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This page defines the military forces of the [[Kingdom of Uantir]]
This page expands upon the history of the [[Kingdom of Uantir]]
=The Uantir Armed Forces=
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantir Army are referred to as Guardians.


The Uantir Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select units within each Guard are marshaled with the expectation of being supplied as part of a foreign action. The Uantir offensive can be described as a network of small to medium, special operation style forces extremely capable at precision operations. Outside of one of these units only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantirian ground. For these reasons, as a military force, Uantir is not capable of committing to a very strong full-on outward assault.
==The Uantir Armed Forces==
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantiri Army are referred to as Guardians.


Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.
The Uantiri Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select individuals within each Guard can attempt to become a member of the Royal Guard, Uantir’s closest resemblance to a standing Army. More reminiscent of small to medium, special operation style force the Royal Guard is extremely capable at precision operations. Outside of the Royal Guard only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantiri ground. For these reasons, as a military entity, Uantir is not capable of committing to a strong full-on outward assault.


==Other Branches==
Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing, or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.
Uantir has no Navy or Air Force. All air and naval powers are managed as part of the Uantir Army. The militia composition of Uantir’s forces, being organized from the ground up, make multiple branches of the military unnecessary. Naval and Air units are simply other potential training tools for all soldiers and potential assets for all units. Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict and reduces wasted personnel. Marines are unnecessary when all personnel aboard the ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of the military service, when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia and other cultural aspects change depending on the member’s primary function. A soldier who becomes part of an aircrew would be referred to as an Airman. A soldier who worked primarily onboard a ship would be a Mariner.


==Customs and Culture==
===Other Branches===
Traditional cultural norms such as close rank and file, uniforms, the salute and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing and acting in a way that is most comfortable, efficient and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.
Uantir has no Navy or Air Force, but air and naval powers exist as parts of the Army. Naval forces are controlled by the Fleet, and air power is organized by the Air Corps (never ‘The Corps.’) Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict, and reduces wasted personnel. Marines are unnecessary when all personnel aboard a ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of military service when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia, and other cultural aspects generally change depending on the member’s primary function. A soldier who learns to fly planes would be referred to as a pilot or aviator. A soldier who worked primarily onboard a ship would be a Mariner or Sailor.


A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants and the last slacks. The bottom line is, no one gains a tactical advantage by looking identical to the man next to him.
===Customs and Culture===
Traditional cultural norms such as close rank and file, uniforms, the salute, and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing gear and acting in a way that is most comfortable, efficient, and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.


Likewise actions such as polishing boots to a mirror shine, starching clothes and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier could have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family or (if they are not full time) going to work.
A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants, and the last slacks. The bottom line is no one gains a tactical advantage by looking identical to the man next to him.
 
Likewise actions such as polishing boots to a mirror shine, starching clothes, and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier would have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family, or going to work.


Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.
Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.


This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard and promotions. These activities utilize the position of attention, salutes and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.
This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard, and promotions. These activities utilize the position of attention, salutes, and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.


==Units==
==Units==
Each individual territory is allowed to configure their forces however they deem fit, and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard.
===Guards===
 
Each individual territory is allowed to configure their forces however they deem fit and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard. Uantir maintains seven Guards.
Uantir maintains seven Guards.
:The Royal Guard
 
:The Nerianti Guard
;The Royal Guard
:The Wolfshire Guard
:The Royal Guard is technically free from territorial constraints and is recruited from across the nation, though the majority of the force is garrisoned at the nation’s capitol.
:The Auldarant Guard
;The Nerianti Guard
:The Sideran Guard
;The Wolfshire Guard
:The Itol Guard
;The Auldarant Guard
:The Keb Guard
;The Sideran Guard
;The Itol Guard;
The Keb Guard
 
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.
:Crocker Company
:Lialand Company


;Crocker Company
===Unit Hierarchy===
;Lialand Company
{| class="wikitable" style="text-align:center; width:100%"
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
|Name
|Name
|Strength
|Strength
Line 83: Line 80:
|Team
|Team
|2 - 4
|2 - 4
|2 - 4 Soldier
|2 - 4 Soldiers
|Kannaireh
|Kannaireh
|}
|}


;Team
;Team
:-A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.
:A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.
:-Alternates
:Alternate terms for a team include “Fireteams” as well as “Fire and Maneuver Teams”
:Fireteams
:Fire and maneuver


;Patrol
;Patrol
:-The smallest semi-official unit led by a Sairshint.
: The smallest semi-official unit and led by a Sairshint. It is popular for the way it portrays the defensive nature that is the primary function of the Guard.  
:-Alternates
: “Squad” is a fairly common alternative. Vehicular, air, and sea units prefer the term “Crew.” The Royal Guard and other offensive or expeditionary units use “Section.
:Crew: Used by vehicular (such as tanks), air and sea units.
:Section: Primarily used by expeditionary and offensive units.
:Squad: Used by some who like to use more familiar American terms.


;Group
;Group
:-The smallest officially recognized unit led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.
:The smallest officially recognized unit and led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.
:-Alternates
:”Platoon” is a common alternative, while “Troop” is common among cavalry and vehicular units. “Watch” is used almost exclusively by Mariners.
:Troop: Used exclusively by vehicular units.
:Watch: Used exclusively by Mariners.
:Platoon: Used by some who like to use more familiar American terms.


;Company
;Company
:-The largest autonomous field unit Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.
: The largest autonomous field unit. Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.
:-Alternates
:The Air Corps prefer “Squadron” and “Ship” by the Fleet. Artillery units are the only ones to use “Battery.
:Battery: Used exclusively by artillery units.
:Squadron: Used exclusively by Airmen.
:Ship: Used exclusively by Mariners.


;Brigade
;Brigade
:-The first ‘strategic’ unit a Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.
: The first ‘strategic’ unit. A Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.
:-Alternates
:Though it’s rare to find dedicated Air Corps organizations on this scale, they would be referred to as a “Wing.” When a number of ships organize they are referred to as a “Flotilla.
:Flotilla: Used exclusively by Mariners.
:Wing: Used exclusively by Airmen.


;Battalion
;Battalion
:-As a brigade, though covering more territory.
:As a brigade, though covering more territory.
:Fleet: Used exclusively by Mariners.
:Though almost unheard of an Air Corps unit of this magnitude would be called a “Flight.” If enough ships organized on this scale it would be referred to as an “Armada”
:Flight: Used exclusively by Airmen.


;Regiment
;Regiment
:-The largest military unit commanded by a military officer.
:The largest military unit commanded by a military officer.
:No alternatives are in general use.
:Though the naval forces of the Uantiri Army are referred to collectively as ‘The Fleet’ in this instance, such a gathering of ships would warrant being referred to as “a Fleet.


;Group
;Guard
:-The territorial designation of all the military personnel under an Aristocrat’s control.
:The territorial designation of all the military personnel under an Aristocrat’s control.
:No alternatives are allowed
:No alternatives are allowed, though if an Aristocrat were to choose to raise only naval or air units one would modify the address such as “Sea Guard” or “Air Guard”
`


==Rank Structure==
==Rank Structure==
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivilent Royal Guard insignia (to be supplied by the Crown) in addition to their road for identification purposes.
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivalent Royal Guard insignia (to be supplied by the Crown) in addition to their own for identification purposes.


Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.
Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.


There are ten ranks used by the Guardians, though air and sea units have variations on what the ranks are referred to as.
{| class="wikitable" style="text-align:center; width:100%"
|- bgcolor="#CCCCCC" |- align=center
||Uantiri Rank Code
||U-1
|colspan="2"|U-2
||U-3
||U-4
||U-5
||U-6
||U-7
||U-8
||U-9
|- align=center
||Title
|| Trainee
|colspan="2"| Soldier
|| Kannaireh
|| Sairshint
|| Lieutenant
|| Commander
|| Brigadier
|| General
|| Captain
|- align=center
||Abbreviation
||TRN
|colspan="2"|SLD
||KAN
||SST
||LTN
||CDR
||BRG
||GEN
||CPT
|- align=center
||US Equivalent
||Private
||Private
||PVT First Class
||Corporal / Specialist
||Sergeant
||Lieutenant
||Captain
||Lieutenant Colonel
||Brigadier General
||General
|- align=center
||British Equivilent
||Private
||Private
||Lance Corporal
||Corporal
||Sergeant
||Lieutenant
||Captain
||Lieutenant Colonel
||Brigadier General
||General
|- align=center
||NATO Code
||OR-1
||OR-2
||OR-3
||OR-4
||OR-5
||OF-1
||OF-2
||OF-4
||OF-6
||OF-9
|-
|colspan="12"|
|}


{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
===Address===
|Code
Trainees are referred to only as Trainee, or Trainee ‘last name.’
|Rank Name
 
|US Equivalent (in position)
Soldiers are referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name.
|British Equivalent (in position)
 
Kannaireh and Sairshints can be addressed by Mr. or Ms. but are most frequently referred to by their rank alone, or rank and name.
 
Only superior officers may address subordinate officers as Mr. or Ms. and it is considered a term of endearment when done so. Otherwise officers are addressed by rank and last name, or ‘sir / ma’am.’
 
===Non-Grade Advancement===
Many Guardians will spend their entire career as a Soldier or Kannaireh, as their service in the Guard is as an auxiliary in a readiness capacity. As such, time in service and commitment not warranting promotion is rewarded with non-grade advancement. Traditionally that comes in the form of the modifiers ‘First Class’ or ‘Master’ being added to that Guardian’s rank. It represents the expertise and skill that the individual has in their grade. All ranks, including officer ranks, except the rank of Trainee may be modified in this way.
 
===Air Corps===
The Air Corps differs little from the Army except that they use the rank Crewmember instead of Soldier. Those pilots rated for flight typically use the prestigious Aviator. Though largely utilized in ceremonial situations, the term Aviator can be carried on to all ranks, such as Kannaireh Aviator or “Commander Aviator.” The highest ranking officers of the Air Corps refer to themselves as Air Marshals not Generals.
 
===The Fleet===
The Fleet differs the most from the rest of the Guard when it comes to rank. Instead of Soldier members of the Fleet are Mariners or Sailors. They forego Kannaireh and Sairshint entirely, electing to follow old nautical tradition of Petty Officer and Chief Petty Officer instead. Ensign and Lieutenant are used interchangeably, Brigadiers are Commodores, and Generals are Admirals.
 
==Awards==
Reward for achievement and acknowledgement of success is very important in an organization where the very life of its individuals is in mortal peril. When typical conventions that strip down the individuality of a soldier and make them more supplicant to the hierarchy are abandoned incentive is even more important. For that reason the Crown issues a number of awards and medals for service and actions in combat. Aristocrats have the authority to issue their own awards that may not be listed here.
 
By Order of Precedence (combat decorations of equal precedence supersedes)
{| class="wikitable" width:100%"
|- bgcolor="#CCCCCC" |- align=center
||Combat Decorations
||Service Awards
|-
||Gold Crown
''…for gallantry and intrepidity at risk of life above and beyond the call of duty.''
|| Legion of Merit
''…for exceptionally meritorious conduct in the performance of outstanding services and achievements.''
|-
|-
|OR-1
||Military Medal
|Trainee
''…for setting an example of bravery and resource under fire.''
|Private (No Insignia)
||Superior Service Medal
|Private (No Insignia)
''…for superior meritorious service in a position of significant responsibility.''
|-
|-
|OR-2
||Silver Crown Medal
|Soldier
''…for gallantry in action against an enemy.''
|Private “PV2” (Chevron)
||Soldier’s / Mariner’s / Aviator’s Medal
|Private (No Insignia)
''...for distinguishing one’s self by heroism  in the face of great personal danger or of such a magnitude that it stands out distinctly above normal expectation, not involving actual conflict with an enemy.''
|-
|-
|OR-3
||Distinguished Service Medal
|First Class
''…for exceptionally meritorious service in combat.''
|Private First Class
||Meritorious Service Medal
|Lance Corporal
''…for non-combat outstanding achievement or meritorious service.''
|-
|-
|OR-4
||Bronze Crown Medal
|Kannaireh
''…for acts of heroism, acts of merit, or meritorious service in combat.''
|Corporal / Specialist
||Army / Fleet / Air Corps Commendation Medal
|Corporal
''…for distinguishing oneself by heroism, meritorious achievement or meritorious service.''
|-
||Blood and Tears Medal
''…for being wounded or killed in any action against the enemy''
||Army / Fleet / Air Corps Achievement Medal
''…for outstanding achievement or meritorious service.''
|-
||Prisoner of War Medal
''…for Being taken prisoner and held captive while engaged in an action against an enemy.''
||Occupation Medal
''…for three or more consecutive months of duty in occupied territory.''
|-
|-
|OR-5
||Land / Sea / Air Medal
|Sairshint
''…for meritorious achievement while participating in land, nautical, or aerial operations against the enemy.''
|Sergeant
||Campaigning Medal
|No Equivalent
''…for 36 months of service in occupied territory.''
|-
|-
|OF-1
||Distinguished Warfare Medal
|Lieutenant
''…for extraordinary achievement related to a military operation.''
|1st or 2nd Lieutenant
||Long Service Medal
|1st or 2nd Lieutenant
''…for 15 years of honorable service.''
|-
|-
|OF-2
||National Defense Medal
|Commander
''…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, on Uantiri soil.''
|Captain
||King / Queen’s Guard Medal
|Captain
''…for completing a tour of duty as part the King or Queen’s personal guard entourage.''
|-
|-
|OF-4
||Expeditionary Medal
|Brigadier
''…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, in foreign territory.''
|Lieutenant Colonel
||Humanitarian Service Medal
|Lieutenant Colonel
''…for meritorious participation in a significant military act or operation of a humanitarian nature, or have rendered a special service to mankind.''
|-
|-
|OF-6
||Combat Action Medal
|General
''…for actively engaging in combat with an enemy.''
|Brigadier General
||Volunteer Service Medal
|Brigadier
''…for substantial volunteer service to the local community.''
|-
|-
|OF-9
||Marksmanship Medal
|Captain
''…for exceptional weapons craft''
|General
||Training Medal
|General
''…for being trained and qualified as a military instructor to new recruits.''
|}
|}
====Trainee====
There are no trainees ‘in the field.’ All personnel, regardless of prior experience or education, are ranked as trainees during their initial training. The rank of Soldier is awarded at the completion of training. In some cases a Trainee maybe promoted to First Class or Kannaireh for prior education or leadership experience, but no higher.
Trainees are referred to only as Trainee, or Trainee ‘last name.’
====Soldier====
[[File:Soldier_Insignia_Concept.jpg|thumb|left|80px|Soldier Insignia - Uantiri Royal Guard]]Soldiers make up the majority of the Uantir Army. Most Guardians remain in this position the majority of their career. The Uantir Army is predominantly composed of the average person, with a life outside the Army, who takes ownership of their responsibility as a citizen. Only a very small percentage of the overall force can be considered ‘active’ and those driven individuals are those that climb through the ranks.
All Guardians, be they working land, air or sea, are considered respectable and responsible people. There is no ‘lowly and worthless private’ mentality. The Uantirian Army does not run on strict control, fear and intimidation. Every Guardian is referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name. To refer to any soldier, even the newest recruit just out of training, as just their name (in an official capacity) is an insult and poor manners. The term soldier is more often used as a way to identify a group of Guardians, i.e. ‘These Soldier over here.’ than it is used as a rank or title. All alternates are treated in the same fashion.
Alternates
<p style="margin-left: 40px">Trooper: Vehicular personnel</p>
<p style="margin-left: 40px">Mariner: Sea personnel</p>
<p style="margin-left: 40px">Airman: Air personnel</p>
''Symbolism: ''The chevron, both pointing up and down, is iconic symbols of military and paramilitary rank. A chevron facing up, its most primitive meaning, represents masculinity. Though the military is not male only, the concept of war is a very male one. Removing the curve customary of chevrons and creating a more elongated and angular design the insignia provides the room necessary for further embellishment. In addition it takes on a sharper and menacing character, reminiscent of the teeth of the lion on the Royal Crest of Uantir.
====First Class====
[[File:First_Class_Concept.jpg|thumb|left|80px|First Class Soldier Insignia - Uantiri Royal Guard]]This is a rank of merit. It is awarded to those who complete certain tests or trials of capability appropriate to their area of expertise and to those who show exceptional promise or capability. Though not a leadership position, a First Class Soldier is expected to be the one to step up when necessary. Sometimes soldiers skip this rank entirely and are promoted straight to Kannaireh.
The term First Class is used after the soldier’s last name as a form of introduction or identification when appropriate. Introducing yourself, or introducing someone else as “Mr. Example, First Class.” is an appropriate use of the title. Going up to a soldier and saying, “Hello Ms. Example, First Class.” would be considered awkward and inappropriate.
Alternates
<p style="margin-left: 40px">Trooper First Class: Vehicular personnel</p>
<p style="margin-left: 40px">Able Mariner: Sea personnel. Unlike ‘First Class’ the term Able is never used alone, it is always used in conjunction with Mariner. “Mr. Example, Able Mariner.”</p>
<p style="margin-left: 40px">Airman First Class: Air personnel</p>
''Symbolism:'' The spikes act as both an indication of merit, but also form the base of the crown that is the mark of leadership in all subsequent ranks.
====Kannaireh====
[[File:Kannaireh_Concept.jpg|thumb|left|80px|Kannaireh Insignia - Uantiri Royal Guard]]The most junior leadership rank, a Kannaireh is in charge of a team of men as part of a section. Kannaireh are expected to be proficient in everything they could expect their soldiers to do and many units require a trial or qualification test to be passed to earn the rank.
Mr. / Ms. (Last Name.) This is the first rank that is used as a title, though rank and name in direct conversation is reserved for officers except in announcement or introduction. Rank can be substituted for name. “Yes Mr. Example.” and “Yes Kannaireh” are both valid responses to a request. A Kannaireh should never be introduced or announced as Mr. / Ms. (Last Name.) ‘Kannaireh Example’ is correct.
Alternates
<p style="margin-left: 40px">Leading Mariner: Sea personnel. Introduction for a Leading Mariner is the same as Able: “Ms. Example, Leading Mariner.”</p>
''Symbolism: ''<span lang="EN" style="mso-ansi-language: EN">As the most junior of leaders in the Royal Guard the Kannaireh’s insignia is comprised of the chevron of a soldier wearing the crown of authority. </span>
====Sairshint====
[[File:Sairshint_Concept.jpg|thumb|left|79px|Sairshint Insignia - Uantiri Royal Guard]]The principle leader of the small sections that comprise a group the Sairshint is the final ‘enlisted’ position within the Guardians and is the last positions to have little to no administrative duties like those officers have. Qualifications, tests or trials are an almost universal requirement for promotion.
Mr. / Ms. (Last Name.) Rank and name is reserved for officers except in announcement or introduction. Rank can be used in lieu of name. “Yes Mr. Example.” Or “Yes Sairshint.” A Sairshint should never be introduced or announced as Mr. / Ms. (Last Name.) ‘Sairshint Example’ is correct. Frequently it is shortened to ‘Sairsh.’
Alternates
<p style="margin-left: 40px">Chief Mariner: Sea Units. A Chief Mariner is usually just referred to as ‘Chief.’</p>
''Symbolism: ''<span lang="EN" style="mso-ansi-language: EN">The Sairshint’s extra chevron below their own represents the Soldiers that they lead, are responsible for, and watch over. </span>
====Lieutenant====
[[File:Lieutenant_Concept.jpg|thumb|left|80px|Lieutenant Insignia - Uantiri Royal guard]]The first of the officer ranks, transition from Sairshint to Lieutenant requires a hefty investment of time, education and training as well as testing and review. Whereas Lieutenants in other Armies are predominantly college or academy graduates, with some being prior service enlisted, all Uantirian Lieutenants are experienced and dedicated soldiers. Lieutenants are in charge of a Group.
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.
Alternates
<p style="margin-left: 40px">Ensign: Sea Units.</p>
<p style="margin: 0in 0in 10pt"><span lang="EN" style="mso-ansi-language: EN">''Symbolism: ''The badge (here in the shape of a shield) is the honored symbol of officers in the Guard. The Guard exists primarily as an entity to defend Uantir and the shield represents that defensive posture. Other units may use other badges such as a shell or rocket for an artillery unit, an anchor for a naval unit, a plane or propeller for an air unit, etc.</span></p>
Commander
[[File:Commander_Concept.jpg|thumb|left|80px|Commander Insignia - Uantiri Royal Guard]]In charge of a Company the Commander is the first officer who typically works independent of a superior unit and is the last direct leadership level rank. At the Company level there is still direct feedback between the Commander and the newest soldier, or at least in properly run units there should be.
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.
''Symbolism:'' The commander of a Company is the last leader in direct control and contact of their soldiers and is the last ‘field officer’ with boots on the ground so to speak. The additional chevron touches both the ‘ground’ and the chevron that represents the soldiers under their leadership.
====Brigadier====
[[File:Brigadier_Concept.jpg|thumb|left|80px|Brigadier Insignia - Uantiri Royal Guard]]The Brigadier is the first strategic leadership level rank and a Brigadier does not have a direct relationship with soldiers. A Brigadier’s job is to organize and lead Commanders in their efforts. A Brigade is a more regional entity than a physical one, and a Brigadier can be in charge of various Companies stationed in various placed across a number of cities or outposts.
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.
Alternates
<p style="margin-left: 40px">Commodore: Sea Units</p>
''Symbolism:'' As the first level of strategic commander the Brigadier has a far more overarching perspective of their forces when it comes to their responsibilities as represented by the wings.
====General====
[[File:General_Concept.jpg|thumb|left|80px|General Insignia - Uantiri Royal Guard]]Short for ‘General Officer’ a General is in charge of a vast network of Brigades and Companies. Unlike other militaries a General is not a political position and is simply an officer that has the expertise and knowledge required to coordinate such a diverse number of personnel.
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.
Alternates
<p style="margin-left: 40px">Admiral: Sea Units</p>
<p style="margin-left: 40px">Air Marshal: Air Units</p>
''Symbolism:'' Responsible for organizing, overseeing and maintaining a wide array of varying units across a region requires a level of multi-tasking and stability from this leader. They act as a foundation for keeping a number of unrelated units working together. Two pillars of strength and stability are added to this officer's insignia.
====Captain====
[[File:Captain_Concept.jpg|thumb|left|80px|Captain Insignia - Uantiri Royal Guard]]The Captain is the military advisor to the Aristocrat of every Guard and is the closest thing to a political military position as exists. Though the Aristocrat is, in the end, in charge of their Guard, the Captain exists to lend a trained and experienced military eye to the situation and take control in a situation where the Aristocrat is otherwise unable or unwilling to be involved. In the majority of the nation the Aristocrats spend very little influence on their guards and allow their Captains nearly complete autonomy over their territorial forces.
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.


<p style="margin: 0in 0in 10pt">''Symbolism: ''A sword, the traditional symbol of military authority, marks the Captain as the supreme commander of his Guard’s forces with near Aristocrat level authority and responsibility. The sword is also the traditional weapon used with a shield. Like the officer’s badge, this symbol varies and can take the form of a spear, rife, trident etc.</p>
[[Category:Uantir]][[Category:Military]]

Latest revision as of 23:06, 6 March 2017

This page expands upon the history of the Kingdom of Uantir

The Uantir Armed Forces

The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantiri Army are referred to as Guardians.

The Uantiri Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select individuals within each Guard can attempt to become a member of the Royal Guard, Uantir’s closest resemblance to a standing Army. More reminiscent of small to medium, special operation style force the Royal Guard is extremely capable at precision operations. Outside of the Royal Guard only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantiri ground. For these reasons, as a military entity, Uantir is not capable of committing to a strong full-on outward assault.

Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing, or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.

Other Branches

Uantir has no Navy or Air Force, but air and naval powers exist as parts of the Army. Naval forces are controlled by the Fleet, and air power is organized by the Air Corps (never ‘The Corps.’) Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict, and reduces wasted personnel. Marines are unnecessary when all personnel aboard a ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of military service when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia, and other cultural aspects generally change depending on the member’s primary function. A soldier who learns to fly planes would be referred to as a pilot or aviator. A soldier who worked primarily onboard a ship would be a Mariner or Sailor.

Customs and Culture

Traditional cultural norms such as close rank and file, uniforms, the salute, and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing gear and acting in a way that is most comfortable, efficient, and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.

A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants, and the last slacks. The bottom line is no one gains a tactical advantage by looking identical to the man next to him.

Likewise actions such as polishing boots to a mirror shine, starching clothes, and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier would have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family, or going to work.

Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.

This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard, and promotions. These activities utilize the position of attention, salutes, and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.

Units

Guards

Each individual territory is allowed to configure their forces however they deem fit and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard. Uantir maintains seven Guards.

The Royal Guard
The Nerianti Guard
The Wolfshire Guard
The Auldarant Guard
The Sideran Guard
The Itol Guard
The Keb Guard

Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.

Crocker Company
Lialand Company

Unit Hierarchy

Name Strength Constituent Units Leader
Guard 15,000 - 35,000 2+ Regiments Aristocrat
Regiment 5,000 - 10,000 2+ Battalion Captain
Battalion 1,500 - 3,500 2+ Brigades General
Brigade 150 - 1,000 2+ Companies Brigadier
Comapny 50 - 175 2+ Groups Commander
Group 16 - 40 2+ Sections Lieutenant
Patrol 4 - 10 2+ Patrols Sairshint
Team 2 - 4 2 - 4 Soldiers Kannaireh
Team
A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.
Alternate terms for a team include “Fireteams” as well as “Fire and Maneuver Teams”
Patrol
The smallest semi-official unit and led by a Sairshint. It is popular for the way it portrays the defensive nature that is the primary function of the Guard.
“Squad” is a fairly common alternative. Vehicular, air, and sea units prefer the term “Crew.” The Royal Guard and other offensive or expeditionary units use “Section.”
Group
The smallest officially recognized unit and led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.
”Platoon” is a common alternative, while “Troop” is common among cavalry and vehicular units. “Watch” is used almost exclusively by Mariners.
Company
The largest autonomous field unit. Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.
The Air Corps prefer “Squadron” and “Ship” by the Fleet. Artillery units are the only ones to use “Battery.”
Brigade
The first ‘strategic’ unit. A Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.
Though it’s rare to find dedicated Air Corps organizations on this scale, they would be referred to as a “Wing.” When a number of ships organize they are referred to as a “Flotilla.”
Battalion
As a brigade, though covering more territory.
Though almost unheard of an Air Corps unit of this magnitude would be called a “Flight.” If enough ships organized on this scale it would be referred to as an “Armada”
Regiment
The largest military unit commanded by a military officer.
Though the naval forces of the Uantiri Army are referred to collectively as ‘The Fleet’ in this instance, such a gathering of ships would warrant being referred to as “a Fleet.”
Guard
The territorial designation of all the military personnel under an Aristocrat’s control.
No alternatives are allowed, though if an Aristocrat were to choose to raise only naval or air units one would modify the address such as “Sea Guard” or “Air Guard”

Rank Structure

There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivalent Royal Guard insignia (to be supplied by the Crown) in addition to their own for identification purposes.

Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.

Uantiri Rank Code U-1 U-2 U-3 U-4 U-5 U-6 U-7 U-8 U-9
Title Trainee Soldier Kannaireh Sairshint Lieutenant Commander Brigadier General Captain
Abbreviation TRN SLD KAN SST LTN CDR BRG GEN CPT
US Equivalent Private Private PVT First Class Corporal / Specialist Sergeant Lieutenant Captain Lieutenant Colonel Brigadier General General
British Equivilent Private Private Lance Corporal Corporal Sergeant Lieutenant Captain Lieutenant Colonel Brigadier General General
NATO Code OR-1 OR-2 OR-3 OR-4 OR-5 OF-1 OF-2 OF-4 OF-6 OF-9

Address

Trainees are referred to only as Trainee, or Trainee ‘last name.’

Soldiers are referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name.

Kannaireh and Sairshints can be addressed by Mr. or Ms. but are most frequently referred to by their rank alone, or rank and name.

Only superior officers may address subordinate officers as Mr. or Ms. and it is considered a term of endearment when done so. Otherwise officers are addressed by rank and last name, or ‘sir / ma’am.’

Non-Grade Advancement

Many Guardians will spend their entire career as a Soldier or Kannaireh, as their service in the Guard is as an auxiliary in a readiness capacity. As such, time in service and commitment not warranting promotion is rewarded with non-grade advancement. Traditionally that comes in the form of the modifiers ‘First Class’ or ‘Master’ being added to that Guardian’s rank. It represents the expertise and skill that the individual has in their grade. All ranks, including officer ranks, except the rank of Trainee may be modified in this way.

Air Corps

The Air Corps differs little from the Army except that they use the rank Crewmember instead of Soldier. Those pilots rated for flight typically use the prestigious Aviator. Though largely utilized in ceremonial situations, the term Aviator can be carried on to all ranks, such as Kannaireh Aviator or “Commander Aviator.” The highest ranking officers of the Air Corps refer to themselves as Air Marshals not Generals.

The Fleet

The Fleet differs the most from the rest of the Guard when it comes to rank. Instead of Soldier members of the Fleet are Mariners or Sailors. They forego Kannaireh and Sairshint entirely, electing to follow old nautical tradition of Petty Officer and Chief Petty Officer instead. Ensign and Lieutenant are used interchangeably, Brigadiers are Commodores, and Generals are Admirals.

Awards

Reward for achievement and acknowledgement of success is very important in an organization where the very life of its individuals is in mortal peril. When typical conventions that strip down the individuality of a soldier and make them more supplicant to the hierarchy are abandoned incentive is even more important. For that reason the Crown issues a number of awards and medals for service and actions in combat. Aristocrats have the authority to issue their own awards that may not be listed here.

By Order of Precedence (combat decorations of equal precedence supersedes)

Combat Decorations Service Awards
Gold Crown

…for gallantry and intrepidity at risk of life above and beyond the call of duty.

Legion of Merit

…for exceptionally meritorious conduct in the performance of outstanding services and achievements.

Military Medal

…for setting an example of bravery and resource under fire.

Superior Service Medal

…for superior meritorious service in a position of significant responsibility.

Silver Crown Medal

…for gallantry in action against an enemy.

Soldier’s / Mariner’s / Aviator’s Medal

...for distinguishing one’s self by heroism in the face of great personal danger or of such a magnitude that it stands out distinctly above normal expectation, not involving actual conflict with an enemy.

Distinguished Service Medal

…for exceptionally meritorious service in combat.

Meritorious Service Medal

…for non-combat outstanding achievement or meritorious service.

Bronze Crown Medal

…for acts of heroism, acts of merit, or meritorious service in combat.

Army / Fleet / Air Corps Commendation Medal

…for distinguishing oneself by heroism, meritorious achievement or meritorious service.

Blood and Tears Medal

…for being wounded or killed in any action against the enemy

Army / Fleet / Air Corps Achievement Medal

…for outstanding achievement or meritorious service.

Prisoner of War Medal

…for Being taken prisoner and held captive while engaged in an action against an enemy.

Occupation Medal

…for three or more consecutive months of duty in occupied territory.

Land / Sea / Air Medal

…for meritorious achievement while participating in land, nautical, or aerial operations against the enemy.

Campaigning Medal

…for 36 months of service in occupied territory.

Distinguished Warfare Medal

…for extraordinary achievement related to a military operation.

Long Service Medal

…for 15 years of honorable service.

National Defense Medal

…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, on Uantiri soil.

King / Queen’s Guard Medal

…for completing a tour of duty as part the King or Queen’s personal guard entourage.

Expeditionary Medal

…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, in foreign territory.

Humanitarian Service Medal

…for meritorious participation in a significant military act or operation of a humanitarian nature, or have rendered a special service to mankind.

Combat Action Medal

…for actively engaging in combat with an enemy.

Volunteer Service Medal

…for substantial volunteer service to the local community.

Marksmanship Medal

…for exceptional weapons craft

Training Medal

…for being trained and qualified as a military instructor to new recruits.