Talk:War of 1712: Difference between revisions

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==Ruleset==
*Points system: Anunia for nominal unit values
*Points system: Anunia for nominal unit values
*Force generation
*Force generation
**Use existing orders of battle, costed for under Anunia
**Use existing orders of battle, costed for under Anunia
**Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x [[User:Craitman/ActivityCheck2|Activity Check]] score over last three months (red = 0, amber = 5, green = 10)
**Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x [[User:Craitman/ActivityCheck|Activity Check]] score over last three months (red = 0, amber = 5, green = 10)
***Benacian Union points pool: 5,250,000
***Benacian Union points pool: 5,250,000
***Kalgachia points pool: 2,500,000
***Kalgachia points pool: 2,500,000

Latest revision as of 15:28, 22 February 2023

Ruleset

  • Points system: Anunia for nominal unit values
  • Force generation
    • Use existing orders of battle, costed for under Anunia
    • Calculate pool of available points by the calculation of Controller (100,000) + Contributors (25,000 per) x Activity Check score over last three months (red = 0, amber = 5, green = 10)
      • Benacian Union points pool: 5,250,000
      • Kalgachia points pool: 2,500,000
  • Phases
    • Deployment: A formation is designated to move into an adjacent hex (The party making the deployment move must be assigned a random value between 1 and 20)
    • Discovery: The chance that this movement will be concealed from or discovered by enemy reconnaissance (both parties must be assigned a random value between 1 and 20)
    • Bombardment: points value of ranged units (artillery) + value of effectiveness of gunnery (both parties must be assigned a random value between 1 and 20)
    • Skirmish: A formation will have appropriate subunits designated to serve as the vanguard and rearguard (both parties must be assigned a random value between 1 and 20)
    • Replenishment the prospect of supplies and reinforcements coming through to units during the course of an engagement (both parties must be assigned a random value between 1 and 20)
    • Battle: Scoring based upon the points value of the formations committed, the value of scores achieved in the above mentioned phases, plus the application of combat modifiers.
      • Combat Modifiers:
        • SNAFU Score: (both parties must be assigned a random value between 1 and 20)
        • Battle Penalties (lifted from HoIIV):
          • Terrain: base penalties for attacker -20% in a forest, -30% in hills, -60% in mountains.
          • River crossing: penalty of -30% or -60% for attacker attack and breakthrough depending on the river size
          • Night: penalty of -50% for attacks of both sides
          • Fort: penalty for attacker attack and breakthrough of -15%
          • Encirclement: penalty for defender -30% if all surrounding land provinces are enemy-controlled (excluding islands)
          • Paradrop penalty: -30% combat penalty 48 hours after being paradropped.
          • Amphibious penalty: -70.7%
          • Entrenchment: +5% defence bonus, may not be used in encounter battle (where both sides are advancing)