne Erythros", fullName="Flameborne Erythros", logo="[[File:FlameborneerythrosB.png|20px]]", championships=1 },
{ code="Forgeward Nexa", fullName="Forgeward Nexa", logo="[[File:ForgewardnexaB.png|20px]]", championships=0 },
{ code="Hearthkeeper Koinon", fullName="Hearthkeeper Koinon", logo="[[File:HearthkeeperkoinonB.png|20px]]", championships=0 },
{ code="Ironbough Sylvapolis", fullName="Ironbough Sylvapolis", logo="[[File:IronboughSylvapolisB.png|20px]]", championships=1 },
{ code="Redcliff Citadel", fullName="Redcliff Citadel", logo="[[File:RedcliffCitadel.png|20px]]", championships=1 },
{ code="Riftwarden Acheron", fullName="Riftwarden Acheron", logo="[[File:RiftwardenAcheronB.png|20px]]", championships=3 },
{ code="Saluria Skylight", fullName="Saluria Skylight", logo="[[File:SaluriaSkylightB.png|20px]]", championships=0 },
{ code="Sandveil Somniumpolis", fullName="Sandveil Somniumpolis", logo="[[File:SandVeilSomniumB.png|20px]]", championships=1 },
{ code="Serena Tidesong", fullName="Serena Tidesong", logo="[[File:Serena TidesongB.png|20px]]", championships=2 },
{ code="Steppe Luminaria", fullName="Steppe Luminaria", logo="[[File:Steppe LuminariaB.png|20px]]", championships=4 },
{ code="Strider Myrene", fullName="Strider Myrene", logo="[[File:StriderMyreneB.png|20px]]", championships=1 },
{ code="Vaeringheim Pillar", fullName="Vaeringheim Pillar", logo="[[File:VaeringheimPillarB.png|20px]]", championships=5 },
{ code="Imperial Delphica", fullName="Imperial Delphica", logo="[[File:ImperialDelphicaB.png|20px]]", championships=1 },
{ code="Ascendant Aetherium", fullName="Ascendant Aetherium", logo="[[File:AscendantAetheriumB.png|20px]]", championships=2 },
{ code="Sufriya Stormwake", fullName="Sufriya Stormwake", logo="[[File:SufriyaStormwake.png|20px]]", championships=1 },
{ code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="[[File:PCSuncliff.png|20px]]", championships=0 },
{ code="Jogi Regiment", fullName="Jogi Regiment", logo="[[File:JogiRegiment.png|20px]]", championships=0 },
{ code="Vine Fleet Mylecia", fullName="Vine Fleet Mylecia", logo="[[File:VineFleetMylecia.png|20px]]", championships=0 },
{ code="Port of Blore Heath", fullName="Port of Blore Heath", logo="[[File:PortBloreHeath.png|20px]]", championships=0 },
{ code="Free State Abeis", fullName="Free State Abeis", logo="[[File:FreeStateAbeis.png|20px]]", championships=0 },
{ code="Jezeraah City", fullName="Jezeraah City", logo="[[File:JezeraahCity.png|20px]]", championships=0 },
{ code="Ourid Pegasi", fullName="Ourid Pegasi", logo="[[File:OuridPegasiLogo.png|20px]]", championships=0 },
{ code="Pillarion Club Caspazani",fullName="Pillarion Club Caspazani",logo="[[File:PCCaspazani.png|20px]]", championships=0 },
{ code="Amberwatch Slevik", fullName="Amberwatch Slevik", logo="[[File:AmberwatchSlevik.png|20px]]", championships=0 },
{ code="Fanghorn Rein", fullName="Fanghorn Rein", logo="[[File:FanghornRein.png|20px]]", championships=0 },
}
-- 2) DOUBLE ROUND‑ROBIN GENERATOR
local function generateSchedule()
local n = #teams
assert(n % 2 == 0)
local pool = {}
for i = 1, n do pool[i] = teams[i] end
local fixed = table.remove(pool, 1)
local rounds = {}
for r = 1, n - 1 do
local pairings = {}
if r % 2 == 1 then
table.insert(pairings, { fixed, pool[1] })
else
table.insert(pairings, { pool[1], fixed })
end
for i = 2, n / 2 do
local t1, t2 = pool[i], pool[#pool - (i - 2)]
if i % 2 == 0 then
table.insert(pairings, { t1, t2 })
else
table.insert(pairings, { t2, t1 })
end
end
rounds[r] = pairings
table.insert(pool, 1, table.remove(pool))
end
for r = 1, n - 1 do
local rev = {}
for _, m in ipairs(rounds[r]) do
table.insert(rev, { m[2], m[1] })
end
rounds[n - 1 + r] = rev
end
return rounds
end
-- 3) MAP ROUNDS TO PSSC DAYS
local START, END = 62, 183
local function mapDays()
local total = END - START + 1
local rounds = (#teams - 1) * 2
local iv = math.floor(total / rounds)
local ex = total % rounds
local m, d = {}, START
for i = 1, rounds do
m[d] = i
d = d + iv + (ex > 0 and 1 or 0)
if ex > 0 then ex = ex - 1 end
end
return m
end
-- 4) SIMULATE RESULTS FOR A DAY
local function simulateDayResults(day)
local sched = generateSchedule()
local dm = mapDays()
local idx = dm[day]
if not idx then return {} end
math.randomseed(day)
local out = {}
for _, m in ipairs(sched[idx]) do
local h, a = m[1], m[2]
local p = math.random()
local hg, ag
if p < 0.1 then
hg = math.random(0, 12); ag = hg
else
local wh, wa = h.championships + 1, a.championships + 1
local rem = (p - 0.1) / 0.9
local homeWin= rem < (wh / (wh + wa))
local winG = math.random(1, 12)
local loseG = math.random(0, math.min(winG - 1, 12))
if homeWin then hg, ag = winG, loseG else hg, ag = loseG, winG end
end
table.insert(out, { home = h, away = a, hg = hg, ag = ag })
end
return out
end
-- helper: convert PSSC day → month/day
local function getMonthDay(d)
if d <= 61 then
return "Atosiel", d
elseif d <= 122 then
return "Thalassiel", d - 61
else
return "Opsitheiel", d - 122
end
end
-- 5) RENDER TODAY or NEXT MATCHDAY
local function renderRound(curDay, year)
local dm = mapDays()
local target = curDay
local upcoming= false
if not dm[target] then
for d = curDay + 1, END do
if dm[d] then target = d; upcoming = true; break end
end
end
if not dm[target] then
return "'''No more matches this season.'''"
end
local prefix = upcoming and "'''Next matchday:''' " or ""
local mon, dom = getMonthDay(target)
local label = dom .. " " .. mon .. " " .. year .. " PSSC"
local rows = {}
if not upcoming then
for _, r in ipairs(simulateDayResults(target)) do
local h, a, hg, ag = r.home, r.away, r.hg, r.ag
local hc = (hg > ag and "green") or (hg < ag and "red") or "yellow"
local ac = (ag > hg and "green") or (ag < hg and "red") or "yellow"
local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
table.insert(rows,
string.format("%s %s %s vs %s %s %s",
h.logo, hs, h.fullName,
a.logo, as, a.fullName
)
)
end
else
local sched = generateSchedule()
local idx = dm[target]
for _, m in ipairs(sched[idx]) do
local h, a = m[1], m[2]
table.insert(rows,
string.format("%s %s vs %s %s",
h.logo, h.fullName,
a.logo, a.fullName
)
)
end
end
return string.format(
"|-\n| %s%d || %s || %s",
prefix, target, label, table.concat(rows, "<br>")
)
end
-- 6) Invoke: schedule
function p.renderSchedule(frame)
local curr = date.getCurrentDate()
local day = tonumber(curr:match('^(%d+),')) or 0
local year = tonumber(curr:match(', (%d+) PSSC')) or 0
return table.concat({
'{| class="wikitable sortable"',
'! Day !! Date !! Matches',
renderRound(day, year),
'|}'
}, "\n")
end
-- 7) CURRENT STANDINGS (with logos and conditional row coloring)
function p.renderStandings(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local last = math.min(today, END)
local recs = {}
-- initialize records
for _, t in ipairs(teams) do
recs[t.code] = { team = t, W = 0, D = 0, L = 0, Pts = 0, PF = 0, PA = 0 }
end
-- accumulate W/D/L and points
for d = START, last do
for _, r in ipairs(simulateDayResults(d)) do
local hR, aR = recs[r.home.code], recs[r.away.code]
hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
if r.hg > r.ag then
hR.W, hR.Pts = hR.W + 1, hR.Pts + 3
aR.L = aR.L + 1
elseif r.hg < r.ag then
aR.W, aR.Pts = aR.W + 1, aR.Pts + 3
hR.L = hR.L + 1
else
hR.D, hR.Pts = hR.D + 1, hR.Pts + 1
aR.D, aR.Pts = aR.D + 1, aR.Pts + 1
end
end
end
-- prepare sorted list
local list = {}
for _, rec in pairs(recs) do
rec.PD = rec.PF - rec.PA
table.insert(list, rec)
end
table.sort(list, function(a, b)
if a.Pts ~= b.Pts then return a.Pts > b.Pts end
if a.PD ~= b.PD then return a.PD > b.PD end
if a.W ~= b.W then return a.W > b.W end
return a.team.fullName < b.team.fullName
end)
-- render table with conditional styling
local out = {
"{| class=\"wikitable sortable\"",
"! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD"
}
for i, rec in ipairs(list) do
-- determine background color
local style = ""
if i <= 8 then
style = ' style="background-color:#ccffcc;"' -- light green
elseif i >= 9 and i <= 12 then
style = ' style="background-color:#cce5ff;"' -- light blue
elseif i >= 27 and i <= 28 then
style = ' style="background-color:#F1EB9C;"' -- light yellow
elseif i >= 29 and i <= 32 then
style = ' style="background-color:#ffcccc;"' -- light red
end
-- insert row
table.insert(out, "|-" .. style)
table.insert(out,
"| " .. i
.. " || " .. rec.team.logo .. " " .. rec.team.fullName
.. " || " .. rec.W
.. " || " .. rec.D
.. " || " .. rec.L
.. " || " .. rec.Pts
.. " || " .. rec.PF
.. " || " .. rec.PA
.. " || " .. rec.PD
)
end
table.insert(out, "|}")
return table.concat(out, "\n")
end
-- 8) PREVIOUS RESULTS: shows the last 5 matchdays
function p.renderPreviousResults(frame)
local curr = date.getCurrentDate()
local today = tonumber(curr:match("^(%d+),")) or 0
local year = tonumber(curr:match(", (%d+) PSSC")) or 0
local dm = mapDays()
local played = {}
for d = today - 1, START, -1 do
if dm[d] then table.insert(played, d) end
end
local recent = {}
for i = 1, math.min(5, #played) do
table.insert(recent, played[i])
end
local out = {
"{| class=\"wikitable sortable\"",
"! Date !! Home !! Score !! Away"
}
for _, d in ipairs(recent) do
local mon, dom = getMonthDay(d)
local dateLabel = dom .. " " .. mon .. " " .. year .. " PSSC"
for _, r in ipairs(simulateDayResults(d)) do
local hs = "'''" .. r.hg .. "-" .. r.ag .. "'''"
table.insert(out, "|-")
table.insert(out,
"| " .. dateLabel
.. " || " .. r.home.logo .. " " .. r.home.fullName
.. " || " .. hs
.. " || " .. r.away.logo .. " " .. r.away.fullName
)
end
end
table.insert(out, "|}")
return table.concat(out, "\n")
end
-- return export table
------------------------------------------------------------------------
------------------------------------------------------------------------
-- 9) 12-TEAM POST-SEASON
-- • Play-in (9–12) → 2 winners
-- • Round-of-8 (3–8 + 2) → 4
-- • Round-of-4 (re-seed) → 2 ⇢ join seeds 1-2 in SF
-- • Semi-finals (top-2 byes) → 2
-- • Final → Champion
------------------------------------------------------------------------
-- calendar helpers ----------------------------------------------------
local DAYS_IN_YEAR = 183
local function md2day(m,d) return (m-1)*61 + d end -- 61-day “months”
local function absDay(y,d) return y*DAYS_IN_YEAR + d end
local PO_YEAR = 52 -- post-season year
local PO_FIRST = md2day(1,4) -- 4 Atosiel 52 PSSC (Play-in day)
local PO_IV = 3 -- days between rounds
-- seeding list (top-12 of final table)
local seedTeams = {
teams[7], teams[17], teams[13], teams[19], teams[1], teams[21], -- 1-6
teams[12],teams[4], teams[3], teams[18], teams[16], teams[5] -- 7-12
}
-- play-in pairings (9 v 12, 10 v 11)
local PLAYIN = {
{ seedTeams[9], seedTeams[12] },
{ seedTeams[10], seedTeams[11] }
}
-- single–match score generator (mild title bias, 0-12 goals)
local function playScore(A,B,salt)
math.randomseed(salt)
local p = math.random()
if p < 0.10 then local g=math.random(0,12); return g,g end
local wa,wb = A.championships+1,B.championships+1
local home = (p-0.10)/0.90 < wa/(wa+wb)
local hi = math.random(1,12)
local lo = math.random(0, math.min(hi-1,12))
return home and hi or lo, home and lo or hi
end
-- advancing containers
local W = { PI={}, R8={}, R4={}, SF={} }
-- wiki-row helper -----------------------------------------------------
local function mkRow(tag, absDate, H, A, salt, absNow)
local hs, as, win = '—','—','—'
if absNow >= absDate and H.fullName~='TBD' and A.fullName~='TBD' then
hs,as = playScore(H,A,salt)
local Wn = (hs>as) and H or A
win = Wn.logo .. ' ' .. Wn.fullName
hs = string.format("'''%d-%d'''",hs,as)
end
return string.format(
"|-\n| %s || %s %s || %s || %s %s || %s",
tag, H.logo,H.fullName, hs, A.logo,A.fullName, win)
end
------------------------------------------------------------------------
-- 9.1 Play-off SCHEDULE (blank scores)
------------------------------------------------------------------------
function p.renderPlayoffSchedule(frame)
local out = {
'{| class="wikitable sortable"',
'! Round !! Date !! Match-up'
}
local function dateCell(day)
local mon,dom = getMonthDay(day)
return dom .. ' ' .. mon .. ' ' .. PO_YEAR .. ' PSSC'
end
local function add(tag, day, H, A)
out[#out+1] = '|-'
out[#out+1] = string.format(
'| %s || %s || %s %s vs %s %s',
tag, dateCell(day), H.logo,H.fullName, A.logo,A.fullName)
end
-- Play-in
for i,p in ipairs(PLAYIN) do add('Play-in-'..i, PO_FIRST, p[1], p[2]) end
-- banners for remaining rounds
local banners = {
{ 'Round-of-8', 1 },
{ 'Round-of-4', 2 },
{ 'Semi-finals (Seeds 1-2 BYE)', 3 },
{ 'Final', 4 }
}
for _,b in ipairs(banners) do
local d = PO_FIRST + PO_IV * b[2]
out[#out+1] = '|-'
out[#out+1] = '| colspan="3" | ' .. "'''" .. b[1] .. ":'''" ..
' ' .. dateCell(d)
end
out[#out+1] = '|}'
return table.concat(out, '\n')
end
------------------------------------------------------------------------
-- 9.2 Play-off RESULTS (auto-update each day)
------------------------------------------------------------------------
function p.renderPlayoffResults(frame)
local now = date.getCurrentDate()
local dNow = tonumber(now:match('^(%d+),')) or 0
local yNow = tonumber(now:match(', (%d+) PSSC')) or 0
local absNow = absDay(yNow,dNow)
local rows = {
'{| class="wikitable sortable"',
'! Round !! Home !! Score !! Away !! Winner'
}
-- Play-in -----------------------------------------------------------
local absPI = absDay(PO_YEAR, PO_FIRST)
for i,p in ipairs(PLAYIN) do
if absNow >= absPI then
local g1,g2 = playScore(p[1],p[2],absPI*100+i)
W.PI[i] = (g1>g2) and p[1] or p[2]
end
rows[#rows+1] = mkRow('PI-'..i, absPI, p[1], p[2], absPI*100+i, absNow)
end
-- Round-of-8 --------------------------------------------------------
local absR8 = absPI + PO_IV
local pool = { seedTeams[3],seedTeams[4],seedTeams[5],seedTeams[6],
seedTeams[7],seedTeams[8],
W.PI[1] or {logo='—',fullName='TBD'},
W.PI[2] or {logo='—',fullName='TBD'} }
table.sort(pool, function(a,b)
for _,t in ipairs(seedTeams) do
if t==a then return true elseif t==b then return false end
end
end)
local R8 = {}
for i=1,4 do R8[i] = { pool[i], pool[#pool - (i-1)] } end
for i,p in ipairs(R8) do
if absNow >= absR8 and p[2].fullName~='TBD' then
local g1,g2 = playScore(p[1],p[2],absR8*100+i)
W.R8[i] = (g1>g2) and p[1] or p[2]
end
rows[#rows+1] = mkRow('R-8-'..i, absR8, p[1], p[2], absR8*100+i, absNow)
end
-- Round-of-4 --------------------------------------------------------
local absR4 = absR8 + PO_IV
local R4 = {}
if W.R8[1] and W.R8[4] then
local w = { W.R8[1],W.R8[2],W.R8[3],W.R8[4] }
table.sort(w, function(a,b)
for _,t in ipairs(seedTeams) do
if t==a then return true elseif t==b then return false end
end
end)
R4 = { {w[1],w[4]}, {w[2],w[3]} }
end
for i=1,2 do
local H = R4[i] and R4[i][1] or {logo='—',fullName='TBD'}
local A = R4[i] and R4[i][2] or {logo='—',fullName='TBD'}
if absNow >= absR4 and R4[i] then
local g1,g2 = playScore(H,A,absR4*100+i)
W.R4[i] = (g1>g2) and H or A
end
rows[#rows+1] = mkRow('R-4-'..i, absR4, H, A, absR4*100+i, absNow)
end
-- Semi-finals (Seeds 1-2 enter) ------------------------------------
local absSF = absR4 + PO_IV
local SF = {
{ seedTeams[1], W.R4[2] or {logo='—',fullName='TBD'} },
{ seedTeams[2], W.R4[1] or {logo='—',fullName='TBD'} }
}
for i=1,2 do
local H,A = SF[i][1], SF[i][2]
if absNow >= absSF and A.fullName~='TBD' then
local g1,g2 = playScore(H,A,absSF*100+i)
W.SF[i] = (g1>g2) and H or A
end
rows[#rows+1] = mkRow('SF-'..i, absSF, H, A, absSF*100+i, absNow)
end
-- Final ------------------------------------------------------------
local absF = absSF + PO_IV
local FH = W.SF[1] or {logo='—',fullName='TBD'}
local FA = W.SF[2] or {logo='—',fullName='TBD'}
rows[#rows+1] = mkRow('Final', absF, FH, FA, absF*100+1, absNow)
rows[#rows+1] = '|}'
return table.concat(rows, '\n')
end
-- END OF PLAY-OFF BLOCK
------------------------------------------------------------------------
return p