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	<title>MicrasWiki - User contributions [en]</title>
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	<updated>2026-11-13T10:15:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Imperium_Incognita_flag.png&amp;diff=22596</id>
		<title>File:Imperium Incognita flag.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Imperium_Incognita_flag.png&amp;diff=22596"/>
		<updated>2013-05-16T21:28:43Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Flag of Tirlar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flag of Tirlar&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Tirlar.png&amp;diff=22595</id>
		<title>File:Tirlar.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Tirlar.png&amp;diff=22595"/>
		<updated>2013-05-16T21:27:59Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Map of tirlar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of tirlar&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cedrist_theocracy&amp;diff=22038</id>
		<title>Cedrist theocracy</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cedrist_theocracy&amp;diff=22038"/>
		<updated>2013-04-21T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Though a Cedrist Theocracy has never truly existed, if one did it would probably be like the following:&lt;br /&gt;
&lt;br /&gt;
[[Cedrism]]--a polytheistic religion--as a theocratic government would install the high priests of various Gods into positions of leadership, most likely positions related to their patron gods. For instance, the High Priest of [[Mors]], [[Krond]], or [[Tempus]] as head of the military; High Priest of [[Breiza]] or [[Fax]] as head of foreign relations; High Priest of [[Los]] as chief justice; and High Priest of [[Lacrymosa]], [[Finanzia]], or De Morgan in charge of economics.&lt;br /&gt;
&lt;br /&gt;
Because Cedrism is a polytheistic religion, followers of specific gods would probably become synonymous with political parties, which would cause division among the populous.&lt;br /&gt;
&lt;br /&gt;
[[Category:Government]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cedrist_theocracy&amp;diff=22037</id>
		<title>Cedrist theocracy</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cedrist_theocracy&amp;diff=22037"/>
		<updated>2013-04-21T20:52:25Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Note: Though a Cedrist Theocracy has never truly existed, if one did it would probably be like the following:  Cedrism--a polytheistic religion--as a theocratic government would …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Though a Cedrist Theocracy has never truly existed, if one did it would probably be like the following:&lt;br /&gt;
&lt;br /&gt;
Cedrism--a polytheistic religion--as a theocratic government would install the high priests of various Gods into positions of leadership, most likely positions related to their patron gods. For instance, the High Priest of Mors, Krond, or Tempus as head of the military; High Priest of Breiza or Fax as head of foreign relations; High Priest of Los as chief justice; and High Priest of Lacrymosa, Finanzia, or De Morgan in charge of economics.&lt;br /&gt;
&lt;br /&gt;
Because Cedrism is a polytheistic religion, followers of specific gods would probably become synonymous with political parties, which would cause division among the populous.&lt;br /&gt;
&lt;br /&gt;
[Category:Government]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Absentia&amp;diff=22015</id>
		<title>Absentia</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Absentia&amp;diff=22015"/>
		<updated>2013-04-19T23:46:47Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: /* Western &amp;amp; Eastern Absentia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = |&lt;br /&gt;
subdivision = Barony of Absentia |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Serovopolis |&lt;br /&gt;
title = Baron |&lt;br /&gt;
largecity = Corrigible, Jacob-La-Ville, Jessvillia, Sileni |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Gilrean Treebane]] |&lt;br /&gt;
language = [[Yardistani]] |&lt;br /&gt;
religion = [[Cedrism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absentia&#039;&#039;&#039; is currently a Barony in the Duchy of [[Yardistan]] currently ruled by [[Gilrean]], but it has only recently reappeared as a territorial entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Ancient History===&lt;br /&gt;
The Empire of Absentia was located in the northwest of the mainland of [[Puritania]], across the strait from [[New Puerto Rico]]. &lt;br /&gt;
&lt;br /&gt;
Ruler: [[Jacobus II]]. &lt;br /&gt;
&lt;br /&gt;
Citizens included [[Grand Duke Theo]], [[Capt. Geoffrey T. Spaulding]], [[Bongo Bo]]. Absentia was the staging base for Jacobian assistance to [[Madland]] during the New Puerto Rico crisis.&lt;br /&gt;
&lt;br /&gt;
* - Captital - [[Corrigible]]&lt;br /&gt;
* - Major City - [[Jacob-La-Ville]]&lt;br /&gt;
&lt;br /&gt;
The major achievement of Absentia was the construction of the Starship [[Improvise]] using [[DSSI]] technology. The Improvise was in deep space when Puritania fell, and still exists.&lt;br /&gt;
&lt;br /&gt;
Absentia, according to [[Grand Duke Ryan]] and as confirmed by Emperor [[Jacobus]] had become part of the Grand Duchy of [[Lac Glacei]]. Lac Glacei and all dependant terrtories were annexed by the [[Federal Republic of Cyberia]] on May 30th, 2007.&lt;br /&gt;
&lt;br /&gt;
On the decolonization of the FRC, Absentia passed to the Imperial Republic of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
[[Image:Absentia.png|frame]]In March 2008, Duke [[Jacobus]] found himself in a bit of a pickle. [[H4773r 3lfs0n]], the historic Baron of [[Vorpmadal]], had requested that his Barony be shipped to Brookshire post haste so it could be reunited with its historic [[Lunaris|Lunatic]] lands. The Baron at the time, [[Benkern]], Jacobus himself and H4773r decided that this was agreeable, provided the County of Mar Sara, the sole County of Vorpmadal at the time, remained Yardistani. This left Jacobus with a problem - what to do with Mar Sara, and the former Baron of Vorpmadal, Benkern?&lt;br /&gt;
&lt;br /&gt;
Absentia was the answer. Discussions were opened by the Duke about a new Barony for Yardistan. Many names were suggested, but eventually, [[Ari]], supreme demi-hemi-semi-god of Forum Administration, decided that Absentia was the one he was going to create and the Barony of Absentia was born. The County of Western Absentia was created soon after a claim had been lodged with the MCS to give Absentia some lands. Benkern was the first Baron; when he became Duke, Count of Western Absentia Prodigy Almighty became Baron; when he became Duke, Countess of Eastern Absentia Gilrean Treebane became Baroness.&lt;br /&gt;
&lt;br /&gt;
==Barony==&lt;br /&gt;
The Barony of Absentia currently has four counties, the [[Mar Sara]], [[Western Absentia]], [[Eastern Absentia]] and the direly-needing-a-name-change [[Northern Absentia]].&lt;br /&gt;
&lt;br /&gt;
===Mar Sara===&lt;br /&gt;
Far to the South, Mar Sara&#039;s inclusion in this Barony might seem odd, but it makes perfect sense when you consider one of the two main reasons for this Barony&#039;s creation was a holding place for Mar Sara which at the time was a Floating County attached to no Barony. Mar Sara has since been re-united with Yardistan.&lt;br /&gt;
&lt;br /&gt;
===Western &amp;amp; Eastern Absentia===&lt;br /&gt;
Western Absentia had long been [[Prodigy Almighty|Prodigy&#039;s]] stomping ground, and was home to his Doom Arena of the Wastes, where all kinds of death-oriented games take place. Eastern Absentia hosted the marriage between its Countess, Gilrean, and Oroigawa Koreyasu. These two Counties are located on the mainland of the continent of Benacia.&lt;br /&gt;
&lt;br /&gt;
===Northern Absentia===&lt;br /&gt;
Northern Absentia, also known as Forgotten Absentia or Oblivion, is an island off the coast of Benacia. It was completely forgotten by every Baron until Duke Benkern pointed it out and created the County officially (see [http://shireroth.kuroshiro.net/forum/viewtopic.php?f=100&amp;amp;t=8870 here]). It&#039;s still awaiting a real name and Count.&lt;br /&gt;
&lt;br /&gt;
[[Category: Shireroth]]&lt;br /&gt;
[[category: Cyberia, Federal Republic of]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Absentia&amp;diff=22014</id>
		<title>Absentia</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Absentia&amp;diff=22014"/>
		<updated>2013-04-19T23:45:49Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: /* Mar Sara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subdivision |&lt;br /&gt;
image_flag = |&lt;br /&gt;
subdivision = Barony of Absentia |&lt;br /&gt;
status = Barony |&lt;br /&gt;
capital = Serovopolis |&lt;br /&gt;
title = Baron |&lt;br /&gt;
largecity = Corrigible, Jacob-La-Ville, Jessvillia, Sileni |&lt;br /&gt;
government = Feudal |&lt;br /&gt;
leader = [[Gilrean Treebane]] |&lt;br /&gt;
language = [[Yardistani]] |&lt;br /&gt;
religion = [[Cedrism]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absentia&#039;&#039;&#039; is currently a Barony in the Duchy of [[Yardistan]] currently ruled by [[Gilrean]], but it has only recently reappeared as a territorial entity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Ancient History===&lt;br /&gt;
The Empire of Absentia was located in the northwest of the mainland of [[Puritania]], across the strait from [[New Puerto Rico]]. &lt;br /&gt;
&lt;br /&gt;
Ruler: [[Jacobus II]]. &lt;br /&gt;
&lt;br /&gt;
Citizens included [[Grand Duke Theo]], [[Capt. Geoffrey T. Spaulding]], [[Bongo Bo]]. Absentia was the staging base for Jacobian assistance to [[Madland]] during the New Puerto Rico crisis.&lt;br /&gt;
&lt;br /&gt;
* - Captital - [[Corrigible]]&lt;br /&gt;
* - Major City - [[Jacob-La-Ville]]&lt;br /&gt;
&lt;br /&gt;
The major achievement of Absentia was the construction of the Starship [[Improvise]] using [[DSSI]] technology. The Improvise was in deep space when Puritania fell, and still exists.&lt;br /&gt;
&lt;br /&gt;
Absentia, according to [[Grand Duke Ryan]] and as confirmed by Emperor [[Jacobus]] had become part of the Grand Duchy of [[Lac Glacei]]. Lac Glacei and all dependant terrtories were annexed by the [[Federal Republic of Cyberia]] on May 30th, 2007.&lt;br /&gt;
&lt;br /&gt;
On the decolonization of the FRC, Absentia passed to the Imperial Republic of [[Shireroth]].&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
[[Image:Absentia.png|frame]]In March 2008, Duke [[Jacobus]] found himself in a bit of a pickle. [[H4773r 3lfs0n]], the historic Baron of [[Vorpmadal]], had requested that his Barony be shipped to Brookshire post haste so it could be reunited with its historic [[Lunaris|Lunatic]] lands. The Baron at the time, [[Benkern]], Jacobus himself and H4773r decided that this was agreeable, provided the County of Mar Sara, the sole County of Vorpmadal at the time, remained Yardistani. This left Jacobus with a problem - what to do with Mar Sara, and the former Baron of Vorpmadal, Benkern?&lt;br /&gt;
&lt;br /&gt;
Absentia was the answer. Discussions were opened by the Duke about a new Barony for Yardistan. Many names were suggested, but eventually, [[Ari]], supreme demi-hemi-semi-god of Forum Administration, decided that Absentia was the one he was going to create and the Barony of Absentia was born. The County of Western Absentia was created soon after a claim had been lodged with the MCS to give Absentia some lands. Benkern was the first Baron; when he became Duke, Count of Western Absentia Prodigy Almighty became Baron; when he became Duke, Countess of Eastern Absentia Gilrean Treebane became Baroness.&lt;br /&gt;
&lt;br /&gt;
==Barony==&lt;br /&gt;
The Barony of Absentia currently has four counties, the [[Mar Sara]], [[Western Absentia]], [[Eastern Absentia]] and the direly-needing-a-name-change [[Northern Absentia]].&lt;br /&gt;
&lt;br /&gt;
===Mar Sara===&lt;br /&gt;
Far to the South, Mar Sara&#039;s inclusion in this Barony might seem odd, but it makes perfect sense when you consider one of the two main reasons for this Barony&#039;s creation was a holding place for Mar Sara which at the time was a Floating County attached to no Barony. Mar Sara has since been re-united with Yardistan.&lt;br /&gt;
&lt;br /&gt;
===Western &amp;amp; Eastern Absentia===&lt;br /&gt;
Western Absentia has long been [[Prodigy Almighty|Prodigy&#039;s]] stomping ground, and is home to his Doom Arena of the Wastes, where all kinds of death-oriented games take place. Eastern Absentia hosted the marriage between its Countess, Gilrean, and Oroigawa Koreyasu. These two Counties are located on the mainland of the continent of Benacia.&lt;br /&gt;
&lt;br /&gt;
===Northern Absentia===&lt;br /&gt;
Northern Absentia, also known as Forgotten Absentia or Oblivion, is an island off the coast of Benacia. It was completely forgotten by every Baron until Duke Benkern pointed it out and created the County officially (see [http://shireroth.kuroshiro.net/forum/viewtopic.php?f=100&amp;amp;t=8870 here]). It&#039;s still awaiting a real name and Count.&lt;br /&gt;
&lt;br /&gt;
[[Category: Shireroth]]&lt;br /&gt;
[[category: Cyberia, Federal Republic of]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Federal_Republic_of_Cyberia&amp;diff=22013</id>
		<title>Federal Republic of Cyberia</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Federal_Republic_of_Cyberia&amp;diff=22013"/>
		<updated>2013-04-19T23:41:14Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: /* Information Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The name &#039;&#039;&#039;Cyberia&#039;&#039;&#039; may also refer to the [[Virtual Commonwealth of Cyberia]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Map3.jpg|thumb|right|250px|Map of the Federal Republic of Cyberia&amp;lt;br&amp;gt;Copyright Tim Dunkin, 1998, 2007]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
The map above was originally drawn for the old unified Cyberia in early 1998 by our current President [[Tim Dunkin]] who holds copyright. Other [[Cyberias]] use different maps. Used by permission.&lt;br /&gt;
&lt;br /&gt;
== Prehistory ==&lt;br /&gt;
&lt;br /&gt;
Cyberia is part of the [[Cyber-Island Chain]] on the planet Earth.&lt;br /&gt;
&lt;br /&gt;
The following is from &amp;quot;The Development of the Cyber Island Chain&amp;quot; by Admiral [[Kenneth K.Thacker]]. &lt;br /&gt;
&lt;br /&gt;
75-50 MILLION YEARS AGO: CONTINENTAL BREAKUP &lt;br /&gt;
&lt;br /&gt;
Pressures begin to increase due to the super-continent Pangea’s continuing break up and a series of large faults begin to form splitting off a large chunk of the European continental plate and pulling it gradually in a southwesterly direction with the Atlantic Oceanic Plate. This area was rich in plant and animal life and many fossils from the Mesozoic era can be found today. &lt;br /&gt;
&lt;br /&gt;
50-35 MILLION YEARS AGO: CYBER-ATLANTIC PLATE FORMS &lt;br /&gt;
&lt;br /&gt;
As time passed the new Cyber-Atlantic sub-continental plate began to shift further southwest, away from the European continental plate. This was a period of great upheaval and large portions of the European land mass were torn away and many of which now exist as a chain of large islands extending for nearly 1000 miles. During this time, earthquakes and mass volcanism was the norm and in fact many of the smaller islands in the Cyber Island chain are a direct result of volcanic buildup. &lt;br /&gt;
&lt;br /&gt;
35-10 MILLION YEARS AGO: CYBER ISLAND CHAIN DEVELOPS &lt;br /&gt;
&lt;br /&gt;
As the Cyber-Atlantic sub-continental plate continued to move farther from the European continent, additional upheavals rocked the new islands of the Cyber Island Chain. The largest of these islands Cybsentia was torn into four smaller islands or island groups, Cyberia, Cyberland, Rocentia and the East Cyberian Archipelago. As time progressed these island groups have spread out further and further away from each other and each has taken on distinctly different geographic, geological and meteorological characteristics. &lt;br /&gt;
&lt;br /&gt;
10 MILLION to 6,000 YEARS AGO: FINAL FORMATION &lt;br /&gt;
&lt;br /&gt;
During this time period much of what can be seen in the modern day Cyber Island Chain began forming. During this time period the Cyber Atlantic sub-continental plate ceased it’s rapid southwestern drift as it began to meet increased pressure from the Atlantic Oceanic plate. It was during the first few million years of this time period that mountains ranges like the Aerie Spine mountains in [[Rocentia]], the Wasulan Peaks in [[Cyberland]] and the Mattimean Range in Cyberia began to form. It was also during this time period that the northern most islands were buried under miles of glaciers that did not fully pull back until the end of the last Ice Age over ten thousand years ago. In the last 2 million years the Cyber Atlantic sub-continental plate has begun to slowly stabilize and the entire area is expected to eventually become more or less geologically stable. Due to continued plate tectonic activity however, the area is still considered one of the most geologically active in the world today. Also during this time period, much of the flora and fauna that can be currently seen today began to evolve.&lt;br /&gt;
&lt;br /&gt;
== Pre-Internet History ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skunk Apes&amp;quot; from &amp;quot;The First Peoples&amp;quot; by [[Theo Chang]] &lt;br /&gt;
&lt;br /&gt;
The Menet [[Skunk Ape]], or Australopithicus Menetea, is approximately 2 meters in height and is estimated to average 125 kilograms in weight. Man-shaped, with a lumbering gait, it is said to resemble the Yeti of the Himalayas or the Bigfoot of the Columbia River basin of North America. The common name comes from the fact that most humans are unable to abide the creatures&#039; stench, and so they have (for the most part) been left to themselves to roam the mountainous area of the [[Menet]]-[[Mattimeo]] border. &lt;br /&gt;
&lt;br /&gt;
Hunted by both the curious and those with less than honorable motives, these beings hid themselves for many years. Although described by many authors, they were first communicated with by in modern times by [[Capt. Geoffrey T. Spaulding]]. At least one Skunk Ape, named [[Bongo Bo]] learned how to use a computer. The apes at one time worshipped a pole with the heads of Alan Grieve and Emperor [[Jacobus]] carved on opposite sides, Janus-like. The Apes soon learned the error in this. &lt;br /&gt;
&lt;br /&gt;
Liberal doses of soap and water attenuate the apes natural scent when they need to interact directly with their fellow citizens of different species.&lt;br /&gt;
&lt;br /&gt;
The Apes were granted citizenship by the province of Menet [[Third War for Cyberian Liberation]], and many fought bravely for the province. The Apes are full citizens of the Federal Republic of Cyberia. Bongo Bo now serves as Deputy from Menet in the national legislature.&lt;br /&gt;
&lt;br /&gt;
==The Mala&#039;anje==&lt;br /&gt;
&lt;br /&gt;
The [[Mala&#039;anje]] people were the first Homo Sapiens to make their homes in Cyberia and in the other islands of Cyber-Island Chain. Their origins are murky, and they have many stories and legends about their early days, many of them contradictory.&lt;br /&gt;
&lt;br /&gt;
DNA analysis shows that the Mala&#039;anje are many different groups, and have ancestry in common with dozens of different ethnic groups around the planet. &lt;br /&gt;
&lt;br /&gt;
This bears out the multiplicity of their stories, as it seems each group preserved it&#039;s individual stories and legends. They were a (nearly) united people by the time of the colonization by European powers like that which occured around the world.&lt;br /&gt;
&lt;br /&gt;
==Colonialism==&lt;br /&gt;
&lt;br /&gt;
British influence came to dominate in Cyberia, but the French, Spanish, Portugese, Germans and others left their mark as well. The end of colonial times lead to upheaval and also to compromise.&lt;br /&gt;
&lt;br /&gt;
== The Early Days == &lt;br /&gt;
&lt;br /&gt;
On July 19,[[1997]] [[Ken Kerns]] founded the primordial internet micronation of [[Cyberia]]. Although mentions of earlier [[Cyberias]] are scattered tantalizingly across the web, most of the surviving micronations of that name claim descent from this.&lt;br /&gt;
&lt;br /&gt;
The early Cyberia communicated primarily by listserve. Hundreds of people participated. Many of the early cities and provinces had citizenry larger than most modern micronations.&lt;br /&gt;
&lt;br /&gt;
== Civil Wars, Civil Strife ==&lt;br /&gt;
&lt;br /&gt;
Barely a year after the establishment of Kern&#039;s Commonwealth, stresses and fractures began to form in the body politic. The usual left-right battles experienced by many nations were made worse by strong personalities striving to control the nation.&lt;br /&gt;
&lt;br /&gt;
From July through October [[1998]] the country was shaken by the [[First War of Cyberian Liberation]], also called Civil War I by some, and the Rosario Rebellion by those often styled the [[Cyberian Oligarchy]]. This resulted in the establishment of the rival [[United Provinces of East Cyberia]], and a large drop in population.&lt;br /&gt;
&lt;br /&gt;
The war released much of the strain, and many of those who disliked the established order left the country, some returning after months or years. The autocratic nature of the government remained, however.&lt;br /&gt;
&lt;br /&gt;
In December [[1999]], the [[Second War for Cyberian Liberation]] (also called Civil War II or the Phyle Rebellion) broke out. The War became a four-way struggle. [[Mike Phyle]]&#039;s Communists (known as the Provos) received aid from [[UPEC]], especially air cover. The &amp;quot;Loyalists&amp;quot; put up a tremendous struggle. An ultra-left, ultra-radical-feminist faction lead by [[Elena Delgado]] fought all sides and was soon subdued. The micronationalist known at that time as Emperor [[Jacobus]] landed [[United Imperium]] troops outside of [[Southaven]], [[Lasteria]]. Jacobus claimed to be the Emperor of Cyberia, as traditional King of the [[Mala&#039;anje]] people.&lt;br /&gt;
&lt;br /&gt;
At length, the Provos and the Imperials formed an unusual alliance. They co-operated in crushing the Delgadans (with the help of the UPEC Air Force), and began to defend common lines.&lt;br /&gt;
&lt;br /&gt;
The Provo leadership, citing a horror both of continued war and of a Loyalist victory, at length turned all of the territory under their control ([[Menet]], [[Lasteria]], [[Southern Mattimeo]] and most of the [[Windsor Islands]] over to [[Jacobus]]&#039;s forces.&lt;br /&gt;
&lt;br /&gt;
An informal cease fire line took shape, with the loyalist regime (sans the President whose tactics helped spark the conflict) in control of the north, and the U.I. protected Imperial Dominion of [[Free Cyberia]] in the south.&lt;br /&gt;
&lt;br /&gt;
Imperial troops were drawn down in the spring of 2000, and the successors to the loyalist regime were able to overrun the I.D.F.C.. The United Imperium mantained an intelligence presence and secret arms stores which were hidden by the Mala&#039;anje and other groups hostile to the regime. &lt;br /&gt;
&lt;br /&gt;
A struggle for influence continued among many political factions for several years, but it seemed that the same hands continued to pull the strings. More and more people emmigrated, and the population continued to whither.&lt;br /&gt;
&lt;br /&gt;
Civil rancor grew so bad that a desperate Constitutional amendment was proposed that would have banished one of the more disruptive elements and granted blanket amnesty to the rest of the population (see:[[Restoration of Civility and Civilization Act]]).&lt;br /&gt;
&lt;br /&gt;
After a controversial series of events, the Amendment was squelched, and another exodus of Cyberians commenced. The socialist coaltion in charge of the nation decided to force out the conservative government of [[Menet]] province by force of arms, sparking the [[Third War for Cyberian Liberation]],  (also called Civil War III, or the Spaulding Rebellion) which lasted from June through July of 2002.&lt;br /&gt;
&lt;br /&gt;
==Confusion and Further Turmoil==&lt;br /&gt;
&lt;br /&gt;
Vice President [[Joe Whit]] (Full name - Joe Whittaberg) came to power with the founding of the [[Restored Commonwealth of Cyberia]] under the aegis of the [[Committee of National Salvation]]. Whittaberg later resigned to return to provate life, and the Committee recalled Emperor [[Jacobus]] to administer the country. &lt;br /&gt;
&lt;br /&gt;
The RCC (later the RICC) did not have the iron grip on the country that the Oligarchy had maintained, and forces opposed to the Committee was able to form a counter-regime, causing further chaos. The Emperor, desiring peace, entered into an ill-advised treaty with the oppostion in the latter part of 2004. Promises were made that the Commonwealth government would allow the Emperor and his friends and allies to live in peace.&lt;br /&gt;
&lt;br /&gt;
This arrangement, like so many before it, was doomed. The Oligarchy began a culturkampf, a struggle to re-write history and drive any and all opposition along with the memory of any opposition, from the face of the planet. This lead to the Re-Foundation.&lt;br /&gt;
&lt;br /&gt;
== Refoundation ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic of Cyberia was refounded on August 10, 2005. In his Foundation Speech, President [[Jacobus]] B.S. Kahunamea stated in an address on MNN entitled &amp;quot;Ich Bein Ein Cyberian&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
(Quote)&lt;br /&gt;
No longer will we accept exile with grace. No longer will we countenance the current government of the VCC declaring who or what is and is not Cyberian.&lt;br /&gt;
&lt;br /&gt;
Consider this - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;USA, copyright 1776, Jefferson-Franklin Co., renewed 1865, A. Lincoln and Associates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;England, copyright 1066, William Norman &amp;amp; Co.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silly? Ludicrous?&lt;br /&gt;
&lt;br /&gt;
The clique that drove dozens, if not hundreds into exile should not have exclusive right to decide upon what is &amp;quot;cyberian&amp;quot; and what is not, no more than a Mussolini should say who was an Italian, or than a certain frustrated artist (short, little mustache - ja, him) could strip people of their German-ness because of their religion or merely because he said so.&lt;br /&gt;
&lt;br /&gt;
No, recent rulers of the VCC have not had to use the [[Simulations Control Act]] recently because it and its concurrent oppressive gibberish (along with an utterly corrupt legal system) was used to exile anyone who would challenge their right to plunder a nation and to reserve its culture and history solely for their own use.&lt;br /&gt;
&lt;br /&gt;
The behavior of these people, and the behavior that they drew from those of us who opposed them has caused the word Cyberian to signify negativity, arrogance and intolerance.&lt;br /&gt;
&lt;br /&gt;
I say to you, NO MORE!&lt;br /&gt;
&lt;br /&gt;
I AM A CYBERIAN! No matter what the VCclique says, no matter what anyone pretending to micronational authority may say. From today, my micronational work will be to make that title something to be proud of again!&lt;br /&gt;
&lt;br /&gt;
I AM A CYBERIAN, AND MY NAME IS JACOBUS!&lt;br /&gt;
&lt;br /&gt;
I hereby place in abeyance any claim to any Imperial title until and unless it should by conferred by a free vote. A vote of a free Cyberian people, not one of the rump clique that soils the title name.&lt;br /&gt;
&lt;br /&gt;
There will be again be a free people ruling themselves in a free Cyberia, free of the fear and the stains of the past.&lt;br /&gt;
&lt;br /&gt;
The struggle to come will not be fought on the MCS forums. Nor will we attempt to wrest the forums or sites of our opponents from them. The struggle will be waged in a manner never seen in micronationry before. &lt;br /&gt;
&lt;br /&gt;
And we will be wage it with manners. &lt;br /&gt;
&lt;br /&gt;
Jacobus,&lt;br /&gt;
Cyberian&lt;br /&gt;
(Close quote)&lt;br /&gt;
&lt;br /&gt;
The [[Constitution of the Federal Republic of Cyberia]] was approved in March of 2006, and amended in June of 2006. Five free elections have been held under the Constitution.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic of Cyberia uses the original Cyberian map by (copyright) Tim Dunkin. (See it here  http://federalrepublicofcyberia.freehosting.net/photo.html)&lt;br /&gt;
The FRC continues all of the Historic Provinces of Cyberia. [[Bava]],[[Belar]],[[Corli]], [[Lasteria]], [[Mala]], [[Mattimeo]], [[Menet]], [[Windsor Islands]]. In addition, the Republic of [[Istvanistan]] is considered an Honorary Province of the FRC. (The FRC is also considered an Honorary Oblast of Istvanistan.) The FRC has a Treaty of Protection and Mutual Assistance with the Provisonal Government of [[Puritania]], which has applied for FRC Provincial status.&lt;br /&gt;
&lt;br /&gt;
In June of 2007 [[Lac Glacei]] along with [[Cognito]] and other dependencies became territories of the Federal Republic of Cyberia.&lt;br /&gt;
&lt;br /&gt;
Sovereignty over [[Terra Novum]] has also been re-asserted.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
The [[Mala&#039;anje]] people and the [[Skunk Ape]]s were the original peoples of the land now called the FRC. In micronational terms, the FRC is supported by former citizens of the [[VCC]] and their friends and associates. Many of these supported the [[Restored Commonwealth of Cyberia]], [[U.P.E.C.]] and other more ephemeral Cyberias. There has been constant strife between these groups and the [[VCC]] ever since the [[First War of Cyberian Liberation]] in October of 1998. The FRC maintains the [[Cyberian Memorial]] in remembrance of their old comrades.&lt;br /&gt;
&lt;br /&gt;
== Foreign Affairs ==&lt;br /&gt;
&lt;br /&gt;
The Federal Republic of Cyberia maintains relations with the Kingdom of [[Jonan]], the Republic of [[Istvanistan]], the Free Republic of [[Rocentia]], the [[Royal Amokolian Republic]], the Imperial Republic of [[Shireroth]], and the City-State of [[Nordicy]].  &lt;br /&gt;
&lt;br /&gt;
Foreign relations are difficult, as the conflict with the VCC frequently leads to diplomatic squabbles.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
As of August 2007, the population eligible to vote is around twenty. Resident aliens and visitors frequently bring this above twenty-five.&lt;br /&gt;
&lt;br /&gt;
== Political Parties ==&lt;br /&gt;
&lt;br /&gt;
* Cyberian Renewal Action Party, is the successor to the old [[Cyberian Renaissance Action Party]]. The CRAP is center-right and is considered to be one of the more moderate voices in the [[Federal Republic of Cyberia]].    &lt;br /&gt;
   &lt;br /&gt;
* PROHIBISHNESS PARTI, also known as the Prohibition Party of Cyberia gets most of its support from the [[Skunk Ape]] population. It&#039;s founder and leader [[Bongo Bo]] also lead a similar party in [[Puritania]]. The party is in favor of banning all intoxicating substances. This grew out of the actions of the joint Ape/Menet forces during the [[Third War for Cyberian Liberation]]].  As the leadership determined pure Prohibition to be improbable and perhaps undesirable, the party has been re-named the National Organization of Sentient Humanoids &amp;amp; Intelligent Things.. &lt;br /&gt;
&lt;br /&gt;
* Neo-Ciceronian Party, lead by Menet governor [[Tim Dunkin]], looks back to the virtues of truth, honesty and public service that built the Roman Republic. &lt;br /&gt;
   &lt;br /&gt;
* Rally for the Imperium - The [[Rally for the Imperium]] bills itself as the &amp;quot;traditional [[Jacobist]]&amp;quot; party. Among the Rally&#039;s goals are the unification of all Cyberias and all of the territories of the former [[United Imperium]] into one Empire under the [[House of Bonaparte-Stuart-Kahunamea]]. the party has a following in the modern Federal Republic of Cyberia.&lt;br /&gt;
   &lt;br /&gt;
* [[Rosario Peoples&#039; Front]] - This succesor to the old [[Communist]] Party of Cyberia is named in honor of Communist Leaders [[Michael Rosario]] and [[Hoss Rosario]], heroes of the [[First War of Cyberian Liberation]] and the [[Second War for Cyberian Liberation]]. It&#039;s goals are far-left.&lt;br /&gt;
&lt;br /&gt;
* The [[Groucho-Marxist Party]] has been re-founded by the President. This party in the old days was more of a [http://www.omrlp.com/ Monster Raving Looney Party], but it has mellowed over the years&lt;br /&gt;
&lt;br /&gt;
* The R.P.P.C. seems dormant at this writing.&lt;br /&gt;
&lt;br /&gt;
== Information Services ==&lt;br /&gt;
&lt;br /&gt;
The FRC forums is at http://cyberia11672.yuku.com/&lt;br /&gt;
&lt;br /&gt;
The FRC website is  http://federalrepublicofcyberia.freehosting.net/&lt;br /&gt;
&lt;br /&gt;
The Federal Republic News Service is a response on the part of the Federal Republic of Cyberia to the censorship issues on the MNN site. The FRC is served regularly by INNews and Menet News.&lt;br /&gt;
&lt;br /&gt;
==The National Anthem==&lt;br /&gt;
&lt;br /&gt;
Debate over a National Anthem continued for a considerable amount of time. It seemed that each Province or political party had its favorite.&lt;br /&gt;
&lt;br /&gt;
A plebiscite was held during the March 2007 election, and the most popular candidate was submitted to the legislature. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Rule, Cyberia]]&amp;quot; reflects the increasing British and Imperial orientation of the nation. The tune (Rule Brittania) was also an unofficial anthem of the [[United Imperium]].&lt;br /&gt;
&lt;br /&gt;
[[Theo Chang]] commented, &amp;quot;So our anthem is a clone of a British song. Our Constitution is a clone of the United States, and a lot of our citizens are clones. So What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Flag==&lt;br /&gt;
The flag shown below is not official. It is being used on Naval vessels while the two year long debate on the flag sputters.&lt;br /&gt;
&lt;br /&gt;
[[Image:White_cyberia.GIF]]&lt;br /&gt;
&lt;br /&gt;
[[category: Nations]]&lt;br /&gt;
[[category: Cyberia, Federal Republic of]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Amendment_for_a_Minimal_Activity_Requirement&amp;diff=11322</id>
		<title>Amendment for a Minimal Activity Requirement</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Amendment_for_a_Minimal_Activity_Requirement&amp;diff=11322"/>
		<updated>2012-02-03T21:16:57Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed, in a vote of 5 in approval and 1 in opposition, on Friday, 5 September 2008.  It amends Article IV of the First Commonwealth Constitution.  ----  1. The following cla…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed, in a vote of 5 in approval and 1 in opposition, on Friday, 5 September 2008.&lt;br /&gt;
&lt;br /&gt;
It amends Article IV of the [[First Commonwealth Constitution]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1. The following clause is to replace Clause A of Article IV of the Constitution:&lt;br /&gt;
&lt;br /&gt;
:(A) The Speaker of the Assembly is elected directly from and by the Assembly and is tasked with the responsibility of managing the activities of the Assembly and ensuring that its decisions are executed, as well as maintaining the well-being of the state, its internal and external security, as well as its diplomatic relations. These duties may be delegated to other citizens with the approval of the Assembly. The Speaker of the Assembly has a term limit of three months, but no limit to the number of terms served. Only an Antican citizen with no other micronational citizenships who has been an active participant (average of 5 posts per week over the 4 weeks preceding the election) may run for Speaker of the Assembly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Legislation]] [[category:Commonwealth Legislation]] [[category: Amendments]][[category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Amend_the_Articles_of_Voting&amp;diff=11321</id>
		<title>Amend the Articles of Voting</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Amend_the_Articles_of_Voting&amp;diff=11321"/>
		<updated>2012-02-03T21:14:31Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed by the Assembly with 12 votes in approval and 0 in opposition, on Thursday, 25 January 2007.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;Repealed 5 June 2007 by the [[Amendment to the Articles of the Republic]].&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Amend the Articles of Voting to the Following:&lt;br /&gt;
&lt;br /&gt;
I. All elections for national offices are to last either five (5) days or until every citizen has voted. Under no circumstances may an election or vote be closed before at least one of these conditions has been met.&lt;br /&gt;
&lt;br /&gt;
II. In elections for national offices, the candidate who receives the plurality of the vote is to be declared the winner of the election. In the absence of a leading candidate, the least supported candidate is to be declared lost, removed from the ballot, and a runoff vote is to be conducted. This may be repeated as necessary until one candidate achieves the plurality of the votes. If multiple candidates receive the same number of votes and no candidate can be eliminated, the winner of the office will be selected at random.&lt;br /&gt;
&lt;br /&gt;
III. An electoral quorum of half of the active population according to the previous census plus one (1) shall be required for elections to be considered valid. New elections will be held if this condition is not met.&lt;br /&gt;
&lt;br /&gt;
IV. Elections must be determined by secret ballot.&lt;br /&gt;
&lt;br /&gt;
[[category: Legislation]] [[category: First Republic Legislation]] [[category: Amendments]][[category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Amend_the_Articles_of_Voting&amp;diff=11320</id>
		<title>Amend the Articles of Voting</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Amend_the_Articles_of_Voting&amp;diff=11320"/>
		<updated>2012-02-03T21:14:03Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed by the Assembly with 12 votes in approval and 0 in opposition, on Thursday, 25 January 2007.  &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;Repealed 5 June 2007 by the [[Amendment to the Articles…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed by the Assembly with 12 votes in approval and 0 in opposition, on Thursday, 25 January 2007.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;Repealed 5 June 2007 by the [[Amendment to the Articles of the Republic]].&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Amend the Articles of Voting to the Following:&lt;br /&gt;
&lt;br /&gt;
I. All elections for national offices are to last either five (5) days or until every citizen has voted. Under no circumstances may an election or vote be closed before at least one of these conditions has been met.&lt;br /&gt;
&lt;br /&gt;
II. In elections for national offices, the candidate who receives the plurality of the vote is to be declared the winner of the election. In the absence of a leading candidate, the least supported candidate is to be declared lost, removed from the ballot, and a runoff vote is to be conducted. This may be repeated as necessary until one candidate achieves the plurality of the votes. If multiple candidates receive the same number of votes and no candidate can be eliminated, the winner of the office will be selected at random.&lt;br /&gt;
&lt;br /&gt;
III. An electoral quorum of half of the active population according to the previous census plus one (1) shall be required for elections to be considered valid. New elections will be held if this condition is not met.&lt;br /&gt;
&lt;br /&gt;
IV. Elections must be determined by secret ballot.&lt;br /&gt;
&lt;br /&gt;
[[category: Legislation]] [[category: First Republic Legislation]] [[category: Amendments]][[category:Anitca]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Locator_Map_Albion.png&amp;diff=11319</id>
		<title>File:Locator Map Albion.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Locator_Map_Albion.png&amp;diff=11319"/>
		<updated>2012-02-03T21:11:56Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Albion&amp;diff=11318</id>
		<title>Albion</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Albion&amp;diff=11318"/>
		<updated>2012-02-03T21:09:47Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;{| class=&amp;quot;infobox vcard geography&amp;quot; style=&amp;quot;width:300px; font-size:83%;&amp;quot; | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{fullName}}}&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; |- | colspan=&amp;quot;2&amp;quot; | {| width=100%…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox vcard geography&amp;quot; style=&amp;quot;width:300px; font-size:83%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;big&amp;gt;&#039;&#039;&#039;{{{fullName}}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| width=100% style=&amp;quot;text-align:center; margin:0 auto; background:none;&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;width:50%; border:0; vertical-align:middle;&amp;quot; | [[Image:{{{flag}}}|125px|Flag of {{{commonName}}}|frameless]]&amp;lt;br&amp;gt;[[Flag of {{{commonName}}}|Flag]]&lt;br /&gt;
| align=center style=&amp;quot;width:50%; border:0; vertical-align:middle;&amp;quot; | [[Image:{{{coa}}}|85px|Coat of Arms of {{{commonName}}}|frameless]]&amp;lt;br&amp;gt;[[Coat of arms of {{{commonName}}}|Coat of Arms]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 align=center | [[Image:Locator_Map_Albion.png|250px|Location of {{{commonName}}}|frameless]]&lt;br /&gt;
|-class=&amp;quot;mergedtoprow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Capital&#039;&#039;&#039; ||align=left | {{{capital}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Largest city&#039;&#039;&#039; ||align=left | {{{largeCity}}}&lt;br /&gt;
|-class=&amp;quot;mergedtoprow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Language&#039;&#039;&#039; ||align=left | {{{lang}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Demonym&#039;&#039;&#039; ||align=left | {{{demnoun}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&amp;amp;nbsp;- Adjective ||align=left | {{{demadj}}}&lt;br /&gt;
|-class=&amp;quot;mergedtoprow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Region type&#039;&#039;&#039; ||align=left | {{{regionType}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Government&#039;&#039;&#039; ||align=left | {{{govtype}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&amp;amp;nbsp;- [[{{{leaderTitle}}} of {{{commonName}}}|{{{leaderTitle}}}]] ||align=left | [[{{{leader}}}]]&lt;br /&gt;
|-class=&amp;quot;mergedtoprow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Area&#039;&#039;&#039; ||align=left | {{{area}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&amp;amp;nbsp;- Ranked ||align=left | {{{arearank}}}&lt;br /&gt;
|-class=&amp;quot;mergedtoprow&amp;quot;&lt;br /&gt;
|align=left |&#039;&#039;&#039;Population&#039;&#039;&#039; ||align=left | {{{pop}}}&lt;br /&gt;
|-class=&amp;quot;mergedrow&amp;quot;&lt;br /&gt;
|align=left |&amp;amp;nbsp;- Ranked ||align=left | {{{poprank}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Agenda_Reform_Act&amp;diff=11317</id>
		<title>Agenda Reform Act</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Agenda_Reform_Act&amp;diff=11317"/>
		<updated>2012-02-03T21:07:29Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed by the Assembly with 8 votes in approval and 5 in opposition on Friday, 18 August 2006.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;REPEALED&amp;#039;&amp;#039;&amp;#039; by Acts of Assembly No.53, [[Committe…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed by the Assembly with 8 votes in approval and 5 in opposition on Friday, 18 August 2006.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;REPEALED&#039;&#039;&#039; by Acts of Assembly No.53, [[Committee Reform Act]].&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Act # 41&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part I: The Agenda&lt;br /&gt;
&lt;br /&gt;
1. –&lt;br /&gt;
:(1) The Agenda will be divided into two sections.&lt;br /&gt;
::(a) Section one will be for those bills not yet considered by committees.&lt;br /&gt;
::(b) Section two will be for those bills that have been approved by committees.&lt;br /&gt;
:(2) All bills on part one of the agenda will be sent to committees for review before floor debate can occur.&lt;br /&gt;
::(a) Bills which are moved to immediate debate through 14.2 of the Assembly Operations Act skip committee review and pass directly to debate.&lt;br /&gt;
:::(i) If there is no room in the full assembly for another bill, the bill is moved to first on the agenda in section two.&lt;br /&gt;
:::(ii) If other bills have been moved in this fashion and are currently first on the agenda, then the first moved takes precedence and more recently moved bills will stack behind accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part II: Committee Creation and Powers&lt;br /&gt;
&lt;br /&gt;
2. -&lt;br /&gt;
:(1) Three standing committees are created.&lt;br /&gt;
::(a) The Foreign Affairs Committee will oversee bills pertaining to foreign relations and international trade.&lt;br /&gt;
::(b) The Rules Committee will oversee only those bills which pertain to assembly procedure, the legal system, and fundamental laws.&lt;br /&gt;
::(c) The Internal Affairs Committee will oversee all bills pertaining to infrastructure, the economy, and appropriations.&lt;br /&gt;
:(2) The Speaker may create Supplemental Committees in addition to the three standing committees.&lt;br /&gt;
::(a) The procedure for selecting members and chairs of Supplemental Committees will be the same as the procedures for Standing Committees.&lt;br /&gt;
::(b) One individual citizen may not be on more than one Standing Committee; however, an individual citizen may be on any number of Supplemental Committees.&lt;br /&gt;
::(c) A Supplemental Committee may only be abolished with a 2/3 vote of the members of that committee, and with the support of the Speaker.&lt;br /&gt;
:(3) During each election for Speaker, the members of each Committee will select a member of that committee to serve as Chair.&lt;br /&gt;
::(a) In order to be elected Chair, one must be nominated by another member of the committee.&lt;br /&gt;
::(b) Members of the committee will vote for all nominees.&lt;br /&gt;
::(c) In the event of a tie, the Chair will be selected by the Speaker among the tied candidates.&lt;br /&gt;
::(d) Members of a committee may hold a vote of no-confidence in a committee chair. Such a vote requires a majority within the committee to pass, and will result in the immediate removal of the chair&#039;s powers.&lt;br /&gt;
::(e) If the chair of a committee is removed or resigns, a new election using the aforementioned process will be held for the chairmanship of the committee.&lt;br /&gt;
::(f) The chair of a committee may temporarily delegate chairmenship authority to another member of the committee in the event of a leave of absence.&lt;br /&gt;
:(4) Standing committees shall have variable membership corresponding to roughly one third of the population each.&lt;br /&gt;
:(5) Committee assignment and reassignment will be determined at the beginning of each new Speaker’s term by a council of the committee chairs and the Speaker. Committee assignments for new citizens will be made by the Speaker.&lt;br /&gt;
::(a) Citizens may request which committee they be placed in, but such requests do not have to be adhered to. Individuals who are already in a committee and request to stay in that committee must be reassigned to that committee.&lt;br /&gt;
::(b) When this act first goes into effect, there are no committees in place to elect chairs and determine membership, therefore, initial committee membership will be determined by a council of the cabinet and the Speaker. Committees will then immediately elect their first chair to serve the remainder of the current Speaker&#039;s term.&lt;br /&gt;
&lt;br /&gt;
3. -&lt;br /&gt;
:(1) Committees as per their oversight responsibility have the power to debate and edit bills.&lt;br /&gt;
:(2) A majority of a committee must approve a bill before it can be sent to the floor for full-session review.&lt;br /&gt;
::(a) If a bill fails in committee it is considered failed legislation.&lt;br /&gt;
:(3) Committees may set their own agendas, with procedure to be determined by the chairs.&lt;br /&gt;
:(4) Committee chairs are responsible for setting their own quorums and determining the maximum amount of bills that may be considered by a committee at a time as well as setting and enforcing any other rules of debate provided they are consistent with the laws of the Republic of Antica.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part III: Procedure&lt;br /&gt;
&lt;br /&gt;
4. –&lt;br /&gt;
:(1) The Speaker will assign bills to the various committees for consideration. All bills posted in the cloakroom must be assigned to a committee by the Speaker within 48 hours.&lt;br /&gt;
:(2) Chairs may request that certain legislation be given to their committee, but such requests do not need to be adhered to.&lt;br /&gt;
:(3) Committees will vote on whether to accept consideration on an assigned bill.&lt;br /&gt;
:(a) If a bill is rejected by a committee, the speaker may assign the bill to a different committee. If the speaker does not wish to do so, the bill rejected for consideration by committees are considered failed.&lt;br /&gt;
&lt;br /&gt;
5. –&lt;br /&gt;
:(1) Passage of a bill by a committee is equivalent to a motion to move to immediate debate.&lt;br /&gt;
:(2) Bills passed by committees will follow the same rules for ordering bills moved to immediate debate as outlined in Section 1, Paragraph 2, Clause A and its subsections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part IV: Motions&lt;br /&gt;
&lt;br /&gt;
6. –&lt;br /&gt;
:(1) The Speaker will now recognize the “Motion to Move to (position) on the Agenda”.&lt;br /&gt;
::(a) A motion to move to (position) on the agenda is only applicable to bills in section two of the agenda.&lt;br /&gt;
::(b) A motion to move to (position) on the agenda places the bill in question in the requested position on section two of the agenda.&lt;br /&gt;
::(c) This motion takes precedence over all previous motions and does not stack chronologically.&lt;br /&gt;
::(d) In order for this motion to succeed it requires the support of one third or above of the stated legislative quorum.&lt;br /&gt;
:(2) The Motion to Move to Immediate debate will only apply to Section one of the Agenda.&lt;br /&gt;
:(3) The Motion to Suspend the Agenda will only apply to Section two of the agenda.&lt;br /&gt;
:(4) Section 14, Paragraph 1, Clause A of Act of Assembly No.26, Assembly Operation Act shall now read &amp;quot;Requires the support of one third or above of the stated legislative quorum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part V: Enactment&lt;br /&gt;
&lt;br /&gt;
7. -&lt;br /&gt;
:(1) This bill will go into effect immediately upon passage.&lt;br /&gt;
&lt;br /&gt;
[[category:Legislation]] [[category:First Republic Legislation]][[category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Administrative_Office&amp;diff=11316</id>
		<title>Administrative Office</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Administrative_Office&amp;diff=11316"/>
		<updated>2012-02-03T18:37:19Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Office of Administration&amp;#039;&amp;#039;&amp;#039; was one of the main government offices in the First Republic. Its purpose, as defined in Section 2 of the Office Creation Act, was &amp;quot;preserv…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Office of Administration&#039;&#039;&#039; was one of the main government offices in the First Republic. Its purpose, as defined in Section 2 of the [[Office Creation Act]], was &amp;quot;preserving and maintaining government records, processing citizenship and other government applications, and certifying document validity&amp;quot;. Until the [[Citizenship Renewal Act]], the Office of Administration had only been the de facto management for receiving and approving citizenship applications.&lt;br /&gt;
&lt;br /&gt;
Throughout the First Republic, the Office of Administration was in charge of:&lt;br /&gt;
* [[Citizenship application]] reception and approval/denial&lt;br /&gt;
* [[Census]] taking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chief Administrative Officers ==&lt;br /&gt;
*[[Entropious]]&lt;br /&gt;
*[[Careless Non-sequitur]]&lt;br /&gt;
*[[Gemini-DC]]&lt;br /&gt;
*[[Braden Indianensis]]&lt;br /&gt;
*[[Aryeztur Mejorkhor]]&lt;br /&gt;
[[category:Government]]&lt;br /&gt;
[[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Addition_to_Economic_Implementation_Act&amp;diff=11315</id>
		<title>Addition to Economic Implementation Act</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Addition_to_Economic_Implementation_Act&amp;diff=11315"/>
		<updated>2012-02-03T18:35:38Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed by the Assembly, with 9 votes in approval and 1 in opposition, on Saturday, 19 August 2006.  &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;Repealed 2 February 2007 by the [[Financial Office Closu…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed by the Assembly, with 9 votes in approval and 1 in opposition, on Saturday, 19 August 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;Repealed 2 February 2007 by the [[Financial Office Closure Act]].&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Act #42&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Section 1. All releases of funds from the Republican National Bank must be approved by the Assembly of the Republic of Antica&lt;br /&gt;
::(a.) The budget must be approved by a 2/3 vote by the Assembly.&lt;br /&gt;
::(b.) A 10p per day fine shall be implemented for any Chief Financial Officer whose office fails to post a budget by the expected deadline.&lt;br /&gt;
::(c.) No budget may show an increase on the total amount of allocations above 25% of the previous budget per term, except when a new office is created, at which point a 50% increase is allowed. Inversely, when an office is disbanded, a 10% decrease in the budget is mandatory.&lt;br /&gt;
::(d.) Any miscellaneous or spontaneous release of funds, be it Antican or United States currency, must be approved by an Assembly Resolution.&lt;br /&gt;
&lt;br /&gt;
Section 2. The Office of Republican Finance is hereby empowered with the ability to issue loans. No loan may exceed 1,000p.&lt;br /&gt;
&lt;br /&gt;
Section 3. Any decision made by the Chief Financial Officer or their office may be repealed and reversed by a majority vote in the Assembly, or by a resolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Legislation]] [[category:First Republic Legislation]][[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Addition_to_Assembly_Conduct_Act&amp;diff=11314</id>
		<title>Addition to Assembly Conduct Act</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Addition_to_Assembly_Conduct_Act&amp;diff=11314"/>
		<updated>2012-02-03T18:34:15Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed, with 6 votes in approval and 2 votes in opposition, by the Assembly on Sunday, 4 December 2005.  &amp;#039;&amp;#039;&amp;#039;Act #20&amp;#039;&amp;#039;&amp;#039;  &amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;REPEALED&amp;#039;&amp;#039;&amp;#039; by Acts of Assembly N…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed, with 6 votes in approval and 2 votes in opposition, by the Assembly on Sunday, 4 December 2005.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Act #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;REPEALED&#039;&#039;&#039; by Acts of Assembly No.26, [[Assembly Operation Act]].&amp;lt;/font&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Section 1. Only four bills may be debated on the floor of the assembly at any given time. These four bills and the bills waiting in the cloakroom will constitute the agenda.&lt;br /&gt;
&lt;br /&gt;
Section 2. To determine the order of bills on the agenda, a vote will be held every week, beginning on Saturday and ending on Sunday. The bill with the most votes will be placed first on the agenda, the second most votes as second, and so on.&lt;br /&gt;
&lt;br /&gt;
Section 3. All new legislation proposed will be assumed to be last on the agenda until the weekly vote is held.&lt;br /&gt;
&lt;br /&gt;
Section 4. The full agenda will reset with each vote, excepting those currently on the floor.&lt;br /&gt;
&lt;br /&gt;
Section 5. In case of a pressing order of business, a motion to suspend the agenda may be made, requiring a second and a third, which will change the position of a bill on the agenda. The motion to suspend the agenda must be made with a specific position on the agenda proscribed.&lt;br /&gt;
&lt;br /&gt;
Section 6. In order to provide for a flow of bills through the assembly, bills that have stagnated may be tabled by a motion to table and two supporters. This will automatically place the tabled bill as last on the agenda.&lt;br /&gt;
&lt;br /&gt;
Section 7. When a bill leaves the agenda, either by being moved to vote, or through tabling, then all the bills above it shift forwards one spot. Similarly, when a bill is inserted into a higher place by a motion to suspend the agenda, all bills above it will shift back one place.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Assembly Conduct Act]]&lt;br /&gt;
&lt;br /&gt;
[[category:Legislation]] [[category:First Republic Legislation]][[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Acquisition_of_Iotnargard_Act&amp;diff=11313</id>
		<title>Acquisition of Iotnargard Act</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Acquisition_of_Iotnargard_Act&amp;diff=11313"/>
		<updated>2012-02-03T18:32:56Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Passed by the Assembly with 6 votes in approval and 2 in opposition, on Sunday, 27 May 2007.  &amp;#039;&amp;#039;&amp;#039;Act #59&amp;#039;&amp;#039;&amp;#039; ----  &amp;#039;&amp;#039;&amp;#039;To affirm the acquisition of mainland Iotnargard.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passed by the Assembly with 6 votes in approval and 2 in opposition, on Sunday, 27 May 2007.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Act #59&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To affirm the acquisition of mainland Iotnargard.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; The main island of Iotnargard is hereby claimed as a protectorate of the Republic of Antica.&lt;br /&gt;
:(a) The so-called “Baby Island” is not claimed.&lt;br /&gt;
:(b) Any islands lying within the &amp;quot;Baby Island Straits&amp;quot; are not claimed.&lt;br /&gt;
:(c) The territory west of the Province of Aryez on Crescent Island is taken under the protection of the Republic of Antica.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; An attempt by any nation or other entity to settle lands under the protection of the Republic of Antica without permission of the Assembly shall be considered an act of war, and will be met with military force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; The Assembly of the Republic of Antica, or any individual empowered by said body to execute specific policy, may grant land under the protection of the Republic of Antica to friendly states and organizations.&lt;br /&gt;
:(a) Unless otherwise specified, such land grants are to be considered sovereign and distinct from Nafticon&#039;s sphere of influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; The Assembly, or an individual empowered by said body to execute specific policy, may grant permission for the Republic to fully annex lands under its protection.&lt;br /&gt;
:(a) The Office of Administration is charged with organizing and provincializing all annexed territories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; This act goes into effect immediately upon passage.&lt;br /&gt;
&lt;br /&gt;
[[category:Legislation]] [[category:First Republic Legislation]][[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=About_Micronations&amp;diff=11312</id>
		<title>About Micronations</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=About_Micronations&amp;diff=11312"/>
		<updated>2012-02-03T18:30:43Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;&amp;#039;&amp;#039;(An Antican view, going back to 2006 or earlier)&amp;#039;&amp;#039;  ==What is a micronation?==  Some definitions:  &amp;#039;&amp;#039;A micronation is an entity created and maintained as if it were a nation an…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(An Antican view, going back to 2006 or earlier)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is a micronation?==&lt;br /&gt;
&lt;br /&gt;
Some definitions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A micronation is an entity created and maintained as if it were a nation and/or a state, and generally carrying with it some, most or all of the attributes of nationhood, and likewise generally carrying with it some of the attributes of statehood. Though a micronation may well have begun as a mere drollery, it has the potential (given the evolution of a sufficiently vital national culture) to develop into a true nation, and possibly to achieve statehood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Peter Ravn Rasmussen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Apart from a few serious secessionist movements, most micronations are essentially nation-state simulations, with varying degrees of seriousness. Unlike role-playing games, micronations have real people who compete for fame, fortune and power, and engage in lively debate and entertainment. Many nations incorporate popular sports and economic simulations. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Altogether, they are an ideal environment for those who are interested in politics and communities to experiment with and experience different types of government, and to meet a diverse range of interesting people. It&#039;s a whole world unto itself... &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [http://www.micronations.net Micronations.net]&lt;br /&gt;
&lt;br /&gt;
More resources and information is available from [http://www.micronations.net Micronations.net] or by doing a general search on search engines such as [http://www.google.com Google] or by [http://directory.google.com/Top/Society/Issues/Micronations/ Googles directory listing].&lt;br /&gt;
&lt;br /&gt;
Micronations take on varying forms, from the small discussion forum based nation, which can be quite lively to the more complex and sometimes industrial nations who exist both online and offline, with several hundred Active citizens. The scope of micronationalism is only limited by the inventors imagination.&lt;br /&gt;
&lt;br /&gt;
Another conceptualization scheme which may be useful in understanding micronationalism identify their promotion of one of three &amp;quot;real-world&amp;quot; objectives or two &amp;quot;virtual&amp;quot; objectives:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Real-World&amp;quot; Objectives&#039;&#039;&#039;:&lt;br /&gt;
* they might advocate the status of a state that has real sovereignty in the real world state system;&lt;br /&gt;
* ¹they might present themselves as a model state or a work of political science fiction, which shows how states could or should be designed in the real world;&lt;br /&gt;
* ¹they might provide a vehicle for the creation of a national community of the like-minded in the real world.&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Virtual&amp;quot; Objectives&#039;&#039;&#039;:&lt;br /&gt;
* ¹they might present the opportunity of packaging the trappings of nationhood as the basis of a political role-playing game;&lt;br /&gt;
* they might set themselves up merely as a vehicle for the amusement of their designers, participants or observers.&lt;br /&gt;
(¹ denotes an Antican objective)&lt;br /&gt;
&lt;br /&gt;
==What does this have to do with me?==&lt;br /&gt;
Surprisingly, a lot. This nation, Antica, is a simulation of a style of government that might possibly work in the real world. We have legislative (Assembly), executive (Speaker of the Assembly), and judicial (The Court) branches of the government, but they are all based on the idea that the people (this means YOU) hold the supreme power, and their job is to carry out your will.&lt;br /&gt;
&lt;br /&gt;
==What can I do here?==&lt;br /&gt;
Thankfully, there isn&#039;t just one reason to become involved. In fact, there are many, and the list keeps expanding. Here are a short list of the ones we have known to keep people involved the longest:&lt;br /&gt;
&lt;br /&gt;
===Politician===&lt;br /&gt;
Antica offers a rich political experience. Here, you can practice formatting legislation, debating legislation, learn about parliamentary procedure, and even involve yourself in political parties and eventually elections. All you need to do to start down this path is become a citizen and start debating in the Assembly.&lt;br /&gt;
&lt;br /&gt;
===Diplomat===&lt;br /&gt;
We aren&#039;t the only show in town. There are other micronations around us that we interact with on a regular basis. This means plenty of diplomatic positions, ranging from run-of-the-mill ambassadors to covert operations specialists, also known as spies. To start this line of work, become a citizen and speak to the Chief Relations Officer.&lt;br /&gt;
&lt;br /&gt;
===Lawyer===&lt;br /&gt;
With the laws made by the Politicians and the treaties made by the Diplomats, there emerges the need for people to interperet, question, and defend the laws of Antica, as well as the people. These people are, in a word, special. They are able, in the words of Johnathan Swift, &amp;quot;if my Neighbour hath a Mind to my Cow, ...prove that he ought to have my Cow from me. I must then hire another to defend my Right, it being against all Rules of Law that any Man should be allowed to speak for himself.&amp;quot; To follow this path, simply become a citizen, read up on the legislation in this Wiki, and then jump into the courtroom.&lt;br /&gt;
&lt;br /&gt;
===Military Leader===&lt;br /&gt;
Someone once wisely noted that war is an extension of diplomacy through other means. Thus, we couldn&#039;t hope to be a full nation without the possibility of warfare. If you have military leanings, become a citizen and report to the Nafticon Command Center. And if you&#039;re a Counter-Strike player, stick around for a while. We&#039;re going to need your expertise. No good deed goes unrewarded around here.&lt;br /&gt;
&lt;br /&gt;
===Show off your 1337 haxxoring skills===&lt;br /&gt;
English translation: Hackers welcome.&lt;br /&gt;
&lt;br /&gt;
We&#039;re a web-based nation. Thus, we need people to maintain the sites, and (every once in a while) find out what other nations are doing. If you&#039;re up to the challenge, become a citizen and report to General Administration.&lt;br /&gt;
&lt;br /&gt;
===Journalist/Dissident===&lt;br /&gt;
Unimpressed with the career fields listed above? Dissatisfied with the government? Join the Antican Press! The Antican Liberator is always looking for new contributors, but don&#039;t feel pressured to go with the status quo, you can always create your own media company!&lt;br /&gt;
&lt;br /&gt;
==Good luck!==&lt;br /&gt;
We hope that you&#039;ll enjoy your stay here, and maybe even learn something new. Good luck!&lt;br /&gt;
&lt;br /&gt;
= Resource Links =&lt;br /&gt;
*[http://www.micronations.net Micronations.net] - Micronational news, resources, discussion boards, and much more.&lt;br /&gt;
*[http://www.geocities.com/micronations/ How to start your own micronation]&lt;br /&gt;
*[http://directory.google.com/Top/Society/Issues/Micronations/ Google&#039;s micronations directory]&lt;br /&gt;
&lt;br /&gt;
[[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=A_paper_Concerning_the_Nature_of_Micronational_Government&amp;diff=11311</id>
		<title>A paper Concerning the Nature of Micronational Government</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=A_paper_Concerning_the_Nature_of_Micronational_Government&amp;diff=11311"/>
		<updated>2012-02-03T18:27:32Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;A paper Concerning the Nature of Micronational Government is the first paper the National Antican Academy has published. It was written by Dr. J. fonn Klosso in February 2006…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A paper Concerning the Nature of Micronational Government is the first paper the National Antican Academy has published. It was written by [[Dr. J. fonn Klosso]] in February 2006. It mostly discusses the negative points of mob rule, which the Doctor thinks is curently the system used in Antica. He shows us the dangers of such rule and proposes other governmental systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
 &lt;br /&gt;
http://h1.ripway.com/Arminy/anticangovernmentpaper.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Culture]][[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Category:Antica&amp;diff=11310</id>
		<title>Category:Antica</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Category:Antica&amp;diff=11310"/>
		<updated>2012-02-03T18:24:03Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;Articles concerning Antica. Also Articles copied from AntiWiki for safekeeping, as AntiWiki is continually attacked by spambots.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles concerning Antica. Also Articles copied from AntiWiki for safekeeping, as AntiWiki is continually attacked by spambots.&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Antica&amp;diff=11309</id>
		<title>Antica</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Antica&amp;diff=11309"/>
		<updated>2012-02-03T18:22:45Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: /* Relevant External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nation&lt;br /&gt;
|country = Republic of Antica&lt;br /&gt;
|image_flag = 200px-Flag of the Republic.png &lt;br /&gt;
|language = English&lt;br /&gt;
|capital = Nafticon&lt;br /&gt;
|largecity = Aquilaria, Julius, Kato&lt;br /&gt;
|website = http://www.nafticon.org &lt;br /&gt;
|forum = http://forums.nafticon.org&lt;br /&gt;
|population = 11&lt;br /&gt;
|active = ~&lt;br /&gt;
|date_founded = June 17, 2003&lt;br /&gt;
|government = Republic, Timed Democracy&lt;br /&gt;
|leader = &lt;br /&gt;
|currency = Pecunia&lt;br /&gt;
|animal = &lt;br /&gt;
|fruit =&lt;br /&gt;
|drink =&lt;br /&gt;
|image_map = AnticaWikimap.png&lt;br /&gt;
|maps = 6.6.7-Present&lt;br /&gt;
|spcoords = (1675,690) (1800,730)&lt;br /&gt;
|pacoords =&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Antica&#039;&#039;&#039; is a [[micronation]] that was founded on June 17, 2003 by [[Delphi Augustus]] and [[Octavius Me]]. It was originally governed as the &#039;&#039;&#039;Dinarchy of Antica&#039;&#039;&#039;, and the two served as its two Dinarchs, sharing near absolute power, for most of the Dinarchy&#039;s existence. On August 31, 2005, a group of Anticans, including Octavius Me, left to found the &#039;&#039;&#039;Republic of Antica&#039;&#039;&#039;. The Dinarchy quickly lost most of its population to the Republic and the remnant ceded itself to [[Shireroth]] on December 1, 2005. The Republic continued to operate until September 2007, when its legislature, the Assembly, repealed its own constitution. On January 1, 2008, a third Antican government, the &#039;&#039;&#039;Commonwealth&#039;&#039;&#039;, was founded, and is Antica&#039;s current government.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
====Dinarchy====&lt;br /&gt;
For the first few months of its existence, many nations kept their distance from the young, rogue nation, who was mocked for having declared a war on the Theocracy of [[Mediterranea]], which was expected by Antica to be fought in the &amp;quot;arena&amp;quot; of a computer game. Just over a month later, the nation had a spy caught in the Theocracy and the Soviet Republic of [[Arkania]], and was ridiculed further. While expected to bow their heads in shame, [[Delphi Augustus]], one of the Dinarchs, issued a statement that proudly admitted its espeionage activities. Eventually, however, normalized relations were attained with the rest of the sector.&lt;br /&gt;
&lt;br /&gt;
At its first year anniversary, 17 June 2004, it was declared an Empire when it aquired the former Dominion of [[Korhal]]. Korhal&#039;s former leader, Jordan, however, decided that Antica was being oppressive and attempted to rebel without success. Soon later, [[Edagrd Portela]], Emperor of [[Madland]] sought help from the Antican Empire to shelter and help his nation grow. After a short period under Antican rule, however, [[Gus Portela]] was accused of being a paple of Edgard, who was removed from power and put on trial. This event convinced Edgard Portela that it was time for Madland to leave Antica. A lengthy negotiation period followed, and Madland was allowed to leave Antica legally. Korhal, following Jordan&#039;s replacement with Oric, sunk to an almost nonexistent level of inactivity and was eventually dissolved entirely, leaving the Empire of Antica to devolve back to the Dinarchy of Antica.&lt;br /&gt;
&lt;br /&gt;
In late 2004 to early 2005, Antica&#039;s population began to balloon thanks to the recruitment efforts of [[Olorix]] and [[Foghorn]]. Foghorn founded [[Zulu 5 Oscar]] Inc., Antica&#039;s first mtultinational corporation, which spawned a newspaper ([http://micronationalist.blogspot.com/ The Micronational Wulaptonachgat]), a podcast ([http://zulu5oscar.net.tf/ KZFO]), even a mercenary army for a short period of time. In all, the population nearly quadrupled during those several months, and a great deal of stress was put on the relatively rigid political structure of the Dinarchy. A new constitution was passed, giving the Senate more powers. Political parties developed: the Antican Progressive Development Party, founded by Olorix, and the Nihillalatschik Wulatenamen Party (NWP), founded by Foghorn, though, like later attempts to introduce political parties, they had little to no actual political power.&lt;br /&gt;
&lt;br /&gt;
[[File:200px-Flag_of_the_Dinarchy.png |200px|thumb|left|Flag of the Dinarchy]]&lt;br /&gt;
&lt;br /&gt;
These reforms only temporarily relieved the stress, and as 2005 wore on, demands for greater democratic reform continued, spiking at times, which eventually culminated in a revolution led by Dinarch [[Octavius Me]], Foghorn, Olorix, and Steven, in favor of a republic. Initially, this call for republic fizzled out, and a compromise with Dinarch Delphi Augustus produced a compromise where elected Dinarchs would be tested for a trial period. In response to the failure of the revolution, Octavius Me resigned on 23 August 2005, quickly followed by Foghorn and Steven on 24 August. On 31 August 2005, they declared the founding of the &#039;&#039;&#039;Republic of Antica&#039;&#039;&#039;. Oric and Entropious, the Chancellor and Vice Chancellor respectively, followed soon after. Gemini DC was made a replacement Dinarch until he too resigned on 11 September.&lt;br /&gt;
&lt;br /&gt;
After months of increasing loss of citizens and activity, the remnants of the Dinarchy willingly ceded itself to the [[Imperial Republic of Shireroth]] on 1 December 2005 through the [[Treaty of Aquilaria]], where it remained in existence as the Duchy of Antica until 11 May 2006, when it was dissolved by Imperial Decree No.232 due to a complete lack of activity.&lt;br /&gt;
&lt;br /&gt;
====First Republic====&lt;br /&gt;
The Republican government intentionally decentralized its power, creating a relatively weak leadership position in the Speaker of the Assembly, a deficiency that would fail to be rectified as time progressed. Because the Dinarchy was hostile to the Republic, and Shireroth had later annexed it, Republican Anticans typically looked at Shireroth through a lens of suspicion.&lt;br /&gt;
&lt;br /&gt;
During Steven&#039;s first time as Speaker, this led to the nefarious Declaration of Nafticon, which attempted to unite a number of nations against Shireroth as leverage during their treaty negotiations for more MCS territory from the former Dinarchy.&lt;br /&gt;
&lt;br /&gt;
During the time Olorix was Speaker, when activity in the Republic peaked, the Non-Aligned Movement was started with Natopia and Riponia as an attempt to offset Shirerithian and Grand Commonwealth power in the sector.&lt;br /&gt;
&lt;br /&gt;
Following Olorix&#039;s second term as Speaker of the Assembly, activity in the Republic steadily declined through the end of 2006 and into 2007. Chrimigules and Braden Indianensis both tried to reenergize the Republic during their terms, but by September 2007, it was decided that there was no longer enough activity to maintain the existing government. The Articles of the Republic, its constitutional document, was repealed, and Antica went into dormancy.&lt;br /&gt;
&lt;br /&gt;
====Commonwealth====&lt;br /&gt;
On January 1, 2008, following the activation of a new bulletin board, Braden Indianensis and Chrimigules sent a mass email to every Antican they could, calling them back in an attempt to restart Antica. About a dozen, including Delphi Augustus himself (though he did not accept citizenship), showed up and discussed the creation of a new Antican government. The Commonwealth Constitution was eventually passed by the end of the month.&lt;br /&gt;
&lt;br /&gt;
[[File:Commonwealth_Flag.png|200px|thumb|right|Flag of the Commonwealth]]&lt;br /&gt;
&lt;br /&gt;
Activity quickly disintegrated under Speaker of the Assembly Schneider, but regained balance during the Co-Speakership of Aryeztur and Oric. On the 17th of June 2009, Antica&#039;s Sixth Anniversary, the Commonwealth was renamed once more the Republic, as an attempt to break away from what had been considered by many an unsuccessful experiment in Antican Politics.&lt;br /&gt;
&lt;br /&gt;
====Second Republic====&lt;br /&gt;
&lt;br /&gt;
This is the current incarnation of Antica and is known as the &#039;Second Republic&#039; to distinguish itself from Antica before the experiment as a Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relevant External Links ==&lt;br /&gt;
*[http://www.nafticon.org Antican Commonwealth&#039;s website (AntiWiki)]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.nafticon.org Antican Commonwealth&#039;s Forums]&lt;br /&gt;
&lt;br /&gt;
*[http://antica.uni.cc/ Dinarchy of Antica&#039;s Website] (no longer available)&lt;br /&gt;
&lt;br /&gt;
*[http://antica.uni.cc/phpBB/ Dinarchy of Antica&#039;s Forums] (no longer available)&lt;br /&gt;
&lt;br /&gt;
*[http://zulu5oscar.net.tf/ Zulu 5 Oscar Inc]&lt;br /&gt;
&lt;br /&gt;
*[http://micronationalist.blogspot.com The Micronational Wulaptonachgat]&lt;br /&gt;
&lt;br /&gt;
[[category: nations]][[category:Non-Aligned Movement]]&lt;br /&gt;
[[Category:Antica]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Talk:Scott_Rosen&amp;diff=10824</id>
		<title>Talk:Scott Rosen</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Talk:Scott_Rosen&amp;diff=10824"/>
		<updated>2011-12-09T07:13:10Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;None of this is &amp;quot;necessary&amp;quot;, in the sense of curing cancer or world hunger.  It&amp;#039;s an interesting article from the ancient days of MNs. Maybe it should go somewhere else.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;None of this is &amp;quot;necessary&amp;quot;, in the sense of curing cancer or world hunger.&lt;br /&gt;
&lt;br /&gt;
It&#039;s an interesting article from the ancient days of MNs. Maybe it should go somewhere else.&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Treesian_Unorthodoxy&amp;diff=10689</id>
		<title>Treesian Unorthodoxy</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Treesian_Unorthodoxy&amp;diff=10689"/>
		<updated>2011-11-08T20:28:27Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Redirected page to Treesian Unorthodox Church&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect:[[Treesian Unorthodox Church]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=SNARL_Charter&amp;diff=10688</id>
		<title>SNARL Charter</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=SNARL_Charter&amp;diff=10688"/>
		<updated>2011-11-08T20:26:28Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: /* V. Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I. Organization==&lt;br /&gt;
&lt;br /&gt;
A. A League Commissioner will preside over the League and its events.&lt;br /&gt;
&lt;br /&gt;
B. The Commissioner will be elected democratically by the Members of&lt;br /&gt;
the League every six months.&lt;br /&gt;
&lt;br /&gt;
C. The Members of the League will be those nations that have&lt;br /&gt;
participated in a League sponsored recwar in a civil and cooperative&lt;br /&gt;
way. The Commissioner will decide which examples of cooperation in&lt;br /&gt;
League sponsored recwars were or were not civil and cooperative. Each&lt;br /&gt;
Member will delegate one representative to vote in League matters.&lt;br /&gt;
&lt;br /&gt;
D. Impeachment of a Commissioner, removal of a Member, or amendments to&lt;br /&gt;
this charter may all be done by a majority vote. Parts II, III and IV&lt;br /&gt;
of the Charter may be amended by the Commissioner alone if needed.&lt;br /&gt;
&lt;br /&gt;
==II. Politics==&lt;br /&gt;
A. Any Member who can provide two opposing sides may submit a&lt;br /&gt;
declaration of war to the League. Wars will be provided with their own&lt;br /&gt;
forums as soon as possible.&lt;br /&gt;
&lt;br /&gt;
B. Declarations of war must contain the fictional parameters of the&lt;br /&gt;
war, such as what technology level is allowed, whether or not to allow&lt;br /&gt;
magic, whether or not to allow nuclear weapons, and any modifications&lt;br /&gt;
to standard League rules. They must also contain an end date.&lt;br /&gt;
&lt;br /&gt;
C. A declaration of war must also contain acceptable outcomes in terms&lt;br /&gt;
of real assets lost or gained. Nations can choose to engage in League&lt;br /&gt;
wars without any actual results or can choose to gamble territory,&lt;br /&gt;
currency, or some other incentive upon the outcome.&lt;br /&gt;
&lt;br /&gt;
D. Belligerent parties can include nations, organizations, and&lt;br /&gt;
individuals. Once a war has started, no new belligerent party may join&lt;br /&gt;
except at the invitation of a belligerent party already participating.&lt;br /&gt;
&lt;br /&gt;
E. Once a nation is involved in a war, it cannot leave the war until it&lt;br /&gt;
has signed a peace treaty with every nation it was formerly at war&lt;br /&gt;
with, either separately or all together. The peace treaty may have any&lt;br /&gt;
terms that the parties negotiating will agree upon. Non-national&lt;br /&gt;
belligerent parties may leave the war whenever they wish.&lt;br /&gt;
&lt;br /&gt;
F. At any time, a nation that wants to leave the war can surrender, in&lt;br /&gt;
which case they lose everything they offered in Step C but are&lt;br /&gt;
considered at peace with the opposing nations. At any time past the&lt;br /&gt;
end-date of a war, if the war is still going on a nation that wants to&lt;br /&gt;
leave it can ask the Commissioner for a force peace, in which the&lt;br /&gt;
Commissioner drafts what he considers a fair peace treaty based on the&lt;br /&gt;
progress of the war thus far and forces both parties to sign it. No&lt;br /&gt;
force peace will take more from either side than they offered in Step&lt;br /&gt;
C.&lt;br /&gt;
&lt;br /&gt;
G. When all nations have made peace with each other, or when the&lt;br /&gt;
conflict has become inactive, the war is considered closed.&lt;br /&gt;
&lt;br /&gt;
==III. Forces==&lt;br /&gt;
A. The basic division of military strength is the unit. One real person&lt;br /&gt;
equals one military unit.&lt;br /&gt;
&lt;br /&gt;
B. A unit has a strength equivalent to 25,000 soldiers, 5 battleships,&lt;br /&gt;
or 25 planes. Players are encouraged to have creative unit&lt;br /&gt;
compositions, but units keep this basic strength no matter what their&lt;br /&gt;
composition is. For example, a player could have 5,000 well trained&lt;br /&gt;
soldiers backed up by a group of tanks - with a strength still equal to&lt;br /&gt;
25,000 normal soldiers. Barring other variables to be discussed below,&lt;br /&gt;
all units start with equal strength.&lt;br /&gt;
&lt;br /&gt;
C. Foot soldiers can move about 50 pixels on the MCS map per real time&lt;br /&gt;
day, perhaps a hundred if you push them. Boats can move about five&lt;br /&gt;
hundred pixels a day. Planes move instantaneously but cannot move far&lt;br /&gt;
from a base - either a friendly city or a carrier.&lt;br /&gt;
&lt;br /&gt;
D. Each unit should generally have one post per day, giving opponents a&lt;br /&gt;
full day to react to any actions. It is much more permissible to&lt;br /&gt;
multiple posts per day dealing with backstory than to have a unit&lt;br /&gt;
perform multiple actions per day.&lt;br /&gt;
&lt;br /&gt;
E. Land units are assumed to always have sea transport available from&lt;br /&gt;
friendly cities. These transports can move them overseas to the theater&lt;br /&gt;
of conflict, although of course they can only go as close as the&lt;br /&gt;
nearest port. They are not assumed to have free transport from anywhere&lt;br /&gt;
that is not a friendly city - a player with a naval force must take&lt;br /&gt;
care of that. No transports&lt;br /&gt;
can pass through an area controlled by an enemy navy without escort&lt;br /&gt;
unless they want to risk being sunk.&lt;br /&gt;
&lt;br /&gt;
F. Units should clearly state any exceptional capabilities at the&lt;br /&gt;
beginning of combat so there is no temptation to do something dodgy&lt;br /&gt;
like claim a unit has paradrop capabilities when you really need to get&lt;br /&gt;
behind enemy lines. If a unit wants to have certain surprise abilities&lt;br /&gt;
that the enemy does not know about, they must get the Commissioner&#039;s&lt;br /&gt;
approval as close as possible to the beginning of combat and BEFORE the&lt;br /&gt;
abilities are used.&lt;br /&gt;
&lt;br /&gt;
G. Two people can pool their units into a larger army if they agree on&lt;br /&gt;
who has control of the group and can post for it. However, at all times&lt;br /&gt;
each unit must correspond to a person who has posted at some point in&lt;br /&gt;
the last three days - no creating a unit, giving it to your friend, and&lt;br /&gt;
then leaving. If a person spends too long absent from the war, their&lt;br /&gt;
unit is considered to have deserted (although it will mysteriously come&lt;br /&gt;
together again if the person returns). Any unit that does not have any&lt;br /&gt;
orders will automatically defend itself if attacked but do nothing&lt;br /&gt;
else.&lt;br /&gt;
&lt;br /&gt;
H. Actions can be made in secret only if there is a legitimate in-game&lt;br /&gt;
reason and it makes sense. A wing of stealth planes can presumably&lt;br /&gt;
attack in secret - an army of 100,000 men can probably not secretly&lt;br /&gt;
march across populated enemy territory. Secret actions can either be&lt;br /&gt;
revealed overtly with a disclaimer that they are secret and the enemy&lt;br /&gt;
should not know about them (such as sending a wing of stealth planes to&lt;br /&gt;
a hidden base) or, if there is too much of a temptation for the enemy&lt;br /&gt;
to respond, can be told to the Commissioner only without a&lt;br /&gt;
corresponding post (for example, if you are getting guerillas in&lt;br /&gt;
position to attack an enemy city and don&#039;t want the enemy to send&lt;br /&gt;
defenders there).&lt;br /&gt;
&lt;br /&gt;
==IV. Battles==&lt;br /&gt;
A. A battle occurs when any unit or group of units attacks any other&lt;br /&gt;
unit or group of units.&lt;br /&gt;
&lt;br /&gt;
B. The goal of the League is to have the outcome of all battles decided&lt;br /&gt;
by mutual consent of the two parties involved without the League itself&lt;br /&gt;
interfering, although the League realizes this might not always be&lt;br /&gt;
possible.&lt;br /&gt;
&lt;br /&gt;
C. The variables that might decide battles beyond sheer manpower&lt;br /&gt;
(shippower? planepower?) are terrain, backstory, and gold stars.&lt;br /&gt;
&lt;br /&gt;
D. Rough or high terrain tends to favor defenders and more experienced&lt;br /&gt;
troops. Familiar terrain confers some advantage, as does settled&lt;br /&gt;
terrain where the people support your side.&lt;br /&gt;
&lt;br /&gt;
E. Backstory can affect combat - for example, if a unit is exhausted,&lt;br /&gt;
or has low morale, it might do worse in a fight, whereas if they are&lt;br /&gt;
desperately fighting for their homes and families under a charismatic&lt;br /&gt;
leader, that might help them.&lt;br /&gt;
&lt;br /&gt;
F. Gold stars are awarded by the Commissioner or by any other people&lt;br /&gt;
who he or the belligerent parties by mutual agreement empower to award&lt;br /&gt;
them. They are given as a reward for literary and strategic merit, and&lt;br /&gt;
each one increases the power of the unit wearing it by 50% of base.&lt;br /&gt;
&lt;br /&gt;
==V. Miscellaneous==&lt;br /&gt;
A. The League is intended primarily to have fun, improve literary and&lt;br /&gt;
tactical skills, and to build micronational patriotism. Anyone caught&lt;br /&gt;
taking the wars too seriously or trying to win at all costs will be&lt;br /&gt;
reprimanded, banned, or disliked.&lt;br /&gt;
&lt;br /&gt;
Obsolete, &lt;br /&gt;
See: [[Anunia Convention]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=SNARL_Charter&amp;diff=10687</id>
		<title>SNARL Charter</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=SNARL_Charter&amp;diff=10687"/>
		<updated>2011-11-08T20:25:36Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Created page with &amp;#039;==I. Organization==  A. A League Commissioner will preside over the League and its events.  B. The Commissioner will be elected democratically by the Members of the League every …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I. Organization==&lt;br /&gt;
&lt;br /&gt;
A. A League Commissioner will preside over the League and its events.&lt;br /&gt;
&lt;br /&gt;
B. The Commissioner will be elected democratically by the Members of&lt;br /&gt;
the League every six months.&lt;br /&gt;
&lt;br /&gt;
C. The Members of the League will be those nations that have&lt;br /&gt;
participated in a League sponsored recwar in a civil and cooperative&lt;br /&gt;
way. The Commissioner will decide which examples of cooperation in&lt;br /&gt;
League sponsored recwars were or were not civil and cooperative. Each&lt;br /&gt;
Member will delegate one representative to vote in League matters.&lt;br /&gt;
&lt;br /&gt;
D. Impeachment of a Commissioner, removal of a Member, or amendments to&lt;br /&gt;
this charter may all be done by a majority vote. Parts II, III and IV&lt;br /&gt;
of the Charter may be amended by the Commissioner alone if needed.&lt;br /&gt;
&lt;br /&gt;
==II. Politics==&lt;br /&gt;
A. Any Member who can provide two opposing sides may submit a&lt;br /&gt;
declaration of war to the League. Wars will be provided with their own&lt;br /&gt;
forums as soon as possible.&lt;br /&gt;
&lt;br /&gt;
B. Declarations of war must contain the fictional parameters of the&lt;br /&gt;
war, such as what technology level is allowed, whether or not to allow&lt;br /&gt;
magic, whether or not to allow nuclear weapons, and any modifications&lt;br /&gt;
to standard League rules. They must also contain an end date.&lt;br /&gt;
&lt;br /&gt;
C. A declaration of war must also contain acceptable outcomes in terms&lt;br /&gt;
of real assets lost or gained. Nations can choose to engage in League&lt;br /&gt;
wars without any actual results or can choose to gamble territory,&lt;br /&gt;
currency, or some other incentive upon the outcome.&lt;br /&gt;
&lt;br /&gt;
D. Belligerent parties can include nations, organizations, and&lt;br /&gt;
individuals. Once a war has started, no new belligerent party may join&lt;br /&gt;
except at the invitation of a belligerent party already participating.&lt;br /&gt;
&lt;br /&gt;
E. Once a nation is involved in a war, it cannot leave the war until it&lt;br /&gt;
has signed a peace treaty with every nation it was formerly at war&lt;br /&gt;
with, either separately or all together. The peace treaty may have any&lt;br /&gt;
terms that the parties negotiating will agree upon. Non-national&lt;br /&gt;
belligerent parties may leave the war whenever they wish.&lt;br /&gt;
&lt;br /&gt;
F. At any time, a nation that wants to leave the war can surrender, in&lt;br /&gt;
which case they lose everything they offered in Step C but are&lt;br /&gt;
considered at peace with the opposing nations. At any time past the&lt;br /&gt;
end-date of a war, if the war is still going on a nation that wants to&lt;br /&gt;
leave it can ask the Commissioner for a force peace, in which the&lt;br /&gt;
Commissioner drafts what he considers a fair peace treaty based on the&lt;br /&gt;
progress of the war thus far and forces both parties to sign it. No&lt;br /&gt;
force peace will take more from either side than they offered in Step&lt;br /&gt;
C.&lt;br /&gt;
&lt;br /&gt;
G. When all nations have made peace with each other, or when the&lt;br /&gt;
conflict has become inactive, the war is considered closed.&lt;br /&gt;
&lt;br /&gt;
==III. Forces==&lt;br /&gt;
A. The basic division of military strength is the unit. One real person&lt;br /&gt;
equals one military unit.&lt;br /&gt;
&lt;br /&gt;
B. A unit has a strength equivalent to 25,000 soldiers, 5 battleships,&lt;br /&gt;
or 25 planes. Players are encouraged to have creative unit&lt;br /&gt;
compositions, but units keep this basic strength no matter what their&lt;br /&gt;
composition is. For example, a player could have 5,000 well trained&lt;br /&gt;
soldiers backed up by a group of tanks - with a strength still equal to&lt;br /&gt;
25,000 normal soldiers. Barring other variables to be discussed below,&lt;br /&gt;
all units start with equal strength.&lt;br /&gt;
&lt;br /&gt;
C. Foot soldiers can move about 50 pixels on the MCS map per real time&lt;br /&gt;
day, perhaps a hundred if you push them. Boats can move about five&lt;br /&gt;
hundred pixels a day. Planes move instantaneously but cannot move far&lt;br /&gt;
from a base - either a friendly city or a carrier.&lt;br /&gt;
&lt;br /&gt;
D. Each unit should generally have one post per day, giving opponents a&lt;br /&gt;
full day to react to any actions. It is much more permissible to&lt;br /&gt;
multiple posts per day dealing with backstory than to have a unit&lt;br /&gt;
perform multiple actions per day.&lt;br /&gt;
&lt;br /&gt;
E. Land units are assumed to always have sea transport available from&lt;br /&gt;
friendly cities. These transports can move them overseas to the theater&lt;br /&gt;
of conflict, although of course they can only go as close as the&lt;br /&gt;
nearest port. They are not assumed to have free transport from anywhere&lt;br /&gt;
that is not a friendly city - a player with a naval force must take&lt;br /&gt;
care of that. No transports&lt;br /&gt;
can pass through an area controlled by an enemy navy without escort&lt;br /&gt;
unless they want to risk being sunk.&lt;br /&gt;
&lt;br /&gt;
F. Units should clearly state any exceptional capabilities at the&lt;br /&gt;
beginning of combat so there is no temptation to do something dodgy&lt;br /&gt;
like claim a unit has paradrop capabilities when you really need to get&lt;br /&gt;
behind enemy lines. If a unit wants to have certain surprise abilities&lt;br /&gt;
that the enemy does not know about, they must get the Commissioner&#039;s&lt;br /&gt;
approval as close as possible to the beginning of combat and BEFORE the&lt;br /&gt;
abilities are used.&lt;br /&gt;
&lt;br /&gt;
G. Two people can pool their units into a larger army if they agree on&lt;br /&gt;
who has control of the group and can post for it. However, at all times&lt;br /&gt;
each unit must correspond to a person who has posted at some point in&lt;br /&gt;
the last three days - no creating a unit, giving it to your friend, and&lt;br /&gt;
then leaving. If a person spends too long absent from the war, their&lt;br /&gt;
unit is considered to have deserted (although it will mysteriously come&lt;br /&gt;
together again if the person returns). Any unit that does not have any&lt;br /&gt;
orders will automatically defend itself if attacked but do nothing&lt;br /&gt;
else.&lt;br /&gt;
&lt;br /&gt;
H. Actions can be made in secret only if there is a legitimate in-game&lt;br /&gt;
reason and it makes sense. A wing of stealth planes can presumably&lt;br /&gt;
attack in secret - an army of 100,000 men can probably not secretly&lt;br /&gt;
march across populated enemy territory. Secret actions can either be&lt;br /&gt;
revealed overtly with a disclaimer that they are secret and the enemy&lt;br /&gt;
should not know about them (such as sending a wing of stealth planes to&lt;br /&gt;
a hidden base) or, if there is too much of a temptation for the enemy&lt;br /&gt;
to respond, can be told to the Commissioner only without a&lt;br /&gt;
corresponding post (for example, if you are getting guerillas in&lt;br /&gt;
position to attack an enemy city and don&#039;t want the enemy to send&lt;br /&gt;
defenders there).&lt;br /&gt;
&lt;br /&gt;
==IV. Battles==&lt;br /&gt;
A. A battle occurs when any unit or group of units attacks any other&lt;br /&gt;
unit or group of units.&lt;br /&gt;
&lt;br /&gt;
B. The goal of the League is to have the outcome of all battles decided&lt;br /&gt;
by mutual consent of the two parties involved without the League itself&lt;br /&gt;
interfering, although the League realizes this might not always be&lt;br /&gt;
possible.&lt;br /&gt;
&lt;br /&gt;
C. The variables that might decide battles beyond sheer manpower&lt;br /&gt;
(shippower? planepower?) are terrain, backstory, and gold stars.&lt;br /&gt;
&lt;br /&gt;
D. Rough or high terrain tends to favor defenders and more experienced&lt;br /&gt;
troops. Familiar terrain confers some advantage, as does settled&lt;br /&gt;
terrain where the people support your side.&lt;br /&gt;
&lt;br /&gt;
E. Backstory can affect combat - for example, if a unit is exhausted,&lt;br /&gt;
or has low morale, it might do worse in a fight, whereas if they are&lt;br /&gt;
desperately fighting for their homes and families under a charismatic&lt;br /&gt;
leader, that might help them.&lt;br /&gt;
&lt;br /&gt;
F. Gold stars are awarded by the Commissioner or by any other people&lt;br /&gt;
who he or the belligerent parties by mutual agreement empower to award&lt;br /&gt;
them. They are given as a reward for literary and strategic merit, and&lt;br /&gt;
each one increases the power of the unit wearing it by 50% of base.&lt;br /&gt;
&lt;br /&gt;
==V. Miscellaneous==&lt;br /&gt;
A. The League is intended primarily to have fun, improve literary and&lt;br /&gt;
tactical skills, and to build micronational patriotism. Anyone caught&lt;br /&gt;
taking the wars too seriously or trying to win at all costs will be&lt;br /&gt;
reprimanded, banned, or disliked.&lt;br /&gt;
&lt;br /&gt;
Obsolete, &lt;br /&gt;
See: [[Annunia Convention]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=SNARL_Convention&amp;diff=10686</id>
		<title>SNARL Convention</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=SNARL_Convention&amp;diff=10686"/>
		<updated>2011-11-08T20:24:01Z</updated>

		<summary type="html">&lt;p&gt;Jacobus loki: Redirected page to SNARL Charter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect:[[SNARL Charter]]&lt;/div&gt;</summary>
		<author><name>Jacobus loki</name></author>
	</entry>
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