<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://micras.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook</id>
	<title>MicrasWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://micras.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rook"/>
	<link rel="alternate" type="text/html" href="https://micras.org/mwiki/Special:Contributions/Rook"/>
	<updated>2026-11-14T13:58:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20315</id>
		<title>Uantiri Military</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20315"/>
		<updated>2013-02-25T17:11:39Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page expands upon the history of the [[Kingdom of Uantir]]&lt;br /&gt;
&lt;br /&gt;
=The Uantir Armed Forces=&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantiri Army are referred to as Guardians.&lt;br /&gt;
&lt;br /&gt;
The Uantiri Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select individuals within each Guard can attempt to become a member of the Royal Guard, Uantir’s closest resemblance to a standing Army. More reminiscent of small to medium, special operation style force the Royal Guard is extremely capable at precision operations. Outside of the Royal Guard only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantiri ground. For these reasons, as a military entity, Uantir is not capable of committing to a strong full-on outward assault.&lt;br /&gt;
&lt;br /&gt;
Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing, or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Other Branches==&lt;br /&gt;
Uantir has no Navy or Air Force, but air and naval powers exist as parts of the Army. Naval forces are controlled by the Fleet, and air power is organized by the Air Corps (never ‘The Corps.’) Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict, and reduces wasted personnel. Marines are unnecessary when all personnel aboard a ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of military service when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia, and other cultural aspects generally change depending on the member’s primary function. A soldier who learns to fly planes would be referred to as a pilot or aviator. A soldier who worked primarily onboard a ship would be a Mariner or Sailor.&lt;br /&gt;
&lt;br /&gt;
==Customs and Culture==&lt;br /&gt;
Traditional cultural norms such as close rank and file, uniforms, the salute, and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing gear and acting in a way that is most comfortable, efficient, and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.&lt;br /&gt;
&lt;br /&gt;
A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants, and the last slacks. The bottom line is no one gains a tactical advantage by looking identical to the man next to him.&lt;br /&gt;
&lt;br /&gt;
Likewise actions such as polishing boots to a mirror shine, starching clothes, and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier would have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family, or going to work.&lt;br /&gt;
&lt;br /&gt;
Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard, and promotions. These activities utilize the position of attention, salutes, and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Guards===&lt;br /&gt;
Each individual territory is allowed to configure their forces however they deem fit and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard. Uantir maintains seven Guards.&lt;br /&gt;
:The Royal Guard&lt;br /&gt;
:The Nerianti Guard&lt;br /&gt;
:The Wolfshire Guard&lt;br /&gt;
:The Auldarant Guard&lt;br /&gt;
:The Sideran Guard&lt;br /&gt;
:The Itol Guard&lt;br /&gt;
:The Keb Guard&lt;br /&gt;
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.&lt;br /&gt;
:Crocker Company&lt;br /&gt;
:Lialand Company&lt;br /&gt;
&lt;br /&gt;
===Unit Hierarchy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Strength&lt;br /&gt;
|Constituent Units&lt;br /&gt;
|Leader&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|15,000 - 35,000&lt;br /&gt;
|2+ Regiments&lt;br /&gt;
|Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|Regiment&lt;br /&gt;
|5,000 - 10,000&lt;br /&gt;
|2+ Battalion&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|Battalion&lt;br /&gt;
|1,500 - 3,500&lt;br /&gt;
|2+ Brigades&lt;br /&gt;
|General&lt;br /&gt;
|-&lt;br /&gt;
|Brigade&lt;br /&gt;
|150 - 1,000&lt;br /&gt;
|2+ Companies&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|Comapny&lt;br /&gt;
|50 - 175&lt;br /&gt;
|2+ Groups&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|Group&lt;br /&gt;
|16 - 40&lt;br /&gt;
|2+ Sections&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|4 - 10&lt;br /&gt;
|2+ Patrols&lt;br /&gt;
|Sairshint&lt;br /&gt;
|-&lt;br /&gt;
|Team&lt;br /&gt;
|2 - 4&lt;br /&gt;
|2 - 4 Soldiers&lt;br /&gt;
|Kannaireh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Team&lt;br /&gt;
:A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.&lt;br /&gt;
:Alternate terms for a team include “Fireteams” as well as “Fire and Maneuver Teams”&lt;br /&gt;
&lt;br /&gt;
;Patrol&lt;br /&gt;
: The smallest semi-official unit and led by a Sairshint. It is popular for the way it portrays the defensive nature that is the primary function of the Guard. &lt;br /&gt;
: “Squad” is a fairly common alternative. Vehicular, air, and sea units prefer the term “Crew.” The Royal Guard and other offensive or expeditionary units use “Section.” &lt;br /&gt;
&lt;br /&gt;
;Group&lt;br /&gt;
:The smallest officially recognized unit and led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.&lt;br /&gt;
:”Platoon” is a common alternative, while “Troop” is common among cavalry and vehicular units. “Watch” is used almost exclusively by Mariners.&lt;br /&gt;
&lt;br /&gt;
;Company&lt;br /&gt;
: The largest autonomous field unit. Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.&lt;br /&gt;
:The Air Corps prefer “Squadron” and “Ship” by the Fleet. Artillery units are the only ones to use “Battery.”&lt;br /&gt;
&lt;br /&gt;
;Brigade&lt;br /&gt;
: The first ‘strategic’ unit. A Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.&lt;br /&gt;
:Though it’s rare to find dedicated Air Corps organizations on this scale, they would be referred to as a “Wing.” When a number of ships organize they are referred to as a “Flotilla.”&lt;br /&gt;
&lt;br /&gt;
;Battalion&lt;br /&gt;
:As a brigade, though covering more territory.&lt;br /&gt;
:Though almost unheard of an Air Corps unit of this magnitude would be called a “Flight.” If enough ships organized on this scale it would be referred to as an “Armada”&lt;br /&gt;
&lt;br /&gt;
;Regiment&lt;br /&gt;
:The largest military unit commanded by a military officer.&lt;br /&gt;
:Though the naval forces of the Uantiri Army are referred to collectively as ‘The Fleet’ in this instance, such a gathering of ships would warrant being referred to as “a Fleet.”&lt;br /&gt;
&lt;br /&gt;
;Guard&lt;br /&gt;
:The territorial designation of all the military personnel under an Aristocrat’s control.&lt;br /&gt;
:No alternatives are allowed, though if an Aristocrat were to choose to raise only naval or air units one would modify the address such as “Sea Guard” or “Air Guard”&lt;br /&gt;
&lt;br /&gt;
==Rank Structure==&lt;br /&gt;
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivalent Royal Guard insignia (to be supplied by the Crown) in addition to their own for identification purposes.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Uantiri Rank Code&lt;br /&gt;
||U-1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|U-2&lt;br /&gt;
||U-3&lt;br /&gt;
||U-4&lt;br /&gt;
||U-5&lt;br /&gt;
||U-6&lt;br /&gt;
||U-7&lt;br /&gt;
||U-8&lt;br /&gt;
||U-9&lt;br /&gt;
|- align=center&lt;br /&gt;
||Title&lt;br /&gt;
|| Trainee&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Soldier&lt;br /&gt;
|| Kannaireh&lt;br /&gt;
|| Sairshint&lt;br /&gt;
|| Lieutenant&lt;br /&gt;
|| Commander &lt;br /&gt;
|| Brigadier&lt;br /&gt;
|| General&lt;br /&gt;
|| Captain&lt;br /&gt;
|- align=center&lt;br /&gt;
||Abbreviation&lt;br /&gt;
||TRN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SLD&lt;br /&gt;
||KAN&lt;br /&gt;
||SST&lt;br /&gt;
||LTN&lt;br /&gt;
||CDR&lt;br /&gt;
||BRG&lt;br /&gt;
||GEN&lt;br /&gt;
||CPT&lt;br /&gt;
|- align=center&lt;br /&gt;
||US Equivalent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||PVT First Class&lt;br /&gt;
||Corporal / Specialist&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||British Equivilent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||Lance Corporal&lt;br /&gt;
||Corporal&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||NATO Code&lt;br /&gt;
||OR-1&lt;br /&gt;
||OR-2&lt;br /&gt;
||OR-3&lt;br /&gt;
||OR-4&lt;br /&gt;
||OR-5&lt;br /&gt;
||OF-1&lt;br /&gt;
||OF-2&lt;br /&gt;
||OF-4&lt;br /&gt;
||OF-6&lt;br /&gt;
||OF-9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Address===&lt;br /&gt;
Trainees are referred to only as Trainee, or Trainee ‘last name.’&lt;br /&gt;
&lt;br /&gt;
Soldiers are referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name. &lt;br /&gt;
&lt;br /&gt;
Kannaireh and Sairshints can be addressed by Mr. or Ms. but are most frequently referred to by their rank alone, or rank and name. &lt;br /&gt;
&lt;br /&gt;
Only superior officers may address subordinate officers as Mr. or Ms. and it is considered a term of endearment when done so. Otherwise officers are addressed by rank and last name, or ‘sir / ma’am.’&lt;br /&gt;
&lt;br /&gt;
===Non-Grade Advancement===&lt;br /&gt;
Many Guardians will spend their entire career as a Soldier or Kannaireh, as their service in the Guard is as an auxiliary in a readiness capacity. As such, time in service and commitment not warranting promotion is rewarded with non-grade advancement. Traditionally that comes in the form of the modifiers ‘First Class’ or ‘Master’ being added to that Guardian’s rank. It represents the expertise and skill that the individual has in their grade. All ranks, including officer ranks, except the rank of Trainee may be modified in this way. &lt;br /&gt;
&lt;br /&gt;
===Air Corps===&lt;br /&gt;
The Air Corps differs little from the Army except that they use the rank Crewmember instead of Soldier. Those pilots rated for flight typically use the prestigious Aviator. Though largely utilized in ceremonial situations, the term Aviator can be carried on to all ranks, such as Kannaireh Aviator or “Commander Aviator.” The highest ranking officers of the Air Corps refer to themselves as Air Marshals not Generals. &lt;br /&gt;
&lt;br /&gt;
===The Fleet===&lt;br /&gt;
The Fleet differs the most from the rest of the Guard when it comes to rank. Instead of Soldier members of the Fleet are Mariners or Sailors. They forego Kannaireh and Sairshint entirely, electing to follow old nautical tradition of Petty Officer and Chief Petty Officer instead. Ensign and Lieutenant are used interchangeably, Brigadiers are Commodores, and Generals are Admirals. &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
Reward for achievement and acknowledgement of success is very important in an organization where the very life of its individuals is in mortal peril. When typical conventions that strip down the individuality of a soldier and make them more supplicant to the hierarchy are abandoned incentive is even more important. For that reason the Crown issues a number of awards and medals for service and actions in combat. Aristocrats have the authority to issue their own awards that may not be listed here.&lt;br /&gt;
&lt;br /&gt;
By Order of Precedence (combat decorations of equal precedence supersedes)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Combat Decorations&lt;br /&gt;
||Service Awards&lt;br /&gt;
|-&lt;br /&gt;
||Gold Crown &lt;br /&gt;
&#039;&#039;…for gallantry and intrepidity at risk of life above and beyond the call of duty.&#039;&#039;&lt;br /&gt;
|| Legion of Merit&lt;br /&gt;
&#039;&#039;…for exceptionally meritorious conduct in the performance of outstanding services and achievements.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Military Medal&lt;br /&gt;
&#039;&#039;…for setting an example of bravery and resource under fire.&#039;&#039;&lt;br /&gt;
||Superior Service Medal&lt;br /&gt;
&#039;&#039;…for superior meritorious service in a position of significant responsibility.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Silver Crown Medal&lt;br /&gt;
&#039;&#039;…for gallantry in action against an enemy.&#039;&#039;&lt;br /&gt;
||Soldier’s / Mariner’s / Aviator’s Medal &lt;br /&gt;
&#039;&#039;...for distinguishing one’s self by heroism  in the face of great personal danger or of such a magnitude that it stands out distinctly above normal expectation, not involving actual conflict with an enemy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Service Medal &lt;br /&gt;
&#039;&#039;…for exceptionally meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Meritorious Service Medal&lt;br /&gt;
&#039;&#039;…for non-combat outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Bronze Crown Medal&lt;br /&gt;
&#039;&#039;…for acts of heroism, acts of merit, or meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Commendation Medal&lt;br /&gt;
&#039;&#039;…for distinguishing oneself by heroism, meritorious achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Blood and Tears Medal&lt;br /&gt;
&#039;&#039;…for being wounded or killed in any action against the enemy&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Achievement Medal&lt;br /&gt;
&#039;&#039;…for outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Prisoner of War Medal&lt;br /&gt;
&#039;&#039;…for Being taken prisoner and held captive while engaged in an action against an enemy.&#039;&#039;&lt;br /&gt;
||Occupation Medal&lt;br /&gt;
&#039;&#039;…for three or more consecutive months of duty in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Land / Sea / Air Medal&lt;br /&gt;
&#039;&#039;…for meritorious achievement while participating in land, nautical, or aerial operations against the enemy.&#039;&#039;&lt;br /&gt;
||Campaigning Medal&lt;br /&gt;
&#039;&#039;…for 36 months of service in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Warfare Medal&lt;br /&gt;
&#039;&#039;…for extraordinary achievement related to a military operation.&#039;&#039;&lt;br /&gt;
||Long Service Medal&lt;br /&gt;
&#039;&#039;…for 15 years of honorable service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||National Defense Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, on Uantiri soil.&#039;&#039;&lt;br /&gt;
||King / Queen’s Guard Medal&lt;br /&gt;
&#039;&#039;…for completing a tour of duty as part the King or Queen’s personal guard entourage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Expeditionary Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, in foreign territory.&#039;&#039;&lt;br /&gt;
||Humanitarian Service Medal&lt;br /&gt;
&#039;&#039;…for meritorious participation in a significant military act or operation of a humanitarian nature, or have rendered a special service to mankind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Combat Action Medal&lt;br /&gt;
&#039;&#039;…for actively engaging in combat with an enemy.&#039;&#039;&lt;br /&gt;
||Volunteer Service Medal&lt;br /&gt;
&#039;&#039;…for substantial volunteer service to the local community.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Marksmanship Medal&lt;br /&gt;
&#039;&#039;…for exceptional weapons craft&#039;&#039;&lt;br /&gt;
||Training Medal&lt;br /&gt;
&#039;&#039;…for being trained and qualified as a military instructor to new recruits.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20314</id>
		<title>Uantiri Military</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20314"/>
		<updated>2013-02-25T17:09:15Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* Unit Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page expands upon the history of the [[Kingdom of Uantir]]&lt;br /&gt;
&lt;br /&gt;
=The Uantir Armed Forces=&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantiri Army are referred to as Guardians.&lt;br /&gt;
&lt;br /&gt;
The Uantiri Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select individuals within each Guard can attempt to become a member of the Royal Guard, Uantir’s closest resemblance to a standing Army. More reminiscent of small to medium, special operation style force the Royal Guard is extremely capable at precision operations. Outside of the Royal Guard only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantiri ground. For these reasons, as a military entity, Uantir is not capable of committing to a strong full-on outward assault.&lt;br /&gt;
&lt;br /&gt;
Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing, or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Other Branches==&lt;br /&gt;
Uantir has no Navy or Air Force, but air and naval powers exist as parts of the Army. Naval forces are controlled by the Fleet, and air power is organized by the Air Corps (never ‘The Corps.’) Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict, and reduces wasted personnel. Marines are unnecessary when all personnel aboard a ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of military service when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia, and other cultural aspects generally change depending on the member’s primary function. A soldier who learns to fly planes would be referred to as a pilot or aviator. A soldier who worked primarily onboard a ship would be a Mariner or Sailor.&lt;br /&gt;
&lt;br /&gt;
==Customs and Culture==&lt;br /&gt;
Traditional cultural norms such as close rank and file, uniforms, the salute, and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing gear and acting in a way that is most comfortable, efficient, and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.&lt;br /&gt;
&lt;br /&gt;
A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants, and the last slacks. The bottom line is no one gains a tactical advantage by looking identical to the man next to him.&lt;br /&gt;
&lt;br /&gt;
Likewise actions such as polishing boots to a mirror shine, starching clothes, and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier would have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family, or going to work.&lt;br /&gt;
&lt;br /&gt;
Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard, and promotions. These activities utilize the position of attention, salutes, and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Guards===&lt;br /&gt;
Each individual territory is allowed to configure their forces however they deem fit and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard. Uantir maintains seven Guards.&lt;br /&gt;
:The Royal Guard&lt;br /&gt;
:The Nerianti Guard&lt;br /&gt;
:The Wolfshire Guard&lt;br /&gt;
:The Auldarant Guard&lt;br /&gt;
:The Sideran Guard&lt;br /&gt;
:The Itol Guard&lt;br /&gt;
:The Keb Guard&lt;br /&gt;
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.&lt;br /&gt;
:Crocker Company&lt;br /&gt;
:Lialand Company&lt;br /&gt;
&lt;br /&gt;
===Unit Hierarchy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Strength&lt;br /&gt;
|Constituent Units&lt;br /&gt;
|Leader&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|15,000 - 35,000&lt;br /&gt;
|2+ Regiments&lt;br /&gt;
|Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|Regiment&lt;br /&gt;
|5,000 - 10,000&lt;br /&gt;
|2+ Battalion&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|Battalion&lt;br /&gt;
|1,500 - 3,500&lt;br /&gt;
|2+ Brigades&lt;br /&gt;
|General&lt;br /&gt;
|-&lt;br /&gt;
|Brigade&lt;br /&gt;
|150 - 1,000&lt;br /&gt;
|2+ Companies&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|Comapny&lt;br /&gt;
|50 - 175&lt;br /&gt;
|2+ Groups&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|Group&lt;br /&gt;
|16 - 40&lt;br /&gt;
|2+ Sections&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|4 - 10&lt;br /&gt;
|2+ Patrols&lt;br /&gt;
|Sairshint&lt;br /&gt;
|-&lt;br /&gt;
|Team&lt;br /&gt;
|2 - 4&lt;br /&gt;
|2 - 4 Soldiers&lt;br /&gt;
|Kannaireh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Team&lt;br /&gt;
:A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.&lt;br /&gt;
:Alternate terms for a team include “Fireteams” as well as “Fire and Maneuver Teams”&lt;br /&gt;
&lt;br /&gt;
;Patrol&lt;br /&gt;
: The smallest semi-official unit and led by a Sairshint. It is popular for the way it portrays the defensive nature that is the primary function of the Guard. &lt;br /&gt;
: “Squad” is a fairly common alternative. Vehicular, air, and sea units prefer the term “Crew.” The Royal Guard and other offensive or expeditionary units use “Section.” &lt;br /&gt;
&lt;br /&gt;
;Group&lt;br /&gt;
:The smallest officially recognized unit and led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.&lt;br /&gt;
:”Platoon” is a common alternative, while “Troop” is common among cavalry and vehicular units. “Watch” is used almost exclusively by Mariners.&lt;br /&gt;
&lt;br /&gt;
;Company&lt;br /&gt;
: The largest autonomous field unit. Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.&lt;br /&gt;
:The Air Corps prefer “Squadron” and “Ship” by the Fleet. Artillery units are the only ones to use “Battery.”&lt;br /&gt;
&lt;br /&gt;
;Brigade&lt;br /&gt;
: The first ‘strategic’ unit. A Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.&lt;br /&gt;
:Though it’s rare to find dedicated Air Corps organizations on this scale, they would be referred to as a “Wing.” When a number of ships organize they are referred to as a “Flotilla.”&lt;br /&gt;
&lt;br /&gt;
;Battalion&lt;br /&gt;
:As a brigade, though covering more territory.&lt;br /&gt;
:Though almost unheard of an Air Corps unit of this magnitude would be called a “Flight.” If enough ships organized on this scale it would be referred to as an “Armada”&lt;br /&gt;
&lt;br /&gt;
;Regiment&lt;br /&gt;
:The largest military unit commanded by a military officer.&lt;br /&gt;
:Though the naval forces of the Uantiri Army are referred to collectively as ‘The Fleet’ in this instance, such a gathering of ships would warrant being referred to as “a Fleet.”&lt;br /&gt;
&lt;br /&gt;
;Guard&lt;br /&gt;
:The territorial designation of all the military personnel under an Aristocrat’s control.&lt;br /&gt;
:No alternatives are allowed, though if an Aristocrat were to choose to raise only naval or air units one would modify the address such as “Sea Guard” or “Air Guard”&lt;br /&gt;
&lt;br /&gt;
==Rank Structure==&lt;br /&gt;
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivalent Royal Guard insignia (to be supplied by the Crown) in addition to their own for identification purposes.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; background-color:#f7f8ff; padding:5px; font-size:95%; margin: 0px 12px 12px 0px;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Uantiri Rank Code&lt;br /&gt;
||U-1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|U-2&lt;br /&gt;
||U-3&lt;br /&gt;
||U-4&lt;br /&gt;
||U-5&lt;br /&gt;
||U-6&lt;br /&gt;
||U-7&lt;br /&gt;
||U-8&lt;br /&gt;
||U-9&lt;br /&gt;
|- align=center&lt;br /&gt;
||Title&lt;br /&gt;
|| Trainee&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Soldier&lt;br /&gt;
|| Kannaireh&lt;br /&gt;
|| Sairshint&lt;br /&gt;
|| Lieutenant&lt;br /&gt;
|| Commander &lt;br /&gt;
|| Brigadier&lt;br /&gt;
|| General&lt;br /&gt;
|| Captain&lt;br /&gt;
|- align=center&lt;br /&gt;
||Abbreviation&lt;br /&gt;
||TRN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SLD&lt;br /&gt;
||KAN&lt;br /&gt;
||SST&lt;br /&gt;
||LTN&lt;br /&gt;
||CDR&lt;br /&gt;
||BRG&lt;br /&gt;
||GEN&lt;br /&gt;
||CPT&lt;br /&gt;
|- align=center&lt;br /&gt;
||US Equivalent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||PVT First Class&lt;br /&gt;
||Corporal / Specialist&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||British Equivilent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||Lance Corporal&lt;br /&gt;
||Corporal&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||NATO Code&lt;br /&gt;
||OR-1&lt;br /&gt;
||OR-2&lt;br /&gt;
||OR-3&lt;br /&gt;
||OR-4&lt;br /&gt;
||OR-5&lt;br /&gt;
||OF-1&lt;br /&gt;
||OF-2&lt;br /&gt;
||OF-4&lt;br /&gt;
||OF-6&lt;br /&gt;
||OF-9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Address===&lt;br /&gt;
Trainees are referred to only as Trainee, or Trainee ‘last name.’&lt;br /&gt;
&lt;br /&gt;
Soldiers are referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name. &lt;br /&gt;
&lt;br /&gt;
Kannaireh and Sairshints can be addressed by Mr. or Ms. but are most frequently referred to by their rank alone, or rank and name. &lt;br /&gt;
&lt;br /&gt;
Only superior officers may address subordinate officers as Mr. or Ms. and it is considered a term of endearment when done so. Otherwise officers are addressed by rank and last name, or ‘sir / ma’am.’&lt;br /&gt;
&lt;br /&gt;
===Non-Grade Advancement===&lt;br /&gt;
Many Guardians will spend their entire career as a Soldier or Kannaireh, as their service in the Guard is as an auxiliary in a readiness capacity. As such, time in service and commitment not warranting promotion is rewarded with non-grade advancement. Traditionally that comes in the form of the modifiers ‘First Class’ or ‘Master’ being added to that Guardian’s rank. It represents the expertise and skill that the individual has in their grade. All ranks, including officer ranks, except the rank of Trainee may be modified in this way. &lt;br /&gt;
&lt;br /&gt;
===Air Corps===&lt;br /&gt;
The Air Corps differs little from the Army except that they use the rank Crewmember instead of Soldier. Those pilots rated for flight typically use the prestigious Aviator. Though largely utilized in ceremonial situations, the term Aviator can be carried on to all ranks, such as Kannaireh Aviator or “Commander Aviator.” The highest ranking officers of the Air Corps refer to themselves as Air Marshals not Generals. &lt;br /&gt;
&lt;br /&gt;
===The Fleet===&lt;br /&gt;
The Fleet differs the most from the rest of the Guard when it comes to rank. Instead of Soldier members of the Fleet are Mariners or Sailors. They forego Kannaireh and Sairshint entirely, electing to follow old nautical tradition of Petty Officer and Chief Petty Officer instead. Ensign and Lieutenant are used interchangeably, Brigadiers are Commodores, and Generals are Admirals. &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
Reward for achievement and acknowledgement of success is very important in an organization where the very life of its individuals is in mortal peril. When typical conventions that strip down the individuality of a soldier and make them more supplicant to the hierarchy are abandoned incentive is even more important. For that reason the Crown issues a number of awards and medals for service and actions in combat. Aristocrats have the authority to issue their own awards that may not be listed here.&lt;br /&gt;
&lt;br /&gt;
By Order of Precedence (combat decorations of equal precedence supersedes)&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; background-color:#f7f8ff; padding:5px; font-size:95%; margin: 0px 12px 12px 0px;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Combat Decorations&lt;br /&gt;
||Service Awards&lt;br /&gt;
|-&lt;br /&gt;
||Gold Crown &lt;br /&gt;
&#039;&#039;…for gallantry and intrepidity at risk of life above and beyond the call of duty.&#039;&#039;&lt;br /&gt;
|| Legion of Merit&lt;br /&gt;
&#039;&#039;…for exceptionally meritorious conduct in the performance of outstanding services and achievements.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Military Medal&lt;br /&gt;
&#039;&#039;…for setting an example of bravery and resource under fire.&#039;&#039;&lt;br /&gt;
||Superior Service Medal&lt;br /&gt;
&#039;&#039;…for superior meritorious service in a position of significant responsibility.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Silver Crown Medal&lt;br /&gt;
&#039;&#039;…for gallantry in action against an enemy.&#039;&#039;&lt;br /&gt;
||Soldier’s / Mariner’s / Aviator’s Medal &lt;br /&gt;
&#039;&#039;...for distinguishing one’s self by heroism  in the face of great personal danger or of such a magnitude that it stands out distinctly above normal expectation, not involving actual conflict with an enemy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Service Medal &lt;br /&gt;
&#039;&#039;…for exceptionally meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Meritorious Service Medal&lt;br /&gt;
&#039;&#039;…for non-combat outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Bronze Crown Medal&lt;br /&gt;
&#039;&#039;…for acts of heroism, acts of merit, or meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Commendation Medal&lt;br /&gt;
&#039;&#039;…for distinguishing oneself by heroism, meritorious achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Blood and Tears Medal&lt;br /&gt;
&#039;&#039;…for being wounded or killed in any action against the enemy&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Achievement Medal&lt;br /&gt;
&#039;&#039;…for outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Prisoner of War Medal&lt;br /&gt;
&#039;&#039;…for Being taken prisoner and held captive while engaged in an action against an enemy.&#039;&#039;&lt;br /&gt;
||Occupation Medal&lt;br /&gt;
&#039;&#039;…for three or more consecutive months of duty in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Land / Sea / Air Medal&lt;br /&gt;
&#039;&#039;…for meritorious achievement while participating in land, nautical, or aerial operations against the enemy.&#039;&#039;&lt;br /&gt;
||Campaigning Medal&lt;br /&gt;
&#039;&#039;…for 36 months of service in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Warfare Medal&lt;br /&gt;
&#039;&#039;…for extraordinary achievement related to a military operation.&#039;&#039;&lt;br /&gt;
||Long Service Medal&lt;br /&gt;
&#039;&#039;…for 15 years of honorable service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||National Defense Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, on Uantiri soil.&#039;&#039;&lt;br /&gt;
||King / Queen’s Guard Medal&lt;br /&gt;
&#039;&#039;…for completing a tour of duty as part the King or Queen’s personal guard entourage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Expeditionary Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, in foreign territory.&#039;&#039;&lt;br /&gt;
||Humanitarian Service Medal&lt;br /&gt;
&#039;&#039;…for meritorious participation in a significant military act or operation of a humanitarian nature, or have rendered a special service to mankind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Combat Action Medal&lt;br /&gt;
&#039;&#039;…for actively engaging in combat with an enemy.&#039;&#039;&lt;br /&gt;
||Volunteer Service Medal&lt;br /&gt;
&#039;&#039;…for substantial volunteer service to the local community.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Marksmanship Medal&lt;br /&gt;
&#039;&#039;…for exceptional weapons craft&#039;&#039;&lt;br /&gt;
||Training Medal&lt;br /&gt;
&#039;&#039;…for being trained and qualified as a military instructor to new recruits.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=King_Rook%27s_Essay_on_Citizenship&amp;diff=20313</id>
		<title>King Rook&#039;s Essay on Citizenship</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=King_Rook%27s_Essay_on_Citizenship&amp;diff=20313"/>
		<updated>2013-02-25T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;Rook: Created page with &amp;#039;In this essay I attempt to address the definition of what an Uantiri Citizen is. In the process I may make points that could translate to micro-nationalism as a whole, but those …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this essay I attempt to address the definition of what an Uantiri Citizen is. In the process I may make points that could translate to micro-nationalism as a whole, but those conclusions are purely coincidental and can be utilized how they will. Also, as in every explanation of a broad subject, generalizations will be made.&lt;br /&gt;
&lt;br /&gt;
It&#039;s never been explicitly stated, but there is confusion as to what, exactly, the role of an Uantiri Citizen is. This is mainly due to the varying definitions of citizenship out there. It has been an intangible, foundational problem with the nation&#039;s citizen base through its entire existence. It is impossible to disseminate the background from which a new potential citizen originates and what micro-national experience or impression they bring with them. Simulationists and succesionists have grossly different meanings of citizens, not to mention wildly differing expectations from their citizens. The obligation, meaning, position and purpose of a micro-national citizen can vary so drastically from one country to the next, one genre of micro-nationalism to the next, one media source to the next that out of a hundred newcomers there will be a hundred different expectations. Not that this is a new phenomenon, but it causes retention problems for a variety of reasons from disappointment to insult to boredom. &lt;br /&gt;
&lt;br /&gt;
In the real world a citizen is the basic unit, the nameless denizen of a country who, by the very nature of their indifferent existence, gives the government its purpose. That citizen can be patriotic, anarchistic, apathetic, industrious or somewhere in between and they still contribute to the society as a whole, whether they like it or not. They don’t have to actually do anything besides live their everyday life, work their job, spend their money and everything continues to turn. That is not, in fact, how micro-nations work. In fact that’s the very antithesis of what a micro-national citizen needs to be for the hobby to work. But, by that nature, the word citizen carries with it too strong an apathetic quality. Even the most active, voting citizens, unless they hold public office, are basically statistics and a classification with that connotation cannot do justice to the position Uantiri Citizens maintain. It is far too easy to never post on the boards and never contribute to the Kingdom and still be a citizen. It’s no more, or less, than is done for the council chambers of a macro-government. When given the title of passive participant, it is unfair to be unhappy with them for lack of participation. As a nation a number of methods for generating activity have been attempted such as creating positions, businesses, academies, titles, &amp;amp;tc. They are slap dash attempts at fixing the symptoms of a problem. That problem is that these people are citizens; and citizens don’t actually have to do anything extra (like post on the boards or go to city council meetings) unless they feel like it for the world to work. &lt;br /&gt;
&lt;br /&gt;
Now there are those, in the real world, who take a more active role in their government, joining city councils, working in government agencies, holding public office, and become the administration and function of the government. These people are politicians. Most people, besides politicians, would shudder to be referred to as such. It just leaves a bad taste in one’s mouth, especially when playing a game that is supposed to be fun. A politician carries with it so many stigmas: a sordid dark past, keeper of secrets, speaker of lies, lobbyist’s puppet, power hungry monster, and all manner of unflattering associations of character. No one wants to be thought of as a pretend politician; at least the real ones get paid for having to carry the torch of scum of the earth. Few professions garner such resentment as politicians and lawyers, and you don’t find many simulationist law firms outside of the micro-national hobby.&lt;br /&gt;
&lt;br /&gt;
In honesty though, that is what we are. Those of us who stick with the hobby either revel in the idea, don&#039;t care, or never thought of it that way. But for the rest, those that come and then disappear without a trace, where is that fine balance between being a pretend politician and absentee citizen? The answer I propose, and the inspiration for a wave of changes throughout the foundational structure of Uantir is simple really: stop calling ourselves citizens. Wait for that knee jerk, gut &#039;wtf&#039; reaction to subside; it&#039;s not as odd as it initially sounds. &lt;br /&gt;
&lt;br /&gt;
In so many of our simulationist games we project the un-named, uninterested, citizen as a statistic, which is what real politicians do with real populations. In rec-warring every micro nationalist is not only the equivalent of 25,000 soldiers, but the commander of them. In MITO the resources on the map take for granted the workforce and population required to mine, harvest, manufacture, package, distribute and consume it. Numerous economic plans and schemes used by a multitude of nations try to emulate stock exchanges, forex, real estate, commerce etc. all whilst assuming that the millions of average Joes needed to make it all work are out there in the ether, in the simulation, in the make believe. &lt;br /&gt;
&lt;br /&gt;
The point is that every micro nationalist, be he the founder and leader of a nation or a quasi-active member of the parliament is special. Special enough to be, for no better reason than they are playing the game, the commander of an Army others spend their entire lives and careers to be in charge of. We are the landed gentry of feudal eras, the chosen few worth the equivalent of thousands of lesser peoples regardless of their actual virtue. We are celebrities, the heroes of ancient legends and our favorite videogames; every one of their actions exponentially more influential than a normal person’s. Our very decision to be a part of the simulation settings us apart not just from a few, but from a population of inferior (be it non-existent) people. &lt;br /&gt;
&lt;br /&gt;
And isn’t that why most of us are micro-nationalists in the first place? To create a world where we have control over something we have almost no influence on in real life? Micro-nationalism is fun for the same reason videogames and fantasy novels are so addicting. It is nice to spend some time in a world where we mean so much more than we sometimes feel elsewhere in our lives. &lt;br /&gt;
&lt;br /&gt;
How does that effect the original point of &#039;What is an Uantiri citizen?&#039; An Uantiri citizen is the higher class population. The rest of the fictional population is the foundation of the simulation, the NPCs the ether. They are the ones who participate, and for that are rewarded with an elevation of status. They are not necessarily politicians since Uantir encompasses more than just government. Artistic endeavors are just as worthwhile a task as creating laws or ruling a county. In fact, it’s things like the Coliseum, the Academy, the Infirmary, the Scullery and the Library that make Uantir interesting, and not just another micro nation with yet another set of laws and yet another monarchy.&lt;br /&gt;
&lt;br /&gt;
As such Uantir has officially adopted a class society and a social hierarchy. The term &#039;citizen&#039; and &#039;subject&#039; refer to the masses, laborers, business owners, servants; the nameless. Those who &#039;play the game&#039; are Uantiri Aristocrats. Transition between subject and Aristocrat is fluid, Aristocrats who fall out of favor or cease to participate in an exceptional capacity return to the citizen cast. Subjects who take part in exceptional Uantiri affairs are elevated to the Aristocrat cast. Aristocracy is not hereditary and has nothing to wealth, but everything to do with commitment and influence. &lt;br /&gt;
&lt;br /&gt;
As an Aristocrat things run slightly different than conventional societies, different than how things would work in real life. In the spirit of choice that influences most of Uantiri policy there are four minor Titles to choose from. They are purely style oriented, as are the choices of moderate and major Titles one can achieve through merit. Access to minor, moderate and major Titles are based off activity and contribution to the nation. Titles are a symbol of status more than authority, be they minor or major, with the exception of the Monarchy whose authority is absolute and firm, serve to represent influence and not rigid hierarchy. But all Aristocrats, regardless of Title, are superior to and have complete authority over their subjects. In this way no one who plays is really &#039;in charge&#039; of anyone else who plays, but there are very obvious indications in place of a person&#039;s social importance. &lt;br /&gt;
&lt;br /&gt;
Aristocrats interested in the military also have the option to take a position of Commander, which represents their control of 25,000 soldiers and officers. In the same way that Titled Aristocrats achieve more glorified titles as their influence and contributions increase, Commanding Aristocrats receive grander rank.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20312</id>
		<title>Uantiri Military</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20312"/>
		<updated>2013-02-25T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page expands upon the history of the [[Kingdom of Uantir]]&lt;br /&gt;
&lt;br /&gt;
=The Uantir Armed Forces=&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantiri Army are referred to as Guardians.&lt;br /&gt;
&lt;br /&gt;
The Uantiri Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select individuals within each Guard can attempt to become a member of the Royal Guard, Uantir’s closest resemblance to a standing Army. More reminiscent of small to medium, special operation style force the Royal Guard is extremely capable at precision operations. Outside of the Royal Guard only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantiri ground. For these reasons, as a military entity, Uantir is not capable of committing to a strong full-on outward assault.&lt;br /&gt;
&lt;br /&gt;
Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing, or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Other Branches==&lt;br /&gt;
Uantir has no Navy or Air Force, but air and naval powers exist as parts of the Army. Naval forces are controlled by the Fleet, and air power is organized by the Air Corps (never ‘The Corps.’) Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict, and reduces wasted personnel. Marines are unnecessary when all personnel aboard a ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of military service when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia, and other cultural aspects generally change depending on the member’s primary function. A soldier who learns to fly planes would be referred to as a pilot or aviator. A soldier who worked primarily onboard a ship would be a Mariner or Sailor.&lt;br /&gt;
&lt;br /&gt;
==Customs and Culture==&lt;br /&gt;
Traditional cultural norms such as close rank and file, uniforms, the salute, and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing gear and acting in a way that is most comfortable, efficient, and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.&lt;br /&gt;
&lt;br /&gt;
A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants, and the last slacks. The bottom line is no one gains a tactical advantage by looking identical to the man next to him.&lt;br /&gt;
&lt;br /&gt;
Likewise actions such as polishing boots to a mirror shine, starching clothes, and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier would have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family, or going to work.&lt;br /&gt;
&lt;br /&gt;
Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard, and promotions. These activities utilize the position of attention, salutes, and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
===Guards===&lt;br /&gt;
Each individual territory is allowed to configure their forces however they deem fit and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard. Uantir maintains seven Guards.&lt;br /&gt;
:The Royal Guard&lt;br /&gt;
:The Nerianti Guard&lt;br /&gt;
:The Wolfshire Guard&lt;br /&gt;
:The Auldarant Guard&lt;br /&gt;
:The Sideran Guard&lt;br /&gt;
:The Itol Guard&lt;br /&gt;
:The Keb Guard&lt;br /&gt;
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.&lt;br /&gt;
:Crocker Company&lt;br /&gt;
:Lialand Company&lt;br /&gt;
&lt;br /&gt;
===Unit Hierarchy===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Strength&lt;br /&gt;
|Constituent Units&lt;br /&gt;
|Leader&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|15,000 - 35,000&lt;br /&gt;
|2+ Regiments&lt;br /&gt;
|Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|Regiment&lt;br /&gt;
|5,000 - 10,000&lt;br /&gt;
|2+ Battalion&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|Battalion&lt;br /&gt;
|1,500 - 3,500&lt;br /&gt;
|2+ Brigades&lt;br /&gt;
|General&lt;br /&gt;
|-&lt;br /&gt;
|Brigade&lt;br /&gt;
|150 - 1,000&lt;br /&gt;
|2+ Companies&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|Comapny&lt;br /&gt;
|50 - 175&lt;br /&gt;
|2+ Groups&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|Group&lt;br /&gt;
|16 - 40&lt;br /&gt;
|2+ Sections&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|4 - 10&lt;br /&gt;
|2+ Patrols&lt;br /&gt;
|Sairshint&lt;br /&gt;
|-&lt;br /&gt;
|Team&lt;br /&gt;
|2 - 4&lt;br /&gt;
|2 - 4 Soldiers&lt;br /&gt;
|Kannaireh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Team&lt;br /&gt;
:A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.&lt;br /&gt;
:Alternate terms for a team include “Fireteams” as well as “Fire and Maneuver Teams”&lt;br /&gt;
&lt;br /&gt;
;Patrol&lt;br /&gt;
: The smallest semi-official unit and led by a Sairshint. It is popular for the way it portrays the defensive nature that is the primary function of the Guard. &lt;br /&gt;
: “Squad” is a fairly common alternative. Vehicular, air, and sea units prefer the term “Crew.” The Royal Guard and other offensive or expeditionary units use “Section.” &lt;br /&gt;
&lt;br /&gt;
;Group&lt;br /&gt;
:The smallest officially recognized unit and led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.&lt;br /&gt;
:”Platoon” is a common alternative, while “Troop” is common among cavalry and vehicular units. “Watch” is used almost exclusively by Mariners.&lt;br /&gt;
&lt;br /&gt;
;Company&lt;br /&gt;
: The largest autonomous field unit. Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.&lt;br /&gt;
:The Air Corps prefer “Squadron” and “Ship” by the Fleet. Artillery units are the only ones to use “Battery.”&lt;br /&gt;
&lt;br /&gt;
;Brigade&lt;br /&gt;
: The first ‘strategic’ unit. A Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.&lt;br /&gt;
:Though it’s rare to find dedicated Air Corps organizations on this scale, they would be referred to as a “Wing.” When a number of ships organize they are referred to as a “Flotilla.”&lt;br /&gt;
&lt;br /&gt;
;Battalion&lt;br /&gt;
:As a brigade, though covering more territory.&lt;br /&gt;
:Though almost unheard of an Air Corps unit of this magnitude would be called a “Flight.” If enough ships organized on this scale it would be referred to as an “Armada”&lt;br /&gt;
&lt;br /&gt;
;Regiment&lt;br /&gt;
:The largest military unit commanded by a military officer.&lt;br /&gt;
:Though the naval forces of the Uantiri Army are referred to collectively as ‘The Fleet’ in this instance, such a gathering of ships would warrant being referred to as “a Fleet.”&lt;br /&gt;
&lt;br /&gt;
;Guard&lt;br /&gt;
:The territorial designation of all the military personnel under an Aristocrat’s control.&lt;br /&gt;
:No alternatives are allowed, though if an Aristocrat were to choose to raise only naval or air units one would modify the address such as “Sea Guard” or “Air Guard”&lt;br /&gt;
&lt;br /&gt;
==Rank Structure==&lt;br /&gt;
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivalent Royal Guard insignia (to be supplied by the Crown) in addition to their own for identification purposes.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; background-color:#f7f8ff; padding:5px; font-size:95%; margin: 0px 12px 12px 0px;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Uantiri Rank Code&lt;br /&gt;
||U-1&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|U-2&lt;br /&gt;
||U-3&lt;br /&gt;
||U-4&lt;br /&gt;
||U-5&lt;br /&gt;
||U-6&lt;br /&gt;
||U-7&lt;br /&gt;
||U-8&lt;br /&gt;
||U-9&lt;br /&gt;
|- align=center&lt;br /&gt;
||Title&lt;br /&gt;
|| Trainee&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Soldier&lt;br /&gt;
|| Kannaireh&lt;br /&gt;
|| Sairshint&lt;br /&gt;
|| Lieutenant&lt;br /&gt;
|| Commander &lt;br /&gt;
|| Brigadier&lt;br /&gt;
|| General&lt;br /&gt;
|| Captain&lt;br /&gt;
|- align=center&lt;br /&gt;
||Abbreviation&lt;br /&gt;
||TRN&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SLD&lt;br /&gt;
||KAN&lt;br /&gt;
||SST&lt;br /&gt;
||LTN&lt;br /&gt;
||CDR&lt;br /&gt;
||BRG&lt;br /&gt;
||GEN&lt;br /&gt;
||CPT&lt;br /&gt;
|- align=center&lt;br /&gt;
||US Equivalent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||PVT First Class&lt;br /&gt;
||Corporal / Specialist&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||British Equivilent&lt;br /&gt;
||Private&lt;br /&gt;
||Private&lt;br /&gt;
||Lance Corporal&lt;br /&gt;
||Corporal&lt;br /&gt;
||Sergeant&lt;br /&gt;
||Lieutenant&lt;br /&gt;
||Captain&lt;br /&gt;
||Lieutenant Colonel&lt;br /&gt;
||Brigadier General&lt;br /&gt;
||General&lt;br /&gt;
|- align=center&lt;br /&gt;
||NATO Code&lt;br /&gt;
||OR-1&lt;br /&gt;
||OR-2&lt;br /&gt;
||OR-3&lt;br /&gt;
||OR-4&lt;br /&gt;
||OR-5&lt;br /&gt;
||OF-1&lt;br /&gt;
||OF-2&lt;br /&gt;
||OF-4&lt;br /&gt;
||OF-6&lt;br /&gt;
||OF-9&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Address===&lt;br /&gt;
Trainees are referred to only as Trainee, or Trainee ‘last name.’&lt;br /&gt;
&lt;br /&gt;
Soldiers are referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name. &lt;br /&gt;
&lt;br /&gt;
Kannaireh and Sairshints can be addressed by Mr. or Ms. but are most frequently referred to by their rank alone, or rank and name. &lt;br /&gt;
&lt;br /&gt;
Only superior officers may address subordinate officers as Mr. or Ms. and it is considered a term of endearment when done so. Otherwise officers are addressed by rank and last name, or ‘sir / ma’am.’&lt;br /&gt;
&lt;br /&gt;
===Non-Grade Advancement===&lt;br /&gt;
Many Guardians will spend their entire career as a Soldier or Kannaireh, as their service in the Guard is as an auxiliary in a readiness capacity. As such, time in service and commitment not warranting promotion is rewarded with non-grade advancement. Traditionally that comes in the form of the modifiers ‘First Class’ or ‘Master’ being added to that Guardian’s rank. It represents the expertise and skill that the individual has in their grade. All ranks, including officer ranks, except the rank of Trainee may be modified in this way. &lt;br /&gt;
&lt;br /&gt;
===Air Corps===&lt;br /&gt;
The Air Corps differs little from the Army except that they use the rank Crewmember instead of Soldier. Those pilots rated for flight typically use the prestigious Aviator. Though largely utilized in ceremonial situations, the term Aviator can be carried on to all ranks, such as Kannaireh Aviator or “Commander Aviator.” The highest ranking officers of the Air Corps refer to themselves as Air Marshals not Generals. &lt;br /&gt;
&lt;br /&gt;
===The Fleet===&lt;br /&gt;
The Fleet differs the most from the rest of the Guard when it comes to rank. Instead of Soldier members of the Fleet are Mariners or Sailors. They forego Kannaireh and Sairshint entirely, electing to follow old nautical tradition of Petty Officer and Chief Petty Officer instead. Ensign and Lieutenant are used interchangeably, Brigadiers are Commodores, and Generals are Admirals. &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
Reward for achievement and acknowledgement of success is very important in an organization where the very life of its individuals is in mortal peril. When typical conventions that strip down the individuality of a soldier and make them more supplicant to the hierarchy are abandoned incentive is even more important. For that reason the Crown issues a number of awards and medals for service and actions in combat. Aristocrats have the authority to issue their own awards that may not be listed here.&lt;br /&gt;
&lt;br /&gt;
By Order of Precedence (combat decorations of equal precedence supersedes)&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black; background-color:#f7f8ff; padding:5px; font-size:95%; margin: 0px 12px 12px 0px;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot; |- align=center&lt;br /&gt;
||Combat Decorations&lt;br /&gt;
||Service Awards&lt;br /&gt;
|-&lt;br /&gt;
||Gold Crown &lt;br /&gt;
&#039;&#039;…for gallantry and intrepidity at risk of life above and beyond the call of duty.&#039;&#039;&lt;br /&gt;
|| Legion of Merit&lt;br /&gt;
&#039;&#039;…for exceptionally meritorious conduct in the performance of outstanding services and achievements.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Military Medal&lt;br /&gt;
&#039;&#039;…for setting an example of bravery and resource under fire.&#039;&#039;&lt;br /&gt;
||Superior Service Medal&lt;br /&gt;
&#039;&#039;…for superior meritorious service in a position of significant responsibility.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Silver Crown Medal&lt;br /&gt;
&#039;&#039;…for gallantry in action against an enemy.&#039;&#039;&lt;br /&gt;
||Soldier’s / Mariner’s / Aviator’s Medal &lt;br /&gt;
&#039;&#039;...for distinguishing one’s self by heroism  in the face of great personal danger or of such a magnitude that it stands out distinctly above normal expectation, not involving actual conflict with an enemy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Service Medal &lt;br /&gt;
&#039;&#039;…for exceptionally meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Meritorious Service Medal&lt;br /&gt;
&#039;&#039;…for non-combat outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Bronze Crown Medal&lt;br /&gt;
&#039;&#039;…for acts of heroism, acts of merit, or meritorious service in combat.&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Commendation Medal&lt;br /&gt;
&#039;&#039;…for distinguishing oneself by heroism, meritorious achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Blood and Tears Medal&lt;br /&gt;
&#039;&#039;…for being wounded or killed in any action against the enemy&#039;&#039;&lt;br /&gt;
||Army / Fleet / Air Corps Achievement Medal&lt;br /&gt;
&#039;&#039;…for outstanding achievement or meritorious service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Prisoner of War Medal&lt;br /&gt;
&#039;&#039;…for Being taken prisoner and held captive while engaged in an action against an enemy.&#039;&#039;&lt;br /&gt;
||Occupation Medal&lt;br /&gt;
&#039;&#039;…for three or more consecutive months of duty in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Land / Sea / Air Medal&lt;br /&gt;
&#039;&#039;…for meritorious achievement while participating in land, nautical, or aerial operations against the enemy.&#039;&#039;&lt;br /&gt;
||Campaigning Medal&lt;br /&gt;
&#039;&#039;…for 36 months of service in occupied territory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Distinguished Warfare Medal&lt;br /&gt;
&#039;&#039;…for extraordinary achievement related to a military operation.&#039;&#039;&lt;br /&gt;
||Long Service Medal&lt;br /&gt;
&#039;&#039;…for 15 years of honorable service.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||National Defense Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, on Uantiri soil.&#039;&#039;&lt;br /&gt;
||King / Queen’s Guard Medal&lt;br /&gt;
&#039;&#039;…for completing a tour of duty as part the King or Queen’s personal guard entourage.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Expeditionary Medal&lt;br /&gt;
&#039;&#039;…for participation in combat operations and encountering armed opposition, or were in danger of hostile action, in foreign territory.&#039;&#039;&lt;br /&gt;
||Humanitarian Service Medal&lt;br /&gt;
&#039;&#039;…for meritorious participation in a significant military act or operation of a humanitarian nature, or have rendered a special service to mankind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Combat Action Medal&lt;br /&gt;
&#039;&#039;…for actively engaging in combat with an enemy.&#039;&#039;&lt;br /&gt;
||Volunteer Service Medal&lt;br /&gt;
&#039;&#039;…for substantial volunteer service to the local community.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||Marksmanship Medal&lt;br /&gt;
&#039;&#039;…for exceptional weapons craft&#039;&#039;&lt;br /&gt;
||Training Medal&lt;br /&gt;
&#039;&#039;…for being trained and qualified as a military instructor to new recruits.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=History_of_Uantir&amp;diff=20305</id>
		<title>History of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=History_of_Uantir&amp;diff=20305"/>
		<updated>2013-02-25T03:10:14Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page expands upon the history of the [[Kingdom of Uantir]]&lt;br /&gt;
&lt;br /&gt;
==Founding==&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Rook after having read about micronations online. Though he was interested, his attempts to get the idea of the ground were unsuccessful. There was little interest to participate from the few closest he approached about the subject. Nearly a year later his wife, now the Queen, brought up micronations after hearing about her friend, Colum McKenna, discussing starting one. Vexed at being a man before his time, but definitely excited that his friends had finally caught up to him, King Rook brought up the nation that had been brewing in his head for that year. Once the Queen was on board it became a game of friendly rivalry between the Uantir and McKenna to get their respective countries online first. The Uantir had King Rook’s year of ideas to their advantage as less time was spent making decisions and more getting things on paper. It only took a few days to get the nation online, beating Colum to an operational forum by two days.&lt;br /&gt;
&lt;br /&gt;
==The Early Days==&lt;br /&gt;
&lt;br /&gt;
The first generation of citizens was, as most nations are, friends and family. Torsoboymansir and Frosty were some of the nation&#039;s first avid posters. Close family friends were named as Princes and Princesses of territories and everyone was eager to perpetuate the little gem being polished. At this time the Kingdom of Licentia was active and Uantir&#039;s closest ally. The coordination between them, both as friends and rivals, is attributed as the key factor that gave Uantir enough momentum to continue. Colum McKenna’s visit to the states was hosted by Uantir, the Crown putting McKenna and his entourage up in lodging and giving them the tour of Southern California. Though the video has since been lost the first dual in Uantiri history was fought between Colum and Rook, His Majesty standing in as champion for the Queen. The dual involved an affront to her honor that none involved could remember the specifics of, even at the time of the dual. The dual was fought with wooden swords to the touch, not to the death, and King Rook, and by rights the Queen’s honor, came out victorious. &lt;br /&gt;
&lt;br /&gt;
The happy times between brother nations Uantir and Licentia did not last. A great civil war erupted in Licentia causing the nation to fall, despite Uantir&#039;s greatest effort on their part. The war was brutal because it was personal, the dispute that caused the war stemming from issues between Colum and Peter. The newly formed Veritalia didn&#039;t last long after its victory. In the end Deanna Williams, Colum&#039;s girlfriend now wife, started her own nation which Colum helped out with until it eventually disappeared due to inactivity. P. J. Gaffney, who began the revolution, temporarily left micronationalism after various incarnations of Veritalia failed.&lt;br /&gt;
&lt;br /&gt;
Uantir accepted much of Licentia’s territory as custodian and though it has long since been assimilated into Uantir’s lands and the original borders no longer remain visible, Uantir still maintains that if the Kingdom of Licentia returned that land would be returned to them. As the void of activity from Licentia was never filled or replaced the novelty faded along with activity. At this time most of the first generation Uantiri drifted.  &lt;br /&gt;
&lt;br /&gt;
==The Second Generation==&lt;br /&gt;
The Monarchy set about to find more activity to replace what was lost. Posting advertisements in Craig&#039;s List, on DeviantART and anywhere else they could think of it managed to draw in some prospects. Though the numbers never increased significantly, these efforts were considered successful beyond the Crown&#039;s expectations. Their two most dedicated citizens, Mira O&#039;Halloran and Nesslandria Haneh, joined at this time. &lt;br /&gt;
&lt;br /&gt;
As time went on Uantir fell into a comfortable rhythm, weathering numerous challenges through the dedication of its subjects. Though the vigorous activity of Uantir’s founding never returned this period is marked by numerous updates of cosmetic and practical influence. The artistry of Rachel Calkins replaced the old MSPaint national crest with the masterfully painted image used today. For his birthday 2009 King Rook&#039;s friends made him an Uantiri flag which now holds its place as the only micronational flag that has been flown from a ship under sail. The S.O.P. threads went up in this period, discussions on having set guidelines on how the nation should respond to certain situations. It was during the steady pace of the 2nd generation that the Colosseum, The Library, The Scullery and the Hall of Music were developed. The forums underwent a number of restructurings through the years. &lt;br /&gt;
&lt;br /&gt;
September 2009 begun plans to re-district the provincial borders. As part of this King Rook called the first major Uantiri census to account for all those who were still even marginally active. The population of Uantir took a significant reduction after the grand census of 2010. His Majesty, frustrated with inactivity on the forums, called for all those who had not posted for half a year to have their account removed. He gave everyone time to put in a word for themselves and then went about removing those inactive members. The registered users went from 55 to 30 after the culling.&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&lt;br /&gt;
March 1st, 2010, His Majesty shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absence forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
&lt;br /&gt;
==Dawn of the Aristocracy==&lt;br /&gt;
&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Rook came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. He drew inspiration  from the notion long accepted in RecWar and Economic circles that a nation is made up of millions of unnamed simulated ‘citizens’ and a few key notable real life participants. In October 2010 His Majesty published an essay detailing his opinions of the nature of citizenship in the micronational community. [[King Rook&#039;s Essay on Citizenship]] redefined his stance on how citizenship and nobility should be handled in the nation. &lt;br /&gt;
&lt;br /&gt;
The following month Uantir&#039;s system of nobility and citizenship changed drastically. No longer were participating members &#039;citizens.&#039;  He abolished the idea that the real people who participate in the nation are average citizens. They were classed as Aristocrats, to better symbolize the significance of active Uantiri. Among many other benefits being an Aristocrat means that the individual Uantiri represents a number of simulated people that they control, the number of people dependent on activity. This gives each Uantiri Aristocrat more autonomy in the administration of their area of culture. The word citizen in Uantir now refers to the individuals in the simulated population. This change unequivocally classifies The Kingdom of Uantir as a simulationist nation and dismisses any lingering interests at making territorial claims anytime in the near future.&lt;br /&gt;
&lt;br /&gt;
Members can now maintain an easy, passive presence while at the same time getting the ego boost of being a titled lord and running an estate. This new dynamic has increased involvement if not activity. Much of Uantir’s activity is now conducted through e-mails and Facebook messages with his Majesty being the primary hub for the flow of opinion and information instead of the forum. &lt;br /&gt;
The most notable achievement of the change to Aristocracy is the emergence of Riverside, a budding luxury community run by Thane Noel. Thane Noel is a talented graphic artists who, in addition to the high class influences Riverside will bring has tackled a number of the cosmetic projects that Uantir has been lacking in the past.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20304</id>
		<title>Uantiri Military</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Uantiri_Military&amp;diff=20304"/>
		<updated>2013-02-25T02:40:34Z</updated>

		<summary type="html">&lt;p&gt;Rook: Created page with &amp;#039;This page defines the military forces of the Kingdom of Uantir =The Uantir Armed Forces= The Uantir military is not run like a conventional military force as seen by most gov…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page defines the military forces of the [[Kingdom of Uantir]]&lt;br /&gt;
=The Uantir Armed Forces=&lt;br /&gt;
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Individual members of the Uantir Army are referred to as Guardians.&lt;br /&gt;
&lt;br /&gt;
The Uantir Army is not an occupational force, it is not designed or intended to be used as a means to conquer or sustain an invasion. Each Guard’s primary purpose is to defend their home from foreign invaders. Their knowledge of the terrain and ability to interface with the local populace (as they are the local populace) makes Uantir an extremely difficult nation to invade. The average Guardian does not conduct operations on foreign soil. Select units within each Guard are marshaled with the expectation of being supplied as part of a foreign action. The Uantir offensive can be described as a network of small to medium, special operation style forces extremely capable at precision operations. Outside of one of these units only Guardians on national borderlands ever expect to have to cross over enemy lines when those lines are not being crossed to reclaim lost Uantirian ground. For these reasons, as a military force, Uantir is not capable of committing to a very strong full-on outward assault.&lt;br /&gt;
&lt;br /&gt;
Uantir maintains an adamant ‘only when necessary’ policy when using its armed forces abroad. The Guardians do not interfere in things that can be considered someone else’s business or petty; it does not conduct peace keeping, global policing or diplomatic duties. They serve one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Other Branches==&lt;br /&gt;
Uantir has no Navy or Air Force. All air and naval powers are managed as part of the Uantir Army. The militia composition of Uantir’s forces, being organized from the ground up, make multiple branches of the military unnecessary. Naval and Air units are simply other potential training tools for all soldiers and potential assets for all units. Reducing these branch barriers cuts down on duplicity across the force, eliminates branch conflict and reduces wasted personnel. Marines are unnecessary when all personnel aboard the ship are Soldiers as well as Mariners. Instead of having to coordinate with another branch of the military service, when Soldiers in the field need air support they simply call up the Air Squadron in their Brigade as if they were interfacing with any other unit. This blending of skills creates units unusual to veterans of conventional forces. This does not mean that the culture of their specialized profession is lost. Rank, uniform, insignia and other cultural aspects change depending on the member’s primary function. A soldier who becomes part of an aircrew would be referred to as an Airman. A soldier who worked primarily onboard a ship would be a Mariner.&lt;br /&gt;
&lt;br /&gt;
==Customs and Culture==&lt;br /&gt;
Traditional cultural norms such as close rank and file, uniforms, the salute and regimental discipline common in conventional armies are unheard of among the Guardians. The Army’s goal is ruthless efficiency and considers many aspects of conventional militaries as stifling and distracting. Uniformity is a throwback to medieval times when combat as a large cohesive group was necessary. These tactics persisted into the gunpowder age as inaccurate rifles were made more potent by organizing bricks of riflemen to fire in unison. These same groups of people, who had to take time to reload every shot, were protected by the line of riflemen firing over their shoulders, etc. In the modern age advanced high capacity firearms capable of long distance accuracy and rapid fire operation render such tactics obsolete. Thus techniques designed to ingrain an almost mechanical subservience out of soldiers, so they could be more effectively used as part of a group by a single commander, are likewise antiquated. This does not prevent units from forming unique uniforms or marching in time. As a rule uniformity for the sake of uniformity is regarded as unnecessary by the majority of the force. Guardians are prone to wearing and acting in a way that is most comfortable, efficient and conducive to the environment they are fighting in. In the field fatigues appropriate for the weather and terrain are more preferred than the pea coats worn out at sea. Air and vehicle crewmembers have a penchant for jumpsuits.&lt;br /&gt;
&lt;br /&gt;
A much more common practice than instigating uniforms is the adoption of dress codes, especially for dress wear. Units tend to choose colors and styles that can be used to associate members with a particular unit. For instance, one unit may decide to wear red tops over black bottoms. Some soldiers may wear a long sleeve button up red shirt while another, who gets hot more easily, could be wearing a red t-shirt. Still a third may be wearing a blue shirt but a red vest over the top of it. One may be wearing black jeans, the other cargo pants and the last slacks. The bottom line is, no one gains a tactical advantage by looking identical to the man next to him.&lt;br /&gt;
&lt;br /&gt;
Likewise actions such as polishing boots to a mirror shine, starching clothes and hunting over a coat with a magnifying glass for a stray hair are common military pastimes that are unheard of among the Guardians. As long as the soldier looks professional and presentable and is capable of performing their duties to the high level of proficiency expected, the other business is looked at as a waste of time. Every hour that soldier could have been spending polishing, or ironing, or obsessively cleaning, or standing in formation is better spent training, going to school, spending time with their family or (if they are not full time) going to work.&lt;br /&gt;
&lt;br /&gt;
Another appearance issue alarming to members of conventional armies is the lack of restriction on the length of hair and facial hair. Since the gas masks used in Uantir are full hooded ones, a moderate beard and hair do not interfere with their use. Extreme lengths may do so, and the individual is taking that risk upon themselves by maintaining that particular style. Many consider Guardians undisciplined and not very military like. Uantir’s proud culture of personal responsibility and having the talent where and when it counts extends all the way to the Guard. A soldier does not have to snap to attention and supplicate to be a good soldier, he has to shoot straight and think fast. Many conventional soldiers scoff at the Guardians and consider them a ‘hot mess.’ On the battlefield, where it counts, Guardians show exactly what all those wasted hours preening themselves and being terrified of their superiors can do when put to better use at drills and training.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the Guardians are completely devoid of military bearing. Drill and ceremony has its place during certain ceremonies such as raising and lowering the flag, funeral detail, Royal escort, color guard and promotions. These activities utilize the position of attention, salutes and marching in time. All these duties are on a volunteer basis and as such only those who are interested in completing these tasks take it upon themselves to coordinate their unit in a respectable fashion.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
Each individual territory is allowed to configure their forces however they deem fit, and use whatever term is most appropriate to that Aristocrat’s environment. The only requirements for units is that each regional force will be referred to as a Guard, usually proceeded by the territory’s name if no other name is provided by the Aristocrat. A Guard is the equivalent of a US Division in hierarchy, though the volume of personnel is generally far lower. Each Aristocrat has their prerogative as to the internal structure of their guard. Unless stated otherwise, Guards can be assumed to follow the precedence set by the Royal Guard.&lt;br /&gt;
&lt;br /&gt;
Uantir maintains seven Guards.&lt;br /&gt;
&lt;br /&gt;
;The Royal Guard&lt;br /&gt;
:The Royal Guard is technically free from territorial constraints and is recruited from across the nation, though the majority of the force is garrisoned at the nation’s capitol.&lt;br /&gt;
;The Nerianti Guard&lt;br /&gt;
;The Wolfshire Guard&lt;br /&gt;
;The Auldarant Guard&lt;br /&gt;
;The Sideran Guard&lt;br /&gt;
;The Itol Guard;&lt;br /&gt;
The Keb Guard&lt;br /&gt;
&lt;br /&gt;
Though not influential enough to control a Guard, lesser nobles likewise have their own units to offer.&lt;br /&gt;
&lt;br /&gt;
;Crocker Company&lt;br /&gt;
;Lialand Company&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Strength&lt;br /&gt;
|Constituent Units&lt;br /&gt;
|Leader&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|15,000 - 35,000&lt;br /&gt;
|2+ Regiments&lt;br /&gt;
|Aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|Regiment&lt;br /&gt;
|5,000 - 10,000&lt;br /&gt;
|2+ Battalion&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|Battalion&lt;br /&gt;
|1,500 - 3,500&lt;br /&gt;
|2+ Brigades&lt;br /&gt;
|General&lt;br /&gt;
|-&lt;br /&gt;
|Brigade&lt;br /&gt;
|150 - 1,000&lt;br /&gt;
|2+ Companies&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|Comapny&lt;br /&gt;
|50 - 175&lt;br /&gt;
|2+ Groups&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|Group&lt;br /&gt;
|16 - 40&lt;br /&gt;
|2+ Sections&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|4 - 10&lt;br /&gt;
|2+ Patrols&lt;br /&gt;
|Sairshint&lt;br /&gt;
|-&lt;br /&gt;
|Team&lt;br /&gt;
|2 - 4&lt;br /&gt;
|2 - 4 Soldier&lt;br /&gt;
|Kannaireh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Team&lt;br /&gt;
:-A team is a relatively informal unit and who is in what team is primarily an inter-Patrol issue.&lt;br /&gt;
:-Alternates&lt;br /&gt;
:Fireteams&lt;br /&gt;
:Fire and maneuver&lt;br /&gt;
&lt;br /&gt;
;Patrol&lt;br /&gt;
:-The smallest semi-official unit led by a Sairshint.&lt;br /&gt;
:-Alternates&lt;br /&gt;
:Crew: Used by vehicular (such as tanks), air and sea units.&lt;br /&gt;
:Section: Primarily used by expeditionary and offensive units.&lt;br /&gt;
:Squad: Used by some who like to use more familiar American terms.&lt;br /&gt;
&lt;br /&gt;
;Group&lt;br /&gt;
:-The smallest officially recognized unit led by a Lieutenant. Groups frequently create unique names and insignia that they wear to identify which Group they are from.&lt;br /&gt;
:-Alternates&lt;br /&gt;
:Troop: Used exclusively by vehicular units.&lt;br /&gt;
:Watch: Used exclusively by Mariners.&lt;br /&gt;
:Platoon: Used by some who like to use more familiar American terms.&lt;br /&gt;
&lt;br /&gt;
;Company&lt;br /&gt;
:-The largest autonomous field unit Companies rarely follow the ‘Letter / Number’ method of identifying themselves and almost always choose a unique name and insignia to identify by.&lt;br /&gt;
:-Alternates&lt;br /&gt;
:Battery: Used exclusively by artillery units.&lt;br /&gt;
:Squadron: Used exclusively by Airmen.&lt;br /&gt;
:Ship: Used exclusively by Mariners.&lt;br /&gt;
&lt;br /&gt;
;Brigade&lt;br /&gt;
:-The first ‘strategic’ unit a Brigade is a regional entity and usually adopts the name of the region it covers, as well as the region’s imagery.&lt;br /&gt;
:-Alternates&lt;br /&gt;
:Flotilla: Used exclusively by Mariners.&lt;br /&gt;
:Wing: Used exclusively by Airmen.&lt;br /&gt;
&lt;br /&gt;
;Battalion&lt;br /&gt;
:-As a brigade, though covering more territory.&lt;br /&gt;
:Fleet: Used exclusively by Mariners.&lt;br /&gt;
:Flight: Used exclusively by Airmen.&lt;br /&gt;
&lt;br /&gt;
;Regiment&lt;br /&gt;
:-The largest military unit commanded by a military officer.&lt;br /&gt;
:No alternatives are in general use.&lt;br /&gt;
&lt;br /&gt;
;Group&lt;br /&gt;
:-The territorial designation of all the military personnel under an Aristocrat’s control.&lt;br /&gt;
:No alternatives are allowed&lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
==Rank Structure==&lt;br /&gt;
There are no official, mandated ranks or insignia for units to follow. It is left up to the Aristocrat’s discretion what the hierarchy of their Guard shall be. NATO standard rank scale is encouraged to ease cross unit identification. Visiting military personnel are expected to wear equivilent Royal Guard insignia (to be supplied by the Crown) in addition to their road for identification purposes.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, any Guard is assumed to follow the precedence set by the Royal Guard. Uantir utilizes only one scale. Officers are soldiers that have the talent, leadership, education and time in service to warrant the position. There are no direct commissions. The NATO code is adapted for ease of international congruity, but is largely meaningless internally.&lt;br /&gt;
&lt;br /&gt;
There are ten ranks used by the Guardians, though air and sea units have variations on what the ranks are referred to as.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px&amp;quot;&lt;br /&gt;
|Code&lt;br /&gt;
|Rank Name&lt;br /&gt;
|US Equivalent (in position)&lt;br /&gt;
|British Equivalent (in position)&lt;br /&gt;
|-&lt;br /&gt;
|OR-1&lt;br /&gt;
|Trainee&lt;br /&gt;
|Private (No Insignia)&lt;br /&gt;
|Private (No Insignia)&lt;br /&gt;
|-&lt;br /&gt;
|OR-2&lt;br /&gt;
|Soldier&lt;br /&gt;
|Private “PV2” (Chevron)&lt;br /&gt;
|Private (No Insignia)&lt;br /&gt;
|-&lt;br /&gt;
|OR-3&lt;br /&gt;
|First Class&lt;br /&gt;
|Private First Class&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
|-&lt;br /&gt;
|OR-4&lt;br /&gt;
|Kannaireh&lt;br /&gt;
|Corporal / Specialist&lt;br /&gt;
|Corporal&lt;br /&gt;
|-&lt;br /&gt;
|OR-5&lt;br /&gt;
|Sairshint&lt;br /&gt;
|Sergeant&lt;br /&gt;
|No Equivalent&lt;br /&gt;
|-&lt;br /&gt;
|OF-1&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|1st or 2nd Lieutenant&lt;br /&gt;
|1st or 2nd Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|OF-2&lt;br /&gt;
|Commander&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|OF-4&lt;br /&gt;
|Brigadier&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|Lieutenant Colonel&lt;br /&gt;
|-&lt;br /&gt;
|OF-6&lt;br /&gt;
|General&lt;br /&gt;
|Brigadier General&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|OF-9&lt;br /&gt;
|Captain&lt;br /&gt;
|General&lt;br /&gt;
|General&lt;br /&gt;
|}&lt;br /&gt;
====Trainee====&lt;br /&gt;
There are no trainees ‘in the field.’ All personnel, regardless of prior experience or education, are ranked as trainees during their initial training. The rank of Soldier is awarded at the completion of training. In some cases a Trainee maybe promoted to First Class or Kannaireh for prior education or leadership experience, but no higher.&lt;br /&gt;
&lt;br /&gt;
Trainees are referred to only as Trainee, or Trainee ‘last name.’&lt;br /&gt;
====Soldier====&lt;br /&gt;
[[File:Soldier_Insignia_Concept.jpg|thumb|left|80px|Soldier Insignia - Uantiri Royal Guard]]Soldiers make up the majority of the Uantir Army. Most Guardians remain in this position the majority of their career. The Uantir Army is predominantly composed of the average person, with a life outside the Army, who takes ownership of their responsibility as a citizen. Only a very small percentage of the overall force can be considered ‘active’ and those driven individuals are those that climb through the ranks.&lt;br /&gt;
&lt;br /&gt;
All Guardians, be they working land, air or sea, are considered respectable and responsible people. There is no ‘lowly and worthless private’ mentality. The Uantirian Army does not run on strict control, fear and intimidation. Every Guardian is referred to as Mr. or Ms. (Mrs. is appropriate if married) and their last name. To refer to any soldier, even the newest recruit just out of training, as just their name (in an official capacity) is an insult and poor manners. The term soldier is more often used as a way to identify a group of Guardians, i.e. ‘These Soldier over here.’ than it is used as a rank or title. All alternates are treated in the same fashion.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Trooper: Vehicular personnel&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Mariner: Sea personnel&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Airman: Air personnel&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism: &#039;&#039;The chevron, both pointing up and down, is iconic symbols of military and paramilitary rank. A chevron facing up, its most primitive meaning, represents masculinity. Though the military is not male only, the concept of war is a very male one. Removing the curve customary of chevrons and creating a more elongated and angular design the insignia provides the room necessary for further embellishment. In addition it takes on a sharper and menacing character, reminiscent of the teeth of the lion on the Royal Crest of Uantir.&lt;br /&gt;
====First Class====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:First_Class_Concept.jpg|thumb|left|80px|First Class Soldier Insignia - Uantiri Royal Guard]]This is a rank of merit. It is awarded to those who complete certain tests or trials of capability appropriate to their area of expertise and to those who show exceptional promise or capability. Though not a leadership position, a First Class Soldier is expected to be the one to step up when necessary. Sometimes soldiers skip this rank entirely and are promoted straight to Kannaireh.&lt;br /&gt;
&lt;br /&gt;
The term First Class is used after the soldier’s last name as a form of introduction or identification when appropriate. Introducing yourself, or introducing someone else as “Mr. Example, First Class.” is an appropriate use of the title. Going up to a soldier and saying, “Hello Ms. Example, First Class.” would be considered awkward and inappropriate.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Trooper First Class: Vehicular personnel&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Able Mariner: Sea personnel. Unlike ‘First Class’ the term Able is never used alone, it is always used in conjunction with Mariner. “Mr. Example, Able Mariner.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Airman First Class: Air personnel&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism:&#039;&#039; The spikes act as both an indication of merit, but also form the base of the crown that is the mark of leadership in all subsequent ranks.&lt;br /&gt;
====Kannaireh====&lt;br /&gt;
[[File:Kannaireh_Concept.jpg|thumb|left|80px|Kannaireh Insignia - Uantiri Royal Guard]]The most junior leadership rank, a Kannaireh is in charge of a team of men as part of a section. Kannaireh are expected to be proficient in everything they could expect their soldiers to do and many units require a trial or qualification test to be passed to earn the rank.&lt;br /&gt;
&lt;br /&gt;
Mr. / Ms. (Last Name.) This is the first rank that is used as a title, though rank and name in direct conversation is reserved for officers except in announcement or introduction. Rank can be substituted for name. “Yes Mr. Example.” and “Yes Kannaireh” are both valid responses to a request. A Kannaireh should never be introduced or announced as Mr. / Ms. (Last Name.) ‘Kannaireh Example’ is correct.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Leading Mariner: Sea personnel. Introduction for a Leading Mariner is the same as Able: “Ms. Example, Leading Mariner.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism: &#039;&#039;&amp;lt;span lang=&amp;quot;EN&amp;quot; style=&amp;quot;mso-ansi-language: EN&amp;quot;&amp;gt;As the most junior of leaders in the Royal Guard the Kannaireh’s insignia is comprised of the chevron of a soldier wearing the crown of authority. &amp;lt;/span&amp;gt;&lt;br /&gt;
====Sairshint====&lt;br /&gt;
[[File:Sairshint_Concept.jpg|thumb|left|79px|Sairshint Insignia - Uantiri Royal Guard]]The principle leader of the small sections that comprise a group the Sairshint is the final ‘enlisted’ position within the Guardians and is the last positions to have little to no administrative duties like those officers have. Qualifications, tests or trials are an almost universal requirement for promotion.&lt;br /&gt;
&lt;br /&gt;
Mr. / Ms. (Last Name.) Rank and name is reserved for officers except in announcement or introduction. Rank can be used in lieu of name. “Yes Mr. Example.” Or “Yes Sairshint.” A Sairshint should never be introduced or announced as Mr. / Ms. (Last Name.) ‘Sairshint Example’ is correct. Frequently it is shortened to ‘Sairsh.’&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Chief Mariner: Sea Units. A Chief Mariner is usually just referred to as ‘Chief.’&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism: &#039;&#039;&amp;lt;span lang=&amp;quot;EN&amp;quot; style=&amp;quot;mso-ansi-language: EN&amp;quot;&amp;gt;The Sairshint’s extra chevron below their own represents the Soldiers that they lead, are responsible for, and watch over. &amp;lt;/span&amp;gt;&lt;br /&gt;
====Lieutenant====&lt;br /&gt;
[[File:Lieutenant_Concept.jpg|thumb|left|80px|Lieutenant Insignia - Uantiri Royal guard]]The first of the officer ranks, transition from Sairshint to Lieutenant requires a hefty investment of time, education and training as well as testing and review. Whereas Lieutenants in other Armies are predominantly college or academy graduates, with some being prior service enlisted, all Uantirian Lieutenants are experienced and dedicated soldiers. Lieutenants are in charge of a Group.&lt;br /&gt;
&lt;br /&gt;
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Ensign: Sea Units.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin: 0in 0in 10pt&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;EN&amp;quot; style=&amp;quot;mso-ansi-language: EN&amp;quot;&amp;gt;&#039;&#039;Symbolism: &#039;&#039;The badge (here in the shape of a shield) is the honored symbol of officers in the Guard. The Guard exists primarily as an entity to defend Uantir and the shield represents that defensive posture. Other units may use other badges such as a shell or rocket for an artillery unit, an anchor for a naval unit, a plane or propeller for an air unit, etc.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander&lt;br /&gt;
[[File:Commander_Concept.jpg|thumb|left|80px|Commander Insignia - Uantiri Royal Guard]]In charge of a Company the Commander is the first officer who typically works independent of a superior unit and is the last direct leadership level rank. At the Company level there is still direct feedback between the Commander and the newest soldier, or at least in properly run units there should be.&lt;br /&gt;
&lt;br /&gt;
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism:&#039;&#039; The commander of a Company is the last leader in direct control and contact of their soldiers and is the last ‘field officer’ with boots on the ground so to speak. The additional chevron touches both the ‘ground’ and the chevron that represents the soldiers under their leadership.&lt;br /&gt;
====Brigadier====&lt;br /&gt;
[[File:Brigadier_Concept.jpg|thumb|left|80px|Brigadier Insignia - Uantiri Royal Guard]]The Brigadier is the first strategic leadership level rank and a Brigadier does not have a direct relationship with soldiers. A Brigadier’s job is to organize and lead Commanders in their efforts. A Brigade is a more regional entity than a physical one, and a Brigadier can be in charge of various Companies stationed in various placed across a number of cities or outposts.&lt;br /&gt;
&lt;br /&gt;
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Commodore: Sea Units&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism:&#039;&#039; As the first level of strategic commander the Brigadier has a far more overarching perspective of their forces when it comes to their responsibilities as represented by the wings.&lt;br /&gt;
====General====&lt;br /&gt;
[[File:General_Concept.jpg|thumb|left|80px|General Insignia - Uantiri Royal Guard]]Short for ‘General Officer’ a General is in charge of a vast network of Brigades and Companies. Unlike other militaries a General is not a political position and is simply an officer that has the expertise and knowledge required to coordinate such a diverse number of personnel.&lt;br /&gt;
&lt;br /&gt;
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.&lt;br /&gt;
&lt;br /&gt;
Alternates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Admiral: Sea Units&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 40px&amp;quot;&amp;gt;Air Marshal: Air Units&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Symbolism:&#039;&#039; Responsible for organizing, overseeing and maintaining a wide array of varying units across a region requires a level of multi-tasking and stability from this leader. They act as a foundation for keeping a number of unrelated units working together. Two pillars of strength and stability are added to this officer&#039;s insignia.&lt;br /&gt;
====Captain====&lt;br /&gt;
[[File:Captain_Concept.jpg|thumb|left|80px|Captain Insignia - Uantiri Royal Guard]]The Captain is the military advisor to the Aristocrat of every Guard and is the closest thing to a political military position as exists. Though the Aristocrat is, in the end, in charge of their Guard, the Captain exists to lend a trained and experienced military eye to the situation and take control in a situation where the Aristocrat is otherwise unable or unwilling to be involved. In the majority of the nation the Aristocrats spend very little influence on their guards and allow their Captains nearly complete autonomy over their territorial forces.&lt;br /&gt;
&lt;br /&gt;
Rank and name or sir are the two principle methods of referring to or addressing an officer. Mr. / Ms. (Last Name) is acceptable from a superior officer, though it is considered derogatory when used in that application. It is inappropriate for a subordinate to refer to a superior officer in that way.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin: 0in 0in 10pt&amp;quot;&amp;gt;&#039;&#039;Symbolism: &#039;&#039;A sword, the traditional symbol of military authority, marks the Captain as the supreme commander of his Guard’s forces with near Aristocrat level authority and responsibility. The sword is also the traditional weapon used with a shield. Like the officer’s badge, this symbol varies and can take the form of a spear, rife, trident etc.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Uantir_Military&amp;diff=20301</id>
		<title>Uantir Military</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Uantir_Military&amp;diff=20301"/>
		<updated>2013-02-25T02:39:10Z</updated>

		<summary type="html">&lt;p&gt;Rook: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20300</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20300"/>
		<updated>2013-02-25T02:32:22Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Rook after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna, Rook and his wife. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Rook called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Rook shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absence forum activity disappeared, discussions ceased, and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Rook came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of a combination of real people and unnamed simulated ‘citizens’  he abolished the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed status that made every person involved in Uantir a noble in charge of a territory full of simulated citizens largely under their control. His aim was to increase interest as individuals joining Uantir are powerful people with a large amount of creative autonomy. He also effectively removed the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Rook and his wife. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantiri principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials are considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remains within their tier. There are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are technically in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the influential Uantiri who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
===Tier One Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness administer a Town.&lt;br /&gt;
:: Knight / Dame administer Keep.&lt;br /&gt;
:: Lord / Lady administer a Manor.&lt;br /&gt;
:: Chieftan / Chieftaness Administers a Hold.&lt;br /&gt;
===Tier Two Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Lordship&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness administer a Barony&lt;br /&gt;
:: Regent / Regentess administer a Canton&lt;br /&gt;
:: Conn / Conness administer a Stretch&lt;br /&gt;
===Tier Three Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess administer a County&lt;br /&gt;
:: Tiarna / Bantiarna administer a Expanse&lt;br /&gt;
===Royal Aristocrats=== &lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess administer a Principality&lt;br /&gt;
:: Ri / Rigan administer a Territory&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantiri Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantiri Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantiri Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional military forces as stifling and distracting. The Uantir Army is not a peace keeping, global policing, or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantiri Army is notorious for lethality, brutality, and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20299</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20299"/>
		<updated>2013-02-25T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Ari Ryan Ailin after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna and the Ailin family. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Ari called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Ari shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absense forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Ari came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of millions of a combination of real people and unnamed simulated ‘citizens’  he aboloshed the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed position that made every person involved in Uantir a lord of a territory full of simulated citizens largely under their control. His aim is to increase interest as individuals can now join Uantir as powerful people with a large amount of creative autonomy and remove the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the influential Uantiri who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
===Tier One Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness administer a Town.&lt;br /&gt;
:: Knight / Dame administer Keep.&lt;br /&gt;
:: Lord / Lady administer a Manor.&lt;br /&gt;
:: Chieftan / Chieftaness Administers a Hold.&lt;br /&gt;
===Tier Two Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Lordship&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness administer a Barony&lt;br /&gt;
:: Regent / Regentess administer a Canton&lt;br /&gt;
:: Conn / Conness administer a Stretch&lt;br /&gt;
===Tier Three Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess administer a County&lt;br /&gt;
:: Tiarna / Bantiarna administer a Expanse&lt;br /&gt;
===Royal Aristocrats=== &lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess administer a Principality&lt;br /&gt;
:: Ri / Rigan administer a Territory&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantiri Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantiri Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantiri Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional military forces as stifling and distracting. The Uantir Army is not a peace keeping, global policing, or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantiri Army is notorious for lethality, brutality, and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20298</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20298"/>
		<updated>2013-02-25T02:14:57Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Ari Ryan Ailin after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna and the Ailin family. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Ari called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Ari shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absense forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Ari came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of millions of a combination of real people and unnamed simulated ‘citizens’  he aboloshed the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed position that made every person involved in Uantir a lord of a territory full of simulated citizens largely under their control. His aim is to increase interest as individuals can now join Uantir as powerful people with a large amount of creative autonomy and remove the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the influential Uantiri who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
===Tier One Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness administer a Town.&lt;br /&gt;
:: Knight / Dame administer Keep.&lt;br /&gt;
:: Lord / Lady administer a Manor.&lt;br /&gt;
:: Chieftan / Chieftaness Administers a Hold.&lt;br /&gt;
===Tier Two Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Lordship&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness administer a Barony&lt;br /&gt;
:: Regent / Regentess administer a Canton&lt;br /&gt;
:: Conn / Conness administer a Stretch&lt;br /&gt;
===Tier Three Aristocrats===&lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess administer a County&lt;br /&gt;
:: Tiarna / Bantiarna administer a Expanse&lt;br /&gt;
===Royal Aristocrats=== &lt;br /&gt;
If their title is unknown, it is appropriate to refer to them as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess administer a Principality&lt;br /&gt;
:: Ri / Rigan administer a Territory&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantir Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantiri military is not run like a conventional military force as seen by most governments. Due to the confederate nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantiri Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantiri Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional military forces as stifling and distracting. The Uantir Army is not a peace keeping, global policing, or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantiri Army is notorious for lethality, brutality, and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20297</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20297"/>
		<updated>2013-02-25T02:07:36Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Ari Ryan Ailin after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna and the Ailin family. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Ari called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Ari shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absense forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Ari came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of millions of a combination of real people and unnamed simulated ‘citizens’  he aboloshed the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed position that made every person involved in Uantir a lord of a territory full of simulated citizens largely under their control. His aim is to increase interest as individuals can now join Uantir as powerful people with a large amount of creative autonomy and remove the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the influential Uantiri who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
&lt;br /&gt;
: Tier One Aristocrats - If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness administer a Town.&lt;br /&gt;
:: Knight / Dame administer Keep.&lt;br /&gt;
:: Lord / Lady administer a Manor.&lt;br /&gt;
:: Chieftan / Chieftaness Administers a Hold.&lt;br /&gt;
&lt;br /&gt;
: Tier Two Aristocrats - If their title is unknown, it is appropriate to refer to them as &#039;Your Lordship&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness administer a Barony&lt;br /&gt;
:: Regent / Regentess administer a Canton&lt;br /&gt;
:: Conn / Conness administer a Stretch&lt;br /&gt;
&lt;br /&gt;
: Tier Three Aristocrats - If their title is unknown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess administer a County&lt;br /&gt;
:: Tiarna / Bantiarna administer a Expanse&lt;br /&gt;
&lt;br /&gt;
: Royal Aristocrats –If their title is unknown, it is appropriate to refer to them as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess administer a Principality&lt;br /&gt;
:: Ri / Rigan administer a Territory&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantir Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Units are broken down further and explained in more detail in their own primer. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantir Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantir Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional militaries as stifling and distracting. The Uantir Army is not a peace keeping, global policing or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20296</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20296"/>
		<updated>2013-02-25T02:03:39Z</updated>

		<summary type="html">&lt;p&gt;Rook: /* The Nobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Ari Ryan Ailin after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna and the Ailin family. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Ari called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Ari shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absense forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Ari came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of millions of a combination of real people and unnamed simulated ‘citizens’  he aboloshed the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed position that made every person involved in Uantir a lord of a territory full of simulated citizens largely under their control. His aim is to increase interest as individuals can now join Uantir as powerful people with a large amount of creative autonomy and remove the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the influential Uantiri who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
&lt;br /&gt;
: Tier One Aristocrats - If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness administer a Town.&lt;br /&gt;
:: Knight / Dame administer Keep.&lt;br /&gt;
:: Lord / Lady administer a Manor.&lt;br /&gt;
:: Chieftan / Chieftaness Administers a Hold.&lt;br /&gt;
&lt;br /&gt;
: Tier Two Aristocrats - If their title is unknown, it is appropriate to refer to them as &#039;Your Lordship&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness administer a Barony&lt;br /&gt;
:: Regent / Regentess administer a Canton&lt;br /&gt;
:: Conn / Conness administer a Stretch&lt;br /&gt;
&lt;br /&gt;
: Tier Three Aristocrats - If their title is unknown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess administer a County&lt;br /&gt;
:: Tiarna / Bantiarna administer a Expanse&lt;br /&gt;
&lt;br /&gt;
: Royal Aristocrats –If their title is unknown, it is appropriate to refer to them as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess administer a Principality&lt;br /&gt;
:: Ri / Rigan administer a Territory&lt;br /&gt;
&lt;br /&gt;
==The Ministry==&lt;br /&gt;
Handles, primarily, Foreign and Domestic affairs, primarily emmigration, immigration, trade and records. These positions are appointed and can be held by any Aristocrat.&lt;br /&gt;
&lt;br /&gt;
: The Minister of Foreign Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles all diplomatic relations outside the nation. Responsible for, but not limited to, foreign trade, treaty, emmigration, travel relation, alliance and aggression.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
: The Minister of Domestic Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles internal beurocratic issues. Responsible for, but not limited to, keeping public record, issuing paperwork such as passports and citizenship papers, and immigration.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantir Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Units are broken down further and explained in more detail in their own primer. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantir Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantir Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional militaries as stifling and distracting. The Uantir Army is not a peace keeping, global policing or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20295</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20295"/>
		<updated>2013-02-25T01:43:47Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
===Pre-Founding===&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Ari Ryan Ailin after having read about micronations online. Though lacking support from friends and family the project was put on a shelf. When his wife’s friend Colum got her thinking about a micronation of her own, Uantir was quickly born. &lt;br /&gt;
===The Early Days===&lt;br /&gt;
Uantir started as a friendly competition of sorts between Colum McKenna and the Ailin family. Early members of the nation were friends and family of the Crown, likely moved by curiosity or pity, as none but one of the first generation of citizens remain. After the fall of Licentia both interest and activity steadily waned. &lt;br /&gt;
===The Second Generation===&lt;br /&gt;
The Crown branched out to try and tap new resources for participants, searching online communities they were involved in that contained acquaintances if not close friends. It was during this recruitment push that some of the most dedicated citizens to date joined the ranks. At this point the nation fell into a comfortable, if unexciting, rhythm of activity and is marked by numerous updates of cosmetic and practical influence. His Majesty King Ari called a census in 2010 as part of a project to redistrict the internal borders based off of who was still active. Registered members of the forums fell from its record high of 55 to 30 after culling those who had not posted in six months and who did not respond to the e-mail warning of such. &lt;br /&gt;
===The Dark Age===&lt;br /&gt;
March 1st, 2010, His Majesty King Ari shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absense forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
===The Dawn of the Aristocracy===&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Ari came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. Inspired by the notion long accepted in RecWar and Economic circles that a nation is made up of millions of a combination of real people and unnamed simulated ‘citizens’  he aboloshed the idea that the real people who participate in the nation are average citizens. Accepting this layer of simulation all participants were promoted to the position of Aristocrat, a newly formed position that made every person involved in Uantir a lord of a territory full of simulated citizens largely under their control. His aim is to increase interest as individuals can now join Uantir as powerful people with a large amount of creative autonomy and remove the stigma of having to be ‘lorded over’ by someone else they don’t really know, in a hobby they volunteer to participate in.&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the infuencial Uantirians who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
&lt;br /&gt;
: Tier One Aristocrates - If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness&lt;br /&gt;
::Land: Town&lt;br /&gt;
&lt;br /&gt;
:: Knight / Dame&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Keep&lt;br /&gt;
&lt;br /&gt;
:: Lord / Lady&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Manor&lt;br /&gt;
&lt;br /&gt;
:: Chieftan / Chieftaness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Hold&lt;br /&gt;
&lt;br /&gt;
: Tier Two Aristocrates - If their title is unkown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Barony&lt;br /&gt;
&lt;br /&gt;
:: Regent / Regentess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Canton&lt;br /&gt;
&lt;br /&gt;
:: Conn / Conness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Stretch&lt;br /&gt;
&lt;br /&gt;
: Tier Three Aristocrates - If their title is unkown, it is appropriate to refer to them as &#039;Your Grace&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: County&lt;br /&gt;
&lt;br /&gt;
:: Tiarna / Bantiarna&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Expanse&lt;br /&gt;
&lt;br /&gt;
: Royal Aristocrates - Referred to as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: PrincipalityRi / Rigan&lt;br /&gt;
::Land: Territory&lt;br /&gt;
&lt;br /&gt;
==The Ministry==&lt;br /&gt;
Handles, primarily, Foreign and Domestic affairs, primarily emmigration, immigration, trade and records. These positions are appointed and can be held by any Aristocrat.&lt;br /&gt;
&lt;br /&gt;
: The Minister of Foreign Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles all diplomatic relations outside the nation. Responsible for, but not limited to, foreign trade, treaty, emmigration, travel relation, alliance and aggression.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
: The Minister of Domestic Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles internal beurocratic issues. Responsible for, but not limited to, keeping public record, issuing paperwork such as passports and citizenship papers, and immigration.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantir Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Units are broken down further and explained in more detail in their own primer. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantir Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantir Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional militaries as stifling and distracting. The Uantir Army is not a peace keeping, global policing or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20294</id>
		<title>Kingdom of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Kingdom_of_Uantir&amp;diff=20294"/>
		<updated>2013-02-25T01:23:17Z</updated>

		<summary type="html">&lt;p&gt;Rook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float: right; width: 250px; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;font-size: 125%; margin-left: inherit;&amp;quot;|&#039;&#039;&#039;The Kingdom of Uantir&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
[[Image:Crest of Uantir - Forum Logo Size.jpg|225px| Flag of Uantir]]&lt;br /&gt;
&lt;br /&gt;
Flag of Uantir&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Motto:&#039;&#039;&#039; The Lion Protects&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capital&#039;&#039;&#039;&lt;br /&gt;
|Castle Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Language&#039;&#039;&#039;&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Official Religion&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short Name&#039;&#039;&#039;&lt;br /&gt;
|Uantir&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demonym&#039;&#039;&#039;&lt;br /&gt;
|Uantiri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
|Absolute Monarchy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Monarchy&#039;&#039;&#039;&lt;br /&gt;
|King Rook and his Queen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legislature&#039;&#039;&#039;&lt;br /&gt;
|The Crown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established&#039;&#039;&#039;&lt;br /&gt;
|25 October, 2007&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
|Approx. 40 / 2 active&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Zone&#039;&#039;&#039;&lt;br /&gt;
|Central&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Sport&#039;&#039;&#039;&lt;br /&gt;
|Swordplay&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Drink&#039;&#039;&#039;&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;National Animal&#039;&#039;&#039;&lt;br /&gt;
|Lion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forum&#039;&#039;&#039;&lt;br /&gt;
|http://uantir.proboards98.com/index.cgi&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Kingdom of Uantir&#039;&#039;&#039; is an absolute monarchy located in Leavenworth Kansas.&lt;br /&gt;
== Origins ==&lt;br /&gt;
The Kingdom of Uantir was the brain child of His Majesty King Rook for a considerable time before it was founded. It was his wife, Her Majesty the Queen, that inspired him to make Uantir a reality. The country&#039;s name is in honor of Her Majesty.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;Main article: [[History of Uantir]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Kingdom of Uantir is an Absolute Monarchy headed by His and Her Majesties King Ari Ailin and his wife Queen Rachel Ailin. The crown maintains full and complete control over the country, but the Aristocrats maintain autonomy over their lands in all aspects that do not come in direct conflict with core Uantirian principles. That core is maintained by the Monarchy.&lt;br /&gt;
&lt;br /&gt;
An easy comparison uses the American Government as an example: the Federal vs. State governments. The Federal government pertains itself with country wide affairs and interfaces with state government to achieve those ends. The State government pertains itself with its population&#039;s affairs and interfaces with the Federal government to achieve those ends. Thus the Crown is the equivalent of the Federal Government while the Aristocrats are the equivalent of State government.&lt;br /&gt;
&lt;br /&gt;
All positions are appointed. Popularity contests for government officials is considered contrary to the public&#039;s best interest, though any Aristocrat can be removed by process. When an aristocrat begins they can choose from a number of titles, these define what their lands are referred to as and how they are addressed. The titles are arranged in paths as they increase in importance, but none of these routes are required and the title is not static, the Aristocrat can change their title at any time as long as it remians within their tier. Their are three tiers of nobility, each one representing an increase in the Aristocrat&#039;s influence and a direct reflection of their dedication and participation. Though no tier of Aristocrats are techncially in charge of another or hold any authority over another, the tiered titles stand as social symbols and are immediate indicators of that individual&#039;s infuence with and admiration from the Crown.&lt;br /&gt;
&lt;br /&gt;
==The Nobility==&lt;br /&gt;
More individually known as Aristocrats, these are the infuencial Uantirians who have been granted title and land for their commitment to the Crown and the Country.&lt;br /&gt;
&lt;br /&gt;
: Tier One Aristocrates - If their title is unknown, it is appropriate to refer to them as Sir or Ma&#039;am&lt;br /&gt;
&lt;br /&gt;
:: Thane / Thaness&lt;br /&gt;
::Land: Town&lt;br /&gt;
&lt;br /&gt;
:: Knight / Dame&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Keep&lt;br /&gt;
&lt;br /&gt;
:: Lord / Lady&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Manor&lt;br /&gt;
&lt;br /&gt;
:: Chieftan / Chieftaness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Hold&lt;br /&gt;
&lt;br /&gt;
: Tier Two Aristocrates - If their title is unkown, it is appropriate to refer to them as &#039;Your Excellency&#039;&lt;br /&gt;
&lt;br /&gt;
:: Baron / Baroness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Barony&lt;br /&gt;
&lt;br /&gt;
:: Regent / Regentess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Canton&lt;br /&gt;
&lt;br /&gt;
:: Conn / Conness&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Stretch&lt;br /&gt;
&lt;br /&gt;
: Tier Three Aristocrates - If their title is unkown, it is appropriate to refer to them as &#039;Your Grace&#039;&lt;br /&gt;
&lt;br /&gt;
:: Count / Countess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: County&lt;br /&gt;
&lt;br /&gt;
:: Tiarna / Bantiarna&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: Expanse&lt;br /&gt;
&lt;br /&gt;
: Royal Aristocrates - Referred to as &#039;Your Highness&#039;&lt;br /&gt;
&lt;br /&gt;
:: Prince / Princess&amp;lt;br /&amp;gt;&lt;br /&gt;
::Land: PrincipalityRi / Rigan&lt;br /&gt;
::Land: Territory&lt;br /&gt;
&lt;br /&gt;
==The Ministry==&lt;br /&gt;
Handles, primarily, Foreign and Domestic affairs, primarily emmigration, immigration, trade and records. These positions are appointed and can be held by any Aristocrat.&lt;br /&gt;
&lt;br /&gt;
: The Minister of Foreign Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles all diplomatic relations outside the nation. Responsible for, but not limited to, foreign trade, treaty, emmigration, travel relation, alliance and aggression.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
: The Minister of Domestic Affairs&lt;br /&gt;
&lt;br /&gt;
:: Handles internal beurocratic issues. Responsible for, but not limited to, keeping public record, issuing paperwork such as passports and citizenship papers, and immigration.&amp;lt;br /&amp;gt;&lt;br /&gt;
No acting Minister, the office is run by His Majesty&lt;br /&gt;
&lt;br /&gt;
==The Military==&lt;br /&gt;
&#039;&#039;Main Article: [[Uantir Military]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Uantir military is not run like a conventional military force as seen by most governments. Due to the confederative nature of Uantir’s territories being a conglomeration of relatively autonomous territories the military forces of Uantir resemble a militia far more than a standing Army. Aristocrats are ‘super commanders’ and are responsible for a Guard, which is the term for the entirety of a region’s forces. Units are broken down further and explained in more detail in their own primer. Uantir has no Navy or Air Force, all air and naval powers are managed as part of the Uantir Army. Traditional cultural norms such as close rank and file, uniforms, and regimental discipline common in conventional armies are unheard of in the Uantir Army. The Army’s goal is ruthless efficiency and finds many aspects of conventional militaries as stifling and distracting. The Uantir Army is not a peace keeping, global policing or diplomatic organization and serves one purpose: to be the swift and decisive instrument in the protection of Uantir from foreign aggression and to mete out disproportionate retribution on those who would harm the people of Uantir. The Uantir Army is notorious for lethality, brutality and effectiveness.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=History_of_Uantir&amp;diff=20293</id>
		<title>History of Uantir</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=History_of_Uantir&amp;diff=20293"/>
		<updated>2013-02-25T01:19:56Z</updated>

		<summary type="html">&lt;p&gt;Rook: Created page with &amp;#039;==Founding== Uantir began before October 25th, 2007 in the mind of His Majesty King Rook after having read about micronations online. Though he was interested, his attempts to ge…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Founding==&lt;br /&gt;
Uantir began before October 25th, 2007 in the mind of His Majesty King Rook after having read about micronations online. Though he was interested, his attempts to get the idea of the ground were unsuccessful. There was little interest to participate from the few closest he approached about the subject. Nearly a year later his wife, now the Queen, brought up micronations after hearing about her friend, Colum McKenna, discussing starting one. Vexed at being a man before his time, but definitely excited that his friends had finally caught up to him, King Rook brought up the nation that had been brewing in his head for that year. Once the Queen was on board it became a game of friendly rivalry between the Uantir and McKenna to get their respective countries online first. The Uantir had King Rook’s year of ideas to their advantage as less time was spent making decisions and more getting things on paper. It only took a few days to get the nation online, beating Colum to an operational forum by two days.&lt;br /&gt;
&lt;br /&gt;
==The Early Days==&lt;br /&gt;
&lt;br /&gt;
The first generation of citizens was, as most nations are, friends and family. Torsoboymansir and Frosty were some of the nation&#039;s first avid posters. Close family friends were named as Princes and Princesses of territories and everyone was eager to perpetuate the little gem being polished. At this time the Kingdom of Licentia was active and Uantir&#039;s closest ally. The coordination between them, both as friends and rivals, is attributed as the key factor that gave Uantir enough momentum to continue. Colum McKenna’s visit to the states was hosted by Uantir, the Crown putting McKenna and his entourage up in lodging and giving them the tour of Southern California. Though the video has since been lost the first dual in Uantiri history was fought between Colum and Rook, His Majesty standing in as champion for the Queen. The dual involved an affront to her honor that none involved could remember the specifics of, even at the time of the dual. The dual was fought with wooden swords to the touch, not to the death, and King Rook, and by rights the Queen’s honor, came out victorious. &lt;br /&gt;
&lt;br /&gt;
The happy times between brother nations Uantir and Licentia did not last. A great civil war erupted in Licentia causing the nation to fall, despite Uantir&#039;s greatest effort on their part. The war was brutal because it was personal, the dispute that caused the war stemming from issues between Colum and Peter. The newly formed Veritalia didn&#039;t last long after its victory. In the end Deanna Williams, Colum&#039;s girlfriend now wife, started her own nation which Colum helped out with until it eventually disappeared due to inactivity. P. J. Gaffney, who began the revolution, temporarily left micronationalism after various incarnations of Veritalia failed.&lt;br /&gt;
&lt;br /&gt;
Uantir accepted much of Licentia’s territory as custodian and though it has long since been assimilated into Uantir’s lands and the original borders no longer remain visible, Uantir still maintains that if the Kingdom of Licentia returned that land would be returned to them. As the void of activity from Licentia was never filled or replaced the novelty faded along with activity. At this time most of the first generation Uantiri drifted.  &lt;br /&gt;
&lt;br /&gt;
==The Second Generation==&lt;br /&gt;
The Monarchy set about to find more activity to replace what was lost. Posting advertisements in Craig&#039;s List, on DeviantART and anywhere else they could think of it managed to draw in some prospects. Though the numbers never increased significantly, these efforts were considered successful beyond the Crown&#039;s expectations. Their two most dedicated citizens, Mira O&#039;Halloran and Nesslandria Haneh, joined at this time. &lt;br /&gt;
&lt;br /&gt;
As time went on Uantir fell into a comfortable rhythm, weathering numerous challenges through the dedication of its subjects. Though the vigorous activity of Uantir’s founding never returned this period is marked by numerous updates of cosmetic and practical influence. The artistry of Rachel Calkins replaced the old MSPaint national crest with the masterfully painted image used today. For his birthday 2009 King Rook&#039;s friends made him an Uantiri flag which now holds its place as the only micronational flag that has been flown from a ship under sail. The S.O.P. threads went up in this period, discussions on having set guidelines on how the nation should respond to certain situations. It was during the steady pace of the 2nd generation that the Colosseum, The Library, The Scullery and the Hall of Music were developed. The forums underwent a number of restructurings through the years. &lt;br /&gt;
&lt;br /&gt;
September 2009 begun plans to re-district the provincial borders. As part of this King Rook called the first major Uantiri census to account for all those who were still even marginally active. The population of Uantir took a significant reduction after the grand census of 2010. His Majesty, frustrated with inactivity on the forums, called for all those who had not posted for half a year to have their account removed. He gave everyone time to put in a word for themselves and then went about removing those inactive members. The registered users went from 55 to 30 after the culling.&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&lt;br /&gt;
March 1st, 2010, His Majesty shipped out for basic training in the United States Army. This brought on the deepest lull in activity in Uantir&#039;s history. In His Majesty&#039;s absence forum activity disappeared, discussions ceased and the nation&#039;s international voice was silent. His time away at basic training gave His Majesty ample time to think on what he’d created, and where he wanted to take it in the future. The months after his return from Basic Training were a time of reflection and reinvention. It culminated in the essay that fundamentally changed the national perspective of Uantiri citizenship.&lt;br /&gt;
&lt;br /&gt;
==Dawn of the Aristocracy==&lt;br /&gt;
&lt;br /&gt;
Though Uantir had always, as a feudal based monarchy, had nobility it was considered a position that was not immediately attainable by a new citizen. King Rook came to the conclusion that the average rank and file person joining micronationalism has no interest in being a rank and file citizen of a fake country. He drew inspiration  from the notion long accepted in RecWar and Economic circles that a nation is made up of millions of unnamed simulated ‘citizens’ and a few key notable real life participants. In October 2010 His Majesty published an essay detailing his opinions of the nature of citizenship in the micronational community. [[King Rook&#039;s Essay on Citizenship]] redefined his stance on how citizenship and nobility should be handled in the nation. &lt;br /&gt;
&lt;br /&gt;
The following month Uantir&#039;s system of nobility and citizenship changed drastically. No longer were participating members &#039;citizens.&#039;  He abolished the idea that the real people who participate in the nation are average citizens. They were classed as Aristocrats, to better symbolize the significance of active Uantiri. Among many other benefits being an Aristocrat means that the individual Uantiri represents a number of simulated people that they control, the number of people dependent on activity. This gives each Uantiri Aristocrat more autonomy in the administration of their area of culture. The word citizen in Uantir now refers to the individuals in the simulated population. This change unequivocally classifies The Kingdom of Uantir as a simulationist nation and dismisses any lingering interests at making territorial claims anytime in the near future.&lt;br /&gt;
&lt;br /&gt;
Members can now maintain an easy, passive presence while at the same time getting the ego boost of being a titled lord and running an estate. This new dynamic has increased involvement if not activity. Much of Uantir’s activity is now conducted through e-mails and Facebook messages with his Majesty being the primary hub for the flow of opinion and information instead of the forum. &lt;br /&gt;
The most notable achievement of the change to Aristocracy is the emergence of Riverside, a budding luxury community run by Thane Noel. Thane Noel is a talented graphic artists who, in addition to the high class influences Riverside will bring has tackled a number of the cosmetic projects that Uantir has been lacking in the past.&lt;/div&gt;</summary>
		<author><name>Rook</name></author>
	</entry>
</feed>