Posted: Sat Jun 16, 2007 4:34 pm
People who can't be bothered to read ... fine, I'll do the summary:
* Resources are measured in Percentages. This allows for easy comparison and saves the trouble of working out how much gold you mine per second. A resource your land covers is 100%. A resource you are reasonably near could be anywhere up to 50% (see Fish Argument). You may also have deals with other micronations to accesss a percent of their resources.
Where two micronations share a resource evenly, both have 100%.
We also allow "Cultural Resources" for small nations.
*Resources are restored (remined) monthly, and so each set of trade is conducted for a month. You can't accumulate them.
*You order resources from someone else in the organisation, telling them how much (eg 20%) and what price (say 500). If lots of people want the resource, you offer a higher price to ensure you get it. Economics of Supply and Demand works.
*Price is in Trade Credits, which cannot be exchanged into other currencies to avoid disputes over value.
*Those who want to may also pursue economic goals, designed to show levels of material living standards of your citizens. They're found on the first post here:
http://www.novatainia.org/forum/viewtop ... c&start=20
Finally, there is a point for resources.
*Even if you don't want to trade towards economic goals, you can still buy and sell resources as you like. Those nations with an Economy can float simulation companies that produce the resources, and then use the money from the float to pay out dividends based on how well the price of that resource is doing. This is about the only viable way to do a stockexchange, because just making it up is silly, and none of us have enough people buying stocks for it to work normally without dividends.
There, that help?
* Resources are measured in Percentages. This allows for easy comparison and saves the trouble of working out how much gold you mine per second. A resource your land covers is 100%. A resource you are reasonably near could be anywhere up to 50% (see Fish Argument). You may also have deals with other micronations to accesss a percent of their resources.
Where two micronations share a resource evenly, both have 100%.
We also allow "Cultural Resources" for small nations.
*Resources are restored (remined) monthly, and so each set of trade is conducted for a month. You can't accumulate them.
*You order resources from someone else in the organisation, telling them how much (eg 20%) and what price (say 500). If lots of people want the resource, you offer a higher price to ensure you get it. Economics of Supply and Demand works.
*Price is in Trade Credits, which cannot be exchanged into other currencies to avoid disputes over value.
*Those who want to may also pursue economic goals, designed to show levels of material living standards of your citizens. They're found on the first post here:
http://www.novatainia.org/forum/viewtop ... c&start=20
Finally, there is a point for resources.
*Even if you don't want to trade towards economic goals, you can still buy and sell resources as you like. Those nations with an Economy can float simulation companies that produce the resources, and then use the money from the float to pay out dividends based on how well the price of that resource is doing. This is about the only viable way to do a stockexchange, because just making it up is silly, and none of us have enough people buying stocks for it to work normally without dividends.
There, that help?