Talk:War of 1712: Difference between revisions
From MicrasWiki
Jump to navigationJump to search
Continuator (talk | contribs) mNo edit summary |
Moving from subpage |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
==Ruleset== | |||
*Points system: Anunia for nominal unit values | *Points system: Anunia for nominal unit values | ||
*Force generation | *Force generation | ||
**Use existing orders of battle, costed for under Anunia | **Use existing orders of battle, costed for under Anunia | ||
**Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x [[User:Craitman/ | **Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x [[User:Craitman/ActivityCheck|Activity Check]] score over last three months (red = 0, amber = 5, green = 10) | ||
***Benacian Union points pool: 5,250,000 | ***Benacian Union points pool: 5,250,000 | ||
***Kalgachia points pool: 2,500,000 | ***Kalgachia points pool: 2,500,000 | ||
Latest revision as of 15:28, 22 February 2023
Ruleset
- Points system: Anunia for nominal unit values
- Force generation
- Use existing orders of battle, costed for under Anunia
- Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x Activity Check score over last three months (red = 0, amber = 5, green = 10)
- Benacian Union points pool: 5,250,000
- Kalgachia points pool: 2,500,000
- Phases
- Deployment: A formation is designated to move into an adjacent hex (The party making the deployment move must be assigned a random value between 1 and 20)
- Discovery: The chance that this movement will be concealed from or discovered by enemy reconnaissance (both parties must be assigned a random value between 1 and 20)
- Bombardment: points value of ranged units (artillery) + value of effectiveness of gunnery (both parties must be assigned a random value between 1 and 20)
- Skirmish: A formation will have appropriate subunits designated to serve as the vanguard and rearguard (both parties must be assigned a random value between 1 and 20)
- Replenishment the prospect of supplies and reinforcements coming through to units during the course of an engagement (both parties must be assigned a random value between 1 and 20)
- Battle: Scoring based upon the points value of the formations committed, the value of scores achieved in the above mentioned phases, plus the application of combat modifiers.
- Combat Modifiers:
- SNAFU Score: (both parties must be assigned a random value between 1 and 20)
- Battle Penalties (lifted from HoIIV):
- Terrain: base penalties for attacker -20% in a forest, -30% in hills, -60% in mountains.
- River crossing: penalty of -30% or -60% for attacker attack and breakthrough depending on the river size
- Night: penalty of -50% for attacks of both sides
- Fort: penalty for attacker attack and breakthrough of -15%
- Encirclement: penalty for defender -30% if all surrounding land provinces are enemy-controlled (excluding islands)
- Paradrop penalty: -30% combat penalty 48 hours after being paradropped.
- Amphibious penalty: -70.7%
- Entrenchment: +5% defence bonus, may not be used in encounter battle (where both sides are advancing)
- Combat Modifiers: