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		<id>https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9027</id>
		<title>Geographical Standards Organisation</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9027"/>
		<updated>2011-03-11T21:46:13Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competitor faced by the MCS and Micras in their project to unify micronational cartography.&lt;br /&gt;
&lt;br /&gt;
[[File:Gsotopo.png|thumb|right|GSO Topographical Map]]&lt;br /&gt;
[[File:Gsopolitical.png|thumb|right|GSO Political Map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
&lt;br /&gt;
During 2006 several factors conspired to make micronationalists increasingly dissatisfied with Micras.&lt;br /&gt;
&lt;br /&gt;
First, Chief Cartographer [[Ryan Caruso]] pursued an aggressive policy of freeing up land for new nations to use that seriously restricted the ability of old nations to expand and sometimes even took land away from them. There were some attempts to define the amount of land to which a country was entitled mathematically via an equation taking into account post count and activity, an attempt which quickly ran afoul of countries who wanted more land than the equation allotted them. Most important was the [[Atkins Reduction]], in which each country was asked to give up a small amount of land; many countries felt their core territories were being taken away from them in the name of preserving land for hypothetical future empires.&lt;br /&gt;
&lt;br /&gt;
Second, John Darcy led a group (actually mainly just John Darcy, but he was very loud) of people pushing for higher simulation standards. The entire MCS Map had mostly been made up on the fly, and Darcy wanted tectonically accurate landforms and rivers, full-blown climate simulations, and constructed anthropology and ecology. This was opposed by many other Micras members, who wanted to leave the planet deliberately vague so that future micronations could claim land and mold it in their own image without being told every detail of what their fictional geography had to be like.&lt;br /&gt;
&lt;br /&gt;
Third, several countries wanted to switch to a complicated simulationist &amp;quot;game&amp;quot; in which they assigned themselves resources, GDPs, et cetera and used them to produce things like industrial infrastructure and military units according to mathematical rules. This became not only a practical difference but also a philosophical rallying cry: these countries believed they were superior and &amp;quot;more serious&amp;quot; than countries that were &amp;quot;only about storytelling&amp;quot;, and touted themselves as &amp;quot;simulationist&amp;quot; micronations as opposed to the others&#039; &amp;quot;fantasy&amp;quot;. They began discussing a world solely for simulationists, separate from the fantasists who were holding them back.&lt;br /&gt;
&lt;br /&gt;
==Foundation of Giess==&lt;br /&gt;
&lt;br /&gt;
After long talks behind closed doors, in August 2006 Ben Gray and John Darcy announced the foundation of the Geographical Standards Organization, or GSO. The full list of founding members has been lost, but it included at least [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], and [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
The organization was to differentiate itself from the MCS on a few lines. First, it would be admitting only the higher-tier, &amp;quot;simulationist&amp;quot; class of micronations. Second, it would explicitly try to create a strong simulation that tied together all its members. Third, it would use a map generated by AutoRealm, which would look better than the MCS&#039;s MSPaint style maps and be continuously updated directly off the AutoRealm file.&lt;br /&gt;
&lt;br /&gt;
The reaction from the MCS ranged from dismay to anger; dismay because the cartography society had long acted as a unified force for the Sector and was now becoming a divisive force instead; anger because of the clandestine way in which the negotiations had taken place, with the existence of a discontent faction not even revealed until the final announcement. A leak of some of the classified negotiations revealed that the GSO founders were saying relatively mean things about most MCS nations behind their backs, adding to the anger. Among the most unhappy was Natopia, member of the Novasolum Confederation - the entire Confederation had been invited to the negotiations except for themselves, on the grounds that they weren&#039;t serious enough and might tell other countries.&lt;br /&gt;
&lt;br /&gt;
Ryan, Chief Cartographer of the MCS, resigned in a rage and tried to close down the MCS; it was saved only when a group of participants led by V.C. Vehendi cancelled the closure and recreated it in their own image, starting the modern MCS structure led by a Council.&lt;br /&gt;
&lt;br /&gt;
==Golden Age==&lt;br /&gt;
&lt;br /&gt;
At its height, the GSO included at least the countries of [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], [[Alexandria]], [[Antica]], [[Paulovia]], [[Stormark]], [[Hurmu]], [[The United Baronies]], [[Treithar]], [[Karnali]], [[Interland]], [[Zindaria]], and [[Oscland]], although many of these also maintained land on the MCS. Throughout 2007, the two organizations were about equal in size, and maintained an unfriendly rivalry.&lt;br /&gt;
&lt;br /&gt;
The GSO started off on [[Iain de Vembria]]&#039;s [[micronations.net]] forum. When this closed, it switched to a spot on Will Tomsett&#039;s [[MicroHub]] forum. At no point did it ever have its own board; although it had its own website, at www.geostandards.org, no copy currently exists.&lt;br /&gt;
&lt;br /&gt;
The GSO&#039;s map, Giess, consisted of four main continents: Novgard, Iotnargard, Grandica, and Novasolum. Grandica was self-consciously created in the image of the [[Grand Commonwealth]], one of the great powers of the day, and hosted many of the GC nations. Novasolum was named after the Micras continent of [[Novasolum]], and included Darcy&#039;s empire of Anthelia. Novgard, isolated in the west, hosted both Babkha and Stormark. Iotnargard was a &amp;quot;wild&amp;quot; continent, and there were a few RPs about people sending explorers to open up and colonize it.&lt;br /&gt;
&lt;br /&gt;
The focus of the GSO&#039;s territory policy was in exploration and colonization. Instead of submitting claims based on activity, like at the MCS, nations claimed GSO territory by posting role-plays in which they simulated exploring an area and starting a colony.&lt;br /&gt;
&lt;br /&gt;
Most activity upon Giess was this sort of colonizing and claiming, with the occasional recwar. The Grand Commonwealth constructed an interdimensional portal, the [[Hurmu Gate]], which allowed travel between Micras and Giess; this was intended to unify the economies and strategic picture of the two worlds, but it never really caught on.&lt;br /&gt;
&lt;br /&gt;
==The Decline of Giess==&lt;br /&gt;
&lt;br /&gt;
Several factors contributed to Giess&#039; decline and eventual destruction in 2008 through 2009.&lt;br /&gt;
&lt;br /&gt;
First, the choice to use AutoRealm for updates became more and more questionable as the people with the AutoRealm file either never showed up or refused to let other people use it. Because only .pngs of the map were released to the public and the original AutoRealm was kept as a &amp;quot;trade secret&amp;quot;, only a few &amp;quot;head honchos&amp;quot; of the organization could actually update the map, and these people were often chronically inactive. John Darcy himself suffered from increasing business and personal commitments during this period and was unable to update consistently. The MCS loved poking fun at the relative update schedules of the two organizations (MCS several times per week, GSO once every few months).&lt;br /&gt;
&lt;br /&gt;
Second, the promised unified simulation never arrived. This was mainly because of Darcy&#039;s frequent absences, but also because making a simulation and getting lots of countries to agree to it is really hard, and the GSO had not fully appreciated this beforehand. &lt;br /&gt;
&lt;br /&gt;
Third, in a major stroke of luck, most of the new nations of the &amp;quot;Lovely Sector&amp;quot;, the major influx of micronations that occurred with Danny Wallace&#039;s TV program &amp;quot;How To Start Your Own Country&amp;quot;, chose the MCS rather than the GSO. This centered more and more activity around the MCS, while the GSO was becoming less and less active due to infrequent updates and the lack of a coherent simulation strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, in a move worthy of the Counter-Reformation, the MCS took great strides in addressing the issues that made the GSO seem attractive in the first place. The &amp;quot;dictatorial&amp;quot; Chief Cartographer position was replaced by a council of five people plus a less despotic Administrator-General. The organization ratified a constitution that contained clauses for removing MCS officials if necessary. The departure of many large nations to the GSO freed up huge swathes of land, ironically solving one of the problems that had made them leave in the first place. And the creation of new &amp;quot;special maps&amp;quot; made the graphics less of an issue.&lt;br /&gt;
&lt;br /&gt;
In August 2009, the GSO closed for good, with most GSO nations returning to Micras.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9026</id>
		<title>Geographical Standards Organisation</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9026"/>
		<updated>2011-03-11T21:45:42Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Foundation of Giess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competitor faced by the MCS and Micras in their project to unify micronational cartography.&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
&lt;br /&gt;
During 2006 several factors conspired to make micronationalists increasingly dissatisfied with Micras.&lt;br /&gt;
&lt;br /&gt;
First, Chief Cartographer [[Ryan Caruso]] pursued an aggressive policy of freeing up land for new nations to use that seriously restricted the ability of old nations to expand and sometimes even took land away from them. There were some attempts to define the amount of land to which a country was entitled mathematically via an equation taking into account post count and activity, an attempt which quickly ran afoul of countries who wanted more land than the equation allotted them. Most important was the [[Atkins Reduction]], in which each country was asked to give up a small amount of land; many countries felt their core territories were being taken away from them in the name of preserving land for hypothetical future empires.&lt;br /&gt;
&lt;br /&gt;
Second, John Darcy led a group (actually mainly just John Darcy, but he was very loud) of people pushing for higher simulation standards. The entire MCS Map had mostly been made up on the fly, and Darcy wanted tectonically accurate landforms and rivers, full-blown climate simulations, and constructed anthropology and ecology. This was opposed by many other Micras members, who wanted to leave the planet deliberately vague so that future micronations could claim land and mold it in their own image without being told every detail of what their fictional geography had to be like.&lt;br /&gt;
&lt;br /&gt;
Third, several countries wanted to switch to a complicated simulationist &amp;quot;game&amp;quot; in which they assigned themselves resources, GDPs, et cetera and used them to produce things like industrial infrastructure and military units according to mathematical rules. This became not only a practical difference but also a philosophical rallying cry: these countries believed they were superior and &amp;quot;more serious&amp;quot; than countries that were &amp;quot;only about storytelling&amp;quot;, and touted themselves as &amp;quot;simulationist&amp;quot; micronations as opposed to the others&#039; &amp;quot;fantasy&amp;quot;. They began discussing a world solely for simulationists, separate from the fantasists who were holding them back.&lt;br /&gt;
&lt;br /&gt;
==Foundation of Giess==&lt;br /&gt;
&lt;br /&gt;
After long talks behind closed doors, in August 2006 Ben Gray and John Darcy announced the foundation of the Geographical Standards Organization, or GSO. The full list of founding members has been lost, but it included at least [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], and [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
The organization was to differentiate itself from the MCS on a few lines. First, it would be admitting only the higher-tier, &amp;quot;simulationist&amp;quot; class of micronations. Second, it would explicitly try to create a strong simulation that tied together all its members. Third, it would use a map generated by AutoRealm, which would look better than the MCS&#039;s MSPaint style maps and be continuously updated directly off the AutoRealm file.&lt;br /&gt;
&lt;br /&gt;
The reaction from the MCS ranged from dismay to anger; dismay because the cartography society had long acted as a unified force for the Sector and was now becoming a divisive force instead; anger because of the clandestine way in which the negotiations had taken place, with the existence of a discontent faction not even revealed until the final announcement. A leak of some of the classified negotiations revealed that the GSO founders were saying relatively mean things about most MCS nations behind their backs, adding to the anger. Among the most unhappy was Natopia, member of the Novasolum Confederation - the entire Confederation had been invited to the negotiations except for themselves, on the grounds that they weren&#039;t serious enough and might tell other countries.&lt;br /&gt;
&lt;br /&gt;
Ryan, Chief Cartographer of the MCS, resigned in a rage and tried to close down the MCS; it was saved only when a group of participants led by V.C. Vehendi cancelled the closure and recreated it in their own image, starting the modern MCS structure led by a Council.&lt;br /&gt;
&lt;br /&gt;
==Golden Age==&lt;br /&gt;
&lt;br /&gt;
At its height, the GSO included at least the countries of [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], [[Alexandria]], [[Antica]], [[Paulovia]], [[Stormark]], [[Hurmu]], [[The United Baronies]], [[Treithar]], [[Karnali]], [[Interland]], [[Zindaria]], and [[Oscland]], although many of these also maintained land on the MCS. Throughout 2007, the two organizations were about equal in size, and maintained an unfriendly rivalry.&lt;br /&gt;
&lt;br /&gt;
The GSO started off on [[Iain de Vembria]]&#039;s [[micronations.net]] forum. When this closed, it switched to a spot on Will Tomsett&#039;s [[MicroHub]] forum. At no point did it ever have its own board; although it had its own website, at www.geostandards.org, no copy currently exists.&lt;br /&gt;
&lt;br /&gt;
The GSO&#039;s map, Giess, consisted of four main continents: Novgard, Iotnargard, Grandica, and Novasolum. Grandica was self-consciously created in the image of the [[Grand Commonwealth]], one of the great powers of the day, and hosted many of the GC nations. Novasolum was named after the Micras continent of [[Novasolum]], and included Darcy&#039;s empire of Anthelia. Novgard, isolated in the west, hosted both Babkha and Stormark. Iotnargard was a &amp;quot;wild&amp;quot; continent, and there were a few RPs about people sending explorers to open up and colonize it.&lt;br /&gt;
&lt;br /&gt;
The focus of the GSO&#039;s territory policy was in exploration and colonization. Instead of submitting claims based on activity, like at the MCS, nations claimed GSO territory by posting role-plays in which they simulated exploring an area and starting a colony.&lt;br /&gt;
&lt;br /&gt;
Most activity upon Giess was this sort of colonizing and claiming, with the occasional recwar. The Grand Commonwealth constructed an interdimensional portal, the [[Hurmu Gate]], which allowed travel between Micras and Giess; this was intended to unify the economies and strategic picture of the two worlds, but it never really caught on.&lt;br /&gt;
&lt;br /&gt;
==The Decline of Giess==&lt;br /&gt;
&lt;br /&gt;
Several factors contributed to Giess&#039; decline and eventual destruction in 2008 through 2009.&lt;br /&gt;
&lt;br /&gt;
First, the choice to use AutoRealm for updates became more and more questionable as the people with the AutoRealm file either never showed up or refused to let other people use it. Because only .pngs of the map were released to the public and the original AutoRealm was kept as a &amp;quot;trade secret&amp;quot;, only a few &amp;quot;head honchos&amp;quot; of the organization could actually update the map, and these people were often chronically inactive. John Darcy himself suffered from increasing business and personal commitments during this period and was unable to update consistently. The MCS loved poking fun at the relative update schedules of the two organizations (MCS several times per week, GSO once every few months).&lt;br /&gt;
&lt;br /&gt;
Second, the promised unified simulation never arrived. This was mainly because of Darcy&#039;s frequent absences, but also because making a simulation and getting lots of countries to agree to it is really hard, and the GSO had not fully appreciated this beforehand. &lt;br /&gt;
&lt;br /&gt;
Third, in a major stroke of luck, most of the new nations of the &amp;quot;Lovely Sector&amp;quot;, the major influx of micronations that occurred with Danny Wallace&#039;s TV program &amp;quot;How To Start Your Own Country&amp;quot;, chose the MCS rather than the GSO. This centered more and more activity around the MCS, while the GSO was becoming less and less active due to infrequent updates and the lack of a coherent simulation strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, in a move worthy of the Counter-Reformation, the MCS took great strides in addressing the issues that made the GSO seem attractive in the first place. The &amp;quot;dictatorial&amp;quot; Chief Cartographer position was replaced by a council of five people plus a less despotic Administrator-General. The organization ratified a constitution that contained clauses for removing MCS officials if necessary. The departure of many large nations to the GSO freed up huge swathes of land, ironically solving one of the problems that had made them leave in the first place. And the creation of new &amp;quot;special maps&amp;quot; made the graphics less of an issue.&lt;br /&gt;
&lt;br /&gt;
In August 2009, the GSO closed for good, with most GSO nations returning to Micras.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9025</id>
		<title>Geographical Standards Organisation</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9025"/>
		<updated>2011-03-11T21:45:08Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Foundation of Giess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competitor faced by the MCS and Micras in their project to unify micronational cartography.&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
&lt;br /&gt;
During 2006 several factors conspired to make micronationalists increasingly dissatisfied with Micras.&lt;br /&gt;
&lt;br /&gt;
First, Chief Cartographer [[Ryan Caruso]] pursued an aggressive policy of freeing up land for new nations to use that seriously restricted the ability of old nations to expand and sometimes even took land away from them. There were some attempts to define the amount of land to which a country was entitled mathematically via an equation taking into account post count and activity, an attempt which quickly ran afoul of countries who wanted more land than the equation allotted them. Most important was the [[Atkins Reduction]], in which each country was asked to give up a small amount of land; many countries felt their core territories were being taken away from them in the name of preserving land for hypothetical future empires.&lt;br /&gt;
&lt;br /&gt;
Second, John Darcy led a group (actually mainly just John Darcy, but he was very loud) of people pushing for higher simulation standards. The entire MCS Map had mostly been made up on the fly, and Darcy wanted tectonically accurate landforms and rivers, full-blown climate simulations, and constructed anthropology and ecology. This was opposed by many other Micras members, who wanted to leave the planet deliberately vague so that future micronations could claim land and mold it in their own image without being told every detail of what their fictional geography had to be like.&lt;br /&gt;
&lt;br /&gt;
Third, several countries wanted to switch to a complicated simulationist &amp;quot;game&amp;quot; in which they assigned themselves resources, GDPs, et cetera and used them to produce things like industrial infrastructure and military units according to mathematical rules. This became not only a practical difference but also a philosophical rallying cry: these countries believed they were superior and &amp;quot;more serious&amp;quot; than countries that were &amp;quot;only about storytelling&amp;quot;, and touted themselves as &amp;quot;simulationist&amp;quot; micronations as opposed to the others&#039; &amp;quot;fantasy&amp;quot;. They began discussing a world solely for simulationists, separate from the fantasists who were holding them back.&lt;br /&gt;
&lt;br /&gt;
==Foundation of Giess==&lt;br /&gt;
&lt;br /&gt;
[[File:Gsopolitical.png|thumb|right|GSO Topographical Map]]&lt;br /&gt;
[[File:Gsopolitical.png|thumb|right|GSO Political Map]]&lt;br /&gt;
&lt;br /&gt;
After long talks behind closed doors, in August 2006 Ben Gray and John Darcy announced the foundation of the Geographical Standards Organization, or GSO. The full list of founding members has been lost, but it included at least [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], and [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
The organization was to differentiate itself from the MCS on a few lines. First, it would be admitting only the higher-tier, &amp;quot;simulationist&amp;quot; class of micronations. Second, it would explicitly try to create a strong simulation that tied together all its members. Third, it would use a map generated by AutoRealm, which would look better than the MCS&#039;s MSPaint style maps and be continuously updated directly off the AutoRealm file.&lt;br /&gt;
&lt;br /&gt;
The reaction from the MCS ranged from dismay to anger; dismay because the cartography society had long acted as a unified force for the Sector and was now becoming a divisive force instead; anger because of the clandestine way in which the negotiations had taken place, with the existence of a discontent faction not even revealed until the final announcement. A leak of some of the classified negotiations revealed that the GSO founders were saying relatively mean things about most MCS nations behind their backs, adding to the anger. Among the most unhappy was Natopia, member of the Novasolum Confederation - the entire Confederation had been invited to the negotiations except for themselves, on the grounds that they weren&#039;t serious enough and might tell other countries.&lt;br /&gt;
&lt;br /&gt;
Ryan, Chief Cartographer of the MCS, resigned in a rage and tried to close down the MCS; it was saved only when a group of participants led by V.C. Vehendi cancelled the closure and recreated it in their own image, starting the modern MCS structure led by a Council.&lt;br /&gt;
&lt;br /&gt;
==Golden Age==&lt;br /&gt;
&lt;br /&gt;
At its height, the GSO included at least the countries of [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], [[Alexandria]], [[Antica]], [[Paulovia]], [[Stormark]], [[Hurmu]], [[The United Baronies]], [[Treithar]], [[Karnali]], [[Interland]], [[Zindaria]], and [[Oscland]], although many of these also maintained land on the MCS. Throughout 2007, the two organizations were about equal in size, and maintained an unfriendly rivalry.&lt;br /&gt;
&lt;br /&gt;
The GSO started off on [[Iain de Vembria]]&#039;s [[micronations.net]] forum. When this closed, it switched to a spot on Will Tomsett&#039;s [[MicroHub]] forum. At no point did it ever have its own board; although it had its own website, at www.geostandards.org, no copy currently exists.&lt;br /&gt;
&lt;br /&gt;
The GSO&#039;s map, Giess, consisted of four main continents: Novgard, Iotnargard, Grandica, and Novasolum. Grandica was self-consciously created in the image of the [[Grand Commonwealth]], one of the great powers of the day, and hosted many of the GC nations. Novasolum was named after the Micras continent of [[Novasolum]], and included Darcy&#039;s empire of Anthelia. Novgard, isolated in the west, hosted both Babkha and Stormark. Iotnargard was a &amp;quot;wild&amp;quot; continent, and there were a few RPs about people sending explorers to open up and colonize it.&lt;br /&gt;
&lt;br /&gt;
The focus of the GSO&#039;s territory policy was in exploration and colonization. Instead of submitting claims based on activity, like at the MCS, nations claimed GSO territory by posting role-plays in which they simulated exploring an area and starting a colony.&lt;br /&gt;
&lt;br /&gt;
Most activity upon Giess was this sort of colonizing and claiming, with the occasional recwar. The Grand Commonwealth constructed an interdimensional portal, the [[Hurmu Gate]], which allowed travel between Micras and Giess; this was intended to unify the economies and strategic picture of the two worlds, but it never really caught on.&lt;br /&gt;
&lt;br /&gt;
==The Decline of Giess==&lt;br /&gt;
&lt;br /&gt;
Several factors contributed to Giess&#039; decline and eventual destruction in 2008 through 2009.&lt;br /&gt;
&lt;br /&gt;
First, the choice to use AutoRealm for updates became more and more questionable as the people with the AutoRealm file either never showed up or refused to let other people use it. Because only .pngs of the map were released to the public and the original AutoRealm was kept as a &amp;quot;trade secret&amp;quot;, only a few &amp;quot;head honchos&amp;quot; of the organization could actually update the map, and these people were often chronically inactive. John Darcy himself suffered from increasing business and personal commitments during this period and was unable to update consistently. The MCS loved poking fun at the relative update schedules of the two organizations (MCS several times per week, GSO once every few months).&lt;br /&gt;
&lt;br /&gt;
Second, the promised unified simulation never arrived. This was mainly because of Darcy&#039;s frequent absences, but also because making a simulation and getting lots of countries to agree to it is really hard, and the GSO had not fully appreciated this beforehand. &lt;br /&gt;
&lt;br /&gt;
Third, in a major stroke of luck, most of the new nations of the &amp;quot;Lovely Sector&amp;quot;, the major influx of micronations that occurred with Danny Wallace&#039;s TV program &amp;quot;How To Start Your Own Country&amp;quot;, chose the MCS rather than the GSO. This centered more and more activity around the MCS, while the GSO was becoming less and less active due to infrequent updates and the lack of a coherent simulation strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, in a move worthy of the Counter-Reformation, the MCS took great strides in addressing the issues that made the GSO seem attractive in the first place. The &amp;quot;dictatorial&amp;quot; Chief Cartographer position was replaced by a council of five people plus a less despotic Administrator-General. The organization ratified a constitution that contained clauses for removing MCS officials if necessary. The departure of many large nations to the GSO freed up huge swathes of land, ironically solving one of the problems that had made them leave in the first place. And the creation of new &amp;quot;special maps&amp;quot; made the graphics less of an issue.&lt;br /&gt;
&lt;br /&gt;
In August 2009, the GSO closed for good, with most GSO nations returning to Micras.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Gsotopo.png&amp;diff=9024</id>
		<title>File:Gsotopo.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Gsotopo.png&amp;diff=9024"/>
		<updated>2011-03-11T21:42:06Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Gsopolitical.png&amp;diff=9023</id>
		<title>File:Gsopolitical.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Gsopolitical.png&amp;diff=9023"/>
		<updated>2011-03-11T21:41:02Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9022</id>
		<title>Geographical Standards Organisation</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9022"/>
		<updated>2011-03-11T21:39:11Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competitor faced by the MCS and Micras in their project to unify micronational cartography.&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
&lt;br /&gt;
During 2006 several factors conspired to make micronationalists increasingly dissatisfied with Micras.&lt;br /&gt;
&lt;br /&gt;
First, Chief Cartographer [[Ryan Caruso]] pursued an aggressive policy of freeing up land for new nations to use that seriously restricted the ability of old nations to expand and sometimes even took land away from them. There were some attempts to define the amount of land to which a country was entitled mathematically via an equation taking into account post count and activity, an attempt which quickly ran afoul of countries who wanted more land than the equation allotted them. Most important was the [[Atkins Reduction]], in which each country was asked to give up a small amount of land; many countries felt their core territories were being taken away from them in the name of preserving land for hypothetical future empires.&lt;br /&gt;
&lt;br /&gt;
Second, John Darcy led a group (actually mainly just John Darcy, but he was very loud) of people pushing for higher simulation standards. The entire MCS Map had mostly been made up on the fly, and Darcy wanted tectonically accurate landforms and rivers, full-blown climate simulations, and constructed anthropology and ecology. This was opposed by many other Micras members, who wanted to leave the planet deliberately vague so that future micronations could claim land and mold it in their own image without being told every detail of what their fictional geography had to be like.&lt;br /&gt;
&lt;br /&gt;
Third, several countries wanted to switch to a complicated simulationist &amp;quot;game&amp;quot; in which they assigned themselves resources, GDPs, et cetera and used them to produce things like industrial infrastructure and military units according to mathematical rules. This became not only a practical difference but also a philosophical rallying cry: these countries believed they were superior and &amp;quot;more serious&amp;quot; than countries that were &amp;quot;only about storytelling&amp;quot;, and touted themselves as &amp;quot;simulationist&amp;quot; micronations as opposed to the others&#039; &amp;quot;fantasy&amp;quot;. They began discussing a world solely for simulationists, separate from the fantasists who were holding them back.&lt;br /&gt;
&lt;br /&gt;
==Foundation of Giess==&lt;br /&gt;
&lt;br /&gt;
After long talks behind closed doors, in August 2006 Ben Gray and John Darcy announced the foundation of the Geographical Standards Organization, or GSO. The full list of founding members has been lost, but it included at least [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], and [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
The organization was to differentiate itself from the MCS on a few lines. First, it would be admitting only the higher-tier, &amp;quot;simulationist&amp;quot; class of micronations. Second, it would explicitly try to create a strong simulation that tied together all its members. Third, it would use a map generated by AutoRealm, which would look better than the MCS&#039;s MSPaint style maps and be continuously updated directly off the AutoRealm file.&lt;br /&gt;
&lt;br /&gt;
The reaction from the MCS ranged from dismay to anger; dismay because the cartography society had long acted as a unified force for the Sector and was now becoming a divisive force instead; anger because of the clandestine way in which the negotiations had taken place, with the existence of a discontent faction not even revealed until the final announcement. A leak of some of the classified negotiations revealed that the GSO founders were saying relatively mean things about most MCS nations behind their backs, adding to the anger. Among the most unhappy was Natopia, member of the Novasolum Confederation - the entire Confederation had been invited to the negotiations except for themselves, on the grounds that they weren&#039;t serious enough and might tell other countries.&lt;br /&gt;
&lt;br /&gt;
Ryan, Chief Cartographer of the MCS, resigned in a rage and tried to close down the MCS; it was saved only when a group of participants led by V.C. Vehendi cancelled the closure and recreated it in their own image, starting the modern MCS structure led by a Council.&lt;br /&gt;
&lt;br /&gt;
==Golden Age==&lt;br /&gt;
&lt;br /&gt;
At its height, the GSO included at least the countries of [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], [[Alexandria]], [[Antica]], [[Paulovia]], [[Stormark]], [[Hurmu]], [[The United Baronies]], [[Treithar]], [[Karnali]], [[Interland]], [[Zindaria]], and [[Oscland]], although many of these also maintained land on the MCS. Throughout 2007, the two organizations were about equal in size, and maintained an unfriendly rivalry.&lt;br /&gt;
&lt;br /&gt;
The GSO started off on [[Iain de Vembria]]&#039;s [[micronations.net]] forum. When this closed, it switched to a spot on Will Tomsett&#039;s [[MicroHub]] forum. At no point did it ever have its own board; although it had its own website, at www.geostandards.org, no copy currently exists.&lt;br /&gt;
&lt;br /&gt;
The GSO&#039;s map, Giess, consisted of four main continents: Novgard, Iotnargard, Grandica, and Novasolum. Grandica was self-consciously created in the image of the [[Grand Commonwealth]], one of the great powers of the day, and hosted many of the GC nations. Novasolum was named after the Micras continent of [[Novasolum]], and included Darcy&#039;s empire of Anthelia. Novgard, isolated in the west, hosted both Babkha and Stormark. Iotnargard was a &amp;quot;wild&amp;quot; continent, and there were a few RPs about people sending explorers to open up and colonize it.&lt;br /&gt;
&lt;br /&gt;
The focus of the GSO&#039;s territory policy was in exploration and colonization. Instead of submitting claims based on activity, like at the MCS, nations claimed GSO territory by posting role-plays in which they simulated exploring an area and starting a colony.&lt;br /&gt;
&lt;br /&gt;
Most activity upon Giess was this sort of colonizing and claiming, with the occasional recwar. The Grand Commonwealth constructed an interdimensional portal, the [[Hurmu Gate]], which allowed travel between Micras and Giess; this was intended to unify the economies and strategic picture of the two worlds, but it never really caught on.&lt;br /&gt;
&lt;br /&gt;
==The Decline of Giess==&lt;br /&gt;
&lt;br /&gt;
Several factors contributed to Giess&#039; decline and eventual destruction in 2008 through 2009.&lt;br /&gt;
&lt;br /&gt;
First, the choice to use AutoRealm for updates became more and more questionable as the people with the AutoRealm file either never showed up or refused to let other people use it. Because only .pngs of the map were released to the public and the original AutoRealm was kept as a &amp;quot;trade secret&amp;quot;, only a few &amp;quot;head honchos&amp;quot; of the organization could actually update the map, and these people were often chronically inactive. John Darcy himself suffered from increasing business and personal commitments during this period and was unable to update consistently. The MCS loved poking fun at the relative update schedules of the two organizations (MCS several times per week, GSO once every few months).&lt;br /&gt;
&lt;br /&gt;
Second, the promised unified simulation never arrived. This was mainly because of Darcy&#039;s frequent absences, but also because making a simulation and getting lots of countries to agree to it is really hard, and the GSO had not fully appreciated this beforehand. &lt;br /&gt;
&lt;br /&gt;
Third, in a major stroke of luck, most of the new nations of the &amp;quot;Lovely Sector&amp;quot;, the major influx of micronations that occurred with Danny Wallace&#039;s TV program &amp;quot;How To Start Your Own Country&amp;quot;, chose the MCS rather than the GSO. This centered more and more activity around the MCS, while the GSO was becoming less and less active due to infrequent updates and the lack of a coherent simulation strategy.&lt;br /&gt;
&lt;br /&gt;
Finally, in a move worthy of the Counter-Reformation, the MCS took great strides in addressing the issues that made the GSO seem attractive in the first place. The &amp;quot;dictatorial&amp;quot; Chief Cartographer position was replaced by a council of five people plus a less despotic Administrator-General. The organization ratified a constitution that contained clauses for removing MCS officials if necessary. The departure of many large nations to the GSO freed up huge swathes of land, ironically solving one of the problems that had made them leave in the first place. And the creation of new &amp;quot;special maps&amp;quot; made the graphics less of an issue.&lt;br /&gt;
&lt;br /&gt;
In August 2009, the GSO closed for good, with most GSO nations returning to Micras.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9021</id>
		<title>Geographical Standards Organisation</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Geographical_Standards_Organisation&amp;diff=9021"/>
		<updated>2011-03-11T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: Created page with &amp;#039;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competito…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Geographical Standards Organization was a cartography society that maintained the fictional planet of Giess from August 2006 to August 2009. It was the most serious competitor faced by the MCS and Micras in their project to unify micronational cartography.&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
&lt;br /&gt;
During 2006 several factors conspired to make micronationalists increasingly dissatisfied with Micras.&lt;br /&gt;
&lt;br /&gt;
First, Chief Cartographer [[Ryan Caruso]] pursued an aggressive policy of freeing up land for new nations to use that seriously restricted the ability of old nations to expand and sometimes even took land away from them. There were some attempts to define the amount of land to which a country was entitled mathematically via an equation taking into account post count and activity, an attempt which quickly ran afoul of countries who wanted more land than the equation allotted them. Most important was the [[Atkins Reduction]], in which each country was asked to give up a small amount of land; many countries felt their core territories were being taken away from them in the name of preserving land for hypothetical future empires.&lt;br /&gt;
&lt;br /&gt;
Second, John Darcy led a group (actually mainly just John Darcy, but he was very loud) of people pushing for higher simulation standards. The entire MCS Map had mostly been made up on the fly, and Darcy wanted tectonically accurate landforms and rivers, full-blown climate simulations, and constructed anthropology and ecology. This was opposed by many other Micras members, who wanted to leave the planet deliberately vague so that future micronations could claim land and mold it in their own image without being told every detail of what their fictional geography had to be like.&lt;br /&gt;
&lt;br /&gt;
Third, several countries wanted to switch to a complicated simulationist &amp;quot;game&amp;quot; in which they assigned themselves resources, GDPs, et cetera and used them to produce things like industrial infrastructure and military units according to mathematical rules. This became not only a practical difference but also a philosophical rallying cry: these countries believed they were superior and &amp;quot;more serious&amp;quot; than countries that were &amp;quot;only about storytelling&amp;quot;, and touted themselves as &amp;quot;simulationist&amp;quot; micronations as opposed to the others&#039; &amp;quot;fantasy&amp;quot;. They began discussing a world solely for simulationists, separate from the fantasists who were holding them back.&lt;br /&gt;
&lt;br /&gt;
==Foundation of Giess==&lt;br /&gt;
&lt;br /&gt;
After long talks behind closed doors, in August 2006 Ben Gray and John Darcy announced the foundation of the Geographical Standards Organization, or GSO. The full list of founding members has been lost, but it included at least [[Anthelia]], [[Babkha]], [[Baracao]], [[Gotzborg]], and [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
The organization was to differentiate itself from the MCS on a few lines. First, it would be admitting only the higher-tier, &amp;quot;simulationist&amp;quot; class of micronations. Second, it would explicitly try to create a strong simulation that tied together all its members. Third, it would use a map generated by AutoRealm, which would look better than the MCS&#039;s MSPaint style maps and be continuously updated directly off the AutoRealm file.&lt;br /&gt;
&lt;br /&gt;
The reaction from the MCS ranged from dismay to anger; dismay because the cartography society had long acted as a unified force for the Sector and was now becoming a divisive force instead; anger because of the clandestine way in which the negotiations had taken place, with the existence of a discontent faction not even revealed until the final announcement. A leak of some of the classified negotiations revealed that the GSO founders were saying relatively mean things about most MCS nations behind their backs, adding to the anger. Among the most unhappy was Natopia, member of the Novasolum Confederation - the entire Confederation had been invited to the negotiations except for themselves, on the grounds that they weren&#039;t serious enough and might tell other countries.&lt;br /&gt;
&lt;br /&gt;
Ryan, Chief Cartographer of the MCS, resigned in a rage and tried to close down the MCS; it was saved only when a group of participants led by V.C. Vehendi cancelled the closure and recreated it in their own image, starting the modern MCS structure led by a Council.&lt;br /&gt;
&lt;br /&gt;
==&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8796</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8796"/>
		<updated>2011-01-09T18:19:41Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. The volcano spirit introduced Kadmi to its masters, the true gods of the universe, two extraordinarily powerful beings named Truth and Beauty. Kadmi won promises from Truth and Beauty to quiet the volcano in exchange for his promise to spread enlightenment, virtue, and happiness to Raikoth.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing when to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels;. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://shireroth.org/forum/viewforum.php?f=49 Raikoth&#039;s old forum in Shireroth]&lt;br /&gt;
* [http://shireroth.org/forum/viewtopic.php?f=49&amp;amp;t=11511 Index of information about Raikoth/Hyperborea]&lt;br /&gt;
* [http://www.raikoth.net/Wiki Raikoth&#039;s wiki] (incomplete)&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8795</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8795"/>
		<updated>2011-01-09T18:19:24Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. The volcano spirit introduced Kadmi to its masters, the true gods of the universe, two extraordinarily powerful beings named Truth and Beauty. Kadmi won promises from Truth and Beauty to quiet the volcano in exchange for his promise to spread enlightenment, virtue, and happiness to Raikoth.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels;. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://shireroth.org/forum/viewforum.php?f=49 Raikoth&#039;s old forum in Shireroth]&lt;br /&gt;
* [http://shireroth.org/forum/viewtopic.php?f=49&amp;amp;t=11511 Index of information about Raikoth/Hyperborea]&lt;br /&gt;
* [http://www.raikoth.net/Wiki Raikoth&#039;s wiki] (incomplete)&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8794</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8794"/>
		<updated>2011-01-09T17:00:43Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. The volcano spirit introduced Kadmi to its masters, the true gods of the universe, two extraordinarily powerful beings named Truth and Beauty. Kadmi won promises from Truth and Beauty to quiet the volcano in exchange for his promise to spread enlightenment, virtue, and happiness to Raikoth.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://shireroth.org/forum/viewforum.php?f=49 Raikoth&#039;s old forum in Shireroth]&lt;br /&gt;
* [http://shireroth.org/forum/viewtopic.php?f=49&amp;amp;t=11511 Index of information about Raikoth/Hyperborea]&lt;br /&gt;
* [http://www.raikoth.net/Wiki Raikoth&#039;s wiki] (incomplete)&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8793</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8793"/>
		<updated>2011-01-09T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://shireroth.org/forum/viewforum.php?f=49 Raikoth&#039;s old forum in Shireroth]&lt;br /&gt;
* [http://shireroth.org/forum/viewtopic.php?f=49&amp;amp;t=11511 Index of information about Raikoth/Hyperborea]&lt;br /&gt;
* [http://www.raikoth.net/Wiki Raikoth&#039;s wiki] (incomplete)&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8792</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8792"/>
		<updated>2011-01-09T16:37:36Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Micronational Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8791</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8791"/>
		<updated>2011-01-09T16:35:37Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|200px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8790</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8790"/>
		<updated>2011-01-09T16:34:13Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.png|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_ship.png|thumb|right|200px|The &#039;&#039;Erital Rhase Paha Muithyan&#039;&#039; or &amp;quot;Queen of Night&#039;s Repentant Children&amp;quot;, a hollowed-out iceberg that served as flagship of the Raikothin navy during the Babkhan Wars]]&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|220px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|150px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_defense.jpg|thumb|right|150px|Specifications for the Raikothin fortifications currently defending Elwynn]]&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_defense.jpg&amp;diff=8789</id>
		<title>File:Rai defense.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_defense.jpg&amp;diff=8789"/>
		<updated>2011-01-09T16:21:51Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_ship.png&amp;diff=8788</id>
		<title>File:Rai ship.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_ship.png&amp;diff=8788"/>
		<updated>2011-01-09T16:20:11Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8787</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8787"/>
		<updated>2011-01-09T16:12:01Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.png|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &amp;quot;Star and Spiral&amp;quot;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|250px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8786</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8786"/>
		<updated>2011-01-09T16:11:30Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.png|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &#039;&#039;Star and Spiral&#039;&#039;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|250px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8785</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8785"/>
		<updated>2011-01-09T16:10:52Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;Kirkyuchita&#039;&#039; or &#039;&#039;Star and Spiral&#039;&#039;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|250px|A sample of early Raikothin script from the &#039;&#039;Codex Hamiltonensis&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|200px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8784</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8784"/>
		<updated>2011-01-09T16:09:41Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_shield.jpg|thumb|right|200px|The &#039;&#039;&#039;Kirkyuchita&#039;&#039;&#039; or &#039;&#039;&#039;Star and Spiral&#039;&#039;&#039;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|right|300px|A sample of early Raikothin script from the &#039;&#039;&#039;Codex Hamiltonensis&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|250px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8783</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8783"/>
		<updated>2011-01-09T16:08:08Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_hyperborea.jpg|thumb|right|200px|The &#039;&#039;&#039;Kirkyuchita&#039;&#039;&#039; or &#039;&#039;&#039;Star and Spiral&#039;&#039;&#039;, symbol of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|300px|Geography and major cities of Raikoth]]&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_writing.jpg|thumb|left|300px|A sample of early Raikothin script from the &#039;&#039;&#039;Codex Hamiltonensis&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_building.jpg|thumb|left|300px|The Temple of Ainai Mantyumion, a classic example of Raikothin architecture]]&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8782</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8782"/>
		<updated>2011-01-09T16:04:41Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rai_hyperborea.jpg|thumb|left|200px|Islands of Hyperborea (Quetzal version)]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|200px|Terrain and cities of Hyperborea]]&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8781</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8781"/>
		<updated>2011-01-09T16:04:17Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rai_hyperborea.jpg|thumb|left|200px|Islands of Hyperborea (Quetzal version)]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|200px|Terrain and cities of Hyperborea]]&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8780</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8780"/>
		<updated>2011-01-09T16:03:42Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_hyperborea.jpg|thumb|left|250px|Islands of Hyperborea (Quetzal version)]]&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
[[Image:rai_map.jpg|thumb|left|250px|Terrain and cities of Hyperborea]]&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_map.jpg&amp;diff=8779</id>
		<title>File:Rai map.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_map.jpg&amp;diff=8779"/>
		<updated>2011-01-09T16:00:44Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_hyperborea.jpg&amp;diff=8778</id>
		<title>File:Rai hyperborea.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_hyperborea.jpg&amp;diff=8778"/>
		<updated>2011-01-09T16:00:21Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_building.jpg&amp;diff=8777</id>
		<title>File:Rai building.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_building.jpg&amp;diff=8777"/>
		<updated>2011-01-09T15:59:54Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_shield.png&amp;diff=8776</id>
		<title>File:Rai shield.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_shield.png&amp;diff=8776"/>
		<updated>2011-01-09T15:59:22Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_writing.jpg&amp;diff=8775</id>
		<title>File:Rai writing.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_writing.jpg&amp;diff=8775"/>
		<updated>2011-01-09T15:58:45Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rai_shield.jpg&amp;diff=8774</id>
		<title>File:Rai shield.jpg</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rai_shield.jpg&amp;diff=8774"/>
		<updated>2011-01-09T15:58:13Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8773</id>
		<title>Raikoth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Raikoth&amp;diff=8773"/>
		<updated>2011-01-09T14:12:43Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: Created page with &amp;#039;Raikoth is a civilization on the polar island between Benacia and Kildare commonly called Hyperborea. Although it has a long history as an independent nation, it is n…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raikoth is a civilization on the polar island between [[Benacia]] and [[Kildare]] commonly called [[Hyperborea]]. Although it has a long history as an independent nation, it is now a subdivision of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Raikoth was founded by [[Scott Alexander]] and [[Adam Stone]] in spring 2000 as the micronation of Hyperborea, intended as a sanctuary for refugees fleeing the fall of [[Audentior]]. It was unique in the [[Apollo Sector]] of micronations for its strict single-citizenship policy, its relative isolationism, and its rigorous screening of potential citizens. These same factors that gave it its special character also retarded its growth, and although at one time it had over a dozen citizens and a flourishing government, it eventually sank into the general chaos of the Apollo Sector at the time, merging and unmerging into [[New Audentior]] and [[Jasonia]].&lt;br /&gt;
&lt;br /&gt;
Hyperborea became independent again after the fall of the [[Union of Apollo States]], and had a second brief period of flourishing during which it played a pivotal role in the foundation of the [[Micronational Cartography Society]]. This period saw a shift to a more Nordic theme, the rise of Ryan Caruso as an important political leader, and a gradual relaxing of its strict code to permit closer ties with Shireroth. The period ended with its absorption into the Commonwealth of Benacia, the [[Hegemony of Alexandros]], and eventually the [[United Republic of Tymaria]]. Due to the internal politics of Tymaria, Hyperborea found it expedient to annex itself to Shireroth; a treaty gives it the unique right to secede from Shireroth whenever it desires.&lt;br /&gt;
&lt;br /&gt;
Within Shireroth Hyperborea became an important cultural center and eventually the leading region of the Duchy of Elwynn. On January 1 2003 it absorbed the rest of Elwynn to become the center of the Duchy of Hyperborea, an entity which included such important Shirerithians as pro-democracy leader [[Philip Locke]] and [[Eoin Dornan]] (later Kaiser Yarad I). Around the time of the so-called New Feudalism, political leader Scott Alexander decided he wanted to make it less of a power player and more of a cultural development project; Hyperborea was demoted to a County, or single-person fief, and renamed Raikoth, its original name in the Hyperborean language. It later became the center of Kai-Raikoth, a larger political division including [[Cimmeria]], [[Bjorngard]], and parts of mainland [[Elwynn]].&lt;br /&gt;
&lt;br /&gt;
Since then, Raikoth has concentrated primarily on developing its constructed society, especially its religion, government, philosophy, art, and architecture. In this it has been generally helped by its long-time foil the Zjandarian Babkhans, whose conflicts with the Raikothin formed the basis for many interesting stories. These briefly took on a national significance when Babkho-Hyperborean leader Hesam Jahandar rose to the throne of Shireroth, but quickly returned to local interest only after his equally abrupt fall. Raikothin culture changes every few years based on Alexander&#039;s current conception of a utopian society, but retains several constants that have kept it recognizable within Shireroth and the broader [[Micras Sector]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===Fictional History===&lt;br /&gt;
&lt;br /&gt;
The seven major cities of Raikoth were united in prehistoric/early historic times by conquerer Narsi Nodorion, prompting widespread resistance to his rule. When a volcanic eruption plunged the land into famine and darkness, holy man Kadmi Rachumion made Narsi an offer: he would intercede with the volcano spirit and restore prosperity, but Narsi must give him the throne if he succeeded. Kadmi then went on a pilgrimage through polar wasteland to Mount Yaanek, the icy volcano in the center of the island, entered through a cave, and pled to the volcano spirit for mercy. There the spirit introduced him to its masters, two extraordinarily powerful beings called Truth and Beauty. Kadmi swore service to Truth and Beauty, and in exchange they provided him with enlightenment and charged him with building a utopian society of universal wisdom and happiness.&lt;br /&gt;
&lt;br /&gt;
Narsi Nodorion kept his word and abdicated the throne in favor of Kadmi, but the prophet faced several years of warfare before he could ensure that the fragile coalition of cities held together. During this period he was helped by a series of astounding events, including a star falling from the sky to fight in his armies, and Kalirin princess Kaya Kalirion agreeing to aid his cause in exchange for immortality (a promise Kadmi delivered by teaching her the art of writing). After unifying the cities, Kadmi began construction of a new capital, developed a new language whose very grammar was inimical to falsehood, took disciples from all over the island, wrote a record of his wisdom in the Book of Cold Rain, and finally died.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Nithi Kirenion once described Raikoth as an &amp;quot;emergent oracular techno-theocracy&amp;quot;, although it&#039;s unclear if even he could explain exactly what this meant.&lt;br /&gt;
&lt;br /&gt;
Much of the important governmental work in Raikoth is done by oracles, people or organizations who predict the outcome of events using historical analogy, mathematical models, or educated intuition. Oracles are monitored and ranked on the accuracy of their predictions, with more accurate oracles rising to greater importance in determining policy.&lt;br /&gt;
&lt;br /&gt;
Various priesthoods, especially the Priests of Joy, are tasked with creating databases of population values, including exchange rates for various quantified material and philosophical goods. Through discussion in Kadhamic, a constructed language in which it is difficult to speak falsehood, these values are made to reflect upon themselves and determine the true will of the Raikothin people.&lt;br /&gt;
&lt;br /&gt;
Anyone with a plan for improving Raikoth is welcome to run the plan through an oracle and determine its effect on those parameters which the society values; those plans which increase the happiness of society take the force of law, and are promulgated and enforced by independent governmental organizations.&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself a theocracy because its government is meant to implement the will of the gods, Truth and Beauty. This is understood pragmatically as trying to fulfill the potential of the world by acting with clear and correct understanding of reality. Because of this theocratic tone, most government officials call themselves priests of one sort or another.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Raikothin religion consists of a philosophical layer of dual theism overlaid upon a much older background of animism and superstitious tradition.&lt;br /&gt;
&lt;br /&gt;
Most prominent is the worship of Elith and Ainai, Truth and Beauty, who are viewed simultaneously as mystical forces, anthropomorphic beings, and everyday concepts. Truth represents the physical world-as-it-is; Beauty represents the subjective inner world of meaning and desire. The world is the dialogue (mystically, the act of procreation) between Truth and Beauty: matter self-organizing according to law to give itself subjective meaning, and it constantly tends towards a state of greater integration - reality made more beautiful or beauty made more real. Humans are natural parts of this integration, and the purpose of human existence is to resolve the seeming conflict between truth and beauty in order to make the universe more fully created. The child of Truth and Beauty, and the natural result of the procreative process they undergo, is Joy.&lt;br /&gt;
&lt;br /&gt;
More solidly, Truth is represented as a stern black-haired man who rules the ice, the winter, and the night; Beauty is represented as a gold-haired woman who rules the sun, summer, and day. In Raikothin myth, the two rule the universe together, dispensing justice to the various lesser beings and spirits.&lt;br /&gt;
&lt;br /&gt;
In addition, Raikothin mythology includes a dizzying array of local gods, mountain and river spirits, ice demons, and various entities representing everything from the hours of the day to to the terms of an oath. Many center on the fantastic lands to the north of the world, inhabited by glorious civilizations of polar bears and terrifying dancing lights. These myths also list various rituals and superstitions necessary to propitiate these spirits and live in peace with nature.&lt;br /&gt;
&lt;br /&gt;
A key feature of Raikothin religion is the ability to switch from the viewpoint of Truth to the viewpoint of Beauty. In the viewpoint of Truth, entities like mountain spirits do not exist; mountains are purely natural entities. In the viewpoint of Beauty, it is enjoyable and meaningful to imagine entities such as mountain spirits, and they lend a certain grandeur to the world - therefore mountain spirits exist. Knowing hen to use the viewpoint of Truth and when to use the viewpoint of Beauty is an important skill taught to all Raikothlin, and foreigners can often see them switch en masse from starry-eyed shamanists to hard-headed rationalists instantly on cues invisible to the outside observer.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Kalasperin, the vernacular of Raikoth, is an agglutinating VSO language nominally in the Nostratic family, and is still under construction. The final product should bear some resemblance to Greek and Finnish but be essentially a priori. The written form of the language is a flowing script of eighteen letters representing consonents plus optional diacritical signs representing vowels, and is recorded in boustrephedon. Each letter is based off a part of the natural world (for example, &#039;m&#039; is an apple, &#039;s&#039; a river) and words take on poetic or kabbalistic meanings based on the arrangement of their constituent letters.&lt;br /&gt;
&lt;br /&gt;
Kadhamic is an artificial language used to discuss philosophy and politics. Its austere, minimalist structure removes assumptions and value judgments - making propaganda, hate speech, and logical fallacies difficult. For example, a sentence like &amp;quot;Southerners dislike art&amp;quot; would be ungrammatical: the Kadhamic version would come out more like &amp;quot;(I believe with between 50-99% probability) (a majority of) Southerners  (have a significantly greater tendency than Northerners to) (emotionally) dislike (what I define as) art&amp;quot;, an empirical statement which can then be investigated to determine its truth or falsehood. An absolute taboo on discussing emotional issues like politics in any language but Kadhamic prevents it from becoming a source of division in society and leads to an unusual amount of concord on what would otherwise be controversial issues.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
&lt;br /&gt;
Raikothin society is based on a philosophy of deterministic materialist utilitarian noology: the belief that the world operates by rational laws, that correct understanding of those laws promotes an urge to improve human existence, and that improving human existence requires particular focus on the inner workings of the brain and mind. This is cashed out in a nationalized formalization of positive psychology, the science of determining what makes people enjoy their lives.&lt;br /&gt;
&lt;br /&gt;
===Demographics===&lt;br /&gt;
&lt;br /&gt;
Raikoth practices a non-coercive form of eugenics in which financial and social incentives are used to convince certain people to have more or fewer children, and a highly coercive form of euthenics, in which couples considered at risk of neglecting or abusing their children are forbidden from conceiving and in which the biophysical environment in which children are raised is carefully monitored. As a result, there is an unusually low level of disease, maladjustment, and violence among Raikothlin. &lt;br /&gt;
&lt;br /&gt;
===Art and Architecture===&lt;br /&gt;
&lt;br /&gt;
Raikothin art focuses on color and geometry, with representational art less common than in many other cultures. Popular media include stained glass, woven fabric, and embellishment of walls, floor, and ceiling. Calligraphy and illumination of manuscripts are also very popular, as are jewelery and (generally nonpermanent) body art.&lt;br /&gt;
&lt;br /&gt;
Architecture is usually monumental and austere, but sometimes includes spectacular domes and minarets. Although the majority of the population live in mobile but comfortable structures resembling yurts, a core of permanent buildings in each city are made of gleaming stone, usually with stained-glass windows, tiled floors, and other decoration. It is common for entire texts to be subtly engraved into the walls of buildings.&lt;br /&gt;
&lt;br /&gt;
==Micronational Status==&lt;br /&gt;
&lt;br /&gt;
Raikoth considers itself less a micronation nowadays than a work of constructed culture or geofiction. However, it remains in the micronational community to keep in touch with the many connections, allies, and enemies it has made over the years, as well as out of loyalty to its relationship with Shireroth. The most important micronational contact for Raikoth is Nithi Kirenion, whose title is usually given as &amp;quot; High [unstranslatable] of Raikoth&amp;quot;. Nithi is a login of Scott Alexander&#039;s.&lt;br /&gt;
&lt;br /&gt;
Raikoth has strong connections with the surrounding Shirerithian lands, including Cimmeria, Bjorngard, and North Elwynn. Bjorngard is considered a mostly-assimilated Raikothin colony and fortress; Cimmeria is a half-civilzed realm currently undergoing a rebellion against Raikothin cultural encroachment, and North Elwynn is at uneasy peace with the treasonous [[Elwynn Riqi Adurellion]], against whom Raikoth has sworn to defend them.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Bifrost&amp;diff=8772</id>
		<title>Bifrost</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Bifrost&amp;diff=8772"/>
		<updated>2011-01-09T14:09:31Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: Redirected page to Hyperborea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hyperborea]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8771</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8771"/>
		<updated>2011-01-09T14:08:53Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8770</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8770"/>
		<updated>2011-01-09T14:08:40Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8769</id>
		<title>Hyperborea</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Hyperborea&amp;diff=8769"/>
		<updated>2011-01-09T14:07:55Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;     &amp;lt;/nowiki&amp;gt;&#039;&#039;This article is about the island chain. For the civilization inhabiting it, see [[Raikoth]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyperborea is the archipelago of two polar islands to the northeast of [[Benacia]] and the west of [[Fifth Isle]] and [[Apollonia]]. The larger of the two islands is called Bifrost (or usually just Hyperborea), and the smaller is Volsung.&lt;br /&gt;
&lt;br /&gt;
Four large waterways (probably fjords, but the map provides no means of distinguishing them from rivers) cut through the periphery of the main island. In its center is Mt. Yaanek (3050 m), an active volcano considered sacred by the inhabitants. Other mountains include Mt. Pirumve, Mt. Aramve, and Mt. Dragumve (English: Holiness, Goodness, and Silence).&lt;br /&gt;
&lt;br /&gt;
Most of the big island is covered in ice, but a small area of the southeast and most of the eastern coast are habitable. The small island has the archipelago&#039;s only permanently ice-free harbor, Tyrgaard. The strait between the two islands usually freezes in the winter and melts in the summer.&lt;br /&gt;
&lt;br /&gt;
The large island contains the cities of Kalen, Midoth, Anshir, Tala, Talisre, Irsil, Taras, and Sidli, of which Tala (archaic name: Thulel) is represented on the MCS map. The small island contains the cities of Tyrgaard and Vanaphan, of which Vanaphan (archaic name: Vanaheim) is represented on the MCS map.&lt;br /&gt;
&lt;br /&gt;
Hyperborea is inhabited by the Shirerithian territory of [[Raikoth]], which was once an independent country also called Hyperborea.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8758</id>
		<title>Shireroth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8758"/>
		<updated>2011-01-08T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = Imperial Republic of Shireroth&amp;lt;br&amp;gt;&#039;&#039;Sxiroþ&#039;&#039;&lt;br /&gt;
|commonname = Shireroth&lt;br /&gt;
|flag = File:Shire flag.png&lt;br /&gt;
|coa = File:ShirerothCOAwiki.gif&lt;br /&gt;
|motto = &#039;&#039;[[Shireroth sumus. Tempus in parte nostrum est.]]&#039;&#039;&lt;br /&gt;
|anthem = [[Land of the nifty]]&lt;br /&gt;
|map = File:Shireroth global.png&lt;br /&gt;
|mapversions = All&lt;br /&gt;
|capital = [[Shirekeep]]&lt;br /&gt;
|largecity = Shirekeep, Apollo City, Musica, Treesia City, Brookshire Hamlet&lt;br /&gt;
|lang = Præta Sxiröþes (official), Shirerithian English (administrative), Yardistani, Written Halluci (local)&lt;br /&gt;
|demnoun = Shirerithian, Shirithian&lt;br /&gt;
|demadj = Shirerithian, Shirithian&lt;br /&gt;
|govtype = [[Feudalism]]&lt;br /&gt;
|headofstatetitle = [[Kaiser of Shireroth]]&lt;br /&gt;
|headofstate = Corey van der Sluijs&lt;br /&gt;
|headofgovernmenttitle = [[Kaiser of Shireroth]]&lt;br /&gt;
|headofgovernment = Corey van der Sluijs&lt;br /&gt;
|legislature = Landsraad&lt;br /&gt;
|estdate = April 24, 2000&lt;br /&gt;
|agerank = NA&lt;br /&gt;
|area = NA&lt;br /&gt;
|arearank = NA&lt;br /&gt;
|pop = 25&lt;br /&gt;
|activepop = 10&lt;br /&gt;
|poprank = NA&lt;br /&gt;
|currency = Erb (€)&lt;br /&gt;
|abbrev = SXI&lt;br /&gt;
|site = [http://www.shireroth.org/shirewiki ShireWiki]&lt;br /&gt;
|forum = [http://bastionunion.org/forum/viewforum.php?f=14 Shirithian Forum]&lt;br /&gt;
|animal = Blue Moose&lt;br /&gt;
|food = Mango&lt;br /&gt;
|drink = [[Antyan wine]]&lt;br /&gt;
|tree = [[Malarbor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Imperial Republic of Shireroth&#039;&#039;&#039;, or simply &#039;&#039;&#039;Shireroth&#039;&#039;&#039; ([[Shirithian English]]: [&#039;ʃaɪɻ.ɻɑθ]; [[Yardistani]]: &#039;&#039;Širo&#039;&#039; [&#039;ʃi.rɔ]; [[Praeta Sxirothes]]: &#039;&#039;Sxiro&#039;&#039;) is a feudal micronation founded in 2000 by [[Erik Mortis]]. Over the years the nation has fluctuated in both size and activity, but has endured in great part because of its loyal citizenry. Although Shireroth has started such well-known international projects as the Micronational Cartography Society and the Small Commonwealth, it tends to be inwardly focused, ignoring most other countries and devoting the majority of its energy to its hideously complex feudal politics.&lt;br /&gt;
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== History ==&lt;br /&gt;
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Although Shireroth&#039;s fictional histories describe a &#039;&#039;&#039;First Era&#039;&#039;&#039; and &#039;&#039;&#039;Second Era&#039;&#039;&#039; of rule by legendary Kaisers, Shireroth was in fact founded on April 24, 2000, by Erik Mortis as the [[Republic of Shireroth]]. In its original incarnation, it was a direct democracy, but this lasted only a few weeks before the country was absorbed into first [[Audentior]], then [[Jasonia]], and finally the [[Union of Apollo States]]. &lt;br /&gt;
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After the last of these broke apart, Shireroth reasserted its independence in the &#039;&#039;&#039;Third Era&#039;&#039;&#039; of Kaiserial rule. Erik Mortis, once again in charge, changed the government to an absolute monarchy under [[Kaiser Gaelen II]], and created a small feudal system with two Duchies, [[Brookshire]] and [[Goldshire]]. Shireroth soon became much more important than its youth would indicate as [[Patrick Foley]] chosed to bequeath the remnants of the UAS to it as the [[Duchy of Kildare]]. With a number of military-oriented types like [[Daniel K]] and [[Greg Russell]], Shireroth even menaced the largest power of the time, the [[Flying Islands of Jasonia]]. However, due to real life issues, Kaiser Metzler I disappeared for a while, and Shireroth disappeared with it.&lt;br /&gt;
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When Erik returned, he pulled the newly revived Shireroth into the [[Benacian Commonwealth]] with [[Hyperborea]] and [[Machiavellia]]. This soon led to the merge that became the [[Hegemony of Alexandros]] and later [[Tymaria]], tying up Shireroth in larger nations until 2002.&lt;br /&gt;
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When Shireroth reappeared after the Tymarian secessions of July 2002, it had managed to gobble up several smaller Tymarian states and gained the territories of [[Hyperborea]], [[Yardistan]], [[Jaris]], and [[Akerbjorn]], among many others. The feudal system expanded vastly to include a new level, Baron, and the [[Landsraad]] became a major organ of government.&lt;br /&gt;
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Over the next two and a half years, Shireroth managed to dispel its image as being less serious and take its place alongside [[Babkha]] and [[Attera]] as one of the world&#039;s leading micronations. Through a series of diplomatic victories like the [[Mango-Camel Pact]] with Babkha, it gained a strong position in the international community despite a continued isolationist bent when nothing is going on that directly affects it. It also continued gaining citizens and territory, so much so that the [[Micronational Cartography Society|MCS]] had to write a rule that Shireroth could never gain any more land.&lt;br /&gt;
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By 2003, Shireroth&#039;s post-Tymaria glory days were gone, and many observers thought it was being outcompeted by flashier micronations like [[Menelmacar]]. In response, [[Steward Nikkolo]] declared &amp;quot;[[Oustfest]]&amp;quot;, a tradition of kicking out anyone with more than three citizenships as insufficiently loyal. The tactic worked, with a smaller, sleeker core of patriotic citizens more willing to place Shirerithian interests first, and became a yearly occurence. Around the same time, the unpopular [[Kaiser Mog I]] was overthrown by [[Kaiser Letifer I]], creating a Shirerithian tradition of revolting at the drop of a hat.&lt;br /&gt;
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The next few years saw many highlights, including the [[War of the Wylthean Succession]], an ultimately failed pro-democracy movement by rebel [[Philip Locke]], and the reduction of and combination of the country&#039;s many Duchies into six &amp;quot;classic&amp;quot; ones: [[Brookshire]], [[Goldshire]], [[Elwynn]], [[Kildare]], [[Yardistan]], and [[Straylight]]. This era ended when [[Kaiser Yarad I]] attempted the brave but ultimately doomed &amp;quot;[[New Feudalism]]&amp;quot; experiment, in which the country&#039;s traditional feudal structure was turned on its head to allow more independence and bargaining between counties. Around the same time, many of Shireroth&#039;s traditional enemies allied into a &amp;quot;[[Grand Commonwealth]]&amp;quot; designed to check Shirerithian power; due to poor communication between the government&#039;s many ministries and branches, Shireroth&#039;s response was lackluster at best. For a combination of reasons including the new feudalism, a series of weak Kaisers, foreign stagnation, and bad luck, many Shirerithians departed and by 2007 the country was in a state of complete disrepair.&lt;br /&gt;
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In October 2007, Jonas (illegally) seized the Throne as Mahamantot I to restore order in the Shirerithian lands. However, Erik Mortis returned and took the royal name Kaiser Mors V (which was seen as the beginning of the &#039;&#039;&#039;Fourth Era&#039;&#039;&#039;), and along with [[Ari Rahikkala]] led the &amp;quot;[[Great Consolidation]]&amp;quot;, a reconstruction of Shireroth&#039;s institutions that shook off the inactivity of the past year. After Mortis&#039; abdication, a long civil struggle began between a faction based in Shireroth&#039;s ally [[Babkha]] and a second faction that wanted to see ex-Cyberian [[Jacobus Loki]] on the throne. The early dominance of the Babkhan faction collapsed when it was revealed to be a front for a Babkhan plot to take over the country, and Jacobus took the throne as Kaiser Loki the Long-Awaited in 2008.&lt;br /&gt;
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Through 2009, Shireroth gradually collected new citizens, repaired its relationship with Babkha, gained international prestige as the home of the Small Commonwealth, and otherwise enjoyed growing prestige and power abroad completely unmarred by a series of constant low-grade feudal struggles at home. &lt;br /&gt;
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Most recently, long-standing debates between traditionalists, semi-traditionalists and liberal views resurfaced in battles over Shireroth&#039;s beloved but graphically questionable flag during Kaiser Leto III&#039;s reign and in Kaiser Agni I&#039;s controversial disbanding of the Duchies in favor of a system of noble houses. &lt;br /&gt;
These two arguments created an era of bad feelings that led to several Shirerithians &amp;quot;ragequitting&amp;quot;, especially during the short but exciting reign of [[Kaiseress Anandja II]]. Her successor, [[Kaiser Ikol II]], declared an &amp;quot;Age of Tranquility&amp;quot; in which he hoped to resolve some of these bad feelings but failed in doing so.&lt;br /&gt;
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Kildare stayed active during the House System as a House and was in a constant and bitter debate with the national government over the lost counties (which had come under Imperial control).&lt;br /&gt;
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The discontent over the House System and the disbandment of Duchies ultimately led to a secession of Elwynn and Straylight in August / September 2010. At that time, there was also an operation (called Operation Interdict) going on from anti-Shirerithians to make Shireroth a miserable place and get the key players (Erik Mortis, Ari Rahikkala and [[Scott Alexander]]) leave the nation. This plan partially succeeded as a lot of the citizenry left or became inactive over a quite short period of time. However, the reigns of Kaiser Ometeotl I and Fish XII led to a slow recovery and, most importantly, to the restoration of the Duchies. The Landsraad was also opened for minor nobles at that time, and the rebirth of national spirit was termed the &#039;&#039;&#039;Fifth Era&#039;&#039;&#039; of Shirerithian history. &lt;br /&gt;
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Kildare, at that time the only active subdivision, remained loyal to the Crown despite its constant complains about the House System. It quickly became the only powerhouse within the Empire, overshadowing the once so glorious Duchies of Brookshire and Yardistan. For most of the beginning of the Fifth Era, Kildare would stay the most influential subdivision.&lt;br /&gt;
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==Government==&lt;br /&gt;
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Shireroth is ruled by a [[Kaiser]], an absolute monarch technically bound only by a weak charter that ze zirself can change with only slight inconvenience. The Kaiser rules by decree, and zir word supersedes all other law and institutions. However, the Kaiser is effectively bound by a number of traditions, most important of which is that ze can rule only for a maximum of three months before appointing an heir and abdicating gracefully. Any Kaiser who disobeys these traditions or the will of the people is likely to be dethroned in a rebellion.&lt;br /&gt;
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The Kaiser appoints or dismisses at will three Imperial Advisors and approximately six Ministers, each of whom controls one of the country&#039;s Ministries. The current ministries of Shireroth are Exterior, Interior, Information, Military Affairs, Immigration and Naturalization, and Trade. A Minister has full power over zir Ministry, limited only by the generally uninterested Kaiser.&lt;br /&gt;
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All Dukes and some Barons have access and votes to Shireroth&#039;s legislature, the Landsraad. Exactly who has how much power there is a hotly debated issue; right now, all Shirerithian citizens may speak and vote, but conservatives occasionally succeed in barring the chamber to all but Dukes. In between the Kaiser, the Ministries, and the traditions, the Landsraad rarely has much to do, but issues of national importance sometimes come before it. The Landsraad is controlled by a Praetor, elected by the populace, who acts as its speaker and enforces the rules of order.&lt;br /&gt;
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There is also some discussion of creating a Dominix, a Council of Dukes, which will return some power to the Nobles - perhaps the ability to veto Landsraad decisions with a unanimous vote.&lt;br /&gt;
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Constitutional crises, as well as the occasional criminal trial, get referred to Shireroth&#039;s sole court, the Judex. The Arbiter of the Judex is charged with interpreting the Charter, the Lawbooks, and the Imperial Decrees. However, the Kaiser outranks the Arbiter and can fire zir or use imperial decrees to avoid the effects of zir decision. The only case in which the Arbiter has power beyond the Kaiser&#039;s is that both Kaiser and Arbiter must mutually agree on any changes to Shireroth&#039;s Charter.&lt;br /&gt;
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==Foreign Affairs==&lt;br /&gt;
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Shireroth is unusually isolationist for a micronation, but nevertheless has several productive foreign relationships.&lt;br /&gt;
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Shireroth is the founder and host of the Small Commonwealth, an organization that allows nations to sign specific treaties of operation. Though some denounce the Commonwealth as a YAMO, it had some real successes - for example, unifying the economy of most members and creating an international criminal court. Current Small Commonwealth members are Shireroth, [[Batavia]], [[Ashkenatza]], [[Natopia]], [[Nelaga]], [[Gralus]], [[Nederlanden]], and [[Stormark]]. Some enemies of the Commonwealth, especially [[Antica]], accuse members of being Shirerithian puppet states or the Commonwealth of being committed to Shirerithian domination. The Commonwealth itself loudly denies these allegations.&lt;br /&gt;
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Shireroth is the founding member of the Micronational Cartography Society (MCS), which links thirty six nations, mostly English-speaking but also Dutch and Polish, together on a single map. Shireroth is a strong partisan of the Society and fiercely defended it during its conflicts with other cartography societies like the [[Geographical Standards Organization]]. Some accused Shireroth of dominating the society, which was once plausible when most of its top positions were held by Shirerithians. However, today only one of five MCS Council Members is Shirerithian, and most nations have stopped complaining about Shirerithian influence even though it holds much more Micras territory than any other country.&lt;br /&gt;
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In the past, Shireroth frequently entered into agreements to annex other countries. For many struggling nations, Shirerithian annexation was attractive both because Shireroth had a good track record of surviving and because its feudal system made it easy for countries that joined it to keep their own land. During its history, Shireroth has directly annexed [[Apollonia]], [[Cimmeria]], [[Hyperborea]], [[Jaris]], [[Akerbjorn]], [[South Mondesia]], [[Cognito]], [[Lac Glacei]], [[Arminy]], [[Antica]] (dinarchy), [[Comstokia]], and [[Hurmu]] (among others).&lt;br /&gt;
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Shireroth had a very long history of interaction with Babkha, culminating in the Mango-Camel Pact of 2003 which allied the two countries. After a falling-out, Babkha and subsequently the [[Grand Commonwealth]] it created became Shireroth&#039;s chief rival. This enmity lessened when popular Babkhan [[Hesam Jahandar]] won the throne of Shireroth, but flared up again with the revelation that he was under the control of Babkhan interests. Though the line &amp;quot;May we slay all treacherous Babkhans&amp;quot; was added to an unofficial version of the Shireroth anthem, after Babkha closed shop as a micronation Shireroth mostly agreed to let bygones be bygones. Recently, Babkhan-Shirerithian relations received a boost when former Babkhan [[Ardashir Osmani]] attained the throne of Shireroth.&lt;br /&gt;
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The living micronation with which Shireroth most often interacts is Antica. Shireroth had a very warm relationship with the Dinarchy of Antica, but when it was overthrown by revolutionaries, Shireroth&#039;s relationship with its successor state, the Republic of Antica, started off on the wrong foot and has stayed there ever since. Shireroth, which allied with the defeated Dinarchy, fought the Republic for control of Antican territory. Although it won control of the territory, political factors later forced it to give most of it up to the Republic; this incident caused enmity which has persisted ever since. However, with the departures of prominent anti-Shirerithian Anticans [[Olorix]] and [[Steven]], the Antica-Shireroth rivalry has recently turned into more of a friendly competition than bitter hatred, with only a few holdouts like [[Ben Kern]] still causing trouble. Many Anticans, especially [[Chris Mules]], are respected by Shirerithians and welcome in Shirerithian territory, while a few Shirerithians, such as [[Scott Alexander]], head to Antica for their macronational political arguments.&lt;br /&gt;
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Shireroth is frequently accused of believing their country is better than everyone else, to which the most traditionally Shirerithian response is &amp;quot;But we ARE better than everyone else, aren&#039;t we?&amp;quot; The nation&#039;s attitude to foreign relations has been compared, not unfairly, to that of Imperial China.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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Shireroth deliberately avoids basing itself wholesale on any particular real world country or even around a coherent idea or political system. Instead, its culture evolved chaotically over its existence. Some dispute the very existence of a national culture, instead saying that culture is mostly limited to the various subdivisions with the imperial government tying them together politically. Those who believe in culture cite elements taken from Germany, Hinduism, the (Holy) Roman Empire, Warcraft and Dune, plus a large chunk that is uniquely Shirerithian and mostly incomprehensible to other micronationalists.&lt;br /&gt;
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Much of Shireroth&#039;s culture is an accretion of the dozens of other micronations that have risen and fallen over Shireroth&#039;s lifetime. Shirerithian conversations are peppered with references to [[Menelmacar]], PRH, [[Diga]], [[YAMO]]s, magigarp, and the apocollapse. Although most citizens understand these, they present a formidable barrier to foreigners trying to make sense of Shirerithian life.&lt;br /&gt;
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Shireroth&#039;s five Duchies are each ruled by a Duke, technically ruling at the pleasure of the Kaiser but effectively chosen by the previous Duke. Each Duchy previously had several Baronies under Barons who rule at the pleasure of the Duke, and Counties, one-person feudal units to develop culturally in whatever direction takes the fancy of the Count - but these have mostly been done away with since the Fifth Age began.&lt;br /&gt;
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Shirerithians can go on for hours about their subdivisions, each of which is fiercely patriotic and occasionally locked in deadly war or alliance with various other subdivisions. Although the subdivision list is subject to frequent change, the most current list includes:&lt;br /&gt;
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*Kildare, a collection of historic lands built up from the territories of some of Shireroth&#039;s progenitor states. It wears its history with great pomp and ceremony, is the country&#039;s economic center, and sometimes flirts with an Irish theme. It calls itself a Dutchy instead of a Duchy, an old joke that refuses to die.&lt;br /&gt;
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*Machinaria, once the core Shirerithian lands of Brookshire and Goldenmoon, now a vaguely steampunk area of people merged with technologies in disturbing ways. Likely to change back to Brookshire at some point in the future thanks to Shirerithian conservativism.&lt;br /&gt;
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*Yardistan, a tropical island chain known for its contradictory and confrontational ways; the only subdivision with a legally guaranteed right to rebel against the throne.&lt;br /&gt;
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In terms of real-world territory, Shireroth claims Sonoma County, California as its capital. However, this claim was placed when a much higher proportion of Shirerithians resided in the county, and is now generally ignored.&lt;br /&gt;
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===Notable Projects and Accomplishments===&lt;br /&gt;
Shireroth is the subject of several works of art and literature. Most notably, it gets a mention in [[Harvey Steffke]]&#039;s [[Control of Destiny]] series of computer role-playing games, in which several Shirerithians are prominent characters. A few other Shirerithians are involved in programming projects in one way or another, including [[Jonas Windsor]] (who is working on a game about Shireroth&#039;s Duchy of Kildare), Erik Mortis (who wrote the Small Commonwealth Bank), and [[James Raine]], who created the ShireFox modification for Firefox to allow easier access to Shireroth&#039;s internet presence.&lt;br /&gt;
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The novel Unaimed Arrow takes place in Shireroth, as do several shorter works of fiction. Notable among these are the Elwynnese story threads pioneered by [[Andrew Allot]] and his friends, the poetry of Philip Locke, and the Lac Glacei and Mirioth story arcs in Yardistan.&lt;br /&gt;
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Shireroth has several constructed languages in various states of completion and complexity. The most notable of these is [[Audente]], developed by [[Bill Trihus]] as the language of the County of Greater Audentior. [[Nicholas du Grifos]], a linguistics grad student and former Duke of Yardistan, is currently working on [[Praeta Sxirothes]], which when completed will take its place as Shireroth&#039;s national conlang.&lt;br /&gt;
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In 2006, Shireroth ran a successful advertisement campaign on the webcomic Real Life Adventures, whose creator, Greg Dean, was at the time a Shirerithian citizen. Shireroth&#039;s other brush with the spotlight was a brief mention on BBC during the program [[How To Start Your Own Country]], in which [[Danny Wallace]] signed treaties with several leading micronations including Shireroth.&lt;br /&gt;
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Shireroth co-hosted (with limited success) the 2004 [[Micronational Olympics]]. Although logistical problems prevented it from continuing in the field of micronational sports, it now hosts a relatively popular online version of the board game Diplomacy that attracts participants from all over the world. There&#039;s even a micronational variant.&lt;br /&gt;
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Shireroth is also responsible for starting major organizations such as the Small Commonwealth, the MCS, and [[SNARL]] (the Shireroth-Natopia-Antica Recwar League). A Shirerithian (Scott Alexander) runs the [[FNORD Awards]], and another ([[Josh Coales]]) runs the [[Forum List]].&lt;br /&gt;
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===Religion===&lt;br /&gt;
Shireroth&#039;s national religion is [[Cedrism]], a native pagan mythology based around Mors, the God of Death, and his ex-wife Viviantiana, the Goddess of Life. Worship tends to involve sacrificing citrus fruits (hence the name) and lighting explosions (which has given it its alternate and more popular name BOOOOMism). Cedrism also shares some Hindu beliefs like reincarnation and enlightenment.&lt;br /&gt;
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Major Cedrist gods include Anandja, Goddess of Bliss, Lumina, Goddess of Light, Ifni, Goddess of Luck, and Sakat, God of Time. More popular are the minor &amp;quot;joke&amp;quot; gods, including Google, Bringer of Knowledge, Mog, God of Political Blunders, and B&#039;caw, God of Spicy Chicken. However, by far the most popular god is [[Malarbor]], the Evil Tree God of Online Forums. Malarbor has had a prominent place in the announcement box of Shireroth&#039;s forums for many years, and has become the country&#039;s unofficial mascot and badwill ambassador. Malarbor&#039;s catch phrase, insofar as gods can have catchphrases, is &amp;quot;MALARBOR DEMANDS IT!&amp;quot;&lt;br /&gt;
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Other features of Cedrism include the Demon (occasionally Deamon) Fish of Balgurd, the archdemon Rrakanychan, and the legendary Sword of Vengeance, symbol of the Kaiser&#039;s might (but arguably pilfered by the Babkhans a while back).&lt;br /&gt;
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==Economy==&lt;br /&gt;
Shireroth&#039;s currency is the erb, which comes in denominations of 1, 5, 18, 29, and 100.&lt;br /&gt;
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Shireroth is a founding member of the [[Small Commonwealth Economy]], and hosts the [[Small Commonwealth Bank]] and SCEX, the [[Small Commonwealth Stock Exchange]]. Its economy is based on a system of bounties, in which people work without assured compensation but the Ministry of Trade rewards anyone who helps the country especially greatly with a cash gift. There are then gradual taxes that replenish the government treasury. Although the economy hasn&#039;t entirely caught on, there are several cases of people selling land and titles for money.&lt;br /&gt;
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In the past, the country experimented with a system in which votes in the Landsraad were linked to the amount of money people in a Duchy had. But because Shireroth&#039;s Duchy-based voting system made it impossible to link it to personal wealth, this became awkward and was later abandoned; the economy has not really recovered.&lt;br /&gt;
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[[Andreas Mayer]], Minister of Trade, is widely considered to be the only person who fully understands Shireroth&#039;s economy.&lt;br /&gt;
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==See Also:==&lt;br /&gt;
[[History of Shireroth]]&lt;br /&gt;
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==Links==&lt;br /&gt;
*[http://shireroth.org/forum/index.php Discussion Boards]&lt;br /&gt;
*[http://www.shireroth.org/ Website]&lt;br /&gt;
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[[category:Nations]]&lt;br /&gt;
[[category:Shireroth]]&lt;br /&gt;
[[category:Small Commonwealth]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8756</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8756"/>
		<updated>2011-01-07T23:30:43Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Links */&lt;/p&gt;
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&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
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The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
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==Cartography==&lt;br /&gt;
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The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
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The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
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The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
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==Structure and Policies==&lt;br /&gt;
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The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
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Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
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The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
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When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
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The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
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The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
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==Independent Organizations==&lt;br /&gt;
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The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
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* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
==Status In The Community==&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sites&#039;&#039;&#039;&lt;br /&gt;
* [http://www.micras.org MCS website]&lt;br /&gt;
* [http://www.geocities.com/microcartography MCS website (old)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums&#039;&#039;&#039;&lt;br /&gt;
* [http://www.micras.org/forum/index.php MCS forum]&lt;br /&gt;
* [http://www.micras.org/foruma/index.php MCS forum (old)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039;&lt;br /&gt;
* [http://www.micras.org/maps/claimsmap.png MCS political map]&lt;br /&gt;
* [http://www.micras.org/maps/physical.png MCS physical map]&lt;br /&gt;
* [http://www.micras.org/maps_resources.php MCS resource map]&lt;br /&gt;
* [http://www.raikoth.net/Quetzal/newquetzal-phys.jpg MCS special map]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documents&#039;&#039;&#039;&lt;br /&gt;
* [http://www.micras.org/forum/viewtopic.php?f=2&amp;amp;t=3905 MCS charter]&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8755</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8755"/>
		<updated>2011-01-07T23:30:09Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
&lt;br /&gt;
The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cartography==&lt;br /&gt;
&lt;br /&gt;
The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
&lt;br /&gt;
The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
&lt;br /&gt;
The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
&lt;br /&gt;
==Structure and Policies==&lt;br /&gt;
&lt;br /&gt;
The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
&lt;br /&gt;
Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
&lt;br /&gt;
The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
&lt;br /&gt;
When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
&lt;br /&gt;
The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
&lt;br /&gt;
The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
&lt;br /&gt;
==Independent Organizations==&lt;br /&gt;
&lt;br /&gt;
The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
&lt;br /&gt;
* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
==Status In The Community==&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Sites&lt;br /&gt;
* [http://www.micras.org MCS website]&lt;br /&gt;
* [http://www.geocities.com/microcartography MCS website (old)]&lt;br /&gt;
&lt;br /&gt;
Forums&lt;br /&gt;
* [http://www.micras.org/forum/index.php MCS forum]&lt;br /&gt;
* [http://www.micras.org/foruma/index.php MCS forum (old)]&lt;br /&gt;
&lt;br /&gt;
Maps&lt;br /&gt;
* [http://www.micras.org/maps/claimsmap.png MCS political map]&lt;br /&gt;
* [http://www.micras.org/maps/physical.png MCS physical map]&lt;br /&gt;
* [http://www.micras.org/maps_resources.php MCS resource map]&lt;br /&gt;
* [http://www.raikoth.net/Quetzal/newquetzal-phys.jpg MCS special map]&lt;br /&gt;
&lt;br /&gt;
Documents&lt;br /&gt;
* [http://www.micras.org/forum/viewtopic.php?f=2&amp;amp;t=3905 MCS charter]&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8754</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8754"/>
		<updated>2011-01-07T23:27:41Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
&lt;br /&gt;
The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cartography==&lt;br /&gt;
&lt;br /&gt;
The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
&lt;br /&gt;
The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
&lt;br /&gt;
The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
&lt;br /&gt;
==Structure and Policies==&lt;br /&gt;
&lt;br /&gt;
The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
&lt;br /&gt;
Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
&lt;br /&gt;
The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
&lt;br /&gt;
When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
&lt;br /&gt;
The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
&lt;br /&gt;
The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
&lt;br /&gt;
==Independent Organizations==&lt;br /&gt;
&lt;br /&gt;
The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
&lt;br /&gt;
* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
==Status In The Community==&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org MCS website]&lt;br /&gt;
* [http://www.geocities.com/microcartography MCS website (old)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/forum/index.php MCS forum]&lt;br /&gt;
* [http://www.micras.org/foruma/index.php MCS forum (old)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/maps/claimsmap.png MCS political map]&lt;br /&gt;
* [http://www.micras.org/maps/physical.png MCS physical map]&lt;br /&gt;
* [http://www.micras.org/maps_resources.php MCS resource map]&lt;br /&gt;
* [http://www.raikoth.net/Quetzal/newquetzal-phys.jpg MCS special map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/forum/viewtopic.php?f=2&amp;amp;t=3905 MCS charter]&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8753</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8753"/>
		<updated>2011-01-07T23:27:23Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
&lt;br /&gt;
The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cartography==&lt;br /&gt;
&lt;br /&gt;
The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
&lt;br /&gt;
The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
&lt;br /&gt;
The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
&lt;br /&gt;
==Structure and Policies==&lt;br /&gt;
&lt;br /&gt;
The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
&lt;br /&gt;
Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
&lt;br /&gt;
The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
&lt;br /&gt;
When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
&lt;br /&gt;
The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
&lt;br /&gt;
The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
&lt;br /&gt;
==Independent Organizations==&lt;br /&gt;
&lt;br /&gt;
The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
&lt;br /&gt;
* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
==Status In The Community==&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org MCS website]&lt;br /&gt;
* [http://www.geocities.com/microcartography MCS website (old)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/forum/index.php MCS forum]&lt;br /&gt;
* [http://www.micras.org/foruma/index.php MCS forum (old)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/maps/claimsmap.png MCS political map]&lt;br /&gt;
* [http://www.micras.org/maps/physical.png MCS physical map]&lt;br /&gt;
* [http://www.micras.org/maps_resources.php MCS resource map]&lt;br /&gt;
* [http://www.raikoth.net/Quetzal/newquetzal-phys.jpg MCS special map]&lt;br /&gt;
&lt;br /&gt;
* [http://www.micras.org/forum/viewtopic.php?f=2&amp;amp;t=3905 MCS charter]&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8752</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8752"/>
		<updated>2011-01-07T23:18:16Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
&lt;br /&gt;
The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cartography==&lt;br /&gt;
&lt;br /&gt;
The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
&lt;br /&gt;
The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
&lt;br /&gt;
The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
&lt;br /&gt;
==Structure and Policies==&lt;br /&gt;
&lt;br /&gt;
The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
&lt;br /&gt;
Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
&lt;br /&gt;
The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
&lt;br /&gt;
When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
&lt;br /&gt;
The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
&lt;br /&gt;
The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
&lt;br /&gt;
==Independent Organizations==&lt;br /&gt;
&lt;br /&gt;
The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
&lt;br /&gt;
* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
==Status In The Community==&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org MCS Website]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/microcartography Old MCS Website]&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org/maps/claimsmap.png MCS Political Map]&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org/forum/index.php MCS Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.new-empire.com/josh/membersofmcs.png A graph of the members of MCS by map] (danger large filesize)&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8751</id>
		<title>Micras Cartography Society</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Micras_Cartography_Society&amp;diff=8751"/>
		<updated>2011-01-07T23:15:50Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IMAGE HERE ANYONE.gif|right|frame|Micras, the map of the MCS]]&lt;br /&gt;
&lt;br /&gt;
The Micronational Cartography Society (MCS) is an organization dedicated to creating a unified fictional geography for interested micronations and facilitating social and diplomatic interaction between micronations interested in geofiction. It maintains several maps of the fictional planet [[Micras]] and a popular forum with pretensions of becoming a micronational &amp;quot;hub&amp;quot;. The thirty members of the MCS form the cluster of micronations commonly called &amp;quot;the [[Micras Sector]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MCS maintains several maps of Micras, a planet approximately the same size as Earth with seven major continents and a host of smaller islands. Members of the MCS claim territory on Micras in proportion to their population, activity levels, and level of cultural development, which they are then free to populate with cities and provinces as they see fit. Based on their position on Micras, countries acquire opportunities to trade, ally, or fight their neighbors.&lt;br /&gt;
&lt;br /&gt;
The most important map maintained by the MCS is the Claims Map, a political map displaying the amount of territory held by each nation. Nations often try to update their Claims Map territory to reflect their current level of power; more successful nations are granted more territory by the MCS Council. The Claims Map is usually updated several times a month.&lt;br /&gt;
&lt;br /&gt;
The MCS also maintains a Physical Map which displays the names and extent of natural features like rivers, mountains, and seas; a Resource Map, which charts the natural resources deposits of each area, and several Special Maps, which are more advanced and graphics-intensive versions of the regular maps. Although the Special Maps present a more polished and attractive face of Micras, campaigns to make them more prominent have been rejected in keeping with the philosophy that viewing, editing, and updating the MCS map should be within the capabilities of anyone with basic knowledge of MSPaint or a similar basic graphics program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The internal organization of the MCS is detailed in the [[Charter]], the most recent version of which took effect in December 2009. The Charter details membership of the MCS, establishes a [[Council]] of five individuals (plus one non-voting Junior Councillor) which makes most of the MCS&#039; daily decisions, and appoints an [[Administrator-General]] with broad executive powers. &lt;br /&gt;
&lt;br /&gt;
Members of the MCS are those nations that appear on the MCS Claims Map. To apply for membership, a nation must submit a claim. Eligible nations are those which have existed for at least three months (or younger nations that can prove they are unlikely to fade away after a few months) and usually those which have more than one citizen. Membership applications, in the form of claims, are voted upon by the Council.&lt;br /&gt;
&lt;br /&gt;
The Council is the main governing body of the MCS. Council members&#039; portfolios frequently include both cartographic and political duties. For example, one Council Member has traditionally been the Special Cartographer, tasked with making and/or updating Special Maps, and the Administrator-General currently takes personal responsibility for updating the Claims Map.&lt;br /&gt;
&lt;br /&gt;
When a Councillor resigns or is fired for inactivity, the Junior Councillor is promoted to full Councillor, and the Council elects a new Junior Councillor. The Charter provides provisions by which member nations can impeach Council Members or the Administrator-General, but in practice this never happens.&lt;br /&gt;
&lt;br /&gt;
The current MCS Administrator-General is [[Adam Perryman]]; the current Council is [[Josh Coales]] (technical administrator), [[Vilhelm von Benkern]] (Apollo Foundation administrator), and [[Chris Mules]] and [[Pawel Abrams]] (special cartographers). Some rights are also given to Councillors Emeritus.&lt;br /&gt;
&lt;br /&gt;
The MCS Council votes on all changes to the map, including territorial claims and reorganizations. Council Members traditionally abstain from any vote involving a micronation in which they are a citizen, and votes pass when all eligible Council Members have made their decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MCS also serves as a &amp;quot;hub&amp;quot; for its micronational community, and hosts most of the Micras Sector&#039;s major international organizations on its boards. Some of these organizations are sponsored by the Society; others are independent and use the MCS as a convenient neutral meeting ground. Important organizations hosted by the MCS include:&lt;br /&gt;
&lt;br /&gt;
* The [[Micronational Astronomy Society]]&lt;br /&gt;
* The [[Anunia Convention]] on [[Recwar]]&lt;br /&gt;
* The [[Federation Micraise de Sport]]&lt;br /&gt;
* The [[Micras Initiative Trading Organization]]&lt;br /&gt;
* The [[Apollo Foundation]]&lt;br /&gt;
* The [[Forum List]]&lt;br /&gt;
* The [[Small Commonwealth Unified Economy]]&lt;br /&gt;
&lt;br /&gt;
Most recwars also take place on ad hoc MCS subforums, and are preserved in the MCS Archives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The MCS grew from an internal map made by the [[Union of Apollo States]] (Nov - Dec 2000) as part of its program to raise money by selling land. When the Union fell apart, two of its successor states - [[Shireroth]] and [[Hyperborea]] - expanded the map to include their own new territories. On December 28 2000, Shirerithian [[Erik Mortis]] and Hyperborean [[Scott Alexander]] founded the Micronational Cartography Society to convince other nations to share the same map and create a unified geofictional simulation.&lt;br /&gt;
&lt;br /&gt;
The early MCS included only the western half of the world, lacked internal features like cities and provinces, and was basically a despotism of the two founders. Nevertheless, it quickly grew to include most of the old [[Apollo Sector]], specifically Shireroth, Hyperborea, [[Jasonia]], [[Machiavellia]], [[Umoja]], [[Tapfer]], [[Treesia]] and [[Norfolk]].&lt;br /&gt;
&lt;br /&gt;
From the beginning, the MCS had a strong commitment to &amp;quot;geographic consistency&amp;quot;; that is, never changing the physical features of the world itself. But this commitment occasionally lapsed during the early days in the interests of luring new members: for example, when Treesia demanded an island, a peninsula was cut off to create one to their liking. &lt;br /&gt;
&lt;br /&gt;
When a half-dozen major micronations merged to create the supernation of [[Tymaria]], the MCS achieved wider global recognition and the interest of larger nations like [[Babkha]] and [[Attera]]. During this period, the eastern half of the world was filled in by a team including [[Ras Zhukov]] of Attera. Erik Mortis switched to an administrative role, helping set up the first MCS forum in Tymaria, later in the small neutral country of [[Delvenus]], and finally on the micronations.net hub; Scott Alexander handled the day-to-day map updates. This arrangement continued successfully until a dispute between warring factions of the micronation of [[Menelmacar]] in 2003. Mortis and Alexander tried to evaluate the dispute fairly, but were attacked so heavily by partisans of both sides that they quit in disgust, leaving day-to-day control of the Society to [[Ryan Caruso]]. Although the original intent was for Caruso to remain an employee of the two founders, the two gradually retreated far enough in the background that Caruso became the public face of the organization and was eventually able to seize complete control.&lt;br /&gt;
&lt;br /&gt;
Caruso&#039;s administration was notable for finally moving the MCS to its own board in early 2006. However, it was also wracked by controversy: he devoted much of his administration to dealing with the potential for the MCS to run out of claimable land (a problem which never materialized). To this end, he controversially created a new continent and several new islands, violating the geographic consistency principle and making several enemies. He instituted equations to determine the maximum amount of land a country could have, and proposed the &amp;quot;[[Atkins Reduction]]&amp;quot; (named after the popular diet) in which each country, especially the largest, would give up a bit of territory to create a large pool of empty territory for new countries to claim; many countries were very reluctant to give up any land and had to be strong-armed into accepting.&lt;br /&gt;
&lt;br /&gt;
In August 2006, a group of disaffected MCS members led by [[John Darcy]] of [[Novasolum]] founded a competing cartography organization, the [[Geographical Standards Organization]]. Although they claimed to be seeking a different sort of simulation, MCS politics led many to view it as a deliberate snub against the MCS and an attempt to belittle its members. Ryan, who had been close friends with some GSO partisans before the split, viewed it as a personal insult and considered deleting the MCS; he was talked out of this and merely resigned, giving control of the organization to little-known Antican cartographer [[V. C. Vehendi]].&lt;br /&gt;
&lt;br /&gt;
Vehendi&#039;s short administration was the beginning of the modern MCS; he established the Council, the Charter, and the Administrator-General position. His term also coincided with the absorption of much of the so-called &amp;quot;[[Lovely Sector]]&amp;quot; - countries founded by people watching Danny Wallace&#039;s &amp;quot;How To Start Your Own Country&amp;quot; show on BBC - into the MCS. During this era, the MCS became self-consciously &amp;quot;nationalist&amp;quot;, with people demonstrating pride in the organization against the rival GSO (which disbanded a few years later). Vehendi quit in mid 2007 and was replaced by [[Pete James]].&lt;br /&gt;
&lt;br /&gt;
Pete remains a controversial figure in MCS history. He kept tight control over the organization, annoyed many people, and may or may not still be receiving our ad revenue, but he kept the Society active and successful. His right-hand man was Josh &amp;quot;Dr. Spangle&amp;quot; Coales, who took over responsibility for most MCS infrastructure (including the forum) and created important programs and organizations like the Forum List and the Map Archives to help the Society do its job. Pete&#039;s control over the organization was such that he remained nominally in command long after he became inactive, but eventually he transferred control to Adam Perryman of [[Craiteland]] (confounding observers who predicted Spangle as the next Administrator).&lt;br /&gt;
&lt;br /&gt;
Perryman, who has been Administrator-General since August 2009, has continued most of Pete&#039;s policies and kept the MCS running smoothly and without controversy. He and Spangle hatched a plot to turn the MCS into a large micronational hub, but aside from renaming the forum from the &amp;quot;MCS&amp;quot; to &amp;quot;The as-of-yet unnamed micronational forum&amp;quot; this has completely failed to develop despite great fanfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 2011, the MCS is still struggling to determine its role in the micronational community. Several years of total isolation were broken after growing contact with the [[Organization of Active Micronations]] (OAM) and the [[MicroWiki]]-based community. Some micronationalists there have condemned the MCS as being too &amp;quot;fantasy&amp;quot; or &amp;quot;simulation-based&amp;quot;, and there is a strong element of truth to that. The Micras Sector might expend some effort to convince outsiders that it is a perfectly valid paradigm of micronations and even begin recruiting abroad, or it might shift into losing the &amp;quot;micronation&amp;quot; label and retreat further into pure geofiction.&lt;br /&gt;
&lt;br /&gt;
There has previously been some discussion of an MCS/OAM merger, or some form of close cooperation on a micronational hub, but many people on both sides of the divide question whether such an entity would be viable or useful, and negotiations seem somewhat stalled. Nevertheless, there is growing recognition that the MCS will need to carve out a place for itself in the wider community.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org MCS Website]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/microcartography Old MCS Website]&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org/maps/claimsmap.png MCS Political Map]&lt;br /&gt;
&lt;br /&gt;
[http://www.micras.org/forum/index.php MCS Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.new-empire.com/josh/membersofmcs.png A graph of the members of MCS by map] (danger large filesize)&lt;br /&gt;
&lt;br /&gt;
[[category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8743</id>
		<title>Treesian Unorthodox Church</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8743"/>
		<updated>2011-01-07T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Treesian Unorthodox Church was a micronational religion founded by [[Eoin Dornan]] and based in the Barony of Treesia and Fabon. It flourished from about 2002 to 2004, but still has some adherents today.&lt;br /&gt;
&lt;br /&gt;
==Theology==&lt;br /&gt;
&lt;br /&gt;
TUC was a fundamentally polytheistic religion, but borrowed some elements from Christianity, including an apocalyptic worldview and an afterlife in Heaven or Hell. Its most important deities were the four Faldia: Aeon the god of time, Laguna the Mother of All, Ilass the goddess of magic, and Utas the god of light. After a cataclysmic war in heaven, Laguna was blinded, Utas was slain, Ilass turned evil and was banished to Hell, and Aeon begat Mandorel, the warrior-king of the gods.&lt;br /&gt;
&lt;br /&gt;
Along with the four Faldia, TUC worshipped the four Irdia (gods of the elements), the various divine servants of Irdia, the various divine servants of the Faldia, and a host of lesser deities.&lt;br /&gt;
&lt;br /&gt;
==Orchid-Lore==&lt;br /&gt;
&lt;br /&gt;
Later Treesian Unorthodox theology often centered around two younger gods called the Kwendia, first introduced in the Book of the Orchids. Elwynn was the goddess of Good; Lest the god of Evil; according to the prophecy the two would bear a child, Andan, who would go on to destroy the universe. In order to prevent this disaster, the gods hid Elwynn away; Lest and his army of demons then tried various more or less complicated plots to discover and abduct her. Much of micronational history was retroactively explained as behind-the-scenes plotting by the forces of evil to bring about this apocalypse, especially the actions of [[Ardashir Khan]].&lt;br /&gt;
&lt;br /&gt;
==Church Hierarchy==&lt;br /&gt;
&lt;br /&gt;
The TUC differed from other religions in its success as a hierarchical organization. New adherents were invited to join the clergy at the lowest rank, Giolla, and move up through Marach, Sagart, Ard-Sagart, and eventually to become Ardeaspag, the equivalent of the Pope. Clergy with a rank of Sagart or above were assigned responsibility for a foreign country, which they generally tried to convert to the faith via a mission forum, or retain in the faith through sermons and exhortations on a temple forum. &lt;br /&gt;
&lt;br /&gt;
==Rise and Fall of the Church==&lt;br /&gt;
&lt;br /&gt;
At its height, the Treesian Unorthodox Church had successful missions in Ascalon, Babkha and Baracao in addition to its base in Treesia. Despite early resistance from each of these countries, it made several converts, most importantly Shah Ardashir of Babkha, and even won a crusade that gave it the right to preach freely in Babkha. During this era, the religion had ten or fifteen adherents, at least a third of whom were clergy.&lt;br /&gt;
&lt;br /&gt;
After the Barony of Treesia became moribund, the Church declined alongside its parent country. It was decided that the Apocalypse was nigh, and the Treesians tried to hold it via role-playing game. This fell apart relatively quickly, and it is unclear whether the Apocalypse has occurred or not.&lt;br /&gt;
&lt;br /&gt;
Today, there are no Treesian clergy remaining, but a few people still profess a personal devotion to the Unorthodox faith, most notably Daniel Kalirion of [[Elwynn]]. There are pockets of interest in TUC across Elwynn, Shireroth, and the Imperium Incognita.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://thegrandarchive.yuku.com/forums/15/Treesian-Unorthodox Grand Archive: TUC Texts]&lt;br /&gt;
* [http://baronyoftreesia.yuku.com/forums/8/The-Cathedral-and-Chained-Library Mother Cathedral in Treesia]&lt;br /&gt;
* [http://baronyoftreesia.yuku.com/forums/10/Soke-of-Fabon-and-Tirbalar Soke of Fabon and Tirbalar]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8742</id>
		<title>Treesian Unorthodox Church</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8742"/>
		<updated>2011-01-07T00:36:46Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Treesian Unorthodox Church was a micronational religion founded by [[Eoin Dornan]] and based in the Barony of Treesia and Fabon. It flourished from about 2002 to 2004, but still has some adherents today.&lt;br /&gt;
&lt;br /&gt;
==Theology==&lt;br /&gt;
&lt;br /&gt;
TUC was a fundamentally polytheistic religion, but borrowed some elements from Christianity, including an apocalyptic worldview and an afterlife in Heaven or Hell. Its most important deities were the four Faldia: Aeon the god of time, Laguna the Mother of All, Ilass the goddess of magic, and Utas the god of light. After a cataclysmic war in heaven, Laguna was blinded, Utas was slain, Ilass turned evil and was banished to Hell, and Aeon begat Mandorel, the warrior-king of the gods.&lt;br /&gt;
&lt;br /&gt;
Along with the four Faldia, TUC worshipped the four Irdia (gods of the elements), the various divine servants of Irdia, the various divine servants of the Faldia, and a host of lesser deities.&lt;br /&gt;
&lt;br /&gt;
==Orchid-Lore==&lt;br /&gt;
&lt;br /&gt;
Later Treesian Unorthodox theology often centered around two younger gods called the Kwendia, first introduced in the Book of the Orchids. Elwynn was the goddess of Good; Lest the god of Evil; according to the prophecy the two would bear a child, Andan, who would go on to destroy the universe. In order to prevent this disaster, the gods hid Elwynn away; Lest and his army of demons then tried various more or less complicated plots to discover and abduct her. Much of micronational history was retroactively explained as behind-the-scenes plotting by the forces of evil to bring about this apocalypse, especially the actions of [[Ardashir Khan]].&lt;br /&gt;
&lt;br /&gt;
==Church Hierarchy==&lt;br /&gt;
&lt;br /&gt;
The TUC differed from other religions in its success as a hierarchical organization. New adherents were invited to join the clergy at the lowest rank, Giolla, and move up through Marach, Sagart, Ard-Sagart, and eventually to become Ardeaspag, the equivalent of the Pope. Clergy with a rank of Sagart or above were assigned responsibility for a foreign country, which they generally tried to convert to the faith via a mission forum, or retain in the faith through sermons and exhortations on a temple forum. &lt;br /&gt;
&lt;br /&gt;
==Rise and Fall of the Church==&lt;br /&gt;
&lt;br /&gt;
At its height, the Treesian Unorthodox Church had successful missions in Ascalon, Babkha and Baracao in addition to its base in Treesia. Despite early resistance from each of these countries, it made several converts, most importantly Shah Ardashir of Babkha, and even won a crusade that gave it the right to preach freely in Babkha. During this era, the religion had ten or fifteen adherents, at least a third of whom were clergy.&lt;br /&gt;
&lt;br /&gt;
After the Barony of Treesia became moribund, the Church declined alongside its parent country. It was decided that the Apocalypse was nigh, and the Treesians tried to hold it via role-playing game. This fell apart relatively quickly, and it is unclear whether the Apocalypse has occurred or not.&lt;br /&gt;
&lt;br /&gt;
Today, there are no Treesian clergy remaining, but a few people still profess a personal devotion to the Unorthodox faith, most notably Daniel Kalirion of [[Elwynn]]. There are pockets of interest in TUC across Elwynn, Shireroth, and the Imperium Incognita.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://thegrandarchive.yuku.com/forums/15/Treesian-Unorthodox Grand Archive: TUC Texts]&lt;br /&gt;
[http://baronyoftreesia.yuku.com/forums/8/The-Cathedral-and-Chained-Library Mother Cathedral in Treesia]&lt;br /&gt;
[http://baronyoftreesia.yuku.com/forums/10/Soke-of-Fabon-and-Tirbalar Soke of Fabon and Tirbalar]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8741</id>
		<title>Treesian Unorthodox Church</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Treesian_Unorthodox_Church&amp;diff=8741"/>
		<updated>2011-01-07T00:30:20Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: Created page with &amp;#039;The Treesian Unorthodox Church was a micronational religion founded by Eoin Dornan and based in the Barony of Treesia and Fabon. It flourished from about 2002 to 2004, but st…&amp;#039;&lt;/p&gt;
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&lt;div&gt;The Treesian Unorthodox Church was a micronational religion founded by [[Eoin Dornan]] and based in the Barony of Treesia and Fabon. It flourished from about 2002 to 2004, but still has some adherents today.&lt;br /&gt;
&lt;br /&gt;
==Theology==&lt;br /&gt;
&lt;br /&gt;
TUC was a fundamentally polytheistic religion, but borrowed some elements from Christianity, including an apocalyptic worldview and an afterlife in Heaven or Hell. Its most important deities were the four Faldia: Aeon the god of time, Laguna the Mother of All, Ilass the goddess of magic, and Utas the god of light. After a cataclysmic war in heaven, Laguna was blinded, Utas was slain, Ilass turned evil and was banished to Hell, and Aeon begat Mandorel, the warrior-king of the gods.&lt;br /&gt;
&lt;br /&gt;
Along with the four Faldia, TUC worshipped the four Irdia (gods of the elements), the various divine servants of Irdia, the various divine servants of the Faldia, and a host of lesser deities.&lt;br /&gt;
&lt;br /&gt;
==Orchid-Lore==&lt;br /&gt;
&lt;br /&gt;
Later Treesian Unorthodox theology often centered around two younger gods called the Kwendia, first introduced in the Book of the Orchids. Elwynn was the goddess of Good; Lest the god of Evil; according to the prophecy the two would bear a child, Andan, who would go on to destroy the universe. In order to prevent this disaster, the gods hid Elwynn away; Lest and his army of demons then tried various more or less complicated plots to discover and abduct her. Much of micronational history was retroactively explained as behind-the-scenes plotting by the forces of evil to bring about this apocalypse, especially the actions of [[Ardashir Khan]].&lt;br /&gt;
&lt;br /&gt;
==Church Hierarchy==&lt;br /&gt;
&lt;br /&gt;
The TUC differed from other religions in its success as a hierarchical organization. New adherents were invited to join the clergy at the lowest rank, Giolla, and move up through Marach, Sagart, Ard-Sagart, and eventually to become Ardeaspag, the equivalent of the Pope. Clergy with a rank of Sagart or above were assigned responsibility for a foreign country, which they generally tried to convert to the faith via a mission forum, or retain in the faith through sermons and exhortations on a temple forum. &lt;br /&gt;
&lt;br /&gt;
==Rise and Fall of the Church==&lt;br /&gt;
&lt;br /&gt;
At its height, the Treesian Unorthodox Church had successful missions in Ascalon, Babkha and Baracao in addition to its base in Treesia. Despite early resistance from each of these countries, it made several converts, most importantly Shah Ardashir of Babkha, and even won a crusade that gave it the right to preach freely in Babkha. During this era, the religion had ten or fifteen adherents, at least a third of whom were clergy.&lt;br /&gt;
&lt;br /&gt;
After the Barony of Treesia became moribund, the Church declined alongside its parent country. It was decided that the Apocalypse was nigh, and the Treesians tried to hold it via role-playing game. This fell apart relatively quickly, and it is unclear whether the Apocalypse has occurred or not.&lt;br /&gt;
&lt;br /&gt;
Today, there are no Treesian clergy remaining, but a few people still profess a personal devotion to the Unorthodox faith, most notably Daniel Kalirion of [[Elwynn]]. There are pockets of interest in TUC across Elwynn, Shireroth, and the Imperium Incognita.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8717</id>
		<title>Shireroth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8717"/>
		<updated>2011-01-06T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nation&lt;br /&gt;
|country = Shireroth&lt;br /&gt;
|demonym = Shirerithian&lt;br /&gt;
|image_flag = Shire_flag.png&lt;br /&gt;
|language = Shirerithian English&lt;br /&gt;
|capital = Shirekeep&lt;br /&gt;
|largecity = Musica, Apollo City, Brookshire City, Novi Nigrad, Curragh&lt;br /&gt;
|wiki = [http://www.shireroth.org/shirewiki/Main_Page ShireWiki]&lt;br /&gt;
|forum = [http://shireroth.kuroshiro.net/forum/index.php Shirereithan Forum]&lt;br /&gt;
|population = 25&lt;br /&gt;
|active = 10&lt;br /&gt;
|date_founded = April 24, 2000&lt;br /&gt;
|government = Imperial Republic&lt;br /&gt;
|leader = Kaiser B&#039;Caw I&lt;br /&gt;
|currency = Erb&lt;br /&gt;
|animal = Blue Moose&lt;br /&gt;
|fruit = Mango&lt;br /&gt;
|drink = N/A&lt;br /&gt;
|image_map= Shireroth global.png&lt;br /&gt;
|maps = All&lt;br /&gt;
|spcoords = (630,440) (800,480)&lt;br /&gt;
|pacoords =&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The Imperial Republic of Shireroth is an absolute monarchy that takes great pride in its age, traditions, and dominant position in the simulated world of Micras. Although Shireroth has started such well-known international projects as the [[Micronational Cartography Society]] and the [[Small Commonwealth]], it tends to be inwardly focused, ignoring most other countries and devoting the majority of its energy to its hideously complex feudal politics.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Shireroth was founded April 24, 2000 by [[Erik Mortis]]. It spent the majority of its early history as a client state to the great powers of the day, including [[Audentior]], [[Jasonia]], and [[Tymaria]]. After the fall of Tymaria, Shireroth emerged as the most powerful of its successor states. It was both able to collect most of the remnants of the old [[Apollo Sector]] micronationalists and gather a native community of its own consisting mostly of students at Sonoma State University in California.&lt;br /&gt;
&lt;br /&gt;
By 2003, Shireroth&#039;s post-Tymaria glory days were gone, and many observers thought it was being outcompeted by flashier micronations like [[Menelmacar]]. In response, Steward Nikkolo declared &amp;quot;Oustfest&amp;quot;, a tradition of kicking out anyone with more than three citizenships as insufficiently loyal. The tactic worked, with a smaller, sleeker core of patriotic citizens more willing to place Shirerithian interests first, and became a yearly occurence. Around the same time, the unpopular Kaiser Mog was overthrown by Kaiser Letifer, creating a Shirerithian tradition of revolting at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
The next few years saw many highlights, including the War of the Wylthean Succession, an ultimately failed pro-democracy movement by rebel [[Philip Locke]], and the reduction of and combination of the country&#039;s many Duchies into six &amp;quot;classic&amp;quot; ones: Brookshire, Goldshire, Elwynn, Kildare, Yardistan, and Straylight. This era ended when Kaiser Yarad I attempted the brave but ultimately doomed &amp;quot;New Feudalism&amp;quot; experiment, in which the country&#039;s traditional feudal structure was turned on its head to allow more independence and bargaining between counties. Around the same time, many of Shireroth&#039;s traditional enemies allied into a &amp;quot;Grand Commonwealth&amp;quot; designed to check Shirerithian power; due to poor communication between the government&#039;s many ministries and branches, Shireroth&#039;s response was lackluster at best. For a combination of reasons including the new feudalism, a series of weak Kaisers, foreign stagnation, and bad luck, many Shirerithians departed and by 2007 the country was in a state of complete disrepair.&lt;br /&gt;
&lt;br /&gt;
In October 2007, Erik Mortis returned, took the royal name Kaiser Mors V, and along with tech guru Ari Rahikkala led the &amp;quot;Great Reconsolidation&amp;quot;, a reconstruction of Shireroth&#039;s institutions that shook off the inactivity of the past year. After Mortis&#039; abdication, a long civil struggle began between a faction based in Shireroth&#039;s ally [[Babkha]] and a second faction that wanted to see ex-[[Cyberia]]n [[Jacobus]] Loki on the throne. The early dominance of the Babkhan faction collapsed when it was revealed to be a front for a Babkhan plot to take over the country, and Jacobus took the throne as Kaiser Loki the Long-Awaited in 2008.&lt;br /&gt;
&lt;br /&gt;
Through 2009, Shireroth gradually collected new citizens, repaired its relationship with Babkha, gained international prestige as the home of the Small Commonwealth, and otherwise enjoyed growing prestige and power abroad completely unmarred by a series of constant low-grade feudal struggles at home. Most recently, a debate between traditionalists and liberals flared up in a battle over Shireroth&#039;s beloved but graphically questionable flag that led to founder Erik Mortis taking an indefinite leave of absence. Some worry that the country has grown too big and complex to stay together as an effective community, while others celebrate its continued growth and prosperity.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Shireroth is ruled by a [[Kaiser]], an absolute monarch technically bound only by a weak charter that ze zirself can change with only slight inconvenience. The Kaiser rules by decree, and zir word supersedes all other law and institutions. However, the Kaiser is effectively bound by a number of traditions, most important of which is that ze can rule only for a maximum of three months before appointing an heir and abdicating gracefully. Any Kaiser who disobeys these traditions or the will of the people is likely to be dethroned in a rebellion.&lt;br /&gt;
&lt;br /&gt;
The Kaiser appoints or dismisses at will three Imperial Advisors and approximately six Ministers, each of whom controls one of the country&#039;s Ministries. The current ministries of Shireroth are Exterior, Interior, Information, Military Affairs, Immigration and Naturalization, and Trade. A Minister has full power over zir Ministry, limited only by the generally uninterested Kaiser.&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s five (occasionally four or six) Duchies are each ruled by a Duke, technically ruling at the pleasure of the Kaiser but effectively chosen by the previous Duke. Each Duchy has several Baronies ruled by Barons who rule at the pleasure of the Duke. The Counties, just below the Baronies are the smallest feudal units, and their Counts are not officially nobles. Each County contains only one person, the Count, who develops it culturally in whatever direction takes zir fancy.&lt;br /&gt;
&lt;br /&gt;
All Dukes and some Barons have access and votes to Shireroth&#039;s legislature, the Landsraad. Exactly who has how much power there is a hotly debated issue; right now, Barons can speak and vote, but conservatives occasionally succeed in barring the chamber to all but Dukes. In between the Kaiser, the Ministries, and the traditions, the Landsraad rarely has much to do, but issues of national importance sometimes come before it. The Landsraad is controlled by a Praetor, elected by the nobility, who acts as its speaker and enforces the rules of order.&lt;br /&gt;
&lt;br /&gt;
Constitutional crises, as well as the occasional criminal trial, get referred to Shireroth&#039;s sole court, the Judex. The Arbiter of the Judex is charged with interpreting the Charter, the Lawbooks, and the Imperial Decrees. However, the Kaiser outranks the Arbiter and can fire zir or use imperial decrees to avoid the effects of zir decision. The only case in which the Arbiter has power beyond the Kaiser&#039;s is that both Kaiser and Arbiter must mutually agree on any changes to Shireroth&#039;s Charter.&lt;br /&gt;
==Subdivisions==&lt;br /&gt;
&lt;br /&gt;
Shirerithians can go on for hours about their subdivisions, each of which is fiercely patriotic and occasionally locked in deadly war or alliance with various other subdivisions. Although the subdivision list is subject to frequent change, the most current list includes:&lt;br /&gt;
&lt;br /&gt;
Goldenbrook, a union of some of the country&#039;s oldest territories, known as a traditional seat of power for national founder Erik Mortis and as a center for the nation&#039;s traditions and most conservative elements.&lt;br /&gt;
&lt;br /&gt;
Elwynn, the country&#039;s largest and most diverse Duchy, linked to the icy north and Scandinavia. Contains factions of oppressed natives, spiritual Hyperboreans, bureaucratic Babkhans, giant insects, rampaging Vikings, and who knows what else. Most non-natives stay away.&lt;br /&gt;
&lt;br /&gt;
Kildare is a collection of historic lands built up from the territories of some of Shireroth&#039;s progenitor states. It wears its history with great pomp and ceremony, is the country&#039;s economic center, and sometimes flirts with an Irish theme. It calls itself a Dutchy instead of a Duchy, an old joke that refuses to die.&lt;br /&gt;
&lt;br /&gt;
Yardistan is the only Duchy that has a constitutionally protected right to rebel against the national government. In times past it was a center for revolution, craziness, and a party atmosphere, but it&#039;s calmed down a bit recently. Its language, Iardix, is one of Shireroth&#039;s most developed.&lt;br /&gt;
&lt;br /&gt;
Straylight, the newest Duchy, has a disproportionate number of computer science types among its citizens. It bills itself as a sci-fi setting of oceanic platforms, and has recently been in negotiations with Yardistan about its possible annexation.&lt;br /&gt;
&lt;br /&gt;
In terms of real-world territory, Shireroth claims Sonoma County, California as its capital. However, this claim was placed when a much higher proportion of Shirerithians resided in the county, and is now generally ignored.&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Shireroth deliberately avoids basing itself wholesale on any particular real world country or even around a coherent idea or political system. Instead, its culture evolved chaotically over its existence. Some dispute the very existence of a national culture, instead saying that culture is mostly limited to the various subdivisions with the imperial government tying them together politically. Those who believe in culture cite elements taken from Germany, Hinduism, the Roman Empire, Warcraft and Dune, plus a large chunk that is uniquely Shirerithian and mostly incomprehensible to other micronationalists.&lt;br /&gt;
&lt;br /&gt;
Much of Shireroth&#039;s culture is an accretion of the dozens of other micronations that have risen and fallen over Shireroth&#039;s lifetime. Shirerithian conversations are peppered with references to Menelmacar, PRH, Diga, [[YAMO]]s, magigarp, and the apocollapse. Although most citizens understand these, they present a formidable barrier to foreigners trying to make sense of Shirerithian life.&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s national religion is [[Cedrism]], a native pagan mythology based around Mors, the God of Death, and his ex-wife Viviantiana, the Goddess of Life. Worship tends to involve sacrificing citrus fruits (hence the name) and lighting explosions (which has given it its alternate and more popular name BOOOOMism). Cedrism also shares some Hindu beliefs like reincarnation and enlightenment.&lt;br /&gt;
&lt;br /&gt;
Major Cedrist gods include Anandja, Goddess of Bliss, Lumina, Goddess of Light, Ifni, Goddess of Luck, and Sakat, God of Time. More popular are the minor &amp;quot;joke&amp;quot; gods, including Google, Bringer of Knowledge, Mog, God of Political Blunders, and B&#039;caw, God of Spicy Chicken. However, by far the most popular god is [[Malarbor]], the Evil Tree God of Online Forums. Malarbor has had a prominent place in the announcement box of Shireroth&#039;s forums for many years, and has become the country&#039;s unofficial mascot and badwill ambassador. Malarbor&#039;s catch phrase, insofar as gods can have catchphrases, is &amp;quot;MALARBOR DEMANDS IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other features of Cedrism include the Demon (occasionally Deamon) Fish of Balgurd, the archdemon Rrakanychan, and the legendary Sword of Vengeance, symbol of the Kaiser&#039;s might (but arguably pilfered by the Babkhans a while back).&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s religion ties in neatly to its fictional history, which prominently features figures called tecnomaezji who fought long ago for the promotion of science over magic and superstition. Shireroth claims descent from the tecnomaezji ethos via a long and complicated series of wars, fictional Kaisers, and great empires.&lt;br /&gt;
&lt;br /&gt;
In practice, only three or four Shirerithians have much interest in the religion, and even fewer in the fictional history. Both are kept around only to provide a national narrative that ties together everything that gets done in the subdivisions.&lt;br /&gt;
&lt;br /&gt;
Shireroth uses the [[ASC calendar]] for most of its historical business, both real and fictional. The calendar records the number of days since 6 August 1999, when Shireroth&#039;s distant ancestor, the micronation of Audentior, was founded. For example, February 7 2010 is 3838 ASC. This system allows Shirerithians to make events seem a bit more grand scale: for example, saying that Kaiser Ari i ruled from 2064-2098 ASC.&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s currency is the erb, which comes in denominations of 1, 5, 18, 29, and 100.&lt;br /&gt;
&lt;br /&gt;
Shireroth is a founding member of the [[Small Commonwealth Economy]], and hosts the [[Small Commonwealth Bank]] and SCEX, the [[Small Commonwealth Stock Exchange]]. Its economy is based on a system of bounties, in which people work without assured compensation but the Ministry of Trade rewards anyone who helps the country especially greatly with a cash gift. There are then gradual taxes that replenish the government treasury. Although the economy hasn&#039;t entirely caught on, there are several cases of people selling land and titles for money.&lt;br /&gt;
&lt;br /&gt;
In the past, the country experimented with a system in which votes in the Landsraad were linked to the amount of money people in a Duchy had. But because Shireroth&#039;s Duchy-based voting system made it impossible to link it to personal wealth, this became awkward and was later abandoned; the economy has not really recovered.&lt;br /&gt;
&lt;br /&gt;
[[Andreas Mayer]], Minister of Trade, is widely considered to be the only person who fully understands Shireroth&#039;s economy.&lt;br /&gt;
==Foreign Affairs==&lt;br /&gt;
&lt;br /&gt;
Shireroth is unusually isolationist for a micronation, but nevertheless has several productive foreign relationships.&lt;br /&gt;
&lt;br /&gt;
Shireroth is the founder and host of the Small Commonwealth, an organization that allows nations to sign specific treaties of operation. Though some denounce the Commonwealth as a YAMO, it had some real successes - for example, unifying the economy of most members and creating an international criminal court. Current Small Commonwealth members are Shireroth, [[Batavia]], [[Ashkenatza]], [[Natopia]], [[Nelaga]], [[Gralus]], [[Nederlanden]], and [[Stormark]]. Some enemies of the Commonwealth, especially [[Antica]], accuse members of being Shirerithian puppet states or the Commonwealth of being committed to Shirerithian domination. The Commonwealth itself loudly denies these allegations.&lt;br /&gt;
&lt;br /&gt;
Shireroth is the founding member of the Micronational Cartography Society (MCS), which links thirty six nations, mostly English-speaking but also Dutch and Polish, together on a single map. Shireroth is a strong partisan of the Society and fiercely defended it during its conflicts with other cartography societies like the [[Geographical Standards Organization]]. Some accused Shireroth of dominating the society, which was once plausible when most of its top positions were held by Shirerithians. However, today only one of five MCS Council Members is Shirerithian, and most nations have stopped complaining about Shirerithian influence even though it holds much more Micras territory than any other country.&lt;br /&gt;
&lt;br /&gt;
In the past, Shireroth frequently entered into agreements to annex other countries. For many struggling nations, Shirerithian annexation was attractive both because Shireroth had a good track record of surviving and because its feudal system made it easy for countries that joined it to keep their own land. During its history, Shireroth has directly annexed [[Apollonia]], [[Cimmeria]], [[Hyperborea]], [[Jaris]], [[Akerbjorn]], [[South Mondesia]], [[Cognito]], [[Lac Glacei]], [[Arminy]], [[Antica]] (dinarchy), [[Comstokia]], and [[Hurmu]] (among others).&lt;br /&gt;
&lt;br /&gt;
Shireroth had a very long history of interaction with Babkha, culminating in the Mango-Camel Pact of 2003 which allied the two countries. After a falling-out, Babkha and subsequently the [[Grand Commonwealth]] it created became Shireroth&#039;s chief rival. This enmity lessened when popular Babkhan [[Hesam Jahandar]] won the throne of Shireroth, but flared up again with the revelation that he was under the control of Babkhan interests. Though the line &amp;quot;May we slay all treacherous Babkhans&amp;quot; was added to an unofficial version of the Shireroth anthem, after Babkha closed shop as a micronation Shireroth mostly agreed to let bygones be bygones. Recently, Babkhan-Shirerithian relations received a boost when former Babkhan [[Ardashir Osmani]] attained the throne of Shireroth.&lt;br /&gt;
&lt;br /&gt;
The living micronation with which Shireroth most often interacts is Antica. Shireroth had a very warm relationship with the Dinarchy of Antica, but when it was overthrown by revolutionaries, Shireroth&#039;s relationship with its successor state, the Republic of Antica, started off on the wrong foot and has stayed there ever since. Shireroth, which allied with the defeated Dinarchy, fought the Republic for control of Antican territory. Although it won control of the territory, political factors later forced it to give most of it up to the Republic; this incident caused enmity which has persisted ever since. However, with the departures of prominent anti-Shirerithian Anticans [[Olorix]] and [[Steven]], the Antica-Shireroth rivalry has recently turned into more of a friendly competition than bitter hatred, with only a few holdouts like [[Ben Kern]] still causing trouble. Many Anticans, especially [[Chris Mules]], are respected by Shirerithians and welcome in Shirerithian territory, while a few Shirerithians, such as [[Scott Alexander]], head to Antica for their macronational political arguments.&lt;br /&gt;
&lt;br /&gt;
Shireroth is frequently accused of believing their country is better than everyone else, to which the most traditionally Shirerithian response is &amp;quot;But we ARE better than everyone else, aren&#039;t we?&amp;quot; The nation&#039;s attitude to foreign relations has been compared, not unfairly, to that of Imperial China.&lt;br /&gt;
==Notable Projects and Accomplishments==&lt;br /&gt;
&lt;br /&gt;
Shireroth is the subject of several works of art and literature. Most notably, it gets a mention in [[Harvey Steffke]]&#039;s [[Control of Destiny]] series of computer role-playing games, in which several Shirerithians are prominent characters. A few other Shirerithians are involved in programming projects in one way or another, including [[Jonas Windsor]] (who is working on a game about Shireroth&#039;s Duchy of Kildare), Erik Mortis (who wrote the Small Commonwealth Bank), and [[James Raine]], who created the ShireFox modification for Firefox to allow easier access to Shireroth&#039;s internet presence.&lt;br /&gt;
&lt;br /&gt;
The novel Unaimed Arrow takes place in Shireroth, as do several shorter works of fiction. Notable among these are the Elwynnese story threads pioneered by [[Andrew Allot]] and his friends, the poetry of Philip Locke, and the Lac Glacei and Mirioth story arcs in Yardistan.&lt;br /&gt;
&lt;br /&gt;
Shireroth has several constructed languages in various states of completion and complexity. The most notable of these is [[Audente]], developed by [[Bill Trihus]] as the language of the County of Greater Audentior. [[Nicholas du Grifos]], a linguistics grad student and former Duke of Yardistan, is currently working on [[Praeta Sxirothes]], which when completed will take its place as Shireroth&#039;s national conlang.&lt;br /&gt;
&lt;br /&gt;
In 2006, Shireroth ran a successful advertisement campaign on the webcomic Real Life Adventures, whose creator, Greg Dean, was at the time a Shirerithian citizen. Shireroth&#039;s other brush with the spotlight was a brief mention on BBC during the program [[How To Start Your Own Country]], in which [[Danny Wallace]] signed treaties with several leading micronations including Shireroth.&lt;br /&gt;
&lt;br /&gt;
Shireroth co-hosted (with limited success) the 2004 [[Micronational Olympics]]. Although logistical problems prevented it from continuing in the field of micronational sports, it now hosts a relatively popular online version of the board game Diplomacy that attracts participants from all over the world. There&#039;s even a micronational variant.&lt;br /&gt;
&lt;br /&gt;
Shireroth is also responsible for starting major organizations such as the Small Commonwealth, the MCS, and [[SNARL]] (the Shireroth-Natopia-Antica Recwar League). A Shirerithian (Scott Alexander) runs the [[FNORD Awards]], and another ([[Josh Coales]]) runs the [[Forum List]].&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
&lt;br /&gt;
[[History of Shireroth]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.org/forum/index.php Discussion Boards]&lt;br /&gt;
&lt;br /&gt;
[http://www.shireroth.org/ Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Nations]]&lt;br /&gt;
[[category:Shireroth]]&lt;br /&gt;
[[category:Small Commonwealth]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8716</id>
		<title>Shireroth</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Shireroth&amp;diff=8716"/>
		<updated>2011-01-06T16:37:04Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nation&lt;br /&gt;
|country = Shireroth&lt;br /&gt;
|image_flag = Shire_flag.png&lt;br /&gt;
|language = Shirerithian English&lt;br /&gt;
|capital = Shirekeep&lt;br /&gt;
|largecity = &lt;br /&gt;
|website = [http://www.shireroth.org/shirewiki/Main_Page ShireWiki]&lt;br /&gt;
|forum = [http://shireroth.kuroshiro.net/forum/index.php Shirereithan Forum]&lt;br /&gt;
|population = 25&lt;br /&gt;
|active = 10&lt;br /&gt;
|date_founded = April 24, 2000&lt;br /&gt;
|government = Imperial Republic&lt;br /&gt;
|leader = Kaiser B&#039;Caw I&lt;br /&gt;
|currency = Erb&lt;br /&gt;
|animal = Blue Moose&lt;br /&gt;
|fruit = Mango&lt;br /&gt;
|drink = N/A&lt;br /&gt;
|image_map= Shireroth global.png&lt;br /&gt;
|maps = All&lt;br /&gt;
|spcoords = (630,440) (800,480)&lt;br /&gt;
|pacoords =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Imperial Republic of Shireroth is an absolute monarchy that takes great pride in its age, traditions, and dominant position in the simulated world of Micras. Although Shireroth has started such well-known international projects as the [[Micronational Cartography Society]] and the [[Small Commonwealth]], it tends to be inwardly focused, ignoring most other countries and devoting the majority of its energy to its hideously complex feudal politics.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Shireroth was founded April 24, 2000 by [[Erik Mortis]]. It spent the majority of its early history as a client state to the great powers of the day, including [[Audentior]], [[Jasonia]], and [[Tymaria]]. After the fall of Tymaria, Shireroth emerged as the most powerful of its successor states. It was both able to collect most of the remnants of the old [[Apollo Sector]] micronationalists and gather a native community of its own consisting mostly of students at Sonoma State University in California.&lt;br /&gt;
&lt;br /&gt;
By 2003, Shireroth&#039;s post-Tymaria glory days were gone, and many observers thought it was being outcompeted by flashier micronations like [[Menelmacar]]. In response, Steward Nikkolo declared &amp;quot;Oustfest&amp;quot;, a tradition of kicking out anyone with more than three citizenships as insufficiently loyal. The tactic worked, with a smaller, sleeker core of patriotic citizens more willing to place Shirerithian interests first, and became a yearly occurence. Around the same time, the unpopular Kaiser Mog was overthrown by Kaiser Letifer, creating a Shirerithian tradition of revolting at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
The next few years saw many highlights, including the War of the Wylthean Succession, an ultimately failed pro-democracy movement by rebel [[Philip Locke]], and the reduction of and combination of the country&#039;s many Duchies into six &amp;quot;classic&amp;quot; ones: Brookshire, Goldshire, Elwynn, Kildare, Yardistan, and Straylight. This era ended when Kaiser Yarad I attempted the brave but ultimately doomed &amp;quot;New Feudalism&amp;quot; experiment, in which the country&#039;s traditional feudal structure was turned on its head to allow more independence and bargaining between counties. Around the same time, many of Shireroth&#039;s traditional enemies allied into a &amp;quot;Grand Commonwealth&amp;quot; designed to check Shirerithian power; due to poor communication between the government&#039;s many ministries and branches, Shireroth&#039;s response was lackluster at best. For a combination of reasons including the new feudalism, a series of weak Kaisers, foreign stagnation, and bad luck, many Shirerithians departed and by 2007 the country was in a state of complete disrepair.&lt;br /&gt;
&lt;br /&gt;
In October 2007, Erik Mortis returned, took the royal name Kaiser Mors V, and along with tech guru Ari Rahikkala led the &amp;quot;Great Reconsolidation&amp;quot;, a reconstruction of Shireroth&#039;s institutions that shook off the inactivity of the past year. After Mortis&#039; abdication, a long civil struggle began between a faction based in Shireroth&#039;s ally [[Babkha]] and a second faction that wanted to see ex-[[Cyberia]]n [[Jacobus]] Loki on the throne. The early dominance of the Babkhan faction collapsed when it was revealed to be a front for a Babkhan plot to take over the country, and Jacobus took the throne as Kaiser Loki the Long-Awaited in 2008.&lt;br /&gt;
&lt;br /&gt;
Through 2009, Shireroth gradually collected new citizens, repaired its relationship with Babkha, gained international prestige as the home of the Small Commonwealth, and otherwise enjoyed growing prestige and power abroad completely unmarred by a series of constant low-grade feudal struggles at home. Most recently, a debate between traditionalists and liberals flared up in a battle over Shireroth&#039;s beloved but graphically questionable flag that led to founder Erik Mortis taking an indefinite leave of absence. Some worry that the country has grown too big and complex to stay together as an effective community, while others celebrate its continued growth and prosperity.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Shireroth is ruled by a [[Kaiser]], an absolute monarch technically bound only by a weak charter that ze zirself can change with only slight inconvenience. The Kaiser rules by decree, and zir word supersedes all other law and institutions. However, the Kaiser is effectively bound by a number of traditions, most important of which is that ze can rule only for a maximum of three months before appointing an heir and abdicating gracefully. Any Kaiser who disobeys these traditions or the will of the people is likely to be dethroned in a rebellion.&lt;br /&gt;
&lt;br /&gt;
The Kaiser appoints or dismisses at will three Imperial Advisors and approximately six Ministers, each of whom controls one of the country&#039;s Ministries. The current ministries of Shireroth are Exterior, Interior, Information, Military Affairs, Immigration and Naturalization, and Trade. A Minister has full power over zir Ministry, limited only by the generally uninterested Kaiser.&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s five (occasionally four or six) Duchies are each ruled by a Duke, technically ruling at the pleasure of the Kaiser but effectively chosen by the previous Duke. Each Duchy has several Baronies ruled by Barons who rule at the pleasure of the Duke. The Counties, just below the Baronies are the smallest feudal units, and their Counts are not officially nobles. Each County contains only one person, the Count, who develops it culturally in whatever direction takes zir fancy.&lt;br /&gt;
&lt;br /&gt;
All Dukes and some Barons have access and votes to Shireroth&#039;s legislature, the Landsraad. Exactly who has how much power there is a hotly debated issue; right now, Barons can speak and vote, but conservatives occasionally succeed in barring the chamber to all but Dukes. In between the Kaiser, the Ministries, and the traditions, the Landsraad rarely has much to do, but issues of national importance sometimes come before it. The Landsraad is controlled by a Praetor, elected by the nobility, who acts as its speaker and enforces the rules of order.&lt;br /&gt;
&lt;br /&gt;
Constitutional crises, as well as the occasional criminal trial, get referred to Shireroth&#039;s sole court, the Judex. The Arbiter of the Judex is charged with interpreting the Charter, the Lawbooks, and the Imperial Decrees. However, the Kaiser outranks the Arbiter and can fire zir or use imperial decrees to avoid the effects of zir decision. The only case in which the Arbiter has power beyond the Kaiser&#039;s is that both Kaiser and Arbiter must mutually agree on any changes to Shireroth&#039;s Charter.&lt;br /&gt;
==Subdivisions==&lt;br /&gt;
&lt;br /&gt;
Shirerithians can go on for hours about their subdivisions, each of which is fiercely patriotic and occasionally locked in deadly war or alliance with various other subdivisions. Although the subdivision list is subject to frequent change, the most current list includes:&lt;br /&gt;
&lt;br /&gt;
Goldenbrook, a union of some of the country&#039;s oldest territories, known as a traditional seat of power for national founder Erik Mortis and as a center for the nation&#039;s traditions and most conservative elements.&lt;br /&gt;
&lt;br /&gt;
Elwynn, the country&#039;s largest and most diverse Duchy, linked to the icy north and Scandinavia. Contains factions of oppressed natives, spiritual Hyperboreans, bureaucratic Babkhans, giant insects, rampaging Vikings, and who knows what else. Most non-natives stay away.&lt;br /&gt;
&lt;br /&gt;
Kildare is a collection of historic lands built up from the territories of some of Shireroth&#039;s progenitor states. It wears its history with great pomp and ceremony, is the country&#039;s economic center, and sometimes flirts with an Irish theme. It calls itself a Dutchy instead of a Duchy, an old joke that refuses to die.&lt;br /&gt;
&lt;br /&gt;
Yardistan is the only Duchy that has a constitutionally protected right to rebel against the national government. In times past it was a center for revolution, craziness, and a party atmosphere, but it&#039;s calmed down a bit recently. Its language, Iardix, is one of Shireroth&#039;s most developed.&lt;br /&gt;
&lt;br /&gt;
Straylight, the newest Duchy, has a disproportionate number of computer science types among its citizens. It bills itself as a sci-fi setting of oceanic platforms, and has recently been in negotiations with Yardistan about its possible annexation.&lt;br /&gt;
&lt;br /&gt;
In terms of real-world territory, Shireroth claims Sonoma County, California as its capital. However, this claim was placed when a much higher proportion of Shirerithians resided in the county, and is now generally ignored.&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Shireroth deliberately avoids basing itself wholesale on any particular real world country or even around a coherent idea or political system. Instead, its culture evolved chaotically over its existence. Some dispute the very existence of a national culture, instead saying that culture is mostly limited to the various subdivisions with the imperial government tying them together politically. Those who believe in culture cite elements taken from Germany, Hinduism, the Roman Empire, Warcraft and Dune, plus a large chunk that is uniquely Shirerithian and mostly incomprehensible to other micronationalists.&lt;br /&gt;
&lt;br /&gt;
Much of Shireroth&#039;s culture is an accretion of the dozens of other micronations that have risen and fallen over Shireroth&#039;s lifetime. Shirerithian conversations are peppered with references to Menelmacar, PRH, Diga, [[YAMO]]s, magigarp, and the apocollapse. Although most citizens understand these, they present a formidable barrier to foreigners trying to make sense of Shirerithian life.&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s national religion is [[Cedrism]], a native pagan mythology based around Mors, the God of Death, and his ex-wife Viviantiana, the Goddess of Life. Worship tends to involve sacrificing citrus fruits (hence the name) and lighting explosions (which has given it its alternate and more popular name BOOOOMism). Cedrism also shares some Hindu beliefs like reincarnation and enlightenment.&lt;br /&gt;
&lt;br /&gt;
Major Cedrist gods include Anandja, Goddess of Bliss, Lumina, Goddess of Light, Ifni, Goddess of Luck, and Sakat, God of Time. More popular are the minor &amp;quot;joke&amp;quot; gods, including Google, Bringer of Knowledge, Mog, God of Political Blunders, and B&#039;caw, God of Spicy Chicken. However, by far the most popular god is [[Malarbor]], the Evil Tree God of Online Forums. Malarbor has had a prominent place in the announcement box of Shireroth&#039;s forums for many years, and has become the country&#039;s unofficial mascot and badwill ambassador. Malarbor&#039;s catch phrase, insofar as gods can have catchphrases, is &amp;quot;MALARBOR DEMANDS IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other features of Cedrism include the Demon (occasionally Deamon) Fish of Balgurd, the archdemon Rrakanychan, and the legendary Sword of Vengeance, symbol of the Kaiser&#039;s might (but arguably pilfered by the Babkhans a while back).&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s religion ties in neatly to its fictional history, which prominently features figures called tecnomaezji who fought long ago for the promotion of science over magic and superstition. Shireroth claims descent from the tecnomaezji ethos via a long and complicated series of wars, fictional Kaisers, and great empires.&lt;br /&gt;
&lt;br /&gt;
In practice, only three or four Shirerithians have much interest in the religion, and even fewer in the fictional history. Both are kept around only to provide a national narrative that ties together everything that gets done in the subdivisions.&lt;br /&gt;
&lt;br /&gt;
Shireroth uses the [[ASC calendar]] for most of its historical business, both real and fictional. The calendar records the number of days since 6 August 1999, when Shireroth&#039;s distant ancestor, the micronation of Audentior, was founded. For example, February 7 2010 is 3838 ASC. This system allows Shirerithians to make events seem a bit more grand scale: for example, saying that Kaiser Ari i ruled from 2064-2098 ASC.&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s currency is the erb, which comes in denominations of 1, 5, 18, 29, and 100.&lt;br /&gt;
&lt;br /&gt;
Shireroth is a founding member of the [[Small Commonwealth Economy]], and hosts the [[Small Commonwealth Bank]] and SCEX, the [[Small Commonwealth Stock Exchange]]. Its economy is based on a system of bounties, in which people work without assured compensation but the Ministry of Trade rewards anyone who helps the country especially greatly with a cash gift. There are then gradual taxes that replenish the government treasury. Although the economy hasn&#039;t entirely caught on, there are several cases of people selling land and titles for money.&lt;br /&gt;
&lt;br /&gt;
In the past, the country experimented with a system in which votes in the Landsraad were linked to the amount of money people in a Duchy had. But because Shireroth&#039;s Duchy-based voting system made it impossible to link it to personal wealth, this became awkward and was later abandoned; the economy has not really recovered.&lt;br /&gt;
&lt;br /&gt;
[[Andreas Mayer]], Minister of Trade, is widely considered to be the only person who fully understands Shireroth&#039;s economy.&lt;br /&gt;
==Foreign Affairs==&lt;br /&gt;
&lt;br /&gt;
Shireroth is unusually isolationist for a micronation, but nevertheless has several productive foreign relationships.&lt;br /&gt;
&lt;br /&gt;
Shireroth is the founder and host of the Small Commonwealth, an organization that allows nations to sign specific treaties of operation. Though some denounce the Commonwealth as a YAMO, it had some real successes - for example, unifying the economy of most members and creating an international criminal court. Current Small Commonwealth members are Shireroth, [[Batavia]], [[Ashkenatza]], [[Natopia]], [[Nelaga]], [[Gralus]], [[Nederlanden]], and [[Stormark]]. Some enemies of the Commonwealth, especially [[Antica]], accuse members of being Shirerithian puppet states or the Commonwealth of being committed to Shirerithian domination. The Commonwealth itself loudly denies these allegations.&lt;br /&gt;
&lt;br /&gt;
Shireroth is the founding member of the Micronational Cartography Society (MCS), which links thirty six nations, mostly English-speaking but also Dutch and Polish, together on a single map. Shireroth is a strong partisan of the Society and fiercely defended it during its conflicts with other cartography societies like the [[Geographical Standards Organization]]. Some accused Shireroth of dominating the society, which was once plausible when most of its top positions were held by Shirerithians. However, today only one of five MCS Council Members is Shirerithian, and most nations have stopped complaining about Shirerithian influence even though it holds much more Micras territory than any other country.&lt;br /&gt;
&lt;br /&gt;
In the past, Shireroth frequently entered into agreements to annex other countries. For many struggling nations, Shirerithian annexation was attractive both because Shireroth had a good track record of surviving and because its feudal system made it easy for countries that joined it to keep their own land. During its history, Shireroth has directly annexed [[Apollonia]], [[Cimmeria]], [[Hyperborea]], [[Jaris]], [[Akerbjorn]], [[South Mondesia]], [[Cognito]], [[Lac Glacei]], [[Arminy]], [[Antica]] (dinarchy), [[Comstokia]], and [[Hurmu]] (among others).&lt;br /&gt;
&lt;br /&gt;
Shireroth had a very long history of interaction with Babkha, culminating in the Mango-Camel Pact of 2003 which allied the two countries. After a falling-out, Babkha and subsequently the [[Grand Commonwealth]] it created became Shireroth&#039;s chief rival. This enmity lessened when popular Babkhan [[Hesam Jahandar]] won the throne of Shireroth, but flared up again with the revelation that he was under the control of Babkhan interests. Though the line &amp;quot;May we slay all treacherous Babkhans&amp;quot; was added to an unofficial version of the Shireroth anthem, after Babkha closed shop as a micronation Shireroth mostly agreed to let bygones be bygones. Recently, Babkhan-Shirerithian relations received a boost when former Babkhan [[Ardashir Osmani]] attained the throne of Shireroth.&lt;br /&gt;
&lt;br /&gt;
The living micronation with which Shireroth most often interacts is Antica. Shireroth had a very warm relationship with the Dinarchy of Antica, but when it was overthrown by revolutionaries, Shireroth&#039;s relationship with its successor state, the Republic of Antica, started off on the wrong foot and has stayed there ever since. Shireroth, which allied with the defeated Dinarchy, fought the Republic for control of Antican territory. Although it won control of the territory, political factors later forced it to give most of it up to the Republic; this incident caused enmity which has persisted ever since. However, with the departures of prominent anti-Shirerithian Anticans [[Olorix]] and [[Steven]], the Antica-Shireroth rivalry has recently turned into more of a friendly competition than bitter hatred, with only a few holdouts like [[Ben Kern]] still causing trouble. Many Anticans, especially [[Chris Mules]], are respected by Shirerithians and welcome in Shirerithian territory, while a few Shirerithians, such as [[Scott Alexander]], head to Antica for their macronational political arguments.&lt;br /&gt;
&lt;br /&gt;
Shireroth is frequently accused of believing their country is better than everyone else, to which the most traditionally Shirerithian response is &amp;quot;But we ARE better than everyone else, aren&#039;t we?&amp;quot; The nation&#039;s attitude to foreign relations has been compared, not unfairly, to that of Imperial China.&lt;br /&gt;
==Notable Projects and Accomplishments==&lt;br /&gt;
&lt;br /&gt;
Shireroth is the subject of several works of art and literature. Most notably, it gets a mention in [[Harvey Steffke]]&#039;s [[Control of Destiny]] series of computer role-playing games, in which several Shirerithians are prominent characters. A few other Shirerithians are involved in programming projects in one way or another, including [[Jonas Windsor]] (who is working on a game about Shireroth&#039;s Duchy of Kildare), Erik Mortis (who wrote the Small Commonwealth Bank), and [[James Raine]], who created the ShireFox modification for Firefox to allow easier access to Shireroth&#039;s internet presence.&lt;br /&gt;
&lt;br /&gt;
The novel Unaimed Arrow takes place in Shireroth, as do several shorter works of fiction. Notable among these are the Elwynnese story threads pioneered by [[Andrew Allot]] and his friends, the poetry of Philip Locke, and the Lac Glacei and Mirioth story arcs in Yardistan.&lt;br /&gt;
&lt;br /&gt;
Shireroth has several constructed languages in various states of completion and complexity. The most notable of these is [[Audente]], developed by [[Bill Trihus]] as the language of the County of Greater Audentior. [[Nicholas du Grifos]], a linguistics grad student and former Duke of Yardistan, is currently working on [[Praeta Sxirothes]], which when completed will take its place as Shireroth&#039;s national conlang.&lt;br /&gt;
&lt;br /&gt;
In 2006, Shireroth ran a successful advertisement campaign on the webcomic Real Life Adventures, whose creator, Greg Dean, was at the time a Shirerithian citizen. Shireroth&#039;s other brush with the spotlight was a brief mention on BBC during the program [[How To Start Your Own Country]], in which [[Danny Wallace]] signed treaties with several leading micronations including Shireroth.&lt;br /&gt;
&lt;br /&gt;
Shireroth co-hosted (with limited success) the 2004 [[Micronational Olympics]]. Although logistical problems prevented it from continuing in the field of micronational sports, it now hosts a relatively popular online version of the board game Diplomacy that attracts participants from all over the world. There&#039;s even a micronational variant.&lt;br /&gt;
&lt;br /&gt;
Shireroth is also responsible for starting major organizations such as the Small Commonwealth, the MCS, and [[SNARL]] (the Shireroth-Natopia-Antica Recwar League). A Shirerithian (Scott Alexander) runs the [[FNORD Awards]], and another ([[Josh Coales]]) runs the [[Forum List]].&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
&lt;br /&gt;
[[History of Shireroth]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://shireroth.org/forum/index.php Discussion Boards]&lt;br /&gt;
&lt;br /&gt;
[http://www.shireroth.org/ Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Nations]]&lt;br /&gt;
[[category:Shireroth]]&lt;br /&gt;
[[category:Small Commonwealth]]&lt;/div&gt;</summary>
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		<title>Shireroth</title>
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&lt;div&gt;{{Nation&lt;br /&gt;
|country = Shireroth&lt;br /&gt;
|image_flag = Siteflag.gif&lt;br /&gt;
|language = Shirerithian English&lt;br /&gt;
|capital = Shirekeep&lt;br /&gt;
|largecity = &lt;br /&gt;
|website = [http://www.shireroth.org/shirewiki/Main_Page ShireWiki]&lt;br /&gt;
|forum = [http://shireroth.kuroshiro.net/forum/index.php Shirereithan Forum]&lt;br /&gt;
|population = 25&lt;br /&gt;
|active = 10&lt;br /&gt;
|date_founded = April 24, 2000&lt;br /&gt;
|government = Imperial Republic&lt;br /&gt;
|leader = Kaiser B&#039;Caw I&lt;br /&gt;
|currency = Erb&lt;br /&gt;
|animal = Blue Moose&lt;br /&gt;
|fruit = Mango&lt;br /&gt;
|drink = N/A&lt;br /&gt;
|image_map= Shireroth global.png&lt;br /&gt;
|maps = All&lt;br /&gt;
|spcoords = (630,440) (800,480)&lt;br /&gt;
|pacoords =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Imperial Republic of Shireroth is an absolute monarchy that takes great pride in its age, traditions, and dominant position in the simulated world of Micras. Although Shireroth has started such well-known international projects as the [[Micronational Cartography Society]] and the [[Small Commonwealth]], it tends to be inwardly focused, ignoring most other countries and devoting the majority of its energy to its hideously complex feudal politics.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Shireroth was founded April 24, 2000 by [[Erik Mortis]]. It spent the majority of its early history as a client state to the great powers of the day, including [[Audentior]], [[Jasonia]], and [[Tymaria]]. After the fall of Tymaria, Shireroth emerged as the most powerful of its successor states. It was both able to collect most of the remnants of the old [[Apollo Sector]] micronationalists and gather a native community of its own consisting mostly of students at Sonoma State University in California.&lt;br /&gt;
&lt;br /&gt;
By 2003, Shireroth&#039;s post-Tymaria glory days were gone, and many observers thought it was being outcompeted by flashier micronations like [[Menelmacar]]. In response, Steward Nikkolo declared &amp;quot;Oustfest&amp;quot;, a tradition of kicking out anyone with more than three citizenships as insufficiently loyal. The tactic worked, with a smaller, sleeker core of patriotic citizens more willing to place Shirerithian interests first, and became a yearly occurence. Around the same time, the unpopular Kaiser Mog was overthrown by Kaiser Letifer, creating a Shirerithian tradition of revolting at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
The next few years saw many highlights, including the War of the Wylthean Succession, an ultimately failed pro-democracy movement by rebel [[Philip Locke]], and the reduction of and combination of the country&#039;s many Duchies into six &amp;quot;classic&amp;quot; ones: Brookshire, Goldshire, Elwynn, Kildare, Yardistan, and Straylight. This era ended when Kaiser Yarad I attempted the brave but ultimately doomed &amp;quot;New Feudalism&amp;quot; experiment, in which the country&#039;s traditional feudal structure was turned on its head to allow more independence and bargaining between counties. Around the same time, many of Shireroth&#039;s traditional enemies allied into a &amp;quot;Grand Commonwealth&amp;quot; designed to check Shirerithian power; due to poor communication between the government&#039;s many ministries and branches, Shireroth&#039;s response was lackluster at best. For a combination of reasons including the new feudalism, a series of weak Kaisers, foreign stagnation, and bad luck, many Shirerithians departed and by 2007 the country was in a state of complete disrepair.&lt;br /&gt;
&lt;br /&gt;
In October 2007, Erik Mortis returned, took the royal name Kaiser Mors V, and along with tech guru Ari Rahikkala led the &amp;quot;Great Reconsolidation&amp;quot;, a reconstruction of Shireroth&#039;s institutions that shook off the inactivity of the past year. After Mortis&#039; abdication, a long civil struggle began between a faction based in Shireroth&#039;s ally [[Babkha]] and a second faction that wanted to see ex-[[Cyberia]]n [[Jacobus]] Loki on the throne. The early dominance of the Babkhan faction collapsed when it was revealed to be a front for a Babkhan plot to take over the country, and Jacobus took the throne as Kaiser Loki the Long-Awaited in 2008.&lt;br /&gt;
&lt;br /&gt;
Through 2009, Shireroth gradually collected new citizens, repaired its relationship with Babkha, gained international prestige as the home of the Small Commonwealth, and otherwise enjoyed growing prestige and power abroad completely unmarred by a series of constant low-grade feudal struggles at home. Most recently, a debate between traditionalists and liberals flared up in a battle over Shireroth&#039;s beloved but graphically questionable flag that led to founder Erik Mortis taking an indefinite leave of absence. Some worry that the country has grown too big and complex to stay together as an effective community, while others celebrate its continued growth and prosperity.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Shireroth is ruled by a [[Kaiser]], an absolute monarch technically bound only by a weak charter that ze zirself can change with only slight inconvenience. The Kaiser rules by decree, and zir word supersedes all other law and institutions. However, the Kaiser is effectively bound by a number of traditions, most important of which is that ze can rule only for a maximum of three months before appointing an heir and abdicating gracefully. Any Kaiser who disobeys these traditions or the will of the people is likely to be dethroned in a rebellion.&lt;br /&gt;
&lt;br /&gt;
The Kaiser appoints or dismisses at will three Imperial Advisors and approximately six Ministers, each of whom controls one of the country&#039;s Ministries. The current ministries of Shireroth are Exterior, Interior, Information, Military Affairs, Immigration and Naturalization, and Trade. A Minister has full power over zir Ministry, limited only by the generally uninterested Kaiser.&lt;br /&gt;
&lt;br /&gt;
Shireroth&#039;s five (occasionally four or six) Duchies are each ruled by a Duke, technically ruling at the pleasure of the Kaiser but effectively chosen by the previous Duke. Each Duchy has several Baronies ruled by Barons who rule at the pleasure of the Duke. The Counties, just below the Baronies are the smallest feudal units, and their Counts are not officially nobles. Each County contains only one person, the Count, who develops it culturally in whatever direction takes zir fancy.&lt;br /&gt;
&lt;br /&gt;
All Dukes and some Barons have access and votes to Shireroth&#039;s legislature, the Landsraad. Exactly who has how much power there is a hotly debated issue; right now, Barons can speak and vote, but conservatives occasionally succeed in barring the chamber to all but Dukes. In between the Kaiser, the Ministries, and the traditions, the Landsraad rarely has much to do, but issues of national importance sometimes come before it. The Landsraad is controlled by a Praetor, elected by the nobility, who acts as its speaker and enforces the rules of order.&lt;br /&gt;
&lt;br /&gt;
Constitutional crises, as well as the occasional criminal trial, get referred to Shireroth&#039;s sole court, the Judex. The Arbiter of the Judex is charged with interpreting the Charter, the Lawbooks, and the Imperial Decrees. However, the Kaiser outranks the Arbiter and can fire zir or use imperial decrees to avoid the effects of zir decision. The only case in which the Arbiter has power beyond the Kaiser&#039;s is that both Kaiser and Arbiter must mutually agree on any changes to Shireroth&#039;s Charter.&lt;br /&gt;
==Subdivisions==&lt;br /&gt;
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Shirerithians can go on for hours about their subdivisions, each of which is fiercely patriotic and occasionally locked in deadly war or alliance with various other subdivisions. Although the subdivision list is subject to frequent change, the most current list includes:&lt;br /&gt;
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Goldenbrook, a union of some of the country&#039;s oldest territories, known as a traditional seat of power for national founder Erik Mortis and as a center for the nation&#039;s traditions and most conservative elements.&lt;br /&gt;
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Elwynn, the country&#039;s largest and most diverse Duchy, linked to the icy north and Scandinavia. Contains factions of oppressed natives, spiritual Hyperboreans, bureaucratic Babkhans, giant insects, rampaging Vikings, and who knows what else. Most non-natives stay away.&lt;br /&gt;
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Kildare is a collection of historic lands built up from the territories of some of Shireroth&#039;s progenitor states. It wears its history with great pomp and ceremony, is the country&#039;s economic center, and sometimes flirts with an Irish theme. It calls itself a Dutchy instead of a Duchy, an old joke that refuses to die.&lt;br /&gt;
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Yardistan is the only Duchy that has a constitutionally protected right to rebel against the national government. In times past it was a center for revolution, craziness, and a party atmosphere, but it&#039;s calmed down a bit recently. Its language, Iardix, is one of Shireroth&#039;s most developed.&lt;br /&gt;
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Straylight, the newest Duchy, has a disproportionate number of computer science types among its citizens. It bills itself as a sci-fi setting of oceanic platforms, and has recently been in negotiations with Yardistan about its possible annexation.&lt;br /&gt;
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In terms of real-world territory, Shireroth claims Sonoma County, California as its capital. However, this claim was placed when a much higher proportion of Shirerithians resided in the county, and is now generally ignored.&lt;br /&gt;
==Culture==&lt;br /&gt;
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Shireroth deliberately avoids basing itself wholesale on any particular real world country or even around a coherent idea or political system. Instead, its culture evolved chaotically over its existence. Some dispute the very existence of a national culture, instead saying that culture is mostly limited to the various subdivisions with the imperial government tying them together politically. Those who believe in culture cite elements taken from Germany, Hinduism, the Roman Empire, Warcraft and Dune, plus a large chunk that is uniquely Shirerithian and mostly incomprehensible to other micronationalists.&lt;br /&gt;
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Much of Shireroth&#039;s culture is an accretion of the dozens of other micronations that have risen and fallen over Shireroth&#039;s lifetime. Shirerithian conversations are peppered with references to Menelmacar, PRH, Diga, [[YAMO]]s, magigarp, and the apocollapse. Although most citizens understand these, they present a formidable barrier to foreigners trying to make sense of Shirerithian life.&lt;br /&gt;
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Shireroth&#039;s national religion is [[Cedrism]], a native pagan mythology based around Mors, the God of Death, and his ex-wife Viviantiana, the Goddess of Life. Worship tends to involve sacrificing citrus fruits (hence the name) and lighting explosions (which has given it its alternate and more popular name BOOOOMism). Cedrism also shares some Hindu beliefs like reincarnation and enlightenment.&lt;br /&gt;
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Major Cedrist gods include Anandja, Goddess of Bliss, Lumina, Goddess of Light, Ifni, Goddess of Luck, and Sakat, God of Time. More popular are the minor &amp;quot;joke&amp;quot; gods, including Google, Bringer of Knowledge, Mog, God of Political Blunders, and B&#039;caw, God of Spicy Chicken. However, by far the most popular god is [[Malarbor]], the Evil Tree God of Online Forums. Malarbor has had a prominent place in the announcement box of Shireroth&#039;s forums for many years, and has become the country&#039;s unofficial mascot and badwill ambassador. Malarbor&#039;s catch phrase, insofar as gods can have catchphrases, is &amp;quot;MALARBOR DEMANDS IT!&amp;quot;&lt;br /&gt;
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Other features of Cedrism include the Demon (occasionally Deamon) Fish of Balgurd, the archdemon Rrakanychan, and the legendary Sword of Vengeance, symbol of the Kaiser&#039;s might (but arguably pilfered by the Babkhans a while back).&lt;br /&gt;
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Shireroth&#039;s religion ties in neatly to its fictional history, which prominently features figures called tecnomaezji who fought long ago for the promotion of science over magic and superstition. Shireroth claims descent from the tecnomaezji ethos via a long and complicated series of wars, fictional Kaisers, and great empires.&lt;br /&gt;
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In practice, only three or four Shirerithians have much interest in the religion, and even fewer in the fictional history. Both are kept around only to provide a national narrative that ties together everything that gets done in the subdivisions.&lt;br /&gt;
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Shireroth uses the [[ASC calendar]] for most of its historical business, both real and fictional. The calendar records the number of days since 6 August 1999, when Shireroth&#039;s distant ancestor, the micronation of Audentior, was founded. For example, February 7 2010 is 3838 ASC. This system allows Shirerithians to make events seem a bit more grand scale: for example, saying that Kaiser Ari i ruled from 2064-2098 ASC.&lt;br /&gt;
==Economy==&lt;br /&gt;
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Shireroth&#039;s currency is the erb, which comes in denominations of 1, 5, 18, 29, and 100.&lt;br /&gt;
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Shireroth is a founding member of the [[Small Commonwealth Economy]], and hosts the [[Small Commonwealth Bank]] and SCEX, the [[Small Commonwealth Stock Exchange]]. Its economy is based on a system of bounties, in which people work without assured compensation but the Ministry of Trade rewards anyone who helps the country especially greatly with a cash gift. There are then gradual taxes that replenish the government treasury. Although the economy hasn&#039;t entirely caught on, there are several cases of people selling land and titles for money.&lt;br /&gt;
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In the past, the country experimented with a system in which votes in the Landsraad were linked to the amount of money people in a Duchy had. But because Shireroth&#039;s Duchy-based voting system made it impossible to link it to personal wealth, this became awkward and was later abandoned; the economy has not really recovered.&lt;br /&gt;
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[[Andreas Mayer]], Minister of Trade, is widely considered to be the only person who fully understands Shireroth&#039;s economy.&lt;br /&gt;
==Foreign Affairs==&lt;br /&gt;
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Shireroth is unusually isolationist for a micronation, but nevertheless has several productive foreign relationships.&lt;br /&gt;
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Shireroth is the founder and host of the Small Commonwealth, an organization that allows nations to sign specific treaties of operation. Though some denounce the Commonwealth as a YAMO, it had some real successes - for example, unifying the economy of most members and creating an international criminal court. Current Small Commonwealth members are Shireroth, [[Batavia]], [[Ashkenatza]], [[Natopia]], [[Nelaga]], [[Gralus]], [[Nederlanden]], and [[Stormark]]. Some enemies of the Commonwealth, especially [[Antica]], accuse members of being Shirerithian puppet states or the Commonwealth of being committed to Shirerithian domination. The Commonwealth itself loudly denies these allegations.&lt;br /&gt;
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Shireroth is the founding member of the Micronational Cartography Society (MCS), which links thirty six nations, mostly English-speaking but also Dutch and Polish, together on a single map. Shireroth is a strong partisan of the Society and fiercely defended it during its conflicts with other cartography societies like the [[Geographical Standards Organization]]. Some accused Shireroth of dominating the society, which was once plausible when most of its top positions were held by Shirerithians. However, today only one of five MCS Council Members is Shirerithian, and most nations have stopped complaining about Shirerithian influence even though it holds much more Micras territory than any other country.&lt;br /&gt;
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In the past, Shireroth frequently entered into agreements to annex other countries. For many struggling nations, Shirerithian annexation was attractive both because Shireroth had a good track record of surviving and because its feudal system made it easy for countries that joined it to keep their own land. During its history, Shireroth has directly annexed [[Apollonia]], [[Cimmeria]], [[Hyperborea]], [[Jaris]], [[Akerbjorn]], [[South Mondesia]], [[Cognito]], [[Lac Glacei]], [[Arminy]], [[Antica]] (dinarchy), [[Comstokia]], and [[Hurmu]] (among others).&lt;br /&gt;
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Shireroth had a very long history of interaction with Babkha, culminating in the Mango-Camel Pact of 2003 which allied the two countries. After a falling-out, Babkha and subsequently the [[Grand Commonwealth]] it created became Shireroth&#039;s chief rival. This enmity lessened when popular Babkhan [[Hesam Jahandar]] won the throne of Shireroth, but flared up again with the revelation that he was under the control of Babkhan interests. Though the line &amp;quot;May we slay all treacherous Babkhans&amp;quot; was added to an unofficial version of the Shireroth anthem, after Babkha closed shop as a micronation Shireroth mostly agreed to let bygones be bygones. Recently, Babkhan-Shirerithian relations received a boost when former Babkhan [[Ardashir Osmani]] attained the throne of Shireroth.&lt;br /&gt;
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The living micronation with which Shireroth most often interacts is Antica. Shireroth had a very warm relationship with the Dinarchy of Antica, but when it was overthrown by revolutionaries, Shireroth&#039;s relationship with its successor state, the Republic of Antica, started off on the wrong foot and has stayed there ever since. Shireroth, which allied with the defeated Dinarchy, fought the Republic for control of Antican territory. Although it won control of the territory, political factors later forced it to give most of it up to the Republic; this incident caused enmity which has persisted ever since. However, with the departures of prominent anti-Shirerithian Anticans [[Olorix]] and [[Steven]], the Antica-Shireroth rivalry has recently turned into more of a friendly competition than bitter hatred, with only a few holdouts like [[Ben Kern]] still causing trouble. Many Anticans, especially [[Chris Mules]], are respected by Shirerithians and welcome in Shirerithian territory, while a few Shirerithians, such as [[Scott Alexander]], head to Antica for their macronational political arguments.&lt;br /&gt;
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Shireroth is frequently accused of believing their country is better than everyone else, to which the most traditionally Shirerithian response is &amp;quot;But we ARE better than everyone else, aren&#039;t we?&amp;quot; The nation&#039;s attitude to foreign relations has been compared, not unfairly, to that of Imperial China.&lt;br /&gt;
==Notable Projects and Accomplishments==&lt;br /&gt;
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Shireroth is the subject of several works of art and literature. Most notably, it gets a mention in [[Harvey Steffke]]&#039;s [[Control of Destiny]] series of computer role-playing games, in which several Shirerithians are prominent characters. A few other Shirerithians are involved in programming projects in one way or another, including [[Jonas Windsor]] (who is working on a game about Shireroth&#039;s Duchy of Kildare), Erik Mortis (who wrote the Small Commonwealth Bank), and [[James Raine]], who created the ShireFox modification for Firefox to allow easier access to Shireroth&#039;s internet presence.&lt;br /&gt;
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The novel Unaimed Arrow takes place in Shireroth, as do several shorter works of fiction. Notable among these are the Elwynnese story threads pioneered by [[Andrew Allot]] and his friends, the poetry of Philip Locke, and the Lac Glacei and Mirioth story arcs in Yardistan.&lt;br /&gt;
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Shireroth has several constructed languages in various states of completion and complexity. The most notable of these is [[Audente]], developed by [[Bill Trihus]] as the language of the County of Greater Audentior. [[Nicholas du Grifos]], a linguistics grad student and former Duke of Yardistan, is currently working on [[Praeta Sxirothes]], which when completed will take its place as Shireroth&#039;s national conlang.&lt;br /&gt;
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In 2006, Shireroth ran a successful advertisement campaign on the webcomic Real Life Adventures, whose creator, Greg Dean, was at the time a Shirerithian citizen. Shireroth&#039;s other brush with the spotlight was a brief mention on BBC during the program [[How To Start Your Own Country]], in which [[Danny Wallace]] signed treaties with several leading micronations including Shireroth.&lt;br /&gt;
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Shireroth co-hosted (with limited success) the 2004 [[Micronational Olympics]]. Although logistical problems prevented it from continuing in the field of micronational sports, it now hosts a relatively popular online version of the board game Diplomacy that attracts participants from all over the world. There&#039;s even a micronational variant.&lt;br /&gt;
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Shireroth is also responsible for starting major organizations such as the Small Commonwealth, the MCS, and [[SNARL]] (the Shireroth-Natopia-Antica Recwar League). A Shirerithian (Scott Alexander) runs the [[FNORD Awards]], and another ([[Josh Coales]]) runs the [[Forum List]].&lt;br /&gt;
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==See Also:==&lt;br /&gt;
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[[History of Shireroth]]&lt;br /&gt;
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==Links==&lt;br /&gt;
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[http://shireroth.org/forum/index.php Discussion Boards]&lt;br /&gt;
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[http://www.shireroth.org/ Website]&lt;br /&gt;
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[[category:Nations]]&lt;br /&gt;
[[category:Shireroth]]&lt;br /&gt;
[[category:Small Commonwealth]]&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Elwynn_(goddess)&amp;diff=8713</id>
		<title>Elwynn (goddess)</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Elwynn_(goddess)&amp;diff=8713"/>
		<updated>2011-01-06T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Scott alexander: Created page with &amp;#039;Elwynn was the Treesian Unorthodox goddess of virtue. She sometimes took the form of a white orchid.  ==Mythology and Geneaology==  Elwynn was the youngest daughter of Eiseamlar …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elwynn was the Treesian Unorthodox goddess of virtue. She sometimes took the form of a white orchid.&lt;br /&gt;
&lt;br /&gt;
==Mythology and Geneaology==&lt;br /&gt;
&lt;br /&gt;
Elwynn was the youngest daughter of Eiseamlar and Spedomhain, the two major creator gods. She was the twin of Lest, and sister to the various Irdian and Faldian gods.&lt;br /&gt;
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According to a prophecy at her birth, if she ever met her twin brother Lest, the two would conceive a child: Andan, God of Ultimate Destruction. In order to prevent this apocalyptic event, the infant Elwynn was brought from Heaven to the banks of the river Elwynn, where she was raised by the god Utas. After a disastrous confrontation with Lest, she moved abode, reportedly to Mount Yaanek in Raikoth.&lt;br /&gt;
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During the Treesian Apocalypse, she met Lest and bore his child Andan, resulting in the destruction of much of Micras (including the Barony of Treesia) and possibly of Geiss. It is unclear in what form Elwynn has survived this event, and whether she continues to exist corporeally on Micras or whether she is a spirit only.&lt;br /&gt;
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==Significance==&lt;br /&gt;
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Elwynn is one of the major figures in the Book of the Orchids, is the patron deity of the Duchy of Elwynn and the Elwynn Riqi Adurellion, and remains one of the most popular Treesian deities. Her symbol, the white orchid, is on the Elwynnese flag and the Kalirion coat of arms.&lt;/div&gt;</summary>
		<author><name>Scott alexander</name></author>
	</entry>
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