Module:PillSeasonSchedule: Difference between revisions

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local date = require('Module:BassaridianCalendar')
local date = require('Module:BassaridianCalendar')


-- 1) TEAM DEFINITIONS (with logos used only in the schedule)
-- 1) TEAM DEFINITIONS (logos shown only in schedule)
local teams = {
local teams = {
     { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
     { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
Line 20: Line 20:
     { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
     { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
     { code="Sandveil Somniumpolis",  fullName="Sandveil Somniumpolis",  logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
     { code="Sandveil Somniumpolis",  fullName="Sandveil Somniumpolis",  logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
     { code="Serena Tidesong",        fullName="Serena Tidesong",        logo="{{flagicon image|Serena TidesongB.png|200px}}", championships=2 },
     { code="Serena Tidesong",        fullName="Serena Tidesong",        logo="{{flagicon image|SerenaTidesongB.png|200px}}", championships=2 },
     { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="{{flagicon image|Steppe\"LuminariaB.png|200px}}", championships=3 },
     { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="{{flagicon image|SteppeLuminariaB.png|200px}}", championships=3 },
     { code="Strider Myrene",          fullName="Strider Myrene",          logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
     { code="Strider Myrene",          fullName="Strider Myrene",          logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
     { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
     { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
Line 35: Line 35:
}
}


-- 2) DOUBLE ROUND-ROBIN GENERATOR
-- 2) DOUBLE ROUND‑ROBIN GENERATOR
local function generateSchedule()
local function generateSchedule()
     local n = #teams
     local n = #teams
     assert(n % 2 == 0)
     assert(n % 2 == 0)
     local pool = { unpack(teams) }
     local pool = {}
    for i = 1, n do pool[i] = teams[i] end
     local fixed = table.remove(pool,1)
     local fixed = table.remove(pool,1)
     local rounds = {}
     local rounds = {}
     for r=1,n-1 do
     for r = 1, n-1 do
         local pairings = {}
         local pairings = {}
         if r % 2 == 1 then
         if r % 2 == 1 then
             table.insert(pairings,{fixed,pool[1]})
             table.insert(pairings,{fixed, pool[1]})
         else
         else
             table.insert(pairings,{pool[1],fixed})
             table.insert(pairings,{pool[1], fixed})
         end
         end
         for i=2, n/2 do
         for i = 2, n/2 do
             local t1,t2 = pool[i], pool[#pool-(i-2)]
             local t1, t2 = pool[i], pool[#pool-(i-2)]
             if i % 2 == 0 then
             if i % 2 == 0 then
                 table.insert(pairings,{t1,t2})
                 table.insert(pairings,{t1, t2})
             else
             else
                 table.insert(pairings,{t2,t1})
                 table.insert(pairings,{t2, t1})
             end
             end
         end
         end
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         table.insert(pool,1,table.remove(pool))
         table.insert(pool,1,table.remove(pool))
     end
     end
     for r=1,n-1 do
     for r = 1, n-1 do
         local rev = {}
         local rev = {}
         for _,m in ipairs(rounds[r]) do
         for _, m in ipairs(rounds[r]) do
             table.insert(rev,{m[2],m[1]})
             table.insert(rev,{m[2],m[1]})
         end
         end
Line 70: Line 71:
end
end


-- 3) MAP ROUNDS TO PSSC DAYS
-- 3) MAP ROUNDS → PSSC DAYS
local START,END = 62,183
local START, END = 62, 183
local function mapDays()
local function mapDays()
     local total = END-START+1
     local total = END - START + 1
     local rounds = (#teams-1)*2
     local rounds = (#teams-1)*2
     local interval = math.floor(total/rounds)
     local interval= math.floor(total/rounds)
     local extra = total % rounds
     local extra   = total % rounds
     local m,day = {}, START
     local m, day = {}, START
     for i=1,rounds do
     for i=1,rounds do
         m[day] = i
         m[day] = i
         day = day + interval + (extra>0 and 1 or 0)
         day = day + interval + (extra>0 and 1 or 0)
         if extra>0 then extra = extra-1 end
         if extra>0 then extra = extra - 1 end
     end
     end
     return m
     return m
end
end


-- 4) SIMULATE A GIVEN DAY
-- 4) SIMULATE RESULTS FOR A DAY
local function simulateDayResults(day)
local function simulateDayResults(day)
     local sched = generateSchedule()
     local sched = generateSchedule()
     local dm = mapDays()
     local dm   = mapDays()
     local ridx = dm[day]
     local ridx = dm[day]
     if not ridx then return {} end
     if not ridx then return {} end
     math.randomseed(day)
     math.randomseed(day)
     local res = {}
     local out = {}
     for _,m in ipairs(sched[ridx]) do
     for _, m in ipairs(sched[ridx]) do
         local h,a = m[1],m[2]
         local h,a   = m[1], m[2]
         local draw = 0.1
         local draw,p = 0.1, math.random()
        local r = math.random()
         local hg,ag
         local hg,ag
         if r < draw then
         if p < draw then
             hg = math.random(0,12); ag = hg
             hg = math.random(0,12); ag = hg
         else
         else
             local wh,wa = h.championships+1, a.championships+1
             local wh, wa = h.championships+1, a.championships+1
             local rem = (r-draw)/(1-draw)
             local rem     = (p-draw)/(1-draw)
             local homeWin = rem < (wh/(wh+wa))
             local homeWin= rem < (wh/(wh+wa))
             local winG = math.random(1,12)
             local winG   = math.random(1,12)
             local loseG = math.random(0,math.min(winG-1,12))
             local loseG = math.random(0,math.min(winG-1,12))
             if homeWin then hg,ag = winG,loseG else hg,ag = loseG,winG end
             if homeWin then hg,ag = winG,loseG else hg,ag = loseG,winG end
         end
         end
         table.insert(res,{home=h,away=a,hg=hg,ag=ag})
         table.insert(out,{home=h,away=a,hg=hg,ag=ag})
     end
     end
     return res
     return out
end
end


-- 5) RENDER TODAY’S MATCHDAY
-- helper: month/day from PSSC day
local function renderRound(day,year)
local function getMonthDay(d)
     local dm = mapDays()
     if d <= 61 then
    if not dm[day] then return "'''No matches scheduled today'''" end
        return "Atosiel", d
    local month,dom = date.getDateFromDay(day)
     elseif d <= 122 then
     local label = dom.." "..month.." "..year.." PSSC"
         return "Thalassiel", d-61
    local content = ""
    else
    for _,r in ipairs(simulateDayResults(day)) do
         return "Opsitheiel", d-122
        local h,a,hg,ag = r.home,r.away,r.hg,r.ag
        local hcol = hg>ag and "green" or hg<ag and "red" or "yellow"
        local acol = ag>hg and "green" or ag<hg and "red" or "yellow"
         local hs = "<span style='color:"..hcol.."'>'''"..hg.."'''</span>"
        local as = "<span style='color:"..acol.."'>'''"..ag.."'''</span>"
         content = content..h.logo.." "..hs.." "..h.fullName.." vs "..a.logo.." "..as.." "..a.fullName.."<br>"
     end
     end
    content = content:sub(1,-5)
    return "|-\n| "..day.." || "..label.." || "..content
end
end


-- 5) RENDER TODAY or NEXT MATCHDAY
local function renderRound(currentDay, year)
    local dm        = mapDays()
    local targetDay  = currentDay
    local upcoming  = false
    if not dm[targetDay] then
        for d = currentDay+1, END do
            if dm[d] then targetDay, upcoming = d, true; break end
        end
    end
    if not dm[targetDay] then
        return "'''No more matches this season.'''"
    end
    local prefix = upcoming and "'''Next matchday:''' " or ""
    local mon, dom = getMonthDay(targetDay)
    local label    = dom.." "..mon.." "..year.." PSSC"
    local rows    = {}
    if not upcoming then
        for _, r in ipairs(simulateDayResults(targetDay)) do
            local h,a,hg,ag = r.home, r.away, r.hg, r.ag
            local hc = (hg>ag and "green") or (hg<ag and "red") or "yellow"
            local ac = (ag>hg and "green") or (ag<hg and "red") or "yellow"
            local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
            local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
            table.insert(rows,
                string.format("%s %s %s vs %s %s %s",
                    h.logo, hs, h.fullName,
                    a.logo, as, a.fullName
                )
            )
        end
    else
        local sched = generateSchedule()
        local ridx  = dm[targetDay]
        for _, m in ipairs(sched[ridx]) do
            local h,a = m[1], m[2]
            table.insert(rows,
                string.format("%s %s vs %s %s",
                    h.logo, h.fullName,
                    a.logo, a.fullName
                )
            )
        end
    end
    return string.format(
        "|-\n| %s%d || %s || %s",
        prefix, targetDay, label, table.concat(rows, "<br>")
    )
end
-- 6) =#invoke:PillSeasonSchedule|renderSchedule=
function p.renderSchedule(frame)
function p.renderSchedule(frame)
     local curr = date.getCurrentDate()
     local curr = date.getCurrentDate()
     local day  = tonumber(curr:match('^(%d+),')) or 0
     local day  = tonumber(curr:match('^(%d+),')) or 0
     local year = tonumber(curr:match(', (%d+) PSSC')) or 0
     local year = tonumber(curr:match(', (%d+) PSSC')) or 0
     if not mapDays()[day] then return "'''No matches scheduled today'''" end
     return table.concat({
    return "{| class=\"wikitable sortable\"\n! Day !! Date !! Matches\n"..renderRound(day,year).."\n|}"
        '{| class="wikitable sortable"',
        '! Day !! Date !! Matches',
        renderRound(day, year),
        '|}'
    }, "\n")
end
end


-- 6) CURRENT STANDINGS (no logos)
-- 7) =#invoke:PillSeasonSchedule|renderStandings=
function p.renderStandings(frame)
function p.renderStandings(frame)
     local curr  = date.getCurrentDate()
     local curr  = date.getCurrentDate()
     local today = tonumber(curr:match('^(%d+),')) or 0
     local today = tonumber(curr:match('^(%d+),')) or 0
     local last  = math.min(today,END)
     local last  = math.min(today, END)
     local recs = {}
     local recs = {}
     for _,t in ipairs(teams) do recs[t.code]={team=t,W=0,D=0,L=0,Pts=0,PF=0,PA=0} end
 
     for d=START,last do
     for _, t in ipairs(teams) do
         for _,r in ipairs(simulateDayResults(d)) do
        recs[t.code] = {team=t, W=0, D=0, L=0, Pts=0, PF=0, PA=0}
             local hR,aR = recs[r.home.code], recs[r.away.code]
    end
 
     for d = START, last do
         for _, r in ipairs(simulateDayResults(d)) do
             local hR, aR = recs[r.home.code], recs[r.away.code]
             hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
             hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
             aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
             aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
             if r.hg>r.ag then
             if r.hg > r.ag then
                 hR.W,hR.Pts = hR.W+1,hR.Pts+3; aR.L=aR.L+1
                 hR.W, hR.Pts = hR.W+1, hR.Pts+3; aR.L = aR.L+1
             elseif r.hg<r.ag then
             elseif r.hg < r.ag then
                 aR.W,aR.Pts = aR.W+1,aR.Pts+3; hR.L=hR.L+1
                 aR.W, aR.Pts = aR.W+1, aR.Pts+3; hR.L = hR.L+1
             else
             else
                 hR.D,hR.Pts = hR.D+1,hR.Pts+1
                 hR.D, hR.Pts = hR.D+1, hR.Pts+1
                 aR.D,aR.Pts = aR.D+1,aR.Pts+1
                 aR.D, aR.Pts = aR.D+1, aR.Pts+1
             end
             end
         end
         end
     end
     end
     local list = {}
     local list = {}
     for _,r in pairs(recs) do r.PD=r.PF-r.PA; table.insert(list,r) end
     for _, v in pairs(recs) do
     table.sort(list,function(a,b)
        v.PD = v.PF - v.PA
        table.insert(list, v)
    end
     table.sort(list, function(a,b)
         if a.Pts~=b.Pts then return a.Pts>b.Pts end
         if a.Pts~=b.Pts then return a.Pts>b.Pts end
         if a.PD~=b.PD  then return a.PD>b.PD  end
         if a.PD~=b.PD  then return a.PD>b.PD  end
Line 171: Line 231:
         return a.team.fullName<b.team.fullName
         return a.team.fullName<b.team.fullName
     end)
     end)
     local out = {'{| class="wikitable sortable"','! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'}
 
     for i,r in ipairs(list) do
     local out = {
         table.insert(out,string.format("|-\n| %d || %s || %d || %d || %d || %d || %d || %d || %d",
        '{| class="wikitable sortable"',
             i, r.team.fullName, r.W, r.D, r.L, r.Pts, r.PF, r.PA, r.PD))
        '! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'
    }
     for i, v in ipairs(list) do
         table.insert(out, string.format(
            "|-\n| %d || %s || %d || %d || %d || %d || %d || %d || %d",
             i, v.team.fullName, v.W, v.D, v.L, v.Pts, v.PF, v.PA, v.PD
        ))
     end
     end
     table.insert(out,"|}")
     table.insert(out, "|}")
     return table.concat(out,"\n")
     return table.concat(out, "\n")
end
end


return p
return p

Revision as of 21:05, 19 April 2025

Documentation for this module may be created at Module:PillSeasonSchedule/doc

-- Module:PillSeasonSchedule
local p = {}
local date = require('Module:BassaridianCalendar')

-- 1) TEAM DEFINITIONS (logos shown only in schedule)
local teams = {
    { code="Allegro Symphonara",      fullName="Allegro Symphonara",      logo="{{flagicon image|AllegrosymphonaraB.png|200px}}", championships=4 },
    { code="Ashguard Pyralis",        fullName="Ashguard Pyralis",        logo="{{flagicon image|AshguardpyralisB.png|200px}}", championships=1 },
    { code="Aurelia Auric",           fullName="Aurelia Auric",           logo="{{flagicon image|AureliaAuricB.png|200px}}", championships=2 },
    { code="Brightpath Aureum",       fullName="Brightpath Aureum",       logo="{{flagicon image|BrightpathaureumB.png|200px}}", championships=2 },
    { code="Celestial Sancta Lunaris",fullName="Celestial Sancta Lunaris", logo="{{flagicon image|CelestialsanctaB.png|200px}}", championships=1 },
    { code="Delphica Windborne",      fullName="Delphica Windborne",      logo="{{flagicon image|DelphicawindborneB.png|200px}}", championships=1 },
    { code="Emberstone Vaeringheim",  fullName="Emberstone Vaeringheim",  logo="{{flagicon image|EmberstonevaeringheimB.png|200px}}", championships=3 },
    { code="Flameborne Erythros",     fullName="Flameborne Erythros",     logo="{{flagicon image|FlameborneerythrosB.png|200px}}", championships=1 },
    { code="Forgeward Nexa",          fullName="Forgeward Nexa",          logo="{{flagicon image|ForgewardnexaB.png|200px}}", championships=0 },
    { code="Hearthkeeper Koinon",     fullName="Hearthkeeper Koinon",     logo="{{flagicon image|HearthkeeperkoinonB.png|200px}}", championships=0 },
    { code="Ironbough Sylvapolis",    fullName="Ironbough Sylvapolis",    logo="{{flagicon image|IronboughSylvapolisB.png|200px}}", championships=1 },
    { code="Redcliff Citadel",        fullName="Redcliff Citadel",        logo="{{flagicon image|RedcliffCitadel.png|200px}}", championships=1 },
    { code="Riftwarden Acheron",      fullName="Riftwarden Acheron",      logo="{{flagicon image|RiftwardenAcheronB.png|200px}}", championships=3 },
    { code="Saluria Skylight",        fullName="Saluria Skylight",        logo="{{flagicon image|SaluriaSkylightB.png|200px}}", championships=0 },
    { code="Sandveil Somniumpolis",   fullName="Sandveil Somniumpolis",   logo="{{flagicon image|SandVeilSomniumB.png|200px}}", championships=1 },
    { code="Serena Tidesong",         fullName="Serena Tidesong",         logo="{{flagicon image|SerenaTidesongB.png|200px}}", championships=2 },
    { code="Steppe Luminaria",        fullName="Steppe Luminaria",        logo="{{flagicon image|SteppeLuminariaB.png|200px}}", championships=3 },
    { code="Strider Myrene",          fullName="Strider Myrene",          logo="{{flagicon image|StriderMyreneB.png|200px}}", championships=1 },
    { code="Vaeringheim Pillar",      fullName="Vaeringheim Pillar",      logo="{{flagicon image|VaeringheimPillarB.png|200px}}", championships=5 },
    { code="Imperial Delphica",       fullName="Imperial Delphica",       logo="{{flagicon image|ImperialDelphicaB.png|200px}}", championships=1 },
    { code="Ascendant Aetherium",     fullName="Ascendant Aetherium",     logo="{{flagicon image|AscendantAetheriumB.png|200px}}", championships=2 },
    { code="Sufriya Stormwake",       fullName="Sufriya Stormwake",       logo="{{flagicon image|SufriyaStormwake.png|200px}}", championships=1 },
    { code="Pillarion Club Suncliff", fullName="Pillarion Club Suncliff", logo="{{flagicon image|PCSuncliff.png|200px}}", championships=0 },
    { code="Jogi Regiment",           fullName="Jogi Regiment",           logo="{{flagicon image|JogiRegiment.png|200px}}", championships=0 },
    { code="Vine Fleet Mylecia",      fullName="Vine Fleet Mylecia",      logo="{{flagicon image|VineFleetMylecia.png|200px}}", championships=0 },
    { code="Port of Blore Heath",     fullName="Port of Blore Heath",     logo="{{flagicon image|PortBloreHeath.png|200px}}", championships=0 },
    { code="Free State Abeis",        fullName="Free State Abeis",        logo="{{flagicon image|FreeStateAbeis.png|200px}}", championships=0 },
    { code="Jezeraah City",           fullName="Jezeraah City",           logo="{{flagicon image|JezeraahCity.png|200px}}", championships=0 }
}

-- 2) DOUBLE ROUND‑ROBIN GENERATOR
local function generateSchedule()
    local n = #teams
    assert(n % 2 == 0)
    local pool = {}
    for i = 1, n do pool[i] = teams[i] end
    local fixed = table.remove(pool,1)
    local rounds = {}
    for r = 1, n-1 do
        local pairings = {}
        if r % 2 == 1 then
            table.insert(pairings,{fixed, pool[1]})
        else
            table.insert(pairings,{pool[1], fixed})
        end
        for i = 2, n/2 do
            local t1, t2 = pool[i], pool[#pool-(i-2)]
            if i % 2 == 0 then
                table.insert(pairings,{t1, t2})
            else
                table.insert(pairings,{t2, t1})
            end
        end
        rounds[r] = pairings
        table.insert(pool,1,table.remove(pool))
    end
    for r = 1, n-1 do
        local rev = {}
        for _, m in ipairs(rounds[r]) do
            table.insert(rev,{m[2],m[1]})
        end
        rounds[n-1+r] = rev
    end
    return rounds
end

-- 3) MAP ROUNDS → PSSC DAYS
local START, END = 62, 183
local function mapDays()
    local total  = END - START + 1
    local rounds = (#teams-1)*2
    local interval= math.floor(total/rounds)
    local extra   = total % rounds
    local m, day  = {}, START
    for i=1,rounds do
        m[day] = i
        day = day + interval + (extra>0 and 1 or 0)
        if extra>0 then extra = extra - 1 end
    end
    return m
end

-- 4) SIMULATE RESULTS FOR A DAY
local function simulateDayResults(day)
    local sched = generateSchedule()
    local dm    = mapDays()
    local ridx  = dm[day]
    if not ridx then return {} end
    math.randomseed(day)
    local out = {}
    for _, m in ipairs(sched[ridx]) do
        local h,a    = m[1], m[2]
        local draw,p = 0.1, math.random()
        local hg,ag
        if p < draw then
            hg = math.random(0,12); ag = hg
        else
            local wh, wa = h.championships+1, a.championships+1
            local rem     = (p-draw)/(1-draw)
            local homeWin= rem < (wh/(wh+wa))
            local winG   = math.random(1,12)
            local loseG  = math.random(0,math.min(winG-1,12))
            if homeWin then hg,ag = winG,loseG else hg,ag = loseG,winG end
        end
        table.insert(out,{home=h,away=a,hg=hg,ag=ag})
    end
    return out
end

-- helper: month/day from PSSC day
local function getMonthDay(d)
    if d <= 61 then
        return "Atosiel", d
    elseif d <= 122 then
        return "Thalassiel", d-61
    else
        return "Opsitheiel", d-122
    end
end

-- 5) RENDER TODAY or NEXT MATCHDAY
local function renderRound(currentDay, year)
    local dm         = mapDays()
    local targetDay  = currentDay
    local upcoming   = false

    if not dm[targetDay] then
        for d = currentDay+1, END do
            if dm[d] then targetDay, upcoming = d, true; break end
        end
    end

    if not dm[targetDay] then
        return "'''No more matches this season.'''"
    end

    local prefix = upcoming and "'''Next matchday:''' " or ""
    local mon, dom = getMonthDay(targetDay)
    local label    = dom.." "..mon.." "..year.." PSSC"
    local rows     = {}

    if not upcoming then
        for _, r in ipairs(simulateDayResults(targetDay)) do
            local h,a,hg,ag = r.home, r.away, r.hg, r.ag
            local hc = (hg>ag and "green") or (hg<ag and "red") or "yellow"
            local ac = (ag>hg and "green") or (ag<hg and "red") or "yellow"
            local hs = string.format("<span style='color:%s;'>'''%d'''</span>", hc, hg)
            local as = string.format("<span style='color:%s;'>'''%d'''</span>", ac, ag)
            table.insert(rows,
                string.format("%s %s %s vs %s %s %s",
                    h.logo, hs, h.fullName,
                    a.logo, as, a.fullName
                )
            )
        end
    else
        local sched = generateSchedule()
        local ridx  = dm[targetDay]
        for _, m in ipairs(sched[ridx]) do
            local h,a = m[1], m[2]
            table.insert(rows,
                string.format("%s %s vs %s %s",
                    h.logo, h.fullName,
                    a.logo, a.fullName
                )
            )
        end
    end

    return string.format(
        "|-\n| %s%d || %s || %s",
        prefix, targetDay, label, table.concat(rows, "<br>")
    )
end

-- 6) =#invoke:PillSeasonSchedule|renderSchedule=
function p.renderSchedule(frame)
    local curr = date.getCurrentDate()
    local day  = tonumber(curr:match('^(%d+),')) or 0
    local year = tonumber(curr:match(', (%d+) PSSC')) or 0
    return table.concat({
        '{| class="wikitable sortable"',
        '! Day !! Date !! Matches',
        renderRound(day, year),
        '|}'
    }, "\n")
end

-- 7) =#invoke:PillSeasonSchedule|renderStandings=
function p.renderStandings(frame)
    local curr  = date.getCurrentDate()
    local today = tonumber(curr:match('^(%d+),')) or 0
    local last  = math.min(today, END)
    local recs  = {}

    for _, t in ipairs(teams) do
        recs[t.code] = {team=t, W=0, D=0, L=0, Pts=0, PF=0, PA=0}
    end

    for d = START, last do
        for _, r in ipairs(simulateDayResults(d)) do
            local hR, aR = recs[r.home.code], recs[r.away.code]
            hR.PF, hR.PA = hR.PF + r.hg, hR.PA + r.ag
            aR.PF, aR.PA = aR.PF + r.ag, aR.PA + r.hg
            if r.hg > r.ag then
                hR.W, hR.Pts = hR.W+1, hR.Pts+3; aR.L = aR.L+1
            elseif r.hg < r.ag then
                aR.W, aR.Pts = aR.W+1, aR.Pts+3; hR.L = hR.L+1
            else
                hR.D, hR.Pts = hR.D+1, hR.Pts+1
                aR.D, aR.Pts = aR.D+1, aR.Pts+1
            end
        end
    end

    local list = {}
    for _, v in pairs(recs) do
        v.PD = v.PF - v.PA
        table.insert(list, v)
    end
    table.sort(list, function(a,b)
        if a.Pts~=b.Pts then return a.Pts>b.Pts end
        if a.PD~=b.PD   then return a.PD>b.PD   end
        if a.W~=b.W     then return a.W>b.W     end
        return a.team.fullName<b.team.fullName
    end)

    local out = {
        '{| class="wikitable sortable"',
        '! Pos !! Team !! W !! D !! L !! Pts !! PF !! PA !! PD'
    }
    for i, v in ipairs(list) do
        table.insert(out, string.format(
            "|-\n| %d || %s || %d || %d || %d || %d || %d || %d || %d",
            i, v.team.fullName, v.W, v.D, v.L, v.Pts, v.PF, v.PA, v.PD
        ))
    end
    table.insert(out, "|}")
    return table.concat(out, "\n")
end

return p