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		<id>https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128995</id>
		<title>Timeline of the Union Australis</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128995"/>
		<updated>2019-12-26T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
A timeline of notable events in [[Caradia]] in and after 1677 [[AN]].&lt;br /&gt;
&lt;br /&gt;
== 1677 ==&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 23. [[Monarchy of Caradia|King-Saint Godrîc XI]] orders construction of a railroad across the [[Vețula Hills]].&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 20. A terrorist attack is carried out in Sacred Square, [[Relacul]], by an unknown terrorist organisation. Caradian police force is called in to deal with the threat. The first major report for [https://caradianews.wordpress.com/ the Caradian newspaper].&lt;br /&gt;
&lt;br /&gt;
* 22. The death toll is confirmed at nine (six civilians, three police), and a radio broadcast is detected from [[Sacovia]], from someone named [[Ròneau d&#039;Àgrôvia]], who declares [[LONSS|The New Order of Sacovian Soldiers]] (Sacovian: L&#039;Ordò Novi dè Sántaguiraz Sácòvique, LONSS) is responsible for the attacks.&lt;br /&gt;
&lt;br /&gt;
* 23. Caradian leaders issue statements censuring LONSS and declaring support for victims. Living saint Òdalho dè la Corvèo writes a letter urging King-Saint Godrîc XI to attack LONSS militarily. King Godrîc agrees with the general sentiment against LONSS, and orders portions of the [[Caradian Armed Forces|Legions]] to be mobilised. [[Flemic Inquisition|Grand Inquisitor Corvèrre]] announced that the Caradian Legions would have the support of the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
== 1678 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 1.&lt;br /&gt;
** State of Conflict declared against LONSS, marking the beginning of &#039;&#039;[[Military Operations of Caradia|Operation Vendetta]]&#039;&#039;. First Tundra and First Hill battalions mobilised; Cannon Corps made ready in case of an emergency deployment.&lt;br /&gt;
** [[CIC]] commissions [[CAAT]] for an icebreaker merchant vessel.&lt;br /&gt;
&lt;br /&gt;
* 2.&lt;br /&gt;
** Skirmish occurs between Caradian Legions and LONSS. Zero losses on either side, owing to the appearance of the Legion&#039;s CAAT V-9 IFVs, which caused the LONSS soldiers to flee.&lt;br /&gt;
** Referendum promised to Trofegadh on 6.II.1678, possibly resulting in a name change of the town to Chivalho, and the Gcealick March to the Apuèstas March.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 6. The referendum in Trofegadh passes, officially changing the city&#039;s name to Chivalho, and changing the Gcealick March to the Apuèstas March&lt;br /&gt;
&lt;br /&gt;
* 7. CAAT finishes &#039;&#039;CSS Zariște&#039;&#039;, the icebreaker commissioned by the CIC. Plans begin to expand the CIC&#039;s reach to a global market.&lt;br /&gt;
&lt;br /&gt;
* 28. The CIC pushes a plan to build a city outside of [[Caplona]] in order to provide a more accessible port for trading and military deployment. King-Saint Godrîc XI accepts the plan and begins preparation to construct a city on an island just off the coast of Eura.&lt;br /&gt;
&lt;br /&gt;
=== IV ===&lt;br /&gt;
&lt;br /&gt;
* 15. Fighting against LONSS accelerates as the Legions are slowed by more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 5. The march into Sacovia halts as forces are stopped at Custelo Àgrôvia-Sôvio. A siege is planned as the Cannon Corps begin a march to te castle.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Cannon Corps arrives at Custelo Àgrôvia-Sôvio. Siege begins on the castle.&lt;br /&gt;
&lt;br /&gt;
* 13. Siege of Custelo Àgrôvia-Sôvio ends. Terrorist forces are diminished by the capture of their main base. Ròneau d&#039;Àgrôvia is not found in the castle. Work begins to convert the castle into a military base.&lt;br /&gt;
&lt;br /&gt;
* 18. Search for Ròneau officially begins. Operation Vendetta extended and shifted to the capture of the terrorist leader, despite his forces being greatly lowered.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Naval forces escort workers to begin construction of [[Porto Vormouna]], a new port for military and merchant ships in Eura. The port is constructed to reduce the hassle of all ships having to move through the large ice sheets that surround Caplona to get anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 10. The first supply vessel sails into Porto Vormouna, marking it as capable of sustaining trade.&lt;br /&gt;
&lt;br /&gt;
* 13. King-Saint Godrîc XI promises that the entire island of Caplona will be under Caradian control before 1681.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 23. King-Saint Godrîc XI announces his engagement to [[Miranda Flèchier]], marking the first Sacovian consort since Duke Rando III.&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 12. King-Saint Godrîc XI declares all practise and proselytism of religions originating outside of the Duchy to be an offense to the crown, and punishable by forced labour or death.&lt;br /&gt;
&lt;br /&gt;
* 21. Troops begin moving into [[Sacovia]] to secure the region and prevent further insurrection and prepare for eventual annexation.&lt;br /&gt;
&lt;br /&gt;
== 1679 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 3. [http://caradianews.wordpress.com Broția vân Tașide] announces that it will begin publishing sermons for the [[Church of the Black Flame|Flemic Church]] in an attempt to reach a wider audience.&lt;br /&gt;
&lt;br /&gt;
* 7. The Flemic Church announces that it is planning the first missionary expedition outside of [[Caplona]]. It states that the church has assembled a viable team, but is still searching for a viable nation to receive the mission.&lt;br /&gt;
&lt;br /&gt;
* 8. [[File:Godrîc and Flèchier.png|right|thumb|200px|King-Saint Godrîc and Princess-Consort Flèchier during the wedding celebration]][[King-Saint Godrîc XI]] is married to [[Miranda Flèchier]] in a special ceremony in the Grădinile Regale at [[Sînpișul Castle]]. All major Caradian political figures are in attendance, along with many Caradian citizens.&lt;br /&gt;
&lt;br /&gt;
* 17. The last of the captured [[LONSS]] fighters are tried and found guilty of high treason. Mass executions are scheduled for the beginning of the next month.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 3. LONSS fighters executed in Sacred Square. Record high attendance for a public execution with roughly five hundred thirty thousand citizens showing up to view the executions.&lt;br /&gt;
&lt;br /&gt;
* 11. [[Pedro Coramen|Baron Pedro Coramen]] begins lobbying to begin diplomatic relations with nations on Eura near [[Porto Vormouna]].&lt;br /&gt;
&lt;br /&gt;
* 13. Custelo Àgrôvia-Sôvio is fully transformed into a military outpost. It is renamed [[Adăpost Citadel]].&lt;br /&gt;
&lt;br /&gt;
* 22. Military pulled out of the area around Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== III ===&lt;br /&gt;
&lt;br /&gt;
* 2. Newly acquired territory in Sacovia organised into the [[Principality of Leucio]]. [[Rodrigo Coramen]], brother of [[Pedro Coramen|Baron Pedro Coramen]], is named Prince of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 22. Construction begins on Adăpost Citadel, intended to create a city centred on the fortress to be the new capital city of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 24. The [[CIC]] and [[CAAT]] are merged into the [[Caradian National Strategic Commission]] (CNSC), which is meant to allow a better allocation of strategic resources and planning. The CIC and CAAT are retained as subsidiaries.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
* 19. [[Military Operations of Caradia#Proiect: Ceruri Arzătoare|Proiect: Ceruri Arzătoare]] begins in Eura, starting with the development of rockets to be used to propel missiles.&lt;br /&gt;
&lt;br /&gt;
* 23. Magistrate Andrei Socavul encourages Caradian citizens to conserve power and materials for use in the recent military development programs.&lt;br /&gt;
&lt;br /&gt;
* 24. Expenditure of oil and coal in Proiect Ceruri Arzătoare results in a temporary blackout in Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Electricity concerns cause the Caradian government to recall half of the bound labourers in Porto Vormouna back to Caplona to mine uranium as the government searches for alternative power methods.&lt;br /&gt;
&lt;br /&gt;
* 5. The Caradian government authorises the beginning and first test of [[Egidă]].&lt;br /&gt;
&lt;br /&gt;
* 6. The first test for Egidă shows the successful selective targeting program used by the [[Sacred Guard]] when applied to infrared. The Sacred Guard announces that the system requires refinement to detect speed for missile defense, but will serve as a framework for the more advanced detection system demanded by Egidă.&lt;br /&gt;
&lt;br /&gt;
* 12. The [[Church of the Black Flame|Flemic Church]] finishes preparation for its missionary trips, announcing that there will be three missions which will depart on the fifteenth to the following countries: [[Natopia]], [[Constancia]], and [[Alduria]]. The church also prepared a fourth trip that was not announced to the public and was made up of [[Flemic Inquisition|Inquisition]] agents (who were also registered Flemic priests), which was to be sent to [[Alrig]] in an attempt to gain a foothold in Apollonia.&lt;br /&gt;
&lt;br /&gt;
* 15. The Sacred Guard conducts a test of rockets for the missile development portion of Proiect: Ceruri Arzătoare in Sacovia. The test shows a successful propulsion method for short-range missiles.&lt;br /&gt;
&lt;br /&gt;
* 18. The [[Caradian National Strategic Commission|CNSC]] begins designing a short-range missile full prototype. The missile type is nicknamed the &#039;&#039;Răzbunare&#039;&#039; type missile.&lt;br /&gt;
&lt;br /&gt;
* 19. The government of [[Porto Vormouna]] moves forward with the construction of the foundation of [[Argint Citadel]] on the outskirts of the port city.&lt;br /&gt;
&lt;br /&gt;
* 20. The [[Caradian Armed Forces|Black Armada]] begins a transfer of military ordinance and personnel to Porto Vormouna.&lt;br /&gt;
&lt;br /&gt;
* 21. The [[Serfești]] undertake a mass classification of Caradia&#039;s military assets&#039; statistics.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 4. The CNSC performs the tests of the &#039;&#039;Răzbunare&#039;&#039; type missile in Sacovia. Tests show the targeting system is effective but the propulsion needs upgrading to carry a heavier payload.&lt;br /&gt;
&lt;br /&gt;
* 6. [[File:BlackArmada2.png|right|200px|thumb|The CSS Saint, one of the capital ships of the Armada, being serviced before the journey]]The Black Armada prepares for &amp;quot;[[Voiaj spre Nisip]]&amp;quot;, which is a plan to bring most of the Armada&#039;s ordinance to Porto Vormouna as well as escort transport ships which are to bring land-based ordinance and Legion soldiers. The Voiaj is scheduled to begin on 7.VIII.1679 after the Armada&#039;s ships are serviced.&lt;br /&gt;
&lt;br /&gt;
* 12. The military begins the construction of nuclear power plants at the Argint Citadel site to alleviate the electrical strain.&lt;br /&gt;
&lt;br /&gt;
* 19. The Sacred Guard conducts a test of railgun targeting systems for Egidă on the sheet ice outside Caplona. The railgun is determined to be accurate on high-speed targets out to {{tooltip|188.65km|117.22 miles}} in a straight line.&lt;br /&gt;
&lt;br /&gt;
* 22. Grand Inquisitor Corvèrre is found dead in his office. Early evidence suggests he was poisoned. Lord Inquisitor Yharim Lohrm takes over as Grand Inquisitor and launches an investigation of the incident.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 3. The Legions of the Black Flame begin an [[Military Operations of Caradia#Operation Heartland|operation]] to secure all of the unclaimed land in Sacovia in preparation for annexation in 1680.&lt;br /&gt;
&lt;br /&gt;
* 7. The Voiaj spre Nisip begins, with the vast majority of the Black Armada beginning a transfer to Porto Vormouna&lt;br /&gt;
&lt;br /&gt;
* 8. Operation Heartland troops discover a deep [[Hadopelagic Crater|pit]] in central Sacovia that was the centre of a Dochvern ritual settlement. After the Dochvern were cleared, the pit was investigated. Early attempts to find its depth failed.&lt;br /&gt;
&lt;br /&gt;
* 17. The Sacred Guard conduct a demonstration of the missiles developed for Proiect: Ceruri Arzătoare at Porto Vormouna, first demonstrating the range and destructive power of the missiles, and then providing a &amp;quot;realistic demonstration&amp;quot; in which missiles were fired from nascent missile launchers in Argint Citadel to the Salòdican coast and destroyed a derelict [[Trăsnet Class Destroyer]] that had been condemned to be scrapped. Baron Pedro Coramen attended the demonstration and urged that the missiles were developed enough at this point to focus most of the resources to the construction of Argint Citadel.&lt;br /&gt;
&lt;br /&gt;
* 19. Operation Heartland continues after an outpost is set up at the Hadopelagic Crater.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradian troops in Sacovia encounter more focused and organised resistance.&lt;br /&gt;
&lt;br /&gt;
* 23. The Inquisition investigation of Grand Inquisitor Corvèrre&#039;s death traces the poisoning back to a CPED sympathiser in Relacul. The sympathiser is subsequently removed by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
=== IX ===&lt;br /&gt;
&lt;br /&gt;
* 2. Operation Heartland discovers a fledgling government controlled by the [[Caradian Party for Equality and Democracy|CPED]] in northern Sacovia, consisting of freedom fighters, former LONSS fighters, and Dochvern leaders.&lt;br /&gt;
&lt;br /&gt;
* 5. The [[Început|first movie]] to be created with an international audience in mind is published.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI sends a [[Royal Letter to Terrorist Cells in Sacovia|letter]] to [[Baldwin Fehrrlic]] demanding [[Ald-Arbora]] submit to Caradian expansion.&lt;br /&gt;
&lt;br /&gt;
* 8. Ald-Arbora returns the letter, flatly refusing all demands.&lt;br /&gt;
&lt;br /&gt;
* 13. Skirmishes occur between Caradian forces and the [[Ald-Arboran People&#039;s Army]] in unclaimed Sacovia.&lt;br /&gt;
&lt;br /&gt;
* 17. King-Saint Godrîc XI sends an official ultimatum to Ald-Arbora, demanding the surrender of all Ald-Arboran forces and submission of Ald-Arbora.&lt;br /&gt;
&lt;br /&gt;
* 24. In response to the unanswered ultimatum, fifty experimental Răzbunare missiles are launched from [[Flacără Class Cruiser]]s off the coast of Caplona at [[Ald-Arbora (City)|Ald-Arbora]]. Five missiles failed to detonate, two failed to reach the intended impact site and detonated in uninhabited land, and one was shot down by Ald-Arbora&#039;s primitive defense system; however, forty-two missiles impacted the city and destroyed all structures in the area. Estimated survival rate is 2.2%. The event is considered a successful test of the cruise missiles.&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 3. Operation Heartland officially reaches the ruins of Ald-Arbora. Thirty seven survivors are found among the ruins and subsequently sent to [[Sancta Reeducation Camp]]. Baldwin Fehrrlic, [[Raus Küscher]], and [[Ròneau d&#039;Àgrôvia]] are confirmed dead.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI announces a celebratory military parade to celebrate the destruction of Ald-Arbora and CPED for good.&lt;br /&gt;
&lt;br /&gt;
* 20. Caradian officials note an explosive population boom in the annual census.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Caradia contacts the [[Cira|Ciric Confederacy]] on the basis of trading a shipment of [[Ciric metal alloys|Ferris Fortis]] for a temporary pledge of military assistance on Caradia&#039;s part.&lt;br /&gt;
&lt;br /&gt;
* 7. Caradia sets up an embassy in the Ciric Confederacy&#039;s capital of [[Mourn]], with a reciprocal embassy set up in [[Relacul]].&lt;br /&gt;
&lt;br /&gt;
* 13. Operation Heartland rounds up the last Dochvern tribalists in Sacovia and sends them to a waiting camp in [[Cearîm County|Cearîm]].&lt;br /&gt;
&lt;br /&gt;
* 21. Caradia and the Ciric Confederacy sign a treaty of friendship because of the mutual trade assistance.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 9. King-Saint Godrîc XI announces that he and Miranda Flèchier have had a child; the child is named Rando V.&lt;br /&gt;
&lt;br /&gt;
* 17. Caradia and the Ciric Confederacy begin talks of a military coalition in order to better control areas of interest in the antarctic regions.&lt;br /&gt;
&lt;br /&gt;
* 19. [[Adăpost Citadel]] is retrofitted with weapons imported from the Ciric Confederacy.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradia pledges to provide escort for all confederate shipping for the next year.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Mourn&amp;diff=128988</id>
		<title>Mourn</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Mourn&amp;diff=128988"/>
		<updated>2019-12-26T16:16:35Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{city&lt;br /&gt;
|nation = {{flagicon|Cira flag.png}} [[Cira|Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong]]&lt;br /&gt;
|name = Mourn&lt;br /&gt;
|population = 1.3M (est)&lt;br /&gt;
|language = Common Tongue, Parokan, Minh&lt;br /&gt;
|flag = &lt;br /&gt;
|roads =&lt;br /&gt;
|districts = Factorum Centrum, Residential Ward, Workshop Yards&lt;br /&gt;
|mayor = Charles Banwick&lt;br /&gt;
|image_map = Mourn.png&lt;br /&gt;
|maps = &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;Mourn: The concentration of all inadequacies expressed by the confederacy, distilled into a sprawling city filled with intentional indulgence. It is good for this, otherwise this would spill over into the surrounding unspoiled countryside.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the capital and largest city of the [[Cira|Ciric Confederacy]], and functions as the meeting point for all government dignitaries, as well as the headquarters of the [[Cira#Religion|Cult Tecnologica]] and the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
Mourn is a young city, in grand terms, having only existed since the beginning of the seventeenth century, and as such suffers from a number of in-built design flaws; these, though obviously having a strong negative effect on the quality of life in the city, have yet to be corrected by the authorities in command. These problems, including a woeful misunderstanding of the size the city would eventually grow to become as well as poor infrastructure maintenance on the outskirts in the Workshop Yards, are often attributed to the swift planning of the city and disregard for safety and comfort in favour of a faster construction. The city, as such, suffers from poor administrative authority in the outskirts of town, causing over-cramped conditions and the spread of disease in the regions more prone to poverty. The city was reconstructed in 1657 to alleviate these issues, following an executive order by the Ciran Suzerain to provide a more livable and presentable condition in the capital. These reconstruction efforts have largely eliminated the previous results of poor planning, and have thus transformed the Workshop Yards sector into a thriving middle-class region.&lt;br /&gt;
&lt;br /&gt;
=== Factorum Centrum ===&lt;br /&gt;
&lt;br /&gt;
Meaning &#039;&#039;The Central Factory&#039;&#039;, Factorum Centrum is the centre of Mourn and hub for all things which concern the higher echelons of society, encompassing both the wealthy and the members of the privileged Administrative Division. Factorum Centrum, once being, as the name eloquently suggests, based around a very large factory, now concerns mainly service-based businesses and government functions. The actual building named Factorum Centrum is now divided between a display piece for touristic sightseers from societally lower classes of people, and a government building in which the [[Confederate Parliament]] holds its meetings.&lt;br /&gt;
&lt;br /&gt;
Factorum Centrum is also regarded throughout the confederacy as the heart of the service sector of the economy, being filled with many buildings and businesses which provide both conventional and outlandish pleasures to the patrons who have the money to buy their services. This, combined with the starkly contrasting backdrop of Factorum Centrum being the location of the headquarters of the Cult Tecnologica, one of the driving forces of order and austerity in Cira, causes a dissonant perception of the city through the lens of the intensely people-focused Factorum Centrum. This feeling is an intentional invention of the governing powers; the concentrated audacity and &amp;quot;improperness&amp;quot; of Factorum Centrum both provides an outlet for the strenuous work afforded to most Mourn citizens, as well as providing a face of joviality and approachability to wanderers (and now, diplomats) from outside the walls of the city.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the spirit of the order and authority still shadows even Factorum Centrum&#039;s seediest and grungiest taverns and bars on the margins of the great central district. The presence of the [[Moros Corps|Moros Functionaries]] is perhaps strongest in Factorum Centrum than anywhere else in Cira, ensuring the cooperation and lawfulness of the civilian population of the district, despite the frivolousness and pseudo-lawlessness which permeates the district. However, the Moros Functionaries who serve in Factorum Centrum are, against usual protocol, required to be friendly and kind to the populace to maintain the front of kindness and hospitality offered by Factorum Centrum.&lt;br /&gt;
&lt;br /&gt;
=== Workshop Yards ===&lt;br /&gt;
&lt;br /&gt;
The Workshop Yards make up the once poverty-stricken outskirts of Mourn, on the opposite side of the city from Factorum Centrum. The Workshop Yards are physically separated from the rest of the city by the frozen River Terminus, which was once offered by Wrighthavanians as the symbolic representation of the cultural divide between wealthy Wrighthaven and agrarian Hemsford and Paroka. This analogy shows its age upon seeing the Workshop Yards, which often evoke the compliment of them being a &amp;quot;technological marvel&amp;quot;. Houses lined in rows encircle central &amp;quot;living buildings&amp;quot;, which are large structures outfitted to serve as everything from schools to manufactories to laboratories to hospitals. The sprawling nature of the living buildings is designed to accommodate the careers, lives, and hobbies in order to promote invention, research, and higher learning. In accordance with this intention, most living buildings&#039; have higher floors dedicated entirely to serving as university-level education centres for young adults in the area.&lt;br /&gt;
&lt;br /&gt;
== Notable Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Factorum Centrum: Factorum Centrum is the heart of the city, and is both a touristic location and meeting place for the Confederate Parliament.&lt;br /&gt;
* Sanctum Tecnologica: The seat of power of the Cult Tecnologica, the Sanctum Tecnologica is a massive cathedral dedicated to worship of machinery.&lt;br /&gt;
* Museum of Progress: The Museum of Progress details the technological advancements through the decades, display pieces consisting of various inventions which propelled the march of science. The centrepiece is a replica of the First Foundry, where [[Ciric metal alloys|Ferris Fortis]] and [[Ciric metal alloys|Ferris Ordis]] were discovered.&lt;br /&gt;
* Elder Palace: The palatial residence of the Suzerain of Cira, while closed to the public, is nonetheless a popular destination for sightseeing because of its ornate Ferris Ordis decorations and cultural significance as the home of the nation&#039;s leader.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Minh-Cong&amp;diff=128973</id>
		<title>Minh-Cong</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Minh-Cong&amp;diff=128973"/>
		<updated>2019-12-26T14:29:37Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I feel as if the people on the mainland of the confederacy do not fully appreciate the fullness with which the people of Minh-Cong support the confederacy as a whole, despite their physical separation on the island of Hypernostria. Their people, though significantly less interested in the progress of science than mainland confederates, certainly do provide a service to our nation, that being the soul of culture.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a constituent governorate of the [[Cira|Ciric Confederacy]], and is the only territory of the confederacy situated overseas from the mainland on [[Sypyr]], being located on the eastern edge of the island of [[Hypernostria]] in [[Corum]]. Minh-Cong is significantly different from the mainland confederacy culture-wise, but the governorate is still very closely linked to and loyal to the main confederate government in the [[Confederate Parliament]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Vangh Tet.png|right|130px|thumb|A portrait of Vangh Tet, the Director of the Military of the confederacy, and a Minh-Cong native]][[File:Rhan Nuyen.png|left|150px|thumb|A photograph of Rhan Nuyen, the current governor of Minh-Cong]]Minh-Cong is situated on the eastern edge of Hypernostria, south of the continent of Corum. It&#039;s proximity to the mainland of the continent affords it a minimal amount of exposure to the extremely unique [[Fauna of Corum|flora and fauna]] particular to the continent, though the extreme cold of the southern regions and early purges of certain dangerous beasts have lessened the populations of most of these creatures to be extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
The territory is currently governed by governor Rhan Nuyen, a former arts university professor who began his political life by running for and joining the local [[Ciric local governments|lesser parliament]] of Minh-Cong, and subsequently being elected as governor of the constituency. As a whole, the political atmosphere of Minh-Cong is fairly similar to the politics of the mainland confederacy, generally being ruled by policies of inclusion and progressivism, though Minh-Cong is much more likely to put forward politics expressing &amp;quot;sentiment&amp;quot; about something that would increase the scientific output of the nation; these concerns are almost always related to environmentalism.&lt;br /&gt;
&lt;br /&gt;
While the governorate does not have a particular cultural emphasis on the military, it is still an important strategic asset to the confederacy due to its location, which has prompted the construction of a few significant military bases in Minh-Cong and caused the constituency to produce some of the top military officers of the confederacy, including the current director of the military, Vangh Tet. These military bases are also a cause of a significant portion of the migration of mainland confederates to the constituency.&lt;br /&gt;
&lt;br /&gt;
== Peoples ==&lt;br /&gt;
&lt;br /&gt;
Minh-Cong, as a constituency, is mainly comprised of two peoples, both of which are native to the area. The far larger ethnic group and namesake of the governorate is the Minh people, who compose about eighty percent of Minh-Cong&#039;s inhabitants. The Minh form the basis for most of the unique cultural identity of Minh-Cong, since they encompass most citizens of Minh-Cong, in that they tend toward a culture of tradition and art, with a strong identity of respect and creativity in particular. The most famous Minh in the confederacy, outside of political leaders, tend to be stars of literature, music, art, or film.&lt;br /&gt;
&lt;br /&gt;
The other native people, with about seventeen percent of Minh-Cong&#039;s inhabitants in the category, are the Tsuki people, who are a loud minority ethnicity in Minh-Cong. The Tsuki, through centuries of cultural homogenisation and blending with the Minh, have developed a very similar culture, placing a high value on art and respect. However, the Tsuki have managed to maintain a small measure of a unique cultural identity, mostly in the details of the life of a typical Tsuki. The Tsuki, for example, maintain many small ritualistic behaviours that formed the basis of an ancient religion known as the Tsuki no Karuto, which was followed by most Tsuki people before unification with the Minh. An example of these rituals is the prayer directed towards moon spirits most Tsuki will offer before sleeping, which stems from an old belief that the moon and its spirits govern the rest of humans. It&#039;s thought that the Tsuki no Karuto&#039;s fixation with the moon is a result of the southern latitude of the island having resulted in very long nights in winter, which allowed a religion based around the moon to flourish.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tranh Luc Palace.png|right|200px|thumb|A view of the Tranh Luc Palace, the historical residence of the Minh ruler and current residence of the Minh governor]]Minh-Cong has a history of promoting a culture with an extreme fixation on respect of one&#039;s betters, usually being elders and older family members. A prominent example of this particular aspect of culture is the typical Minh honourific, &amp;quot;Aeng&amp;quot;, being the word for &amp;quot;elder&amp;quot;. The various palaces and mansions built throughout the governorate which were historically meant for the rulers and warlords of different factions and clans which made up much of the history of Minh-Cong. Many of these structures have been repurposed for current political leader&#039;s uses since the unification and democratisation of Minh-Cong that came with its subsumption into the Ciric Confederacy, such as the famous Tranh Luc Palace, which is the current residence of the governor of Minh-Cong.&lt;br /&gt;
&lt;br /&gt;
Minh-Cong also produces extremely few scientists from its native population of Minh and Tsuki peoples. However, Minh-Cong does produce a very large portion of confederate practitioners of the fine arts. The Minh focus on art does not just extend to &amp;quot;art&amp;quot;, but also literature, poetry, song, and film. This is further exemplified by the constituency&#039;s lack of strong scientific and maths based schooling system, instead focusing on fine arts education, with most of the art universities in the confederacy being located in Minh-Cong.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Minh-Cong&amp;diff=128957</id>
		<title>Minh-Cong</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Minh-Cong&amp;diff=128957"/>
		<updated>2019-12-26T03:19:49Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{Cira Article}} {{WIP}} {{quote |text=&amp;#039;&amp;#039;I feel as if the people on the mainland of the confederacy do not fully appreciate the fullness with which the people of Minh-Cong sup...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I feel as if the people on the mainland of the confederacy do not fully appreciate the fullness with which the people of Minh-Cong support the confederacy as a whole, despite their physical separation on the island of Hypernostria. Their people, though significantly less interested in the progress of science than mainland confederates, certainly do provide a service to our nation, that being the soul of culture.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a constituent governorate of the [[Cira|Ciric Confederacy]], and is the only territory of the confederacy situated overseas from the mainland on [[Sypyr]], being located on the eastern edge of the island of [[Hypernostria]] in [[Corum]]. Minh-Cong is significantly different from the mainland confederacy culture-wise, but the governorate is still very closely linked to and loyal to the main confederate government in the [[Confederate Parliament]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tranh Luc Palace.png|right|200px|thumb|A view of the Tranh Luc Palace, the historical residence of the Minh ruler and current residence of the Minh governor]]Minh-Cong is situated on the eastern edge of Hypernostria, south of the continent of Corum. It&#039;s proximity to the mainland of the continent affords it a minimal amount of exposure to the extremely unique [[Fauna of Corum|flora and fauna]] particular to the continent, though the extreme cold of the southern regions and early purges of certain dangerous beasts have lessened the populations of most of these creatures to be extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
[[File:Rhan Nuyen.png|left|200px|thumb|A photograph of Rhan Nuyen, the current governor of Minh-Cong]]The territory is currently governed by governor Rhan Nuyen, a former arts university professor who began his political life by running for and joining the local [[Ciric local governments|lesser parliament]] of Minh-Cong, and subsequently being elected as governor of the constituency. As a whole, the political atmosphere of Minh-Cong is fairly similar to the politics of the mainland confederacy, generally being ruled by policies of inclusion and progressivism, though Minh-Cong is much more likely to put forward politics expressing &amp;quot;sentiment&amp;quot; about something that would increase the scientific output of the nation; these concerns are almost always related to environmentalism.&lt;br /&gt;
&lt;br /&gt;
[[File:Vangh Tet.png|right|200px|thumb|A portrait of Vangh Tet, the Director of the Military of the confederacy, and a Minh-Cong native]]While the governorate does not have a particular cultural emphasis on the military, it is still an important strategic asset to the confederacy due to its location, which has prompted the construction of a few significant military bases in Minh-Cong and caused the constituency to produce some of the top military officers of the confederacy, including the current director of the military, Vangh Tet. These military bases are also a cause of a significant portion of the migration of mainland confederates to the constituency.&lt;br /&gt;
&lt;br /&gt;
== Peoples ==&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Vangh_Tet.png&amp;diff=128956</id>
		<title>File:Vangh Tet.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Vangh_Tet.png&amp;diff=128956"/>
		<updated>2019-12-26T03:18:17Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Rhan_Nuyen.png&amp;diff=128955</id>
		<title>File:Rhan Nuyen.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Rhan_Nuyen.png&amp;diff=128955"/>
		<updated>2019-12-26T03:17:08Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Tranh_Luc_Palace.png&amp;diff=128954</id>
		<title>File:Tranh Luc Palace.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Tranh_Luc_Palace.png&amp;diff=128954"/>
		<updated>2019-12-26T03:16:05Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128854</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128854"/>
		<updated>2019-12-24T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = Cult Tecnologica&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cira#Religion|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cira#Religion|Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Friendly || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Visa not required (30 days) || Treaty of friendship signed for trading benefits XI.21.1679 AN&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Imperial Trade Union}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cira religion.png|right|300px|thumb]]Being that one of the prime institutions of confederate law is the idea of freedom of religion, religion in the confederacy is not so narrowly focused on one or two religions, though one particular religion, the Cult Tecnologica, which was founded in the confederacy and based off of the ideas and principles of the [[Anninghiem Documents]], does hold a majority following in the confederacy. The confederacy is also known to have a large percentage of irreligious citizens who, whether deist, agnostic, atheistic, or else wise, do not express a specific religion that they follow. The confederacy has also picked up other religions from more far-flung places in relation to the islands in which the confederacy is situated during the periods of occupation which took up portions of the past history of the islands; only three foreign religions have been measured to have a following in the confederacy worthy of any significance: [[Catologism]], [[Cedrism]], and the [[Church of the Black Flame]], though the latter&#039;s caustic and xenophobic nature has prevented the spread of the religion very far outside of the few [[Caradia]]n immigrants that live in the confederacy. It should be noted that most of the irreligious population lives in Minh-Cong, which is an outlier in terms of religion and culture; though not all are members of the Cult Tecnologica, most mainland confederates are religious to some degree.&lt;br /&gt;
&lt;br /&gt;
The Cult Tecnologica, which is the primary religion of most confederate citizens, is run completely separate from the state, though it and the state of the confederacy have cooperated on various occasions in the past, due to the cult&#039;s large humanitarian volunteer base. The cult does not maintain an active ecclesiarchy, and it does not have a great many churches or temples. The cult&#039;s primary leader in ecclesiastical matters, the magister prime, is elected every four years by a majority vote open to all cult members. The cult is also lead by two others, who manage much of the real work that the cult does, these being the prime machinist and prime hospitaller, who run the operations the cult conducts regarding invention and health services, respectively.&lt;br /&gt;
&lt;br /&gt;
The cult&#039;s main philosophy is similar to the philosophy of the confederacy itself; that being the idea that progress itself is sacred and invention and science are the paths to enlightenment. However, though the cult organises itself more like an association of philosophical beliefs rather than a true religion, it does make vague or open to interpretation claims on divinity and higher powers. The cult&#039;s main assertion regarding the divine is that the creator of the world, who is referred to either as the First Machinist or the Prime Being, created the sapient inhabitants of the planet Micras to reconstruct its form should it be destroyed. As such, the Cult Tecnologica believes that innovation, technology, and knowledge are manifestations of the divinity of the First Machinist, and that the responsibility of the cult and sapient creatures as a whole is to continue the march of innovation and progress in order to discover a way to reconstruct the First Machinist. This focus on innovation is what causes the cult to disavow strong ecclesiastical leadership, as it espouses that the individual&#039;s creative ability is restricted when it is more tightly controlled by a religious order.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Ciric armed forces]]&lt;br /&gt;
&lt;br /&gt;
The confederacy takes the defence and protection of its citizens, territory, and interests very seriously, with this protection being one of the highest priority government directives in the confederacy. The main method the confederate government uses to assure this protection is the [[Confederate Defence Grid]], which is used to protect against malevolent forces originating outside of the confederacy, though there are other avenues taken to assure the defence of the confederacy&#039;s civilian population, including the [[Confederate Guard]], which functions as a national guard force, serving under the Confederate Army, and the [[Moros Corps]], which is the police force of the confederacy, which patrols confederate cities with its police officers, called Moros Functionaries, to prevent crime and internal damage.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Confederate_Defence_Grid&amp;diff=128821</id>
		<title>Confederate Defence Grid</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Confederate_Defence_Grid&amp;diff=128821"/>
		<updated>2019-12-24T16:43:12Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{Cira Article}} {{quote |text=&amp;#039;&amp;#039;At once, we departed on the helicopter for a view of the defence platform; upon approach, I was taken aback by its size, which was much larger...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;At once, we departed on the helicopter for a view of the defence platform; upon approach, I was taken aback by its size, which was much larger than I had thought it would be. It was a strange sight; a beacon of warmth and civilisation in a barren, frozen sea.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the defence network maintained by the [[Ciric armed forces]] to safeguard the land and citizens of the [[Cira|Ciric Confederacy]]. The defence grid consists of a number of different tactics which are utilised inside and outside confederate territory to control passage through the confederacy, as well as to keep watch on any foreign presence nearby the confederacy&#039;s territories. The defence grid is split into three main areas of defence, which serve different purposes and areas; these are the sea grid, land grid, and surveillance grid. These are each managed by officers of the Ciric armed forces.&lt;br /&gt;
&lt;br /&gt;
=== Sea Grid ===&lt;br /&gt;
&lt;br /&gt;
The sea defence grid is maintained by a series of weapons platforms offshore that surround the entire island of [[Sypyr]] and the territorial waters of [[Minh-Cong]] on [[Hypernostria]]. The purpose of these platforms is both to protect the confederacy from possible threats and to serve as stations for the surveillance grid. These platforms are large concrete and [[Ciric metal alloys|Ferris Fortis]] platforms situated on the sea ice and anchored to the seafloor to prevent drifting; they are equipped with multiple Keller-22 gunships and three Arvar class patrol boats, which are occasionally replaced with a Haven class corvette, as well as a number of missile launchers using Falcon type missiles. These weapons platforms serve the purpose of detaining foreign ships that enter the waters of Sypyr and Minh-Cong. Merchant ships passing through the waters are halted at the platforms and inspected for weapons shipping, which is illegal in the confederacy unless the ship has a permit issued by the confederate government; ships that contain weapons are turned away, while any military ships are halted and questioned, after which, if they are not intending hostility toward the confederacy, they are allowed to pass with a small toll. This is different in the waters of the [[Sanaman Antarctic Territory|antarctic territory]] of [[Sanama]], in which the defence platforms do not stop private ships at all, and military ships are not tolled if they work for either an individual in the territory or the Sanaman government.&lt;br /&gt;
&lt;br /&gt;
=== Land Grid ===&lt;br /&gt;
&lt;br /&gt;
The land defence grid consists mainly of outposts and checkpoints placed in the unsettled portions of confederate territory and along the border of the confederacy with [[The Green|the green]]. These are manned by [[Confederate Guard|confederate guardsman]] and serve much the same purpose as the sea grid defence platforms, checking individuals wishing to come into the confederacy from the green for weapons smuggling.&lt;br /&gt;
&lt;br /&gt;
=== Surveillance Grid ===&lt;br /&gt;
&lt;br /&gt;
The surveillance grid of the confederacy is maintained primarily by the other two areas of the defence grid, the outposts and platforms of which are equipped with surveillance stations that use cameras to monitor the entry and exit of ships and persons into and out of the confederacy, as well as radar technology to catch ships that try to come into the confederacy bypassing a checkpoint. Furthermore, the surveillance stations are equipped with passport scanners to log the passports of those who wish to enter or exit the confederacy to make sure that individuals are not crossing the border illegally. Sea grid platforms situated outside of confederate territorial waters are not equipped with surveillance stations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Church_of_the_Black_Flame&amp;diff=128785</id>
		<title>Church of the Black Flame</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Church_of_the_Black_Flame&amp;diff=128785"/>
		<updated>2019-12-24T03:41:28Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;float:right; margin: 0 0 1em 1em; font-size: 85%; width: 26em;background-color:#FFFFFF;border:1px solid #000000;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|align=center colspan=2 | &amp;lt;center&amp;gt;&#039;&#039;&#039;Church of the Black Flame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=5 |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theology:&#039;&#039;&#039;|| Black Flame&amp;lt;br&amp;gt;(Worships the Caradian war hero, King-Saint Godrick I)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Countries&#039;&#039;&#039; || [[Caradia|The Duchy of Caradia]] &#039;&#039;(state religion)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Branches&#039;&#039;&#039;|| 68 Temples&amp;lt;br&amp;gt;1,781 Shrines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Members&#039;&#039;&#039;|| About 3.8 Million&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=2 |&lt;br /&gt;
[[File:Caradian_Flag.png|70px]]&lt;br /&gt;
[[File:Cira flag.png|70px]]&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
5.3 Million adherents (Extremely few outside of Caradia)&lt;br /&gt;
&amp;lt;br&amp;gt;341 Priests&lt;br /&gt;
&amp;lt;br&amp;gt;22 Clerics&lt;br /&gt;
&amp;lt;br&amp;gt;22,873 Inquisitors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Church of the Black Flame (Flemic Church) is a religion centered in the [[Caradia|Caradian]] city of Relacul. Adherents of the religion worship [[King-Saint Godrick I]] of Caradia, and venerate valour in combat above all else. It is organised into an ecclesiarchy, currently headed by [[Flemic Archbishopric|Archbishop Lord-Saint Alexandru Șîreameș]], and maintains two services for militant action: the Flemic Inquisition, and the Brotherhood of the Order of Saint Rodrick.&lt;br /&gt;
&lt;br /&gt;
== Core Beliefs ==&lt;br /&gt;
&lt;br /&gt;
=== Cosmology ===&lt;br /&gt;
&lt;br /&gt;
The cosmology of the Flemic Church is related intrinsically to its origins in a freezing region of the world. It is held, as Godrick is a perfect example of all four of the noble tenets, that he inhabits and rules over a higher plane known as the &#039;&#039;Sublime Order&#039;&#039;, in which is found absolute order and a perfect life for a good citizen. His antithesis and father, Farthur Selck, is thought to have been sent to the opposing realm upon death, the &#039;&#039;Frigid Chaos&#039;&#039;, in order to twist and tempt Flemics away from the Sublime Order and toward the Frigid Chaos, so that the world might become frozen over in a never-ending cycle of entropy and decay.&lt;br /&gt;
&lt;br /&gt;
=== Theology ===&lt;br /&gt;
&lt;br /&gt;
[[File:GodrickSepulchre.png|thumb|left|300px|The Holy Sepulchre of King-Saint Godrick I, where he is buried, and where the seat of power for the Flemic Church is]]Official doctrine of the Flemic Church is that Godrick I walked Micras as a living god. Godrick I (also often referred to by Caradian Flemics as &#039;&#039;&#039;The Ancestor&#039;&#039;&#039;) was not revered as a god during his life, though he certainly had followers who believed him to be something more than mortal. Whether Godrick was aware of his own divinity is a matter of debate among Flemic Church officials. Regardless, adherents believe that He was and still is a god and the god that watches personally over Caradia. This fact both promotes nationalism among the Caradian adherents, though it makes it near impossible for the religion to spread outside of Caradia, doubly so when it is attempted to be spread to a country that already has a culture of strong nationalism.&lt;br /&gt;
&lt;br /&gt;
Godrick is believed to now reside in the Sublime Order, as its ruler and general. It is believed that the Sublime Order was created by an even more bright and heavenly being, often referred to as the Lord of Light, the Warm God, or the Being of Authority. This being is said to be an example of absolute perfection, that created the Sublime Order and all the good, warmth, and order in the world. Godrick is worshipped as the chosen of this being, which, though it is above Godrick in theology, is not a force that can be related to by humans, so it is venerated but not worshipped. This being is said to have chosen Godrick after his death to rule over the Sublime Order and to guide new followers on Micras to the light.&lt;br /&gt;
&lt;br /&gt;
The antithesis of Godrick, Farthur Selck, was drawn down into the opposite of the Sublime Order, the Frigid Chaos, which embodies all the cold, entropy, and destruction of the world, and was made into a creeping agent of darkness in the world, to corrupt the souls of those who were being guided by Godrick. This act was accomplished by the opposing force to the Being of Authority, the Cold One, who created the Frigid Chaos and all the evil that exists. The Frigid Chaos and the Sublime Order both seek to conquer Micras in order to separate the other from new souls, and destroy them. The Flemic Church establishes that it is the duty of the people of Micras to spread the word to the rest of the world, which has been corrupted already by the Frigid Chaos and enlighten them to the true purpose of the world.&lt;br /&gt;
&lt;br /&gt;
In accordance with the spiritual war, the Church maintains that both the Sublime Order and the Frigid Chaos employ agents to forward their purpose in the world, though they do this in different ways. The agents of the Order, and of Godrick, are called Archons of Order (though, if they are Caradian, they are called Saints), and they take the form of the most miraculous and wonderful members of society, who advance the purpose of the Sublime Order through deeds that they are blessed to do by Godrick and the Being of Authority. The agents of Chaos are called Dimonigo, and they are the foulest creatures in existence, often taking the form of monstrous beasts that terrorise society into collapse, and sometimes in the form of the most corrupt members of society, who tear it apart and downward to the Frigid Chaos from within. The most recently recognised agents are King-Saint Godrîc XI, Archon of Order, and [[Ròneau d&#039;Àgrôvia]], who is believed to be a Dimonigo.&lt;br /&gt;
&lt;br /&gt;
=== The Eight-Edged Way ===&lt;br /&gt;
&lt;br /&gt;
Though Godrick I rests as the god and prophet of the Flemic Church, most liturgical and religious practices are designed and carried out according to a set of tenets modeled supremely by Godrick I, and by his antithesis, his father, Farthur Selck. The Eight-Edged Way is usually depicted as an image of a double-edged sword, with the four Noble Tenets on one side, and the four Ignoble Tenets on the other. The tenets of the Eight-Edged Way are as follows:&lt;br /&gt;
# Honour: Your duty is to your country, and your countrymen&lt;br /&gt;
# Valour: You are to serve in the defense of your lands, directly or indirectly&lt;br /&gt;
# Virtue: There is no greater honour than to die for your fellow man&lt;br /&gt;
# Glory: You are to live a life guided by this Way, and become closer to the divine&lt;br /&gt;
# Destruction: Senseless destruction shall cause the death of your country&lt;br /&gt;
# Treason: If you cannot be loyal to your country, it is best that you are removed&lt;br /&gt;
# Cowardice: There is no greater dishonour than to preserve yourself over those who rely on your strength&lt;br /&gt;
# Death: Separation from the divine causes the death of the soul&lt;br /&gt;
&lt;br /&gt;
=== Saints ===&lt;br /&gt;
&lt;br /&gt;
The doctrine of the Flemic Church makes strong claims on the accuracy of the miracles allegedly performed by King-Saint Godrick I, claiming near every alleged miracle to be absolute truth, as told by witnesses. Occasionally, persons are born within the church who perform minor miracles. These people are believed to be blessed by Godrick himself, and are as such given the title Saint, and added to the Charter of Glory, which catalogs every known Saint from the death of Godrick I to the present. These people are given deference on all ecclesiastical matters, doctrine stating that the words of Saints are direct scripture from Godrick himself.&lt;br /&gt;
&lt;br /&gt;
Every so often, an heir to the royal lineage of Caradia will display miraculous power. Once confirmed by the Archbishop, the miraculous heir&#039;s name is changed to King-Saint Godrick, and they are immediately placed on the Caradian throne until death. These people command the hearts of Flemic Adherents, as they are believed to be direct reincarnations of the first King-Saint Godrick.&lt;br /&gt;
&lt;br /&gt;
=== Reincarnation ===&lt;br /&gt;
&lt;br /&gt;
=== Nationalism ===&lt;br /&gt;
&lt;br /&gt;
=== Exaltation of Battle ===&lt;br /&gt;
&lt;br /&gt;
=== Significance of Fire ===&lt;br /&gt;
&lt;br /&gt;
Fire is very important to Flemic adherents. The doctrine of the Flemic Church states officially that Godrick, as he was ascended beyond our realm with fire, so we can only reach him by the same. Fires burn in altars and shrines across Caradia, kept alive by special priests assigned as firebearers. Most adherents also keep some form of a small shrine in their home, usually a grouping of candles with a representation of the faith in the centre. It is held that only prayer through and in front of flame will reach Godrick and that any prayer done in the cold will be drawn toward the Frigid Chaos, and be received by Selck, to be twisted into temptation for the Flemic. It is expected that adherents will pray regularly, so as to uphold and maintain the tenet of Glory and grow into a closer relationship with Godrick.&lt;br /&gt;
&lt;br /&gt;
== Liturgy ==&lt;br /&gt;
&lt;br /&gt;
Flemic Law states that the [[Book of the Records of Our Ancestor]] is the holy book from which all other law and doctrine will be pulled, along with any texts and accounts of saints and other such prominent figures recognised as prophets. The Law is prescribed by these saints when they are alive, or can be added to the Laws of the church by the presiding Archbishop.&lt;br /&gt;
&lt;br /&gt;
Worship takes place in many different distinctions of place; worship can take place in a defensive structure (citadel), a place designed to honour Godrick (temple), a place designed specifically for worship (church, chapel or cathedral, depending on size), or outside a building at a small monument to Godrick (shrine). The manner of the building or locale in which worship occurs rarely impacts the service itself (except for the obvious necessity of warm clothing when one is standing outside at a shrine).&lt;br /&gt;
&lt;br /&gt;
=== Service Structure ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher stands before the assembled faithful and gives a welcome message&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recital of the Final Hymn of The Ancestor&#039;&#039;&#039;: &#039;&#039;For The Ancestor, I give my heart, soul, and life. Victory comes with my strength of faith. The enemies of order and harmony cannot stand before our faith. O Godrick, give me the strength to smite those who stand against you, in your name. We are your servants and soldiers, for now, and unto our next life. Hurrah!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Hymn of Battle is Sung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher ignites the fire altar and leads the congregation in prayer to Godrick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher gives news related to the congregation and the faith&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Hymn of Service is Sung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher reads from the Book of the Records of Our Ancestor and delivers a message&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Each member of the congregation brings a weapon (usually a sword or dagger) and kneels before the fire altar in offer. Preacher uses incense (ignited from the altar) and blessed snow to bless the weapons of the congregation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher leads the congregation in prayer once more&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;A Hymn of Faith is Sung&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recital of the Final Hymn of The Ancestor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Preacher dismisses the congregation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
The church is divided into different groups at different levels to make for easier administration. The lowest level of this division is a congregation, or an individual place of worship, followed by a parish, then a domain, then a diocese, and finally by existing national boundaries.&lt;br /&gt;
&lt;br /&gt;
=== Ecclesiarchy ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Caradian ranking system]]&lt;br /&gt;
&lt;br /&gt;
The ecclesiarchy of the church is split into different levels, most of which preside over a different level of territorial organisation. The ecclesiastical ranks are as follows:&lt;br /&gt;
&lt;br /&gt;
*Archbishop (presides over nation)&lt;br /&gt;
&lt;br /&gt;
*Bishop (presides over diocese)&lt;br /&gt;
&lt;br /&gt;
*Cleric (presides over domain)&lt;br /&gt;
&lt;br /&gt;
*Abbot (used to preside over a monastery, but now the position is a general step in the ecclesiastical ladder)&lt;br /&gt;
&lt;br /&gt;
*Priest (presides over parish)&lt;br /&gt;
&lt;br /&gt;
*Minister (presides over congregation)&lt;br /&gt;
&lt;br /&gt;
*Deacon&lt;br /&gt;
&lt;br /&gt;
*Follower&lt;br /&gt;
&lt;br /&gt;
*Uninitiated (non-believers are considered to be lower than believers, and worthy of pity and guidance)&lt;br /&gt;
&lt;br /&gt;
Ministers, priests, abbots, and clerics will preside over congregations during services, and these steps are referred to as a group as preachers.&lt;br /&gt;
&lt;br /&gt;
==== Ecclesiastical Trials ====&lt;br /&gt;
&lt;br /&gt;
Ascension through the ecclesiastical ranks requires trial to assure that the believer is worthy of Godrick&#039;s higher praise and a higher station in instructing others. Aspiring members must present themselves before a board of local ecclesiarchs of a higher station than them to be appointed. Aspirants must endure the trials of the level they are on, as well as the trials of previous levels in order to ascend, which causes the higher levels of the church to be easily recognised by the many burn scars covering their body from their repeated Trials of the Flame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uninitiated to Follower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Followers are allowed to bring uninitiated before the church to be converted involuntarily. If a follower converted this way turns against the church after they are initiated, they are considered impure and with no need for mercy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of the Flame&#039;&#039;: The only trial required by this level is the Trial of the Flame, where the aspirant is branded with a hot iron, marking them as a member of the church. This is often performed on the children of followers so that they will grow up in salvation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower to Deacon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Trial&#039;&#039;: Deacon is an appointed position, wherein a minister appoints a follower to assist in a congregation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deacon to Minister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Knowledge&#039;&#039;: As minister is a teaching position, they are required to stand before the judging board and recite specific entries and their meaning from the Book of the Records of Our Ancestor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Will&#039;&#039;: Aspirants must tattoo a large &#039;D&#039; onto the back of a captured [[Caradia#Dochvern|Dochvern]], denoting their spiritual impurity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minister to Priest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Combat&#039;&#039;: Two aspiring priests will fight until unconscious with wooden clubs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Commitment&#039;&#039;: Not technically a trial, but still called one; the aspiring priest must attend a full seminary school course. [[File:Black_Flame_Seminary.png|thumb|200px|right|Black Flame Seminary school]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priest to Abbot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Purity&#039;&#039;: The aspiring abbot must resist temptations that are planted for them for a period of thirty days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of Judgment&#039;&#039;: The aspiring abbot&#039;s spirituality is judged by the board judging their ascension&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abbot to Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of War&#039;&#039;: The aspiring cleric fights with bladed weaponry against a similarly armed Dochvern until death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trial of the Snow&#039;&#039;: The aspiring cleric must survive alone in the wilderness for forty days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric to Bishop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Trial&#039;&#039;: Bishops are appointed by the presiding Archbishop in their nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bishop to Archbishop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Trial&#039;&#039;: Archbishops are appointed once every ten years by a vote from a panel of all the bishops in the nation they represent.&lt;br /&gt;
&lt;br /&gt;
=== Inquisition ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Main Article:&#039;&#039; [[Flemic Inquisition]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pyres of Calcoroc.png|200px|thumb|right|An artist&#039;s depiction of the &#039;&#039;Pyres of Calcoroc&#039;&#039;, which was a mass burning of Dochvern [[List of Impure Ones|witches]] in the old border village of Calcoroc]]The &#039;&#039;&#039;Flemic Inquisition&#039;&#039;&#039; is a militant wing of the Flemic Church that serves as a unit that conducts intelligence and espionage in Caradia, as well as serves as a secret law enforcement for Flemic adherents. The group once had much more power in the Duchy, but with the creation of the [[Serfești]], the Inquisition saw a decrease in power, as it is no longer licensed to kill government officials without a special writ from the monarch. However, there are still many joint operations between the Inquisition and the Serfești, especially when it comes to sabotaging Dochvern tribes.&lt;br /&gt;
&lt;br /&gt;
The Inquisition is formally able to charge and try Flemic adherents with the crime of breaking Flemic law in private, without a judge or public trial. This power is usually only applied to outstanding criminals or those who have managed to drum up enough support that it would be imprudent to charge them in public, so these people are disappeared by the Inquisition. The Inquisition also works with the Serfești in order to &#039;&#039;persuade&#039;&#039; uncooperative prisoners to speak during interrogations. The Inquisition is currently headed by Grand Inquisitor Corvèrre.&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
{{Caradia Navigation}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Caradia]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Mourn&amp;diff=128784</id>
		<title>Mourn</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Mourn&amp;diff=128784"/>
		<updated>2019-12-24T03:38:11Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{city&lt;br /&gt;
|nation = {{flagicon|Cira flag.png}} [[Cira|Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong]]&lt;br /&gt;
|name = Mourn&lt;br /&gt;
|population = 1.3M (est)&lt;br /&gt;
|language = Common Tongue, Parokan, Minh&lt;br /&gt;
|flag = &lt;br /&gt;
|roads =&lt;br /&gt;
|districts = Factorum Centrum, Residential Ward, Workshop Yards&lt;br /&gt;
|mayor = Charles Banwick&lt;br /&gt;
|image_map = Mourn.png&lt;br /&gt;
|maps = &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;Mourn: The concentration of all inadequacies expressed by the confederacy, distilled into a sprawling city filled with intentional indulgence. It is good for this, otherwise this would spill over into the surrounding unspoiled countryside.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the capital and largest city of the [[Cira|Ciric Confederacy]], and functions as the meeting point for all government dignitaries, as well as the headquarters of the [[Cira#Religion|Cult Tecnologica]] and the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
Mourn is a young city, in grand terms, having only existed since the beginning of the seventeenth century, and as such suffers from a number of in-built design flaws; these, though obviously having a strong negative effect on the quality of life in the city, have yet to be corrected by the authorities in command. These problems, including a woeful misunderstanding of the size the city would eventually grow to become as well as poor infrastructure maintenance on the outskirts in the Workshop Yards, are often attributed to the swift planning of the city and disregard for safety and comfort in favour of a faster construction. The city, as such, suffers from poor administrative authority in the outskirts of town, causing over-cramped conditions and the spread of disease in the regions more prone to poverty. The city was reconstructed in 1657 to alleviate these issues, following an executive order by the Ciran Suzerain to provide a more livable and presentable condition in the capital. These reconstruction efforts have largely eliminated the previous results of poor planning, and have thus transformed the Workshop Yards sector into a thriving middle-class region.&lt;br /&gt;
&lt;br /&gt;
=== Factorum Centrum ===&lt;br /&gt;
&lt;br /&gt;
Meaning &#039;&#039;The Central Factory&#039;&#039;, Factorum Centrum is the centre of Mourn and hub for all things which concern the higher echelons of society, encompassing both the wealthy and the members of the privileged Administrative Division. Factorum Centrum, once being, as the name eloquently suggests, based around a very large factory, now concerns mainly service-based businesses and government functions. The actual building named Factorum Centrum is now divided between a display piece for touristic sightseers from societally lower classes of people, and a government building in which the [[Confederate Parliament]] holds its meetings.&lt;br /&gt;
&lt;br /&gt;
Factorum Centrum is also regarded throughout the confederacy as the heart of the service sector of the economy, being filled with many buildings and businesses which provide both conventional and outlandish pleasures to the patrons who have the money to buy their services. This, combined with the starkly contrasting backdrop of Factorum Centrum being the location of the headquarters of the Cult Tecnologica, one of the driving forces of order and austerity in Cira, causes a dissonant perception of the city through the lens of the intensely people-focused Factorum Centrum. This feeling is an intentional invention of the governing powers; the concentrated audacity and &amp;quot;improperness&amp;quot; of Factorum Centrum both provides an outlet for the strenuous work afforded to most Mourn citizens, as well as providing a face of joviality and approachability to wanderers (and now, diplomats) from outside the walls of the city.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the spirit of the order and authority still shadows even Factorum Centrum&#039;s seediest and grungiest taverns and bars on the margins of the great central district. The presence of the [[Moros Functionaries]] is perhaps strongest in Factorum Centrum than anywhere else in Cira, ensuring the cooperation and lawfulness of the civilian population of the district, despite the frivolousness and pseudo-lawlessness which permeates the district. However, the Moros Functionaries who serve in Factorum Centrum are, against usual protocol, required to be friendly and kind to the populace to maintain the front of kindness and hospitality offered by Factorum Centrum.&lt;br /&gt;
&lt;br /&gt;
=== Workshop Yards ===&lt;br /&gt;
&lt;br /&gt;
The Workshop Yards make up the once poverty-stricken outskirts of Mourn, on the opposite side of the city from Factorum Centrum. The Workshop Yards are physically separated from the rest of the city by the frozen River Terminus, which was once offered by Wrighthavanians as the symbolic representation of the cultural divide between wealthy Wrighthaven and agrarian Hemsford and Paroka. This analogy shows its age upon seeing the Workshop Yards, which often evoke the compliment of them being a &amp;quot;technological marvel&amp;quot;. Houses lined in rows encircle central &amp;quot;living buildings&amp;quot;, which are large structures outfitted to serve as everything from schools to manufactories to laboratories to hospitals. The sprawling nature of the living buildings is designed to accommodate the careers, lives, and hobbies in order to promote invention, research, and higher learning. In accordance with this intention, most living buildings&#039; have higher floors dedicated entirely to serving as university-level education centres for young adults in the area.&lt;br /&gt;
&lt;br /&gt;
== Notable Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Factorum Centrum: Factorum Centrum is the heart of the city, and is both a touristic location and meeting place for the Confederate Parliament.&lt;br /&gt;
* Sanctum Tecnologica: The seat of power of the Cult Tecnologica, the Sanctum Tecnologica is a massive cathedral dedicated to worship of machinery.&lt;br /&gt;
* Museum of Progress: The Museum of Progress details the technological advancements through the decades, display pieces consisting of various inventions which propelled the march of science. The centrepiece is a replica of the First Foundry, where [[Ciric metal alloys|Ferris Fortis]] and [[Ciric metal alloys|Ferris Ordis]] were discovered.&lt;br /&gt;
* Elder Palace: The palatial residence of the Suzerain of Cira, while closed to the public, is nonetheless a popular destination for sightseeing because of its ornate Ferris Ordis decorations and cultural significance as the home of the nation&#039;s leader.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Mourn&amp;diff=128783</id>
		<title>Mourn</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Mourn&amp;diff=128783"/>
		<updated>2019-12-24T03:37:48Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{city&lt;br /&gt;
|nation = {{flagicon|Cira flag.png}} [[Cira|Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong]]&lt;br /&gt;
|name = Mourn&lt;br /&gt;
|population = 1.3M (est)&lt;br /&gt;
|language = Common Tongue, Parokan, Minh&lt;br /&gt;
|flag = &lt;br /&gt;
|roads =&lt;br /&gt;
|districts = Factorum Centrum, Residential Ward, Workshop Yards&lt;br /&gt;
|mayor = Charles Banwick&lt;br /&gt;
|image_map = Mourn.png&lt;br /&gt;
|maps = &lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;Mourn: The concentration of all inadequacies expressed by the confederacy, distilled into a sprawling city filled with intentional indulgence. It is good for this, otherwise this would spill over into the surrounding unspoiled countryside.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the capital and largest city of the [[Cira|Ciric Confederacy]], and functions as the meeting point for all government dignitaries, as well as the headquarters of the [[Cult Tecnologica]] and the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
Mourn is a young city, in grand terms, having only existed since the beginning of the seventeenth century, and as such suffers from a number of in-built design flaws; these, though obviously having a strong negative effect on the quality of life in the city, have yet to be corrected by the authorities in command. These problems, including a woeful misunderstanding of the size the city would eventually grow to become as well as poor infrastructure maintenance on the outskirts in the Workshop Yards, are often attributed to the swift planning of the city and disregard for safety and comfort in favour of a faster construction. The city, as such, suffers from poor administrative authority in the outskirts of town, causing over-cramped conditions and the spread of disease in the regions more prone to poverty. The city was reconstructed in 1657 to alleviate these issues, following an executive order by the Ciran Suzerain to provide a more livable and presentable condition in the capital. These reconstruction efforts have largely eliminated the previous results of poor planning, and have thus transformed the Workshop Yards sector into a thriving middle-class region.&lt;br /&gt;
&lt;br /&gt;
=== Factorum Centrum ===&lt;br /&gt;
&lt;br /&gt;
Meaning &#039;&#039;The Central Factory&#039;&#039;, Factorum Centrum is the centre of Mourn and hub for all things which concern the higher echelons of society, encompassing both the wealthy and the members of the privileged Administrative Division. Factorum Centrum, once being, as the name eloquently suggests, based around a very large factory, now concerns mainly service-based businesses and government functions. The actual building named Factorum Centrum is now divided between a display piece for touristic sightseers from societally lower classes of people, and a government building in which the [[Confederate Parliament]] holds its meetings.&lt;br /&gt;
&lt;br /&gt;
Factorum Centrum is also regarded throughout the confederacy as the heart of the service sector of the economy, being filled with many buildings and businesses which provide both conventional and outlandish pleasures to the patrons who have the money to buy their services. This, combined with the starkly contrasting backdrop of Factorum Centrum being the location of the headquarters of the Cult Tecnologica, one of the driving forces of order and austerity in Cira, causes a dissonant perception of the city through the lens of the intensely people-focused Factorum Centrum. This feeling is an intentional invention of the governing powers; the concentrated audacity and &amp;quot;improperness&amp;quot; of Factorum Centrum both provides an outlet for the strenuous work afforded to most Mourn citizens, as well as providing a face of joviality and approachability to wanderers (and now, diplomats) from outside the walls of the city.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the spirit of the order and authority still shadows even Factorum Centrum&#039;s seediest and grungiest taverns and bars on the margins of the great central district. The presence of the [[Moros Functionaries]] is perhaps strongest in Factorum Centrum than anywhere else in Cira, ensuring the cooperation and lawfulness of the civilian population of the district, despite the frivolousness and pseudo-lawlessness which permeates the district. However, the Moros Functionaries who serve in Factorum Centrum are, against usual protocol, required to be friendly and kind to the populace to maintain the front of kindness and hospitality offered by Factorum Centrum.&lt;br /&gt;
&lt;br /&gt;
=== Workshop Yards ===&lt;br /&gt;
&lt;br /&gt;
The Workshop Yards make up the once poverty-stricken outskirts of Mourn, on the opposite side of the city from Factorum Centrum. The Workshop Yards are physically separated from the rest of the city by the frozen River Terminus, which was once offered by Wrighthavanians as the symbolic representation of the cultural divide between wealthy Wrighthaven and agrarian Hemsford and Paroka. This analogy shows its age upon seeing the Workshop Yards, which often evoke the compliment of them being a &amp;quot;technological marvel&amp;quot;. Houses lined in rows encircle central &amp;quot;living buildings&amp;quot;, which are large structures outfitted to serve as everything from schools to manufactories to laboratories to hospitals. The sprawling nature of the living buildings is designed to accommodate the careers, lives, and hobbies in order to promote invention, research, and higher learning. In accordance with this intention, most living buildings&#039; have higher floors dedicated entirely to serving as university-level education centres for young adults in the area.&lt;br /&gt;
&lt;br /&gt;
== Notable Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Factorum Centrum: Factorum Centrum is the heart of the city, and is both a touristic location and meeting place for the Confederate Parliament.&lt;br /&gt;
* Sanctum Tecnologica: The seat of power of the Cult Tecnologica, the Sanctum Tecnologica is a massive cathedral dedicated to worship of machinery.&lt;br /&gt;
* Museum of Progress: The Museum of Progress details the technological advancements through the decades, display pieces consisting of various inventions which propelled the march of science. The centrepiece is a replica of the First Foundry, where [[Ciric metal alloys|Ferris Fortis]] and [[Ciric metal alloys|Ferris Ordis]] were discovered.&lt;br /&gt;
* Elder Palace: The palatial residence of the Suzerain of Cira, while closed to the public, is nonetheless a popular destination for sightseeing because of its ornate Ferris Ordis decorations and cultural significance as the home of the nation&#039;s leader.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Edward_Coldstone&amp;diff=128782</id>
		<title>Edward Coldstone</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Edward_Coldstone&amp;diff=128782"/>
		<updated>2019-12-24T03:37:15Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{People|&lt;br /&gt;
fullname = Edward Coldstone|&lt;br /&gt;
aka = |&lt;br /&gt;
image = Edward Coldstone.png|&lt;br /&gt;
gender = Male|&lt;br /&gt;
species = Human|&lt;br /&gt;
Race = Ciric|&lt;br /&gt;
hairstyle = |&lt;br /&gt;
eyecolor = |&lt;br /&gt;
skincolor = |&lt;br /&gt;
other = |&lt;br /&gt;
father = Vagn Coldstone|&lt;br /&gt;
mother = Hailey Coldstone|&lt;br /&gt;
birthdate = 1613 AN|&lt;br /&gt;
birthplace = [[Mourn]], [[Cira|Ciric Confederacy]]|&lt;br /&gt;
deathdate = |&lt;br /&gt;
deathplace = |&lt;br /&gt;
residence = [[Stonewall]]|&lt;br /&gt;
nationality = Ciric Confederacy|&lt;br /&gt;
allegiance = Ciric Confederacy|&lt;br /&gt;
occupation = Author, Culture Connoisseur|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;Myself? Well, my friend, that is a story for another time.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (1613-) is a [[Cira|Ciric]] culture connoisseur, renowned for his acclaimed part-autobiography part-documentary book &#039;&#039;Cira: A Legacy&#039;&#039;, in which he details his extensive travels throughout his native [[Cira|Ciric Confederacy]]. Though he retains no titles and is a member of the Civilian Division, he nonetheless acquired a certain modicum of respect in the confederacy as a man of wisdom and words, and has thus secured the lasting position as one of the few authors of renown to be produced by the confederacy, with most falling prey to an unfortunate lack of funds due to the slow-paced nature of the career. Though Edward&#039;s life has been extensively documented by his own writing, this period of acute detailing only encompasses the years in which he traveled the confederacy, and he has proven to be somewhat secretive of his life outside of his books. Many of his fans suspect that, even though his age has begun to manifest in his physical limitations, he is planning one last culture trip to write a book about a country other than the Ciric Confederacy, though these rumours, while certainly plausible, are baseless and have yet to be confirmed.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_metal_alloys&amp;diff=128781</id>
		<title>Ciric metal alloys</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_metal_alloys&amp;diff=128781"/>
		<updated>2019-12-24T03:36:49Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The metal alloys that were developed in the First Foundry are perhaps the greatest invention in the history of the confederacy; both Ferris Fortis and Ferris Ordis have proven to be essential in the construction of the modern-day confederacy.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
One facet of the scientific development of the [[Cira|Ciric Confederacy]] is the development of specialised metal alloys in 1369, at a site known as the &amp;quot;First Foundry&amp;quot;. This development was overseen by a Wrighthavanian scientist and engineer named Carter Sein, who commissioned the project based on an interpretation of the [[Anningheim Documents]] that he had performed, which attempted to decipher a formula contained in the documents which was suspected to be a formula for a miracle metal. This proved to be a correct calculation when Carter successfully alloyed the prototype Ferris Fortis, a byproduct of the alloying of which was the creation of Ferris Ordis. The metals were extraordinary at the time, but were both refined in 1520 by Yzer Van-Sep to be easier produce and more effective.&lt;br /&gt;
&lt;br /&gt;
== Ferris Fortis ==&lt;br /&gt;
&lt;br /&gt;
Ferris Fortis is a steel alloy that is made of a large proportion of iron, alloyed with smaller amounts of palladium, titanium, vanadium, and tungsten. The alloy is extremely strong, and is the strongest metal known to the confederacy scientists, while also remaining extremely light; not as light as pure titanium, but lighter than conventional steel, which allows for its use in aircraft and naval technology.&lt;br /&gt;
&lt;br /&gt;
Ferris Fortis is mainly used in construction and military technology because of its strength.&lt;br /&gt;
&lt;br /&gt;
== Ferris Ordis ==&lt;br /&gt;
&lt;br /&gt;
Ferris Ordis is a shiny alloy that is created as a byproduct of the creation of Ferris Fortis. Its chemical structure is similar to Ferris Fortis, being composed of palladium, vanadium, titanium, and silver. The alloy is strong, though not as strong as either Ferris Fortis or conventional steel; however, it is much lighter. It also boasts extremely high reflectivity and conductivity scores, which allows its use in more obscure things than Ferris Fortis, being used for weapons, communications, science experiments, and electronics, as well as occasionally being used in decoration.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128780</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128780"/>
		<updated>2019-12-24T03:35:05Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
The Ciric armed forces are also responsible for the maintenance of the [[Confederate Defence Grid]], which is the main method that the confederacy uses to guarantee its security from outside forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Ordinance in Development&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fortis Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A proposed upgrade to the current Chimera class aerial warship, the Fortis class is designed to engage a larger amount of weapons and have a higher speed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Pyros B11 Mobile Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Pyros bomber is a bomber designed to be able to land and travel on land and sea at equivalent speeds to other craft in order to conserve fuel for attack runs; the bomber is designed to use a missile launcher rather than standard bombs in order to be able to attack while landed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chrysos-9 Amphibious Tank&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chrysos-9 tank is a proposed upgraded version of the Aroman Z13T1 tank that is able to continue assault over rivers and lakes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eos 7A Electro-Flak Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Eos electro-flak cannon is designed to be attached via bolting to various military vehicles so that an additional rider can be accomodated for the weapon; the actual weapon is designed to launch metal flak attached together with wires; the flak is designed to shock targets and create an electric &amp;quot;net&amp;quot; via the strings attached to the flak&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aeon C7 Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aeon bomber is designed to be a bomber type aircraft with the ability to hover that is equipped with EMP devices&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Atos Weapons Platform&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Although only hypothetical at the current time, the proposed Atos weapons platform is a joint research project between the military science division of the science directorate and the [[Confederate Agency for Space Exploration]] on the possibility of building a weapons platform on a satellite; the satellite is proposed to contain conventional bombs, guided missiles, and laser weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| AD101 &amp;quot;Ad Infinitum&amp;quot; Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The AD101 cannon is the confederacy&#039;s most classified military secret, due to its extreme destructive capabilities; the Arc cannon is designed to use a centrifugal accelerator to speed up a huge shell that contains a sample of hydrogen and a sample of anti-hydrogen, hypercooled atoms, which are condensed into a singularity by the centripetal force of the centrifuge; the shell is then launched, and the miniature singularity pulls in the hydrogen and anti-hydrogen, which react and annihilate each other, producing an extremely large amount of energy; the singularity contains the energy released by the mass annihilation until it strikes its target and the singularity breaks down, resulting in the instant release of all of the energy; confederate scientists have determined that the energy released by a detonation of a single shell could annihilate an area nine times the size of [[Mourn]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Avingar_Holstadt&amp;diff=128779</id>
		<title>Avingar Holstadt</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Avingar_Holstadt&amp;diff=128779"/>
		<updated>2019-12-24T03:33:58Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{People|&lt;br /&gt;
fullname = Avingar Sei-Shir Holstadt|&lt;br /&gt;
aka = |&lt;br /&gt;
image = Avingar portrait.png|&lt;br /&gt;
gender = Female|&lt;br /&gt;
species = [[Ciric dragons|Dragon]]|&lt;br /&gt;
Race = Ciric|&lt;br /&gt;
hairstyle = |&lt;br /&gt;
eyecolor = |&lt;br /&gt;
skincolor = |&lt;br /&gt;
other = |&lt;br /&gt;
father = |&lt;br /&gt;
mother = |&lt;br /&gt;
birthdate = 1622 (presumed)|&lt;br /&gt;
birthplace = Unknown|&lt;br /&gt;
deathdate = |&lt;br /&gt;
deathplace = |&lt;br /&gt;
residence = [[Mourn]]|&lt;br /&gt;
nationality = Ciric|&lt;br /&gt;
allegiance = [[Cira|Ciric Confederacy]]|&lt;br /&gt;
occupation = Speaker of the Confederacy&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I managed to obtain a special personal interview with Speaker Avingar while I was in Mourn. She was one of the more interesting people I had met along my journey; she displayed both an incredible grasp of the scale of her power, including the hardness which the job requires one to have, but also a certain kindness towards the less fortunate that allows her to empathetically connect to the civilians she commands the respect of.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cira|Ciric]] politician, former Ciric soldier, and current Speaker of the Confederacy. She is a veteran of the [[Ciric armed forces]], notably being a leading member in the development of the newest form of what has come to be known as the &amp;quot;Shock Troop Battalion&amp;quot;, who dealt with a particularly harsh attack on the border region by uncivilised raiders in 1653. Her political life began when, following said raid, she was injured in a joint exercise between her unit and a unit in the Ciric navy, resulting in her being discharged from service.&lt;br /&gt;
&lt;br /&gt;
Avingar began political life by vying for positions in the Civil Directorate, which she was duly elected to by the [[Confederate Parliament]]. This tenure of political office continued until the 1673 parliamentary elections, in which she was elected to parliament, and reelected in 1676. She did not run for a third term, instead refocusing her ambition to the position of Speaker, which at that point was one of three positions never held by a non-human resident of the confederacy (the others being Suzerain and Director of Science). This campaign succeeded, and in the 1679 elections she was voted to the office of Speaker. She has since focused on building the reputation of the confederacy by encouraging the growth of public works, as well as designing a new fiscal policy to account for an expected increase in trade, especially in [[Ciric metal alloys|Ferris Fortis]]. She has yet to have any policy conflict with her fellow executive head, the Suzerain [[Cedric Adsen]], resulting in a much less slow political atmosphere than is usually expected.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128778</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128778"/>
		<updated>2019-12-24T03:33:16Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cira Article}}&lt;br /&gt;
{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = Cult Tecnologica&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cira#Religion|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cira#Religion|Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Friendly || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Visa not required (30 days) || Treaty of friendship signed for trading benefits XI.21.1679 AN&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cira religion.png|right|300px|thumb]]Being that one of the prime institutions of confederate law is the idea of freedom of religion, religion in the confederacy is not so narrowly focused on one or two religions, though one particular religion, the Cult Tecnologica, which was founded in the confederacy and based off of the ideas and principles of the [[Anninghiem Documents]], does hold a majority following in the confederacy. The confederacy is also known to have a large percentage of irreligious citizens who, whether deist, agnostic, atheistic, or else wise, do not express a specific religion that they follow. The confederacy has also picked up other religions from more far-flung places in relation to the islands in which the confederacy is situated during the periods of occupation which took up portions of the past history of the islands; only three foreign religions have been measured to have a following in the confederacy worthy of any significance: [[Catologism]], [[Cedrism]], and the [[Church of the Black Flame]], though the latter&#039;s caustic and xenophobic nature has prevented the spread of the religion very far outside of the few [[Caradia]]n immigrants that live in the confederacy. It should be noted that most of the irreligious population lives in Minh-Cong, which is an outlier in terms of religion and culture; though not all are members of the Cult Tecnologica, most mainland confederates are religious to some degree.&lt;br /&gt;
&lt;br /&gt;
The Cult Tecnologica, which is the primary religion of most confederate citizens, is run completely separate from the state, though it and the state of the confederacy have cooperated on various occasions in the past, due to the cult&#039;s large humanitarian volunteer base. The cult does not maintain an active ecclesiarchy, and it does not have a great many churches or temples. The cult&#039;s primary leader in ecclesiastical matters, the magister prime, is elected every four years by a majority vote open to all cult members. The cult is also lead by two others, who manage much of the real work that the cult does, these being the prime machinist and prime hospitaller, who run the operations the cult conducts regarding invention and health services, respectively.&lt;br /&gt;
&lt;br /&gt;
The cult&#039;s main philosophy is similar to the philosophy of the confederacy itself; that being the idea that progress itself is sacred and invention and science are the paths to enlightenment. However, though the cult organises itself more like an association of philosophical beliefs rather than a true religion, it does make vague or open to interpretation claims on divinity and higher powers. The cult&#039;s main assertion regarding the divine is that the creator of the world, who is referred to either as the First Machinist or the Prime Being, created the sapient inhabitants of the planet Micras to reconstruct its form should it be destroyed. As such, the Cult Tecnologica believes that innovation, technology, and knowledge are manifestations of the divinity of the First Machinist, and that the responsibility of the cult and sapient creatures as a whole is to continue the march of innovation and progress in order to discover a way to reconstruct the First Machinist. This focus on innovation is what causes the cult to disavow strong ecclesiastical leadership, as it espouses that the individual&#039;s creative ability is restricted when it is more tightly controlled by a religious order.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Ciric armed forces]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Template:Cira_Article&amp;diff=128777</id>
		<title>Template:Cira Article</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Template:Cira_Article&amp;diff=128777"/>
		<updated>2019-12-24T03:32:20Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{Top icon | imagename    = Cira CoA.png|10px | wikilink     = Cira | description  = This is an article related to the Ciric Confederacy. Click here for more informat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Top icon&lt;br /&gt;
| imagename    = Cira CoA.png|10px&lt;br /&gt;
| wikilink     = Cira&lt;br /&gt;
| description  = This is an article related to the [[Cira|Ciric Confederacy]]. Click here for more information.&lt;br /&gt;
| id           = Cira&lt;br /&gt;
| maincat      = [[Category:Cira]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128776</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128776"/>
		<updated>2019-12-24T03:30:34Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
The Ciric armed forces are also responsible for the maintenance of the [[Confederate Defence Grid]], which is the main method that the confederacy uses to guarantee its security from outside forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Ordinance in Development&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fortis Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A proposed upgrade to the current Chimera class aerial warship, the Fortis class is designed to engage a larger amount of weapons and have a higher speed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Pyros B11 Mobile Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Pyros bomber is a bomber designed to be able to land and travel on land and sea at equivalent speeds to other craft in order to conserve fuel for attack runs; the bomber is designed to use a missile launcher rather than standard bombs in order to be able to attack while landed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chrysos-9 Amphibious Tank&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chrysos-9 tank is a proposed upgraded version of the Aroman Z13T1 tank that is able to continue assault over rivers and lakes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eos 7A Electro-Flak Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Eos electro-flak cannon is designed to be attached via bolting to various military vehicles so that an additional rider can be accomodated for the weapon; the actual weapon is designed to launch metal flak attached together with wires; the flak is designed to shock targets and create an electric &amp;quot;net&amp;quot; via the strings attached to the flak&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aeon C7 Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aeon bomber is designed to be a bomber type aircraft with the ability to hover that is equipped with EMP devices&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Atos Weapons Platform&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Although only hypothetical at the current time, the proposed Atos weapons platform is a joint research project between the military science division of the science directorate and the [[Confederate Agency for Space Exploration]] on the possibility of building a weapons platform on a satellite; the satellite is proposed to contain conventional bombs, guided missiles, and laser weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| AD101 &amp;quot;Ad Infinitum&amp;quot; Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The AD101 cannon is the confederacy&#039;s most classified military secret, due to its extreme destructive capabilities; the Arc cannon is designed to use a centrifugal accelerator to speed up a huge shell that contains a sample of hydrogen and a sample of anti-hydrogen, hypercooled atoms, which are condensed into a singularity by the centripetal force of the centrifuge; the shell is then launched, and the miniature singularity pulls in the hydrogen and anti-hydrogen, which react and annihilate each other, producing an extremely large amount of energy; the singularity contains the energy released by the mass annihilation until it strikes its target and the singularity breaks down, resulting in the instant release of all of the energy; confederate scientists have determined that the energy released by a detonation of a single shell could annihilate an area nine times the size of [[Mourn]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128775</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128775"/>
		<updated>2019-12-24T03:26:24Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = Cult Tecnologica&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cira#Religion|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cira#Religion|Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Friendly || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Visa not required (30 days) || Treaty of friendship signed for trading benefits XI.21.1679 AN&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cira religion.png|right|300px|thumb]]Being that one of the prime institutions of confederate law is the idea of freedom of religion, religion in the confederacy is not so narrowly focused on one or two religions, though one particular religion, the Cult Tecnologica, which was founded in the confederacy and based off of the ideas and principles of the [[Anninghiem Documents]], does hold a majority following in the confederacy. The confederacy is also known to have a large percentage of irreligious citizens who, whether deist, agnostic, atheistic, or else wise, do not express a specific religion that they follow. The confederacy has also picked up other religions from more far-flung places in relation to the islands in which the confederacy is situated during the periods of occupation which took up portions of the past history of the islands; only three foreign religions have been measured to have a following in the confederacy worthy of any significance: [[Catologism]], [[Cedrism]], and the [[Church of the Black Flame]], though the latter&#039;s caustic and xenophobic nature has prevented the spread of the religion very far outside of the few [[Caradia]]n immigrants that live in the confederacy. It should be noted that most of the irreligious population lives in Minh-Cong, which is an outlier in terms of religion and culture; though not all are members of the Cult Tecnologica, most mainland confederates are religious to some degree.&lt;br /&gt;
&lt;br /&gt;
The Cult Tecnologica, which is the primary religion of most confederate citizens, is run completely separate from the state, though it and the state of the confederacy have cooperated on various occasions in the past, due to the cult&#039;s large humanitarian volunteer base. The cult does not maintain an active ecclesiarchy, and it does not have a great many churches or temples. The cult&#039;s primary leader in ecclesiastical matters, the magister prime, is elected every four years by a majority vote open to all cult members. The cult is also lead by two others, who manage much of the real work that the cult does, these being the prime machinist and prime hospitaller, who run the operations the cult conducts regarding invention and health services, respectively.&lt;br /&gt;
&lt;br /&gt;
The cult&#039;s main philosophy is similar to the philosophy of the confederacy itself; that being the idea that progress itself is sacred and invention and science are the paths to enlightenment. However, though the cult organises itself more like an association of philosophical beliefs rather than a true religion, it does make vague or open to interpretation claims on divinity and higher powers. The cult&#039;s main assertion regarding the divine is that the creator of the world, who is referred to either as the First Machinist or the Prime Being, created the sapient inhabitants of the planet Micras to reconstruct its form should it be destroyed. As such, the Cult Tecnologica believes that innovation, technology, and knowledge are manifestations of the divinity of the First Machinist, and that the responsibility of the cult and sapient creatures as a whole is to continue the march of innovation and progress in order to discover a way to reconstruct the First Machinist. This focus on innovation is what causes the cult to disavow strong ecclesiastical leadership, as it espouses that the individual&#039;s creative ability is restricted when it is more tightly controlled by a religious order.&lt;br /&gt;
&lt;br /&gt;
== Defence ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Ciric armed forces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128761</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128761"/>
		<updated>2019-12-24T01:20:30Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = Cult Tecnologica&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cira#Religion|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cira#Religion|Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Friendly || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Visa not required (30 days) || Treaty of friendship signed for trading benefits XI.21.1679 AN&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cira religion.png|right|300px|thumb]]Being that one of the prime institutions of confederate law is the idea of freedom of religion, religion in the confederacy is not so narrowly focused on one or two religions, though one particular religion, the Cult Tecnologica, which was founded in the confederacy and based off of the ideas and principles of the [[Anninghiem Documents]], does hold a majority following in the confederacy. The confederacy is also known to have a large percentage of irreligious citizens who, whether deist, agnostic, atheistic, or else wise, do not express a specific religion that they follow. The confederacy has also picked up other religions from more far-flung places in relation to the islands in which the confederacy is situated during the periods of occupation which took up portions of the past history of the islands; only three foreign religions have been measured to have a following in the confederacy worthy of any significance: [[Catologism]], [[Cedrism]], and the [[Church of the Black Flame]], though the latter&#039;s caustic and xenophobic nature has prevented the spread of the religion very far outside of the few [[Caradia]]n immigrants that live in the confederacy. It should be noted that most of the irreligious population lives in Minh-Cong, which is an outlier in terms of religion and culture; though not all are members of the Cult Tecnologica, most mainland confederates are religious to some degree.&lt;br /&gt;
&lt;br /&gt;
The Cult Tecnologica, which is the primary religion of most confederate citizens, is run completely separate from the state, though it and the state of the confederacy have cooperated on various occasions in the past, due to the cult&#039;s large humanitarian volunteer base. The cult does not maintain an active ecclesiarchy, and it does not have a great many churches or temples. The cult&#039;s primary leader in ecclesiastical matters, the magister prime, is elected every four years by a majority vote open to all cult members. The cult is also lead by two others, who manage much of the real work that the cult does, these being the prime machinist and prime hospitaller, who run the operations the cult conducts regarding invention and health services, respectively.&lt;br /&gt;
&lt;br /&gt;
The cult&#039;s main philosophy is similar to the philosophy of the confederacy itself; that being the idea that progress itself is sacred and invention and science are the paths to enlightenment. However, though the cult organises itself more like an association of philosophical beliefs rather than a true religion, it does make vague or open to interpretation claims on divinity and higher powers. The cult&#039;s main assertion regarding the divine is that the creator of the world, who is referred to either as the First Machinist or the Prime Being, created the sapient inhabitants of the planet Micras to reconstruct its form should it be destroyed. As such, the Cult Tecnologica believes that innovation, technology, and knowledge are manifestations of the divinity of the First Machinist, and that the responsibility of the cult and sapient creatures as a whole is to continue the march of innovation and progress in order to discover a way to reconstruct the First Machinist. This focus on innovation is what causes the cult to disavow strong ecclesiastical leadership, as it espouses that the individual&#039;s creative ability is restricted when it is more tightly controlled by a religious order.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128760</id>
		<title>Timeline of the Union Australis</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128760"/>
		<updated>2019-12-24T01:19:03Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
A timeline of notable events in [[Caradia]] in and after 1677 [[AN]].&lt;br /&gt;
&lt;br /&gt;
== 1677 ==&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 23. [[Monarchy of Caradia|King-Saint Godrîc XI]] orders construction of a railroad across the [[Vețula Hills]].&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 20. A terrorist attack is carried out in Sacred Square, [[Relacul]], by an unknown terrorist organisation. Caradian police force is called in to deal with the threat. The first major report for [https://caradianews.wordpress.com/ the Caradian newspaper].&lt;br /&gt;
&lt;br /&gt;
* 22. The death toll is confirmed at nine (six civilians, three police), and a radio broadcast is detected from [[Sacovia]], from someone named [[Ròneau d&#039;Àgrôvia]], who declares [[LONSS|The New Order of Sacovian Soldiers]] (Sacovian: L&#039;Ordò Novi dè Sántaguiraz Sácòvique, LONSS) is responsible for the attacks.&lt;br /&gt;
&lt;br /&gt;
* 23. Caradian leaders issue statements censuring LONSS and declaring support for victims. Living saint Òdalho dè la Corvèo writes a letter urging King-Saint Godrîc XI to attack LONSS militarily. King Godrîc agrees with the general sentiment against LONSS, and orders portions of the [[Caradian Armed Forces|Legions]] to be mobilised. [[Flemic Inquisition|Grand Inquisitor Corvèrre]] announced that the Caradian Legions would have the support of the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
== 1678 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 1.&lt;br /&gt;
** State of Conflict declared against LONSS, marking the beginning of &#039;&#039;[[Military Operations of Caradia|Operation Vendetta]]&#039;&#039;. First Tundra and First Hill battalions mobilised; Cannon Corps made ready in case of an emergency deployment.&lt;br /&gt;
** [[CIC]] commissions [[CAAT]] for an icebreaker merchant vessel.&lt;br /&gt;
&lt;br /&gt;
* 2.&lt;br /&gt;
** Skirmish occurs between Caradian Legions and LONSS. Zero losses on either side, owing to the appearance of the Legion&#039;s CAAT V-9 IFVs, which caused the LONSS soldiers to flee.&lt;br /&gt;
** Referendum promised to Trofegadh on 6.II.1678, possibly resulting in a name change of the town to Chivalho, and the Gcealick March to the Apuèstas March.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 6. The referendum in Trofegadh passes, officially changing the city&#039;s name to Chivalho, and changing the Gcealick March to the Apuèstas March&lt;br /&gt;
&lt;br /&gt;
* 7. CAAT finishes &#039;&#039;CSS Zariște&#039;&#039;, the icebreaker commissioned by the CIC. Plans begin to expand the CIC&#039;s reach to a global market.&lt;br /&gt;
&lt;br /&gt;
* 28. The CIC pushes a plan to build a city outside of [[Caplona]] in order to provide a more accessible port for trading and military deployment. King-Saint Godrîc XI accepts the plan and begins preparation to construct a city on an island just off the coast of Eura.&lt;br /&gt;
&lt;br /&gt;
=== IV ===&lt;br /&gt;
&lt;br /&gt;
* 15. Fighting against LONSS accelerates as the Legions are slowed by more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 5. The march into Sacovia halts as forces are stopped at Custelo Àgrôvia-Sôvio. A siege is planned as the Cannon Corps begin a march to te castle.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Cannon Corps arrives at Custelo Àgrôvia-Sôvio. Siege begins on the castle.&lt;br /&gt;
&lt;br /&gt;
* 13. Siege of Custelo Àgrôvia-Sôvio ends. Terrorist forces are diminished by the capture of their main base. Ròneau d&#039;Àgrôvia is not found in the castle. Work begins to convert the castle into a military base.&lt;br /&gt;
&lt;br /&gt;
* 18. Search for Ròneau officially begins. Operation Vendetta extended and shifted to the capture of the terrorist leader, despite his forces being greatly lowered.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Naval forces escort workers to begin construction of [[Porto Vormouna]], a new port for military and merchant ships in Eura. The port is constructed to reduce the hassle of all ships having to move through the large ice sheets that surround Caplona to get anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 10. The first supply vessel sails into Porto Vormouna, marking it as capable of sustaining trade.&lt;br /&gt;
&lt;br /&gt;
* 13. King-Saint Godrîc XI promises that the entire island of Caplona will be under Caradian control before 1681.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 23. King-Saint Godrîc XI announces his engagement to [[Miranda Flèchier]], marking the first Sacovian consort since Duke Rando III.&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 12. King-Saint Godrîc XI declares all practise and proselytism of religions originating outside of the Duchy to be an offense to the crown, and punishable by forced labour or death.&lt;br /&gt;
&lt;br /&gt;
* 21. Troops begin moving into [[Sacovia]] to secure the region and prevent further insurrection and prepare for eventual annexation.&lt;br /&gt;
&lt;br /&gt;
== 1679 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 3. [http://caradianews.wordpress.com Broția vân Tașide] announces that it will begin publishing sermons for the [[Church of the Black Flame|Flemic Church]] in an attempt to reach a wider audience.&lt;br /&gt;
&lt;br /&gt;
* 7. The Flemic Church announces that it is planning the first missionary expedition outside of [[Caplona]]. It states that the church has assembled a viable team, but is still searching for a viable nation to receive the mission.&lt;br /&gt;
&lt;br /&gt;
* 8. [[File:Godrîc and Flèchier.png|right|thumb|200px|King-Saint Godrîc and Princess-Consort Flèchier during the wedding celebration]][[King-Saint Godrîc XI]] is married to [[Miranda Flèchier]] in a special ceremony in the Grădinile Regale at [[Sînpișul Castle]]. All major Caradian political figures are in attendance, along with many Caradian citizens.&lt;br /&gt;
&lt;br /&gt;
* 17. The last of the captured [[LONSS]] fighters are tried and found guilty of high treason. Mass executions are scheduled for the beginning of the next month.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 3. LONSS fighters executed in Sacred Square. Record high attendance for a public execution with roughly five hundred thirty thousand citizens showing up to view the executions.&lt;br /&gt;
&lt;br /&gt;
* 11. [[Pedro Coramen|Baron Pedro Coramen]] begins lobbying to begin diplomatic relations with nations on Eura near [[Porto Vormouna]].&lt;br /&gt;
&lt;br /&gt;
* 13. Custelo Àgrôvia-Sôvio is fully transformed into a military outpost. It is renamed [[Adăpost Citadel]].&lt;br /&gt;
&lt;br /&gt;
* 22. Military pulled out of the area around Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== III ===&lt;br /&gt;
&lt;br /&gt;
* 2. Newly acquired territory in Sacovia organised into the [[Principality of Leucio]]. [[Rodrigo Coramen]], brother of [[Pedro Coramen|Baron Pedro Coramen]], is named Prince of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 22. Construction begins on Adăpost Citadel, intended to create a city centred on the fortress to be the new capital city of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 24. The [[CIC]] and [[CAAT]] are merged into the [[Caradian National Strategic Commission]] (CNSC), which is meant to allow a better allocation of strategic resources and planning. The CIC and CAAT are retained as subsidiaries.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
* 19. [[Military Operations of Caradia#Proiect: Ceruri Arzătoare|Proiect: Ceruri Arzătoare]] begins in Eura, starting with the development of rockets to be used to propel missiles.&lt;br /&gt;
&lt;br /&gt;
* 23. Magistrate Andrei Socavul encourages Caradian citizens to conserve power and materials for use in the recent military development programs.&lt;br /&gt;
&lt;br /&gt;
* 24. Expenditure of oil and coal in Proiect Ceruri Arzătoare results in a temporary blackout in Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Electricity concerns cause the Caradian government to recall half of the bound labourers in Porto Vormouna back to Caplona to mine uranium as the government searches for alternative power methods.&lt;br /&gt;
&lt;br /&gt;
* 5. The Caradian government authorises the beginning and first test of [[Egidă]].&lt;br /&gt;
&lt;br /&gt;
* 6. The first test for Egidă shows the successful selective targeting program used by the [[Sacred Guard]] when applied to infrared. The Sacred Guard announces that the system requires refinement to detect speed for missile defense, but will serve as a framework for the more advanced detection system demanded by Egidă.&lt;br /&gt;
&lt;br /&gt;
* 12. The [[Church of the Black Flame|Flemic Church]] finishes preparation for its missionary trips, announcing that there will be three missions which will depart on the fifteenth to the following countries: [[Natopia]], [[Constancia]], and [[Alduria]]. The church also prepared a fourth trip that was not announced to the public and was made up of [[Flemic Inquisition|Inquisition]] agents (who were also registered Flemic priests), which was to be sent to [[Alrig]] in an attempt to gain a foothold in Apollonia.&lt;br /&gt;
&lt;br /&gt;
* 15. The Sacred Guard conducts a test of rockets for the missile development portion of Proiect: Ceruri Arzătoare in Sacovia. The test shows a successful propulsion method for short-range missiles.&lt;br /&gt;
&lt;br /&gt;
* 18. The [[Caradian National Strategic Commission|CNSC]] begins designing a short-range missile full prototype. The missile type is nicknamed the &#039;&#039;Răzbunare&#039;&#039; type missile.&lt;br /&gt;
&lt;br /&gt;
* 19. The government of [[Porto Vormouna]] moves forward with the construction of the foundation of [[Argint Citadel]] on the outskirts of the port city.&lt;br /&gt;
&lt;br /&gt;
* 20. The [[Caradian Armed Forces|Black Armada]] begins a transfer of military ordinance and personnel to Porto Vormouna.&lt;br /&gt;
&lt;br /&gt;
* 21. The [[Serfești]] undertake a mass classification of Caradia&#039;s military assets&#039; statistics.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 4. The CNSC performs the tests of the &#039;&#039;Răzbunare&#039;&#039; type missile in Sacovia. Tests show the targeting system is effective but the propulsion needs upgrading to carry a heavier payload.&lt;br /&gt;
&lt;br /&gt;
* 6. [[File:BlackArmada2.png|right|200px|thumb|The CSS Saint, one of the capital ships of the Armada, being serviced before the journey]]The Black Armada prepares for &amp;quot;[[Voiaj spre Nisip]]&amp;quot;, which is a plan to bring most of the Armada&#039;s ordinance to Porto Vormouna as well as escort transport ships which are to bring land-based ordinance and Legion soldiers. The Voiaj is scheduled to begin on 7.VIII.1679 after the Armada&#039;s ships are serviced.&lt;br /&gt;
&lt;br /&gt;
* 12. The military begins the construction of nuclear power plants at the Argint Citadel site to alleviate the electrical strain.&lt;br /&gt;
&lt;br /&gt;
* 19. The Sacred Guard conducts a test of railgun targeting systems for Egidă on the sheet ice outside Caplona. The railgun is determined to be accurate on high-speed targets out to {{tooltip|188.65km|117.22 miles}} in a straight line.&lt;br /&gt;
&lt;br /&gt;
* 22. Grand Inquisitor Corvèrre is found dead in his office. Early evidence suggests he was poisoned. Lord Inquisitor Yharim Lohrm takes over as Grand Inquisitor and launches an investigation of the incident.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 3. The Legions of the Black Flame begin an [[Military Operations of Caradia#Operation Heartland|operation]] to secure all of the unclaimed land in Sacovia in preparation for annexation in 1680.&lt;br /&gt;
&lt;br /&gt;
* 7. The Voiaj spre Nisip begins, with the vast majority of the Black Armada beginning a transfer to Porto Vormouna&lt;br /&gt;
&lt;br /&gt;
* 8. Operation Heartland troops discover a deep [[Hadopelagic Crater|pit]] in central Sacovia that was the centre of a Dochvern ritual settlement. After the Dochvern were cleared, the pit was investigated. Early attempts to find its depth failed.&lt;br /&gt;
&lt;br /&gt;
* 17. The Sacred Guard conduct a demonstration of the missiles developed for Proiect: Ceruri Arzătoare at Porto Vormouna, first demonstrating the range and destructive power of the missiles, and then providing a &amp;quot;realistic demonstration&amp;quot; in which missiles were fired from nascent missile launchers in Argint Citadel to the Salòdican coast and destroyed a derelict [[Trăsnet Class Destroyer]] that had been condemned to be scrapped. Baron Pedro Coramen attended the demonstration and urged that the missiles were developed enough at this point to focus most of the resources to the construction of Argint Citadel.&lt;br /&gt;
&lt;br /&gt;
* 19. Operation Heartland continues after an outpost is set up at the Hadopelagic Crater.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradian troops in Sacovia encounter more focused and organised resistance.&lt;br /&gt;
&lt;br /&gt;
* 23. The Inquisition investigation of Grand Inquisitor Corvèrre&#039;s death traces the poisoning back to a CPED sympathiser in Relacul. The sympathiser is subsequently removed by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
=== IX ===&lt;br /&gt;
&lt;br /&gt;
* 2. Operation Heartland discovers a fledgling government controlled by the [[Caradian Party for Equality and Democracy|CPED]] in northern Sacovia, consisting of freedom fighters, former LONSS fighters, and Dochvern leaders.&lt;br /&gt;
&lt;br /&gt;
* 5. The [[Început|first movie]] to be created with an international audience in mind is published.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI sends a [[Royal Letter to Terrorist Cells in Sacovia|letter]] to [[Baldwin Fehrrlic]] demanding [[Ald-Arbora]] submit to Caradian expansion.&lt;br /&gt;
&lt;br /&gt;
* 8. Ald-Arbora returns the letter, flatly refusing all demands.&lt;br /&gt;
&lt;br /&gt;
* 13. Skirmishes occur between Caradian forces and the [[Ald-Arboran People&#039;s Army]] in unclaimed Sacovia.&lt;br /&gt;
&lt;br /&gt;
* 17. King-Saint Godrîc XI sends an official ultimatum to Ald-Arbora, demanding the surrender of all Ald-Arboran forces and submission of Ald-Arbora.&lt;br /&gt;
&lt;br /&gt;
* 24. In response to the unanswered ultimatum, fifty experimental Răzbunare missiles are launched from [[Flacără Class Cruiser]]s off the coast of Caplona at [[Ald-Arbora (City)|Ald-Arbora]]. Five missiles failed to detonate, two failed to reach the intended impact site and detonated in uninhabited land, and one was shot down by Ald-Arbora&#039;s primitive defense system; however, forty-two missiles impacted the city and destroyed all structures in the area. Estimated survival rate is 2.2%. The event is considered a successful test of the cruise missiles.&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 3. Operation Heartland officially reaches the ruins of Ald-Arbora. Thirty seven survivors are found among the ruins and subsequently sent to [[Sancta Reeducation Camp]]. Baldwin Fehrrlic, [[Raus Küscher]], and [[Ròneau d&#039;Àgrôvia]] are confirmed dead.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI announces a celebratory military parade to celebrate the destruction of Ald-Arbora and CPED for good.&lt;br /&gt;
&lt;br /&gt;
* 20. Caradian officials note an explosive population boom in the annual census.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Caradia contacts the [[Cira|Ciric Confederacy]] on the basis of trading a shipment of [[Ciric metal alloys|Ferris Fortis]] for a temporary pledge of military assistance on Caradia&#039;s part.&lt;br /&gt;
&lt;br /&gt;
* 7. Caradia sets up an embassy in the Ciric Confederacy&#039;s capital of [[Mourn]], with a reciprocal embassy set up in [[Relacul]].&lt;br /&gt;
&lt;br /&gt;
* 13. Operation Heartland rounds up the last Dochvern tribalists in Sacovia and sends them to a waiting camp in [[Cearîm County|Cearîm]].&lt;br /&gt;
&lt;br /&gt;
* 21. Caradia and the Ciric Confederacy sign a treaty of friendship because of the mutual trade assistance.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128755</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128755"/>
		<updated>2019-12-24T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Ordinance in Development&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fortis Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A proposed upgrade to the current Chimera class aerial warship, the Fortis class is designed to engage a larger amount of weapons and have a higher speed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Pyros B11 Mobile Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Pyros bomber is a bomber designed to be able to land and travel on land and sea at equivalent speeds to other craft in order to conserve fuel for attack runs; the bomber is designed to use a missile launcher rather than standard bombs in order to be able to attack while landed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chrysos-9 Amphibious Tank&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chrysos-9 tank is a proposed upgraded version of the Aroman Z13T1 tank that is able to continue assault over rivers and lakes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eos 7A Electro-Flak Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Eos electro-flak cannon is designed to be attached via bolting to various military vehicles so that an additional rider can be accomodated for the weapon; the actual weapon is designed to launch metal flak attached together with wires; the flak is designed to shock targets and create an electric &amp;quot;net&amp;quot; via the strings attached to the flak&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aeon C7 Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aeon bomber is designed to be a bomber type aircraft with the ability to hover that is equipped with EMP devices&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Atos Weapons Platform&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Although only hypothetical at the current time, the proposed Atos weapons platform is a joint research project between the military science division of the science directorate and the [[Confederate Agency for Space Exploration]] on the possibility of building a weapons platform on a satellite; the satellite is proposed to contain conventional bombs, guided missiles, and laser weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| AD101 &amp;quot;Ad Infinitum&amp;quot; Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The AD101 cannon is the confederacy&#039;s most classified military secret, due to its extreme destructive capabilities; the Arc cannon is designed to use a centrifugal accelerator to speed up a huge shell that contains a sample of hydrogen and a sample of anti-hydrogen, hypercooled atoms, which are condensed into a singularity by the centripetal force of the centrifuge; the shell is then launched, and the miniature singularity pulls in the hydrogen and anti-hydrogen, which react and annihilate each other, producing an extremely large amount of energy; the singularity contains the energy released by the mass annihilation until it strikes its target and the singularity breaks down, resulting in the instant release of all of the energy; confederate scientists have determined that the energy released by a detonation of a single shell could annihilate an area nine times the size of [[Mourn]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128742</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128742"/>
		<updated>2019-12-23T22:42:24Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Ordinance in Development&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fortis Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A proposed upgrade to the current Chimera class aerial warship, the Fortis class is designed to engage a larger amount of weapons and have a higher speed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Pyros B11 Mobile Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Pyros bomber is a bomber designed to be able to land and travel on land and sea at equivalent speeds to other craft in order to conserve fuel for attack runs; the bomber is designed to use a missile launcher rather than standard bombs in order to be able to attack while landed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chrysos-9 Amphibious Tank&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chrysos-9 tank is a proposed upgraded version of the Aroman Z13T1 tank that is able to continue assault over rivers and lakes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eos 7A Electro-Flak Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Eos electro-flak cannon is designed to be attached via bolting to various military vehicles so that an additional rider can be accomodated for the weapon; the actual weapon is designed to launch metal flak attached together with wires; the flak is designed to shock targets and create an electric &amp;quot;net&amp;quot; via the strings attached to the flak&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aeon C7 Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aeon bomber is designed to be a bomber type aircraft with the ability to hover that is equipped with EMP devices&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| AD101 &amp;quot;Ad Infinitum&amp;quot; Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The AD101 cannon is the confederacy&#039;s most classified military secret, due to its extreme destructive capabilities; the Arc cannon is designed to use a centrifugal accelerator to speed up a huge shell that contains a sample of hydrogen and a sample of anti-hydrogen, hypercooled atoms, which are condensed into a singularity by the centripetal force of the centrifuge; the shell is then launched, and the miniature singularity pulls in the hydrogen and anti-hydrogen, which react and annihilate each other, producing an extremely large amount of energy; the singularity contains the energy released by the mass annihilation until it strikes its target and the singularity breaks down, resulting in the instant release of all of the energy; confederate scientists have determined that the energy released by a detonation of a single shell could annihilate an area nine times the size of [[Mourn]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128741</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128741"/>
		<updated>2019-12-23T22:41:58Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Ordinance in Development&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Fortis Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A proposed upgrade to the current Chimera class aerial warship, the Fortis class is designed to engage a larger amount of weapons and have a higher speed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Pyros B11 Mobile Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Pyros bomber is a bomber designed to be able to land and travel on land and sea at equivalent speeds to other craft in order to conserve fuel for attack runs; the bomber is designed to use a missile launcher rather than standard bombs in order to be able to attack while landed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chrysos-9 Amphibious Tank&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chrysos-9 tank is a proposed upgraded version of the Aroman Z13T1 tank that is able to continue assault over rivers and lakes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Eos 7A Electro-Flak Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Eos electro-flak cannon is designed to be attached via bolting to various military vehicles so that an additional rider can be accomodated for the weapon; the actual weapon is designed to launch metal flak attached together with wires; the flak is designed to shock targets and create an electric &amp;quot;net&amp;quot; via the strings attached to the flak&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aeon C7 Bomber&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aeon bomber is designed to be a bomber type aircraft with the ability to hover that is equipped with EMP devices&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| AD101 &amp;quot;Ad Infinitum&amp;quot; Cannon&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The AD101 cannon is the confederacy&#039;s most classified military secret, due to its extreme destructive capabilities; the Arc cannon is designed to use a centrifugal accelerator to speed up a huge shell that contains a sample of hydrogen and a sample of anti-hydrogen, hypercooled atoms, which are condensed into a singularity by the centripetal force of the centrifuge; the shell is then launched, and the miniature singularity pulls in the hydrogen and anti-hydrogen, which react and annihilate each other, producing an extremely large amount of energy; the singularity contains the energy released by the mass annihilation until it strikes its target and the singularity breaks down, resulting in the instant release of all of the energy; confederate scientists have determined that the energy released by a detonation of a single shell could annihilate an area nine times the size of [[Mourn]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Caradian_Armed_Forces&amp;diff=128677</id>
		<title>Caradian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Caradian_Armed_Forces&amp;diff=128677"/>
		<updated>2019-12-23T17:34:40Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
{{Infobox national military&lt;br /&gt;
|country            =[[Caradia]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Caradian_Flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of Caradia&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 912 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Legions of the Black Flame&amp;lt;br&amp;gt;Black Armada&amp;lt;br&amp;gt;Skyfleet&lt;br /&gt;
|headquarters       = [[Relacul]]&lt;br /&gt;
|commander-in-chief = Andrei Socavul&lt;br /&gt;
|commander-in-chief_title= [[Magistrate]]&lt;br /&gt;
|age                = 18–65 years old&lt;br /&gt;
|conscription       = Yes&lt;br /&gt;
|available          = 345,000 (approx.)&lt;br /&gt;
|reserve            = 3,000,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 3.3%&lt;br /&gt;
|domestic_suppliers = *{{Team flag|Caradia|flag}} [[CIC]]&lt;br /&gt;
*{{Team flag|Caradia|flag}} [[CAAT]]&lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Caradian Armed Forces&#039;&#039;&#039;, sometimes called the &#039;&#039;&#039;Caradian Legion&#039;&#039;&#039; or &#039;&#039;&#039;Flemic Legion&#039;&#039;&#039; by [[Caradia|Caradians]], is the group tasked with the defense of Caradian ideals, and the propagation of those ideals. It consists of six units divided into three branches; the Legions of the Black Flame, the Black Armada, and the Skyfleet. These units have been given permission by the Duke to represent [[Caradia]] in conflicts that the Caradian government itself has no interest in by fighting as a mercenary unit. In this way, it is believed that the Caradian Armed Forces will represent Caradian might and acquire new adherents to the Church of the Black Flame, which almost all soldiers in the Armed Forces are members of.&lt;br /&gt;
&lt;br /&gt;
One facet of the Caradian Armed Forces is their policy on reserve units and compulsory service. All Caradian citizens (except those who are exempt for medical reasons) are required to serve four years in the military upon their completion of primary education. After these four years, they are allowed to return home; however, anyone who has served in the military in the past and is not over sixty five years old is considered to be on the reserve forces for the nation, and must report monthly to the nearest military command centre and participate in drill exercises and tests. If people are determined to have lost their discipline and skill over the years, they are subject to extra training after the test day to instill military training in them again. This effectively means that the entire Caradian population (except those who were crippled before their compulsory service) are in the reserve units.&lt;br /&gt;
&lt;br /&gt;
== Mercenary Policy ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Main Article: [[Caradian Mercenary Policy]]&lt;br /&gt;
&lt;br /&gt;
Following the opening of the country, then-reigning Duke Alecsi saw it as an opportunity, both to increase the nation&#039;s global presence, and to provide an extra source of income for the national treasury, to allow the military to be hired by other countries to fight by their side. This came with a promise to maintain neutrality in international ideological disputes when they do not concern the affairs of the Duchy.&lt;br /&gt;
&lt;br /&gt;
== White Vanguard Unit ==&lt;br /&gt;
&lt;br /&gt;
The White Vanguard Unit, also known as the &#039;&#039;Order of the Redeemed&#039;&#039;, is a portion of the Caradian military (roughly 16,000 strong) that consists mainly of redeemed convicts from [[Caradian concentration camps|penal camps]], though the higher ranking officers are never ex-convicts, often being lower ranking members of the Legions of the Black Flame that get transferred to the unit. The unit is mainly infantry, supplied with less valuable assets from the armada and skyfleet, such as smaller corvettes, light tanks and airships. The unit is particularly used for the more menial and/or dangerous jobs that the military would normally be tasked with, such as being a scouting force that goes ahead of the main contingent, or serving in diversion tactics. The unit was originally created with the idea of redeeming convicted Caradians through the [[Black Flame#Exaltation of Battle|Exaltation of Battle]]; an idea propagated by then Archbishop Cartoum Ghențeș.&lt;br /&gt;
&lt;br /&gt;
== Training Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Reduction of Self ===&lt;br /&gt;
&lt;br /&gt;
The first and most important lesson taught by Caradian military instructors is that the individual is the enemy of the state. Thus, the first thing that occurs during basic training is the reduction of any of one&#039;s individual perception that remains after their first eighteen years in Caradia, instilling the idea that no one in the Duchy is a &amp;quot;civilian&amp;quot;, but a small part of one contiguous, glorious whole.&lt;br /&gt;
&lt;br /&gt;
Recruits are first divided into groups and put into lines on the first day of basic training, standing at attention in uniform while the instructors (who are always veterans of active combat) proceed down the line and ask the recruits their names. The recruits are then given six digit numbers that refer to them. From this point on, the recruits are conditioned to only refer to themselves and others by their given numbers, rather than their names, and refer to themselves only as &amp;quot;soldier number X&amp;quot; (X being their assigned number) or &amp;quot;this soldier&amp;quot;. Soldiers who fail to remember these rules cause their entire group to be punished, usually by a withholding of a full meal or by requiring extra hours of drill or physical training. The soldiers are taught that their groups are one unit; they are punished together and rewarded together. Soldiers will then begin doing group training exercises that focus on group cohesiveness, and putting oneself in the trust of the whole.&lt;br /&gt;
&lt;br /&gt;
=== Discipline ===&lt;br /&gt;
&lt;br /&gt;
Caradian recruits are taught very early on that only perfection will be accepted. The smallest infraction results in immediate punishment for the group, ranging from withholding of meals to public flogging, depending on the severity and frequency of infractions, though usually the punishments that have the potential for permanent physical damage are avoided due to the possibility of damaging a potential soldier. Soldiers who &#039;&#039;are&#039;&#039; permanently damaged by physical punishments, or soldiers who do not improve their behaviour despite many punishments, are released from the military and made bound labourers for twenty years or more. The fears of these punishments push Caradian soldiers to follow orders as closely as possible, following the doctrine that a good order is followed swiftly and to the letter.&lt;br /&gt;
&lt;br /&gt;
=== Physical Methods ===&lt;br /&gt;
&lt;br /&gt;
The physical training of the Caradian military is brutal, though until recently it was also very specialised. Training recruits go through vary quite a lot depending on which branch they are serving in, though all branches have specific training exercises in common. Recruits are always trained in the coldest region of the Duchy, as is tradition, so that they build up a stronger cold resistance to serve in extended periods in varied environments. Recent additions, due to the possibility of soldiers fighting in other environments outside the island, include indoor simulated environments with extreme heat, humidity, and various types of rough terrain.&lt;br /&gt;
&lt;br /&gt;
Recruits to the Legions of the Black Flame are physically trained primarily with the use of vehicles and extensive physical endurance training. Long marches in minimal clothing through the hills of eastern Caradia are an often used in this area of training. Drills for tank evacuation and counter-ambush tactics are common as well. Since the Legions are the most prominent branch of the military that is present at the military demonstrations that occur every now and then in large cities, the Legions are also drilled for demonstration procedures.&lt;br /&gt;
&lt;br /&gt;
The Black Armada drills its recruits primarily to prepare for submarine attacks and the sinking of the ship. Recruits are also strenuously and meticulously conditioned to improve their swimming skills, and submarine operators are trained wth extreme depth drills.&lt;br /&gt;
&lt;br /&gt;
The Skyfleet has perhaps the most strenuous physical training regimen of all the branches of the military. Recruits are trained to be physically fit, but recruits must train at a very high altitude regularly. The use of airships is limited to conserve the fuel, so recruits are trained for oxygen deprevation by being placed in low oxygen tanks, and are trained for the cold of the high altitude by extreme cold resistance training on the sheet ice just off the island, usually being trained to withstand the extreme cold for at least an hour with minimal clothing.&lt;br /&gt;
&lt;br /&gt;
=== Psychological Methods ===&lt;br /&gt;
&lt;br /&gt;
== Mantra of the Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We are Caradia&amp;lt;br&amp;gt;We are of the Flame&amp;lt;br&amp;gt;We do not falter&amp;lt;br&amp;gt;We embody Honour, Valour, Virtue and Glory&amp;lt;br&amp;gt;We are the sword and shield of The Ancestor&#039;s choosing&amp;lt;br&amp;gt;We fear only dishonour&amp;lt;br&amp;gt;Death holds only an affirmation of loyalty&amp;lt;br&amp;gt;Our country demands our service, and we go gladly&amp;lt;br&amp;gt;We are Caradia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Order of Battle ==&lt;br /&gt;
&lt;br /&gt;
*Royal Military Staff&lt;br /&gt;
**Legions of the Black Flame&lt;br /&gt;
***Combat Branch&lt;br /&gt;
****Sword Corps (Infantry)&lt;br /&gt;
*****Hill Division (Rough Terrain Infantry)&lt;br /&gt;
*****Shock Division (Airborne Infantry)&lt;br /&gt;
*****Infantry Division (General Infantry)&lt;br /&gt;
*****Amphibious Division (Amphibious Assault Infantry)&lt;br /&gt;
*****Mechanised Division (Mechanised Infantry)&lt;br /&gt;
****Lance Corps (Armour)&lt;br /&gt;
*****Light Division&lt;br /&gt;
*****Medium Division&lt;br /&gt;
*****Heavy Division&lt;br /&gt;
*****Support Division&lt;br /&gt;
****Cannon Corps (Artillery)&lt;br /&gt;
*****Siege Division&lt;br /&gt;
*****Air Defense Division&lt;br /&gt;
***Support Branch&lt;br /&gt;
****Caravan Corps (Logistics)&lt;br /&gt;
****Medical Corps (Medical)&lt;br /&gt;
**Black Armada&lt;br /&gt;
***Warmaker Fleet&lt;br /&gt;
***Logistics Task Force&lt;br /&gt;
***Submarine Task Force&lt;br /&gt;
**Skyfleet&lt;br /&gt;
***Assault Command&lt;br /&gt;
***Defense Command&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Legions&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Armada&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Skyfleet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Archon||Archon||Archon&lt;br /&gt;
|-&lt;br /&gt;
|Magistrate||Magistrate||Magistrate&lt;br /&gt;
|-&lt;br /&gt;
|Field Marshal||Grand Admiral||Sky Marshal&lt;br /&gt;
|-&lt;br /&gt;
|Legion General||n/a||n/a&lt;br /&gt;
|-&lt;br /&gt;
|Corps General||Admiral||n/a&lt;br /&gt;
|-&lt;br /&gt;
|Divisional General||Vice Admiral||General&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier||n/a||Major General&lt;br /&gt;
|-&lt;br /&gt;
|Colonel||Rear Admiral||Colonel&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant Colonel||Commodore||n/a&lt;br /&gt;
|-&lt;br /&gt;
|Major||Captain||Major&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant||Commander||n/a&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant||Lieutenant Commander||Sky Captain&lt;br /&gt;
|-&lt;br /&gt;
|Staff Sergeant||Lieutenant||Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|n/a||n/a||Master Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant||Ensign||Technical Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal||Warrant Officer||Specialist Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Corporal||Petty Officer||Sky Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|Private First Class||n/a||n/a&lt;br /&gt;
|-&lt;br /&gt;
|Private||Seaman||Airman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ordinance ==&lt;br /&gt;
&lt;br /&gt;
=== Sword Corps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Origin&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Photo&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Infantry Vehicles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT V-12]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Armored personnel carrier|APC]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_V-12.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Designed for swift movement over level terrain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT V-14]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Armored personnel carrier|APC]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_V-14.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Employed by the Tundra battalions for rough terrain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT V-7]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_V-7.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Main fighting vehicle for mechanised infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT V-9]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_V-9.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lighter fighting vehicle for more lightly-equipped forces&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Helicopters&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT H-3]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military transport aircraft|Heavy Lifting Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_H-3.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Designed for transport of infantry and ordinance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lance Corps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Origin&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Photo&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT T-1]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_T-1.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Main tank for the Legions&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT T-3]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_T-3.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Light tank designed for reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT T-6 Railgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Super-heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_T-6.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Designed for long-range/siege assaults&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Cira}}, [[Confederate Military Production Matrix]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Titan Z14T33.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A contingent of Titan walking tanks was bought from the [[Cira|Ciric Confederacy]] in late 1679 because of the technological superiority of the confederate military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Štermgraza]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Super-heavy tank|Super-Massive Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Štermgraza.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Only one ever built. Never used in battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cannon Corps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Origin&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Photo&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Artillery&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT C-19]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Towed Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_C-19.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Used for static siege operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT C-21]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Self-propelled artillery|Armoured Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_C-21.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Used in mobile assaults requiring siege weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT C-24]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Rocket artillery|Rocket Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_C-24.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Heavy ordinance for more advanced siege fighting&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT C-27]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft System]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_C-27.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Designed for Anti-Aircraft support of infantry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warmaker Fleet ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Origin&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Photo&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Ships&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Standard Class Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Wolf_Class_Corvette.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Gheață Class Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Attack submarine|Diesel Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Fox_Class_Submarine.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Trăsnet Class Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Thunder_Class_Destroyer.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Aur Class Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Nuclear submarine|Nuclear Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Gold_Class_Submarine.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Flacără Class Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Flame_Class_Cruiser.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Coroană Class Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Crown_Class_Cruiser.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Ghețar Class Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrer|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Glacier_Class_Carrier.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CSS Godrick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrer|Supercarrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CSS_Godrick.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| One of two capital ships of the Black Armada; supermassive carrier&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CSS Saint]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Railgun Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CSS_Saint.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| One of two capital ships of the Black Armada; unique railgun battleship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skyfleet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Origin&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Photo&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;align: center; background: lavender;&amp;quot; colspan=&amp;quot;7&amp;quot;  | Aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Lunar Class Airship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Airship|Airship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Lunar_Class_Airship.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Bomber airship&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Solar Class Airship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Airship|Airship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Solar_Class_Airship.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Carries bombs, but is mostly designed to carry CAAT H-7 helicopters into battle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Astral Class Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Fighter aircraft|Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:Astral_Class_Fighter.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CAAT H-7]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Attack helicopter|Attack Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CAAT_H-7.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[CSAS Overlord]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| {{team flag|Caradia}}, [[CAAT]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Airship|Airship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[File:CSAS_Overlord.png|200px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Flagship of the Caradian Skyfleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Caradia Navigation}}&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Titan_Z14T33.png&amp;diff=128676</id>
		<title>File:Titan Z14T33.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Titan_Z14T33.png&amp;diff=128676"/>
		<updated>2019-12-23T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128674</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128674"/>
		<updated>2019-12-23T17:31:03Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with a main autocannon and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128671</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128671"/>
		<updated>2019-12-23T17:13:50Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = Cult Tecnologica&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cira#Religion|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cira#Religion|Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || bgcolor=#99ff99 align=&amp;quot;center&amp;quot;|Friendly || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || Trade initiated; Caradia promised military assistance in return for [[Ciric metal alloys|Ferris Fortis]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || align=&amp;quot;center&amp;quot;|No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cira religion.png|right|300px|thumb]]Being that one of the prime institutions of confederate law is the idea of freedom of religion, religion in the confederacy is not so narrowly focused on one or two religions, though one particular religion, the Cult Tecnologica, which was founded in the confederacy and based off of the ideas and principles of the [[Anninghiem Documents]], does hold a majority following in the confederacy. The confederacy is also known to have a large percentage of irreligious citizens who, whether deist, agnostic, atheistic, or else wise, do not express a specific religion that they follow. The confederacy has also picked up other religions from more far-flung places in relation to the islands in which the confederacy is situated during the periods of occupation which took up portions of the past history of the islands; only three foreign religions have been measured to have a following in the confederacy worthy of any significance: [[Catologism]], [[Cedrism]], and the [[Church of the Black Flame]], though the latter&#039;s caustic and xenophobic nature has prevented the spread of the religion very far outside of the few [[Caradia]]n immigrants that live in the confederacy. It should be noted that most of the irreligious population lives in Minh-Cong, which is an outlier in terms of religion and culture; though not all are members of the Cult Tecnologica, most mainland confederates are religious to some degree.&lt;br /&gt;
&lt;br /&gt;
The Cult Tecnologica, which is the primary religion of most confederate citizens, is run completely separate from the state, though it and the state of the confederacy have cooperated on various occasions in the past, due to the cult&#039;s large humanitarian volunteer base. The cult does not maintain an active ecclesiarchy, and it does not have a great many churches or temples. The cult&#039;s primary leader in ecclesiastical matters, the magister prime, is elected every four years by a majority vote open to all cult members. The cult is also lead by two others, who manage much of the real work that the cult does, these being the prime machinist and prime hospitaller, who run the operations the cult conducts regarding invention and health services, respectively.&lt;br /&gt;
&lt;br /&gt;
The cult&#039;s main philosophy is similar to the philosophy of the confederacy itself; that being the idea that progress itself is sacred and invention and science are the paths to enlightenment. However, though the cult organises itself more like an association of philosophical beliefs rather than a true religion, it does make vague or open to interpretation claims on divinity and higher powers. The cult&#039;s main assertion regarding the divine is that the creator of the world, who is referred to either as the First Machinist or the Prime Being, created the sapient inhabitants of the planet Micras to reconstruct its form should it be destroyed. As such, the Cult Tecnologica believes that innovation, technology, and knowledge are manifestations of the divinity of the First Machinist, and that the responsibility of the cult and sapient creatures as a whole is to continue the march of innovation and progress in order to discover a way to reconstruct the First Machinist. This focus on innovation is what causes the cult to disavow strong ecclesiastical leadership, as it espouses that the individual&#039;s creative ability is restricted when it is more tightly controlled by a religious order.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Cira_religion.png&amp;diff=128670</id>
		<title>File:Cira religion.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Cira_religion.png&amp;diff=128670"/>
		<updated>2019-12-23T17:13:12Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128630</id>
		<title>Timeline of the Union Australis</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128630"/>
		<updated>2019-12-23T16:02:24Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
A timeline of notable events in [[Caradia]] in and after 1677 [[AN]].&lt;br /&gt;
&lt;br /&gt;
== 1677 ==&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 23. [[Monarchy of Caradia|King-Saint Godrîc XI]] orders construction of a railroad across the [[Vețula Hills]].&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 20. A terrorist attack is carried out in Sacred Square, [[Relacul]], by an unknown terrorist organisation. Caradian police force is called in to deal with the threat. The first major report for [https://caradianews.wordpress.com/ the Caradian newspaper].&lt;br /&gt;
&lt;br /&gt;
* 22. The death toll is confirmed at nine (six civilians, three police), and a radio broadcast is detected from [[Sacovia]], from someone named [[Ròneau d&#039;Àgrôvia]], who declares [[LONSS|The New Order of Sacovian Soldiers]] (Sacovian: L&#039;Ordò Novi dè Sántaguiraz Sácòvique, LONSS) is responsible for the attacks.&lt;br /&gt;
&lt;br /&gt;
* 23. Caradian leaders issue statements censuring LONSS and declaring support for victims. Living saint Òdalho dè la Corvèo writes a letter urging King-Saint Godrîc XI to attack LONSS militarily. King Godrîc agrees with the general sentiment against LONSS, and orders portions of the [[Caradian Armed Forces|Legions]] to be mobilised. [[Flemic Inquisition|Grand Inquisitor Corvèrre]] announced that the Caradian Legions would have the support of the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
== 1678 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 1.&lt;br /&gt;
** State of Conflict declared against LONSS, marking the beginning of &#039;&#039;[[Military Operations of Caradia|Operation Vendetta]]&#039;&#039;. First Tundra and First Hill battalions mobilised; Cannon Corps made ready in case of an emergency deployment.&lt;br /&gt;
** [[CIC]] commissions [[CAAT]] for an icebreaker merchant vessel.&lt;br /&gt;
&lt;br /&gt;
* 2.&lt;br /&gt;
** Skirmish occurs between Caradian Legions and LONSS. Zero losses on either side, owing to the appearance of the Legion&#039;s CAAT V-9 IFVs, which caused the LONSS soldiers to flee.&lt;br /&gt;
** Referendum promised to Trofegadh on 6.II.1678, possibly resulting in a name change of the town to Chivalho, and the Gcealick March to the Apuèstas March.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 6. The referendum in Trofegadh passes, officially changing the city&#039;s name to Chivalho, and changing the Gcealick March to the Apuèstas March&lt;br /&gt;
&lt;br /&gt;
* 7. CAAT finishes &#039;&#039;CSS Zariște&#039;&#039;, the icebreaker commissioned by the CIC. Plans begin to expand the CIC&#039;s reach to a global market.&lt;br /&gt;
&lt;br /&gt;
* 28. The CIC pushes a plan to build a city outside of [[Caplona]] in order to provide a more accessible port for trading and military deployment. King-Saint Godrîc XI accepts the plan and begins preparation to construct a city on an island just off the coast of Eura.&lt;br /&gt;
&lt;br /&gt;
=== IV ===&lt;br /&gt;
&lt;br /&gt;
* 15. Fighting against LONSS accelerates as the Legions are slowed by more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 5. The march into Sacovia halts as forces are stopped at Custelo Àgrôvia-Sôvio. A siege is planned as the Cannon Corps begin a march to te castle.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Cannon Corps arrives at Custelo Àgrôvia-Sôvio. Siege begins on the castle.&lt;br /&gt;
&lt;br /&gt;
* 13. Siege of Custelo Àgrôvia-Sôvio ends. Terrorist forces are diminished by the capture of their main base. Ròneau d&#039;Àgrôvia is not found in the castle. Work begins to convert the castle into a military base.&lt;br /&gt;
&lt;br /&gt;
* 18. Search for Ròneau officially begins. Operation Vendetta extended and shifted to the capture of the terrorist leader, despite his forces being greatly lowered.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Naval forces escort workers to begin construction of [[Porto Vormouna]], a new port for military and merchant ships in Eura. The port is constructed to reduce the hassle of all ships having to move through the large ice sheets that surround Caplona to get anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 10. The first supply vessel sails into Porto Vormouna, marking it as capable of sustaining trade.&lt;br /&gt;
&lt;br /&gt;
* 13. King-Saint Godrîc XI promises that the entire island of Caplona will be under Caradian control before 1681.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 23. King-Saint Godrîc XI announces his engagement to [[Miranda Flèchier]], marking the first Sacovian consort since Duke Rando III.&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 12. King-Saint Godrîc XI declares all practise and proselytism of religions originating outside of the Duchy to be an offense to the crown, and punishable by forced labour or death.&lt;br /&gt;
&lt;br /&gt;
* 21. Troops begin moving into [[Sacovia]] to secure the region and prevent further insurrection and prepare for eventual annexation.&lt;br /&gt;
&lt;br /&gt;
== 1679 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 3. [http://caradianews.wordpress.com Broția vân Tașide] announces that it will begin publishing sermons for the [[Church of the Black Flame|Flemic Church]] in an attempt to reach a wider audience.&lt;br /&gt;
&lt;br /&gt;
* 7. The Flemic Church announces that it is planning the first missionary expedition outside of [[Caplona]]. It states that the church has assembled a viable team, but is still searching for a viable nation to receive the mission.&lt;br /&gt;
&lt;br /&gt;
* 8. [[File:Godrîc and Flèchier.png|right|thumb|200px|King-Saint Godrîc and Princess-Consort Flèchier during the wedding celebration]][[King-Saint Godrîc XI]] is married to [[Miranda Flèchier]] in a special ceremony in the Grădinile Regale at [[Sînpișul Castle]]. All major Caradian political figures are in attendance, along with many Caradian citizens.&lt;br /&gt;
&lt;br /&gt;
* 17. The last of the captured [[LONSS]] fighters are tried and found guilty of high treason. Mass executions are scheduled for the beginning of the next month.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 3. LONSS fighters executed in Sacred Square. Record high attendance for a public execution with roughly five hundred thirty thousand citizens showing up to view the executions.&lt;br /&gt;
&lt;br /&gt;
* 11. [[Pedro Coramen|Baron Pedro Coramen]] begins lobbying to begin diplomatic relations with nations on Eura near [[Porto Vormouna]].&lt;br /&gt;
&lt;br /&gt;
* 13. Custelo Àgrôvia-Sôvio is fully transformed into a military outpost. It is renamed [[Adăpost Citadel]].&lt;br /&gt;
&lt;br /&gt;
* 22. Military pulled out of the area around Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== III ===&lt;br /&gt;
&lt;br /&gt;
* 2. Newly acquired territory in Sacovia organised into the [[Principality of Leucio]]. [[Rodrigo Coramen]], brother of [[Pedro Coramen|Baron Pedro Coramen]], is named Prince of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 22. Construction begins on Adăpost Citadel, intended to create a city centred on the fortress to be the new capital city of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 24. The [[CIC]] and [[CAAT]] are merged into the [[Caradian National Strategic Commission]] (CNSC), which is meant to allow a better allocation of strategic resources and planning. The CIC and CAAT are retained as subsidiaries.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
* 19. [[Military Operations of Caradia#Proiect: Ceruri Arzătoare|Proiect: Ceruri Arzătoare]] begins in Eura, starting with the development of rockets to be used to propel missiles.&lt;br /&gt;
&lt;br /&gt;
* 23. Magistrate Andrei Socavul encourages Caradian citizens to conserve power and materials for use in the recent military development programs.&lt;br /&gt;
&lt;br /&gt;
* 24. Expenditure of oil and coal in Proiect Ceruri Arzătoare results in a temporary blackout in Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Electricity concerns cause the Caradian government to recall half of the bound labourers in Porto Vormouna back to Caplona to mine uranium as the government searches for alternative power methods.&lt;br /&gt;
&lt;br /&gt;
* 5. The Caradian government authorises the beginning and first test of [[Egidă]].&lt;br /&gt;
&lt;br /&gt;
* 6. The first test for Egidă shows the successful selective targeting program used by the [[Sacred Guard]] when applied to infrared. The Sacred Guard announces that the system requires refinement to detect speed for missile defense, but will serve as a framework for the more advanced detection system demanded by Egidă.&lt;br /&gt;
&lt;br /&gt;
* 12. The [[Church of the Black Flame|Flemic Church]] finishes preparation for its missionary trips, announcing that there will be three missions which will depart on the fifteenth to the following countries: [[Natopia]], [[Constancia]], and [[Alduria]]. The church also prepared a fourth trip that was not announced to the public and was made up of [[Flemic Inquisition|Inquisition]] agents (who were also registered Flemic priests), which was to be sent to [[Alrig]] in an attempt to gain a foothold in Apollonia.&lt;br /&gt;
&lt;br /&gt;
* 15. The Sacred Guard conducts a test of rockets for the missile development portion of Proiect: Ceruri Arzătoare in Sacovia. The test shows a successful propulsion method for short-range missiles.&lt;br /&gt;
&lt;br /&gt;
* 18. The [[Caradian National Strategic Commission|CNSC]] begins designing a short-range missile full prototype. The missile type is nicknamed the &#039;&#039;Răzbunare&#039;&#039; type missile.&lt;br /&gt;
&lt;br /&gt;
* 19. The government of [[Porto Vormouna]] moves forward with the construction of the foundation of [[Argint Citadel]] on the outskirts of the port city.&lt;br /&gt;
&lt;br /&gt;
* 20. The [[Caradian Armed Forces|Black Armada]] begins a transfer of military ordinance and personnel to Porto Vormouna.&lt;br /&gt;
&lt;br /&gt;
* 21. The [[Serfești]] undertake a mass classification of Caradia&#039;s military assets&#039; statistics.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 4. The CNSC performs the tests of the &#039;&#039;Răzbunare&#039;&#039; type missile in Sacovia. Tests show the targeting system is effective but the propulsion needs upgrading to carry a heavier payload.&lt;br /&gt;
&lt;br /&gt;
* 6. [[File:BlackArmada2.png|right|200px|thumb|The CSS Saint, one of the capital ships of the Armada, being serviced before the journey]]The Black Armada prepares for &amp;quot;[[Voiaj spre Nisip]]&amp;quot;, which is a plan to bring most of the Armada&#039;s ordinance to Porto Vormouna as well as escort transport ships which are to bring land-based ordinance and Legion soldiers. The Voiaj is scheduled to begin on 7.VIII.1679 after the Armada&#039;s ships are serviced.&lt;br /&gt;
&lt;br /&gt;
* 12. The military begins the construction of nuclear power plants at the Argint Citadel site to alleviate the electrical strain.&lt;br /&gt;
&lt;br /&gt;
* 19. The Sacred Guard conducts a test of railgun targeting systems for Egidă on the sheet ice outside Caplona. The railgun is determined to be accurate on high-speed targets out to {{tooltip|188.65km|117.22 miles}} in a straight line.&lt;br /&gt;
&lt;br /&gt;
* 22. Grand Inquisitor Corvèrre is found dead in his office. Early evidence suggests he was poisoned. Lord Inquisitor Yharim Lohrm takes over as Grand Inquisitor and launches an investigation of the incident.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 3. The Legions of the Black Flame begin an [[Military Operations of Caradia#Operation Heartland|operation]] to secure all of the unclaimed land in Sacovia in preparation for annexation in 1680.&lt;br /&gt;
&lt;br /&gt;
* 7. The Voiaj spre Nisip begins, with the vast majority of the Black Armada beginning a transfer to Porto Vormouna&lt;br /&gt;
&lt;br /&gt;
* 8. Operation Heartland troops discover a deep [[Hadopelagic Crater|pit]] in central Sacovia that was the centre of a Dochvern ritual settlement. After the Dochvern were cleared, the pit was investigated. Early attempts to find its depth failed.&lt;br /&gt;
&lt;br /&gt;
* 17. The Sacred Guard conduct a demonstration of the missiles developed for Proiect: Ceruri Arzătoare at Porto Vormouna, first demonstrating the range and destructive power of the missiles, and then providing a &amp;quot;realistic demonstration&amp;quot; in which missiles were fired from nascent missile launchers in Argint Citadel to the Salòdican coast and destroyed a derelict [[Trăsnet Class Destroyer]] that had been condemned to be scrapped. Baron Pedro Coramen attended the demonstration and urged that the missiles were developed enough at this point to focus most of the resources to the construction of Argint Citadel.&lt;br /&gt;
&lt;br /&gt;
* 19. Operation Heartland continues after an outpost is set up at the Hadopelagic Crater.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradian troops in Sacovia encounter more focused and organised resistance.&lt;br /&gt;
&lt;br /&gt;
* 23. The Inquisition investigation of Grand Inquisitor Corvèrre&#039;s death traces the poisoning back to a CPED sympathiser in Relacul. The sympathiser is subsequently removed by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
=== IX ===&lt;br /&gt;
&lt;br /&gt;
* 2. Operation Heartland discovers a fledgling government controlled by the [[Caradian Party for Equality and Democracy|CPED]] in northern Sacovia, consisting of freedom fighters, former LONSS fighters, and Dochvern leaders.&lt;br /&gt;
&lt;br /&gt;
* 5. The [[Început|first movie]] to be created with an international audience in mind is published.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI sends a [[Royal Letter to Terrorist Cells in Sacovia|letter]] to [[Baldwin Fehrrlic]] demanding [[Ald-Arbora]] submit to Caradian expansion.&lt;br /&gt;
&lt;br /&gt;
* 8. Ald-Arbora returns the letter, flatly refusing all demands.&lt;br /&gt;
&lt;br /&gt;
* 13. Skirmishes occur between Caradian forces and the [[Ald-Arboran People&#039;s Army]] in unclaimed Sacovia.&lt;br /&gt;
&lt;br /&gt;
* 17. King-Saint Godrîc XI sends an official ultimatum to Ald-Arbora, demanding the surrender of all Ald-Arboran forces and submission of Ald-Arbora.&lt;br /&gt;
&lt;br /&gt;
* 24. In response to the unanswered ultimatum, fifty experimental Răzbunare missiles are launched from [[Flacără Class Cruiser]]s off the coast of Caplona at [[Ald-Arbora (City)|Ald-Arbora]]. Five missiles failed to detonate, two failed to reach the intended impact site and detonated in uninhabited land, and one was shot down by Ald-Arbora&#039;s primitive defense system; however, forty-two missiles impacted the city and destroyed all structures in the area. Estimated survival rate is 2.2%. The event is considered a successful test of the cruise missiles.&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 3. Operation Heartland officially reaches the ruins of Ald-Arbora. Thirty seven survivors are found among the ruins and subsequently sent to [[Sancta Reeducation Camp]]. Baldwin Fehrrlic, [[Raus Küscher]], and [[Ròneau d&#039;Àgrôvia]] are confirmed dead.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI announces a celebratory military parade to celebrate the destruction of Ald-Arbora and CPED for good.&lt;br /&gt;
&lt;br /&gt;
* 20. Caradian officials note an explosive population boom in the annual census.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Caradia contacts the [[Cira|Ciric Confederacy]] on the basis of trading a shipment of [[Ciric metal alloys|Ferris Fortis]] for a temporary pledge of military assistance on Caradia&#039;s part.&lt;br /&gt;
&lt;br /&gt;
* 7. Caradia sets up an embassy in the Ciric Confederacy&#039;s capital of [[Mourn]], with a reciprocal embassy set up in [[Relacul]].&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128564</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128564"/>
		<updated>2019-12-23T01:49:58Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with two side-mounted autocannons and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Chimera Class Aerial Warship&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Chimera class aerial warship is a flying warship-sized aircraft which possesses the capability to hover and move at speeds up to mach 1; the aerial warship is able to do this because to being powered by twin fusion reactors in its hull, which also power the weapons systems that include railgun cannons and high-power laser weaponry; there are only three Chimera class aerial warships in use currently in the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128559</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128559"/>
		<updated>2019-12-23T01:46:11Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || Friendly || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || Trade initiated; Caradia promised military assistance in return for [[Ciric metal alloys|Ferris Fortis]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy &amp;amp; Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
The economy of the confederacy is, currently, a rather insular one, depending, ironically, primarily on the service sector, including scientific and engineering work. The first sector of raw material production takes up roughly seven percent of jobs, making up for the low import rate by utilising highly mechanised workforces in these environments; a perfect example of that is the Confederate Farmer&#039;s Union, which is the conglomerate of most of the large mass-producing farms in the confederacy, which produces over eighty percent of its produce underground in specially designed maximum-efficiency farms and hydroponics labs, using automatic water and fertilising systems to reduce the amount of labourers needed. The second sector utilises a similar tactic to reduce the amount of work needed, since, as most second sector jobs are manufacturing jobs involved with assembly line production, mechanisation is very easily to implement with these jobs. As such, most confederate citizens tend toward service-sector jobs, primarily in science and engineering.&lt;br /&gt;
&lt;br /&gt;
The road system of the confederacy is modernised to a degree of reduction; the amount of feral dragons and raiders from [[The Green|uncivilised lands]] is rather high in the unsettled regions in between cities, and as such a system of high-speed magnetic trains is implemented to facilitate travel and transport between urban centres. These trains are supplemented by the confederate power network, which is split between an old system of nuclear reactors which are slowly being replaced by a new system of fusion reactors, starting in the capital of [[Mourn]]. This power system allows the confederacy to produce a high amount of power with low waste and low input materials, due to the high-energy nature of fusion reactors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128546</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128546"/>
		<updated>2019-12-23T00:55:32Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || Friendly || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || Trade initiated; Caradia promised military assistance in return for [[Ciric metal alloys|Ferris Fortis]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jääland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128540</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128540"/>
		<updated>2019-12-23T00:30:34Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
Foreign relations for the confederacy have been mostly a non-issue for its past existence, mostly due to the people of the confederacy not being an independent country for large parts of its history and working as unified citizens of various other countries which had inhabited the islands of Sypyr and Hypernostria. In recent times though, especially under the leadership of [[Avingar Holstadt|Speaker Avingar Holstadt]], the confederacy has taken a more active approach to foreign relations, desirous of positive trading relations with foreign nations, though these plans have yet to be fully enacted; the confederacy has planned to use its production of [[Ciric metal alloys|certain metal alloys]] which are stronger and lighter than steel and the confederacy&#039;s scientific prowess as diplomatic chips to secure favourable relations with various nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Status !! Visa Policy !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alduria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alperkin}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Alrig}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Antakia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Arcadia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Bassarid Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Batavia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Birgeshir}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Caradia}} || Friendly || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || Trade initiated; Caradia promised military assistance in return for [[Ciric metal alloys|Ferris Fortis]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Constancia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Craitland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Drak-Modan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Elwynn}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Florian Republic}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Francia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Freeland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Goëtia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Guttuli}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Inner Benacia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Iron Cult}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jezeraah}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Jingdao}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Juclandia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Kalgachia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Krasnocoria}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Leylstadt}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Los Liberados}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Lostisland}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Mercury}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Natopia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nijima}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Nova England}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Palesmenia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Phinbella}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ralgon}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Ransenar}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Réunion}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanama}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sanpantul}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Senya}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Shireroth}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Sovereign Confederation}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Stormark}} || Unfriendly || bgcolor=#A9A9A9 align=&amp;quot;center&amp;quot;|Travel prohibited || While uncontacted, research on the activities of Stormark conducted by the Speaker revealed the nation to be completely incompatible with the ideology espoused by the confederacy&lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Tellia}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Thracistan}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Unified Governorates}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Verionian Empire}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Vi&#039;Ix}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|-&lt;br /&gt;
| {{Team flag|Wechua}} || No Contact || bgcolor=#FFBBBB align=&amp;quot;center&amp;quot;|Visa required || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128533</id>
		<title>Timeline of the Union Australis</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128533"/>
		<updated>2019-12-23T00:00:21Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
A timeline of notable events in [[Caradia]] in and after 1677 [[AN]].&lt;br /&gt;
&lt;br /&gt;
== 1677 ==&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 23. [[Monarchy of Caradia|King-Saint Godrîc XI]] orders construction of a railroad across the [[Vețula Hills]].&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 20. A terrorist attack is carried out in Sacred Square, [[Relacul]], by an unknown terrorist organisation. Caradian police force is called in to deal with the threat. The first major report for [https://caradianews.wordpress.com/ the Caradian newspaper].&lt;br /&gt;
&lt;br /&gt;
* 22. The death toll is confirmed at nine (six civilians, three police), and a radio broadcast is detected from [[Sacovia]], from someone named [[Ròneau d&#039;Àgrôvia]], who declares [[LONSS|The New Order of Sacovian Soldiers]] (Sacovian: L&#039;Ordò Novi dè Sántaguiraz Sácòvique, LONSS) is responsible for the attacks.&lt;br /&gt;
&lt;br /&gt;
* 23. Caradian leaders issue statements censuring LONSS and declaring support for victims. Living saint Òdalho dè la Corvèo writes a letter urging King-Saint Godrîc XI to attack LONSS militarily. King Godrîc agrees with the general sentiment against LONSS, and orders portions of the [[Caradian Armed Forces|Legions]] to be mobilised. [[Flemic Inquisition|Grand Inquisitor Corvèrre]] announced that the Caradian Legions would have the support of the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
== 1678 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 1.&lt;br /&gt;
** State of Conflict declared against LONSS, marking the beginning of &#039;&#039;[[Military Operations of Caradia|Operation Vendetta]]&#039;&#039;. First Tundra and First Hill battalions mobilised; Cannon Corps made ready in case of an emergency deployment.&lt;br /&gt;
** [[CIC]] commissions [[CAAT]] for an icebreaker merchant vessel.&lt;br /&gt;
&lt;br /&gt;
* 2.&lt;br /&gt;
** Skirmish occurs between Caradian Legions and LONSS. Zero losses on either side, owing to the appearance of the Legion&#039;s CAAT V-9 IFVs, which caused the LONSS soldiers to flee.&lt;br /&gt;
** Referendum promised to Trofegadh on 6.II.1678, possibly resulting in a name change of the town to Chivalho, and the Gcealick March to the Apuèstas March.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 6. The referendum in Trofegadh passes, officially changing the city&#039;s name to Chivalho, and changing the Gcealick March to the Apuèstas March&lt;br /&gt;
&lt;br /&gt;
* 7. CAAT finishes &#039;&#039;CSS Zariște&#039;&#039;, the icebreaker commissioned by the CIC. Plans begin to expand the CIC&#039;s reach to a global market.&lt;br /&gt;
&lt;br /&gt;
* 28. The CIC pushes a plan to build a city outside of [[Caplona]] in order to provide a more accessible port for trading and military deployment. King-Saint Godrîc XI accepts the plan and begins preparation to construct a city on an island just off the coast of Eura.&lt;br /&gt;
&lt;br /&gt;
=== IV ===&lt;br /&gt;
&lt;br /&gt;
* 15. Fighting against LONSS accelerates as the Legions are slowed by more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 5. The march into Sacovia halts as forces are stopped at Custelo Àgrôvia-Sôvio. A siege is planned as the Cannon Corps begin a march to te castle.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Cannon Corps arrives at Custelo Àgrôvia-Sôvio. Siege begins on the castle.&lt;br /&gt;
&lt;br /&gt;
* 13. Siege of Custelo Àgrôvia-Sôvio ends. Terrorist forces are diminished by the capture of their main base. Ròneau d&#039;Àgrôvia is not found in the castle. Work begins to convert the castle into a military base.&lt;br /&gt;
&lt;br /&gt;
* 18. Search for Ròneau officially begins. Operation Vendetta extended and shifted to the capture of the terrorist leader, despite his forces being greatly lowered.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Naval forces escort workers to begin construction of [[Porto Vormouna]], a new port for military and merchant ships in Eura. The port is constructed to reduce the hassle of all ships having to move through the large ice sheets that surround Caplona to get anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 10. The first supply vessel sails into Porto Vormouna, marking it as capable of sustaining trade.&lt;br /&gt;
&lt;br /&gt;
* 13. King-Saint Godrîc XI promises that the entire island of Caplona will be under Caradian control before 1681.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 23. King-Saint Godrîc XI announces his engagement to [[Miranda Flèchier]], marking the first Sacovian consort since Duke Rando III.&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 12. King-Saint Godrîc XI declares all practise and proselytism of religions originating outside of the Duchy to be an offense to the crown, and punishable by forced labour or death.&lt;br /&gt;
&lt;br /&gt;
* 21. Troops begin moving into [[Sacovia]] to secure the region and prevent further insurrection and prepare for eventual annexation.&lt;br /&gt;
&lt;br /&gt;
== 1679 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 3. [http://caradianews.wordpress.com Broția vân Tașide] announces that it will begin publishing sermons for the [[Church of the Black Flame|Flemic Church]] in an attempt to reach a wider audience.&lt;br /&gt;
&lt;br /&gt;
* 7. The Flemic Church announces that it is planning the first missionary expedition outside of [[Caplona]]. It states that the church has assembled a viable team, but is still searching for a viable nation to receive the mission.&lt;br /&gt;
&lt;br /&gt;
* 8. [[File:Godrîc and Flèchier.png|right|thumb|200px|King-Saint Godrîc and Princess-Consort Flèchier during the wedding celebration]][[King-Saint Godrîc XI]] is married to [[Miranda Flèchier]] in a special ceremony in the Grădinile Regale at [[Sînpișul Castle]]. All major Caradian political figures are in attendance, along with many Caradian citizens.&lt;br /&gt;
&lt;br /&gt;
* 17. The last of the captured [[LONSS]] fighters are tried and found guilty of high treason. Mass executions are scheduled for the beginning of the next month.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 3. LONSS fighters executed in Sacred Square. Record high attendance for a public execution with roughly five hundred thirty thousand citizens showing up to view the executions.&lt;br /&gt;
&lt;br /&gt;
* 11. [[Pedro Coramen|Baron Pedro Coramen]] begins lobbying to begin diplomatic relations with nations on Eura near [[Porto Vormouna]].&lt;br /&gt;
&lt;br /&gt;
* 13. Custelo Àgrôvia-Sôvio is fully transformed into a military outpost. It is renamed [[Adăpost Citadel]].&lt;br /&gt;
&lt;br /&gt;
* 22. Military pulled out of the area around Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== III ===&lt;br /&gt;
&lt;br /&gt;
* 2. Newly acquired territory in Sacovia organised into the [[Principality of Leucio]]. [[Rodrigo Coramen]], brother of [[Pedro Coramen|Baron Pedro Coramen]], is named Prince of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 22. Construction begins on Adăpost Citadel, intended to create a city centred on the fortress to be the new capital city of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 24. The [[CIC]] and [[CAAT]] are merged into the [[Caradian National Strategic Commission]] (CNSC), which is meant to allow a better allocation of strategic resources and planning. The CIC and CAAT are retained as subsidiaries.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
* 19. [[Military Operations of Caradia#Proiect: Ceruri Arzătoare|Proiect: Ceruri Arzătoare]] begins in Eura, starting with the development of rockets to be used to propel missiles.&lt;br /&gt;
&lt;br /&gt;
* 23. Magistrate Andrei Socavul encourages Caradian citizens to conserve power and materials for use in the recent military development programs.&lt;br /&gt;
&lt;br /&gt;
* 24. Expenditure of oil and coal in Proiect Ceruri Arzătoare results in a temporary blackout in Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Electricity concerns cause the Caradian government to recall half of the bound labourers in Porto Vormouna back to Caplona to mine uranium as the government searches for alternative power methods.&lt;br /&gt;
&lt;br /&gt;
* 5. The Caradian government authorises the beginning and first test of [[Egidă]].&lt;br /&gt;
&lt;br /&gt;
* 6. The first test for Egidă shows the successful selective targeting program used by the [[Sacred Guard]] when applied to infrared. The Sacred Guard announces that the system requires refinement to detect speed for missile defense, but will serve as a framework for the more advanced detection system demanded by Egidă.&lt;br /&gt;
&lt;br /&gt;
* 12. The [[Church of the Black Flame|Flemic Church]] finishes preparation for its missionary trips, announcing that there will be three missions which will depart on the fifteenth to the following countries: [[Natopia]], [[Constancia]], and [[Alduria]]. The church also prepared a fourth trip that was not announced to the public and was made up of [[Flemic Inquisition|Inquisition]] agents (who were also registered Flemic priests), which was to be sent to [[Alrig]] in an attempt to gain a foothold in Apollonia.&lt;br /&gt;
&lt;br /&gt;
* 15. The Sacred Guard conducts a test of rockets for the missile development portion of Proiect: Ceruri Arzătoare in Sacovia. The test shows a successful propulsion method for short-range missiles.&lt;br /&gt;
&lt;br /&gt;
* 18. The [[Caradian National Strategic Commission|CNSC]] begins designing a short-range missile full prototype. The missile type is nicknamed the &#039;&#039;Răzbunare&#039;&#039; type missile.&lt;br /&gt;
&lt;br /&gt;
* 19. The government of [[Porto Vormouna]] moves forward with the construction of the foundation of [[Argint Citadel]] on the outskirts of the port city.&lt;br /&gt;
&lt;br /&gt;
* 20. The [[Caradian Armed Forces|Black Armada]] begins a transfer of military ordinance and personnel to Porto Vormouna.&lt;br /&gt;
&lt;br /&gt;
* 21. The [[Serfești]] undertake a mass classification of Caradia&#039;s military assets&#039; statistics.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 4. The CNSC performs the tests of the &#039;&#039;Răzbunare&#039;&#039; type missile in Sacovia. Tests show the targeting system is effective but the propulsion needs upgrading to carry a heavier payload.&lt;br /&gt;
&lt;br /&gt;
* 6. [[File:BlackArmada2.png|right|200px|thumb|The CSS Saint, one of the capital ships of the Armada, being serviced before the journey]]The Black Armada prepares for &amp;quot;[[Voiaj spre Nisip]]&amp;quot;, which is a plan to bring most of the Armada&#039;s ordinance to Porto Vormouna as well as escort transport ships which are to bring land-based ordinance and Legion soldiers. The Voiaj is scheduled to begin on 7.VIII.1679 after the Armada&#039;s ships are serviced.&lt;br /&gt;
&lt;br /&gt;
* 12. The military begins the construction of nuclear power plants at the Argint Citadel site to alleviate the electrical strain.&lt;br /&gt;
&lt;br /&gt;
* 19. The Sacred Guard conducts a test of railgun targeting systems for Egidă on the sheet ice outside Caplona. The railgun is determined to be accurate on high-speed targets out to {{tooltip|188.65km|117.22 miles}} in a straight line.&lt;br /&gt;
&lt;br /&gt;
* 22. Grand Inquisitor Corvèrre is found dead in his office. Early evidence suggests he was poisoned. Lord Inquisitor Yharim Lohrm takes over as Grand Inquisitor and launches an investigation of the incident.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 3. The Legions of the Black Flame begin an [[Military Operations of Caradia#Operation Heartland|operation]] to secure all of the unclaimed land in Sacovia in preparation for annexation in 1680.&lt;br /&gt;
&lt;br /&gt;
* 7. The Voiaj spre Nisip begins, with the vast majority of the Black Armada beginning a transfer to Porto Vormouna&lt;br /&gt;
&lt;br /&gt;
* 8. Operation Heartland troops discover a deep [[Hadopelagic Crater|pit]] in central Sacovia that was the centre of a Dochvern ritual settlement. After the Dochvern were cleared, the pit was investigated. Early attempts to find its depth failed.&lt;br /&gt;
&lt;br /&gt;
* 17. The Sacred Guard conduct a demonstration of the missiles developed for Proiect: Ceruri Arzătoare at Porto Vormouna, first demonstrating the range and destructive power of the missiles, and then providing a &amp;quot;realistic demonstration&amp;quot; in which missiles were fired from nascent missile launchers in Argint Citadel to the Salòdican coast and destroyed a derelict [[Trăsnet Class Destroyer]] that had been condemned to be scrapped. Baron Pedro Coramen attended the demonstration and urged that the missiles were developed enough at this point to focus most of the resources to the construction of Argint Citadel.&lt;br /&gt;
&lt;br /&gt;
* 19. Operation Heartland continues after an outpost is set up at the Hadopelagic Crater.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradian troops in Sacovia encounter more focused and organised resistance.&lt;br /&gt;
&lt;br /&gt;
* 23. The Inquisition investigation of Grand Inquisitor Corvèrre&#039;s death traces the poisoning back to a CPED sympathiser in Relacul. The sympathiser is subsequently removed by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
=== IX ===&lt;br /&gt;
&lt;br /&gt;
* 2. Operation Heartland discovers a fledgling government controlled by the [[Caradian Party for Equality and Democracy|CPED]] in northern Sacovia, consisting of freedom fighters, former LONSS fighters, and Dochvern leaders.&lt;br /&gt;
&lt;br /&gt;
* 5. The [[Început|first movie]] to be created with an international audience in mind is published.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI sends a [[Royal Letter to Terrorist Cells in Sacovia|letter]] to [[Baldwin Fehrrlic]] demanding [[Ald-Arbora]] submit to Caradian expansion.&lt;br /&gt;
&lt;br /&gt;
* 8. Ald-Arbora returns the letter, flatly refusing all demands.&lt;br /&gt;
&lt;br /&gt;
* 13. Skirmishes occur between Caradian forces and the [[Ald-Arboran People&#039;s Army]] in unclaimed Sacovia.&lt;br /&gt;
&lt;br /&gt;
* 17. King-Saint Godrîc XI sends an official ultimatum to Ald-Arbora, demanding the surrender of all Ald-Arboran forces and submission of Ald-Arbora.&lt;br /&gt;
&lt;br /&gt;
* 24. In response to the unanswered ultimatum, fifty experimental Răzbunare missiles are launched from [[Flacără Class Cruiser]]s off the coast of Caplona at [[Ald-Arbora (City)|Ald-Arbora]]. Five missiles failed to detonate, two failed to reach the intended impact site and detonated in uninhabited land, and one was shot down by Ald-Arbora&#039;s primitive defense system; however, forty-two missiles impacted the city and destroyed all structures in the area. Estimated survival rate is 2.2%. The event is considered a successful test of the cruise missiles.&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 3. Operation Heartland officially reaches the ruins of Ald-Arbora. Thirty seven survivors are found among the ruins and subsequently sent to [[Sancta Reeducation Camp]]. Baldwin Fehrrlic, [[Raus Küscher]], and [[Ròneau d&#039;Àgrôvia]] are confirmed dead.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI announces a celebratory military parade to celebrate the destruction of Ald-Arbora and CPED for good.&lt;br /&gt;
&lt;br /&gt;
* 20. Caradian officials note an explosive population boom in the annual census.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Caradia contacts the [[Cira|Ciric Confederacy]] on the basis of trading a shipment of [[Ciric metal alloys|Ferris Fortis]] for a temporary pledge of military assistance on Caradia&#039;s part.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128532</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128532"/>
		<updated>2019-12-22T23:52:47Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
Education in the confederacy is taken extremely seriously, with children often being educated by parents or guardians in basic principles of mathematics and science before attending primary education. This tradition enables mainland confederate students to enter school at a higher intellectual level than those students of a similar age in foreign countries, and thus the school system is structured to allow for this, teaching children advanced maths and science principles by the time they leave primary education (which, in the confederacy, is 16 years of education from age five to age twenty-two). Secondary education is practically a societal requirement for people who don&#039;t already show exemplary intellectual achievement if they want to go into the workforce as service-providing workers, particularly if they want to serve as a scientist, serve in the military, or work as a member of the Cult Tecnologica. Students who wish to go into the workforce in a manufacturing position or an industrial worker are not expected to attend secondary education, but it is still recommended to students due to the lower job security of these careers as a result of the rapid mechanisation of these sectors.&lt;br /&gt;
&lt;br /&gt;
Education in Minh-Cong is significantly different, focusing mainly on arts education rather than science. Minh-Cong students are only expected to attend school until age sixteen; any after that is optional, and usually one must seek secondary education in the mainland confederacy due to the lack of higher-learning institutes in Minh-Cong. Those in the mainland confederacy, likewise, are expected to attend schools in Minh-Cong if they wish to have a career in the fine arts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128352</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128352"/>
		<updated>2019-12-22T04:52:27Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with two side-mounted autocannons and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128351</id>
		<title>Ciric armed forces</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_armed_forces&amp;diff=128351"/>
		<updated>2019-12-22T04:51:32Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{Infobox national military |country            =Ciric Confederacy |name               ={{PAGENAME}} |image              = 200px |caption...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox national military&lt;br /&gt;
|country            =[[Cira|Ciric Confederacy]]&lt;br /&gt;
|name               ={{PAGENAME}}&lt;br /&gt;
|image              = [[File:Cira flag.png|200px]]&lt;br /&gt;
|caption            = &amp;lt;small&amp;gt;Flag of the Ciric Confederacy&amp;lt;/small&amp;gt;&lt;br /&gt;
|current_form       =&lt;br /&gt;
|founded            = 1456 [[AN]]&lt;br /&gt;
|disbanded          =&lt;br /&gt;
|branches           = Air &amp;amp; Space Branch&amp;lt;br&amp;gt;Land Branch&amp;lt;br&amp;gt;Naval Branch&amp;lt;br&amp;gt;Confederate Guard&amp;lt;br&amp;gt;Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|headquarters       = [[Mourn]]&lt;br /&gt;
|commander-in-chief = Vangh Tet&lt;br /&gt;
|commander-in-chief_title= Director of the Military&lt;br /&gt;
|age                = 18–60 years old&lt;br /&gt;
|conscription       = No&lt;br /&gt;
|available          = 312,000 (approx.)&lt;br /&gt;
|reserve            = 67,000 (approx.)&lt;br /&gt;
|amount             = &lt;br /&gt;
|percent_GDP        = 2.1%&lt;br /&gt;
|domestic_suppliers = &lt;br /&gt;
|foreign_suppliers  = &lt;br /&gt;
|imports            = &lt;br /&gt;
|exports            =&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I visited a military base in Wrighthaven once. It was a rather austere location; it was covered in spikes and fantastic power-generation devices that I did not quite understand the inner workings of, and I witnessed an air-drill with a contingent of Sening-class fighters. I must say, I do not believe the military to be a force of weakness.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are the main defence force in the [[Cira|Ciric Confederacy]], which adhere to a strict policy of national defence and protection, established by the doctrine of the founders of the armed forces. The forces take very serious pride in their relatively peaceful method of operation, with all forces being trained to spare lives when possible and only undertake actions for the good of the confederacy. The forces also take great pride in their technological development, resulting in new weapons that are designed to minimise the danger for confederate forces.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;text-align: left; width:15%;&amp;quot;|Type&lt;br /&gt;
! style=&amp;quot;text-align: left; width:30%;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Infantry Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| UV17 7.62x51mm Minigun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Minigun|Minigun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The UV17 is a minigun used by heavy-ordinance teams as a method of suppressing fire and anti-material assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Seving SN95 .65 Cal Anti-Material Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-material rifle|Anti-Material Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Seving SN95 is an anti-material rifle used by heavy-ordinance teams to destroy lightly armoured targets from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Braxis-101 14.5x114mm HMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy machine gun|HMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Braxis-101 is a high-caliber heavy machine gun used by heavy-ordinance teams against tightly packed or heavily armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z11 5.56x45mm LMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light machine gun|LMG]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z11 is a light machine gun utilised by assault teams in offensive manoeuvres as suppressing fire&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kaghing 7.62x51mm Sniper Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sniper rifle|Sniper Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kaghing sniper rifle is a high-accuracy laser-guided sniper rifle used by infantry teams to target enemies from extreme range&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z221 5.56x45mm Assault Rifle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Assault rifle|Assault Rifle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z221 assault rifle is a general-purpose rifle employed by most Ciric infantry units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Singer B12 9x19mm Submachine Gun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submachine gun|Submachine Gun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Singer B12 is a submachine gun designed for CQB by infiltration teams&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kett-12 Fully Automatic Shotgun&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Shotgun|Shotgun]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kett-12 is a fully-automatic shotgun employed by breaching teams, tank teams, and naval infantry that is designed for CQB&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z113 6.8mm Carbine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Carbine|Carbine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z113 is a carbine rifle used mainly by teams engaging in confined spaces; it is also used extensively by the Confederate Army Special Tactical Service (CATSS)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haraldsson 9mm Semi-Automatic Pistol&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Semi-automatic pistol|Semi-Automatic Pistol]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haraldsson pistol is the main handgun used by all soldiers in all branches of the military&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Baring Infantry-Assist Exoskeleton&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Powered exoskeleton|Powered Exoskeleton]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Baring Exoskeleton is a powered exoskeleton designed for use by specialised heavy-ordinance infantry teams in order to allow the wielding of heavier weaponry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth Tech&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cloaking device|Stealth Device]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hagg Stealth is a plating of [[Ciric metal alloys|Ferris Ordis]] specially designed reflective plates that bend photons around the target, rendering it nearly invisible, and completely invisible to infrared; it is used primarily by special forces units&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Land Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 General-Purpose Vehicle&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Military light utility vehicle|Utility Vehicle]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 vehicle is a modular utility truck used for personnel transport, that can be outfitted with a number of weapons and tools&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Sonic Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 sonic module is designed to be attached to the Z87 general-purpose vehicle; the sonic module can be tuned to frequencies designated to cause nausea, completely incapacitate a target, or distort the vision; the weapon is used in crowd control situations as well as siege settings&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Artillery Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Artillery|Artillery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 artillery module is designed to be attached to the Z87 general-purpose vehicle; the artillery module is designed to change the Z87 into a self-propelled artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Radar Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Radar|Radar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 radar module is designed to be attached to the Z87 general-purpose vehicle; the radar module is designed to add radar detection to the vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Air Defence Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Anti-aircraft warfare|Anti-Aircraft Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 air defence module is designed to be attached to the Z87 general-purpose vehicle; the air defence module is a combined laser weapon and guided flak cannon designed solely to destroy enemy aircraft&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Z87 Fighting Module&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Infantry fighting vehicle|IFV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Z87 fighting module is designed to be attached to the Z87 general-purpose vehicle; the fighting module is designed to allow the vehicle to function similar to an infantry fighting vehicle&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aroman Z13T1 Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Main battle tank|Main Battle Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aroman tank is a main battle tank designed for frontline muscle and firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Jansen Z13T6 Light Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Jansen tank is a light tank used in reconnaissance and support roles, as well as by the special service&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Farovar Z13T11 Siege-Enabled Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Heavy tank|Heavy Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Farovar siege-enabled tank, sometimes just called the Farovar siege tank, is a heavy tank designed to be used as highly mobile armed artillery; the tank features a heavy gun that can extend into an artillery cannon at the same time as placing stabilisation legs to convert the tank into a large, armoured artillery cannon&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hammer Z13T29 Unmanned Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Light tank|Light Tank]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hammer unmanned tank is, as the name suggests, an unmanned light tank controlled completely by remote; it is used where the safety of a human pilot would be extremely low or uncertain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Titan Z14T33 Walking Tank&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Mech|Mechanised Walker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Titan walking tank consists of a chassis with a gyroscopic cockpit mounted on four legs; the tank is equipped with two side-mounted autocannons and a guided AA system&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Kei-Tel A129 Multi-Weapon System&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Laser weapon|Laser Weapon]] &amp;amp; [[wikipedia:Sonic weapon|Sonic Weapon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Kei-Tel multi-weapon system is a system containing three main weapons; a main electrolaser that ionises and shocks a path in a straight line, an incapacitation pulse projectile that uses an infrared laser to launch a plasma wave and paralyse targets, and a &amp;quot;thunder generator&amp;quot; that is used for sonic warfare&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Naval Ordinance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Arvar Class Patrol Boat&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Patrol boat|Patrol Boat]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Arvar class patrol boat is used for domestic patrol and special service operations&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Haven Class Missile Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Haven class corvette is designed to carry Hawker and Falcon missiles for sea-to-land engagements&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Anningheim Class Stealth Corvette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Corvette|Corvette]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Anningheim class corvette is a standard non-missile carrying corvette outfitted with Hagg Stealth plating to deflect infrared and radar signals and enable the corvette to operate in discretion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Nha Dac Class Submarine&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Submarine|Submarine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Nha Dac class submarine is a submarine designed for scouting missions and anti-naval warfare; it is equipped with Aqueous torpedoes and depth charges&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hemsgard Class Destroyer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Destroyer|Destroyer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hemsgard class destroyer is a destroyer vessel utilised for its manoeuverability and for escorting larger ships; it is armed with large naval cannons and Hawker missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Paroka Class Battlecruiser&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cruiser|Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Paroka class battlecruiser is a cruiser vessel built to engage as heavy-firepower ships in naval battles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Wrighthaven Class Battleship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Battleship|Battleship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Wrighthaven class battleship is a battleship vessel used for dominating naval battles through AA control, strong detection abilities, and massive firepower including Hawker and Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Mourn Class Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Dreadnought|Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Mourn class dreadnought is a dreadnought vessel designed for a similar purpose as the Wrighthaven class battleship, albiet with significantly more firepower&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Suzerain Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Suzerain class aircraft carrier is designed to carry up to forty aircraft; the Suzerain class carrier can carry either helicopters or fighters &amp;amp; bombers&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Confederate Class Aircraft Carrier&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Aircraft carrier|Aircraft Carrier]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Confederate class aircraft carrier is designed not only to carry up to twenty-five aircraft, but also to carry corvettes and landing ships in its hull&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Terminus Class Landing Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Landing craft|Landing Craft]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Terminus class landing ship is designed to land marine land ordinance and infantry on beaches for amphibious assault&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Harding Class Transport Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Troopship|Transport Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Harding class transport ship is designed to transport troops and equipment over sea&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Speaker Class Command Ship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Command Ship|Command Ship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Speaker class command ship is designed to provide office space for fleet officers and logistics and communications for a fleet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Aerial Equipment&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| CJ-11 Jet Fighter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Jet fighter|Jet Fighter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The CJ-11 jet fighter is an interception fighter designed for air superiority as well as land strafing; it is equipped with machine guns and guided Falcon missiles&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ardor B1 Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Bomber|Bomber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ardor B1 bomber is a conventional bomber aircraft designed to destroy strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Lhu Toc B9 Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Stealth bomber|Stealth Bomber&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Lhu Toc B9 stealth bomber is a bomber equipped with a greater number of bombs as well as guided missiles; it is designed to make use of Hagg stealth tech to deflect radar and infrared&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Keller-22 Helicopter Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Gunship|Gunship&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Keller-22 gunship is a helicopter designed for assault on various targets including armour regiments and naval units&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| X1 Transport Helicopter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Transport helicopter|Transport Helicopter]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The X1 transport helicopter is designed for transport and insertion of infantry&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Ao-Vrai Transport Craft&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[wikipedia:Cargo aircraft|Transport Plane]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Ao-Vrai transport craft is designed for the transport and deployment of troops, supplies, and ordinance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Rockets&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Hawker Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Hawker type missile is composed of the rocket propulsion alongside a tip made of molten metal which is shaped into a sharp point by a magnetic field before launch; it is designed for use against armoured targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Falcon Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Falcon type missile is a standard explosive payload missile designed for use against armour as well as strategic targets&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Deving Missile&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Deving type missile is a hypersonic cruise missile designed for extremely long range strikes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aqueous Torpedo&lt;br /&gt;
| &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The Aqueous type torpedo is the main type of torpedo utilised against naval targets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Dragons&amp;diff=128290</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Dragons&amp;diff=128290"/>
		<updated>2019-12-21T21:26:58Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|text=&#039;&#039;The first time I met a dragon was in Stonewall, on my first journey to the city. Her name was Kei-Tahn, and we met in a pub after I had succumbed to the temptation she had offered in the form of a round of drinks. She entertained me for ages with her tales of the adventures she had had in Paroka that would put my own work to shame. By the time she bid me farewell, I could scarcely believe it had been four hours.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are a species of dragon that live in the western regions of the island known as [[Sypyr]], in the domain of the [[Cira|Ciric Confederacy]]. Ciric dragons are categorised into two distinct groups: Those who possess the relatively common mutation that vastly increases the individual dragon&#039;s intelligence (called &amp;quot;civilised dragons&amp;quot;), and those who lack it (called &amp;quot;feral dragons&amp;quot;). These categories are broad, and Ciric dragons are a species that possess a high mutation rate, meaning an individual&#039;s appearance is often completely unique. Ciric dragons very highly in terms of ability and temperament, especially among ferals, though civilised dragons seem to possess fairly uniform physical attributes. Ciric dragons are thought to have a common ancestor in migrants from dragon populations in [[Benacia]], but Ciric biologists have yet to conduct a study in Benacia to research this theory. It is not known if Ciric dragons have any relation to dragons found in [[Ralgon]].&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ciric dragon.png|right|200px|thumb|A fragment of a scholarly diagram of Ciric dragon anatomy]]Despite their reptilian appearance, all Ciric dragons are warm-blooded creatures. This is thought by confederate biologists to be an adaptation to the cold region that Sypyr is situated in. Ciric dragons also always possess seven appendages; they have two wings, four legs, and a tail. All dragons possess the ability to fly, but the weight difference between ferals and civilised dragons results in most ferals being able to only fly short bursts. Dragons vary in colouration but tend towards darker shades on their backs, with lighter coloured scaled on the chest and neck. Some dragons have horns, and dragons are known to have odd and uneven spikes along their bodies. Occasionally, dragons will have a &amp;quot;mane&amp;quot; of fur on their head and neck.&lt;br /&gt;
&lt;br /&gt;
=== Ferals ===&lt;br /&gt;
&lt;br /&gt;
Ferals are much larger than their civilised counterparts, ranging from seven to eleven feet high at the shoulder. Feral dragons are also longer than civilised dragons, reaching up to sixteen feet in length. Feral dragons almost always have the ability to exhale fire from their mouth, through the production of flammable propane in their chest cavity, and an ignition spark from a &amp;quot;flintstone&amp;quot; at the back of the throat. There have also been documented cases of feral dragons that possessed the ability to spit an acidic fluid, but the norm is exhalation of flame. Ferals have also been known to possess feathers or thick fur as opposed to the scales which are typical of their kind, displaying the genetically mutative property that accompanies the species as a whole. Ferals rarely possess a level of intelligence above that of any wild animal, there being no study or documentation of a feral dragon displaying problem-solving capabilities. Ferals are also extraordinarily aggressive and territorial creatures, especially mothers. A mother dragon with a nest on settled farmland is an immense danger to the nearby town and always requires a specialised intervention from the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
=== Civilised Dragons ===&lt;br /&gt;
&lt;br /&gt;
Civilised dragons are much smaller than ferals, owing to a physical limitation which is intertwined with the common mutation that results in their intelligence, and stand at roughly five feet at the shoulder and are nine feet long on average. Civilised dragons display a much lower physical mutation rate than their feral counterparts as well, being rather uniform in physical attributes. They always have scales and horns, and possess manes roughly fifty percent of the time. A civilised dragon has never been documented with the ability to exhale fire, though they do possess a far greater capability of flight than ferals, due to their small size. Their scales tend to be lighter in coour than ferals as well. Civilised dragons also possess a far higher amount of manual dexterity than ferals, resulting in their ability to stand on their hind legs when necessary and manipulate objects with their forepaws, which are of a similar bone structure to human hands.&lt;br /&gt;
&lt;br /&gt;
Civilised dragons present a fascinating case study to Ciric psychologists because of their completely natural ability to assimilate into a culture. While their intelligence level is not markedly different from humans&#039;, they have an innate ability in their early stages of development to learn languages within two years. They also have a remarkable ability to completely absorb the culture and mannerisms of those around them when they are being educated. In a study performed in 1652, Ciric psychologists found that people who were asked to listen to a thirty-minute long conversation between a civilised dragon and a human could not identify which speaker was human with any precision. This speaks to the aforementioned ability to assimilate not only the culture, but also the mannerisms and method of speech of their educators.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Ciric_metal_alloys&amp;diff=128289</id>
		<title>Ciric metal alloys</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Ciric_metal_alloys&amp;diff=128289"/>
		<updated>2019-12-21T21:10:57Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{quote |text=&amp;#039;&amp;#039;The metal alloys that were developed in the First Foundry are perhaps the greatest invention in the history of the confederacy; both Ferris Fortis and Ferris O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|text=&#039;&#039;The metal alloys that were developed in the First Foundry are perhaps the greatest invention in the history of the confederacy; both Ferris Fortis and Ferris Ordis have proven to be essential in the construction of the modern-day confederacy.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
One facet of the scientific development of the [[Cira|Ciric Confederacy]] is the development of specialised metal alloys in 1369, at a site known as the &amp;quot;First Foundry&amp;quot;. This development was overseen by a Wrighthavanian scientist and engineer named Carter Sein, who commissioned the project based on an interpretation of the [[Anningheim Documents]] that he had performed, which attempted to decipher a formula contained in the documents which was suspected to be a formula for a miracle metal. This proved to be a correct calculation when Carter successfully alloyed the prototype Ferris Fortis, a byproduct of the alloying of which was the creation of Ferris Ordis. The metals were extraordinary at the time, but were both refined in 1520 by Yzer Van-Sep to be easier produce and more effective.&lt;br /&gt;
&lt;br /&gt;
== Ferris Fortis ==&lt;br /&gt;
&lt;br /&gt;
Ferris Fortis is a steel alloy that is made of a large proportion of iron, alloyed with smaller amounts of palladium, titanium, vanadium, and tungsten. The alloy is extremely strong, and is the strongest metal known to the confederacy scientists, while also remaining extremely light; not as light as pure titanium, but lighter than conventional steel, which allows for its use in aircraft and naval technology.&lt;br /&gt;
&lt;br /&gt;
Ferris Fortis is mainly used in construction and military technology because of its strength.&lt;br /&gt;
&lt;br /&gt;
== Ferris Ordis ==&lt;br /&gt;
&lt;br /&gt;
Ferris Ordis is a shiny alloy that is created as a byproduct of the creation of Ferris Fortis. Its chemical structure is similar to Ferris Fortis, being composed of palladium, vanadium, titanium, and silver. The alloy is strong, though not as strong as either Ferris Fortis or conventional steel; however, it is much lighter. It also boasts extremely high reflectivity and conductivity scores, which allows its use in more obscure things than Ferris Fortis, being used for weapons, communications, science experiments, and electronics, as well as occasionally being used in decoration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Avingar_Holstadt&amp;diff=128283</id>
		<title>Avingar Holstadt</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Avingar_Holstadt&amp;diff=128283"/>
		<updated>2019-12-21T20:37:16Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{People| fullname = Avingar Sei-Shir Holstadt| aka = | image = Avingar portrait.png| gender = Female| species = Dragon| Race = Ciric| hairstyle = | eyecolor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{People|&lt;br /&gt;
fullname = Avingar Sei-Shir Holstadt|&lt;br /&gt;
aka = |&lt;br /&gt;
image = Avingar portrait.png|&lt;br /&gt;
gender = Female|&lt;br /&gt;
species = [[Ciric dragons|Dragon]]|&lt;br /&gt;
Race = Ciric|&lt;br /&gt;
hairstyle = |&lt;br /&gt;
eyecolor = |&lt;br /&gt;
skincolor = |&lt;br /&gt;
other = |&lt;br /&gt;
father = |&lt;br /&gt;
mother = |&lt;br /&gt;
birthdate = 1622 (presumed)|&lt;br /&gt;
birthplace = Unknown|&lt;br /&gt;
deathdate = |&lt;br /&gt;
deathplace = |&lt;br /&gt;
residence = [[Mourn]]|&lt;br /&gt;
nationality = Ciric|&lt;br /&gt;
allegiance = [[Cira|Ciric Confederacy]]|&lt;br /&gt;
occupation = Speaker of the Confederacy&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;I managed to obtain a special personal interview with Speaker Avingar while I was in Mourn. She was one of the more interesting people I had met along my journey; she displayed both an incredible grasp of the scale of her power, including the hardness which the job requires one to have, but also a certain kindness towards the less fortunate that allows her to empathetically connect to the civilians she commands the respect of.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cira|Ciric]] politician, former Ciric soldier, and current Speaker of the Confederacy. She is a veteran of the [[Ciric armed forces]], notably being a leading member in the development of the newest form of what has come to be known as the &amp;quot;Shock Troop Battalion&amp;quot;, who dealt with a particularly harsh attack on the border region by uncivilised raiders in 1653. Her political life began when, following said raid, she was injured in a joint exercise between her unit and a unit in the Ciric navy, resulting in her being discharged from service.&lt;br /&gt;
&lt;br /&gt;
Avingar began political life by vying for positions in the Civil Directorate, which she was duly elected to by the [[Confederate Parliament]]. This tenure of political office continued until the 1673 parliamentary elections, in which she was elected to parliament, and reelected in 1676. She did not run for a third term, instead refocusing her ambition to the position of Speaker, which at that point was one of three positions never held by a non-human resident of the confederacy (the others being Suzerain and Director of Science). This campaign succeeded, and in the 1679 elections she was voted to the office of Speaker. She has since focused on building the reputation of the confederacy by encouraging the growth of public works, as well as designing a new fiscal policy to account for an expected increase in trade, especially in [[Ciric metal alloys|Ferris Fortis]]. She has yet to have any policy conflict with her fellow executive head, the Suzerain [[Cedric Adsen]], resulting in a much less slow political atmosphere than is usually expected.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Avingar_portrait.png&amp;diff=128282</id>
		<title>File:Avingar portrait.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Avingar_portrait.png&amp;diff=128282"/>
		<updated>2019-12-21T20:36:57Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Dragons&amp;diff=128271</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Dragons&amp;diff=128271"/>
		<updated>2019-12-21T20:17:21Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|text=&#039;&#039;The first time I met a dragon was in Stonewall, on my first journey to the city. Her name was Kei-Tahn, and we met in a pub after I had succumbed to the temptation she had offered in the form of a round of drinks. She entertained me for ages with her tales of the adventures she had had in Paroka that would put my own work to shame. By the time she bid me farewell, I could scarcely believe it had been four hours.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are a species of dragon that live in the western regions of the island known as [[Sypyr]], in the domain of the [[Cira|Ciric Confederacy]]. Ciric dragons are categorised into two distinct groups: Those who possess the relatively common mutation that vastly increases the individual dragon&#039;s intelligence (called &amp;quot;civilised dragons&amp;quot;), and those who lack it (called &amp;quot;feral dragons&amp;quot;). These categories are broad, and Ciric dragons are a species that possess a high mutation rate, meaning an individual&#039;s appearance is often completely unique. Ciric dragons very highly in terms of ability and temperament, especially among ferals, though civilised dragons seem to possess fairly uniform physical attributes.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ciric dragon.png|right|200px|thumb|A fragment of a scholarly diagram of Ciric dragon anatomy]]Despite their reptilian appearance, all Ciric dragons are warm-blooded creatures. This is thought by confederate biologists to be an adaptation to the cold region that Sypyr is situated in. Ciric dragons also always possess seven appendages; they have two wings, four legs, and a tail. All dragons possess the ability to fly, but the weight difference between ferals and civilised dragons results in most ferals being able to only fly short bursts. Dragons vary in colouration but tend towards darker shades on their backs, with lighter coloured scaled on the chest and neck. Some dragons have horns, and dragons are known to have odd and uneven spikes along their bodies. Occasionally, dragons will have a &amp;quot;mane&amp;quot; of fur on their head and neck.&lt;br /&gt;
&lt;br /&gt;
=== Ferals ===&lt;br /&gt;
&lt;br /&gt;
Ferals are much larger than their civilised counterparts, ranging from seven to eleven feet high at the shoulder. Feral dragons are also longer than civilised dragons, reaching up to sixteen feet in length. Feral dragons almost always have the ability to exhale fire from their mouth, through the production of flammable propane in their chest cavity, and an ignition spark from a &amp;quot;flintstone&amp;quot; at the back of the throat. There have also been documented cases of feral dragons that possessed the ability to spit an acidic fluid, but the norm is exhalation of flame. Ferals have also been known to possess feathers or thick fur as opposed to the scales which are typical of their kind, displaying the genetically mutative property that accompanies the species as a whole. Ferals rarely possess a level of intelligence above that of any wild animal, there being no study or documentation of a feral dragon displaying problem-solving capabilities. Ferals are also extraordinarily aggressive and territorial creatures, especially mothers. A mother dragon with a nest on settled farmland is an immense danger to the nearby town and always requires a specialised intervention from the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
=== Civilised Dragons ===&lt;br /&gt;
&lt;br /&gt;
Civilised dragons are much smaller than ferals, owing to a physical limitation which is intertwined with the common mutation that results in their intelligence, and stand at roughly five feet at the shoulder and are nine feet long on average. Civilised dragons display a much lower physical mutation rate than their feral counterparts as well, being rather uniform in physical attributes. They always have scales and horns, and possess manes roughly fifty percent of the time. A civilised dragon has never been documented with the ability to exhale fire, though they do possess a far greater capability of flight than ferals, due to their small size. Their scales tend to be lighter in coour than ferals as well. Civilised dragons also possess a far higher amount of manual dexterity than ferals, resulting in their ability to stand on their hind legs when necessary and manipulate objects with their forepaws, which are of a similar bone structure to human hands.&lt;br /&gt;
&lt;br /&gt;
Civilised dragons present a fascinating case study to Ciric psychologists because of their completely natural ability to assimilate into a culture. While their intelligence level is not markedly different from humans&#039;, they have an innate ability in their early stages of development to learn languages within two years. They also have a remarkable ability to completely absorb the culture and mannerisms of those around them when they are being educated. In a study performed in 1652, Ciric psychologists found that people who were asked to listen to a thirty-minute long conversation between a civilised dragon and a human could not identify which speaker was human with any precision. This speaks to the aforementioned ability to assimilate not only the culture, but also the mannerisms and method of speech of their educators.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128260</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128260"/>
		<updated>2019-12-21T19:36:49Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
&lt;br /&gt;
Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
&lt;br /&gt;
The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
&lt;br /&gt;
[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
&lt;br /&gt;
It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
&lt;br /&gt;
While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Ciric Confederacy is governed by a system of confederate parliamentary republicanism, with the citizenry of the confederacy voting for a national delegation at the one hundred fifty seat [[Confederate Parliament]], and subsequently voting two heads of government into office from the exiting members of parliament those being the positions of Speaker and Suzerain. Elections are held for the parliament and Speaker once every three years, with a maximum term limit for both of three, while elections for the Suzerain are held once every six years, with a given term limit for the Suzerain of two.&lt;br /&gt;
&lt;br /&gt;
Political parties of any sort are banned in Cira; this is because of the founders of the confederacy sharing a common fear that allowing political parties would create a purely partisan government, focused on the acquisition of power rather than the creation of a better confederacy. All politicians in the confederacy run independently without support from a political party, resulting in a wider variety of viewpoints being represented in the candidate lists for elections. That being said, the wider political spectrum representation has the potential to cause issues during wartime because of the slowness of the parliament to implement policies that benefit the war effort. This was resolved with a motion in 1519 AN which expanded the power of the executive branch in wartime by allowing the Suzerain and Speaker to cast votes at parliamentary meetings while the confederacy is at war, their votes counting for forty and twenty-five votes respectively.&lt;br /&gt;
&lt;br /&gt;
This government is supported by a board of staff, who have various responsibilities among the science, military, and civilian divisions of the populace. This split amongst the staff also serves as a reinforcement to the common informal caste sentiment.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Office&lt;br /&gt;
! Office Holder&lt;br /&gt;
! Portfolio&lt;br /&gt;
|-&lt;br /&gt;
|Suzerain&lt;br /&gt;
|[[Cedric Adsen]]&lt;br /&gt;
|Head of Government&lt;br /&gt;
|-&lt;br /&gt;
|Speaker&lt;br /&gt;
|[[Avingar Holstadt]]&lt;br /&gt;
|Head of State&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Science Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Director of Science&lt;br /&gt;
|Duncan Singer&lt;br /&gt;
|President of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Science&lt;br /&gt;
|Maro Calder&lt;br /&gt;
|Secretary of the Science Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Biotech&lt;br /&gt;
|Irving Haydensen&lt;br /&gt;
|Oversight of Biotech Research&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Engineering&lt;br /&gt;
|Arok Tah-Fel&lt;br /&gt;
|Oversight of Engineering Projects&lt;br /&gt;
|-&lt;br /&gt;
|Secretary of Military Science&lt;br /&gt;
|Gunnar Egilsson&lt;br /&gt;
|Oversight of Military Research&lt;br /&gt;
|-&lt;br /&gt;
|General Quartermaster&lt;br /&gt;
|Helga Petersdotter&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Military Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of the Military&lt;br /&gt;
|Vangh Tet&lt;br /&gt;
|President of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of the Military&lt;br /&gt;
|Harold Varner&lt;br /&gt;
|Secretary of the Military Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Air Forces&lt;br /&gt;
|Sang Doc&lt;br /&gt;
|Oversight of air operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Land Forces&lt;br /&gt;
|Eski Tai-Gof&lt;br /&gt;
|Oversight of land operations&lt;br /&gt;
|-&lt;br /&gt;
|Prelate of the Naval Forces&lt;br /&gt;
|Einar Haraldsson&lt;br /&gt;
|Oversight of naval operations&lt;br /&gt;
|-&lt;br /&gt;
|General Logistics Officer&lt;br /&gt;
|Phan Lu&lt;br /&gt;
|Material and financial oversight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;font-weight:bold; background-color:#dddddd;&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Civil Directorate&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Director of Civil Services&lt;br /&gt;
|Alder Braun&lt;br /&gt;
|President of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Subdirector of Civil Services&lt;br /&gt;
|Mors Kao-Barh&lt;br /&gt;
|Secretary of the Civil Directorate&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Services&lt;br /&gt;
|Erming Evelstadt&lt;br /&gt;
|&lt;br /&gt;
*Immigration&lt;br /&gt;
*Citizenship&lt;br /&gt;
*Public Works&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Infrastructure&lt;br /&gt;
|Ngo Truc&lt;br /&gt;
|&lt;br /&gt;
*Agriculture&lt;br /&gt;
*Forestry&lt;br /&gt;
*Industry&lt;br /&gt;
*Natural Resources&lt;br /&gt;
*Transportation&lt;br /&gt;
*Electricity &amp;amp; Water Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Information&lt;br /&gt;
|Faast Koldaer&lt;br /&gt;
|&lt;br /&gt;
*Espionage&lt;br /&gt;
*Communication&lt;br /&gt;
*Technology Integration&lt;br /&gt;
*Education&lt;br /&gt;
*Media Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Finances&lt;br /&gt;
|Pazen Tragh&lt;br /&gt;
|&lt;br /&gt;
*Taxes&lt;br /&gt;
*General Finance&lt;br /&gt;
*Resource Management&lt;br /&gt;
|-&lt;br /&gt;
|Proctor of Civil Safety&lt;br /&gt;
|Dinh Tien&lt;br /&gt;
|&lt;br /&gt;
*[[Moros Functionaries|Police Force]]&lt;br /&gt;
*Health&lt;br /&gt;
*Disease Research&lt;br /&gt;
*Confederate Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Caradia&amp;diff=128250</id>
		<title>Caradia</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Caradia&amp;diff=128250"/>
		<updated>2019-12-21T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{feature|November, 2019}}&lt;br /&gt;
{{Caradian Article}}&lt;br /&gt;
{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Duchy of Caradia&lt;br /&gt;
|commonname = Caradia&lt;br /&gt;
|flag = File:Caradian_Flag.png&lt;br /&gt;
|coa = File:Caradiasymbol.png&lt;br /&gt;
|motto = &#039;&#039;Bound Together in Blood&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;[[Caradian Patriotic Songs|Marș, Omâci]]&#039;&#039; (Lyrics)&amp;lt;br&amp;gt; [https://micras.org/wiki/images/9/96/RaiseTheGoldStandard.mp3 &#039;&#039;Coț Stanțul Auramic&#039;&#039;](No Lyrics)&lt;br /&gt;
|map = File:CaradiaClaim3.png&lt;br /&gt;
|capital = [[Relacul]]&lt;br /&gt;
|largecity = [[Theogiorick]]&lt;br /&gt;
|lang = Sarnechi, [[Sacovian Language|Sacovian]], [[Vosanskiya]]&lt;br /&gt;
|demnoun = Caradian&lt;br /&gt;
|demadj = Caradian&lt;br /&gt;
|govtype = Absolute Monarchy&lt;br /&gt;
|headofstatetitle = Duke &lt;br /&gt;
|headofstate = [[Monarchy of Caradia|King-Saint Godrîc XI]]&lt;br /&gt;
|legislature = [[Flemic Archbishopric]]&lt;br /&gt;
|estdate = 819 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Black Flame]]&amp;lt;br&amp;gt; (revolves around veneration of a Caradian war hero and nationalism)&lt;br /&gt;
|pop = 5,290,788&lt;br /&gt;
|activepop = 2&lt;br /&gt;
|currency = Ceanic (¤)&lt;br /&gt;
|abbrev = CRD&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = [https://caradianews.wordpress.com/ Caradian newspaper, Broția vân Tașide]&lt;br /&gt;
|forum = [http://duchy-of-caradia.boards.net Forum]&lt;br /&gt;
|animal = Griffin&lt;br /&gt;
|food = {{tooltip|Tasaveo|Cold soup, made with beets and cabbage; occasionally eaten with chilled fish}}&lt;br /&gt;
|drink = {{tooltip|Uasacu Caradic Sangat|Caradian Blood Water; a type of alcoholic beverage made with fermented yeast; occasionally made with honey}}&lt;br /&gt;
|tree = Angel&#039;s Trumpet&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Duchy of Caradia&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;Caradia&#039;&#039;&#039;, is a [[wikipedia:monarchy|monarchical]] state on the western edge of the island known to foreign nations as &amp;quot;Caplona&amp;quot;, but known to locals as &#039;Cațișâm&#039;, &#039;Cáczichem&#039;, or &#039;Кацишым&#039; (Katsishym), depending on where in the nation you are. The Duchy, born out of the failed government of the Sarn Republic, is extremely heavily influenced by its state religion, by its military, and by its state-sponsored nationalism. The government of the nation operates in concert with the [[Black Flame|Church of the Black Flame]], the state religion, to increase fanatical nationalism within the Duchy.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
=== Climate ===&lt;br /&gt;
&lt;br /&gt;
The entire Duchy has a consistent near-glacial temperature climate. Ice storms and hail are common occurences, and occasionally seasonal blizzards will batter the coasts. In general, the cold nature of the island has become the primary contributer to the low crop growth throughout the Duchy, and has been responsible for more than one famine. Constant pollution from large coal and oil plants has also increased the frequency of freezing acid rain, causing certain places in the Duchy to have to regularly receive external maintenance in order to prevent the outside of buildings and equipment from becoming permanently caustic, due to the prevalence of acidic freezing rain in the area.&lt;br /&gt;
&lt;br /&gt;
=== Urban Structure ===&lt;br /&gt;
&lt;br /&gt;
[[File:TheogiorickWinter2.png|thumb|left|200px|Downtown Theogiorick]]The structure of Caradian cities features fewer tall, modern skyscrapers, and tends to sprawl much more than standard cities. Every major city has a district dedicated to power production, feeding huge coal furnaces that spill smoke over the cities. Cities are also clustered around areas with noble families living. Most cities are also dotted with monuments built and maintained by funding from the state and from the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
Nearly every city, town, village, and hamlet, small or major, has one or more fortified Flemic churches. These churches date back to the early days of the Duchy, when it was in danger of being invaded by neighbouring tribes. The &amp;quot;Swamp Barbarians&amp;quot;, launching regular raids against border cities in the Duchy, constituted a large problem that the fledgling government decided would be an apt challenge of its new powers. The reigning Duke Rando I, with the support of Archbishop Figăra, ordered the fortification of Flemic churches on the borderlands. The result was Flemic churches outfitted for sustained combat, and for sheltering citizens of whatever town or city they were in. In addition, remote monasteries in the hills near the border were transformed into walled abbeys, to provide for the protection of any nearby towns. Eventually, with the assimilation of what is now known as the Apuèstas March, the barbarian attacks slowed down, and the military became [[File:SeșpânChurch.png|thumb|right|200px|Seșpân Chapel, Chivalho]] capable of defending cities properly without the support of fortified churches. However, the notion of outfitting Flemic churches for defense had been established as a tradition, and thus the practice was continued, with every new Flemic church being fortified to resist increasingly modern firepower. The walled abbeys did not last, however, and monasteries in general have little use anymore, as Flemic monks have grown few and far between. Two monasteries still exist, however: The walled abbey that now functions as a military base known as Sacrei Tomâs in the Apuèstas March, and the Sândorov Monastery that sits atop a coal mine outside Nașichest.&lt;br /&gt;
&lt;br /&gt;
=== Major Cities ===&lt;br /&gt;
&lt;br /&gt;
The Duchy has five major cities, each with dominance in one region of the nation. [[Relacul]] (REL-ah-cool) is the nation&#039;s capital, and is situated on the coast, in the Jacorîn (ZHAH-kohr-in) Region. Relacul is the political and cultural centre of the Duchy, with Sînpișul Castle (the residence of the monarch) overlooking the city. [[Theogiorick]] (THAY-yohr-ik) is the industrial hub, also on the coast, though Theogiorick is in the heavily-mined Scear (SHEER) County. Historically the capital of the Sarn Confederacy, Theogiorick is where the [[CIC]] is based, and is also a major trading port with the country being opened to foreigners. Nașichest (NAHSH-i-kest) is located in Cearîm (CHAIR-im) County, and used to be a major military base. Today, it hosts a rather large population, facilitating a growing industrial sector. Chivalho (SHEE-val-yo) is another old military base, though its current primary use has stayed the same, unlike Nașichest. It is located in the Apuèstas (ap-WAY-stus) March. Finally, Togărest (TOHG-uh-rest) is the administrative capital of Rovighi (roh-VEE-ghee), and facilitates the colony&#039;s development and economy.&lt;br /&gt;
&lt;br /&gt;
=== Topography ===&lt;br /&gt;
&lt;br /&gt;
Caradia is situated along Cațișâm&#039;s western coast. The country is, except for its most coastal regions, saturated with rolling hills, disallowing the growth of thick forests or shrubbery. This is compounded by the ruthless stripping of the land for mines and other such industrial production complexes. Coastal regions are characterised by flat, sandy land, which is usually unsuitable for construction without significant modifications to the terrain, as in Relacul&#039;s case. No hill peaks are high enough to create denominations for, except for one hill in the Vețula Hills, where Sanțîs Tomâs Monastery is, known as &amp;quot;Kovaylots Hill (Vosanskiya: Kovaylots Myruzha [Ковайлоц Мыружа])&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
Caradia is stocked with natural resources needed to continue its industrial production. The most notable of these resource deposits is the large deposit of coal beneath Cearîm County, which is why Nașichest continues to be the major source of coal for the entire Duchy. Iron is the second most abundant resource, there being a large number of medium sized veins beneath the city of Theogiorick. Mines in these two locations provide most of the needs of the Duchy, in terms of these two resources. Food has become a valuable and limiting resource, as large portions of the Duchy have been stripped for resources related to industry and urban growth. Large portions of the country&#039;s farms are dedicated not to the production of food, but to the production of lumber, as Caradia has precious few remaining forests. The country&#039;s farmland used to be situated in the Apuèstas March, but a gold rush in the late 15th century caused the land to be overturned in search of the precious metal. The gold veins dried up in 1517, though, so further prospection has become a poor investment of nobles and a dangerous misallocation of labour. The land remained virtually unused until a reconstruction process was begun in 1632 by Duke Princkenfel II upon his crowning, though Duke Alecsi XIV cut funding to this project, virtually bringing it to a standstill. King-Saint Godrîc XI returned government funding to the area, and the reconstruction of the farmland is projected to be completed in 1681.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Warring City-States ===&lt;br /&gt;
&lt;br /&gt;
Prior to known civilisation in the area now known as Caradia, there existed a number of small nomadic tribes that wandered the island and hunted for food. These tribes had no written records, and so most knowledge of this era comes from the few archaeological activities financed by the Caradian government in recent times. These tribes were known to be relatively peaceful in the areas now known as Jacorîn, Scear, and Cearîm. Regular attacks against these peaceful tribes were carried out by the Sacovian tribes to the east, which contributed to mounting instability amongst the tribes. Eventually, to better defend themselves from Sacovian raids, Scearick and Câțiruli tribes settled in permanent agricultural cities with individual governments. Civilisation as we know it began in this period.&lt;br /&gt;
&lt;br /&gt;
The peacefulness of the tribes did not extend into their city-states, however. Constant war was made, for a variety of reasons, including stocking food storage, acquiring weapons and tools, dominating new subjects, acquiring slaves, and emotional reasons such as vengeance. Most of these city-states existed as absolute monarchies, because these governments were more efficient in the constant war pervading the region. These wars were undercut by continuing attacks from Sacovian tribes, who had not settled in cities. Eventually, all tribes west of the Vețula Hills were conquered either by Scearick or Câțiruli city-states, effectively dividing the region into two states. This culminated in a large-scale war between the two states, known now as the &amp;quot;War of Blue Ice&amp;quot;, for the event that decimated the Câțiruli forces and resulted in a Scearick victory: a massive blizzard.&lt;br /&gt;
&lt;br /&gt;
=== Sarn Confederacy ===&lt;br /&gt;
&lt;br /&gt;
Following the War of Blue Ice, the Scearick forces elected to spare the surrendering Câțiruli forces. This resulted in a deal: the island would be ruled jointly by the Câțiruli and Scearick, in a confederacy called the Sarn Confederacy. This deal was tilted in favour of the Scearick, however, as each Scearick city received one representative in the Confederate Council, while the Câțiruli received one representative for the entire region.&lt;br /&gt;
&lt;br /&gt;
The Câțiruli were subsequently expelled from southern Cațișâm, and ordered on a forced march out to the central portion of the island, adjacent to the Vețula Hills. The Confederate Council decided that the Câțiruli would serve as the nation&#039;s source of food, and also as a living barrier between the capital, then called Fadhenbarg, and the Sacovian tribes that remained in the Vețula Hills. The region controlled by the Câțiruli was promptly transformed into a farming region, allowing the Scearick to live in much higher standards with less individual work.&lt;br /&gt;
&lt;br /&gt;
=== Sarn Republic ===&lt;br /&gt;
&lt;br /&gt;
At some point (the specific year is unknown), the Sarn Confederacy was transformed into the Sarn Republic. This was done by the Confederate Council, who had concluded that they would be better off with more direct control over the two regions, as the Câțiruli were technically still capable of drafting their own laws at this time. The conversion from a confederacy to a republic was presented to the people of the Republic as a ceremonial change to reflect the evolving nature of the government, but was in reality a transition to a more unitary system of government. The Câțiruli&#039;s right to draft laws and form their own independent army was suspended by the new Republican Council. Sacovian attacks became more frequent at the border.&lt;br /&gt;
&lt;br /&gt;
Just before the end of this era, Councilman Farthur Selck led a vote to dissolve the Câțiruli as a state. This vote intended to reduce the Câțiruli&#039;s legal status to effective slaves of the Scearick minority, so that they would have no chance of holding up strong rebellion against the Republic, as talk amongst the Council had grown quite fearful of such an event. Councilman Selck was convinced that reducing the Câțiruli&#039;s legal status would prevent them from having the willpower or ability to rise up against the Council, and thus allow the Scearick to continue their upper-class lifestyle while being able to use the Câțiruli for food, so that the Scearick did not have to farm. This vote was the most controversial Republican Council vote at the time, and a number of Scearick protested this action, most notable among them was Farthur Selck&#039;s son, Godrick Selck.&lt;br /&gt;
&lt;br /&gt;
=== Godrick I and the Caradian Age of Gold ===&lt;br /&gt;
&lt;br /&gt;
It is difficult to find material in Caradia about King-Saint Godrick I&#039;s life that has not been altered by the Flemic Church. Flemic Law states that any disparraging comment concerning King-Saint Godrick I is to be punished with death, so very few texts survived the First Flemic Purge unaltered and undamaged. Vosanski scholars have, in recent years, employed non-Flemic Caradians to uncover the truth about King-Saint Godrick I&#039;s life, and since the Vosanski are the one group in Caradia where it is acceptable to not be Flemic, the Caradian monarch allowed them to keep a completely accurate record of King-Saint Godrick I&#039;s life locked away in Togărest&#039;s Grand Library.&lt;br /&gt;
&lt;br /&gt;
Godrick Selck was not pleased with the outcome of the recent vote against Câțiruli citizens. The exact reason for his displeasure has never been pinpointed, but it is suspected that he was close friends with a number of Câțiruli. His displays of public disagreement frightened the Council, especially since he was the son of the Councilman who had motioned for the vote in the first place. Godrick was thus exiled to the Vețula Hills, to save face in the aristocracy. Godrick remained in the Vețula Hills for three years.&lt;br /&gt;
&lt;br /&gt;
Accounts of Godrick&#039;s time in exile are fuzzy at best. Supposedly, he was taken in by a Sacovian tribe, from whom he learned his military strategy skills. Other accounts state that his military genius came to him in his isolated home one day as a miracle. Still others claim that he was simply born as a strategic genius. Whatever the case, Godrick returned to the Câțiruli region three years after his exile with an intent to reform the government with force. He returned in disguise, so as not to alert Scearick authorities in the region, and began a secret recruitment campaign in the Câțiruli region. He ordered construction of a large basement in the hill now known as Kovaylots Hill, where Sanțîs Tomâs Monastery stands now, in order to meet with his recruits.&lt;br /&gt;
&lt;br /&gt;
After two years of building a secret army among the Câțiruli, Godrick launched an all-out offensive against the Sarnian government. Though his forces had numerous disadvantages (poor equipment, poor training, outnumbered), the newly proclaimed &amp;quot;Cearîmi Army&amp;quot; prevailed through most engagements. These largely inexplicable victories, as well as the large number of deserters from the Sarnian Army, caused a rumour among Cearîmi troops to spread, that Godrick was divine. Eventually, the Cearîmi forces grew much more massive, overran Fadhenbarg, renamed it Relacul, and placed Godrick on the throne, transforming the nation into a monarchy, renamed Caradia. All of the Councilmen were executed.&lt;br /&gt;
&lt;br /&gt;
King Godrick I&#039;s first act as reigning monarch was to allow interaction between the two ethnic groups which had been at odds for so long. This earned him respect with both groups, as this act equalised the two halves of the nation, and paved the way for economic growth and scientific progress to begin. He funded a new army, and sponsored many architectural projects. He fought to grow the culture of the nation, as well as repair the fractured lines it sat on. He also used the army instead of the Cearîmi to protect the nation from Sacovian raiding.&lt;br /&gt;
&lt;br /&gt;
King Godrick I&#039;s reign eventually came to an end, as he was assassinated thirty years after he became king, by one Culver Ardrick. Culver was subsequently interrogated and executed. King Godrick I&#039;s body was disposed of in the method that remains traditional to this day: it was burnt on a funeral pyre. However, all known accounts claim that as King Godrick I&#039;s body burned, the fire became black, which seemed as auspicious to the watching crowd as anything, as a black flame was the symbol of Godrick&#039;s army. This was the final miracle of his life, which caused a church to form around him, worshipping him as an ideal example of humanity. Purportedly, Godrick&#039;s pyre burned for three weeks straight, and a single ember was recovered from the fire which supposedly still burns to this day; it is kept on the urn containing Godrick&#039;s ashes, in the crypt underneath the Holy Sepulchre of King-Saint Godrick I, in Relacul.&lt;br /&gt;
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=== The Dead Times ===&lt;br /&gt;
&lt;br /&gt;
Contrary to what might be assumed, the Dead Times are not named for a particularly large loss of life within the Duchy, but rather for an astounding lack of development, in multiple senses. Immediately following King-Saint Godrick I&#039;s reign, there came a string of Dukes who put extraordinarily low amounts of effort into governing the Duchy. This created issues among the classes, as suddenly Godrick&#039;s government appeared to be failing. Cearîm and Scear became mostly independent states, with little interaction with the capital. This caused small farming communities to spring up in regions where previously there had been no such agriculture, as in Scear. Cearîm became more industralised, having already had much farmland prior to Godrick&#039;s rule and the start of the Dead Times.&lt;br /&gt;
&lt;br /&gt;
The Flemic Church also faced a particular challenge during this era. The failure of the Dukes following Godrick to adequately provide for the populations in farther reaches of the Duchy strained belief that Godrick&#039;s lineage was holy. The church tapered to a minor sect, primarily in Relacul. Other beliefs surfaced in eastern Caradia; more spiritual beliefs with polytheistic pantheons and a strong bent toward a concept of moral good vs. moral evil. Writings on these belief systems is scattered at best, so it is currently unknown whether these beliefs were created by Caradians, or produced by other civilisations.&lt;br /&gt;
&lt;br /&gt;
The Dead Times came to an end with the crowning of King-Saint Godrick II. Following the death of his father, Duke Alecsi II, but before his coronation, he allegedly restored his father to life. The Flemic Church immediately claimed him to be a reincarnation of the first King-Saint Godrick, and King-Saint Godrick II was placed on the throne, with a new name. Belief in the Flemic Church spiked and Caradia&#039;s first troublesome era as a nation came to an end.&lt;br /&gt;
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=== The Pale Age ===&lt;br /&gt;
&lt;br /&gt;
The Pale Age is so named because of the event that marked its beginning; namely, the arrival of the Vosanski on the shores of Caradia. This event was a rather startling one at the time, as no other ethnic group had arrived on the island for over eight hundred years at that point. One account of the event, as written by one Soarânul Palovir, is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;They simply came out of the fog. The ice swirled atop the heaving ocean, playing a sweet tune upon the ears with the slight creaking and groaning of the centuries-old ice. I looked up from my fishing hole, checking to see if the storm I had spied earlier had rolled in. I saw them then. A great fog bank stretched as far as one could see, and from it, they came. A multitude of people, each with those wide, staring eyes, and skin pale as a corpse. I ran back to my lone house, wishing then that I had moved to Relacul. At least there I would have had safety in numbers. The stranges thing, though is that they just ignored my house. They walked right pass, through the beginning of the blizzard, over the hills and away. I didn&#039;t leave my house again for a week.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Vosanski have long been a confounding piece of Caradian society, and this was the event that brought them to the Duchy. They never said, at least, it was never written, from where they had come. They always simply stated that they had &amp;quot;heard of the great Duchy, from across those wide waters, and wished to come to where they would be wanted&amp;quot;. They did not speak of their origin even to their children, allowing the secret to die with the first generation. The mystery may now never be solved.&lt;br /&gt;
&lt;br /&gt;
One thing the Vosanski brought with them, however, was an ability they possessed that Caradia had never seen before. Rarely, a Vosanski individual would possess limited psychic power. This ability appeared most often in the lines of Vosanski who were politically powerful, suggesting the ability was hereditary. The ability, according to scholars at the time, could manipulate objects from a distance, and allow the user to communicate telepathically. Scholars noted that the telekinesis was draining physically to the subject who used it. The telepathy, however, was not, and also allowed the user to conduct on people with which the telepath had had extensive psychic contact with, what the Vosanski call &amp;quot;Hardening&amp;quot;, a form of psychic torture that causes physical and mental pain without damaging the subject. This was observed to be used in Vosanski disciplinary methods early on, and was adapted into the Vosanski [[Sacred Guard]], a paramilitary group operated only by Vosanski (and occasionally choice others, though they never allow Flemics into the group).&lt;br /&gt;
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=== Larusul Miric ===&lt;br /&gt;
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=== Present Day ===&lt;br /&gt;
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== Government ==&lt;br /&gt;
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=== The Monarch ===&lt;br /&gt;
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[[File:SînpișulCastle.png|thumb|left|250px|Sînpișul Castle, residence of the Caradian monarchy]]The Caradian governing power has, since the formation of the Duchy, rested solely on the monarch. The Duchy as such operates as an absolute monarchy. The Duke of the nation holds all power over legislative, executive, and judicial powers, and serves as Archon of the [[Caradian Armed Forces|Caradian Legions]]. King-Saints, when they are crowned, officially have the same level of power as Dukes, though they effectively have more power, since the Duke, though possessing absolute power, is considered mortal, though extremely holy and powerful, King-Saints [[File:GodrîcXI.png|thumb|right|200px|King-Saint Godrîc XI, the incumbent Caradian monarch]] are considered direct reincarnations of [[King-Saint Godrick I]], and thus the Church of the Black Flame considers every word and action the holy action of the original King-Saint, who they worship. This allows King-Saints to reshape Caradian society as a whole very quickly, as nearly all Caradian citizens are adherents to the Black Flame religion. The previous reigning Duke, [[Monarchy of Caradia|Duke Alecsi XIV]], the great-great-great grandson of King-Saint Godrick X, has exercised his power by expanding Caradia&#039;s ever growing industrial sector and pushing harder to keep prisoners working the mines. He also became possibly the most famous of the &#039;Duke Alecsi&#039; in Caradia, as he was the one who ended Caradia&#039;s extremely long isolationism policies. Unfortunately, Alecsi XIV was taken by seizure before he could witness the fruits of his efforts, leaving his son, the recently crowned and renamed [[Monarchy of Caradia|King-Saint Godrîc XI]] to reign, who is also a unique case in Caradian history, as he is the first King-Saint to choose the Sarnechi spelling of his name as the official one (choosing to be known as King-Saint Godrîc instead of King-Saint Godrick). All monarchs of the Duchy must have been ordained as Priests of the Black Flame.&lt;br /&gt;
&lt;br /&gt;
The Ducal Council, established in 1482, ostensibly serves as the voice of the people to the Duke. In accordance with Caradian tradition, as the Duke is believed to be divinely chosen by King-Saint Godrick I, the Duke is not beholden to this council. It merely exists to advise the Duke as to the opinions of various people groups throughout the Duchy. Those who serve on the Council are:&lt;br /&gt;
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* The Archbishop of the Flemic Church (Currently Archbishop Alexandru Șîreameș)&lt;br /&gt;
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* The Grand Inquisitor of the Flemic Inquisition (Currently Grand Inquisitor Corvèrre)&lt;br /&gt;
&lt;br /&gt;
* The Grand Templar of the Brotherhood of the Order of Saint Rodrick (Currently Grand Templar Eofel Yeavenby)&lt;br /&gt;
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* The Count of Cearîm (Currently Count Covilo Protâneșul)&lt;br /&gt;
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* The Count of Scear (Currently Count Manfred II)&lt;br /&gt;
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* The Marquis of the Apuèstas March (Currently Marquis Faròdico dè Sofriz)&lt;br /&gt;
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* The Viscount of Rovighi (Currently Viscount Yakoraslav)&lt;br /&gt;
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* The Baron of Salòdica (Currently Baron Pedro Coramen)&lt;br /&gt;
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* The Magistrate of the Armed Forces (Currently Magistrate Andrei Socavul)&lt;br /&gt;
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* The Field Marshal of the Legions of the Black Flame (Currently Marshal Cozaru Faragul)&lt;br /&gt;
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* The Grand Admiral of the Black Armada (Currently Admiral Sàlveus Santágador)&lt;br /&gt;
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* The Sky Marshal of the Skyfleet (Currently Marshal Vladimir Tvaranov)&lt;br /&gt;
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* The Vosanski Patriarch (Currently Patriarch Ivan Vankoravich)&lt;br /&gt;
&lt;br /&gt;
* The CEO of the CIC (Currently Giohan Virack)&lt;br /&gt;
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* The COO of the CIC (Currently Cobîn Vusân)&lt;br /&gt;
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* Any living saints (Currently Santo Òdalho dè la Corvèo)&lt;br /&gt;
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=== Religion in the Government ===&lt;br /&gt;
&lt;br /&gt;
The Church of the Black Flame holds a very high position of authority in Caradian society. The Duke must be ordained as a Flemic Priest, for example. However, the church also has a more direct control in the lives of Caradian citizens, since the two heads of the church have the power to institute and enforce religious laws. The Church&#039;s two branches each have different powers in the government of the Duchy. The position of Archbishop, head of the ecclesiarchy and currently held by [[Archbishop Şîreameş|Archbishop Lord-Saint Alexandru Șîreameș]], has absolute power to enact &amp;quot;Flemic Laws&amp;quot; in the Duchy. De jure, these laws only apply to Flemic adherents, however de facto this is not true, since no enforcement officer has ever been prosecuted for enforcing Flemic Law on non Flemic Caradians. The Church has another branch with authority in the Caradian government: The Flemic Inquisition. This Inquisition, currently headed by [[Flemic Inquisition|Grand Inquisitor Corvèrre]], effectively serves as a military branch of the Church, and keeps a force that has the power to enforce Flemic Law on Caradian citizens. The Flemic Inquisition also has the power to declare a Flemic Crusade, or &amp;quot;Church War&amp;quot;, and call a draft that is enforced under Caradian law on Caradian citizens, and bring military power to bear against any foreign power without the de jure support of the Caradian government.&lt;br /&gt;
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== Justice System ==&lt;br /&gt;
&lt;br /&gt;
[[File:NașichestCourthouse.png|thumb|left|250px|Nașichest Courthouse]] Caradian justice is carried out in a brutal and efficient manner. Flemic priests serve as community judges, being called upon to judge the morals and methods of those who commit crimes. No codified law exists for defining crime (except treason and sedition, which are defined as action and speech against the state, respectively), so judges judge all trials on a case by case basis. Furthermore, this means there is no legal difference between misdemeanors and felonies; all crime is judged as action damaging to Caradian society. Two punishments are given more often than any other: Seclusion in a prison-temple (a Flemic temple designed to hold prisoners), or forced labour in Caradian [[CIC|iron and coal mines]]. The second part accounts for most manual labour in Caradian mines.&lt;br /&gt;
&lt;br /&gt;
The [[Capital punishment laws by nation|death penalty]] is not used as often as might be thought in Caradia, since it is seen as an inefficient allocation of labour; most prisoners are simply sent to work in mines. Occasionally, however, a criminal is deemed too dangerous to be allowed to continue to live in Caradian society. These people are usually executed, mostly by drowning in the ocean. Sometimes, if the Caradian populace is particularly angry at a criminal, the criminal will be put on a scaffold and stoned. Beheadings and hanging are carried out when the judge wishes to display the punishment of the convicted, by hanging the body or head near whoever they wish to put the warning into (usually at Caradian penal mines).&lt;br /&gt;
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== Education ==&lt;br /&gt;
&lt;br /&gt;
[[File:Relacul_University.png|thumb|130px|right|Relacul University]]The education system in Caradia, while education is free, is very closely regulated by the Caradian crown. The most glaring example of this regulation is the disallowance of anyone to educate children without a license that can be attained by attending classes in education. The focal point of Caradian education is mainly around engineering, science, theology, and military science. It is also expected that teachers will instill in their students a stronger love of the state by implementing exercises in discipline and community. Relacul, Theogiorick, and Togărest enjoy the best education in the country, which is of decent to good academic prowess when compared to foreign nations, though Nașichest and Chivalho have lower quality education, though they are still instructed in the most important pieces of Caradian education; namely a love of the state, and experience with strong discipline.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
&lt;br /&gt;
The economy of the Duchy is dominated by first and second sector jobs. 88% of jobs are either in the production of raw materials, or the production of manufactured goods. In the first sector, nearly all of the workforce consists of unpaid prisoners. This allows the [[CIC|Caradian Coal Company (Campașt Întrependurul Caradic)]] to hold a strong monopoly over this area of the economy, which is largely focused in mining of coal and iron, and the pumping of crude oil. The CIC&#039;s monopoly of these resources allows their prices to be manipulated to the CIC&#039;s favour, which allows it to strengthen its hold over the second sector. The second sector is dominated by steel foundries, which the majority (93.2%) are owned by the CIC. This sector also includes the rather extensive power grid maintained jointly by the government and the CIC, which is powered entirely by coal and oil plants. The third sector (service based jobs) are mostly occupied and maintained by nobility.&lt;br /&gt;
&lt;br /&gt;
The monopoly of the CIC serves partially as a source of tax revenue for the government. This is because of an agreement between the CIC and Duke Rando IV, which was established to facilitate cooperation between the CIC and the government. This agreement allows the government to have partial control over the prices of raw iron, coal, and oil, and the price of steel. This allows the overall price to be lower, so that the government can instate higher taxes on these items. In turn, the government provides the CIC with a state-sponsored monopoly, and allows prisoners to work in CIC mines and oil pumping facilities for no pay, as well as allowing the CEO and COO of the company a seat on the Ducal Council.&lt;br /&gt;
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== Politics ==&lt;br /&gt;
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While being a &#039;professional politician&#039; is very much out of the realm of possibility for Caradia, the political situation of the Duchy is less static than it may seem from a distance. While the main governing power is unable to be changed, due to the totalitarian monarchical style of the government, lower administrative positions exist, some of which are voted fore and some of which are appointed. These positions have administrative power over the areas they govern, and supplement the reigning monarch&#039;s local power to maintain stability. These positions are actively vied for by local officials. Some of these positions are chosen at the whim of the monarch, leading to people shifting to support whatever projects the monarch is pushing for, and others are voted for by the local populace, resulting in the monarch modeling the established &amp;quot;political rules&amp;quot; of the nation.&lt;br /&gt;
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The political situation closely aligns itself with authoritarian ideals, the idea that the state and community are the supreme power above the individual. Social conservatism is widely accepted as the norm, and things that are deemed harmful to the public health and conscience are removed from society (such as drugs like cannabis and nicotine). Economic policies tend more toward what could swing toward either what could be called authoritarian socialism or government corporatism. The two largest companies in the country, the [[CIC]] and the [[CAAT]] are both owned by the government and are operated by government officials. These companies were chosen to be nationalised because they, together, provide most strategic resources and services to the country, such as maintaining roads and healthcare, and providing the nation with arms and strategic resources like coal and oil. Other businesses, however, are allowed to continue as they are, though none ever reach the height that the CIC and CAAT do. These are mostly local service based businesses, providing for local populations without spreading over the country.&lt;br /&gt;
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Opposition to established political institutions is usually met with harsh resistance throughout Caradia. Citizens, as a rule, support those who most closely model what has already been established. This means that any kind of different ideology or idea for policy-making is shot down by public opinion very quickly. This restricts the capability of politicians to embody political opinions in opposition to the established norm. Political parties, while they have existed in the past as no law prevents their existence, are usually short-lived and often some kind of spurious attempt to overthrow the monarchy. The participants are subsequently labeled as traitors and executed in a variety of means.&lt;br /&gt;
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== Society ==&lt;br /&gt;
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=== Citizenry ===&lt;br /&gt;
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The society of Caradian is dependent upon the idea of community and duty. It is seen as the duty of the individual to perform as necessary to benifit the whole. This concept was first born in the initial days of the country, when government was necessary to keep the population fed in the cold, forbidding land. Now, community keeps civilians working in whatever job they may have, working to benefit the nation. The individual in Caradia has little, if any, inherent value and is mostly seen as an asset of the nation itself.&lt;br /&gt;
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=== Nobility ===&lt;br /&gt;
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:&#039;&#039;Main article:&#039;&#039; [[Caradian ranking system]]&lt;br /&gt;
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=== Religion in society ===&lt;br /&gt;
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=== Slavery ===&lt;br /&gt;
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While forcing others into slavery is illegal in Caradia, there is no law against selling oneself into slavery. This is an allowance of the law intended to prevent people from being trapped in inescapable debt, as the value of a slave in Caradia is very high. It is also illegal to prevent slaves from buying their freedom, so that once an individual has fulfilled their debt to their owner, they can continue doing work to benefit the nation. However, there is also no law against bringing in slaves acquired by any means outside the country, which leads to many an entrepreneurial Caradian (usually Sacovian from the border regions) to venture into the unclaimed lands outside the border to acquire slaves. These slaves are legal in Caradia, and used for many menial tasks and manual labour.&lt;br /&gt;
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Prisoners are often sentenced to forced labour, effectively rendering them slaves to the Caradian government until their sentences end. These &#039;bound labourers&#039; are legally separate from slaves, and are unable to buy their freedom. They are also exempt from certain legal protections that slaves have, namely protection from extreme overworking and overly dangerous working environments. Bound labourers are legally not civilians, while slaves are. Bound labourers are almost universally miners, allowing civilians to be removed from the dangerous, overly strenuous environment of the mines. &lt;br /&gt;
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== Culture ==&lt;br /&gt;
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=== Peoples ===&lt;br /&gt;
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==== Cearîm ====&lt;br /&gt;
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The Cearîm people make up the ethnic group that has been dominant in Caradia since the nations founding under King-Saint Godrick I (ironically, a member of the Scearick minority). The group is characterised by their strong nationalism and ethnic cohesion, having the most imperialist culture, which also embraces and encourages piety. The group came about as it is when King-Saint Godrick I originally built his army to perform a monarchical coup of the Sarn Republic. Before this time, the group was known as the Câțiruli, and were mostly made up of peasant farmers and workers. This is also where the tradition of piety came from, as these people often turned to non-denominational religion and spirituality to provide relief to themselves as the starving, oppressed lower class. This tradition of piety was continued with Godrick I, who incited the creation of the Flemic Church, most of whom&#039;s members are Cearîm. The group changed their name to Cearîm during the secret recruitment process, as cearîm means glory in Sarnechi, and so it became a code name for the army, and stuck once the war ended.&lt;br /&gt;
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The Cearîmi&#039;s history began with the island&#039;s early settlement, when they were still the Câțiruli. The Câțiruli were the first group to settle the western side of the island, and thus became an early ruling power in the warring city-states period. The treaty that began the Sarn Confederacy was unfavourable to the Câțiruli, and the Confederacy set about systematically reducing the power of the ethnic group, until King-Saint Godrick I&#039;s coup instated a monarchy that was friendly to its large Cearîmi population. The Cearîmi have been the dominant group since, especially since the state religion&#039;s holy language is Sarnechi, which encourages assimilation into Cearîmic culture even more.&lt;br /&gt;
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==== Scear ====&lt;br /&gt;
&lt;br /&gt;
The Scearick people are descendent from the island&#039;s second known inhabitants. They were the other tribe, apart from the Câțiruli, who founded and were integrated into the Sarn Confederacy. However, this Confederacy was dominated by and largely favoured the Scearick city-states. This allowed them to oppress the Câțiruli, and instate the Scearick as the ruling class. Not all Scearick were happy with this situation, though, and many Scearick joined King-Saint Godrick I&#039;s army and assisted in his coup (King-Saint Godrick I himself was Scearick). The culture, however, was heavily damaged by the dominance of the Cearîmi after the coup, especially in the ecclesiarchy. Today, very little of the culture remains, apart from traditional names (Godwin, Edward, Arthur, Bheafrick), place names (Theogiorick), and fragments of the original Scear language, which is still spoken in remote parts of the Scear County.&lt;br /&gt;
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==== Sacovians ====&lt;br /&gt;
&lt;br /&gt;
The Sacovians were the first group to be integrated into Caradia after the country came about. Once known collectively as &amp;quot;Hill Barbarians&amp;quot;, the Sacovians were composed of a number of nomadic tribes along the border of Caradia, in the [[Vețula Hills]] and [[Sacovia]]. They became a source of fear and hatred among frontier villages in Caradia, as they regularly conducted ferocious raids on border towns for food, weapons, and sometimes slaves. This activity resulted in the building of Caradia&#039;s signature walled churches. This raiding lifestyle came to an end for the Sacovians for three reasons:&lt;br /&gt;
&lt;br /&gt;
# The Sacovians were increasingly converted to the Flemic Church by Flemic warrior-priests who evangelised in the Vețula Hills.&lt;br /&gt;
# The Sacovians united as a single tribe, in order to better govern themselves, which made a single, unitary joining of Caradia more feasible.&lt;br /&gt;
# The Sacovians&#039; military power never really grew much stronger, since they didn&#039;t hold raided villages, and thus had no real scientific progress.&lt;br /&gt;
&lt;br /&gt;
These factors contributed the the Sacovians being assimilated into the Duchy as what is now known as the Apuèstas March, which also allowed the border cities settled by Caradian citizens to be fully integrated into Caradia. The Sacovian culture has been preserved rather well, especially near the border, where Sarnechi is almost never spoken, only Sacovian, the Sacovians&#039; language.&lt;br /&gt;
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==== Vosanski ====&lt;br /&gt;
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Caradian scholars are unsure of the origin of the Vosanski (Восански) people. They first appeared in Caradia about fifty years after the death of King-Saint Godrick I, during the reign of Duke Rando I. Records of that time speak loosely of &amp;quot;spirit people who came in vast numbers across the great waters&amp;quot;. The &amp;quot;spirit&amp;quot; part may be in reference to the Vosanski&#039;s odd and easily identifiable physical traits, these being extremely pallid and pale skin, wide eyes, and thin, emaciated figures. The Vosanski have traditionally avoided large cities, preferring to settle in small, almost entirely Vosanski farming towns. Today, Vosanski have moved to cities, though they have been relentless in the preservation of their culture in the city, with a cultural rule to never speak to another Vosanski in Sarnechi; they only ever speak to each other in [[Vosanskiya]] (Восанския), their native language.&lt;br /&gt;
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The Vosanski are also semi-independent, as a cultural group. They in general follow Caradian law, but it is an unspoken truth that the Caradian monarch has no real power over them. Vosanski are also almost never found among Flemic Churches, since they follow their own native spirituality. Few Vosanski face any real ridicule over this, however, as the group as a whole is extremely beneficial to Caradia as a nation. Pure Vosanski possess psionic power that has yet to be explained by Caradian science. This power is limited, and is taxing physically to use, but it is greatly useful in many jobs of manual labour. These powers, and their rigorous discipline, have earned Vosanski respect as trusted Caradian allies. Because of this, they have been granted the right to maintain their own military. These forces, known colloquially as the Ghostblades, though known officially as the [[Sacred Guard]] (Vosanskiya: Gruzhyev Voletsye [Гружэв Волецэ]), is led by the [[Vosanski Patriarch]], and operates independently of the Caradian Armed Forces.&lt;br /&gt;
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==== Dochvern ====&lt;br /&gt;
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The least populous group in Caradia is the Dochvern. The Dochvern have long occupied the northern edges of the island, parts always outside Caradian control. The group has, since its beginnings as a united people, been at odds with Caradia and Sacovia. Upon their beginning, they quickly built a hybrid of a tribal and feudal society, wherein the nearby Sacovian tribes would be forced to pay tribute or be hunted for either slave labour or sometimes cannibalism. While officially stateless, the tribes that still wander the northern reaches of Caplona cause occasional outbursts of fear due to a raid coming too close to Caradian borders. The monarchy and church have held that the Dochvern are an impure people unworthy of compassion.&lt;br /&gt;
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=== Ceremonies ===&lt;br /&gt;
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=== Influence of Religion ===&lt;br /&gt;
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== Calendar ==&lt;br /&gt;
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The religious calendar of the Flemic Church, and thus of the Duchy of Caradia, begins on 846, with the death of King-Saint Godrîc I. The calendar traditionally had 16 months, with 22 days each. This calendar was an effective time-keeper for Caradian peoples, and had holidays based around the Flemic tradition. This calendar was altered by Duke Alecsi XIV, with the year count being pegged to the [[AN]] calendar, to allow for better international time-keeping. To appease the Flemic Archbishop, however, religious holidays&#039; dates remained unchanged.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 33%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!width=&amp;quot;11%&amp;quot;|Month&lt;br /&gt;
!width=&amp;quot;11%&amp;quot;|Translation&lt;br /&gt;
!width=&amp;quot;11%&amp;quot;|Common Name&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Sode&lt;br /&gt;
|Month of Ice&lt;br /&gt;
|Sode&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Vozeari&lt;br /&gt;
|Month of Wolves&lt;br /&gt;
|Vozeari&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Zoră&lt;br /&gt;
|Month of Breath&lt;br /&gt;
|Zoră&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Loaranul&lt;br /&gt;
|Month of the Thaw&lt;br /&gt;
|Loaranul&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Tosavila&lt;br /&gt;
|Month of Rebirth&lt;br /&gt;
|Tosavila&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Vitase&lt;br /&gt;
|Month of Flowers&lt;br /&gt;
|Vitase&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Coleare&lt;br /&gt;
|Month of Farms&lt;br /&gt;
|Coleare&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Darami&lt;br /&gt;
|Month of Warming&lt;br /&gt;
|Darami&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Ignatul&lt;br /&gt;
|Month of the Flame&lt;br /&gt;
|Ignatul&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Sacrea&lt;br /&gt;
|Month of Ceremonies&lt;br /&gt;
|Sacrea&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Vila&lt;br /&gt;
|Month of Life&lt;br /&gt;
|Vila&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Polamachi&lt;br /&gt;
|Month of Fading&lt;br /&gt;
|Polamachi&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Rovacanul&lt;br /&gt;
|Month of the Harvest&lt;br /&gt;
|Rovacanul&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Tearamachi&lt;br /&gt;
|Month of Tears&lt;br /&gt;
|Tearamachi&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Victoru&lt;br /&gt;
|Month of Victory&lt;br /&gt;
|Victoru&lt;br /&gt;
|-&lt;br /&gt;
|Pașa vân Morta&lt;br /&gt;
|Month of Death&lt;br /&gt;
|Morta&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Caradia Navigation}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128249</id>
		<title>Timeline of the Union Australis</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Timeline_of_the_Union_Australis&amp;diff=128249"/>
		<updated>2019-12-21T18:32:26Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caradian Article}}&lt;br /&gt;
A timeline of notable events in [[Caradia]] in and after 1677 [[AN]].&lt;br /&gt;
&lt;br /&gt;
== 1677 ==&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 23. [[Monarchy of Caradia|King-Saint Godrîc XI]] orders construction of a railroad across the [[Vețula Hills]].&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 20. A terrorist attack is carried out in Sacred Square, [[Relacul]], by an unknown terrorist organisation. Caradian police force is called in to deal with the threat. The first major report for [https://caradianews.wordpress.com/ the Caradian newspaper].&lt;br /&gt;
&lt;br /&gt;
* 22. The death toll is confirmed at nine (six civilians, three police), and a radio broadcast is detected from [[Sacovia]], from someone named [[Ròneau d&#039;Àgrôvia]], who declares [[LONSS|The New Order of Sacovian Soldiers]] (Sacovian: L&#039;Ordò Novi dè Sántaguiraz Sácòvique, LONSS) is responsible for the attacks.&lt;br /&gt;
&lt;br /&gt;
* 23. Caradian leaders issue statements censuring LONSS and declaring support for victims. Living saint Òdalho dè la Corvèo writes a letter urging King-Saint Godrîc XI to attack LONSS militarily. King Godrîc agrees with the general sentiment against LONSS, and orders portions of the [[Caradian Armed Forces|Legions]] to be mobilised. [[Flemic Inquisition|Grand Inquisitor Corvèrre]] announced that the Caradian Legions would have the support of the Flemic Church.&lt;br /&gt;
&lt;br /&gt;
== 1678 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 1.&lt;br /&gt;
** State of Conflict declared against LONSS, marking the beginning of &#039;&#039;[[Military Operations of Caradia|Operation Vendetta]]&#039;&#039;. First Tundra and First Hill battalions mobilised; Cannon Corps made ready in case of an emergency deployment.&lt;br /&gt;
** [[CIC]] commissions [[CAAT]] for an icebreaker merchant vessel.&lt;br /&gt;
&lt;br /&gt;
* 2.&lt;br /&gt;
** Skirmish occurs between Caradian Legions and LONSS. Zero losses on either side, owing to the appearance of the Legion&#039;s CAAT V-9 IFVs, which caused the LONSS soldiers to flee.&lt;br /&gt;
** Referendum promised to Trofegadh on 6.II.1678, possibly resulting in a name change of the town to Chivalho, and the Gcealick March to the Apuèstas March.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 6. The referendum in Trofegadh passes, officially changing the city&#039;s name to Chivalho, and changing the Gcealick March to the Apuèstas March&lt;br /&gt;
&lt;br /&gt;
* 7. CAAT finishes &#039;&#039;CSS Zariște&#039;&#039;, the icebreaker commissioned by the CIC. Plans begin to expand the CIC&#039;s reach to a global market.&lt;br /&gt;
&lt;br /&gt;
* 28. The CIC pushes a plan to build a city outside of [[Caplona]] in order to provide a more accessible port for trading and military deployment. King-Saint Godrîc XI accepts the plan and begins preparation to construct a city on an island just off the coast of Eura.&lt;br /&gt;
&lt;br /&gt;
=== IV ===&lt;br /&gt;
&lt;br /&gt;
* 15. Fighting against LONSS accelerates as the Legions are slowed by more frequent attacks.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 5. The march into Sacovia halts as forces are stopped at Custelo Àgrôvia-Sôvio. A siege is planned as the Cannon Corps begin a march to te castle.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Cannon Corps arrives at Custelo Àgrôvia-Sôvio. Siege begins on the castle.&lt;br /&gt;
&lt;br /&gt;
* 13. Siege of Custelo Àgrôvia-Sôvio ends. Terrorist forces are diminished by the capture of their main base. Ròneau d&#039;Àgrôvia is not found in the castle. Work begins to convert the castle into a military base.&lt;br /&gt;
&lt;br /&gt;
* 18. Search for Ròneau officially begins. Operation Vendetta extended and shifted to the capture of the terrorist leader, despite his forces being greatly lowered.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 2. Naval forces escort workers to begin construction of [[Porto Vormouna]], a new port for military and merchant ships in Eura. The port is constructed to reduce the hassle of all ships having to move through the large ice sheets that surround Caplona to get anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
=== XI ===&lt;br /&gt;
&lt;br /&gt;
* 10. The first supply vessel sails into Porto Vormouna, marking it as capable of sustaining trade.&lt;br /&gt;
&lt;br /&gt;
* 13. King-Saint Godrîc XI promises that the entire island of Caplona will be under Caradian control before 1681.&lt;br /&gt;
&lt;br /&gt;
=== XII ===&lt;br /&gt;
&lt;br /&gt;
* 23. King-Saint Godrîc XI announces his engagement to [[Miranda Flèchier]], marking the first Sacovian consort since Duke Rando III.&lt;br /&gt;
&lt;br /&gt;
=== XIV ===&lt;br /&gt;
&lt;br /&gt;
* 12. King-Saint Godrîc XI declares all practise and proselytism of religions originating outside of the Duchy to be an offense to the crown, and punishable by forced labour or death.&lt;br /&gt;
&lt;br /&gt;
* 21. Troops begin moving into [[Sacovia]] to secure the region and prevent further insurrection and prepare for eventual annexation.&lt;br /&gt;
&lt;br /&gt;
== 1679 ==&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
* 3. [http://caradianews.wordpress.com Broția vân Tașide] announces that it will begin publishing sermons for the [[Church of the Black Flame|Flemic Church]] in an attempt to reach a wider audience.&lt;br /&gt;
&lt;br /&gt;
* 7. The Flemic Church announces that it is planning the first missionary expedition outside of [[Caplona]]. It states that the church has assembled a viable team, but is still searching for a viable nation to receive the mission.&lt;br /&gt;
&lt;br /&gt;
* 8. [[File:Godrîc and Flèchier.png|right|thumb|200px|King-Saint Godrîc and Princess-Consort Flèchier during the wedding celebration]][[King-Saint Godrîc XI]] is married to [[Miranda Flèchier]] in a special ceremony in the Grădinile Regale at [[Sînpișul Castle]]. All major Caradian political figures are in attendance, along with many Caradian citizens.&lt;br /&gt;
&lt;br /&gt;
* 17. The last of the captured [[LONSS]] fighters are tried and found guilty of high treason. Mass executions are scheduled for the beginning of the next month.&lt;br /&gt;
&lt;br /&gt;
=== II ===&lt;br /&gt;
&lt;br /&gt;
* 3. LONSS fighters executed in Sacred Square. Record high attendance for a public execution with roughly five hundred thirty thousand citizens showing up to view the executions.&lt;br /&gt;
&lt;br /&gt;
* 11. [[Pedro Coramen|Baron Pedro Coramen]] begins lobbying to begin diplomatic relations with nations on Eura near [[Porto Vormouna]].&lt;br /&gt;
&lt;br /&gt;
* 13. Custelo Àgrôvia-Sôvio is fully transformed into a military outpost. It is renamed [[Adăpost Citadel]].&lt;br /&gt;
&lt;br /&gt;
* 22. Military pulled out of the area around Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== III ===&lt;br /&gt;
&lt;br /&gt;
* 2. Newly acquired territory in Sacovia organised into the [[Principality of Leucio]]. [[Rodrigo Coramen]], brother of [[Pedro Coramen|Baron Pedro Coramen]], is named Prince of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 22. Construction begins on Adăpost Citadel, intended to create a city centred on the fortress to be the new capital city of Leucio.&lt;br /&gt;
&lt;br /&gt;
* 24. The [[CIC]] and [[CAAT]] are merged into the [[Caradian National Strategic Commission]] (CNSC), which is meant to allow a better allocation of strategic resources and planning. The CIC and CAAT are retained as subsidiaries.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
&lt;br /&gt;
* 19. [[Military Operations of Caradia#Proiect: Ceruri Arzătoare|Proiect: Ceruri Arzătoare]] begins in Eura, starting with the development of rockets to be used to propel missiles.&lt;br /&gt;
&lt;br /&gt;
* 23. Magistrate Andrei Socavul encourages Caradian citizens to conserve power and materials for use in the recent military development programs.&lt;br /&gt;
&lt;br /&gt;
* 24. Expenditure of oil and coal in Proiect Ceruri Arzătoare results in a temporary blackout in Chivalho.&lt;br /&gt;
&lt;br /&gt;
=== VI ===&lt;br /&gt;
&lt;br /&gt;
* 2. Electricity concerns cause the Caradian government to recall half of the bound labourers in Porto Vormouna back to Caplona to mine uranium as the government searches for alternative power methods.&lt;br /&gt;
&lt;br /&gt;
* 5. The Caradian government authorises the beginning and first test of [[Egidă]].&lt;br /&gt;
&lt;br /&gt;
* 6. The first test for Egidă shows the successful selective targeting program used by the [[Sacred Guard]] when applied to infrared. The Sacred Guard announces that the system requires refinement to detect speed for missile defense, but will serve as a framework for the more advanced detection system demanded by Egidă.&lt;br /&gt;
&lt;br /&gt;
* 12. The [[Church of the Black Flame|Flemic Church]] finishes preparation for its missionary trips, announcing that there will be three missions which will depart on the fifteenth to the following countries: [[Natopia]], [[Constancia]], and [[Alduria]]. The church also prepared a fourth trip that was not announced to the public and was made up of [[Flemic Inquisition|Inquisition]] agents (who were also registered Flemic priests), which was to be sent to [[Alrig]] in an attempt to gain a foothold in Apollonia.&lt;br /&gt;
&lt;br /&gt;
* 15. The Sacred Guard conducts a test of rockets for the missile development portion of Proiect: Ceruri Arzătoare in Sacovia. The test shows a successful propulsion method for short-range missiles.&lt;br /&gt;
&lt;br /&gt;
* 18. The [[Caradian National Strategic Commission|CNSC]] begins designing a short-range missile full prototype. The missile type is nicknamed the &#039;&#039;Răzbunare&#039;&#039; type missile.&lt;br /&gt;
&lt;br /&gt;
* 19. The government of [[Porto Vormouna]] moves forward with the construction of the foundation of [[Argint Citadel]] on the outskirts of the port city.&lt;br /&gt;
&lt;br /&gt;
* 20. The [[Caradian Armed Forces|Black Armada]] begins a transfer of military ordinance and personnel to Porto Vormouna.&lt;br /&gt;
&lt;br /&gt;
* 21. The [[Serfești]] undertake a mass classification of Caradia&#039;s military assets&#039; statistics.&lt;br /&gt;
&lt;br /&gt;
=== VII ===&lt;br /&gt;
&lt;br /&gt;
* 4. The CNSC performs the tests of the &#039;&#039;Răzbunare&#039;&#039; type missile in Sacovia. Tests show the targeting system is effective but the propulsion needs upgrading to carry a heavier payload.&lt;br /&gt;
&lt;br /&gt;
* 6. [[File:BlackArmada2.png|right|200px|thumb|The CSS Saint, one of the capital ships of the Armada, being serviced before the journey]]The Black Armada prepares for &amp;quot;[[Voiaj spre Nisip]]&amp;quot;, which is a plan to bring most of the Armada&#039;s ordinance to Porto Vormouna as well as escort transport ships which are to bring land-based ordinance and Legion soldiers. The Voiaj is scheduled to begin on 7.VIII.1679 after the Armada&#039;s ships are serviced.&lt;br /&gt;
&lt;br /&gt;
* 12. The military begins the construction of nuclear power plants at the Argint Citadel site to alleviate the electrical strain.&lt;br /&gt;
&lt;br /&gt;
* 19. The Sacred Guard conducts a test of railgun targeting systems for Egidă on the sheet ice outside Caplona. The railgun is determined to be accurate on high-speed targets out to {{tooltip|188.65km|117.22 miles}} in a straight line.&lt;br /&gt;
&lt;br /&gt;
* 22. Grand Inquisitor Corvèrre is found dead in his office. Early evidence suggests he was poisoned. Lord Inquisitor Yharim Lohrm takes over as Grand Inquisitor and launches an investigation of the incident.&lt;br /&gt;
&lt;br /&gt;
=== VIII ===&lt;br /&gt;
&lt;br /&gt;
* 3. The Legions of the Black Flame begin an [[Military Operations of Caradia#Operation Heartland|operation]] to secure all of the unclaimed land in Sacovia in preparation for annexation in 1680.&lt;br /&gt;
&lt;br /&gt;
* 7. The Voiaj spre Nisip begins, with the vast majority of the Black Armada beginning a transfer to Porto Vormouna&lt;br /&gt;
&lt;br /&gt;
* 8. Operation Heartland troops discover a deep [[Hadopelagic Crater|pit]] in central Sacovia that was the centre of a Dochvern ritual settlement. After the Dochvern were cleared, the pit was investigated. Early attempts to find its depth failed.&lt;br /&gt;
&lt;br /&gt;
* 17. The Sacred Guard conduct a demonstration of the missiles developed for Proiect: Ceruri Arzătoare at Porto Vormouna, first demonstrating the range and destructive power of the missiles, and then providing a &amp;quot;realistic demonstration&amp;quot; in which missiles were fired from nascent missile launchers in Argint Citadel to the Salòdican coast and destroyed a derelict [[Trăsnet Class Destroyer]] that had been condemned to be scrapped. Baron Pedro Coramen attended the demonstration and urged that the missiles were developed enough at this point to focus most of the resources to the construction of Argint Citadel.&lt;br /&gt;
&lt;br /&gt;
* 19. Operation Heartland continues after an outpost is set up at the Hadopelagic Crater.&lt;br /&gt;
&lt;br /&gt;
* 22. Caradian troops in Sacovia encounter more focused and organised resistance.&lt;br /&gt;
&lt;br /&gt;
* 23. The Inquisition investigation of Grand Inquisitor Corvèrre&#039;s death traces the poisoning back to a CPED sympathiser in Relacul. The sympathiser is subsequently removed by the Inquisition.&lt;br /&gt;
&lt;br /&gt;
=== IX ===&lt;br /&gt;
&lt;br /&gt;
* 2. Operation Heartland discovers a fledgling government controlled by the [[Caradian Party for Equality and Democracy|CPED]] in northern Sacovia, consisting of freedom fighters, former LONSS fighters, and Dochvern leaders.&lt;br /&gt;
&lt;br /&gt;
* 5. The [[Început|first movie]] to be created with an international audience in mind is published.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI sends a [[Royal Letter to Terrorist Cells in Sacovia|letter]] to [[Baldwin Fehrrlic]] demanding [[Ald-Arbora]] submit to Caradian expansion.&lt;br /&gt;
&lt;br /&gt;
* 8. Ald-Arbora returns the letter, flatly refusing all demands.&lt;br /&gt;
&lt;br /&gt;
* 13. Skirmishes occur between Caradian forces and the [[Ald-Arboran People&#039;s Army]] in unclaimed Sacovia.&lt;br /&gt;
&lt;br /&gt;
* 17. King-Saint Godrîc XI sends an official ultimatum to Ald-Arbora, demanding the surrender of all Ald-Arboran forces and submission of Ald-Arbora.&lt;br /&gt;
&lt;br /&gt;
* 24. In response to the unanswered ultimatum, fifty experimental Răzbunare missiles are launched from [[Flacără Class Cruiser]]s off the coast of Caplona at [[Ald-Arbora (City)|Ald-Arbora]]. Five missiles failed to detonate, two failed to reach the intended impact site and detonated in uninhabited land, and one was shot down by Ald-Arbora&#039;s primitive defense system; however, forty-two missiles impacted the city and destroyed all structures in the area. Estimated survival rate is 2.2%. The event is considered a successful test of the cruise missiles.&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
* 3. Operation Heartland officially reaches the ruins of Ald-Arbora. Thirty seven survivors are found among the ruins and subsequently sent to [[Sancta Reeducation Camp]]. Baldwin Fehrrlic, [[Raus Küscher]], and [[Ròneau d&#039;Àgrôvia]] are confirmed dead.&lt;br /&gt;
&lt;br /&gt;
* 6. King-Saint Godrîc XI announces a celebratory military parade to celebrate the destruction of Ald-Arbora and CPED for good.&lt;br /&gt;
&lt;br /&gt;
* 20. Caradian officials note an explosive population boom in the annual census.&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Dragons&amp;diff=128137</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Dragons&amp;diff=128137"/>
		<updated>2019-12-21T03:47:51Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: Created page with &amp;quot;{{quote |text=&amp;#039;&amp;#039;The first time I met a dragon was in Stonewall, on my first journey to the city. Her name was Kei-Tahn, and we met in a pub after I had succumbed to the tempta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote&lt;br /&gt;
|text=&#039;&#039;The first time I met a dragon was in Stonewall, on my first journey to the city. Her name was Kei-Tahn, and we met in a pub after I had succumbed to the temptation she had offered in the form of a round of drinks. She entertained me for ages with her tales of the adventures she had had in Paroka that would put my own work to shame. By the time she bid me farewell, I could scarcely believe it had been four hours.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are a species of dragon that live in the western regions of the island known as [[Sypyr]], in the domain of the [[Cira|Ciric Confederacy]]. Ciric dragons are categorised into two distinct groups: Those who possess the relatively common mutation that vastly increases the individual dragon&#039;s intelligence (called &amp;quot;civilised dragons&amp;quot;), and those who lack it (called &amp;quot;feral dragons&amp;quot;). These categories are broad, and Ciric dragons are a species that possess a high mutation rate, meaning an individual&#039;s appearance is often completely unique. Ciric dragons very highly in terms of ability and temperament, especially among ferals, though civilised dragons seem to possess fairly uniform physical attributes.&lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ciric dragon.png|right|200px|thumb|A fragment of a scholarly diagram of Ciric dragon anatomy]]Despite their reptilian appearance, all Ciric dragons are warm-blooded creatures. This is thought by confederate biologists to be an adaptation to the cold region that Sypyr is situated in. Ciric dragons also always possess seven appendages; they have two wings, four legs, and a tail. All dragons possess the ability to fly, but the weight difference between ferals and civilised dragons results in most ferals being able to only fly short bursts. Dragons vary in colouration but tend towards darker shades on their backs, with lighter coloured scaled on the chest and neck. Some dragons have horns, and dragons are known to have odd and uneven spikes along their bodies. Occasionally, dragons will have a &amp;quot;mane&amp;quot; of fur on their head and neck.&lt;br /&gt;
&lt;br /&gt;
=== Ferals ===&lt;br /&gt;
&lt;br /&gt;
Ferals are much larger than their civilised counterparts, ranging from seven to eleven feet high at the shoulder. Feral dragons are also longer than civilised dragons, reaching up to sixteen feet in length. Feral dragons almost always have the ability to exhale fire from their mouth, through the production of flammable propane in their chest cavity, and an ignition spark from a &amp;quot;flintstone&amp;quot; at the back of the throat. There have also been documented cases of feral dragons that possessed the ability to spit an acidic fluid, but the norm is exhalation of flame. Ferals have also been known to possess feathers or thick fur as opposed to the scales which are typical of their kind, displaying the genetically mutative property that accompanies the species as a whole. Ferals rarely possess a level of intelligence above that of any wild animal, there being no study or documentation of a feral dragon displaying problem-solving capabilities. Ferals are also extraordinarily aggressive and territorial creatures, especially mothers. A mother dragon with a nest on settled farmland is an immense danger to the nearby town and always requires a specialised intervention from the [[Ciric armed forces]].&lt;br /&gt;
&lt;br /&gt;
=== Civilised Dragons ===&lt;br /&gt;
&lt;br /&gt;
Civilised dragons are much smaller than ferals, owing to a physical limitation which is intertwined with the common mutation that results in their intelligence, and stand at roughly five feet at the shoulder and are nine feet long on average. Civilised dragons display a much lower physical mutation rate than their feral counterparts as well, being rather uniform in physical attributes. They always have scales and horns, and possess manes roughly fifty percent of the time. A civilised dragon has never been documented with the ability to exhale fire, though they do possess a far greater capability of flight than ferals, due to their small size. Their scales tend to be lighter in coour than ferals as well.&lt;br /&gt;
&lt;br /&gt;
Civilised dragons present a fascinating case study to Ciric psychologists because of their completely natural ability to assimilate into a culture. While their intelligence level is not markedly different from humans&#039;, they have an innate ability in their early stages of development to learn languages within two years. They also have a remarkable ability to completely absorb the culture and mannerisms of those around them when they are being educated. In a study performed in 1652, Ciric psychologists found that people who were asked to listen to a thirty-minute long conversation between a civilised dragon and a human could not identify which speaker was human with any precision. This speaks to the aforementioned ability to assimilate not only the culture, but also the mannerisms and method of speech of their educators.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cira]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=File:Ciric_dragon.png&amp;diff=128136</id>
		<title>File:Ciric dragon.png</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=File:Ciric_dragon.png&amp;diff=128136"/>
		<updated>2019-12-21T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
	</entry>
	<entry>
		<id>https://micras.org/wiki/index.php?title=Cira&amp;diff=128135</id>
		<title>Cira</title>
		<link rel="alternate" type="text/html" href="https://micras.org/wiki/index.php?title=Cira&amp;diff=128135"/>
		<updated>2019-12-21T02:29:09Z</updated>

		<summary type="html">&lt;p&gt;Duke Alecsi: &lt;/p&gt;
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&lt;div&gt;{{Infobox Nation Comprehensive&lt;br /&gt;
|fullname = The Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&lt;br /&gt;
|commonname = Cira&lt;br /&gt;
|flag = File:Cira flag.png&lt;br /&gt;
|coa = File:Cira CoA.png&lt;br /&gt;
|motto = &#039;&#039;{{tooltip|Praeterita Obliviscentes. Memento Posterum|Forget the Past. Remember the Future}}&#039;&#039;&lt;br /&gt;
|anthem = &#039;&#039;March of Progress&#039;&#039;&lt;br /&gt;
|map = File:Ciramap.png&lt;br /&gt;
|capital = [[Mourn]]&lt;br /&gt;
|largecity = [[Mourn]], [[Stonewall]], [[Avok-Tei]]&lt;br /&gt;
|lang = [[wikipedia:English language|Common tongue]], Parokan, [[wikipedia:Vietnamese language|Minh]]&lt;br /&gt;
|demnoun = Ciran&lt;br /&gt;
|demadj = Ciric&lt;br /&gt;
|govtype = Parliamentary Republic&lt;br /&gt;
|headofstatetitle = Speaker &lt;br /&gt;
|headofstate = [[Avingar Holstadt]]&lt;br /&gt;
|headofgovernmenttitle = Suzerain&lt;br /&gt;
|headofgovernment = [[Cedric Adsen]]&lt;br /&gt;
|legislature = [[Confederate Parliament]]&lt;br /&gt;
|estdate = 1455 [[shire:AN|AN]]&lt;br /&gt;
|religion = [[Cult Tecnologica]]&lt;br /&gt;
|pop = 12,810,513&lt;br /&gt;
|activepop = 3&lt;br /&gt;
|currency = Brev&lt;br /&gt;
|abbrev = CIR&lt;br /&gt;
|drives_on = left&lt;br /&gt;
|site = &lt;br /&gt;
|forum = &lt;br /&gt;
|animal = {{tooltip|Sea Raven|An indigenous bird that was often used as a message carrying bird in antiquity}}&lt;br /&gt;
|food = {{tooltip|Mac Nhen|Chilled fish, served on grain bread with various red meats}}&lt;br /&gt;
|drink = Mead&lt;br /&gt;
|tree = Black Spruce&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&#039;&#039;The Homeland is… a number of things. Some of those things are such that I would consider the confederacy to be the most blessed nation on Micras; others I find to bring me to imagine vividly the downfall of all that the confederacy stands for, starting with whatever horrid sight or experience triggered the imagining itself. However, despite this, it is and will always be my Homeland. Thus, it shall always feature most prominently in my memory.&#039;&#039;&lt;br /&gt;
|sign=[[Edward Coldstone]]&lt;br /&gt;
|source=&#039;&#039;Cira: A Legacy&#039;&#039; (1675 AN)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ciric Confederation of Wrighthaven, Hemsford, Paroka, and Minh-Cong&#039;&#039;&#039;, more commonly referred to as &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, is a confederate parliamentary republic on the islands of [[Sypyr]] and [[Hypernostria]] which is comprised of the constituent governorates of [[Wrighthaven]], [[Hemsford]], [[Paroka]], and [[Minh-Cong]]. The confederacy, which was united under one flag in 1455 AN, is governed in a system that is thought to be based off of an ancient tribal council system, but has evolved to the modern confederate parliamentary system. The confederacy places high value on scientific progress due to the prevalence of the [[Cult Tecnologica|worship of machinery]] in the area, which originated with the discovery of [[Anningheim Documents|mysterious documents]] in the city of [[Anningheim]] in 1222.&lt;br /&gt;
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== Culture ==&lt;br /&gt;
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The culture of the confederacy is often the subject of debate amongst Ciric scholars and anthropologists, since the path of most traditions and points of culture are difficult to trace back to any singular tradition of the three constituent tribes which founded the confederacy, due to the Ciric practice of dispensing with unnecessary records. This idea is considered one of the most important embodiments of the national motto: &#039;&#039;Forget the Past. Remember the Future.&#039;&#039; This is most often interpreted to be best observed by the extirpation of needless historical records which do not hold relevance. Thus, though the past is not necessarily scorned, it is also not placed upon a pedestal to be misconstrued to the point of myths. Individual names are not considered important information to preserve, and are thus discarded and often lost to the annals of history. Information, however, such as that which leads to the discovery of an important invention, as well as the general course of events, is preserved officially. It is not illegal to preserve pieces of information which are not accepted to be important to the nation, however this is not common because of the general stigma about past specificities. Much of the confederacy&#039;s culture today was carried through the ages through word of mouth and other such methods of transmission outside of official vectors.&lt;br /&gt;
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Most of the larger aspects of the confederacy&#039;s culture originate with the 1222 discovery of the [[Anningheim Documents]], which provide a framework not only for Ciric culture but also for the most common Ciric religion, that being the [[Cult Tecnologica]]. The specifics of these documents is the most read information in the confederacy, with the documents containing both blueprints, schematics, and formulae which lead to the early scientific leap taken by the confederate constituent tribes in the thirteenth century, but also the philosophies of the writers of the documents, which provide the basis for the Cult Tecnologica. These philosophies lead to a common feeling throughout the confederacy that progress is the most important part of society. Scientists, engineers, and doctors are held in the highest regard throughout the confederacy, solidifying the strata that form the basis of the informal caste system, with administrators at the top, followed by the scientific community, the military, and finally the civilian base. Unlike other caste systems, however, mobility is possible, although not always encouraged. The proper allocation of careers is a high priority in the confederacy, and though an individual&#039;s caste occasionally determines the amount of respect given to them, it is still considered important for the confederacy to maintain a skilled base of labourers and managers of services to hold up the higher castes, and thus an individual is considered to be a responsible and respectable confederate citizen if they maintain a service or industrial based career for the good of the whole confederacy.&lt;br /&gt;
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The tendency to recognise science and progress as the reason for society tends to degrade as one moves further into the countryside, though the grasp of the confederate government and influence of the Cult Tecnologica never fully loses hold or results in isolated villages of paranoid peasantry. Even the most rural of villages enjoy access to the advanced science and technology of the confederacy, though in certain areas supplies of [[Ciric metal alloys|Ferris Fortis]] are heavily managed in order to conserve the limited amount of the precious metal because of the difficulty in manufacturing the metal in a non-metropolitan setting. Furthermore, civilians in rural areas are just as likely as those in a heavily urbanised environment to espouse socially-liberal or left-leaning principles, especially those which promote cooperation and inclusion. This is because, due to the harsh environment of the antarctic land in which the confederacy is situated, a general acceptance of collectivist theory is common among confederate citizens. It is often that a visitor to more rural areas will hear the confederate adage, &#039;&#039;If one man has fish, the village starves.&#039;&#039; Promotion of a strong spirit of community is what brought the development and civilisation of the early Havanite and Fordian tribes in the area.&lt;br /&gt;
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[[Minh-Cong]] differs drastically from the main area of the confederacy on [[Sypyr]], as it had only acceded to the confederacy in the early sixteenth century, having little contact with the tribes that would eventually constitute the confederacy before that point. There does, however, exist a similar spirit of community and acceptance amongst the Minh-Cong, again owing this trait to the harsh conditions of the icy islands. However, most Minh-Cong do not espouse the absolute importance of technology and development that the mainland confederates are so prone to do, instead having a culture dedicated to beauty, both physical and metaphorical. Minh-Cong tends to produce a good number of fine arts practitioners and fewer scientists, and its people rarely adhere to (or attempt to understand) the caste system that is generally accepted by mainland confederates.&lt;br /&gt;
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It is not impossible that, while walking through the streets of a confederate city, one might encounter a civilised dragon, though it is uncommon. [[Ciric dragons|Dragons]] sparsely inhabit the western portion of Sypyr, and these creatures occasionally produce offspring with a higher level of intelligence than its brethren, which, due to coinciding physical disabilities compared to its kin, cause the intelligent variants of the hatchlings to be abandoned by their migratory families. Occasionally these abandoned young will find their way to Ciric cities and villages. Because of the connotation dragons hold with the society of the mainland confederacy, especially in [[Hemsford]], dragons that appear in villages are almost always diligently cared for by the townsfolk, who tend to believe the dragon was sent as a spiritual blessing. In larger cities, there are often special portions of schools set aside which, in the event of an intelligent dragon appearing in the city, serve to educate the young dragons on society, Ciric history and culture, and the languages of the confederacy, so that they may lead productive lives in society.&lt;br /&gt;
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While the existence of dragons among society is considered a spiritual (or divine, depending on who you ask) blessing in the confederacy, the existence of feral dragons nearby civilised lands is considered a pest and, on occasion, a matter of serious concern. Dragons, while often depicted in artwork and media as mighty, god-like creatures, rarely pose a threat to specialised task forces of the [[Ciric armed forces]] which are sent to deal with the beasts. Nonetheless, the foreign concept of individual strength is generally only observed in the event that a feral dragon is defeated or killed by a single individual. This affords the slayer with a serious amount of respect from most confederates and a specially high amount of praise from the citizens of whichever village they saved from the pest. Many rural villages keep medals and awards of honour on hand to offer in case of a dragon taking up residence in the surrounding land to encourage rowdy youths of the village to take up the challenge so that the problem can be dealt with. Beginning around the start of the seventeenth century, there was a marked uptake in the hunting of feral dragons, especially hatchlings, to sell their scales for profit as luxury materials. In response to this, initiatives have been taken to preserve the population of feral dragons in the confederacy, most notably by planting breeding grounds farther away from societal boundaries to assure the likelihood of a hunter finding the nest remain low. Most of these initiatives have been instigated at the behest of civilised dragons.&lt;br /&gt;
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[[Category:Cira]]&lt;/div&gt;</summary>
		<author><name>Duke Alecsi</name></author>
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