Module:BassaridiaForecast: Difference between revisions

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---------------------------------------------------------
---------------------------------------------------------
-- Module: BassaridiaForecast
-- Module:BassaridiaForecast (FULL CITY COVERAGE + CITY FLAGS)
-- Provides two forecast functions:
--
-- 1) weatherForecast(frame)     -> returns a single
-- Updates embedded:
--   big table for ALL cities
-- • Includes EVERY city on the canonical list (54) from List_of_cities_in_Bassaridia_Vaeringheim,
-- 2) weatherForCity(frame)     -> returns a single
--    plus two climate-table-only Caledonian entries (Skøda, Krlsgorod) for completeness.
--   small table for a SPECIFIC city (by param "city"),
--  • Adds a City Flag icon in the City column.
--   WITHOUT any heading or date line
-- • Flag standard: if the city flag file can't be found, show the Imperial Trade Union flag.
-- • Deterministic forecast per (city, year, day) so other modules can read the same signal.
--  • Exposes getOpsData(city, year, dayOfYear) for War League / Hatch / Missionary modules.
--
-- Usage:
--  {{#invoke:BassaridiaForecast|weatherForecast}}
--   {{#invoke:BassaridiaForecast|weatherForCity|city=Vaeringheim}}
--  {{#invoke:BassaridiaForecast|opsAlert|city=Vaeringheim}}
--  {{#invoke:BassaridiaForecast|starsForTonight}}
--
---------------------------------------------------------
---------------------------------------------------------


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---------------------------------------------------------
---------------------------------------------------------
-- 1. Determine Today's Date for PSSC
-- 0) Calendar integration (Module:BassaridianCalendar)
--    Also used to create a daily random seed.
---------------------------------------------------------
---------------------------------------------------------
local function getCurrentDateInfo()
local calOk, cal = pcall(require, "Module:BassaridianCalendar")
    local startDate = os.time({year = 1999, month = 8, day = 6})
local DAYS_IN_YEAR = 183
    local secondsInDay = 86400
    local daysPerYear = 183


    local currentTime = os.time()
local function getCurrentDateInfo_fallback()
    local totalDaysElapsed = math.floor((currentTime - startDate) / secondsInDay)
  local startDate    = os.time({year=1999, month=8, day=6})
  local secondsInDay = 86400
  local currentTime = os.time()
  local totalDays    = math.floor((currentTime - startDate) / secondsInDay)
  local psscYear  = math.floor(totalDays / DAYS_IN_YEAR)
  local dayOfYear = (totalDays % DAYS_IN_YEAR) + 1
  return { psscYear = psscYear, dayOfYear = dayOfYear }
end


    local yearFraction = totalDaysElapsed / daysPerYear
local function parseCalendarString(s)
    local psscYear = math.floor(yearFraction)
  s = tostring(s or "")
    local dayOfYear = math.floor((yearFraction - psscYear) * daysPerYear) + 1
  local day, year = s:match("^(%d+)%s*,.-,%s*(%d+)%s*PSSC")
  if day and year then return tonumber(year), tonumber(day) end
  year = s:match("(%d+)%s*PSSC")
  day  = s:match("^(%d+)")
  if year and day then return tonumber(year), tonumber(day) end
  return nil, nil
end


     return {
local function getDateInfo(args)
        psscYear = psscYear,
  args = args or {}
        dayOfYear = dayOfYear
  local yy = tonumber(args.year)
     }
  local dd = tonumber(args.day)
  if yy and dd and dd >= 1 and dd <= DAYS_IN_YEAR then
     return { year = yy, dayOfYear = dd, source = "args" }
  end
  if calOk and cal and type(cal.getCurrentDate) == "function" then
    local raw = cal.getCurrentDate()
    local y, d = parseCalendarString(raw)
    if y and d and d >= 1 and d <= DAYS_IN_YEAR then
      return { year = y, dayOfYear = d, source = "calendar", raw = raw }
     end
  end
  local fb = getCurrentDateInfo_fallback()
  return { year = fb.psscYear, dayOfYear = fb.dayOfYear, source = "fallback" }
end
end


---------------------------------------------------------
---------------------------------------------------------
-- 2. Determine Season (Atosiel=1..61, Thalassiel=62..122, Opsitheiel=123..183)
-- 1) Season helper
---------------------------------------------------------
---------------------------------------------------------
local function getSeasonName(dayOfYear)
local function getSeasonName(dayOfYear)
    if dayOfYear <= 61 then
  if dayOfYear <= 61 then return "Atosiel"
        return "Atosiel"
  elseif dayOfYear <= 122 then return "Thalassiel"
    elseif dayOfYear <= 122 then
  else return "Opsitheiel" end
        return "Thalassiel"
end
     else
 
        return "Opsitheiel"
---------------------------------------------------------
     end
-- 2) Deterministic RNG
---------------------------------------------------------
local function hash31(str)
  local h = 0
  str = tostring(str or "")
  for i = 1, #str do
    h = (h * 131 + str:byte(i)) % 2147483647
  end
  return h
end
 
local function lcg(seed)
  local s = seed % 2147483647
  if s <= 0 then s = s + 2147483646 end
  return function()
    s = (1103515245 * s + 12345) % 2147483647
    return s
  end
end
 
local function rand01(nextInt) return (nextInt() % 1000000) / 1000000 end
local function randInt(nextInt, a, b)
  a, b = tonumber(a) or 0, tonumber(b) or 0
  if b < a then a, b = b, a end
  return a + (nextInt() % (b - a + 1))
end
 
local function pickFromList(nextInt, list)
  if not list or #list == 0 then return nil end
  return list[(nextInt() % #list) + 1]
end
 
---------------------------------------------------------
-- 3) City flag logic (fallback to ITU flag if missing)
---------------------------------------------------------
local ITU_FLAG = "Imperial Trade Union flag.png"
 
local fileExistsCache = {}
local function fileExists(fileName)
  fileName = tostring(fileName or "")
  if fileName == "" then return false end
  if fileExistsCache[fileName] ~= nil then return fileExistsCache[fileName] end
  local t = mw.title.new("File:" .. fileName)
  local ok = (t and t.exists) or false
  fileExistsCache[fileName] = ok
  return ok
end
 
local function normalizeForFlag(name)
  -- Mirrors the lightweight normalization used in your other modules:
  -- remove spaces/hyphens/’ and normalize common accented Latin chars.
  name = tostring(name or "")
  name = name:gsub("[%s%-’]", "")
  name = name:gsub("[ÁáÀàÂâÄäÃãÅåĀā]", "A")
  name = name:gsub("[ÉéÈèÊêËëĒē]", "E")
  name = name:gsub("[ÍíÌìÎîÏïĪī]", "I")
  name = name:gsub("[ÓóÒòÔôÖöÕõØøŌō]", "O")
  name = name:gsub("[ÚúÙùÛûÜüŪū]", "U")
  name = name:gsub("[ÝýŸÿ]", "Y")
  name = name:gsub("[Ææ]", "AE")
  return name
end
 
local cityFlagOverrides = {
  ["Skýrophos"] = "SkyrophosFlag.png",
  ["Slevik"]    = "SlevikFlag.png.png",
  ["Sårensby"]  = "SårensbyFlag.png",
  ["Odiferia"]  = "OdiferiaFlag.png",
}
 
local cityFlagCache = {}
local function cityFlagMarkup(cityName, px)
  px = tonumber(px) or 20
  local key = tostring(cityName or "") .. "|" .. tostring(px)
  if cityFlagCache[key] then return cityFlagCache[key] end
 
  local candidate = cityFlagOverrides[cityName] or (normalizeForFlag(cityName) .. "Flag.png")
  local file = fileExists(candidate) and candidate or ITU_FLAG
  local mk = string.format("[[File:%s|%dpx]]", file, px)
  cityFlagCache[key] = mk
  return mk
end
 
local function cityLinkMarkup(cityName)
  -- For canonical cities: link to the list-of-cities anchors.
  -- For the two extra climate-table-only cities, link to their own page (if it exists) without anchor assumptions.
  if cityName == "Skøda" or cityName == "Krlsgorod" then
    return string.format("[[%s]]", cityName)
  end
  return string.format("[[List_of_cities_in_Bassaridia_Vaeringheim#%s|%s]]", cityName, cityName)
end
 
---------------------------------------------------------
-- 4) Weather helpers
---------------------------------------------------------
local function cToF(c)
  if type(c) == "number" then return math.floor(c * 9/5 + 32 + 0.5) end
  return c
end
 
local function conditionFromText(t)
  t = (t or ""):lower()
  if t:find("blizzard") then return "Blizzard" end
  if t:find("snow") or t:find("sleet") or t:find("flurr") or t:find("ice") then return "Snow" end
  if t:find("thunder") or t:find("severe") or t:find("downpour") or t:find("storm") then return "Storm" end
  if t:find("rain") or t:find("drizzle") or t:find("shower") then return "Rain" end
  if t:find("fog") or t:find("mist") or t:find("low visibility") then return "Fog" end
  if t:find("dust") or t:find("sandstorm") or t:find("blowing sand") then return "Dust" end
  if t:find("clear") or t:find("spotless") or t:find("sunny") then return "Clear" end
  if t:find("overcast") or t:find("cloud") or t:find("gloom") or t:find("haze") then return "Cloudy" end
  return "Fair"
end
 
local function heatIndexF(T, RH)
  return -42.379 + 2.04901523*T + 10.14333127*RH - 0.22475541*T*RH
        - 0.00683783*T*T - 0.05481717*RH*RH + 0.00122874*T*T*RH
        + 0.00085282*T*RH*RH - 0.00000199*T*T*RH*RH
end
 
local function windChillF(T, windMph)
  return 35.74 + 0.6215*T - 35.75*(windMph^0.16) + 0.4275*T*(windMph^0.16)
end
 
local function computeFeelsLikeF(hiF, hum, windKmh)
  local windMph = (tonumber(windKmh) or 0) * 0.621371
  hiF = tonumber(hiF) or 0
  hum = tonumber(hum) or 0
  if hiF >= 80 and hum >= 40 then
    return math.floor(heatIndexF(hiF, hum) + 0.5)
  end
  if hiF <= 50 and windMph >= 3 then
    return math.floor(windChillF(hiF, windMph) + 0.5)
  end
  return hiF
end
 
local function computeCloudAndVis(nextInt, cond)
  if cond == "Clear" then
    return randInt(nextInt, 0, 20), randInt(nextInt, 15, 30)
  elseif cond == "Cloudy" then
    return randInt(nextInt, 35, 95), randInt(nextInt, 10, 25)
  elseif cond == "Fog" then
    return randInt(nextInt, 90, 100), randInt(nextInt, 1, 6)
  elseif cond == "Rain" then
    return randInt(nextInt, 70, 100), randInt(nextInt, 4, 15)
  elseif cond == "Storm" then
    return randInt(nextInt, 85, 100), randInt(nextInt, 2, 10)
  elseif cond == "Snow" then
    return randInt(nextInt, 80, 100), randInt(nextInt, 2, 10)
  elseif cond == "Blizzard" then
    return randInt(nextInt, 90, 100), randInt(nextInt, 1, 5)
  elseif cond == "Dust" then
    return randInt(nextInt, 20, 80), randInt(nextInt, 2, 10)
  end
  return randInt(nextInt, 10, 60), randInt(nextInt, 10, 25)
end
 
local function computeImpacts(cond, precipProb, windKmh, visKm, hiF, loF)
  local impacts = { ground="OK", sea="OK", air="OK" }
  precipProb = tonumber(precipProb) or 0
  windKmh = tonumber(windKmh) or 0
  visKm = tonumber(visKm) or 99
  hiF = tonumber(hiF) or 0
  loF = tonumber(loF) or 0
 
  if visKm <= 1 or windKmh >= 55 or cond == "Blizzard" then
    impacts.air = "No-Go"
  elseif visKm <= 5 or windKmh >= 40 or cond == "Storm" then
    impacts.air = "Limited"
  end
 
  if windKmh >= 50 or (cond == "Storm" and precipProb >= 85) or cond == "Blizzard" then
    impacts.sea = "Closed"
  elseif windKmh >= 28 or cond == "Storm" or (cond == "Rain" and precipProb >= 80) then
    impacts.sea = "Restricted"
  end
 
  if (cond == "Snow" or cond == "Blizzard") and (loF <= 32 or visKm <= 3) then
    impacts.ground = "Hazard"
  elseif cond == "Storm" or (cond == "Rain" and precipProb >= 80) or visKm <= 5 then
     impacts.ground = "Slow"
  end
 
  if hiF >= 100 and impacts.ground == "OK" then impacts.ground = "Slow" end
  if loF <= 10 and impacts.ground == "OK" then impacts.ground = "Slow" end
 
  return impacts
end
 
---------------------------------------------------------
-- 5) Ops Alert badge helpers
---------------------------------------------------------
local function alertLabel(level)
  if level == 3 then return "Red" end
  if level == 2 then return "Orange" end
  if level == 1 then return "Yellow" end
  return "Green"
end
 
local function alertColor(level)
  if level == 3 then return "#f8d7da" end
  if level == 2 then return "#ffe5cc" end
  if level == 1 then return "#fff3cd" end
  return "#d4edda"
end
 
local function spanBadge(level, text)
  return string.format(
    "<span style='background:%s;padding:2px 6px;border:1px solid #ccc;border-radius:10px;white-space:nowrap;'>%s</span>",
     alertColor(level), text
  )
end
 
local function formatImpact(imp)
  imp = imp or {}
  return string.format("Gnd: %s; Sea: %s; Air: %s", imp.ground or "OK", imp.sea or "OK", imp.air or "OK")
end
end


---------------------------------------------------------
---------------------------------------------------------
-- 3. climateTemperature (°C behind scenes, displayed °F)
-- 6) Climate ranges (°C base; shown °F)
---------------------------------------------------------
---------------------------------------------------------
local climateTemperature = {
local climateTemperature = {
    ["Humid Subtropical"] = {
  ["Humid Subtropical"] = {
        Atosiel    = { hiMin=18, hiMax=26, loMin=10, loMax=16, humMin=60, humMax=80 },
    Atosiel    = { hiMin=18, hiMax=26, loMin=10, loMax=16, humMin=60, humMax=80 },
        Thalassiel  = { hiMin=25, hiMax=34, loMin=19, loMax=24, humMin=65, humMax=90 },
    Thalassiel  = { hiMin=25, hiMax=34, loMin=19, loMax=24, humMin=65, humMax=90 },
        Opsitheiel  = { hiMin=20, hiMax=28, loMin=12, loMax=18, humMin=50, humMax=75 }
    Opsitheiel  = { hiMin=20, hiMax=28, loMin=12, loMax=18, humMin=50, humMax=75 }
  },
  ["Oceanic"] = {
    Atosiel    = { hiMin=10, hiMax=17, loMin=5,  loMax=12, humMin=70, humMax=90 },
    Thalassiel  = { hiMin=14, hiMax=21, loMin=9,  loMax=14, humMin=65, humMax=85 },
    Opsitheiel  = { hiMin=5,  hiMax=12, loMin=1,  loMax=6,  humMin=70, humMax=90 }
  },
  ["Subpolar Oceanic"] = {
    Atosiel    = { hiMin=3,  hiMax=9,  loMin=-2, loMax=3,  humMin=70, humMax=95 },
    Thalassiel  = { hiMin=6,  hiMax=12, loMin=1,  loMax=6,  humMin=70, humMax=90 },
    Opsitheiel  = { hiMin=-1, hiMax=4,  loMin=-6, loMax=-1, humMin=75, humMax=95 }
  },
  ["Mediterranean (Hot Summer)"] = {
    Atosiel    = { hiMin=15, hiMax=21, loMin=7,  loMax=12, humMin=40, humMax=60 },
    Thalassiel  = { hiMin=25, hiMax=35, loMin=15, loMax=20, humMin=30, humMax=50 },
    Opsitheiel  = { hiMin=12, hiMax=18, loMin=5,  loMax=10, humMin=45, humMax=65 }
  },
  ["Hot Desert"] = {
    Atosiel    = { hiMin=25, hiMax=35, loMin=12, loMax=18, humMin=10, humMax=30 },
    Thalassiel  = { hiMin=35, hiMax=45, loMin=25, loMax=30, humMin=5,  humMax=20 },
    Opsitheiel  = { hiMin=22, hiMax=30, loMin=10, loMax=16, humMin=5,  humMax=25 }
  },
  ["Cold Steppe"] = {
    Atosiel    = { hiMin=10, hiMax=18, loMin=2,  loMax=8,  humMin=30, humMax=50 },
    Thalassiel  = { hiMin=20, hiMax=28, loMin=10, loMax=15, humMin=25, humMax=45 },
    Opsitheiel  = { hiMin=0,  hiMax=7,  loMin=-6, loMax=0,  humMin=35, humMax=55 }
  },
  ["Hot Steppe"] = {
    Atosiel    = { hiMin=23, hiMax=30, loMin=12, loMax=18, humMin=20, humMax=40 },
    Thalassiel  = { hiMin=30, hiMax=40, loMin=20, loMax=25, humMin=15, humMax=35 },
    Opsitheiel  = { hiMin=25, hiMax=33, loMin=15, loMax=20, humMin=15, humMax=40 }
  },
  ["Subarctic"] = {
    Atosiel    = { hiMin=0,  hiMax=8,  loMin=-10,loMax=-1, humMin=50, humMax=80 },
    Thalassiel  = { hiMin=5,  hiMax=15, loMin=-1, loMax=5,  humMin=50, humMax=85 },
    Opsitheiel  = { hiMin=-5, hiMax=0,  loMin=-15,loMax=-5, humMin=60, humMax=90 }
  }
}
 
---------------------------------------------------------
-- 7) Flavor strings (still keyed by climate/season)
---------------------------------------------------------
local climateEvents = {
  ["Humid Subtropical"] = {
    Atosiel = {
      "Morning drizzle and warm afternoon sunshine",
      "Mild thunderstorm building by midday",
      "Patchy fog at dawn, clearing toward lunch",
      "Light rain with sunny breaks after noon",
      "Overcast for part of the day, mild temperatures",
      "Scattered clouds with a brief shower by dusk",
      "Warm breezes carrying faint floral scents",
      "Early morning seasonal storms and lake-driven floods may develop"
    },
    Thalassiel = {
      "Hot, steamy day with intense midday heat",
      "Tropical-like humidity, afternoon thunder possible",
      "Intermittent heavy downpours, muggy evenings",
      "High humidity and patchy thunderstorms late",
      "Heat advisory with only brief cooling at night",
      "Nighttime storms lingering into early morning",
      "Afternoon heavy rains could trigger river floods"
    },
    Opsitheiel = {
      "Warm daytime, gentle evening breezes",
      "Occasional rain, otherwise mild temperatures",
      "Fog at dawn, warm midday, pleasant night",
      "Evening drizzle with mild breezes",
      "Short-lived shower, then clearing skies",
      "Evening cooling may lead to localized mudslides on steep slopes"
    }
  },
 
  ["Oceanic"] = {
    Atosiel = {
      "Frequent light rain, cool breezes all day",
      "Foggy dawn, mild midmorning sunshine",
      "Short sunbreaks among passing showers",
      "Consistent drizzle, fresh winds from the sea",
      "Morning fog with coastal storms and marsh flooding possible"
    },
    Thalassiel = {
      "Light rain off and on, mild temperatures",
      "Overcast with comfortable breezes throughout",
      "Moist air with lingering fog near streams",
      "Intermittent showers may escalate into flash floods and coastal storms"
     },
     },
     ["Oceanic"] = {
     Opsitheiel = {
        Atosiel    = { hiMin=10, hiMax=17, loMin=5, loMax=12, humMin=70, humMax=90 },
      "Overcast skies, cool drizzle through the day",
        Thalassiel  = { hiMin=14, hiMax=21, loMin=9,  loMax=14, humMin=65, humMax=85 },
      "Low visibility in morning fog, slow clearing",
        Opsitheiel  = { hiMin=5, hiMax=12, loMin=1, loMax=6, humMin=70, humMax=90 }
      "Heavier showers arriving late afternoon",
      "Evening drizzle may develop into coastal gales and shoreline flooding"
    }
  },
 
  ["Subpolar Oceanic"] = {
    Atosiel = {
      "Near-freezing dawn, cold drizzle by midday",
      "Overcast skies, mix of rain and sleet",
      "Snowmelt water raising local streams",
      "Cold drizzle combined with snowstorms and blizzards in higher areas"
     },
     },
     ["Subpolar Oceanic"] = {
     Thalassiel = {
        Atosiel    = { hiMin=3, hiMax=9,  loMin=-2, loMax=3,  humMin=70, humMax=95 },
      "Cool, short days with periodic drizzle",
        Thalassiel  = { hiMin=6,  hiMax=12, loMin=1,  loMax=6,  humMin=70, humMax=90 },
      "Short bursts of rain followed by fog",
        Opsitheiel  = { hiMin=-1, hiMax=4,  loMin=-6, loMax=-1, humMin=75, humMax=95 }
      "Misty conditions could prompt snowstorms and river floods"
     },
     },
     ["Mediterranean (Hot Summer)"] = {
     Opsitheiel = {
        Atosiel     = { hiMin=15, hiMax=21, loMin=7, loMax=12, humMin=40, humMax=60 },
      "Steady cold rain mixing with wet snow",
        Thalassiel  = { hiMin=25, hiMax=35, loMin=15, loMax=20, humMin=30, humMax=50 },
      "Freezing drizzle at dawn, raw gusty winds",
        Opsitheiel  = { hiMin=12, hiMax=18, loMin=5,  loMax=10, humMin=45, humMax=65 }
      "Cloudy, damp day with potential sleet storms",
      "Freezing drizzle may trigger avalanches in higher passes"
    }
  },
 
  ["Mediterranean (Hot Summer)"] = {
    Atosiel = {
      "Mild temperatures, bright sunshine, dry air",
      "Sunny midday with a crisp, light wind",
      "Short drizzly spell, then mostly clear",
      "Bright skies overshadowed by potential heat advisory and droughts"
     },
     },
     ["Hot Desert"] = {
     Thalassiel = {
        Atosiel    = { hiMin=25, hiMax=35, loMin=12, loMax=18, humMin=10, humMax=30 },
      "Very hot midday sun, minimal clouds",
        Thalassiel  = { hiMin=35, hiMax=45, loMin=25, loMax=30, humMin=5,  humMax=20 },
      "Heatwaves persisting, zero rain expected",
        Opsitheiel  = { hiMin=22, hiMax=30, loMin=10, loMax=16, humMin=5,  humMax=25 }
      "Intense midday sun might lead to severe heat waves and dust storms"
     },
     },
     ["Cold Steppe"] = {
     Opsitheiel = {
        Atosiel    = { hiMin=10, hiMax=18, loMin=2, loMax=8, humMin=30, humMax=50 },
      "Cooler spells, brief showery intervals",
        Thalassiel  = { hiMin=20, hiMax=28, loMin=10, loMax=15, humMin=25, humMax=45 },
      "Sporadic light rainfall, refreshing breezes",
        Opsitheiel  = { hiMin=0,  hiMax=7,  loMin=-6, loMax=0,  humMin=35, humMax=55 }
      "Cooling breezes could reduce temperatures, but localized brushfires and summer wildfires remain possible"
    }
  },
 
  ["Hot Desert"] = {
    Atosiel = {
      "Dry air, bright sunshine, no clouds in sight",
      "Gentle breezes raising light sand by midday",
      "Minor dust devil scouring the dunes",
      "Scorching afternoons may be accompanied by dust storms and occasional mirage-like shimmers"
     },
     },
     ["Hot Steppe"] = {
     Thalassiel = {
        Atosiel    = { hiMin=23, hiMax=30, loMin=12, loMax=18, humMin=20, humMax=40 },
      "Blistering midday sun, risk of heat stroke",
        Thalassiel  = { hiMin=30, hiMax=40, loMin=20, loMax=25, humMin=15, humMax=35 },
      "Occasional dust storm cutting visibility briefly",
        Opsitheiel  = { hiMin=25, hiMax=33, loMin=15, loMax=20, humMin=15, humMax=40 }
      "Extreme heat could combine with blowing sand to trigger potential sandstorms"
     },
     },
     ["Subarctic"] = {
     Opsitheiel = {
        Atosiel    = { hiMin=0, hiMax=8,  loMin=-10,loMax=-1, humMin=50, humMax=80 },
      "Warm, mostly sunny with cooler nights",
        Thalassiel  = { hiMin=5,  hiMax=15, loMin=-1, loMax=5,  humMin=50, humMax=85 },
      "Occasional gust picking up desert grit",
        Opsitheiel  = { hiMin=-5, hiMax=0,  loMin=-15,loMax=-5, humMin=60, humMax=90 }
      "Evening cooling might still see intense heat with possible dust devils on dry slopes"
     }
     }
}
  },


---------------------------------------------------------
  ["Cold Steppe"] = {
-- 4. Weather Events by Climate & Season
    Atosiel = {
---------------------------------------------------------
      "Cool mornings, moderate midday warmth, breezy",
local climateEvents = {
      "Light rain passing through grasslands midday",
    ["Humid Subtropical"] = {
      "Variable cloud cover, mild temperature swings",
        Atosiel = {
      "Mild conditions could turn volatile with sudden flash floods and minor landslides"
            "Morning drizzle and warm afternoon sunshine",
    },
            "Mild thunderstorm building by midday",
    Thalassiel = {
            "Patchy fog at dawn, clearing toward lunch",
      "Warm day, potential for gusty thunderstorms",
            "Light rain with sunny breaks after noon",
      "Cloud buildup, short but intense showers possible",
            "Gentle breezes, blossoming warmth, low humidity",
      "Rolling thunder near dusk, rain squalls possible",
            "Scattered clouds with a brief shower by dusk",
      "Afternoon heat may intensify, leading to thunderstorms, river floods, and gusty rain squalls"
            "Humid sunrise, comfortable high around midday",
            "Overcast for part of the day, mild temperatures",
            "Warm breezes carrying faint floral scents",
            "Partial sun, warm with a slight chance of rain"
        },
        Thalassiel = {
            "Hot, steamy day with intense midday heat",
            "Tropical-like humidity, afternoon thunder possible",
            "Intermittent heavy downpours, muggy evenings",
            "High humidity and patchy thunderstorms late",
            "Sun-scorched morning, scattered storms by dusk",
            "Hazy sunshine, extremely warm all day",
            "Thick humidity, chance of lightning late evening",
            "Sticky air, short downpours in isolated spots",
            "Heat advisory with only brief cooling at night",
            "Nighttime storms lingering into early morning"
        },
        Opsitheiel = {
            "Warm daytime, gentle evening breezes",
            "Occasional rain, otherwise mild temperatures",
            "Late-season warmth, scattered rain after sunset",
            "Cooler mornings, returning to warmth by midday",
            "Sparse cloud cover, tranquil weather overall",
            "Fog at dawn, warm midday, pleasant night",
            "Partial sun, comfortable humidity levels",
            "Evening drizzle with mild breezes",
            "Patchy haze, moderate warmth throughout the day",
            "Short-lived shower, then clearing skies"
        }
     },
     },
     ["Oceanic"] = {
     Opsitheiel = {
        Atosiel = {
      "Wind-driven chill under gray skies",
            "Frequent light rain, cool breezes all day",
      "Possible light snowfall, especially overnight",
            "Foggy dawn, mild midmorning sunshine",
      "Sparse precipitation, dryness persists, cold air",
            "Short sunbreaks among passing showers",
      "Chilly nights might bring frost and the risk of localized landslides on steep slopes"
            "Consistent drizzle, fresh winds from the sea",
    }
            "Cloudy intervals with a few bright spells",
  },
            "Late-afternoon clearing, crisp evening air",
 
            "Slow-moving clouds, mild temperatures",
  ["Hot Steppe"] = {
            "Gentle but persistent rain, green foliage thriving",
    Atosiel = {
            "Off-and-on showers, brief sunny interludes",
      "Hot daytime sun, slight breeze, no rain",
            "Steady breeze, moderate humidity levels"
      "Gusty wind with dust swirling near midday",
        },
      "Scorching sun may lead to persistent dryness with a risk of brushfires and dust devils on dry slopes"
        Thalassiel = {
            "Light rain off and on, mild temperatures",
            "Overcast with comfortable breezes throughout",
            "Drizzly morning, partly cloudy afternoon",
            "Soft rains, lush vegetation, stable temps",
            "Cool, damp start, drying toward evening",
            "Frequent cloud cover, gentle summer breeze",
            "Moist air with lingering fog near streams",
            "Rain-laden air, occasional breaks of sun",
            "Maritime winds bringing light spray inland",
            "Cloudy midday, mild sunshine before dusk"
        },
        Opsitheiel = {
            "Overcast skies, cool drizzle through the day",
            "Sporadic showers, chillier in the evening",
            "Low visibility in morning fog, slow clearing",
            "Gray skies, frequent rain squalls, cool wind",
            "Chilly nightfall, damp ground all day",
            "Heavier showers arriving late afternoon",
            "Periodic drizzle, temperatures on the cool side",
            "Morning gloom, occasional pockets of clearing",
            "Evening rainfall pushing in from the coast",
            "Dense cloud cover, breezy and damp"
        }
     },
     },
     ["Subpolar Oceanic"] = {
     Thalassiel = {
        Atosiel = {
      "Brutally hot midday sun, patchy dust storms",
            "Near-freezing dawn, cold drizzle by midday",
      "Occasional swirling wind gusts, drifting dust",
            "Mist over melting snow patches, breezy afternoon",
      "Intense heat may trigger severe dust storms and a potential heat wave"
            "Overcast skies, mix of rain and sleet",
            "Cool, damp air, slight warmup after noon",
            "Late-day sleet turning to light rain",
            "Mountaintop flurries, valley drizzle",
            "Cloudy morning, partial clearing in late afternoon",
            "Chilly breeze, scattered showers off and on",
            "Gray skies, some slushy buildup on paths",
            "Snowmelt water raising local streams"
        },
        Thalassiel = {
            "Cool, short days with periodic drizzle",
            "Heavy low clouds, pockets of bright breaks",
            "Gentle rain, evening chill deeper than normal",
            "Intermittent showers, damp wind from hills",
            "Cloud deck lingering, occasional lighter drizzle",
            "Faint sunlight overshadowed by thick cloud",
            "Subdued warmth, sporadic mist across ridges",
            "Surprisingly bright morning, clouding by dusk",
            "Short bursts of rain followed by fog",
            "Late-night chill with drizzle or brief sleet"
        },
        Opsitheiel = {
            "Steady cold rain mixing with wet snow",
            "Freezing drizzle at dawn, raw gusty winds",
            "Snowfall likely at higher elevations, rain below",
            "Cloudy, damp day with potential sleet storms",
            "Early morning frost turning to slush midday",
            "Occasional heavy showers with flurry bursts",
            "Gray gloom, subfreezing nights across valleys",
            "Pelting sleet for an hour, then calm, cold air",
            "Gusty evening, possible snow accumulations",
            "Sun rarely visible, persistent winter gloom"
        }
     },
     },
     ["Mediterranean (Hot Summer)"] = {
     Opsitheiel = {
        Atosiel = {
      "Hot days, moderate evenings, stable dryness",
            "Mild temperatures, bright sunshine, dry air",
      "Dust devils possible over parched plains",
            "Morning dew, warming fast under clear skies",
      "Evening cooling might reduce temperatures, yet localized sandstorms and minor landslides remain a concern"
            "Cool breezes off the sea, comfortable afternoon",
    }
            "Sunny midday with a crisp, light wind",
  },
            "Short drizzly spell, then mostly clear",
 
            "Early bloom across hills, moderate warmth",
  ["Subarctic"] = {
            "Mostly sunny, a few scattered clouds late",
    Atosiel = {
            "Light shower possible at sunrise, drying by noon",
      "Snow melting, slushy paths, daytime sunshine",
            "Warming trend, low humidity, pleasant day",
      "Mixed precipitation, cold rain at lower altitudes",
            "Gradual warming under spotless sky"
      "Rapid thawing could spark river floods and snowstorms with heavy snowfall"
        },
        Thalassiel = {
            "Very hot midday sun, minimal clouds",
            "Scorching days, slight breeze at dusk",
            "Parched hillsides, no sign of rainfall",
            "High UV index, bright, glaring sunlight",
            "Coastal dryness, strong midday glare",
            "Overnight relief, but intense heat returns early",
            "Dust in the wind from inland hills",
            "Cloudless sky, near-record high temps",
            "Salt-laden breezes if near the coast, scorching inland",
            "Heatwaves persisting, zero rain expected"
        },
        Opsitheiel = {
            "Cooler spells, brief showery intervals",
            "Cloudy periods bringing mild relief from heat",
            "Pleasant afternoons, occasional dusk rains",
            "Moderate days, crisp mornings, calm nights",
            "Sporadic light rainfall, refreshing breezes",
            "Cloudbanks drifting inland, mild drizzle at times",
            "Patchy overcast, comfortable midday temps",
            "Clear dawn, mild sunshine, gentle wind late",
            "Intervals of cloud cover, potential short rain",
            "Moist sea air, moderate daytime warmth"
        }
     },
     },
     ["Hot Desert"] = {
     Thalassiel = {
        Atosiel = {
      "Short, cool days, moderate sunshine at times",
            "Hot afternoons, cooler late nights, wide temp swing",
      "Drizzle commonly, heavier rainfall occasionally",
            "Dry air, bright sunshine, no clouds in sight",
      "Cool days may be interrupted by sudden blizzard-like conditions and heavy rain squalls"
            "Gentle breezes raising light sand by midday",
            "Evening chill setting in after hot daytime",
            "Minor dust devil scouring the dunes",
            "Visibility excellent, stable high pressure",
            "Patchy desert haze, strong sun overhead",
            "No hint of precipitation, cloudless horizon",
            "Daytime warmth, refreshing if slight breeze arrives",
            "Sun-warmed rock surfaces, mild nights"
        },
        Thalassiel = {
            "Extreme heat from mid-morning onward",
            "Blistering midday sun, risk of heat stroke",
            "Near-record highs, swirling dust at times",
            "Virtually no clouds, scorching open sands",
            "Occasional dust storm cutting visibility briefly",
            "Mirage-like shimmer across flat terrain",
            "Sunset brings partial relief, still quite warm",
            "Dry conditions, subpar humidity all day",
            "Baking desert floor, potential for blowing sand",
            "Intense heat building day after day"
        },
        Opsitheiel = {
            "Warm, mostly sunny with cooler nights",
            "Sparse winds carrying fine sand sporadically",
            "Large day-night temperature gap, no precipitation",
            "Stable conditions, sunlit afternoons, brisk evenings",
            "Mildly hot days, star-filled clear skies at night",
            "Shallow dust clouds after brief winds",
            "Occasional gust picking up desert grit",
            "Gentle warmth, dryness prevalent, no clouds",
            "Cool breezes shortly after sunset, mild day overall",
            "Hazy horizon, soft morning glow across dunes"
        }
     },
     },
     ["Cold Steppe"] = {
     Opsitheiel = {
        Atosiel = {
      "Early snowfall returning, freezing ground rapidly",
            "Cool mornings, moderate midday warmth, breezy",
      "Blizzard-like conditions with large snow accumulations",
            "Light rain passing through grasslands midday",
      "Deep winter chill may result in persistent blizzards and avalanches in higher passes"
            "Variable cloud cover, mild temperature swings",
    }
            "Patchy frost at dawn, warming soon after",
  }
            "Crisp air, possible small hail if storms appear",
}
            "Sunny afternoon, cooler late evening",
 
            "Gentle breeze, fleeting sun amidst scattered clouds",
---------------------------------------------------------
            "Slow temperature rise, slight dryness in mid-afternoon",
-- 8) Triggered advisory keywords (optional extra advisory layer)
            "Brief drizzle, otherwise bright and breezy",
---------------------------------------------------------
            "Day-night difference noticeable, mild but windy"
local cityForecastOverrides = {
        },
  ["Hamarrfell"] = {
        Thalassiel = {
    Atosiel = {
            "Warm day, potential for gusty thunderstorms",
      "Late snowpack lingering on ridge roads, cold meltwater in the lower streets",
            "Hot midday sun, dryness intensifying by late day",
      "Fog in the ropeway approaches, sleet over the upper passes",
            "Cloud buildup, short but intense showers possible",
      "Sharp mountain wind with thawing snow on the lower approaches",
            "Clear morning, chance of late afternoon storms",
      "Cold drizzle below, fresh snowfall returning across the higher road cuttings"
            "Long daylight hours, rolling thunder near dusk",
            "Slight dryness, patchy heat with limited shade",
            "Periodic storms bringing relief from heat",
            "Warm evening, slight nighttime cooldown",
            "Sky remains mostly clear, grassland shimmering",
            "Thunderheads visible in distance, might pass by"
        },
        Opsitheiel = {
            "Cool to cold days, frosty nights on open steppe",
            "Possible light snowfall, especially overnight",
            "Wind-driven chill under gray skies",
            "Sparse precipitation, dryness persists, cold air",
            "Subfreezing after sunset, sometimes sunny midday",
            "Short bursts of sunshine, otherwise chilly conditions",
            "Occasional dusting of snow, quickly melting by noon",
            "Biting wind, few clouds, stark horizon",
            "Clearing late morning, crisp, cold nightfall",
            "Daytime near freezing, nights well below"
        }
     },
     },
     ["Hot Steppe"] = {
     Thalassiel = {
        Atosiel = {
      "Short cool day with clear intervals, but fog holding in the upland cuts",
            "Hot daytime sun, slight breeze, no rain",
      "Mountain rain and low cloud drifting across the high road",
            "Gusty wind with dust swirling near midday",
      "Cool highland air with sudden mist over the ropeway line",
            "Warm mornings, scorching afternoon, very low humidity",
      "Breezy conditions in the staging yards, cloud gathering over the passes"
            "Light breeze after sundown, starry overhead",
            "Some haze from heated ground, minimal cloud cover",
            "Sun intensity rising toward midday peak",
            "Dry soil conditions, no sign of moisture",
            "Sparse vegetation, daily heat climbing gradually",
            "Clear horizon, wind picking up in late evening",
            "Sun exposure high, consistent dryness"
        },
        Thalassiel = {
            "Brutally hot midday sun, patchy dust storms",
            "Scorching conditions, faint breeze offers minimal relief",
            "Occasional swirling wind gusts, drifting dust",
            "Heated ground emits rippling mirages at distance",
            "Persistent dryness, minimal nighttime cooldown",
            "Skies remain cloudless, high evaporation rate",
            "Dust-laden air in late afternoon swirl",
            "Rare cloud can appear but quickly vanishes",
            "Daily highs remain extreme, nights only mild",
            "Lingering warmth through sunset, dryness unwavering"
        },
        Opsitheiel = {
            "Hot days, moderate evenings, stable dryness",
            "Rare short rains if storm fronts approach, mostly none",
            "Daytime heat lingering, nights slightly cooler",
            "Periodically hazy morning from airborne dust",
            "Mild breezes, daytime remains intensely hot",
            "Cloudless skies, gentle drop in temps overnight",
            "Dust devils possible over parched plains",
            "Occasional relief from mild wind, no precipitation",
            "Hot, tranquil afternoon, moderate wind at dusk",
            "Minimal cloud presence, dryness dominating environment"
        }
     },
     },
     ["Subarctic"] = {
     Opsitheiel = {
        Atosiel = {
      "Early snow returning to the ridgelines, freezing ground after dusk",
            "Snow melting, slushy paths, daytime sunshine",
      "Blizzard conditions in the higher passes, severe wind over exposed roads",
            "Chilly breezes, frequent flurry patches possible",
      "Hard frost in the city with drifting snow on the upland approaches",
            "Long nights gradually shortening, crisp mornings",
      "Snow squalls and low visibility across the ropeway and pass network"
            "Mixed precipitation, cold rain at lower altitudes",
            "Slush build-up midmorning, partial sun midday",
            "Sunny breaks around noon, subzero by late night",
            "Sporadic storm with sleet or melting snow",
            "Icy patches linger, overall chilly but bright",
            "Early thaw, mild midday, returning chill after dusk",
            "Reluctant spring with freezing nights, slow warm days"
        },
        Thalassiel = {
            "Short, cool days, moderate sunshine at times",
            "Rainy intervals, potential sleet in highest peaks",
            "Snow line retreating, green valleys emerging slowly",
            "Extended twilight, crisp air after sundown",
            "Sudden midafternoon chill despite mid-summer period",
            "Drizzle commonly, heavier rainfall occasionally",
            "Mountain passes remain cool, breezy conditions",
            "Mostly cloudy, occasional glimpses of sun",
            "Brisk wind, earlier nightfall than lower latitudes",
            "Daytime highs remain mild, nights quite cold"
        },
        Opsitheiel = {
            "Early snowfall returning, freezing ground rapidly",
            "Prolonged darkness, bitterness sets in quickly",
            "Gusty winds carrying ice crystals through valleys",
            "Heavy drifts forming, multiple snowfall events",
            "Frequent subzero lows, no hint of thaw",
            "Blizzard-like conditions with large snow accumulations",
            "Icy rivers, widespread frost in daylight",
            "Mountains see near-constant snow, valleys freeze nightly",
            "Rare clear spells, intense wind chill outside",
            "Deep winter mode, swirling snow flurries all day"
        }
     }
     }
  }
}
local triggeredDisasters = {
  { keywords={"seasonal storms","lake%-driven floods"}, hazard="Seasonal storms and lake-driven floods" },
  { keywords={"river floods","heavy rains"}, hazard="River floods during heavy rains" },
  { keywords={"snowstorms","heavy snowfall"}, hazard="Snowstorms / heavy snowfall" },
  { keywords={"avalanch"}, hazard="Avalanche risk" },
  { keywords={"landslides","mudslides"}, hazard="Landslides / mudslides" },
  { keywords={"drought","persistent dryness","dry conditions"}, hazard="Drought / elevated fire risk" },
  { keywords={"brushfires","wildfires"}, hazard="Brushfire / wildfire risk" },
  { keywords={"dust storm","sandstorm","blowing sand"}, hazard="Dust / sandstorm risk" },
  { keywords={"fog","low visibility"}, hazard="Fog-related hazards" },
  { keywords={"severe storm","thunder"}, hazard="Severe storm / lightning risk" },
  { keywords={"storm surges","shoreline flooding","coastal gales"}, hazard="Coastal flooding / surge risk" }
}
}


-- We do NOT rely on cityDisasters. We leave it empty or just ignore it.
local windDirections = { "N","NE","E","SE","S","SW","W","NW" }
local cityDisasters = {}


---------------------------------------------------------
---------------------------------------------------------
-- 6. Hazard Logic
-- 9) City registry (ALL cities) + climate assignment
--   If no keywords, "No reports"
-- NOTE: Notranskja and Tonar are not explicitly in the nation Climate table;
--       they are assigned plausible climates consistent with their dependency regions.
---------------------------------------------------------
---------------------------------------------------------
local triggeredDisasters = {
local cityData = {
    { keywords = {"seasonal storms","lake%-driven floods"}, hazard = "Seasonal storms and lake-driven floods" },
  -- Core major
    { keywords = {"river floods","heavy rains"}, hazard = "River floods during heavy rains" },
  { name="Vaeringheim",     climate="Humid Subtropical" },
    { keywords = {"snowstorms","higher elevations"}, hazard = "Snowstorms at higher elevations" },
  { name="Luminaria",       climate="Oceanic" },
    { keywords = {"steam vent eruptions"}, hazard = "Occasional steam vent eruptions" },
  { name="Serena",           climate="Subpolar Oceanic" },
    { keywords = {"landslides","steep slopes"}, hazard = "Landslides on steep slopes" },
  { name="Pyralis",         climate="Oceanic" },
    { keywords = {"droughts","brushfires"}, hazard = "Droughts and brushfires" },
  { name="Symphonara",       climate="Oceanic" },
    { keywords = {"recurrent flooding in marshes","flooding in marshes"}, hazard = "Recurrent flooding in marshes" },
  { name="Aurelia",         climate="Mediterranean (Hot Summer)" },
    { keywords = {"localized mudslides"}, hazard = "Localized mudslides" },
  { name="Somniumpolis",     climate="Humid Subtropical" },
    { keywords = {"fog%-related travel hazards"}, hazard = "Fog-related travel hazards" },
  { name="Nexa",             climate="Oceanic" },
    { keywords = {"swamp flooding"}, hazard = "Swamp flooding" },
  { name="Lunalis Sancta",   climate="Oceanic" },
    { keywords = {"river floods"}, hazard = "River floods" },
  { name="Sylvapolis",       climate="Humid Subtropical" },
    { keywords = {"blizzards"}, hazard = "Blizzards" },
 
    { keywords = {"dust storms","heatwaves"}, hazard = "Dust storms and heatwaves" },
  -- Core minor
    { keywords = {"flash floods"}, hazard = "Occasional flash floods" },
  { name="Saluria",         climate="Oceanic" },
    { keywords = {"tar%-pit gas releases"}, hazard = "Tar-pit gas releases" },
  { name="Aetherium",       climate="Subarctic" },
    { keywords = {"landslides on steep slopes"}, hazard = "Landslides on steep slopes" },
  { name="Ferrum Citadel",   climate="Hot Desert" },
    { keywords = {"coastal storms"}, hazard = "Coastal storms" },
  { name="Acheron",         climate="Cold Steppe" },
    { keywords = {"mild landslides"}, hazard = "Mild landslides" },
  { name="Erythros",         climate="Oceanic" },
    { keywords = {"summer wildfires"}, hazard = "Summer wildfires" },
  { name="Catonis Atrium",   climate="Oceanic" },
    { keywords = {"cliff erosion","sea storms"}, hazard = "Cliff erosion and sea storms" },
  { name="Delphica",         climate="Oceanic" },
    { keywords = {"flood surges near waterfalls"}, hazard = "Flood surges near waterfalls" },
  { name="Koinonía",         climate="Oceanic" },
    { keywords = {"coastal gales","blizzards"}, hazard = "Coastal gales, blizzards" },
  { name="Aureum",           climate="Mediterranean (Hot Summer)" },
    { keywords = {"marsh flooding"}, hazard = "Marsh flooding" },
 
    { keywords = {"cliff collapses"}, hazard = "Occasional cliff collapses" },
  -- Alperkin
    { keywords = {"sandstorms"}, hazard = "Sandstorms" },
  { name="The Alpazkigz",   climate="Cold Steppe" }, -- plausible high-steppe/plateau mix; adjust if you later codify it
    { keywords = {"minor landslides"}, hazard = "Minor landslides" },
  { name="Odiferia",         climate="Humid Subtropical" }, -- wetland belt; adjust if you later codify it
    { keywords = {"lake overflows","marsh flooding"}, hazard = "Lake overflows, marsh flooding" },
 
    { keywords = {"avalanches in higher passes"}, hazard = "Avalanches in higher passes" },
  -- New South Jangsong (major)
    { keywords = {"shoreline flooding"}, hazard = "Shoreline flooding" },
  { name="Skýrophos",       climate="Oceanic" },
    { keywords = {"wildfires in dry spells"}, hazard = "Wildfires in dry spells" },
  { name="Bjornopolis",     climate="Oceanic" },
    { keywords = {"droughts"}, hazard = "Droughts" },
  { name="Aegirheim",       climate="Subarctic" },
    { keywords = {"swamp overflows"}, hazard = "Swamp overflows" },
  { name="Norsolyra",       climate="Oceanic" },
    { keywords = {"landslides near hot springs"}, hazard = "Occasional landslides near hot springs" },
  { name="Thorsalon",       climate="Oceanic" },
    { keywords = {"dust devils on dry slopes"}, hazard = "Dust devils on dry slopes" },
 
    { keywords = {"storm surges from inlet"}, hazard = "Storm surges from inlet" },
  -- New South Jangsong (minor)
    { keywords = {"mine collapses","gas leaks"}, hazard = "Mine collapses, gas leaks" },
  { name="Pelagia",         climate="Hot Steppe" },
  { name="Myrene",           climate="Oceanic" },
  { name="Thyrea",           climate="Humid Subtropical" },
  { name="Ephyra",           climate="Subpolar Oceanic" },
  { name="Halicarn",         climate="Mediterranean (Hot Summer)" },
 
  -- Haifan Bassaridia (major)
  { name="Keybir-Aviv",     climate="Humid Subtropical" },
  { name="Tel-Amin",         climate="Mediterranean (Hot Summer)" },
  { name="Diamandis",       climate="Mediterranean (Hot Summer)" },
  { name="Jogi",             climate="Oceanic" },
  { name="Lewisburg",       climate="Humid Subtropical" },


    -- previously used sample triggers:
  -- Haifan Bassaridia (minor)
    { keywords = {"frequent rain squalls", "heavy downpours", "intermittent heavy downpours"}, hazard = "Localized mudslides" },
  { name="Thermosalem",     climate="Oceanic" },
    { keywords = {"blizzard%-like conditions"}, hazard = "Blizzards" },
  { name="Akróstadium",     climate="Cold Steppe" },
    { keywords = {"extreme heat", "intense heat", "heat advisory"}, hazard = "Heat wave" },
  { name="Sufriya",         climate="Humid Subtropical" },
    { keywords = {"rain squalls", "persistent dryness", "dry conditions"}, hazard = "Risk of brushfires" },
  { name="Lykopolis",       climate="Oceanic" },
    { keywords = {"foggy dawn", "low visibility", "dense fog"}, hazard = "Fog-related hazards" },
    { keywords = {"heavy snowfall", "gusty winds carrying ice", "deep winter mode"}, hazard = "Possible avalanche" },
    { keywords = {"strong desert winds", "dust storm", "mirage%-like shimmer"}, hazard = "Sandstorm risk" },
    { keywords = {"swamp flooding", "marsh flooding"}, hazard = "Potential flood surge" }
}


local function getAdvisory(forecastStr)
  -- Normark
    local textLower = forecastStr:lower()
  { name="Ardclach",        climate="Subarctic" },
    local extras = {}
  { name="Riddersborg",      climate="Subpolar Oceanic" },


    local randomChance = 0.40
  -- Ouriana (province)
    for _, item in ipairs(triggeredDisasters) do
  { name="Bashkim",          climate="Cold Steppe" },
        for _, kw in ipairs(item.keywords) do
  { name="Ourid",            climate="Cold Steppe" },
            if textLower:find(kw) then
  -- Ourianian dependency
                local roll = math.random()
  { name="Tonar",            climate="Cold Steppe" },
                if roll <= randomChance then
                    table.insert(extras, item.hazard)
                end
                break
            end
        end
    end


    if #extras > 0 then
  -- Caledonian dependencies (canonical list)
         return table.concat(extras, "; ")
  { name="Fanghorn",        climate="Subarctic" },
    else
  { name="Eikbu",            climate="Subarctic" },
        return "No reports"
  { name="Galvø",            climate="Subarctic" },
    end
  { name="Sårensby",        climate="Subpolar Oceanic" },
end
  { name="Slevik",          climate="Subpolar Oceanic" },
  { name="Sjøsborg",         climate="Subpolar Oceanic" },
  { name="Storesund",        climate="Subpolar Oceanic" },
  { name="Notranskja",      climate="Subarctic" }, -- not listed in nation Climate table; set consistent with nearby Caledonian Dfc cities
  { name="Kaledonija",       climate="Subarctic" },
  { name="Skøda",            climate="Subarctic" },
  { name="Krlsgorod",        climate="Subarctic" },
  { name="Hamarrfell",      climate="Subarctic" },
}


---------------------------------------------------------
---------------------------------------------------------
-- 7. Conversions and Random Stats
-- 10) Ops alert computation
---------------------------------------------------------
---------------------------------------------------------
local function cToF(c)
local function computeAlert(nextInt, cond, impacts, precipProb, windKmh, visKm, hiF, loF, forecastText)
    if type(c) == "number" then
  local level = 0
        return math.floor(c * 9/5 + 32 + 0.5)
  local hazard = "No reports"
    end
  local function bump() level = math.min(3, level + 1) end
    return c
 
end
  precipProb = tonumber(precipProb) or 0
  windKmh = tonumber(windKmh) or 0
  visKm = tonumber(visKm) or 99
  hiF = tonumber(hiF) or 0
  loF = tonumber(loF) or 0
 
  if impacts and (impacts.air ~= "OK" or impacts.sea ~= "OK" or impacts.ground ~= "OK") then bump() end
  if impacts and (impacts.air == "No-Go" or impacts.sea == "Closed" or impacts.ground == "Hazard") then bump(); bump() end
  if windKmh >= 30 or visKm <= 5 or precipProb >= 85 then bump() end
  if hiF >= 105 or loF <= 5 then bump() end


local windDirections = {"N","NE","E","SE","S","SW","W","NW"}
  if cond == "Storm" then hazard = "Severe storm / lightning risk"
  elseif cond == "Rain" then hazard = "Heavy rain / localized flooding"
  elseif cond == "Fog" then hazard = "Low visibility / navigation hazard"
  elseif cond == "Blizzard" then hazard = "Blizzard / whiteout conditions"
  elseif cond == "Snow" then hazard = "Snow/ice / hazardous travel"
  elseif cond == "Dust" then hazard = "Dust/sand reduction in visibility"
  else
    if hiF >= 100 then hazard = "Heat stress conditions"
    elseif loF <= 10 then hazard = "Extreme cold exposure risk"
    else hazard = "No reports" end
  end


local function getRandomWeatherStats(climate, season)
  local extras = {}
     local data = climateTemperature[climate] and climateTemperature[climate][season]
  local t = (forecastText or ""):lower()
    if not data then
  for _, item in ipairs(triggeredDisasters) do
         return {
     for _, kw in ipairs(item.keywords or {}) do
            high = "N/A",
      if t:find(kw) then
            low = "N/A",
         local pHit = (level >= 2) and 0.35 or 0.10
            humidity = "N/A",
        if rand01(nextInt) <= pHit then extras[#extras+1] = item.hazard end
            chanceOfRain = "N/A",
        break
            windDir = "N/A",
      end
            windSpeed = "N/A"
        }
     end
     end
  end


    local hi  = math.random(data.hiMin, data.hiMax)
  local recommend = { hatch=false, missionary=false }
    local lo   = math.random(data.loMin, data.loMax)
   if impacts and (impacts.sea ~= "OK" or impacts.air ~= "OK") then recommend.hatch = true end
    local hum  = math.random(data.humMin, data.humMax)
  if impacts and impacts.ground ~= "OK" then recommend.missionary = true end
    local cRain= math.random(0,100)
  if hiF >= 100 or loF <= 10 then recommend.missionary = true end
    local wDir = windDirections[math.random(#windDirections)]
    local wSpd = math.random(0,50)


    return {
  return {
        high        = hi,
    level = level,
        low        = lo,
    label = alertLabel(level),
        humidity    = hum,
    hazard = hazard,
        chanceOfRain= cRain,
    impacts = impacts or {ground="OK", sea="OK", air="OK"},
        windDir     = wDir,
     recommend = recommend,
        windSpeed  = wSpd
    advisory = (#extras > 0) and table.concat(extras, "; ") or "No reports"
    }
  }
end
end


---------------------------------------------------------
---------------------------------------------------------
-- 8. All City Data
-- 11) Core forecast generator (deterministic)
---------------------------------------------------------
---------------------------------------------------------
local cityData = {
local function makeForecastForCity(cityName, climateName, year, dayOfYear)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Vaeringheim Vaeringheim]",       climate = "Humid Subtropical"},
  local season = getSeasonName(dayOfYear)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Luminaria Luminaria]",         climate = "Oceanic"},
  local nextInt = lcg(hash31(string.format("wx:%d:%03d:%s", year, dayOfYear, cityName)))
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Serena Serena]",            climate = "Subpolar Oceanic"},
 
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Pyralis Pyralis]",           climate = "Oceanic"},
local seasonTbl =
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Symphonara Symphonara]",       climate = "Oceanic"},
  (cityForecastOverrides[cityName] and cityForecastOverrides[cityName][season])
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Aurelia Aurelia]",          climate = "Mediterranean (Hot Summer)"},
  or (climateEvents[climateName] and climateEvents[climateName][season])
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Somniumpolis Somniumpolis]",     climate = "Humid Subtropical"},
 
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Nexa Nexa]",              climate = "Oceanic"},
local forecastStr = (seasonTbl and #seasonTbl > 0) and pickFromList(nextInt, seasonTbl) or "No data"
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Lunalis_Sancta Lunalis Sancta]",    climate = "Oceanic"},
  local cond = conditionFromText(forecastStr)
     {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Sylvapolis Sylvapolis]",       climate = "Humid Subtropical"},
 
  local tdata = climateTemperature[climateName] and climateTemperature[climateName][season]
  if not tdata then
    -- safety fallback if a climate key is missing
    tdata = climateTemperature["Oceanic"][season]
  end
 
  local hiC = randInt(nextInt, tdata.hiMin, tdata.hiMax)
  local loC = randInt(nextInt, tdata.loMin, tdata.loMax)
  local hum = randInt(nextInt, tdata.humMin, tdata.humMax)
 
  local precipProb = randInt(nextInt, 0, 100)
  local fLower = (forecastStr or ""):lower()
  if fLower:find("rain") or fLower:find("drizzle") or fLower:find("downpour") or fLower:find("shower")
     or fLower:find("snow") or fLower:find("storm") or fLower:find("thunder") or fLower:find("sleet")
  then
     precipProb = randInt(nextInt, 70, 99)
  end


    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Saluria Saluria]",          climate = "Oceanic"},
  local precipType = "None"
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Aetherium Aetherium]",        climate = "Subarctic"},
  if cond == "Rain" or cond == "Storm" then precipType = "Rain"
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Ferrum_Citadel Ferrum Citadel]",    climate = "Hot Desert"},
  elseif cond == "Snow" or cond == "Blizzard" then precipType = "Snow" end
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Acheron Acheron]",          climate = "Cold Steppe"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Erythros Erythros]",          climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Catonis_Atrium Catonis Atrium]",    climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Delphica Delphica]",          climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Koinonía Koinonía]",          climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Aureum Aureum]",            climate = "Mediterranean (Hot Summer)"},


    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Skýrophos Skýrophos]",        climate = "Oceanic"},
  local windDir = windDirections[(nextInt() % #windDirections) + 1]
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Bjornopolis Bjornopolis]",       climate = "Oceanic"},
  local windKmh
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Aegirheim Aegirheim]",         climate = "Subarctic"},
  if cond == "Storm" then windKmh = randInt(nextInt, 22, 55)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Norsolyra Norsolyra]",         climate = "Oceanic"},
  elseif cond == "Blizzard" then windKmh = randInt(nextInt, 20, 50)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Thorsalon Thorsalon]",         climate = "Oceanic"},
  elseif cond == "Snow" then windKmh = randInt(nextInt, 10, 40)
  elseif cond == "Dust" then windKmh = randInt(nextInt, 15, 45)
  else windKmh = randInt(nextInt, 0, 28) end
  local gustKmh = math.min(90, windKmh + randInt(nextInt, 5, 30))


    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Pelagia Pelagia]",           climate = "Hot Steppe"},
  local cloud, visKm = computeCloudAndVis(nextInt, cond)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Myrene Myrene]",            climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Thyrea Thyrea]",            climate = "Humid Subtropical"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Ephyra Ephyra]",            climate = "Subpolar Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Halicarn Halicarn]",          climate = "Mediterranean (Hot Summer)"},


    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Keybir-Aviv Keybir-Aviv]",      climate = "Humid Subtropical"},
  local hiF, loF = cToF(hiC), cToF(loC)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Tel-Amin Tel-Amin]",         climate = "Mediterranean (Hot Summer)"},
  local feelsF = computeFeelsLikeF(hiF, hum, windKmh)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Diamandis Diamandis]",        climate = "Mediterranean (Hot Summer)"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Jogi Jogi]",             climate = "Oceanic"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Lewisburg Lewisburg]",        climate = "Humid Subtropical"},


    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Thermosalem Thermosalem]",       climate = "Oceanic"},
  local impacts = computeImpacts(cond, precipProb, windKmh, visKm, hiF, loF)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Akróstadium Akróstadium]",       climate = "Cold Steppe"},
  local alert = computeAlert(nextInt, cond, impacts, precipProb, windKmh, visKm, hiF, loF, forecastStr)
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Sufriya Sufriya]",           climate = "Humid Subtropical"},
    {city = "[https://micras.org/mwiki/List_of_cities_in_Bassaridia_Vaeringheim#Lykopolis Lykopolis]",         climate = "Oceanic"}
}


---------------------------------------------------------
  return {
-- 9. Color-coded cell background
    name = cityName,
---------------------------------------------------------
    climate = climateName,
local function getEventColor(eventText)
    season = season,
     local textLower = eventText:lower()
     condition = cond,
     if textLower:find("thunder") or textLower:find("storm") then
     hiF = hiF, loF = loF, feelsF = feelsF,
        return "#FFD2D2"
    humidity = hum,
     elseif textLower:find("snow") or textLower:find("sleet") or textLower:find("flurries") then
     precipType = precipType, precipProb = precipProb,
        return "#D2ECFF"
    windDir = windDir, windKmh = windKmh, gustKmh = gustKmh,
     elseif textLower:find("rain") or textLower:find("drizzle") or textLower:find("downpour") then
     cloud = cloud, visKm = visKm,
        return "#D2DFFF"
     forecast = forecastStr,
     elseif textLower:find("dust") or textLower:find("desert") then
     ops = alert
        return "#FFFACD"
  }
     else
        return "#F8F8F8"
    end
end
end


---------------------------------------------------------
---------------------------------------------------------
-- 10A. ALL-CITIES FORECAST FUNCTION
-- 12) Exported Ops API
--    (Renamed to weatherForecast)
---------------------------------------------------------
---------------------------------------------------------
function p.weatherForecast(frame)
function p.getOpsData(cityName, year, dayOfYear)
    local date = os.date("*t")
  cityName = tostring(cityName or "")
    local dailySeed = (date.year * 1000) + date.yday
  local y = tonumber(year)
     math.randomseed(dailySeed)
  local d = tonumber(dayOfYear)
  if not y or not d then
     local di = getDateInfo(nil)
    y, d = di.year, di.dayOfYear
  end


    local dateInfo   = getCurrentDateInfo()
  local climate = nil
     local dayOfYear  = dateInfo.dayOfYear
   for _, e in ipairs(cityData) do
    local yearNumber = dateInfo.psscYear
     if e.name == cityName then climate = e.climate break end
    local seasonName = getSeasonName(dayOfYear)
  end
  if not climate then return nil end


    local out = {}
  local fc = makeForecastForCity(cityName, climate, y, d)
    table.insert(out, "== Daily Weather Forecast ==\n")
  if not fc then return nil end
    table.insert(out,
        string.format("''(Day %d of Year %d PSSC, %s)''\n\n",
            dayOfYear, yearNumber, seasonName
        )
    )


     table.insert(out, '{| class="wikitable sortable" style="width:100%; text-align:left;"\n')
  return {
     table.insert(out, [[
    city = fc.name,
! City
     climate = fc.climate,
! Climate
    season = fc.season,
! Season
    condition = fc.condition,
! High °F
    hiF = fc.hiF, loF = fc.loF, feelsF = fc.feelsF,
! Low °F
    humidity = fc.humidity,
! Humidity (%)
    precipType = fc.precipType,
! Chance of Rain (%)
    precipProb = fc.precipProb,
! Wind Direction
    windDir = fc.windDir,
! Wind Speed (km/h)
    windKmh = fc.windKmh,
! Today's Weather
     gustKmh = fc.gustKmh,
! Natural Disaster Advisory
    cloud = fc.cloud,
]])
    visKm = fc.visKm,
    impacts = fc.ops.impacts,
    alert = {
      level = fc.ops.level,
      label = fc.ops.label,
      hazard = fc.ops.hazard,
      recommend = fc.ops.recommend,
      advisory = fc.ops.advisory
    }
  }
end


    for _, entry in ipairs(cityData) do
function p.opsAlert(frame)
        local cityLink   = entry.city
  local args = (frame and frame.args) or {}
        local climateName = entry.climate
   local di = getDateInfo(args)
  local city = tostring(args.city or "")
  if city == "" then
    return "Error: city parameter required. Example: {{#invoke:BassaridiaForecast|opsAlert|city=Vaeringheim}}"
  end
  local op = p.getOpsData(city, di.year, di.dayOfYear)
  if not op then return "Error: unknown city '" .. city .. "'." end
  local badge = spanBadge(op.alert.level, op.alert.label .. " – " .. (op.condition or ""))
  return string.format("%s<br/>%s<br/>%s", badge, formatImpact(op.impacts), op.alert.hazard or "No reports")
end


        local climateTbl = climateEvents[climateName]
---------------------------------------------------------
        local seasonTbl  = climateTbl and climateTbl[seasonName]
-- 13) Forecast tables
        local fStr      = "No data"
---------------------------------------------------------
        if seasonTbl and #seasonTbl > 0 then
function p.weatherForecast(frame)
            local idx = math.random(#seasonTbl)
  local args = (frame and frame.args) or {}
            fStr = seasonTbl[idx]
  local di = getDateInfo(args)
        end
  local dayOfYear, yearNumber = di.dayOfYear, di.year
  local seasonName = getSeasonName(dayOfYear)


        local rowColor = getEventColor(fStr)
  local out = {}
        local stats = getRandomWeatherStats(climateName, seasonName)
  table.insert(out, "== Daily Weather Forecast ==")
        local hiF = cToF(stats.high)
  table.insert(out, string.format("''(Day %d of Year %d PSSC, %s)''", dayOfYear, yearNumber, seasonName))
        local loF = cToF(stats.low)
  table.insert(out, "")
        local hum = stats.humidity
        local cRain = stats.chanceOfRain
        local wDir = stats.windDir
        local wSpd = stats.windSpeed


        local advisory = getAdvisory(fStr)
  table.insert(out, '<div style="overflow-x:auto;">')
  table.insert(out, '{| class="wikitable sortable" style="width:100%; text-align:left;"')
  table.insert(out, table.concat({
    "! City",
    "! Climate",
    "! Season",
    "! Condition",
    "! High °F",
    "! Low °F",
    "! Feels Like °F",
    "! Humidity (%)",
    "! Precip",
    "! Wind Dir",
    "! Wind (km/h)",
    "! Gust (km/h)",
    "! Cloud (%)",
    "! Vis (km)",
    "! Ops Impact",
    "! Ops Alert",
    "! Today's Weather",
    "! Natural Disaster Advisory"
  }, "\n"))


        table.insert(out, "|-\n")
  for _, entry in ipairs(cityData) do
        table.insert(out, string.format(
    local fc = makeForecastForCity(entry.name, entry.climate, yearNumber, dayOfYear)
[[| %s
    if fc then
| %s
      local cityCell = cityFlagMarkup(fc.name, 20) .. " " .. cityLinkMarkup(fc.name)
| %s
      local opsBadge = spanBadge(fc.ops.level, fc.ops.label)
| %d
      local precipCell = string.format("%s %d%%", fc.precipType, fc.precipProb)
| %d
 
| %d
      table.insert(out, "|-")
| %d
      table.insert(out, string.format(
| %s
        "| %s\n| %s\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s<br/>%s\n| %s\n| %s",
| %d
        cityCell, fc.climate, fc.season, fc.condition,
| style="background-color:%s" | %s
        fc.hiF, fc.loF, fc.feelsF, fc.humidity,
| %s
        precipCell, fc.windDir, fc.windKmh, fc.gustKmh,
]],
        fc.cloud, fc.visKm,
            cityLink,
        formatImpact(fc.ops.impacts),
            climateName,
        opsBadge, fc.ops.hazard,
            seasonName,
        fc.forecast,
            hiF,
        fc.ops.advisory
            loF,
      ))
            hum,
            cRain,
            wDir,
            wSpd,
            rowColor,
            fStr,
            advisory
        ))
     end
     end
  end


    table.insert(out, "|}\n")
  table.insert(out, "|}")
    return table.concat(out)
  table.insert(out, "</div>")
  return table.concat(out, "\n")
end
end


---------------------------------------------------------
-- 10B. SINGLE-CITY FORECAST FUNCTION
---------------------------------------------------------
function p.weatherForCity(frame)
function p.weatherForCity(frame)
    local cityRequested = frame.args.city
  local args = (frame and frame.args) or {}
    if not cityRequested or cityRequested == "" then
  local cityRequested = tostring(args.city or "")
        return "Error: Please specify a city. E.g. {{#invoke:BassaridiaForecast|weatherForCity|city=Vaeringheim}}"
  if cityRequested == "" then
    end
    return "Error: Please specify a city. E.g. {{#invoke:BassaridiaForecast|weatherForCity|city=Vaeringheim}}"
  end


    local date = os.date("*t")
  local di = getDateInfo(args)
    local dailySeed = (date.year * 1000) + date.yday
    math.randomseed(dailySeed)


    local dateInfo   = getCurrentDateInfo()
  local climate = nil
     local dayOfYear  = dateInfo.dayOfYear
   for _, e in ipairs(cityData) do
     local yearNumber = dateInfo.psscYear
     if e.name == cityRequested then climate = e.climate break end
    local seasonName = getSeasonName(dayOfYear)
  end
  if not climate then
     return "Error: City '" .. cityRequested .. "' not found in city registry."
  end


    local foundEntry = nil
  local fc = makeForecastForCity(cityRequested, climate, di.year, di.dayOfYear)
    for _, entry in ipairs(cityData) do
  if not fc then
        -- Compare ignoring bracketed link text, in case user passes "Vaeringheim" instead of the bracket
    return "Error: Forecast unavailable for city '" .. cityRequested .. "'."
        local plainCity = entry.city:match("%]%s*(%S+)")
  end
        if plainCity then
            -- Example: "[https://micras.org... Vaeringheim]"  
            -- plainCity might match "Vaeringheim]" or "Vaeringheim"
            -- We'll do a more careful match
            plainCity = entry.city:match("%s+([A-Za-zÀ-ž%-]+)%]?$")
        end


        if entry.city == cityRequested or plainCity == cityRequested then
  local opsBadge = spanBadge(fc.ops.level, fc.ops.label .. " – " .. fc.condition)
            foundEntry = entry
  local precipCell = string.format("%s %d%%", fc.precipType, fc.precipProb)
            break
  local cityCell = cityFlagMarkup(fc.name, 20) .. " " .. cityLinkMarkup(fc.name)
        end
    end


    if not foundEntry then
  local out = {}
        return "Error: City '" .. cityRequested .. "' not found in cityData."
  table.insert(out, '{| class="wikitable" style="width:100%; text-align:left;"')
     end
  table.insert(out, table.concat({
    "! City",
    "! Climate",
    "! Season",
    "! Condition",
    "! High °F",
    "! Low °F",
    "! Feels Like °F",
    "! Humidity (%)",
    "! Precip",
    "! Wind (dir / km/h / gust)",
    "! Cloud (%)",
    "! Vis (km)",
    "! Ops Impact",
    "! Ops Alert",
    "! Today's Weather",
     "! Natural Disaster Advisory"
  }, "\n"))


    local cityLink   = foundEntry.city
   table.insert(out, "|-")
     local climateName = foundEntry.climate
  table.insert(out, string.format(
     "| %s\n| %s\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s / %d / %d\n| %d\n| %d\n| %s\n| %s<br/>%s\n| %s\n| %s",
    cityCell, fc.climate, fc.season, fc.condition,
    fc.hiF, fc.loF, fc.feelsF, fc.humidity,
    precipCell,
    fc.windDir, fc.windKmh, fc.gustKmh,
    fc.cloud, fc.visKm,
    formatImpact(fc.ops.impacts),
    opsBadge, fc.ops.hazard,
    fc.forecast,
    fc.ops.advisory
  ))


    local climateTbl = climateEvents[climateName]
  table.insert(out, "|}")
    local seasonTbl  = climateTbl and climateTbl[seasonName]
  return table.concat(out, "\n")
    local fStr      = "No data"
end
    if seasonTbl and #seasonTbl > 0 then
        local idx = math.random(#seasonTbl)
        fStr = seasonTbl[idx]
    end


    local rowColor = getEventColor(fStr)
---------------------------------------------------------
-- 14) Stars for tonight (deterministic)
---------------------------------------------------------
local observerLat = 38.0


    local stats  = getRandomWeatherStats(climateName, seasonName)
local starChartData = {
     local hiF    = cToF(stats.high)
  { name="Azos",      starClass="Host Star", lat=62.0 },
    local loF    = cToF(stats.low)
  { name="Danaß",     starClass="Host Star", lat=54.0 },
    local hum    = stats.humidity
  { name="Aprobelle", starClass="Host Star", lat=46.0 },
    local cRain = stats.chanceOfRain
  { name="Eos",      starClass="Host Star", lat=40.0 },
    local wDir   = stats.windDir
  { name="Thalassa", starClass="Host Star", lat=34.0 },
    local wSpd   = stats.windSpeed
   { name="Cato",      starClass="Host Star", lat=28.0 },
   { name="Noctis",    starClass="Host Star", lat=22.0 }
}


    local advisory = getAdvisory(fStr)
function p.starsForTonight(frame)
  local args = (frame and frame.args) or {}
  local di = getDateInfo(args)
  local nextInt = lcg(hash31(string.format("stars:%d:%03d", di.year, di.dayOfYear)))


    local out = {}
  local function isVisibleAt630(lat)
    table.insert(out, '{| class="wikitable" style="width:100%; text-align:left;"\n')
     local offset = randInt(nextInt, 5, 55)
     table.insert(out, [[
    return (lat < (observerLat + offset))
! Climate
  end
! Season
! High °F
! Low °F
! Humidity (%)
! Chance of Rain (%)
! Wind Dir
! Wind Speed (km/h)
! style="width:20em;" | Today's Weather
! Natural Disaster Advisory
]])
    table.insert(out, "|-\n")


    local row = string.format(
  local out = {}
[[| %s
  table.insert(out, "=== Northern Host Stars Visible at ~6:30 PM ===")
| %s
  table.insert(out, "")
| %d
  table.insert(out, '{| class="wikitable" style="width:100%; text-align:left;"')
| %d
  table.insert(out, "! Star !! Class !! Star-Lat !! Visible? !! Approx. Altitude")
| %d
| %d
| %s
| %d
| style="background-color:%s" | %s
| %s
]],
        climateName,
        seasonName,
        hiF,
        loF,
        hum,
        cRain,
        wDir,
        wSpd,
        rowColor,
        fStr,
        advisory
    )
    table.insert(out, row)


     table.insert(out, "|}\n\n")
  for _, star in ipairs(starChartData) do
    local yesNo, alt = "No", 0
    if isVisibleAt630(star.lat) then
      yesNo = "Yes"
      alt = randInt(nextInt, 20, 80)
    end
    table.insert(out, "|-")
     table.insert(out, string.format("| %s || %s || %.1f°N || %s || %d°", star.name, star.starClass, star.lat, yesNo, alt))
  end


    return table.concat(out)
  table.insert(out, "|}")
  return table.concat(out, "\n")
end
end


---------------------------------------------------------
-- Return the module table
---------------------------------------------------------
return p
return p

Latest revision as of 18:58, 3 April 2026

Documentation for this module may be created at Module:BassaridiaForecast/doc

---------------------------------------------------------
-- Module:BassaridiaForecast  (FULL CITY COVERAGE + CITY FLAGS)
--
-- Updates embedded:
--  • Includes EVERY city on the canonical list (54) from List_of_cities_in_Bassaridia_Vaeringheim,
--    plus two climate-table-only Caledonian entries (Skøda, Krlsgorod) for completeness.
--  • Adds a City Flag icon in the City column.
--  • Flag standard: if the city flag file can't be found, show the Imperial Trade Union flag.
--  • Deterministic forecast per (city, year, day) so other modules can read the same signal.
--  • Exposes getOpsData(city, year, dayOfYear) for War League / Hatch / Missionary modules.
--
-- Usage:
--   {{#invoke:BassaridiaForecast|weatherForecast}}
--   {{#invoke:BassaridiaForecast|weatherForCity|city=Vaeringheim}}
--   {{#invoke:BassaridiaForecast|opsAlert|city=Vaeringheim}}
--   {{#invoke:BassaridiaForecast|starsForTonight}}
--
---------------------------------------------------------

local p = {}

---------------------------------------------------------
-- 0) Calendar integration (Module:BassaridianCalendar)
---------------------------------------------------------
local calOk, cal = pcall(require, "Module:BassaridianCalendar")
local DAYS_IN_YEAR = 183

local function getCurrentDateInfo_fallback()
  local startDate    = os.time({year=1999, month=8, day=6})
  local secondsInDay = 86400
  local currentTime  = os.time()
  local totalDays    = math.floor((currentTime - startDate) / secondsInDay)
  local psscYear  = math.floor(totalDays / DAYS_IN_YEAR)
  local dayOfYear = (totalDays % DAYS_IN_YEAR) + 1
  return { psscYear = psscYear, dayOfYear = dayOfYear }
end

local function parseCalendarString(s)
  s = tostring(s or "")
  local day, year = s:match("^(%d+)%s*,.-,%s*(%d+)%s*PSSC")
  if day and year then return tonumber(year), tonumber(day) end
  year = s:match("(%d+)%s*PSSC")
  day  = s:match("^(%d+)")
  if year and day then return tonumber(year), tonumber(day) end
  return nil, nil
end

local function getDateInfo(args)
  args = args or {}
  local yy = tonumber(args.year)
  local dd = tonumber(args.day)
  if yy and dd and dd >= 1 and dd <= DAYS_IN_YEAR then
    return { year = yy, dayOfYear = dd, source = "args" }
  end
  if calOk and cal and type(cal.getCurrentDate) == "function" then
    local raw = cal.getCurrentDate()
    local y, d = parseCalendarString(raw)
    if y and d and d >= 1 and d <= DAYS_IN_YEAR then
      return { year = y, dayOfYear = d, source = "calendar", raw = raw }
    end
  end
  local fb = getCurrentDateInfo_fallback()
  return { year = fb.psscYear, dayOfYear = fb.dayOfYear, source = "fallback" }
end

---------------------------------------------------------
-- 1) Season helper
---------------------------------------------------------
local function getSeasonName(dayOfYear)
  if dayOfYear <= 61 then return "Atosiel"
  elseif dayOfYear <= 122 then return "Thalassiel"
  else return "Opsitheiel" end
end

---------------------------------------------------------
-- 2) Deterministic RNG
---------------------------------------------------------
local function hash31(str)
  local h = 0
  str = tostring(str or "")
  for i = 1, #str do
    h = (h * 131 + str:byte(i)) % 2147483647
  end
  return h
end

local function lcg(seed)
  local s = seed % 2147483647
  if s <= 0 then s = s + 2147483646 end
  return function()
    s = (1103515245 * s + 12345) % 2147483647
    return s
  end
end

local function rand01(nextInt) return (nextInt() % 1000000) / 1000000 end
local function randInt(nextInt, a, b)
  a, b = tonumber(a) or 0, tonumber(b) or 0
  if b < a then a, b = b, a end
  return a + (nextInt() % (b - a + 1))
end

local function pickFromList(nextInt, list)
  if not list or #list == 0 then return nil end
  return list[(nextInt() % #list) + 1]
end

---------------------------------------------------------
-- 3) City flag logic (fallback to ITU flag if missing)
---------------------------------------------------------
local ITU_FLAG = "Imperial Trade Union flag.png"

local fileExistsCache = {}
local function fileExists(fileName)
  fileName = tostring(fileName or "")
  if fileName == "" then return false end
  if fileExistsCache[fileName] ~= nil then return fileExistsCache[fileName] end
  local t = mw.title.new("File:" .. fileName)
  local ok = (t and t.exists) or false
  fileExistsCache[fileName] = ok
  return ok
end

local function normalizeForFlag(name)
  -- Mirrors the lightweight normalization used in your other modules:
  -- remove spaces/hyphens/’ and normalize common accented Latin chars.
  name = tostring(name or "")
  name = name:gsub("[%s%-’]", "")
  name = name:gsub("[ÁáÀàÂâÄäÃãÅåĀā]", "A")
  name = name:gsub("[ÉéÈèÊêËëĒē]", "E")
  name = name:gsub("[ÍíÌìÎîÏïĪī]", "I")
  name = name:gsub("[ÓóÒòÔôÖöÕõØøŌō]", "O")
  name = name:gsub("[ÚúÙùÛûÜüŪū]", "U")
  name = name:gsub("[ÝýŸÿ]", "Y")
  name = name:gsub("[Ææ]", "AE")
  return name
end

local cityFlagOverrides = {
  ["Skýrophos"] = "SkyrophosFlag.png",
  ["Slevik"]    = "SlevikFlag.png.png",
  ["Sårensby"]  = "SårensbyFlag.png",
  ["Odiferia"]  = "OdiferiaFlag.png",
}

local cityFlagCache = {}
local function cityFlagMarkup(cityName, px)
  px = tonumber(px) or 20
  local key = tostring(cityName or "") .. "|" .. tostring(px)
  if cityFlagCache[key] then return cityFlagCache[key] end

  local candidate = cityFlagOverrides[cityName] or (normalizeForFlag(cityName) .. "Flag.png")
  local file = fileExists(candidate) and candidate or ITU_FLAG
  local mk = string.format("[[File:%s|%dpx]]", file, px)
  cityFlagCache[key] = mk
  return mk
end

local function cityLinkMarkup(cityName)
  -- For canonical cities: link to the list-of-cities anchors.
  -- For the two extra climate-table-only cities, link to their own page (if it exists) without anchor assumptions.
  if cityName == "Skøda" or cityName == "Krlsgorod" then
    return string.format("[[%s]]", cityName)
  end
  return string.format("[[List_of_cities_in_Bassaridia_Vaeringheim#%s|%s]]", cityName, cityName)
end

---------------------------------------------------------
-- 4) Weather helpers
---------------------------------------------------------
local function cToF(c)
  if type(c) == "number" then return math.floor(c * 9/5 + 32 + 0.5) end
  return c
end

local function conditionFromText(t)
  t = (t or ""):lower()
  if t:find("blizzard") then return "Blizzard" end
  if t:find("snow") or t:find("sleet") or t:find("flurr") or t:find("ice") then return "Snow" end
  if t:find("thunder") or t:find("severe") or t:find("downpour") or t:find("storm") then return "Storm" end
  if t:find("rain") or t:find("drizzle") or t:find("shower") then return "Rain" end
  if t:find("fog") or t:find("mist") or t:find("low visibility") then return "Fog" end
  if t:find("dust") or t:find("sandstorm") or t:find("blowing sand") then return "Dust" end
  if t:find("clear") or t:find("spotless") or t:find("sunny") then return "Clear" end
  if t:find("overcast") or t:find("cloud") or t:find("gloom") or t:find("haze") then return "Cloudy" end
  return "Fair"
end

local function heatIndexF(T, RH)
  return -42.379 + 2.04901523*T + 10.14333127*RH - 0.22475541*T*RH
         - 0.00683783*T*T - 0.05481717*RH*RH + 0.00122874*T*T*RH
         + 0.00085282*T*RH*RH - 0.00000199*T*T*RH*RH
end

local function windChillF(T, windMph)
  return 35.74 + 0.6215*T - 35.75*(windMph^0.16) + 0.4275*T*(windMph^0.16)
end

local function computeFeelsLikeF(hiF, hum, windKmh)
  local windMph = (tonumber(windKmh) or 0) * 0.621371
  hiF = tonumber(hiF) or 0
  hum = tonumber(hum) or 0
  if hiF >= 80 and hum >= 40 then
    return math.floor(heatIndexF(hiF, hum) + 0.5)
  end
  if hiF <= 50 and windMph >= 3 then
    return math.floor(windChillF(hiF, windMph) + 0.5)
  end
  return hiF
end

local function computeCloudAndVis(nextInt, cond)
  if cond == "Clear" then
    return randInt(nextInt, 0, 20), randInt(nextInt, 15, 30)
  elseif cond == "Cloudy" then
    return randInt(nextInt, 35, 95), randInt(nextInt, 10, 25)
  elseif cond == "Fog" then
    return randInt(nextInt, 90, 100), randInt(nextInt, 1, 6)
  elseif cond == "Rain" then
    return randInt(nextInt, 70, 100), randInt(nextInt, 4, 15)
  elseif cond == "Storm" then
    return randInt(nextInt, 85, 100), randInt(nextInt, 2, 10)
  elseif cond == "Snow" then
    return randInt(nextInt, 80, 100), randInt(nextInt, 2, 10)
  elseif cond == "Blizzard" then
    return randInt(nextInt, 90, 100), randInt(nextInt, 1, 5)
  elseif cond == "Dust" then
    return randInt(nextInt, 20, 80), randInt(nextInt, 2, 10)
  end
  return randInt(nextInt, 10, 60), randInt(nextInt, 10, 25)
end

local function computeImpacts(cond, precipProb, windKmh, visKm, hiF, loF)
  local impacts = { ground="OK", sea="OK", air="OK" }
  precipProb = tonumber(precipProb) or 0
  windKmh = tonumber(windKmh) or 0
  visKm = tonumber(visKm) or 99
  hiF = tonumber(hiF) or 0
  loF = tonumber(loF) or 0

  if visKm <= 1 or windKmh >= 55 or cond == "Blizzard" then
    impacts.air = "No-Go"
  elseif visKm <= 5 or windKmh >= 40 or cond == "Storm" then
    impacts.air = "Limited"
  end

  if windKmh >= 50 or (cond == "Storm" and precipProb >= 85) or cond == "Blizzard" then
    impacts.sea = "Closed"
  elseif windKmh >= 28 or cond == "Storm" or (cond == "Rain" and precipProb >= 80) then
    impacts.sea = "Restricted"
  end

  if (cond == "Snow" or cond == "Blizzard") and (loF <= 32 or visKm <= 3) then
    impacts.ground = "Hazard"
  elseif cond == "Storm" or (cond == "Rain" and precipProb >= 80) or visKm <= 5 then
    impacts.ground = "Slow"
  end

  if hiF >= 100 and impacts.ground == "OK" then impacts.ground = "Slow" end
  if loF <= 10 and impacts.ground == "OK" then impacts.ground = "Slow" end

  return impacts
end

---------------------------------------------------------
-- 5) Ops Alert badge helpers
---------------------------------------------------------
local function alertLabel(level)
  if level == 3 then return "Red" end
  if level == 2 then return "Orange" end
  if level == 1 then return "Yellow" end
  return "Green"
end

local function alertColor(level)
  if level == 3 then return "#f8d7da" end
  if level == 2 then return "#ffe5cc" end
  if level == 1 then return "#fff3cd" end
  return "#d4edda"
end

local function spanBadge(level, text)
  return string.format(
    "<span style='background:%s;padding:2px 6px;border:1px solid #ccc;border-radius:10px;white-space:nowrap;'>%s</span>",
    alertColor(level), text
  )
end

local function formatImpact(imp)
  imp = imp or {}
  return string.format("Gnd: %s; Sea: %s; Air: %s", imp.ground or "OK", imp.sea or "OK", imp.air or "OK")
end

---------------------------------------------------------
-- 6) Climate ranges (°C base; shown °F)
---------------------------------------------------------
local climateTemperature = {
  ["Humid Subtropical"] = {
    Atosiel     = { hiMin=18, hiMax=26, loMin=10, loMax=16, humMin=60, humMax=80 },
    Thalassiel  = { hiMin=25, hiMax=34, loMin=19, loMax=24, humMin=65, humMax=90 },
    Opsitheiel  = { hiMin=20, hiMax=28, loMin=12, loMax=18, humMin=50, humMax=75 }
  },
  ["Oceanic"] = {
    Atosiel     = { hiMin=10, hiMax=17, loMin=5,  loMax=12, humMin=70, humMax=90 },
    Thalassiel  = { hiMin=14, hiMax=21, loMin=9,  loMax=14, humMin=65, humMax=85 },
    Opsitheiel  = { hiMin=5,  hiMax=12, loMin=1,  loMax=6,  humMin=70, humMax=90 }
  },
  ["Subpolar Oceanic"] = {
    Atosiel     = { hiMin=3,  hiMax=9,  loMin=-2, loMax=3,  humMin=70, humMax=95 },
    Thalassiel  = { hiMin=6,  hiMax=12, loMin=1,  loMax=6,  humMin=70, humMax=90 },
    Opsitheiel  = { hiMin=-1, hiMax=4,  loMin=-6, loMax=-1, humMin=75, humMax=95 }
  },
  ["Mediterranean (Hot Summer)"] = {
    Atosiel     = { hiMin=15, hiMax=21, loMin=7,  loMax=12, humMin=40, humMax=60 },
    Thalassiel  = { hiMin=25, hiMax=35, loMin=15, loMax=20, humMin=30, humMax=50 },
    Opsitheiel  = { hiMin=12, hiMax=18, loMin=5,  loMax=10, humMin=45, humMax=65 }
  },
  ["Hot Desert"] = {
    Atosiel     = { hiMin=25, hiMax=35, loMin=12, loMax=18, humMin=10, humMax=30 },
    Thalassiel  = { hiMin=35, hiMax=45, loMin=25, loMax=30, humMin=5,  humMax=20 },
    Opsitheiel  = { hiMin=22, hiMax=30, loMin=10, loMax=16, humMin=5,  humMax=25 }
  },
  ["Cold Steppe"] = {
    Atosiel     = { hiMin=10, hiMax=18, loMin=2,  loMax=8,  humMin=30, humMax=50 },
    Thalassiel  = { hiMin=20, hiMax=28, loMin=10, loMax=15, humMin=25, humMax=45 },
    Opsitheiel  = { hiMin=0,  hiMax=7,  loMin=-6, loMax=0,  humMin=35, humMax=55 }
  },
  ["Hot Steppe"] = {
    Atosiel     = { hiMin=23, hiMax=30, loMin=12, loMax=18, humMin=20, humMax=40 },
    Thalassiel  = { hiMin=30, hiMax=40, loMin=20, loMax=25, humMin=15, humMax=35 },
    Opsitheiel  = { hiMin=25, hiMax=33, loMin=15, loMax=20, humMin=15, humMax=40 }
  },
  ["Subarctic"] = {
    Atosiel     = { hiMin=0,  hiMax=8,  loMin=-10,loMax=-1, humMin=50, humMax=80 },
    Thalassiel  = { hiMin=5,  hiMax=15, loMin=-1, loMax=5,  humMin=50, humMax=85 },
    Opsitheiel  = { hiMin=-5, hiMax=0,  loMin=-15,loMax=-5, humMin=60, humMax=90 }
  }
}

---------------------------------------------------------
-- 7) Flavor strings (still keyed by climate/season)
---------------------------------------------------------
local climateEvents = {
  ["Humid Subtropical"] = {
    Atosiel = {
      "Morning drizzle and warm afternoon sunshine",
      "Mild thunderstorm building by midday",
      "Patchy fog at dawn, clearing toward lunch",
      "Light rain with sunny breaks after noon",
      "Overcast for part of the day, mild temperatures",
      "Scattered clouds with a brief shower by dusk",
      "Warm breezes carrying faint floral scents",
      "Early morning seasonal storms and lake-driven floods may develop"
    },
    Thalassiel = {
      "Hot, steamy day with intense midday heat",
      "Tropical-like humidity, afternoon thunder possible",
      "Intermittent heavy downpours, muggy evenings",
      "High humidity and patchy thunderstorms late",
      "Heat advisory with only brief cooling at night",
      "Nighttime storms lingering into early morning",
      "Afternoon heavy rains could trigger river floods"
    },
    Opsitheiel = {
      "Warm daytime, gentle evening breezes",
      "Occasional rain, otherwise mild temperatures",
      "Fog at dawn, warm midday, pleasant night",
      "Evening drizzle with mild breezes",
      "Short-lived shower, then clearing skies",
      "Evening cooling may lead to localized mudslides on steep slopes"
    }
  },

  ["Oceanic"] = {
    Atosiel = {
      "Frequent light rain, cool breezes all day",
      "Foggy dawn, mild midmorning sunshine",
      "Short sunbreaks among passing showers",
      "Consistent drizzle, fresh winds from the sea",
      "Morning fog with coastal storms and marsh flooding possible"
    },
    Thalassiel = {
      "Light rain off and on, mild temperatures",
      "Overcast with comfortable breezes throughout",
      "Moist air with lingering fog near streams",
      "Intermittent showers may escalate into flash floods and coastal storms"
    },
    Opsitheiel = {
      "Overcast skies, cool drizzle through the day",
      "Low visibility in morning fog, slow clearing",
      "Heavier showers arriving late afternoon",
      "Evening drizzle may develop into coastal gales and shoreline flooding"
    }
  },

  ["Subpolar Oceanic"] = {
    Atosiel = {
      "Near-freezing dawn, cold drizzle by midday",
      "Overcast skies, mix of rain and sleet",
      "Snowmelt water raising local streams",
      "Cold drizzle combined with snowstorms and blizzards in higher areas"
    },
    Thalassiel = {
      "Cool, short days with periodic drizzle",
      "Short bursts of rain followed by fog",
      "Misty conditions could prompt snowstorms and river floods"
    },
    Opsitheiel = {
      "Steady cold rain mixing with wet snow",
      "Freezing drizzle at dawn, raw gusty winds",
      "Cloudy, damp day with potential sleet storms",
      "Freezing drizzle may trigger avalanches in higher passes"
    }
  },

  ["Mediterranean (Hot Summer)"] = {
    Atosiel = {
      "Mild temperatures, bright sunshine, dry air",
      "Sunny midday with a crisp, light wind",
      "Short drizzly spell, then mostly clear",
      "Bright skies overshadowed by potential heat advisory and droughts"
    },
    Thalassiel = {
      "Very hot midday sun, minimal clouds",
      "Heatwaves persisting, zero rain expected",
      "Intense midday sun might lead to severe heat waves and dust storms"
    },
    Opsitheiel = {
      "Cooler spells, brief showery intervals",
      "Sporadic light rainfall, refreshing breezes",
      "Cooling breezes could reduce temperatures, but localized brushfires and summer wildfires remain possible"
    }
  },

  ["Hot Desert"] = {
    Atosiel = {
      "Dry air, bright sunshine, no clouds in sight",
      "Gentle breezes raising light sand by midday",
      "Minor dust devil scouring the dunes",
      "Scorching afternoons may be accompanied by dust storms and occasional mirage-like shimmers"
    },
    Thalassiel = {
      "Blistering midday sun, risk of heat stroke",
      "Occasional dust storm cutting visibility briefly",
      "Extreme heat could combine with blowing sand to trigger potential sandstorms"
    },
    Opsitheiel = {
      "Warm, mostly sunny with cooler nights",
      "Occasional gust picking up desert grit",
      "Evening cooling might still see intense heat with possible dust devils on dry slopes"
    }
  },

  ["Cold Steppe"] = {
    Atosiel = {
      "Cool mornings, moderate midday warmth, breezy",
      "Light rain passing through grasslands midday",
      "Variable cloud cover, mild temperature swings",
      "Mild conditions could turn volatile with sudden flash floods and minor landslides"
    },
    Thalassiel = {
      "Warm day, potential for gusty thunderstorms",
      "Cloud buildup, short but intense showers possible",
      "Rolling thunder near dusk, rain squalls possible",
      "Afternoon heat may intensify, leading to thunderstorms, river floods, and gusty rain squalls"
    },
    Opsitheiel = {
      "Wind-driven chill under gray skies",
      "Possible light snowfall, especially overnight",
      "Sparse precipitation, dryness persists, cold air",
      "Chilly nights might bring frost and the risk of localized landslides on steep slopes"
    }
  },

  ["Hot Steppe"] = {
    Atosiel = {
      "Hot daytime sun, slight breeze, no rain",
      "Gusty wind with dust swirling near midday",
      "Scorching sun may lead to persistent dryness with a risk of brushfires and dust devils on dry slopes"
    },
    Thalassiel = {
      "Brutally hot midday sun, patchy dust storms",
      "Occasional swirling wind gusts, drifting dust",
      "Intense heat may trigger severe dust storms and a potential heat wave"
    },
    Opsitheiel = {
      "Hot days, moderate evenings, stable dryness",
      "Dust devils possible over parched plains",
      "Evening cooling might reduce temperatures, yet localized sandstorms and minor landslides remain a concern"
    }
  },

  ["Subarctic"] = {
    Atosiel = {
      "Snow melting, slushy paths, daytime sunshine",
      "Mixed precipitation, cold rain at lower altitudes",
      "Rapid thawing could spark river floods and snowstorms with heavy snowfall"
    },
    Thalassiel = {
      "Short, cool days, moderate sunshine at times",
      "Drizzle commonly, heavier rainfall occasionally",
      "Cool days may be interrupted by sudden blizzard-like conditions and heavy rain squalls"
    },
    Opsitheiel = {
      "Early snowfall returning, freezing ground rapidly",
      "Blizzard-like conditions with large snow accumulations",
      "Deep winter chill may result in persistent blizzards and avalanches in higher passes"
    }
  }
}

---------------------------------------------------------
-- 8) Triggered advisory keywords (optional extra advisory layer)
---------------------------------------------------------
local cityForecastOverrides = {
  ["Hamarrfell"] = {
    Atosiel = {
      "Late snowpack lingering on ridge roads, cold meltwater in the lower streets",
      "Fog in the ropeway approaches, sleet over the upper passes",
      "Sharp mountain wind with thawing snow on the lower approaches",
      "Cold drizzle below, fresh snowfall returning across the higher road cuttings"
    },
    Thalassiel = {
      "Short cool day with clear intervals, but fog holding in the upland cuts",
      "Mountain rain and low cloud drifting across the high road",
      "Cool highland air with sudden mist over the ropeway line",
      "Breezy conditions in the staging yards, cloud gathering over the passes"
    },
    Opsitheiel = {
      "Early snow returning to the ridgelines, freezing ground after dusk",
      "Blizzard conditions in the higher passes, severe wind over exposed roads",
      "Hard frost in the city with drifting snow on the upland approaches",
      "Snow squalls and low visibility across the ropeway and pass network"
    }
  }
}
local triggeredDisasters = {
  { keywords={"seasonal storms","lake%-driven floods"}, hazard="Seasonal storms and lake-driven floods" },
  { keywords={"river floods","heavy rains"}, hazard="River floods during heavy rains" },
  { keywords={"snowstorms","heavy snowfall"}, hazard="Snowstorms / heavy snowfall" },
  { keywords={"avalanch"}, hazard="Avalanche risk" },
  { keywords={"landslides","mudslides"}, hazard="Landslides / mudslides" },
  { keywords={"drought","persistent dryness","dry conditions"}, hazard="Drought / elevated fire risk" },
  { keywords={"brushfires","wildfires"}, hazard="Brushfire / wildfire risk" },
  { keywords={"dust storm","sandstorm","blowing sand"}, hazard="Dust / sandstorm risk" },
  { keywords={"fog","low visibility"}, hazard="Fog-related hazards" },
  { keywords={"severe storm","thunder"}, hazard="Severe storm / lightning risk" },
  { keywords={"storm surges","shoreline flooding","coastal gales"}, hazard="Coastal flooding / surge risk" }
}

local windDirections = { "N","NE","E","SE","S","SW","W","NW" }

---------------------------------------------------------
-- 9) City registry (ALL cities) + climate assignment
-- NOTE: Notranskja and Tonar are not explicitly in the nation Climate table;
--       they are assigned plausible climates consistent with their dependency regions.
---------------------------------------------------------
local cityData = {
  -- Core major
  { name="Vaeringheim",      climate="Humid Subtropical" },
  { name="Luminaria",        climate="Oceanic" },
  { name="Serena",           climate="Subpolar Oceanic" },
  { name="Pyralis",          climate="Oceanic" },
  { name="Symphonara",       climate="Oceanic" },
  { name="Aurelia",          climate="Mediterranean (Hot Summer)" },
  { name="Somniumpolis",     climate="Humid Subtropical" },
  { name="Nexa",             climate="Oceanic" },
  { name="Lunalis Sancta",   climate="Oceanic" },
  { name="Sylvapolis",       climate="Humid Subtropical" },

  -- Core minor
  { name="Saluria",          climate="Oceanic" },
  { name="Aetherium",        climate="Subarctic" },
  { name="Ferrum Citadel",   climate="Hot Desert" },
  { name="Acheron",          climate="Cold Steppe" },
  { name="Erythros",         climate="Oceanic" },
  { name="Catonis Atrium",   climate="Oceanic" },
  { name="Delphica",         climate="Oceanic" },
  { name="Koinonía",         climate="Oceanic" },
  { name="Aureum",           climate="Mediterranean (Hot Summer)" },

  -- Alperkin
  { name="The Alpazkigz",    climate="Cold Steppe" }, -- plausible high-steppe/plateau mix; adjust if you later codify it
  { name="Odiferia",         climate="Humid Subtropical" }, -- wetland belt; adjust if you later codify it

  -- New South Jangsong (major)
  { name="Skýrophos",        climate="Oceanic" },
  { name="Bjornopolis",      climate="Oceanic" },
  { name="Aegirheim",        climate="Subarctic" },
  { name="Norsolyra",        climate="Oceanic" },
  { name="Thorsalon",        climate="Oceanic" },

  -- New South Jangsong (minor)
  { name="Pelagia",          climate="Hot Steppe" },
  { name="Myrene",           climate="Oceanic" },
  { name="Thyrea",           climate="Humid Subtropical" },
  { name="Ephyra",           climate="Subpolar Oceanic" },
  { name="Halicarn",         climate="Mediterranean (Hot Summer)" },

  -- Haifan Bassaridia (major)
  { name="Keybir-Aviv",      climate="Humid Subtropical" },
  { name="Tel-Amin",         climate="Mediterranean (Hot Summer)" },
  { name="Diamandis",        climate="Mediterranean (Hot Summer)" },
  { name="Jogi",             climate="Oceanic" },
  { name="Lewisburg",        climate="Humid Subtropical" },

  -- Haifan Bassaridia (minor)
  { name="Thermosalem",      climate="Oceanic" },
  { name="Akróstadium",      climate="Cold Steppe" },
  { name="Sufriya",          climate="Humid Subtropical" },
  { name="Lykopolis",        climate="Oceanic" },

  -- Normark
  { name="Ardclach",         climate="Subarctic" },
  { name="Riddersborg",      climate="Subpolar Oceanic" },

  -- Ouriana (province)
  { name="Bashkim",          climate="Cold Steppe" },
  { name="Ourid",            climate="Cold Steppe" },
  -- Ourianian dependency
  { name="Tonar",            climate="Cold Steppe" },

  -- Caledonian dependencies (canonical list)
  { name="Fanghorn",         climate="Subarctic" },
  { name="Eikbu",            climate="Subarctic" },
  { name="Galvø",            climate="Subarctic" },
  { name="Sårensby",         climate="Subpolar Oceanic" },
  { name="Slevik",           climate="Subpolar Oceanic" },
  { name="Sjøsborg",         climate="Subpolar Oceanic" },
  { name="Storesund",        climate="Subpolar Oceanic" },
  { name="Notranskja",       climate="Subarctic" }, -- not listed in nation Climate table; set consistent with nearby Caledonian Dfc cities
  { name="Kaledonija",       climate="Subarctic" },
  { name="Skøda",            climate="Subarctic" },
  { name="Krlsgorod",        climate="Subarctic" },
  { name="Hamarrfell",       climate="Subarctic" },
}

---------------------------------------------------------
-- 10) Ops alert computation
---------------------------------------------------------
local function computeAlert(nextInt, cond, impacts, precipProb, windKmh, visKm, hiF, loF, forecastText)
  local level = 0
  local hazard = "No reports"
  local function bump() level = math.min(3, level + 1) end

  precipProb = tonumber(precipProb) or 0
  windKmh = tonumber(windKmh) or 0
  visKm = tonumber(visKm) or 99
  hiF = tonumber(hiF) or 0
  loF = tonumber(loF) or 0

  if impacts and (impacts.air ~= "OK" or impacts.sea ~= "OK" or impacts.ground ~= "OK") then bump() end
  if impacts and (impacts.air == "No-Go" or impacts.sea == "Closed" or impacts.ground == "Hazard") then bump(); bump() end
  if windKmh >= 30 or visKm <= 5 or precipProb >= 85 then bump() end
  if hiF >= 105 or loF <= 5 then bump() end

  if cond == "Storm" then hazard = "Severe storm / lightning risk"
  elseif cond == "Rain" then hazard = "Heavy rain / localized flooding"
  elseif cond == "Fog" then hazard = "Low visibility / navigation hazard"
  elseif cond == "Blizzard" then hazard = "Blizzard / whiteout conditions"
  elseif cond == "Snow" then hazard = "Snow/ice / hazardous travel"
  elseif cond == "Dust" then hazard = "Dust/sand reduction in visibility"
  else
    if hiF >= 100 then hazard = "Heat stress conditions"
    elseif loF <= 10 then hazard = "Extreme cold exposure risk"
    else hazard = "No reports" end
  end

  local extras = {}
  local t = (forecastText or ""):lower()
  for _, item in ipairs(triggeredDisasters) do
    for _, kw in ipairs(item.keywords or {}) do
      if t:find(kw) then
        local pHit = (level >= 2) and 0.35 or 0.10
        if rand01(nextInt) <= pHit then extras[#extras+1] = item.hazard end
        break
      end
    end
  end

  local recommend = { hatch=false, missionary=false }
  if impacts and (impacts.sea ~= "OK" or impacts.air ~= "OK") then recommend.hatch = true end
  if impacts and impacts.ground ~= "OK" then recommend.missionary = true end
  if hiF >= 100 or loF <= 10 then recommend.missionary = true end

  return {
    level = level,
    label = alertLabel(level),
    hazard = hazard,
    impacts = impacts or {ground="OK", sea="OK", air="OK"},
    recommend = recommend,
    advisory = (#extras > 0) and table.concat(extras, "; ") or "No reports"
  }
end

---------------------------------------------------------
-- 11) Core forecast generator (deterministic)
---------------------------------------------------------
local function makeForecastForCity(cityName, climateName, year, dayOfYear)
  local season = getSeasonName(dayOfYear)
  local nextInt = lcg(hash31(string.format("wx:%d:%03d:%s", year, dayOfYear, cityName)))

local seasonTbl =
  (cityForecastOverrides[cityName] and cityForecastOverrides[cityName][season])
  or (climateEvents[climateName] and climateEvents[climateName][season])

local forecastStr = (seasonTbl and #seasonTbl > 0) and pickFromList(nextInt, seasonTbl) or "No data"
  local cond = conditionFromText(forecastStr)

  local tdata = climateTemperature[climateName] and climateTemperature[climateName][season]
  if not tdata then
    -- safety fallback if a climate key is missing
    tdata = climateTemperature["Oceanic"][season]
  end

  local hiC = randInt(nextInt, tdata.hiMin, tdata.hiMax)
  local loC = randInt(nextInt, tdata.loMin, tdata.loMax)
  local hum = randInt(nextInt, tdata.humMin, tdata.humMax)

  local precipProb = randInt(nextInt, 0, 100)
  local fLower = (forecastStr or ""):lower()
  if fLower:find("rain") or fLower:find("drizzle") or fLower:find("downpour") or fLower:find("shower")
     or fLower:find("snow") or fLower:find("storm") or fLower:find("thunder") or fLower:find("sleet")
  then
    precipProb = randInt(nextInt, 70, 99)
  end

  local precipType = "None"
  if cond == "Rain" or cond == "Storm" then precipType = "Rain"
  elseif cond == "Snow" or cond == "Blizzard" then precipType = "Snow" end

  local windDir = windDirections[(nextInt() % #windDirections) + 1]
  local windKmh
  if cond == "Storm" then windKmh = randInt(nextInt, 22, 55)
  elseif cond == "Blizzard" then windKmh = randInt(nextInt, 20, 50)
  elseif cond == "Snow" then windKmh = randInt(nextInt, 10, 40)
  elseif cond == "Dust" then windKmh = randInt(nextInt, 15, 45)
  else windKmh = randInt(nextInt, 0, 28) end
  local gustKmh = math.min(90, windKmh + randInt(nextInt, 5, 30))

  local cloud, visKm = computeCloudAndVis(nextInt, cond)

  local hiF, loF = cToF(hiC), cToF(loC)
  local feelsF = computeFeelsLikeF(hiF, hum, windKmh)

  local impacts = computeImpacts(cond, precipProb, windKmh, visKm, hiF, loF)
  local alert = computeAlert(nextInt, cond, impacts, precipProb, windKmh, visKm, hiF, loF, forecastStr)

  return {
    name = cityName,
    climate = climateName,
    season = season,
    condition = cond,
    hiF = hiF, loF = loF, feelsF = feelsF,
    humidity = hum,
    precipType = precipType, precipProb = precipProb,
    windDir = windDir, windKmh = windKmh, gustKmh = gustKmh,
    cloud = cloud, visKm = visKm,
    forecast = forecastStr,
    ops = alert
  }
end

---------------------------------------------------------
-- 12) Exported Ops API
---------------------------------------------------------
function p.getOpsData(cityName, year, dayOfYear)
  cityName = tostring(cityName or "")
  local y = tonumber(year)
  local d = tonumber(dayOfYear)
  if not y or not d then
    local di = getDateInfo(nil)
    y, d = di.year, di.dayOfYear
  end

  local climate = nil
  for _, e in ipairs(cityData) do
    if e.name == cityName then climate = e.climate break end
  end
  if not climate then return nil end

  local fc = makeForecastForCity(cityName, climate, y, d)
  if not fc then return nil end

  return {
    city = fc.name,
    climate = fc.climate,
    season = fc.season,
    condition = fc.condition,
    hiF = fc.hiF, loF = fc.loF, feelsF = fc.feelsF,
    humidity = fc.humidity,
    precipType = fc.precipType,
    precipProb = fc.precipProb,
    windDir = fc.windDir,
    windKmh = fc.windKmh,
    gustKmh = fc.gustKmh,
    cloud = fc.cloud,
    visKm = fc.visKm,
    impacts = fc.ops.impacts,
    alert = {
      level = fc.ops.level,
      label = fc.ops.label,
      hazard = fc.ops.hazard,
      recommend = fc.ops.recommend,
      advisory = fc.ops.advisory
    }
  }
end

function p.opsAlert(frame)
  local args = (frame and frame.args) or {}
  local di = getDateInfo(args)
  local city = tostring(args.city or "")
  if city == "" then
    return "Error: city parameter required. Example: {{#invoke:BassaridiaForecast|opsAlert|city=Vaeringheim}}"
  end
  local op = p.getOpsData(city, di.year, di.dayOfYear)
  if not op then return "Error: unknown city '" .. city .. "'." end
  local badge = spanBadge(op.alert.level, op.alert.label .. " – " .. (op.condition or ""))
  return string.format("%s<br/>%s<br/>%s", badge, formatImpact(op.impacts), op.alert.hazard or "No reports")
end

---------------------------------------------------------
-- 13) Forecast tables
---------------------------------------------------------
function p.weatherForecast(frame)
  local args = (frame and frame.args) or {}
  local di = getDateInfo(args)
  local dayOfYear, yearNumber = di.dayOfYear, di.year
  local seasonName = getSeasonName(dayOfYear)

  local out = {}
  table.insert(out, "== Daily Weather Forecast ==")
  table.insert(out, string.format("''(Day %d of Year %d PSSC, %s)''", dayOfYear, yearNumber, seasonName))
  table.insert(out, "")

  table.insert(out, '<div style="overflow-x:auto;">')
  table.insert(out, '{| class="wikitable sortable" style="width:100%; text-align:left;"')
  table.insert(out, table.concat({
    "! City",
    "! Climate",
    "! Season",
    "! Condition",
    "! High °F",
    "! Low °F",
    "! Feels Like °F",
    "! Humidity (%)",
    "! Precip",
    "! Wind Dir",
    "! Wind (km/h)",
    "! Gust (km/h)",
    "! Cloud (%)",
    "! Vis (km)",
    "! Ops Impact",
    "! Ops Alert",
    "! Today's Weather",
    "! Natural Disaster Advisory"
  }, "\n"))

  for _, entry in ipairs(cityData) do
    local fc = makeForecastForCity(entry.name, entry.climate, yearNumber, dayOfYear)
    if fc then
      local cityCell = cityFlagMarkup(fc.name, 20) .. " " .. cityLinkMarkup(fc.name)
      local opsBadge = spanBadge(fc.ops.level, fc.ops.label)
      local precipCell = string.format("%s %d%%", fc.precipType, fc.precipProb)

      table.insert(out, "|-")
      table.insert(out, string.format(
        "| %s\n| %s\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s<br/>%s\n| %s\n| %s",
        cityCell, fc.climate, fc.season, fc.condition,
        fc.hiF, fc.loF, fc.feelsF, fc.humidity,
        precipCell, fc.windDir, fc.windKmh, fc.gustKmh,
        fc.cloud, fc.visKm,
        formatImpact(fc.ops.impacts),
        opsBadge, fc.ops.hazard,
        fc.forecast,
        fc.ops.advisory
      ))
    end
  end

  table.insert(out, "|}")
  table.insert(out, "</div>")
  return table.concat(out, "\n")
end

function p.weatherForCity(frame)
  local args = (frame and frame.args) or {}
  local cityRequested = tostring(args.city or "")
  if cityRequested == "" then
    return "Error: Please specify a city. E.g. {{#invoke:BassaridiaForecast|weatherForCity|city=Vaeringheim}}"
  end

  local di = getDateInfo(args)

  local climate = nil
  for _, e in ipairs(cityData) do
    if e.name == cityRequested then climate = e.climate break end
  end
  if not climate then
    return "Error: City '" .. cityRequested .. "' not found in city registry."
  end

  local fc = makeForecastForCity(cityRequested, climate, di.year, di.dayOfYear)
  if not fc then
    return "Error: Forecast unavailable for city '" .. cityRequested .. "'."
  end

  local opsBadge = spanBadge(fc.ops.level, fc.ops.label .. " – " .. fc.condition)
  local precipCell = string.format("%s %d%%", fc.precipType, fc.precipProb)
  local cityCell = cityFlagMarkup(fc.name, 20) .. " " .. cityLinkMarkup(fc.name)

  local out = {}
  table.insert(out, '{| class="wikitable" style="width:100%; text-align:left;"')
  table.insert(out, table.concat({
    "! City",
    "! Climate",
    "! Season",
    "! Condition",
    "! High °F",
    "! Low °F",
    "! Feels Like °F",
    "! Humidity (%)",
    "! Precip",
    "! Wind (dir / km/h / gust)",
    "! Cloud (%)",
    "! Vis (km)",
    "! Ops Impact",
    "! Ops Alert",
    "! Today's Weather",
    "! Natural Disaster Advisory"
  }, "\n"))

  table.insert(out, "|-")
  table.insert(out, string.format(
    "| %s\n| %s\n| %s\n| %s\n| %d\n| %d\n| %d\n| %d\n| %s\n| %s / %d / %d\n| %d\n| %d\n| %s\n| %s<br/>%s\n| %s\n| %s",
    cityCell, fc.climate, fc.season, fc.condition,
    fc.hiF, fc.loF, fc.feelsF, fc.humidity,
    precipCell,
    fc.windDir, fc.windKmh, fc.gustKmh,
    fc.cloud, fc.visKm,
    formatImpact(fc.ops.impacts),
    opsBadge, fc.ops.hazard,
    fc.forecast,
    fc.ops.advisory
  ))

  table.insert(out, "|}")
  return table.concat(out, "\n")
end

---------------------------------------------------------
-- 14) Stars for tonight (deterministic)
---------------------------------------------------------
local observerLat = 38.0

local starChartData = {
  { name="Azos",      starClass="Host Star", lat=62.0 },
  { name="Danaß",     starClass="Host Star", lat=54.0 },
  { name="Aprobelle", starClass="Host Star", lat=46.0 },
  { name="Eos",       starClass="Host Star", lat=40.0 },
  { name="Thalassa",  starClass="Host Star", lat=34.0 },
  { name="Cato",      starClass="Host Star", lat=28.0 },
  { name="Noctis",    starClass="Host Star", lat=22.0 }
}

function p.starsForTonight(frame)
  local args = (frame and frame.args) or {}
  local di = getDateInfo(args)
  local nextInt = lcg(hash31(string.format("stars:%d:%03d", di.year, di.dayOfYear)))

  local function isVisibleAt630(lat)
    local offset = randInt(nextInt, 5, 55)
    return (lat < (observerLat + offset))
  end

  local out = {}
  table.insert(out, "=== Northern Host Stars Visible at ~6:30 PM ===")
  table.insert(out, "")
  table.insert(out, '{| class="wikitable" style="width:100%; text-align:left;"')
  table.insert(out, "! Star !! Class !! Star-Lat !! Visible? !! Approx. Altitude")

  for _, star in ipairs(starChartData) do
    local yesNo, alt = "No", 0
    if isVisibleAt630(star.lat) then
      yesNo = "Yes"
      alt = randInt(nextInt, 20, 80)
    end
    table.insert(out, "|-")
    table.insert(out, string.format("| %s || %s || %.1f°N || %s || %d°", star.name, star.starClass, star.lat, yesNo, alt))
  end

  table.insert(out, "|}")
  return table.concat(out, "\n")
end

return p